Hi~! M4M is here~ :3
That's all~
Hope it get ranked soon~ >w</
Surprise Box \>w</General
* Seems fine :3
KwaN's Easy
* Hi again KwaN XD
* There's two timing points that exist on the same time at 00:25:219 , please fix it

* 00:03:517 (1,3) - This indirect blanket is a little bit off, since the center angle of 00:03:038 (1) is a little bit too curvy. So, just move the center point of this slider's frame -> 00:03:038 (1) one grid downwards like this :

Then move the next object -> 00:03:836 (2) into x:100 y:169 to fix the distance snap

* 00:23:942 (1) - When I did the test play in this diff, the slider border of this slider was touching the HP bar below

How about tweak the point of this slider's tail a little bit like this to prevent it :

* 00:30:645 (1,2) - This blanket could be improved by moving the tail of this slider -> 00:30:645 (1) a little bit like this :

* How about starting the break at 00:45:166 (red tick) instead, since the next vocal started around there

* 00:58:730 (1,2) - Based on the distance snap and the change of the slider velocity, these two sliders should be placed like this :

* 01:01:762 (1) - In my opinion, you should remove the whistle from this reverse part, then add finish instead, since you constantly adding finish to follow the cymbals at 00:59:208 (1) , 01:00:485 (2) , and 01:03:038 (2)
* 01:08:942 (3,1) - This blanket could be improved like this :

Nitrous' Normal
* Your tags conflict with the other diffs in this mapset, please fix it

* Please disable the Widescreen Support in your diff since there is no storyboard in this mapset
* 00:17:081 (4) - Um, just a suggestion, but how about changing the shape of this slider into like this :

It would emphasize the singer's voice better :3
* 00:33:198 (2) - When I did the test play in this diff, the slider border of this slider was touching the HP bar below

Please fix it by moving this slider into x:136 y:356 , then move this note -> into x:280 y:360 to prevent the DS problem afterwards like this :

* It feels a bit weird that a strong downbeat that follow the drum from the main music like 00:33:836 , 00:35:113 , 00:36:389 , 00:38:942 , 00:40:219 , and 00:41:496 were getting ignored and you chose to map the voice instead. That's not unrankable, but the sudden change of rhythm for mapping the voice starting from 00:33:996 might confuse some beginner players since up until 00:33:676 (3) , you were mapping the drum along with the voice. But if you decided to keep them, then my suggestion is that at least you should put a note at some downbeats that has a not-too-hard-to-follow rhythm at 00:35:113 and 00:40:219 so that you could map some drum part from the main music that makes the sudden change of rhythm at 00:33:996 wouldn't feel awkward to play
* 00:44:049 (1) - Using 70% volume at this spinner is too loud, since the drum had already stopped right when the spinner starts and swapping into piano, and it makes the music kinda quiet. So please lower down the volume of this spinner into 30% so that it would blend perfectly with the piano
* 00:45:006 (1) - Please remove this timing point since it was unnecessary
* 01:11:176 (4) - How about moving this slider into 01:11:336 (red tick) instead, since you constantly mapping the voice at the kiai time

Akitoshi's Hard
* Wow, hi again Akitoshi~ XD (I've just modding your normal gd in the other mapset today lol)
* Please disable the Widescreen Support in your diff since there is no storyboard in this mapset
* Just a suggestion, but how about using 4 Stack Leniency instead? (Since so many mappers using 4 Stack Leniency in the Hard diff like this)
* 00:08:464 (1,3) - You could improve this indirect blanket by making this slider -> 00:08:942 (3) a little bit less curvy like this :

* 00:16:283 (1) - The slider border of this slider was touching the hp bar below a little bit, please move this slider into x:293 y:363 then move this note -> 00:16:442 (2) into x:105 y:302 to fix the distance snap like this :

* 00:23:543 - Hm, how about add a note + clap at this blue tick, then place it like this :

Since there's a drum from the main music at this part, and it should be fine to add a note there since this was a Hard diff
* 00:28:251 (4,1) - This blanket could be improved by moving the center point from this slider's frame -> 00:28:730 (1) one grid to the right like this :

* 00:34:474 (3,1) - This blanket also could be improved by moving the center point of this slider's frame -> 00:34:474 (3) one grid to the right like this :

* 01:03:038 (1) - How about moving this note into x:316 y:167 so that it would be stacked at the head of this slider -> 01:03:836 (2) like this :

It would also make a better emphasize of the drum from the main music by its jump
* I really love this diff <3
Karia's Insane
* Um, change the Stack Leniency into 4 instead of 5?
* 00:04:315 (5) - Move this note into x:151 y:214 to improve the indirect blanket with 00:03:517 (2) like this :

