rip bubble
Monstrata wrote:
Comfort
00:09:665 (2,3,1) - You know I don't like arrangements like this xD. Can you space them so theyre more indicative of their respective rhythms? 1/4 and 1/2 visual spacing shouldn't be so similar/ Moved 1 a bit. While I was at it, properly stacked 3.
00:29:353 (1,1) - If you can get these two sliders to overlap perfectly that would be fine. 00:30:186 (1) - Rotate this slider 3 degrees from selection center to make things all perfect. Modified the bend juuuuust a little bit, they're perfect now.
00:35:672 (3,5,7) - Visually this spacing just looks bad to me xP Can you have them spaced evenly at least? sure, sure. moved 5 and 4 to be more even without really changing the spacing.
01:30:290 (4) - The more I listen, the more I think this note should actually be snapped as a 1/3 on 01:30:256 - ... Gah! I know, i know this vocal is such a pain! but it'd be the only 1/3 in the entire section and I really feel like it'd just be weird as fuck and naught but 100 or even 50 bait. Talk with me about it on irc maybe if you want to discuss this particular note further.
[]
Okay that should be all.
Broccoly wrote:
free mod for u
Discomfort
00:16:020 (1,1,2) - stack circle 1 to the end of slider 2 since it looks cluttered right now and actually affects reading. Alternatively (I recommend this option more), you can decrease the distance between the circle 1 and the slider 2 since the movement between them is very abrupt, with the direction of the slider being the exact opposite of that of the jump (this is fine in most maps but at 288 it's a real pain to hit). I had 1 and 2 unstacked because people whined about them being stacked. I do actually prefer them to be stacked, so I'll do so.
00:33:624 (1,2,3,4,5,6) - Jump here feels very excessive to me, especially with the music not calling for such emphasis. And you know this since you yourself actually used lower spacing for the same music element here 00:20:395 (1,2,3,4,1) - . I think you should make them consistent and make the second pattern more like the first pattern since the sound you're mapping is not strong at all (they're just a light piano touch). The spacing of the first set linked is emphasizing the piano, the second is just click filler to have the wubs not play like ass out of a big jump section. Yes, it's inconsistent, but this track isn't exactly consistent either! I did shrink the jumps marginally, though, they're now simply "big" rather than "fucking huge".
00:48:728 (1) - This slider felt underwhelming. Try giving it more curve so it expresses the sound better (right now that little thing in the middle of the slider doesn't really do anything if you're wondering) uhhh okay made it bend a bit sharper i guess? I'm not sure how it looks/feels now.
01:01:332 (1,2,3,4) - Another underwhelming part; there's a distinct sound going on in the music but you ignored it. Try expressing it? Mapping the scratches makes this section pretty much unplayable. The current patterning follows it enough as filler to me.
01:06:436 (2) - move this to somewhere around x:220 y:70 so it flows better to the next pattern. Right now it doesn't play well at all especially because the next pattern is a super fast triplet. I strongly recommend you change the placement of this note. Changed 1 to curve at 2, i placed it at a different spot but really how the clicks are set up it's gonig to be difficult no matter where 2 is. The cross-screen 1/4 is just flavor.
01:09:040 (5,1) - stack 5 to 1 in order for players to prepare better for the next set of repeat sliders. Right now, since there's a jump leading to note 1, the players need to stop and read what's going to happen next, whereas if you stack 5 to 1, players get more time to read what's next since they're already at the next note (they can invest more time reading those set of repeat sliders which can be tricky). Huh? I've never seen someone mess up on these >_< These are like the only repeat sliders in the map. Heck, the only repeat sliders are slightly-more-than-brief-taps anyway. Every repeat slider encourages alternating due to the weirdness of 288 bpm timing. These are a problem if you try to single tap, but they're literally nothing if you alternate.
