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Aoshima Moka(CV.Mimori Suzuko) - Kibou Refrain

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Total Posts
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Topic Starter
Shishou
This beatmap was submitted using in-game submission on Monday, May 15, 2017 at 12:17:53 PM

Artist: Aoshima Moka(CV.Mimori Suzuko)
Title: Kibou Refrain
Source: One Room
Tags: moka aoshima oneroom short version cut kaniken
BPM: 172
Filesize: 3237kb
Play Time: 01:38
Difficulties Available:
  1. Easy (1.38 stars, 100 notes)
  2. Hard (3.39 stars, 261 notes)
  3. Insane (4.72 stars, 309 notes)
  4. Kaniken's Extra (5.46 stars, 357 notes)
  5. Normal (1.99 stars, 164 notes)
Download: Aoshima Moka(CV.Mimori Suzuko) - Kibou Refrain
Information: Scores/Beatmap Listing
---------------
Thanks shishou for cutting the mp3
Mapset
Easy-me
Normal-me
Hard-me
Insane-me
Extra-Kaniken
Yukarisama-
Hello,this is my mod (my first mod)

blablabla
[Easy]
I think done,but ask pro mapper to fix other

[Normal]
00:05:046 (1) - not time to NC
00:07:837 (1) - same as before
00:13:418 (1) - same
00:18:999 (1) - same
00:30:162 (1) - same
01:31:383 (3) , 01:31:557 (1) - don't put that in there

ask pro mapper to fix other

[Hard]
OMG,try to lower AR and OD. You can check this: https://osu.ppy.sh/wiki/Beatmapping

00:07:837 (1) - not time to NC
00:12:023 (1) , 00:13:418 (1) - I'm not recommended this timing for hard diff
00:16:209 (1) - not time to NC
00:18:999 (1) - same
00:39:930 (4) - NC
00:49:697 (1) - not time to NC
01:18:999 (1) - 01:18:999 (1) - remove it, i'm not hear 1/4 beat in there

[Insane]
Good map,but need a little improvement
00:12:023 (1) - i'm not recommended this slider
01:09:232 (1,2,3,4,5) - i'm not recommended this flow,that's messy
01:27:371 (1) - why slider velocity in there not slowed,to follow the rhythm
Tomberg123
Penge modtackles
Topic Starter
Shishou

farel12345 wrote:

Hello,this is my mod (my first mod)

blablabla
[Easy]
I think done,but ask pro mapper to fix other

[Normal]

01:31:383 (3) , 01:31:557 (1) - don't put that in there why?

ask pro mapper to fix other

[Hard]
OMG,try to lower AR and OD. You can check this: https://osu.ppy.sh/wiki/Beatmapping

00:07:837 (1) - not time to NC I don't think so
00:12:023 (1) , 00:13:418 (1) - I'm not recommended this timing for hard diff why not?
00:16:209 (1) - not time to NC
00:18:999 (1) - same
00:39:930 (4) - NC e
00:49:697 (1) - not time to NC
01:18:999 (1) - 01:18:999 (1) - remove it, i'm not hear 1/4 beat in there i can hear it tho

[Insane]
Good map,but need a little improvement
00:12:023 (1) - i'm not recommended this slider
01:09:232 (1,2,3,4,5) - i'm not recommended this flow,that's messy
01:27:371 (1) - why slider velocity in there not slowed,to follow the rhythm

no reply=fixed thanks for modding :D
Kaniken
Lol rename mo lang bro... di ko alam anong story ng anime na yan eh...

P.S: 01:32:953 (1) - How to make an ass-looking slider
Topic Starter
Shishou
Ako bahala
-Zeraora
- - Mod for Mod - -


Noob mod incoming D:

[General]
  1. Inconsistency in Kiai times:

    AIBat v3.1 wrote:

    Hard: Kiai #2: Starts on 01:11:848, ends on 01:20:395
    Easy, Normal and Insane: Kiai #2: Starts on 01:11:848, ends on 01:20:220
  2. Storyboarded Hitsounds:

    Modding Assistant v1.5.8 wrote:

    Storyboarded hitsounds:
    soft-hitwhistle.wav : Hard
    soft-hitwhistle.wav : Insane
    soft-hitwhistle.wav : .osb

    Ranking Criteria - Guidelines:
    Avoid using storyboarded hitsounds. If a player misses the hitobject that the storyboarded hitsound lands on, then the hitsound will be played (which doesn't make much sense when this is a rhythm game utilizing audio feedback). Also, storyboarded hitsounds at places where there are no objects can confuse the player into thinking there was some unseen hitobject, which doesn't make sense either.
    I suggest asking a BN about this matter tbh o:
  3. Combo Colours:
    Combo colours aren't set currently. Consider doing so.
  4. Misc.
    Turn off Widescreen Support and Countdown.

[Insane]
  1. 00:03:999 (2) - I think this will look better if you stretch the curve a bit more. The sharp curve is kinda jarring D:
  2. 00:03:999 (2,3) - Consider having a proper blanket, maybe...? lol
  3. 00:07:837 (1) - This slider deserves more spacing emphasis imo. The way it is rn is 00:07:662 (4) - is more emphasized... I think. Wherein it should be 00:07:837 (1) - that is emphasized.
  4. 00:09:232 (1,2) - imo it would be nice to have 00:09:232 (1) - extended to the time where 00:09:755 (2) - is hit, deleting it in the process. That way it could represent the song more (since there's nothing much on 00:09:755 (2) - other than the gasp).
  5. 00:18:302 (3) - Considering the previous spacing patterns, this should have a lower spacing.
  6. 00:21:790 (1,2,3,4) - Maybe map this like 00:20:395 (1,2,3,4) - for consistency. Or the other way around idk lol
  7. 00:30:337 (2) - Position this at (260,192) for a better symmetry between 00:30:162 (1,2,3,4) - .
  8. 00:32:255 (3) - I find it weird how this is spaced differently than the ones after (00:33:651 (3,3) - ).
  9. 00:44:639 (2,3) - Spacing is too high for a calm part of a song :(
  10. 00:44:639 (2,1) - Fix the blanket between these two.
  11. 00:56:325 (8,2) - Fix stack pls thx
  12. 00:58:331 (2,3) - Guitar triple starts at 00:58:418 - .
  13. 00:59:203 (8,9) - Do it like 00:58:331 (2,3) - , I guess? Looks off :/
  14. 01:05:046 (1,2) - Part is mapped differently from 01:06:441 (1,1) - . I guess it's intentional so nvm xd
  15. 01:07:837 (1) - Would be nice to have this emphasized imo
  16. 01:27:895 (2,3) - Guitar hits at 01:28:069 - I think it's better to set the slider there. It's kinda weird the way it is atm.
  17. 01:32:953 (7) - NC