* 00:05:591 (1) - Remove whistle at the head of this slider, then add finish in normal additions instead. It would emphasize the cymbals from the main music better than using the whistle
* 00:09:421 (5) - How about moving this note into x:125 y:302 ? So that it would indirectly stacked with the tail of this slider -> 00:10:538 (5)
* 00:10:698 (1) - Remove whistle at the head of this slider, then add finish in normal additions instead
............... Nothing else found. Very nice diff <3
* Seems fine :3
* Hi again KwaN XD
* There's two timing points that exist on the same time at 00:25:219 , please fix it
* 00:03:517 (1,3) - This indirect blanket is a little bit off, since the center angle of 00:03:038 (1) is a little bit too curvy. So, just move the center point of this slider's frame -> 00:03:038 (1) one grid downwards like this :
Then move the next object -> 00:03:836 (2) into x:100 y:169 to fix the distance snap
* 00:23:942 (1) - When I did the test play in this diff, the slider border of this slider was touching the HP bar below
How about tweak the point of this slider's tail a little bit like this to prevent it :
* 00:30:645 (1,2) - This blanket could be improved by moving the tail of this slider -> 00:30:645 (1) a little bit like this :
* How about starting the break at 00:45:166 (red tick) instead, since the next vocal started around there
* 00:58:730 (1,2) - Based on the distance snap and the change of the slider velocity, these two sliders should be placed like this :
* 01:01:762 (1) - In my opinion, you should remove the whistle from this reverse part, then add finish instead, since you constantly adding finish to follow the cymbals at 00:59:208 (1) , 01:00:485 (2) , and 01:03:038 (2)
* 01:08:942 (3,1) - This blanket could be improved like this :
* Your tags conflict with the other diffs in this mapset, please fix it
* Please disable the Widescreen Support in your diff since there is no storyboard in this mapset

* 00:17:081 (4) - Um, just a suggestion, but how about changing the shape of this slider into like this :
It would emphasize the singer's voice better :3
* 00:33:198 (2) - When I did the test play in this diff, the slider border of this slider was touching the HP bar below
Please fix it by moving this slider into x:136 y:356 , then move this note -> into x:280 y:360 to prevent the DS problem afterwards like this :
* It feels a bit weird that a strong downbeat that follow the drum from the main music like 00:33:836 , 00:35:113 , 00:36:389 , 00:38:942 , 00:40:219 , and 00:41:496 were getting ignored and you chose to map the voice instead. That's not unrankable, but the sudden change of rhythm for mapping the voice starting from 00:33:996 might confuse some beginner players since up until 00:33:676 (3) , you were mapping the drum along with the voice. But if you decided to keep them, then my suggestion is that at least you should put a note at some downbeats that has a not-too-hard-to-follow rhythm at 00:35:113 and 00:40:219 so that you could map some drum part from the main music that makes the sudden change of rhythm at 00:33:996 wouldn't feel awkward to play

* 00:44:049 (1) - Using 70% volume at this spinner is too loud, since the drum had already stopped right when the spinner starts and swapping into piano, and it makes the music kinda quiet. So please lower down the volume of this spinner into 30% so that it would blend perfectly with the piano
* 00:45:006 (1) - Please remove this timing point since it was unnecessary
* 01:11:176 (4) - How about moving this slider into 01:11:336 (red tick) instead, since you constantly mapping the voice at the kiai time

* Wow, hi again Akitoshi~ XD (I've just modding your normal gd in the other mapset today lol)
* Please disable the Widescreen Support in your diff since there is no storyboard in this mapset

* Just a suggestion, but how about using 4 Stack Leniency instead? (Since so many mappers using 4 Stack Leniency in the Hard diff like this)
* 00:08:464 (1,3) - You could improve this indirect blanket by making this slider -> 00:08:942 (3) a little bit less curvy like this :
* 00:16:283 (1) - The slider border of this slider was touching the hp bar below a little bit, please move this slider into x:293 y:363 then move this note -> 00:16:442 (2) into x:105 y:302 to fix the distance snap like this :
* 00:23:543 - Hm, how about add a note + clap at this blue tick, then place it like this :
Since there's a drum from the main music at this part, and it should be fine to add a note there since this was a Hard diff
* 00:28:251 (4,1) - This blanket could be improved by moving the center point from this slider's frame -> 00:28:730 (1) one grid to the right like this :
* 00:34:474 (3,1) - This blanket also could be improved by moving the center point of this slider's frame -> 00:34:474 (3) one grid to the right like this :
* 01:03:038 (1) - How about moving this note into x:316 y:167 so that it would be stacked at the head of this slider -> 01:03:836 (2) like this :
It would also make a better emphasize of the drum from the main music by its jump
* I really love this diff <3
* Um, change the Stack Leniency into 4 instead of 5?
* 00:04:315 (5) - Move this note into x:151 y:214 to improve the indirect blanket with 00:03:517 (2) like this :
* 00:05:591 (1) - Remove whistle at the head of this slider, then add finish in normal additions instead. It would emphasize the cymbals from the main music better than using the whistle
* 00:09:421 (5) - How about moving this note into x:125 y:302 ? So that it would indirectly stacked with the tail of this slider -> 00:10:538 (5)
* 00:10:698 (1) - Remove whistle at the head of this slider, then add finish in normal additions instead
............... Nothing else found. Very nice diff <3
That's all~
Hope it get ranked soon~ >w</