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Kirara Bernstein (CV:Arakawa Chika) - Purely Sky ~Watashi Da

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Topic Starter
5urface
This beatmap was submitted using in-game submission on Donnerstag, 2. Juni 2016 at 13:53:28

Artist: Kirara Bernstein (CV:Arakawa Chika)
Title: Purely Sky ~Watashi Dake no Sora~ (TV Size)
Source: GJ部
Tags: GJ BU GJ-BU Anime Neko Ending
BPM: 130
Filesize: 3158kb
Play Time: 01:27
Difficulties Available:
  1. Futsuu (1,76 stars, 179 notes)
  2. Kantan (1,26 stars, 117 notes)
  3. Muzukashii (2,36 stars, 253 notes)
  4. Oni (3,05 stars, 374 notes)
Download: Kirara Bernstein (CV:Arakawa Chika) - Purely Sky ~Watashi Dake no Sora~ (TV Size)
Information: Scores/Beatmap Listing
---------------
Geared towards beginners and intermediate players.
Ending song 3 from GJ-BU

Updates
3.23.16
Updated Oni
Updated all difficulties, mod from Skyhmer
Updated Oni again

3.24.16
Added Kiai Time
Still working out the rough edges of my Oni diff, mod from Okoratu
Fixed timing sections
Updated Muzukashii
Updated Kantan and Oni, mod from Shuttlespock

3.25.16
Updated Kantan, Futsuu and Muzukashii, mod from Ninjaryry

3.28.16
Updated Kantan and Muzukashii, mod from xfraczynho

3.29.16
Fixed/implemented background image offset
Kantan got a makeover, mod from snowball112
Switched off widescreen support, updated all difficulties, mod from bank78952

3.31.16
Partially reworked the Futsuu
Updated Kantan, Muzukashii and Oni, mod from ptar124

4.05.16
Little changes in the Futsuu, partially reworked Muzukashii, adjusted the Oni, coninued modding from snowball112

4.06.16
Updated with a background of higher resolution (1366x768)
Edited Muzukashii, mod from XerneasYveltal
Updated Kantan and Futsuu, (ingame) mod from Nwolf

4.07.16
Edited Metadata to the correct Japanese + romanized ones
Updated Kantan and Futsuu, mod from Sylphi

4.09.16
Removed video (sad face), reencoded mp3 to 192kbps (also sad face), adjusted background position, updated Muzukashii, continued modding from Sylphi

4.11.16
adjusted HP drain on the lower difficulties, worked on the Oni, continued modding from Sylphi

4.12.16
updated Muzukashii and Oni, mod from Prophecy

4.15.16
Adjusted volume settings

4.18.16
Adjusted timing, updated Futsuu, Muzukashii and Oni, mod from -xNaCLx-

4.25.16
Updated all difficulties, changed background image, mod from Stefan
Updated all difficulties, mod from Yoratama

5.12.16
Updated all difficulties, mod from Kiki Iki
Updated Futsuu, Muzu and Oni, mod from nyanmi-1828

5.13.16
Updated Kantan, Muzu and Oni, mod from Eeveesenpai_4_u
Updated Futsuu, Muzu and Oni, mod from Friggy-chan

5.25.16
Updated all diffs, mod from toara_fict

5.28.16
Updated all diffs, mod from Kasha

6.1.16
Updated everything except Futsuu, mod from Aloda

6.2.16
Tiny adjustments

Mods on all difficulties are welcome

Modders:
  1. Skyhmer
  2. Okorin
  3. Shuttlespock
  4. Ninjaryry
  5. xfraczynho
  6. snowball112
  7. bank78952
  8. ptar124
  9. XerneasYveltal
  10. Nwolf
  11. Sylphi
  12. Prophecy
  13. -xNaCLx-
  14. Stefan
  15. Yoratama
  16. Kiki Iki
  17. nyanmi-1828
  18. Eeveesenpai_4_u
  19. Friggy-chan
  20. toara_fict
  21. Kasha
  22. Aloda
A big thank you to my modders <3
Skyhmer
M4M as requested
I'm not use to modding a map often mapped to vocals so I may have over looked things that you see!