[Hard]
  1. 00:13:418 (1) - A minor one. Try separating the head and tail a bit more.
  2. 00:14:813 - Better if the NC pattern was carried to this part of the song imo.
  3. 00:21:267 (3,4) - Make these two parallel for aesthetics.
  4. 00:25:976 (1,2,3,4,5) - 00:31:557 (1,2,3,4) - Inconsistency between these two parts.
  5. 00:43:767 (4) - Stretch-thingy.
  6. 00:58:331 (2,3) - Same as Insane. Guitar triple at 00:58:418 - .
  7. 01:00:773 (6) - I can't hear anything on this part of the song.

[Normal]
  1. 00:03:651 (1) - Consider making the slider smoother.
  2. 00:09:930 (2,3) - 00:11:325 (2,3) - :thinking:
  3. 00:30:162 (3) - Pretty sure this should be NC-ed, 'cause the previous NC patterns.
  4. 00:32:255 (2) - Maybe make this as two circles for consistency with 00:26:674 (2,3) - .
  5. 00:52:488 (1) - Remove the NC here to go with the recently established pattern. Refer: 00:49:523 (3) - .
  6. 01:11:848 (3) - NC is needed here.

[Easy]
  1. 00:06:441 (1) - Position at (142,348), that way the flow between 00:06:441 (1,2) - could be improved (as a whole). rn, 00:06:441 (1,2) - seems to be a sharp turn.
  2. 00:12:023 (3) - NC
  3. 00:17:604 (4,6) - I'd avoid these two having overlapped.
  4. 00:17:604 (4) - NC xd
  5. 00:32:953 (2) - I don't suggest having the curve part as such lol. Position the node (middle white) right between the two adjacent ones, that way it'll look nicer.
  6. 00:36:441 (3,2) - Fix stack pls thx
  7. 00:50:046 (3,4) - ??? This pattern doesn't fit the map itself. Although it does with the song, it's off to have it in this map since it just popped out... kinda like that xd
  8. 01:18:999 (3) - Hm... I think it's better if this were to be... more spread apart, I think. Like the one above, it doesn't fit the section much...
  9. 01:21:441 (2) - Maybe delet this? That way the 01:21:790 - section would be more emphasized, imo.

Yun lang. Good luck!!! :D

--EDIT--
[General]
  1. Add "Kaniken" to tags.

[Kaniken's]
  1. 00:10:976 (3) - I don't think a slider would be the best in this part. Not quite sure about that though.
  2. 00:17:604 - Making this main downbeat hittable would be better imo.
  3. 00:20:046 (4) - Weird time to put a reverse. For me, the song isn't really calling for one. it does, however, on the timeframe 00:19:697 - 00:20:395 - .
  4. 00:24:581 (1,1) - Considering that this is an Extra, maybe have these more distant. They're sliders so it won't harm.
  5. 00:32:604 (1,2) - Is spaced almost the same as 00:32:953 (3,4) - . imo, there should be a clear distinction between the two. Not because of confusion but of emphasis.
  6. 00:34:697 (2,3,4) - There's nothing much in the song that contains a triple tbh.
  7. 00:42:720 (2,4) - Fix stack pls thx
  8. 00:53:883 - The sound/vocal here is strong enough to be made capable of being hit :(
  9. 00:56:151 (2) - I can't really put my finger on it, but this seems a weird time to put a slider here.
  10. 01:02:081 (4,1) - DS between this is smaller than 01:01:906 (3,4) - D: . imo the DS between the two should be switched.
  11. 01:18:999 (1) - This is slider is nearly off-screen consider fixing this.
  12. 01:32:953 (1) - Hm... While the concept itself (having a slider in that part) is good, the reverse doesn't really signify anything in the song. What could be done here is ending it where the slider is reversed and then put a spinner or make the slider last longer by making longer paths.
All else seems ok and fun, but I noticed there were inconsistencies in NCs (eg. first bookmark part) and emphases here. Consider looking on those.

Good set. Rank this pls thx.
Topic Starter
Shishou

-Harpuia- wrote:

- - Mod for Mod - -


Noob mod incoming D:

[General]
  1. Inconsistency in Kiai times:

    AIBat v3.1 wrote:

    Hard: Kiai #2: Starts on 01:11:848, ends on 01:20:395
    Easy, Normal and Insane: Kiai #2: Starts on 01:11:848, ends on 01:20:220
  2. Storyboarded Hitsounds:

    Modding Assistant v1.5.8 wrote:

    Storyboarded hitsounds:
    soft-hitwhistle.wav : Hard
    soft-hitwhistle.wav : Insane
    soft-hitwhistle.wav : .osb

    Ranking Criteria - Guidelines:
    Avoid using storyboarded hitsounds. If a player misses the hitobject that the storyboarded hitsound lands on, then the hitsound will be played (which doesn't make much sense when this is a rhythm game utilizing audio feedback). Also, storyboarded hitsounds at places where there are no objects can confuse the player into thinking there was some unseen hitobject, which doesn't make sense either.
    I suggest asking a BN about this matter tbh o:
  3. Combo Colours:
    Combo colours aren't set currently. Consider doing so.
  4. Misc.
    Turn off Widescreen Support and Countdown.

