I just read again the whole post →
mm201 wrote:
WebGL seems like a better tool for the job than raster drawing to a canvas.
WebGL actually draws to a canvas, but browsers try to use hardware acceleration, but I doubt it would be more efficient. Moreover it's more 3D oriented, which is not our target.
strager wrote:
Clemaister wrote:
Please check Balldroppings, you'll see that's possible.
That uses Flash.
More explanations about *why* it uses flash. That website produces sounds (≠playing .ogg/.mp3 files). Raw sound edition/manipulation is not possible with html5. (for example,
http://mta.me/ which is in html5 also *makes* audio using flash)
Neo Adonis wrote:
About the hit circles, why don't you try to use the sprites instead of circle drawing? The same with numbers. I'll search how to make color blend in canvas. If it's not possible, I'll say you. Or, if you can make it server-side, try coloring sprites using plugins (GD or ImageMagick if you're using PHP) and return the colored sprites.
Hyguys wrote:
and more design on skin , to make the skin look like the default osu skin.
As we moved a bit forward, we may start to use sprites (images) soon. We'll keep an option to use only drawing, for slower computers (even if slower computers are not really targeted...). We'll do the whole thing with <canvas>, since we removed all the server side.
Neo Adonis wrote:
(And before I forget it: http://osu.ppy.sh/?p=faq&n=2&c=7 [Scoring section]. No need to get worried about it ATM, though. Just a reminder.)
strager wrote:
They're based off Overall Difficulty, not the speed of the song. Sliders are much more lenient with timing, too (kinda...). Make your own fancy formula (e.g. (10 - OD) * 35 ms overall hit window, with * 15 ms for 100 and * 25 ms for 50); once you have the game up and running you can worry about making it more like osu!.
Thanks :)
There was also some discussion about taiko. We dropped that idea for now. We may work on it again, but *much* later.
----------------------
What's new ?- fixed cursor, font (bold) in webkit
- faster to load
- translation support → you can help us translate into your language !
- slider are finally at the good timing
(the ball has a good path, but the slider is not cut off the way it should for now)
LunaticMara wrote:
Previous song is still playing when playing next map.
Guy-kun wrote:
One thing, once you resume, the play window won't disappear
both fixed
Some updates are only available at
http://osu-web.tk/unstable/(keep in mind that /unstable is buggy !)