Well, the rpg in DS3 could have been a lot more diverse, and many things could be added. Like poison notes, healing items, invisibility cloaks... the list goes on. It was also really annoying traveling across the mainland looking for secret items with monsters popping up every half second. A lot of things didn't make sense in the rpg either (how did Ponko's father end up being the bad guy?), but that's Namco for you.
I guess it's mainly an issue of lacks, as so many other things could be added. But I guess rhythm games and rpg's don't mix in all that well, for me anyways.
The boss fights were fun though.
I guess it's mainly an issue of lacks, as so many other things could be added. But I guess rhythm games and rpg's don't mix in all that well, for me anyways.
The boss fights were fun though.