[Insane]
  1. 00:03:999 (2) - I think this will look better if you stretch the curve a bit more. The sharp curve is kinda jarring D:
  2. 00:03:999 (2,3) - Consider having a proper blanket, maybe...? lol
  3. 00:07:837 (1) - This slider deserves more spacing emphasis imo. The way it is rn is 00:07:662 (4) - is more emphasized... I think. Wherein it should be 00:07:837 (1) - that is emphasized.
  4. 00:09:232 (1,2) - imo it would be nice to have 00:09:232 (1) - extended to the time where 00:09:755 (2) - is hit, deleting it in the process. That way it could represent the song more (since there's nothing much on 00:09:755 (2) - other than the gasp).ok lang yan
  5. 00:18:302 (3) - Considering the previous spacing patterns, this should have a lower spacing.
  6. 00:21:790 (1,2,3,4) - Maybe map this like 00:20:395 (1,2,3,4) - for consistency. Or the other way around idk lol
  7. 00:30:337 (2) - Position this at (260,192) for a better symmetry between 00:30:162 (1,2,3,4) - .
  8. 00:32:255 (3) - I find it weird how this is spaced differently than the ones after (00:33:651 (3,3) - ).
  9. 00:44:639 (2,3) - Spacing is too high for a calm part of a song :(
  10. 00:44:639 (2,1) - Fix the blanket between these two.
  11. 00:56:325 (8,2) - Fix stack pls thx
  12. 00:58:331 (2,3) - Guitar triple starts at 00:58:418 - .
  13. 00:59:203 (8,9) - Do it like 00:58:331 (2,3) - , I guess? Looks off :/
  14. 01:05:046 (1,2) - Part is mapped differently from 01:06:441 (1,1) - . I guess it's intentional so nvm xd
  15. 01:07:837 (1) - Would be nice to have this emphasized imo
  16. 01:27:895 (2,3) - Guitar hits at 01:28:069 - I think it's better to set the slider there. It's kinda weird the way it is atm.
  17. 01:32:953 (7) - NC

[Hard]
  1. 00:13:418 (1) - A minor one. Try separating the head and tail a bit more.
  2. 00:14:813 - Better if the NC pattern was carried to this part of the song imo.
  3. 00:21:267 (3,4) - Make these two parallel for aesthetics.
  4. 00:25:976 (1,2,3,4,5) - 00:31:557 (1,2,3,4) - Inconsistency between these two parts.
  5. 00:43:767 (4) - Stretch-thingy.
  6. 00:58:331 (2,3) - Same as Insane. Guitar triple at 00:58:418 - .
  7. 01:00:773 (6) - I can't hear anything on this part of the song.meron kaya

[Normal]
  1. 00:03:651 (1) - Consider making the slider smoother.
  2. 00:09:930 (2,3) - 00:11:325 (2,3) - :thinking:
  3. 00:30:162 (3) - Pretty sure this should be NC-ed, 'cause the previous NC patterns.
  4. 00:32:255 (2) - Maybe make this as two circles for consistency with 00:26:674 (2,3) - .
  5. 00:52:488 (1) - Remove the NC here to go with the recently established pattern. Refer: 00:49:523 (3) - .
  6. 01:11:848 (3) - NC is needed here.

[Easy]
  1. 00:06:441 (1) - Position at (142,348), that way the flow between 00:06:441 (1,2) - could be improved (as a whole). rn, 00:06:441 (1,2) - seems to be a sharp turn.
  2. 00:12:023 (3) - NC
  3. 00:17:604 (4,6) - I'd avoid these two having overlapped.
  4. 00:17:604 (4) - NC xd
  5. 00:32:953 (2) - I don't suggest having the curve part as such lol. Position the node (middle white) right between the two adjacent ones, that way it'll look nicer.
  6. 00:36:441 (3,2) - Fix stack pls thx
  7. 00:50:046 (3,4) - ??? This pattern doesn't fit the map itself. Although it does with the song, it's off to have it in this map since it just popped out... kinda like that xd
  8. 01:18:999 (3) - Hm... I think it's better if this were to be... more spread apart, I think. Like the one above, it doesn't fit the section much...
  9. 01:21:441 (2) - Maybe delet this? That way the 01:21:790 - section would be more emphasized, imo.

Yun lang. Good luck!!! :D



Good set. Rank this pls thx.
salamat sa pag mod
Kaniken

-Harpuia- wrote:

