I already suggested something like that. ;PKite wrote:
Some more skill suggestions :
Hardrock - Increases an allied Character's accuracy and speed while decreasing the accuracy and speed of a random enemy unit
Suddendeath - Passive skill to One-Hit kill minor enemies
Doubletime - Let's an allied Character move twice in a turn
Hidden - Cast on ally, the next incoming attack will miss.
Flashlight - Reduce accuracy of all enemies and inflict Blind status
Hit Lightning - Passive skill, has a chance to attack twice.
Highlight - Drags the attention of an enemy to you and lets it attack the character who used it on next turn.
Comboburst - Passive Warrior skill, activates after the 5th action a character does on the SAME enemy. Inflicts extra dmg on the target. (tought to you by a player npc?)
Combo Fire - Passive Spellcaster skill, activates after the 5th action a character does on the SAME enemy. Inflicts xxxx attribute dmg on the target. (tought to you by a player npc?)
10. New Combo: Skip turn, but allow ally to use 2 moves in one turn, next round.