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Sillis Remix - Graweedy Falls [Osu|Taiko|CatchTheBeat]

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Topic Starter
Beer_old_2
This beatmap was submitted using in-game submission on Sunday, 18 December 2016 at 5:56:23 PM

Artist: Sillis Remix
Title: Graweedy Falls
Source: Gravity Falls
Tags: disney mabel dipper
BPM: 165.86
Filesize: 773kb
Play Time: 00:38
Difficulties Available:
  1. Hard (1.77 stars, 52 notes)
  2. Light Hard (1.41 stars, 37 notes)
  3. Muzukashii (2.7 stars, 157 notes)
  4. Overdose (3.9 stars, 124 notes)
  5. Ultra Beginner (0.93 stars, 18 notes)
  6. Weed (3.41 stars, 102 notes)
Download: Sillis Remix - Graweedy Falls
Information: Scores/Beatmap Listing
---------------
This beatmap was submitted using in-game submission on Sunday, 4 December 2016 at 9:06:26 PM

Artist: Sillis Remix
Title: Graweedy Falls
Source: Gravity Falls
Tags: disney mabel dipper
BPM: 165.86
Filesize: 755kb
Play Time: 00:38
Difficulties Available:
  1. Easy (1.23 stars, 20 notes)
  2. Hard (1.78 stars, 53 notes)
  3. Light Hard (1.41 stars, 37 notes)
  4. Overdose (4.15 stars, 124 notes)
  5. Taiko (2.85 stars, 157 notes)
  6. Weed (3.35 stars, 100 notes)
Download: Sillis Remix - Graweedy Falls
Information: Scores/Beatmap Listing
---------------
newton-
smoke weed everyday

the problems exhibited by the diffs in this mapset have a lot to do with poor rhythm choice, aesthetics, and the like. i'll be using two of the diffs as an example for what you should change in all your diffs.
easy
general: sv is too high for an easy difficulty; use something like 0.8x or 0.9x
00:00:120 (1,2) - overlap looks ugly. (overlaps are ugly in general if theyre not meant to be part of a pattern tbh) replace with something like this and center a bit more
00:03:014 (1,1) - replace with just one spinner lasting from the start of the first spinner and ending at 00:05:546; in the original case the first spinner seems too short for an easy
00:05:908 - should be clickable; generally all strong sounds in the music should be mapped to a slider head, circle, or slider tail.
00:06:993 (1) - too curved. if the song isnt doing anything special, like sounds breaking the pattern the music sets (which it isnt, in this case), then a generic amount of curve is fine.
00:08:802 (2) - replace with a slider like this; ending on the 3rd white tick of the measure
00:10:249 - should be clickable
00:11:696 (3) - maybe extend this all the way to 00:12:781
00:11:696 (3,5) - these overlap, and random overlaps are ugly. ill stop mentioning overlaps.
00:14:590 (6) - replace with 2 sliders like this
00:17:484 - there's no strong sound here, it shouldn't be clickable. start 00:17:484 (8) on 00:17:845 instead. also make it a repeat slider like this; that way you can still map the second 'smoke'
00:18:931 - add 1/1 slider here
00:19:654 - same as above
00:20:739 (9) - this is ignoring a lot of potentially clickable sounds. i'd suggest replacing this entire slider with a rhythm similar to what i suggested in the above 3 points. same problem with the spinner and slider after it.
etc. all the problems with your easy are ignoring clickable sounds, overlaps, and the like. find them and fix them.

weed
od is way too high for an insane diff, change to something like od7 or 8
00:00:481 (3,4,1) - should be equidistant from each other. equidistance is a great way to make patterns look nicer.
00:00:662 (4,1,2) - follows the same concept above. the sliders seem too close for comfort imo.
00:01:567 (3,4,5,6) - make this neater and more symmetrical, right now 00:02:109 (6) to be off by a lot for a pattern to be formed here
00:02:109 (6,1) - there's a random overlap here
00:03:014 (3,4) - ^, space these further apart.
00:03:375 (4) - ctrl+g so that it's easier to enter this slider from the previous one
00:03:737 (5,6,7,8) - spacing is inconsistent with previous hitcircle combos, make larger.
00:03:918 (6,7,1) - overlap
00:05:184 (2,3,4,5,6) - ^
00:05:817 (6,1) - because 1 is 1/4 beats after 00:05:817 (6) (ie. part of the stream), they should overlap. streams usually overlap, so players will expect this to overlap as well.
00:05:908 (1,2) - i'll stop mentioning the overlaps
00:05:908 (1,2) - fyi if these were symmetrical or mirrored in some way they would look nicer. symmetry is a great way to give your map pleasing aesthetics.
00:06:631 (3,4) - ok maybe i'll mention this last one
00:08:802 (1,2,3,4) - inconsistent spacing
00:10:249 (7,1) - yeah this counts as an overlap too in case you didnt know
00:15:313 (8,9,10,11) - these are 1/2 beats, they shouldnt be spaced so close, since they might be confused for a stream
00:16:760 (1,2,3,4,5,6,7,8) - this is more subjective, but this stream clumps up a lot. maybe replace it with a curved stream like this? also if you didnt know ctrl+shift+f to convert a slider into a stream lol
00:18:931 (5,6,7,8,9) - the short stream here is overdone, there's nothing to emphasize here for it to be justifiable, plus theres no sounds on the blue ticks
00:25:080 (3,4,5,6) - ^ same as above. also usually streams have an odd number of notes in them because thats more comfortable to play
00:30:507 (4,5,6,7,8) - overdone
00:33:400 (2,3,4,5,6) - ^, just replace this with a slider
00:36:656 (1) - spinner should start on the strong sound on 00:36:294
00:38:465 (1) - put this in the dead center of the map; most players focus there during and after a spinner so make that last note easier to see for them