- - Mod for Mod - -


[Kaniken's]
  1. 00:10:976 (3) - I don't think a slider would be the best in this part. Not quite sure about that though. I got your point, though I think circle wouldn't make it better
  2. 00:17:604 - Making this main downbeat hittable would be better imo. You're right but I think I'll keep it for that aesthetic thingy thingy ya call (is that how ya call it?)
  3. 00:20:046 (4) - Weird time to put a reverse. For me, the song isn't really calling for one. it does, however, on the timeframe 00:19:697 - 00:20:395 - . best to keep it that way, yar right btw.
  4. 00:24:581 (1,1) - Considering that this is an Extra, maybe have these more distant. They're sliders so it won't harm. Well, yea. But I think the song calls for it and that's how I just visualize it.
  5. 00:32:604 (1,2) - Is spaced almost the same as 00:32:953 (3,4) - . imo, there should be a clear distinction between the two. Not because of confusion but of emphasis. Got your point, so fixed.
  6. 00:34:697 (2,3,4) - There's nothing much in the song that contains a triple tbh. You're very right. So went to 1/2. The quality of my laptop's speaker was "almost" bad so I thought there was a triples there
  7. 00:42:720 (2,4) - Fix stack pls thx Intentional. It's beautiful in my eyes
  8. 00:53:883 - The sound/vocal here is strong enough to be made capable of being hit :( True. I'll work with it later, hope I'll keep that in mind.
  9. 00:56:151 (2) - I can't really put my finger on it, but this seems a weird time to put a slider here. *sigh why the hell did I do this shit??Thanks, I don't have time to work on some major errors (that's how I see it) so later
  10. 01:02:081 (4,1) - DS between this is smaller than 01:01:906 (3,4) - D: . imo the DS between the two should be switched. Thanks. Gonna work on it later
  11. 01:18:999 (1) - This is slider is nearly off-screen consider fixing this. Fixed, Thanks
  12. 01:32:953 (1) - Hm... While the concept itself (having a slider in that part) is good, the reverse doesn't really signify anything in the song. What could be done here is ending it where the slider is reversed and then put a spinner or make the slider last longer by making longer paths.
I'll do the latter, thanks (I think I have a great idea in mind)
All else seems ok and fun, but I noticed there were inconsistencies in NCs (eg. first bookmark part) and emphases here. Consider looking on those.

Good set. Rank this pls thx.
I'll recheck the diff, because I don't know why it became 5.5 just because of some minor adjustments. Maybe there's an accidental modification on the map
Kaniken
[*]00:53:883 - The sound/vocal here is strong enough to be made capable of being hit :( Finish. Tried my best to make it better.
[*]00:56:151 (2) - I can't really put my finger on it, but thi[/color]s seems a weird time to put a slider here. Fixed. Hope this is much better
[01:02:081 (4,1) - DS between this is smaller than 01:01:906 (3,4) - D: . imo the DS between the two should be switched. Tried but with my experience of mapping, I think it would ruin the map so... let's leave it at that
[*]01:32:953 (1) - Hm... While the concept itself (having a slider in that part) is good, the reverse doesn't really signify anything in the song. What could be done here is ending it where the slider is reversed and then put a spinner or make the slider last longer by making longer paths. Changed my mind,
made it into spinner..

All else seems ok and fun, but I noticed there were inconsistencies in NCs (eg. first bookmark part) and emphases here. Consider looking on those.

Good set. Rank this pls thx.
Topic Starter
Shishou
oh shet I accidentally give you kds xD
pls quote ur post next time
Kaniken

Shishou wrote:

oh shet I accidentally give you kds xD
pls quote ur post next time
I should be happy with this lol
Plus4j
hey M4M

Overall
  1. 01:27:371 (1) - kiai stop here
  2. You don't have custom combo color it's unrankable ~Ranking Criteria~
Easy
  1. 00:20:395 (1,2) - I think 1 slider is to curved,this follow is kinda weird.
  2. 00:39:930 (4) - NC such as 00:42:720 (1) - to 00:55:976 (4) - there NC has same circulation
  3. 01:07:837 (5) - NC same problem
Normal
  1. 00:03:651 (1) - not perfect S shape
  2. 00:03:651 (1,2) - little bad follow like 00:20:395 (1,2) - in Easy diff
  3. 00:09:930 (2,3) - this is calm paragragh 1/2 fit is not suitable
  4. 00:15:337 (2,3,4,5) - ummmm..this follow w
  5. 00:21:790 (1) - remove NC
  6. 00:25:976 (1) - and 00:47:953 (3) - recommed 2 paragragh use same combo color like 00:48:302 (1) - to 00:56:499 (7) - kiai and after has same problem
  7. 00:52:488 (4,1) - overlape
Hard
  1. 00:04:871 (4,2) - stack or blanket with 00:05:744 (3) - ?
  2. 00:06:267 (4,2) - overlape
  3. 00:13:418 (1,1) - stack or move to other place
  4. 00:16:906 (7,1) - overlape
  5. 00:29:464 (3,4) - make same sample?like 00:33:651 (3,4) -
  6. 00:35:046 (3,4) - ^
  7. 00:39:581 (3,5) - stack
  8. 00:43:244 (2,4) - overlape
  9. 00:58:069 (1,2,3,4,5,6) - I think this parttern is too complex in Hard
  10. 00:59:464 (1,4) - overlape
  11. 01:02:953 (3) - to curved not very good looking
  12. 01:03:999 (2,5) - overlape
  13. 01:05:744 (3,1) - ^
  14. 01:16:906 (3,1) - ^
Insane
  1. 00:05:395 (2) - move to here and be straight?
  2. 00:06:441 (1,2) - I think this follow is not perfect and 00:06:441 (1,3) - some overlape
  3. 00:12:023 (1) - w
  4. 00:17:604 (1,3) - overlape
  5. 00:20:395 (1,3) - ^
  6. 00:39:930 (1,2) - make same sample and blanket
  7. 00:27:371 (1,2,3,4,5,6) - this jump has little chaos change to positive hexagon?
  8. 00:45:511 (1,2) - make same sample and blanket too
Kaniken's Extra
  1. combo color is not perfect in everywhere,combo regular pattern please like
    00:14:813 (1) - ~00:16:034 (5) - not 00:25:976 (1) - ~00:27:197 (4) - or 00:28:767 (1) - ~00:31:470 (7) -
  2. 00:09:232 (2,1) - stack
  3. 00:16:557 (2,1) - ^
  4. 00:19:697 (3,4) - this stack is unrankable you can't stack anything on arrowhead~Ranking Criteria~
  5. 00:35:744 (1,2) - gap to small
  6. 00:48:127 (2) - it's clickable but you put a arrowhead
  7. 01:24:930 (1,2) - gap to small
oke
GL~
SSH Thunderclap
Hello. From your queue! M4M. I've posted my map there, so please check it out!

