Thanks~Haneii wrote:
~Hard~
00:14:178 (1,2,3,4) – make it look the same as 00:12:936 (3,4,5)? Sure, why not?
00:55:143 (1) – have this spinner start at 00:54:936 and end at 00:55:867 That's weird, but I ended up changing the spinner in some other way
00:56:798 – add a note here Sure
~Roddie's Intense ~
nothing Cool
~Twinkle twinkle little star ~
Ahhh!!!!Alace wrote:
Roddie's Intense is pretty nice
Thanks, Dan!Dangaard wrote:
I like it
Thanks for the mod, Rin!NatsumeRin wrote:
[Roddie's Intense]
slider tick rate:0.5. 2 is hell if you use many 3/4 sliders, also HP-1? Fixed, but not the HP. :3
00:38:700 (1,2,3) - these sounds strange. No. ._.
01:06:734 (1,2,3,4) - just think it's better not to stack them, looks not so good. It's fine.
01:08:803 (5,6,7,8...) - this curve... could be better. Fixed.
01:59:493 - add a note? No. ._.
02:00:528 (5) - this note looks strange. why not keep the shape... Fixed.
02:16:252 (1,2,3,4) - same problem. and also i hate copy & paste ._. I will leave it as that. Besides, its only one copy & paste that I did.![]()
02:18:528 (6,7,8,9,10,11,12) - ^ Fixed.
02:31:769 (12) - make it stack with 9, otherwise the jump is a bit too sudden. Nah.
02:36:734 (2,3) - spacing. Fixed.
03:14:803 (8) - 1 grid down+ 1grid left is a better position. Fixed.
Thanks for the mod, Krisom.Krisom wrote:
Roddie's-
01:01:769 (1,2,3,4) - Suprised by the fact that this isn't a jump~ Fixed.
02:11:286 (1,2,3,4) - ^
02:35:183 (5,6) - Not stacked correctly under (5)'s end. You may want to move it or stack it manually. I tried.![]()
02:40:148 (2,3) - Not stacked correctly under (1)'s end. You may want to move it or stack it manually. ^
02:40:976 (4,5) - Not stacked correctly under (3)'s end. You may want to move it or stack it manually. ^
03:04:665 (7) - New combo? Its fine.
Hmm, I smell some copy pasta~, though it fits, I'd like you to use it with some symmetry the next time. Okay.![]()
Thanks.Lesjuh wrote:
Remove .osb file!
Roddie
02:26:390 (1,2,3) - Put some space between these sliders. Makes it easier to read. Fixed.
That's it!
thepianist wrote:
Intense
Oh gosh 00:03:838 (1,2,3,4,5,6,7,8,9,1,2,3,1,2,3,4,5,6,7,8,9,10,1,2,1,2,3,4,1) should be volume hitsounded to gradually increase, fade away, and increase again <3 Hahahaha Good thinking. Fixed.
02:57:631 (1) - Consider: Nah. Its fine.
Thanks for the mod, you two!MarioBros777 wrote:
[Roddie's Insane]
Pretty good. I thought this was going to be a horrible difficulty. OH WOW. Thanks.![]()
02:46:045 (1,2,3) - Is that supposed to be offcenter? Fixed.
Thanks for the mod, Kangaroo.SadKangaroo wrote:
[Roddie]
Haha,I loled at your sig,appreciated.Yes.
Nice work with beats,I like it.
01:46:148 (2) - Remove it,it sounds better w/o it.Moreover it's rough to me and starting new rhytm with such an unexpected stream is blah. Fixed.
02:27:941 (1) - Move to 02:27:838.No. ._. Its placed on the guitar part and I like it there.
Thanks.blissfulyoshi wrote:
Roddie's Intense:
Normal mod: (I really don't like all these stacks, esp since the stacks keep changing in timing intervals) I disagree. It plays fine the way it is. I asked the other MAT members to check and its fine.
00:13:562 (4,1) - This antijump feels so weird when the beat is so strong Fixed a bit.
00:27:321 - if you are following vocals, y is there no beat here? Fixed.
02:31:976 (1) - I could not hear anything in the music to suggest a jump this large and unexpected Rin said the same thing, but I'll take it as a consideration. If someone says the same thing again, I'll do something about it.
This diff was probably my least favorite, mostly because of the stacks. Ugh....
Thank you.Garven wrote:
[Roddie's Intense]
01:16:665 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10) - This part wasn't very visually appealing since it kind of got all clustered up in the center there. *Sigh* Fixed.
01:48:114 (4) - Maybe try to make this more symmetrical? It's kinda lopsided as it. Fixed.
....hmmmm.... I should rank this before I reallly screw up the broth -.-Dangaard wrote:
Oh man, I was really shocked when I updated the map today (referring to Roddie's diff). The intuitive gameplay and flow is gone partly, especially on some stacks (or the remains of the stacks). Each modder pointed out something different and now it's mixed up somehow, really, don't you know: too many cooks spoil the broth!
Thanks, Liz. <3Lizbeth wrote:
Roddie ask me to check his diff, but I'll mod the entire map now that I'm here n.nU
Roddie's Intense
00:10:252 (3,4,5,6,7,8,9,10) - i missed this anti jumps ;_; are kinda confusing to me, that's probably cuz I'm a bad player n.nU ._.
01:36:424 (1) - start in next white tick Fixed.
02:47:493 - add note here? No.
02:50:803 - ^ Yes.
Thanks!Doomsday wrote:
[RODDIE'S INTENSE]
Doesn't look like much, but it was surprisingly fun.
Turn tickrate up to 1? The rest of the difficulties use Tickrate 1, while this one was 0.5. Tickrate 0.5 is too low anyways.
00:26:183 (1,2,3) - Space these closer together? Since even though they are 2/3 away from each other, closer than the beats just before, but they are spaced further, which is pretty confusing. It confused me when I played through it, so could you space these a bit closer together so it is clearer?
All fixed.
FixedDoomsday wrote:
00:40:045 (1) - Remove this beat? On any difficulty, a beat this sudden after a spinner would throw you off, even on an Insane. It's not too major, but I think it would fit better without it.
Download: DystopiaGround - A Sword From Dirac Sea (Death_the_kid) [Sallad's Normal].osuDoomsday wrote:
[SALLAD'S NORMAL]
Some pretty little sliders in this one. Pretty fun too.
Turn HP drain up by one notch? I will let it stays for now
01:37:562 (4,5,6) - Replace these with one repeating slider, like what you did just after this? I just think that that little bit is a little too intense. Maybe it's just me. I intended for this part to have increased pace therefore I used 3 notes. So I change 01:44:183 (3) into 3 notes and let 01:40:872 (3) stays as slider