Hi.
I'll give my reasoning on why I completely disagree with this amendment to the ranking criteria. In my opinion, implementing such a proposition would not only be unpracticable, but also unclear and too vague. If this is implemented into the RC instead of it just being a guideline, this would also hinder creativity.
First and foremost, it would imply that when modding a mapset, modders of a full standard set would take a look at other modes. You cannot expect of somebody to know all the intricacies of what is or what is not breaking the PP system of every mode, as we already see that mappers have trouble understanding how to not break the Star Rating of a map in their own mode. A map for osu!std shouldn't have to worry about the RC of other modes, else, it would be a nightmare to mod.
A lot of maps are inherently broken because of a reverse arrow in osu!ctb for example, but nobody noticed them. For example, the SR of https://osu.ppy.sh/p/beatmap?b=1582621&m=2 is inflated due to reverse arrows. Or does it not break the star rating "enough" relative to the map difficulty ? Should mappers really need to always ask themselves what would be the range where reverse arrows should or should not be allowed relative to the difficulty of one's map converted in another mode ? It would be completely insane.
We cannot forget that what is broken in the Star Rating is different for each mode. For example, if every osu!std beatmap should be made in regards of the other modes, too many factors exist for it to not break the SR in them. Are osu!standard mappers supposed to lower the OD of a map because it gives too much PP relative to the patterns in osu!taiko ? Or should we hinder creative hitsounding too, because it messes with converts in this mode also ? How do you want to map the reverse arrows of Pandemonium otherwise ? Changing it would break the coherence of the map and would force the mapper to remap huge sections in order to accomodate for 3 reverse sliders that unfortunately were some pixels too horizontal or vertical for osu!ctb.
These issues are to be resolved by the people that works for the PP system relative to every gamemode, not by osu!standard mapper. This proposition twists around something that was in the RC to accomodate for a specific glitch in order to complicate the life of osu!std mappers. Moreover, we need to remind ourselves that this is an issue with the code ITSELF, this kind of patterns are intended to be calculated properly in the SR code, but is apparently misfunctionning.
As a sidenote, it always makes me chuckle to see Pandemonium considered as THE example of a broken map in osu!ctb. It has been FCed by ExGon, and weirdly enough, no other players, who tends to easily FC way harder specific maps relative to the SR in osu!ctb managed to FC it. The map almost doesn't affect the rankings as a whole, but it became a scapegoat for every problem of the current osu!ctb PP system.
I'll give my reasoning on why I completely disagree with this amendment to the ranking criteria. In my opinion, implementing such a proposition would not only be unpracticable, but also unclear and too vague. If this is implemented into the RC instead of it just being a guideline, this would also hinder creativity.
First and foremost, it would imply that when modding a mapset, modders of a full standard set would take a look at other modes. You cannot expect of somebody to know all the intricacies of what is or what is not breaking the PP system of every mode, as we already see that mappers have trouble understanding how to not break the Star Rating of a map in their own mode. A map for osu!std shouldn't have to worry about the RC of other modes, else, it would be a nightmare to mod.
A lot of maps are inherently broken because of a reverse arrow in osu!ctb for example, but nobody noticed them. For example, the SR of https://osu.ppy.sh/p/beatmap?b=1582621&m=2 is inflated due to reverse arrows. Or does it not break the star rating "enough" relative to the map difficulty ? Should mappers really need to always ask themselves what would be the range where reverse arrows should or should not be allowed relative to the difficulty of one's map converted in another mode ? It would be completely insane.
We cannot forget that what is broken in the Star Rating is different for each mode. For example, if every osu!std beatmap should be made in regards of the other modes, too many factors exist for it to not break the SR in them. Are osu!standard mappers supposed to lower the OD of a map because it gives too much PP relative to the patterns in osu!taiko ? Or should we hinder creative hitsounding too, because it messes with converts in this mode also ? How do you want to map the reverse arrows of Pandemonium otherwise ? Changing it would break the coherence of the map and would force the mapper to remap huge sections in order to accomodate for 3 reverse sliders that unfortunately were some pixels too horizontal or vertical for osu!ctb.
These issues are to be resolved by the people that works for the PP system relative to every gamemode, not by osu!standard mapper. This proposition twists around something that was in the RC to accomodate for a specific glitch in order to complicate the life of osu!std mappers. Moreover, we need to remind ourselves that this is an issue with the code ITSELF, this kind of patterns are intended to be calculated properly in the SR code, but is apparently misfunctionning.
As a sidenote, it always makes me chuckle to see Pandemonium considered as THE example of a broken map in osu!ctb. It has been FCed by ExGon, and weirdly enough, no other players, who tends to easily FC way harder specific maps relative to the SR in osu!ctb managed to FC it. The map almost doesn't affect the rankings as a whole, but it became a scapegoat for every problem of the current osu!ctb PP system.