[General Issues]
  1. Fix your offset. It should be 3639 ms. Usually, increasing the timeline zoom helps you get a more exact value.
  2. Try to use a combocolor scheme that fits with the background, for aesthetical reasons. Alternate between shades of blue and brown, but try to make the circles visible by selecting clearer shades to avoid reading issues. It's very minor though, so you can ignore this if you want.
  3. Lower stack leniency to 5 or 6.
[ Easy]
  1. Reduce the AR to 3 or 2. AR4 is kind of tricky for the new players that might play this.
  2. Lower the CS to whatever you want. The current value is a bit too high. It feels like a "Normal" diff.
  3. 00:21:790 (2) - Curve the slider a little bit, to give enough momentum. Plus, it flows much better. Something like this will do just fine. Feel free to fix the curve however you like though!
  4. 00:32:953 (2) - Same thing. Try this.
  5. Same thing for every other slider that follows similar inversed flow patterns.
  6. 00:54:581 (2) - The sliderend of this slider is mapped to no important sound. Try ending it on the next white tick.
The diff is fine. Overall, you should try avoiding unnatural transitions in an easy diff, because it will be awkward to play for the new players. Explanation: Always try to curve sliders in the direction of the next note.
[ Normal]
  1. The AR and CS are fine. However, you should have the OD at 5 or 6. OD4 is not challenging at all for people who would play this.
  2. 00:10:104 (3,1,2) - You should try to be more forgiving. Stacks are harder to read for relatively new players, so increase the spacing between those three notes to make everything easier to snap to. It's not a very big issue though, so you can dismiss if you don't want. :P
  3. Increase the spacing in the kiai time! You have normal spacing in the calm part of the song but antijumps in the kiai time. Totally unexpected from a player's point of view. Something like this is good. You can experiment with a lower spacing too, but just don't stack the sliderends on the next sliderends like you did.
This diff is really good. It doesn't suffer from flow issues at all. Gj. c:
[ Hard]
  1. What's wrong with the hitsounds heard in the background? Storyboarded hitsounds? Why don't they fit with object click/release? You know this could lead to potential disqualifications?
  2. The HP drain value is fine. Although, you should lower the CS to 3.5 at least, increase the AR to AR7 and the OD to OD6.6. Otherwise, it's not "hard" at all. :p
  3. 00:05:046 (1,2) - OCD!! Jk :p blanket, for aesthetical reasons.
  4. 00:23:709 (2) - What is this sliderhead and sliderend mapped to? It's abrupt and doesn't make much sense considering the patterns you used before. The white tick doesn't have any important sound, use 25% playback rate to check. I suggest making the slider longer and ending it on the next red tick. Something like this.
  5. 00:31:906 (2) - This flows so badly and kills any momentum the player might have. It's a good pattern though, so keep it. I just suggest moving the slider head a bit and adjusting the direction of the curve. Like this.
  6. 01:04:697 (5,6) - You should make these parallel with 01:04:348 (3,4) - ... Aesthetical reasons.
  7. 01:09:145 (5,1,2) - Instead of this hard to read pattern, why don't you ditch the circles from two buzzsliders like... this.
The diff is lit otherwise. GJ!
[ Insane]
  1. 00:31:209 (10) - I suggest removing this slider all together, and changing it with something like this. It flows better, and is more challenging.
  2. 01:08:883 (4,1,2,3,4,5) - Epic flow issue. This is very unfair for a 4*, especially because the part after it is the hardest of the kiai. I highly suggest changing 01:08:534 (3,4) - with something like this. Flows much nicer, no?
This diff is surprisingly fun otherwise!

This should do it c:
Topic Starter
Shishou
thanks for modding. I'll apply the mod and mod your map tommorow
SSH Thunderclap
I'll mod the last diff too, I just didn't have enough time when I posted that c:
Akitoshi
taglish ko nalang tutal pinoy naman kayo eh

Easy
  1. 00:03:651 (1) - try mo ihinto sa 00:04:348 - kung magmamap ka sa ganitong calm intro, para sa consistency nung 2/1 gaps sa 00:07:837 (4,5,1) - ganun din sa 00:06:441 (3) -
  2. 00:06:441 (3) - NC
  3. 00:23:185 (1,2) - tabingi ung flow, paki ayos nlng
  4. 00:24:581 (1) - i get your point but NC here isn't that necessary imo
  5. 00:25:976 (1) - 00:28:767 (1) - 00:31:557 (1) - 00:34:348 (1) - di bagay ung density sa ganitong strong instrumental parts, try mo hatiin ng dalawang 1/1 slider o 2/1 slider + circle
  6. 00:38:534 (2,3) - DS
  7. 00:39:930 (4) - 01:07:837 (5) - NC
  8. 01:17:604 (1,3) - swap NC
  9. Inconsistency on 01:21:790 (1,2,3,4) - between 01:24:581 (1,2,3,4,1,2,3,4) - u used 1/1 in early part while u used the 2/1 in right after those 1/1
[]
Normal
  1. 00:06:092 (3,2) - maganda sana kung naka stack to
  2. 00:09:232 (1,2,3,1,2,3,1) - 1/2 chains sa calm intro eww
  3. 00:14:813 (1,2,3,4,5) - 00:16:906 (6,7,1,2,3,4,5) - 00:20:395 (1,2,3,1,2,3,1) - ge
  4. 00:37:139 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - repetitive af baka gusto mo palitan ung rhythm tulad dito sa 00:43:244 (2,3) - 00:44:639 (2,3) - ?
  5. 00:54:581 (2,3) - mas maganda kung reverse gamitin mo sa 1/2 nato tbh
  6. 01:25:976 (1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,4,5) - sanay nako, gawa ka 1/1 gap pls
[]
Kaniken's Extra
long time no see (?)
  1. 00:19:697 (3,4) - im not sure but hiding reverse arrow on previous slider is kinda questionable tbh, try moving 00:20:046 (4) - a bit?
  2. 00:25:714 - 00:25:802 - their green lines aren't necessary as sliderslide can't change the volume while sliding
  3. 00:29:813 (1,3) - 00:30:685 (1,4) - swap NC for consistency
  4. 00:27:720 (2,3) - 00:29:116 (2,3) - 00:31:906 (2,3) - etc this emphasis is meh, compare mo sa 00:25:976 (1,2) - 00:27:371 (1,2) - etc, they both have large spacing on every claps so u already know what to do
  5. 00:32:604 (1,3) - swap NC
  6. 00:33:302 (1) - 00:35:046 (1) - remove NC (ah tinatamad nako mag mod sa NC so ye i let other modders gonna point these hhhh
  7. 00:46:034 (2,3,4,5,1) - structure things, di pantay ung pentagon mo dito so ye u can try fix it by using CTRL + Shift + D
  8. 00:47:778 (1,2) - this rhythm works better and can avoid 1/2 rhythm spams on this section
  9. 00:59:464 (1,2,3) - i know u can better than this
  10. 01:01:557 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5) - idk consider to add slider on 01:01:906 (3,4) - to emphasizing the 01:02:255 (1) - like how u did on 01:03:999 (6,1) -
  11. 01:20:046 (6,1) - obligatory blanket mod, pretty obvious lol
  12. 01:21:790 (1,2) - 01:24:930 (1,2) - rip emphasis since u doing sth like jump training diff anywya
tinamad na ako sa hard&insane
Topic Starter
Shishou
Hey lululu