01:14:874 (7,1) - same point I previously made. Placing 1/4 jump leading to the slider which extends toward where the jump started, breaks combo most of the time at this bpm. 01:16:540 (7,1) - 01:23:207 (4,5) - 01:27:061 (3,4) - 01:28:103 (3,4) - 01:28:728 (4,5) - 01:32:374 (7,1) - 01:33:728 (3,4) - 01:34:249 (6,1) - 01:34:770 (3,4) - Same thing going on here. 01:30:811 (4,5) - This one's really, really bad to the point where you're gonna tilt the players. 01:05:603 (5,6) - These are fine since the spacing and the sv are low. 01:08:207 (6,1) - This one's very very difficult to hit too. That's the point of Comfort. That's the entire point of Routing. It's about ridiculously large circle->slider->circle->slider spacing that is visually impressive. Generally as a rule: If you see me do something literally a dozen times, it's not because I made a mistake a dozen times. It's because it's on purpose. I know exactly how hard these jumps are, even in comparison to the kiai: They're actually easier. The stamina required to singletap 144bpm 1/4 is negated by the fact that half the jumps are sliders, the accuracy difficulty for alternators is also partially negated by the fact that half the jumps are sliders.
01:43:520 (1,2) - fix stack (or was it intended) This is, uh, intended. It's a normal stack. WEIRD TO SEE ISN'T IT? When something completely normal seems out of place specifically because it's normal, that's when I know i did it right!
01:50:082 (1,2,3) - same thing happening here, this time with note 3 at the polar opposite of the direction of slider 3... bad. Nerfed positioning of 1, but I like 2 going in the opposite direction of 3, this section is fairly low-intensity and meant to be weird.
That's all.
If you're doubting, be assured!! I can actually play the map.
I wasn't saying you were making a mistake. I was questioning if you truly understand how really ducking hard those patterns are. Just making sure because I consider myself a pretty good alternator (yes, I've been alternating my whole osu life) and the fact that I alternate doesn't really negate the difficulty of those patterns. Moreover, I don't think anyone's gonna singletap at this speed unless you're vaxei or kuu01. You're actually forcing singletappers to alternate, which makes them perform not as well as they usually would.Shiirn wrote:
Generally as a rule: If you see me do something literally a dozen times, it's not because I made a mistake a dozen times. It's because it's on purpose. The stamina required to singletap 144bpm 1/4 is negated by the fact that half the jumps are sliders, the accuracy difficulty for alternators is also partially negated by the fact that half the jumps are sliders.
[Shiirngaku's Hyper]Shiirn wrote:
God Shiirn you've got a screw loose
thank you <3MillhioreF wrote:
[Ongaku's Another]Shiirn wrote:
God Shiirn you've got a screw loose
00:30:186 (4,5) - same as above, I'd probably just Ctrl+G (4) and give it a repeat honestly just made 00:30:186 (4) - an entire reverse slider.
MillhioreF wrote:
[Shiirngaku's Hyper]Shiirn wrote:
God Shiirn you've got a screw loose
00:30:603 (2,3) - man I super don't agree with this weird antijump, it feels unintuitive as hell considering the rest of the map's general flow moved 2 a bit.
[Extra]
01:28:598 - It feels noticeably weird to not have a note here or on the 1/4 next to it, but considering the little vocal deet is 1/16 snap (or something else weird) and the 1/4 doesn't make sense except as a sliderend it's probably all right to exclude. I'm sure you mentioned this somewhere in the last 30 pages too but holy shit I'm not willing to take out my bible and read the entire Book of Shiirn to find this little offbeat note Please dear lord! That book would be massive. But just in case, This is one of the conscious decisions made to make extra less dense than Comfort. It makes this particular area feel a bit less powerful than it should, but that's because following the actual music is really hard. I stand by my statement that the most difficult part of Comfort is not the spacing, it's the rhythms. A player that can keep up Comfort's rhythms isn't going to really care about the spacing, they're probably good enough to cross-screen 400 bpm no sweat.
01:35:707 (5,1) - This little "hold the sliders while going slowly" part feels amazingly out of place to me considering the rest of the bouncy chaos going on. It's probably okay honestly, I just don't like itBut you do bounce! or you should, at least - Simply holding onto the start of the slider causes you to 100 this, so a proper playthrough of this combo already makes your cursor bounce a bit~
[Comfort]
This has seriously been modded to death and it shows, it's way better than it was when I DQ'd this map and I don't have anything to say that wouldn't be pointless nitpicking.
Call me back!
Blue Dragon wrote:
Okay, fixed a bunch of stuff with Shiirn on IRC.
Qualified!
4 digit farmer wrote:
Lol why is this qualified? If this can be qualified, might as well rank Centipede.