generally make your map look nicer using patterns and avoiding overlaps when they're not needed, and make it play nicer by making strong sounds clickable and not ignoring them (just good rhythm choice lol)

a great way to learn more about aesthetics and rhythm choice in mapping is to watch pishifat's videos. they give really great detailed but brief explanations on why things work or don't work when mapping. alternatively, go ask me stuff ingame if i'm online if you have any questions. keep in mind that i'm still a developing mapper, so take my advice with a grain of salt lol

good luck in all your future mapping projects!
bocchicookie
i like weed...

easy
00:11:696 (3,4,5) - if you're trying to make a straight line, move 00:11:696 (3) 1 to the right
00:11:696 (3) - try not to overlap sliders too much, as this may cause confusion for newbies
00:20:739 (8) - don't make a slider have too many repeat ticks, newbies won't be able to follow it
00:26:527 (1,2,3,4) - same as what i said in second line
light hard
there is a thing called "too many sliders"
hard
00:03:014 (7,8,9,10) - honestly, this looks a bit ugly...
00:39:460 (2) - why the fuck is this here? remove it, it's unnecessary
taiko
00:19:654 (17,18,19,20) - i dunno... these finishes might make this map unrankable, especially the first 2 finishes
overdose
i don't see much issue here.
weed
00:31:049 (9) - this may be very confusing, put a new combo here

if this was bad modding, i apologize.
Topic Starter
Beer_old_2

WillCookie wrote:

i like weed...

easy
00:11:696 (3,4,5) - if you're trying to make a straight line, move 00:11:696 (3) 1 to the right
00:11:696 (3) - try not to overlap sliders too much, as this may cause confusion for newbies
00:20:739 (8) - don't make a slider have too many repeat ticks, newbies won't be able to follow it
00:26:527 (1,2,3,4) - same as what i said in second line
light hard
there is a thing called "too many sliders"
hard
00:03:014 (7,8,9,10) - honestly, this looks a bit ugly...
00:39:460 (2) - why the fuck is this here? remove it, it's unnecessary
taiko
00:19:654 (17,18,19,20) - i dunno... these finishes might make this map unrankable, especially the first 2 finishes
overdose
i don't see much issue here.
weed
00:31:049 (9) - this may be very confusing, put a new combo here

if this was bad modding, i apologize.
Thanks bro! also about the last note on hard, I don't really understand why that's there, I must have accidentally put it there.
n0ah
general:
-kiai isn't snapped for some diffs (ctrl+shift+a for AI mod)
-there is no kiai in your light hard for some reason?

hard
00:13:143 (3,4) - make the spacing between these two the same as the spacing between 4,5,6?
00:31:592 (5) - please put this under the repeater arrow of 4 x)

weed
00:01:567 (3) - 00:03:737 (5) - an overlap like these might be too much especially with this stack leniency
00:08:802 (1,2,3,4) - increases in spacing but i don't really hear that in the music
00:18:207 (3,4) - ^
00:25:080 (3,4,5,6) - make this a quint?
00:31:049 (9) - im about 99.9% sure this is unrankable, you should put this note further away from the stream in accordance with time distance

taiko
OD is way too high, i'd say 7 MAX

i'd consider this a muzukashii, therefore following the muzukashii guidelines
00:16:760 (2,1,2,3) - and 00:18:931 (9,10,11,12,13,14,15,16,17) - are too hard and not fitting to the rest of the maps difficulty, a monocolour quad might work, though
o x
[General]
This isn't hitsounded. Add some.
Disable widescreen support, it is only needed when you have a storyboard.

[Taiko]
00:36:294 - the spinner should start here ;)

Also the OD should be 6 in taiko, any higher is really hard to play, most taiko difficulties do not get over 6 OD
[Overdose]
OD MUST be the same as the AR. In osu!Catch OD has no effect so it is a rule that OD must be equal to AR.
00:05:908 (8) - NC here. You have such a small CS that big combos are really hard to play with.
00:10:249 (9) - strong sound here add a NC
00:13:143 (6) - NC here as well
00:27:251 (7) - And here
00:33:400 (9) - And lastly here.
00:28:336 (13,14,15,16) - Be careful here. Because your CS is so small these large jumps are really hard to hit, try moving them closer!

Short mod that's all from me :)
Topic Starter
Beer_old_2
Well nice, all diffs are EZ
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