Hey lululu wrote:

hey M4M

Overall
  1. 01:27:371 (1) - kiai stop here nah
  2. You don't have custom combo color it's unrankable ~Ranking Criteria~
Easy
  1. 00:20:395 (1,2) - I think 1 slider is to curved,this follow is kinda weird. oke :o
  2. 00:39:930 (4) - NC such as 00:42:720 (1) - to 00:55:976 (4) - there NC has same circulationoke
  3. 01:07:837 (5) - NC same problemfixed
Normal
  1. 00:03:651 (1) - not perfect S shapeok
  2. 00:03:651 (1,2) - little bad follow like 00:20:395 (1,2) - in Easy diffok
  3. 00:09:930 (2,3) - this is calm paragragh 1/2 fit is not suitable I'm matching it white the vocals
  4. 00:15:337 (2,3,4,5) - ummmm..this follow w ?
  5. 00:21:790 (1) - remove NC oke
  6. 00:25:976 (1) - and 00:47:953 (3) - recommed 2 paragragh use same combo color like 00:48:302 (1) - to 00:56:499 (7) - kiai and after has same problem oke
  7. 00:52:488 (4,1) - overlape okay
Hard
  1. 00:04:871 (4,2) - stack or blanket with 00:05:744 (3) - ? intentional
  2. 00:06:267 (4,2) - overlape yes
  3. 00:13:418 (1,1) - stack or move to other place oke
  4. 00:16:906 (7,1) - overlape ?
  5. 00:29:464 (3,4) - make same sample?like 00:33:651 (3,4) - nah
  6. 00:35:046 (3,4) - ^ nah
  7. 00:39:581 (3,5) - stack oke
  8. 00:43:244 (2,4) - overlape ?
  9. 00:58:069 (1,2,3,4,5,6) - I think this parttern is too complex in Hard nah
  10. 00:59:464 (1,4) - overlape ?
  11. 01:02:953 (3) - to curved not very good looking \what's wrong with that xD
  12. 01:03:999 (2,5) - overlape It's overlapped
  13. 01:05:744 (3,1) - ^ ^
  14. 01:16:906 (3,1) - ^ ^
Insane
  1. 00:05:395 (2) - move to here and be straight? (I'm straight xD )overlap problems with 00:04:348 (3) - . and bad flow
  2. 00:06:441 (1,2) - I think this follow is not perfect and 00:06:441 (1,3) - some overlape a
  3. 00:12:023 (1) - w xD
  4. 00:17:604 (1,3) - overlape yes it is overlapped
  5. 00:20:395 (1,3) - ^ ^
  6. 00:39:930 (1,2) - make same sample and blanket oke
  7. 00:27:371 (1,2,3,4,5,6) - this jump has little chaos change to positive hexagon? nah
  8. 00:45:511 (1,2) - make same sample and blanket too oke
GL~
Thanks

SSH Thunderclap

SSH Thunderclap wrote:

Hello. From your queue! M4M. I've posted my map there, so please check it out!