Congrats man!Shigetora wrote:
Comfort = babbi's first map, ez pp
oh, you think the drama is your ally,Kibbleru wrote:
about 7 pages til qualification. and 24 pages of fucking drama.
i dislike drama queens, but damn shiirn, uve got balls of steel and an immense amount of dedication lol
gl
DankShiirn wrote:
oh, you think the drama is your ally,
you merely adopted drama
i was born in drama
molded by it
i didn't see the memes until i was already a man
and by then it was nothing to me but too dank!
the drama betrays you, because they belong to me.
I will show you my fortress of mapping, where I have prepared a list of A and B and C replays for 6 months.
Then, you shall despair.
Your precious mapping quality, gratefully obliged. I will take it. And the only remaining question will be,
what shall break first? Me, or this community?
super gayShiirn wrote:
oh, you think the drama is your ally,Kibbleru wrote:
about 7 pages til qualification. and 24 pages of fucking drama.
i dislike drama queens, but damn shiirn, uve got balls of steel and an immense amount of dedication lol
gl
you merely adopted drama
i was born in drama
molded by it
i didn't see the memes until i was already a man
and by then it was nothing to me but too dank!
the drama betrays you, because they belong to me.
I will show you my fortress of mapping, where I have prepared a list of A and B and C replays for 6 months.
Then, you shall despair.
Your precious mapping quality, gratefully obliged. I will take it. And the only remaining question will be,
what shall break first? Me, or this community?
day 6Avishay wrote:
when does drama start?
Anxient wrote:
day 6Avishay wrote:
when does drama start?
I am scaredShiirn wrote:
oh, you think the drama is your ally,Kibbleru wrote:
about 7 pages til qualification. and 24 pages of fucking drama.
i dislike drama queens, but damn shiirn, uve got balls of steel and an immense amount of dedication lol
gl
you merely adopted drama
i was born in drama
molded by it
i didn't see the memes until i was already a man
and by then it was nothing to me but too dank!
the drama betrays you, because they belong to me.
I will show you my fortress of mapping, where I have prepared a list of A and B and C replays for 6 months.
Then, you shall despair.
Your precious mapping quality, gratefully obliged. I will take it. And the only remaining question will be,
what shall break first? Me, or this community?
Shiirn wrote:
oh, you think the drama is your ally,Kibbleru wrote:
about 7 pages til qualification. and 24 pages of fucking drama.
i dislike drama queens, but damn shiirn, uve got balls of steel and an immense amount of dedication lol
gl
you merely adopted drama
i was born in drama
molded by it
i didn't see the memes until i was already a man
and by then it was nothing to me but too dank!
the drama betrays you, because they belong to me.
I will show you my fortress of mapping, where I have prepared a list of A and B and C replays for 6 months.
Then, you shall despair.
Your precious mapping quality, gratefully obliged. I will take it. And the only remaining question will be,
what shall break first? Me, or this community?
http://puu.sh/n9Ccw/05f623f8ca.oszVarqaaa wrote:
Does anyone know where I can find the 9 star version? I can't seem to find it on bloodcat or osusearch or anything like that
Same tbhCDFA wrote:
map sucks 5/7
You just jinxed it now didn't youfieryrage wrote:
please let this get ranked please let this get ranked please let this get ranked
Ongaku wrote:
Time to unfriend arphi
Sorry to break it onto you but the offset is actualy 964.436µs early but only 891.714µs late at the same timeMillhioreF wrote:
In fact, it's both 1ms early and 1ms late at the same time!
what more is there to even say about this?Battle wrote:
this map is lasting longer than all the other times without a single mod lol
Me??!!!? Cheat?!!!?! Again!!!!!??????!?!?!???!!??Shiirn wrote:
don't cheat to do it pls
find non-dead ctb bnsAscendance wrote:
Planet//Shaper when
dudeShiirn wrote:
find non-dead ctb bnsAscendance wrote:
Planet//Shaper when
thanks guys, this was quite a journey
Tarrasky wrote:
5.37 -> 7.40
ok
Tarrasky wrote:
5.37 -> 7.40
ok
i am very coolShiirn wrote:
"i am going to discard 20+ pages of discussion with two letters, look how fucking awesome i am"