[General]
64 BPM is 1/2 of 128 BPM why not base it off 128 BPM and make a 1/2 section instead?
Your background file name is kind of long...
There are 2 .osb files
Add emotional skyscrapper cosmic mind and Byakuren Hijiri to tags
You dont need that many red lines at the end, just try another 1/2 section.
So... what's the point of SBing hitsounds again?, just to let you know hitsounds are supposed to sound exactly when the player hits the note, instead of being fixed, if you want to add hitsounds to slider ticks and stuff i recommend you add them to each difficulty separately. But remember they are called HITsounds for a reason. (And yes im aware many ppl SB hitsounds but it doesnt look good when you dont hit the note at the exact milisecond it was SBed at, slider ticks are another story tho)
You should put your name on your diffs and the guest mapper on the guest diff imo, also something someone told me some time ago "what's the point of SBing the mapper's name if you see it on the song select anyways?"
[Easy]
01:33:925 (1) - Dont change BPM in middle of a slider please...
[Normal Sallad]
00:59:472 (1,2,3) - Spacing
01:03:457 (2,3,4) - Spacing
01:18:457 (2,3,4) - Spacing
[Hard]
00:18:925 (1) - Make more symmetric?
00:51:738 (1) - ^
01:18:925 (3) - ^
01:20:097 (4) - Looks ugly with the waypoints like that, try: http://osu.ppy.sh/ss/9305 more smooth curve
01:26:425 (3) - Once again try something more smooth? http://osu.ppy.sh/ss/9307
01:30:175 (1,2,3,4) - All of theese could use smoother curves.
[Lunatic]
The 64 BPM section doesnt hint you in any way it's going to be that slow, the slider speed throws off and the distance doesnt look like it's hinting at all, also why so many streams?
64 BPM is 1/2 of 128 BPM why not base it off 128 BPM and make a 1/2 section instead?
Your background file name is kind of long...
There are 2 .osb files
Add emotional skyscrapper cosmic mind and Byakuren Hijiri to tags
You dont need that many red lines at the end, just try another 1/2 section.
So... what's the point of SBing hitsounds again?, just to let you know hitsounds are supposed to sound exactly when the player hits the note, instead of being fixed, if you want to add hitsounds to slider ticks and stuff i recommend you add them to each difficulty separately. But remember they are called HITsounds for a reason. (And yes im aware many ppl SB hitsounds but it doesnt look good when you dont hit the note at the exact milisecond it was SBed at, slider ticks are another story tho)
You should put your name on your diffs and the guest mapper on the guest diff imo, also something someone told me some time ago "what's the point of SBing the mapper's name if you see it on the song select anyways?"
[Easy]
01:33:925 (1) - Dont change BPM in middle of a slider please...
[Normal Sallad]
00:59:472 (1,2,3) - Spacing
01:03:457 (2,3,4) - Spacing
01:18:457 (2,3,4) - Spacing
[Hard]
00:18:925 (1) - Make more symmetric?
00:51:738 (1) - ^
01:18:925 (3) - ^
01:20:097 (4) - Looks ugly with the waypoints like that, try: http://osu.ppy.sh/ss/9305 more smooth curve
01:26:425 (3) - Once again try something more smooth? http://osu.ppy.sh/ss/9307
01:30:175 (1,2,3,4) - All of theese could use smoother curves.
[Lunatic]
The 64 BPM section doesnt hint you in any way it's going to be that slow, the slider speed throws off and the distance doesnt look like it's hinting at all, also why so many streams?