[General Issues]
  1. Fix your offset. It should be 3639 ms. Usually, increasing the timeline zoom helps you get a more exact value. oke
  2. Try to use a combocolor scheme that fits with the background, for aesthetical reasons. Alternate between shades of blue and brown, but try to make the circles visible by selecting clearer shades to avoid reading issues. It's very minor though, so you can ignore this if you want.
  3. Lower stack leniency to 5 or 6.
[ Easy]
  1. Reduce the AR to 3 or 2. AR4 is kind of tricky for the new players that might play this. It's fine
  2. Lower the CS to whatever you want. The current value is a bit too high. It feels like a "Normal" diff.
  3. 00:21:790 (2) - Curve the slider a little bit, to give enough momentum. Plus, it flows much better. Something like this will do just fine. Feel free to fix the curve however you like though!oke
  4. 00:32:953 (2) - Same thing. Try this.nice
  5. Same thing for every other slider that follows similar inversed flow patterns.
  6. 00:54:581 (2) - The sliderend of this slider is mapped to no important sound. Try ending it on the next white tick. nah
The diff is fine. Overall, you should try avoiding unnatural transitions in an easy diff, because it will be awkward to play for the new players. Explanation: Always try to curve sliders in the direction of the next note.
[ Normal]
  1. The AR and CS are fine. However, you should have the OD at 5 or 6. OD4 is not challenging at all for people who would play this.
  2. 00:10:104 (3,1,2) - You should try to be more forgiving. Stacks are harder to read for relatively new players, so increase the spacing between those three notes to make everything easier to snap to. It's not a very big issue though, so you can dismiss if you don't want. :P oke
  3. Increase the spacing in the kiai time! You have normal spacing in the calm part of the song but antijumps in the kiai time. Totally unexpected from a player's point of view. Something like this is good. You can experiment with a lower spacing too, but just don't stack the sliderends on the next sliderends like you did.
This diff is really good. It doesn't suffer from flow issues at all. Gj. c:
[ Hard]
  1. What's wrong with the hitsounds heard in the background? Storyboarded hitsounds? Why don't they fit with object click/release? You know this could lead to potential disqualifications?
  2. The HP drain value is fine. Although, you should lower the CS to 3.5 at least, increase the AR to AR7 and the OD to OD6.6. Otherwise, it's not "hard" at all. :p
  3. 00:05:046 (1,2) - OCD!! Jk :p blanket, for aesthetical reasons.
  4. 00:23:709 (2) - What is this sliderhead and sliderend mapped to? It's abrupt and doesn't make much sense considering the patterns you used before. The white tick doesn't have any important sound, use 25% playback rate to check. I suggest making the slider longer and ending it on the next red tick. Something like this.
  5. 00:31:906 (2) - This flows so badly and kills any momentum the player might have. It's a good pattern though, so keep it. I just suggest moving the slider head a bit and adjusting the direction of the curve. Like this.
  6. 01:04:697 (5,6) - You should make these parallel with 01:04:348 (3,4) - ... Aesthetical reasons.
  7. 01:09:145 (5,1,2) - Instead of this hard to read pattern, why don't you ditch the circles from two buzzsliders like... this.
The diff is lit otherwise. GJ!
[ Insane]
  1. 00:31:209 (10) - I suggest removing this slider all together, and changing it with something like this. It flows better, and is more challenging.oke
  2. 01:08:883 (4,1,2,3,4,5) - Epic flow issue. This is very unfair for a 4*, especially because the part after it is the hardest of the kiai. I highly suggest changing 01:08:534 (3,4) - with something like this. Flows much nicer, no?I didn't follow your suggestion but i remapped it. thanks
This diff is surprisingly fun otherwise!

This should do it c:

Akitoshi neesan kyaaa >///<

Akitoshi wrote:

taglish ko nalang tutal pinoy naman kayo eh

Easy
  1. 00:03:651 (1) - try mo ihinto sa 00:04:348 - kung magmamap ka sa ganitong calm intro, para sa consistency nung 2/1 gaps sa 00:07:837 (4,5,1) - ganun din sa 00:06:441 (3) - oke
  2. 00:06:441 (3) - NC oks
  3. 00:23:185 (1,2) - tabingi ung flow, paki ayos nlng oke
  4. 00:24:581 (1) - i get your point but NC here isn't that necessary imo oke
  5. 00:25:976 (1) - 00:28:767 (1) - 00:31:557 (1) - 00:34:348 (1) - di bagay ung density sa ganitong strong instrumental parts, try mo hatiin ng dalawang 1/1 slider o 2/1 slider + circleoke
  6. 00:38:534 (2,3) - DS oke
  7. 00:39:930 (4) - 01:07:837 (5) - NC oke
  8. 01:17:604 (1,3) - swap NCoke
  9. Inconsistency on 01:21:790 (1,2,3,4) - between 01:24:581 (1,2,3,4,1,2,3,4) - u used 1/1 in early part while u used the 2/1 in right after those 1/1oke
[]
Normal
  1. 00:06:092 (3,2) - maganda sana kung naka stack to ds eh :( pero ok lang gagawin ko lahat para kay neesan >///<
  2. 00:09:232 (1,2,3,1,2,3,1) - 1/2 chains sa calm intro eww sorna
  3. 00:14:813 (1,2,3,4,5) - 00:16:906 (6,7,1,2,3,4,5) - 00:20:395 (1,2,3,1,2,3,1) - ge ge
  4. 00:37:139 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - repetitive af baka gusto mo palitan ung rhythm tulad dito sa 00:43:244 (2,3) - 00:44:639 (2,3) - ?sorna
  5. 00:54:581 (2,3) - mas maganda kung reverse gamitin mo sa 1/2 nato tbh oke
  6. 01:25:976 (1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,4,5) - sanay nako, gawa ka 1/1 gap plsoke


