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Timing windows in osu! is adjustable via difficulty settings.Feen wrote:
Just another small issue I have with the Ouendan series in general is timing. It’s a small thing really, but I’m sure several people have noticed that a full 300 combo is waaaaaaaay too easy.
I think you missed the point of discussion, where I am open to change things like this. Are you saying that you are happy the way it is?Evi wrote:
Ouendan's scoring system sucked. This is a simulator of Ouendan. What do you expect? Just have fun with the game.
First, I find it hard to believe that the DS can't reproduce a scoring system that was even reproduced on cell phones. Pocket DDR was a simple dance game simulator which played .sm files and used the same noteskins and scoring system and noteskins as ITG, while keeping a steady framerate. I know it may have sounded complicated when I explained it, but the scoring system is pretty damn simple. What do you take the DS for, anyway?RemmyX25 wrote:
Dude. A few problems I have with your ranting.... >_<
First off, the Nintendo DS doesn't have the capability that a PS2 or even an arcade machine can reproduce. What Ouendan/EBA uses is simple enough that the DS wont explode from doing so many mathmatical equations just to find a score. And doesn't DDR use the same method for combos?
Third, I'm not throwing a temper. Not in the least. I may be putting extreme emphasis on certain points, but I'm not swearing at anything, and I'm not throwing my fists up either. Sh*t is serious, so I'ma tell it like it is, that's all.RemmyX25 wrote:
Second, wrong place to throw a temper about it. Find iNIS and e-mail them. We can't change the game, and i don't think Peppy is going to re-code the scoring system to your liking. (I may be wrong though... but still...)
Would it hurt? It's not like anything about the gameplay itself would change, so what's the big deal? I honestly don't see how it could make the game anything but better.sanchny wrote:
I haven't. Hooray for answering and dismissing your entire post with two words.
It has only "worked" for casual players. It'd be better to appeal to both ends of the group here.RemmyX25 wrote:
I am, at least. Why change something that has worked for 2 years now?
No, most people who have followed DDR since the beginning lost interest gradually, and a few hardcore fans moved on to ITG. Pleasing hardcore fans shouldn't be the top priority, anyway.Feen wrote:
Second, DDR has a terrible scoring system. ITG is based off of DDR, but it introduced harder songs and the scoring system that we've all heard so much about. Most of the people who have following DDR since the beginning have moved to ITG.
This page and these pages begs to differ. Honestly it's insulting for you to say that given how much hard work has gone into the program and rankings.Feen wrote:
Fifth, it's not just "to my liking". Way I see it, this game could use a real competitive community, or at least, real competitive games, and with the current scoring system in place, well. IT AIN'T POSSIBLE
They add a new gameplay element. Ouendan is not a pure rhythm game, which is partly why it's done so well. It has other elements that add to the fun, and that includes its stories, characters, and combo-based scoring system.Feen wrote:
That means among the top players of a RHYTHM GAME, the factor that seperates the top 3 from the rest HAS NOTHING TO DO WITH RHYTHM AT ALL! Ain't nobody wanna spin a damn wheel... What does it have to do with anything?
I lol'd!Manabeast wrote:
..Which was in the middle of English, creating interesting reactions
This'd be perfect. It'd appeal to everyone, mos def. I can't really think of a much better way to do it, anyway.Twilight in Zero wrote:
I like Kylecito's idea best. Adding an accuracy score parallel to the current one could be a good idea. You could sort the rankings in-game however you want, and the rankings page could allow you to see the rankings as sorted by score and as sorted by accuracy at the same time. Maybe an accuracy percentage could appear in the bottom right of the screen while playing a song. That way, you can strive for whatever you wish: accuracy or consistency. There's probably a much better way to do it, but those are my two cents.
peppy wrote:
Good think about ouendan/osu! current scoring is the mod multiplier can also go in the positive - as we add harder difficulty mods, allowing the highest score attainable to soar even higher.
Hey maybe we could even do that - your score increases depending on how many times you play a song!Kylecito wrote:
no, but then you could add a bonus for playing a song a thousand times and it'd wouldn't be any different
Sounds fine by me. Better than limiting the pros at a capped maximum. The distribution range will increase but the order won't.Kylecito wrote:
well you're basically making it even HARDER to get a nice ranked score for the majority of us who can't S most songs by giving the pros a chance to get their 99999999 score by playing with hidden moving notes while having their arms tied and playing with their tongue (this is an example!!)
Nope. Although that counter won't be happy if you go over 99,999,999 .chan wrote:
Out of curiosity, is there an upper limit on the score achievable?
I don't follow. Segregating because there are more "numbers" between scores? Is 5-10% increase in some of the top10 scores is going to cause anything other than more competition? We've already seen quite a few songs get perfected - I'd like to see things go further than perfection.Kylecito wrote:
The thing is those are 'fun' mods. I don't think it's fair to integrate them into the normal ranking, as most people surely won't care about perfecting on shiny mods. You're segregating an small community even more
I could use another reason to play Summer Festival again other than optimizing spinner bonuses >:opeppy wrote:
I don't follow. Segregating because there are more "numbers" between scores? Is 5-10% increase in some of the top10 scores is going to cause anything other than more competition? We've already seen quite a few songs get perfected - I'd like to see things go further than perfection.
Woah woah woah, hold up. I know I'm late on this, but are you saying that just 'cause those people have uploaded their scores means that they don't think the scoring system could be improved? I mean, damn, let's be real. You could be sure that I'ma have a couple scores up myself, but that doesn't mean I like the scoring system. There are several people at other ranking sites that would say the same thing. They just post scores because it's the only way for them to see where they are in the ranks, even if they know it's total bs.sanchny wrote:
This page and these pages begs to differ. Honestly it's insulting for you to say that given how much hard work has gone into the program and rankingsFeen wrote:
Fifth, it's not just "to my liking". Way I see it, this game could use a real competitive community, or at least, real competitive games, and with the current scoring system in place, well. IT AIN'T POSSIBLE
peppy wrote:
I don't follow. Segregating because there are more "numbers" between scores? Is 5-10% increase in some of the top10 scores is going to cause anything other than more competition? We've already seen quite a few songs get perfected - I'd like to see things go further than perfection.Kylecito wrote:
The thing is those are 'fun' mods. I don't think it's fair to integrate them into the normal ranking, as most people surely won't care about perfecting on shiny mods. You're segregating an small community even more
You realise hidden won't change this? The ranking order will be identical . I think we already established this in the conversation earlier on.DepressedStone wrote:
I quite like the OP's suggestions, since they can only make a good game even better.
As for the whole "HIDDAEN MOAD" argument, I think that both sides of the debate would be satisfied with having two rankings lists for each song - one for normal play, and one for hidden. This way, the hardcore players get their recognition, while the people who struggle to place in the top 15 such as myself can get by.