I'd support this but I used my votes to jump-start eldnl's suggestion. But still, you got my support here too!
What I was thinking, is that Player 1's movement is independent of Player 2's. So Player 2 can move freely with their own ghost image of their catcher. Player 1's catcher will still be visible, latency will indeed make it difficult for it to show Player 2 exactly how well they're doing. It'll still show the combo and result score like in Osu! mode, though, even if the catcher displaying on Player 2's end isn't exactly catching it on their end. And when it's player 2's turn, Player 2 will have the ability to catch the fruits of the next combo. Then Player 1 has their catcher as a ghost. Doing this should eliminate the effect latency has on the actual game play, I think.peppy wrote:
Latency makes it a bit hard to achieve, unfortunately.