tinamad na ako sa hard&insane ok lang. salmat
Finshie
[Easy]
  1. 00:05:744 - note for vocal. para parehas d2 00:08:534 (3) -
  2. 00:32:953 (1) - remove nc for 2 measure nc consistency
  3. 00:48:999 (2,3) - everytime na ung vocal matapos sa red tick nagrereverse slider ka like in 00:37:139 (1,1,3) - bat d2 ndi ewe
  4. 01:11:325 (2,3) - 01:00:162 (2,2) - naiiba nanaman sa 01:00:162 (2,2,2) - same issue as mod above.
  5. 01:10:627 (1,2) - no hitsounds?
  6. 01:20:395 (3) - nc
  7. 01:31:209 (4) - hitsound
[Normal]
  1. 00:03:651 (1) - banatin mo naman medyo d maganda tgnan xD sorry :( https://osu.ppy.sh/ss/8063844
  2. 00:10:714 (3) - NC
  3. 00:16:034 (3,4) - ctrl+g rhythm.
  4. 00:16:034 (3,4) - ctrl+g ulit namiss ung beat sa 00:16:209 - and its still following the vocal naman so mas mainam to. same with 00:18:825 (3,4) -
  5. 00:21:092 (2,3,4) - ctrl+g para note+two 1/1 mas mainam para nasundan vocals
  6. 00:22:488 (5) - usod mo sa 00:22:662 - tas lagay ka note sa 00:22:488 - para parehas sinusundan mo sa 00:21:092 (2,3,4) - pag inapply mods above
  7. 00:27:371 (1) - remove NC
  8. 00:30:162 (1) - ^
  9. 00:32:953 (1) - ^
  10. 00:35:744 (1) - ^ 2 measures dapat (every 2 downbeat (big slider tick) since normal lang to dami 1/1 sliders kaya sobra igsi combo. kaw nalang magayos sa iba pag may nakita ka
  11. 00:44:116 (1) - 1/1 lang sapat na. sa red natapos vocal
  12. 01:16:906 (2) - move to 01:17:081 - add note to 01:16:906 - . Same sound kasi sa 01:05:046 (1,2,3,1,2,3,1) -
  13. 01:18:302 (2,3) - ctrl+g rhythm
bukas nalang iba
Kaniken

Hey lululu wrote:

my diff
Kaniken's Extra
[list]
[*]combo color is not perfect in everywhere,combo regular pattern please like
00:14:813 (1) - ~00:16:034 (5) - not 00:25:976 (1) - ~00:27:197 (4) - or 00:28:767 (1) - ~00:31:470 (7) - you know im dumb, so I dont get this shit lol XD
[*]00:09:232 (2,1) - stack not, intentional
[*]00:16:557 (2,1) - ^ Test-played, I personally think that it would be better to leave it as is
[*]00:19:697 (3,4) - this stack is unrankable you can't stack anything on arrowhead~Ranking Criteria~ Can't defy the criteria so, I did this.
[*]00:35:744 (1,2) - gap to small k
[*]00:48:127 (2) - it's clickable but you put a arrowhead gonna leave it as is for now
[*]01:24:930 (1,2) - gap to small k

oke
GL~
Kaniken

Hey lululu wrote:

my diff
Kaniken's Extra
[list]
[*]combo color is not perfect in everywhere,combo regular pattern please like
00:14:813 (1) - ~00:16:034 (5) - not 00:25:976 (1) - ~00:27:197 (4) - or 00:28:767 (1) - ~00:31:470 (7) - you know im dumb, so I dont get this shit lol XD
[*]00:09:232 (2,1) - stack not, intentional
[*]00:16:557 (2,1) - ^ Test-played, I personally think that it would be better to leave it as is
[*]00:19:697 (3,4) - this stack is unrankable you can't stack anything on arrowhead~Ranking Criteria~ Can't defy the criteria so, I did this.
[*]00:35:744 (1,2) - gap to small k
[*]00:48:127 (2) - it's clickable but you put a arrowhead gonna leave it as is for now
[*]01:24:930 (1,2) - gap to small k

oke
GL~
Kaniken

Akitoshi wrote:

taglish ko nalang tutal pinoy naman kayo eh
[]
Kaniken's Extra
long time no see (?) sorry last time
  1. 00:19:697 (3,4) - im not sure but hiding reverse arrow on previous slider is kinda questionable tbh, try moving 00:20:046 (4) - a bit? done, same corrections with the last mod
  2. 00:25:714 - 00:25:802 - their green lines aren't necessary as sliderslide can't change the volume while sliding assume i should delete this.. so did
  3. 00:29:813 (1,3) - 00:30:685 (1,4) - swap NC for consistency Swapped
  4. 00:27:720 (2,3) - 00:29:116 (2,3) - 00:31:906 (2,3) - etc this emphasis is meh, compare mo sa 00:25:976 (1,2) - 00:27:371 (1,2) - etc, they both have large spacing on every claps so u already know what to do forgot about this lol...willdo this
  5. [b][/b]00:32:604 (1,3) - swap NC How bout this?
  6. 00:33:302 (1) - 00:35:046 (1) - remove NC (ah tinatamad nako mag mod sa NC so ye i let other modders gonna point these hhhh K got it
  7. 00:46:034 (2,3,4,5,1) - structure things, di pantay ung pentagon mo dito so ye u can try fix it by using CTRL + Shift + D Gotcha
  8. 00:47:778 (1,2) - this rhythm works better and can avoid 1/2 rhythm spams on this section
    also don't want the spams, so thanks
  9. 00:59:464 (1,2,3) - i know u can better than this Did this, but I know that it's not any better since you're an experienced mapper can give any suggestions how I should do this part?
  10. 01:01:557 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5) - idk consider to add slider on 01:01:906 (3,4) - to emphasizing the 01:02:255 (1) - like how u did on 01:03:999 (6,1) - Ahh shit...why I am having trouble editing this part??you really got a point here but I don't really know how to make this look better,[/color]
  11. 01:20:046 (6,1) - obligatory blanket mod, pretty obvious lol
    assuming this would have a little change so...adjusted a little
  12. 01:21:790 (1,2) - 01:24:930 (1,2) - rip emphasis since u doing sth like jump training diff anywya
ikr?? :?

tinamad na ako sa hard&insane
*sigh MY DIFF NEEDS REMAP
zeliaR
ah

[Insane]
  1. 00:28:406 (7) - fix overlap
  2. 00:31:545 (1) - try mo i copy to 00:27:011 (4) - then ctrl+<, stack mo nalang dun
  3. 00:49:162 (5,7) - fix blanket
  4. 01:10:092 (9) - NC?
  5. 01:18:987 (1,2) - try mo lapitan ng konti. parang masyado malayo

mamaya nalang ibang diff. antok na q luuH
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