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M.Iz - Kakenukeru Anime Song Medley V

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Topic Starter
walaowey
This beatmap was submitted using in-game submission on Thursday, 29 March, 2018 at 9:20:30 PM

Artist: M.Iz
Title: Kakenukeru Anime Song Medley V
Source: Kakenukeru Anime Song Medley V
BPM: 192
Filesize: 19635kb
Play Time: 13:08
Difficulties Available:
  1. Medley!!! (5.65 stars, 4000 notes)
Download: M.Iz - Kakenukeru Anime Song Medley V
Information: Scores/Beatmap Listing
---------------
Done!!!

get the song list here
http://kumikyoku.rintaun.net/wiki/Kakenukeru_Anison_Medley_V

Thanks SolarFox for the BG :D

thanks for everyone who mod it in v1, i've applied whatever i can ><
Sc4v4ng3r
Finally done :o


Such clean number for a such a clean map :^)

Call me for a mod anytime if you need it!
ffstar
00:47:316 (1) - nazi, move far from the previous note a bit to make both distance same (00:46:847 (8,11) - and 00:47:159 (11,1) - )
02:14:034 (3,4,5,6,7) - the song here is awkward, map this as stream also awkward for me, change to two 1/4 sliders?
05:39:816 (1,2,3,4,5) - after 05:39:191 (1,2,3,4) - this 1/4 jump follow by that 1/4 anti-jump is quite orz
06:49:816 (1,2,3,4,1,2,3,4,1,2,3,4) - rotate the formation? will be something like this (adjust the spacing yourself xd)
code
370,53,409816,5,4,0:0:0:0:
255,155,409972,1,0,0:0:0:0:
407,144,410128,1,8,0:0:0:0:
275,66,410284,1,0,0:0:0:0:
324,200,410441,5,8,0:0:0:0:
263,60,410597,1,0,0:0:0:0:
395,138,410753,1,8,0:0:0:0:
243,149,410909,1,0,0:0:0:0:
344,40,411066,5,8,0:0:0:0:
229,142,411222,1,0,0:0:0:0:
376,128,411378,1,8,0:0:0:0:
252,48,411534,1,0,0:0:0:0:
07:37:316 (1,1,1) - so sudden jump...
08:34:816 (1,2,1,2,1,2,1,2) - the pattern dont fit the song, try ctrl+j after every two notes? something like this: https://osu.ppy.sh/ss/5500763
11:23:722 (3,5,7) - all the main vocal parts are on the slider end, which i dont think is nice

well i don't know how to mod this kind of map, very neat and straightforward lol
good luck :D
Flyline_old
Hi!

Even though I'm not a top mapper, but something I can say

MOD
00:56:691 (2)-00:56:847 (3)-00:57:003 (4) - I think it's better
01:47:941 (3)-01:48:253 (3) - end reverse slider
01:57:941 (5) - Difdiculty slider x2 01:58:409 (5) -x2 end something like this


01:37:316 (1) - Kia mod start 02:17:316 (1) - Kia mod end
05:39:816 (1) - Kia mod start 06:28:566 (1) - Kia mod end
09:56:066 (1) - 09:57:316 (5) -try to do so

10:58:722 (1)-11:16:066 (1) - Maybe make spiner?
11:16:066 (1) - Kia mod start 11:56:066 (1) - Kia mod end
GL you map
Wishkey
Heyo!

Medley
  • 00:13:097 (5) - moving this a bit more up up right for better visual spacing and bit more smoother flow would be nice here like at 52/132
  1. 00:41:534 (5,6,7,8,9,10,11,12,13,14) - bit weird to have the turn on blue tick at 10 here, having it on 11 would be better with the music imo since thats where it gets intenser, also you could NC this one for readability when the ds increase in the stream will take place
  2. 00:47:316 (1,2) - why not extend both here since its the same recorder touch so having it the same lenght would be appropriate imo same for 00:52:316 (1,2) - or if you want it only on the cymbals then you could do it here aswell 00:57:316 (1) -
  3. 00:59:347 (6,1,2,3,4) - maybe make the visual space around 6 even here so 1 and 6 don't overlap mainly
  4. 01:16:144 (1) - extend to red? its extra diff afterall so shouldnt be a prob imo since the buiildup still goes on a bit after the white tick
  5. 01:37:003 (10) - optinional NC here aswel like prev stream and similar stream onwards
  6. 01:40:050 (2,3) - rythm kinda threw me offguard while playing, thoughts about making these into 2 sliders instead? so your circle pattern begins on the stronger piano at 01:40:597 (4) - instead of earlier
  7. 02:13:097 (6,2) - minor stacking thingy
  8. 02:18:566 (1,2,3) - and similar like 02:47:941 (5,6,7) - could mute the ends on these if you want since theres its seems the music takes a bit of pause at the ends aswell so you dont have that annoying slliderend sound
  9. 02:52:628 (2) - could place at 104/232 for bit harder flow change and emphasizes for the incceased pitch
  10. 04:32:316 (1,2,3) - plays a bit anti-jumpy here not that confortable, having 2 a bot spaced more would be better imo
  11. 05:34:034 (4) - place it between 05:33:409 (7,2) - ? bit better setup for the flow change and kinda works well with 05:33:253 (6,7,3) - imo
  12. 05:52:237 - pretty audible trip here wouldnt skip it
  13. 06:18:409 (1) - definitly silence it if your gonna go for the extend here since everyhting stops at the downbeat in the music, though just a circle instead of the 3/4 might fit the song better here for the impact
  14. 06:39:347 (2) - these are 1/6
  15. 10:26:066 (1,1,2,1,2) - hitsound wise having 10:26:066 (1) - a clap like the other 2 finishes would be good since its 3 times the same in the music, also can ditch the claps on 10:26:378 (1,1) - for better contrast among the pairs since thers not much on these notes in the music aswell
  16. 11:16:066 (1) - whole AoT song section, so basicly you get another snare drum on reds during this section which you use your clap hitsound for, since your rythm density increases here aswell compared to all the other parts why not do the same for your claps density like adding an addition clap on the reds instead ofthe whistle
Not much to say, really consistent and solid build map gl! :D
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