Kantan
  1. 00:39:025 - This section has a long string of notes. Even if they are 1/1 a part, I don't think most Taiko mappers approve of this many in a string even in a 130bpm song. Consider removing 00:40:410 (66) - and 00:42:256 (70) - I think it would fit the vocals even better and fix what may be a over use of notes.
  2. You should switch the d and k on 00:41:333 (68,69) - plays more consistently with 00:39:025 (63,64) - and feels more natural (unless you want to avoid being repetitive)
  3. 00:50:564 (88,89) - Consider removing these two, this part of the song has most of the instrument disappear, you may want to mimic that to make it stand out instead of more 1/1 notes.
  4. 00:52:871 - Like the last time I mentioned it, this is a really long string here. 00:57:025 (99) - this would be a perfect note to remove to add a rest note just like at 01:04:410 -
  5. 00:53:794 (94) - Might wanna change this to a d, since you use 2 ks just before , a d may emphasis the start chorus better.
Futsuu

  1. 00:03:487 (3) - change to k and there is a clap here that I think would be better to follow. Changing 00:03:717 (4) - to d would also sound good.
  2. 00:05:333 (8,9,10) - ctrl+ g, same reason as above
  3. 00:21:487 (45) - change to d. I think the sound change in that trumpet is most clear between 00:21:025 (44,45) -
  4. Remove 00:51:948 (128) - Theres not much going on at that exact spot in the song.
  5. Add a finish to 00:51:717 (127)
  6. 00:55:410 - Consider adding a note here, it would greatly match the vocals
Muzukashii
Nice mapping to the vocals
  1. 00:03:487 (4) - Same suggestion from futsuu, consider changing to k to match the clap.
  2. 00:05:102 (9,10) - change to k for same reason
  3. 00:14:910 (41) - Move this to 00:14:794 - to match the trumpet better
  4. 00:15:256 (43) - Add a note, especially if you follow the above suggestion
  5. Try reversing the colors of 00:09:256 (23,25) - The sound that your following to make this triplet is higher pitched on these two then that last note of the triplet. It would only make sense to use ks on the first two at least.
  6. 00:33:487 (89,90,91) - Try kkd just like you did at 00:34:410 (92,93,94) -
Oni
I won't bother with anything I was not %100 sure of

  1. 00:03:487 (5) - That clap tho
  2. 00:09:256 (33) - this should be a k , the higher pitched sound starts there
Damn this is catchy, really hope this works out for you

Good Luck!
Topic Starter
5urface

Skyhmer wrote:

M4M as requested
I'm not use to modding a map often mapped to vocals so I may have over looked things that you see!

Kantan
  1. 00:39:025 - This section has a long string of notes. Even if they are 1/1 a part, I don't think most Taiko mappers approve of this many in a string even in a 130bpm song. Consider removing 00:40:410 (66) - and 00:42:256 (70) - I think it would fit the vocals even better and fix what may be a over use of notes.
  2. You should switch the d and k on 00:41:333 (68,69) - plays more consistently with 00:39:025 (63,64) - and feels more natural (unless you want to avoid being repetitive)
  3. 00:50:564 (88,89) - Consider removing these two, this part of the song has most of the instrument disappear, you may want to mimic that to make it stand out instead of more 1/1 notes.
  4. 00:52:871 - Like the last time I mentioned it, this is a really long string here. 00:57:025 (99) - this would be a perfect note to remove to add a rest note just like at 01:04:410 -
  5. 00:53:794 (94) - Might wanna change this to a d, since you use 2 ks just before , a d may emphasis the start chorus better.
Futsuu

  1. 00:03:487 (3) - change to k and there is a clap here that I think would be better to follow. Changing 00:03:717 (4) - to d would also sound good.
  2. 00:05:333 (8,9,10) - ctrl+ g, same reason as above
  3. 00:21:487 (45) - change to d. I think the sound change in that trumpet is most clear between 00:21:025 (44,45) -
  4. Remove 00:51:948 (128) - Theres not much going on at that exact spot in the song.
  5. Add a finish to 00:51:717 (127)
  6. 00:55:410 - Consider adding a note here, it would greatly match the vocals
Muzukashii
Nice mapping to the vocals
  1. 00:03:487 (4) - Same suggestion from futsuu, consider changing to k to match the clap.
  2. 00:05:102 (9,10) - change to k for same reason
  3. 00:14:910 (41) - Move this to 00:14:794 - to match the trumpet better
  4. 00:15:256 (43) - Add a note, especially if you follow the above suggestion
  5. Try reversing the colors of 00:09:256 (23,25) - The sound that your following to make this triplet is higher pitched on these two then that last note of the triplet. It would only make sense to use ks on the first two at least.
  6. 00:33:487 (89,90,91) - Try kkd just like you did at 00:34:410 (92,93,94) -
Oni
I won't bother with anything I was not %100 sure of

  1. 00:03:487 (5) - That clap tho
  2. 00:09:256 (33) - this should be a k , the higher pitched sound starts there
Damn this is catchy, really hope this works out for you

Good Luck!
Thanks a lot, that was really helpful, implemented all your suggestions with very minor changes
Okoayu
how about using kiai time from 00:53:794 - to 01:08:564 - or 01:12:256 - ? that's clearly the part of the song which is somewhat like a chorus

01:11:333 - like finishers at the end of 1/4 are allowed but only if they are like "absolutely necessary" are you sure you have to have this and 01:26:564 - as a finisher?

otherwise you should probably get a systematic to the way you use finishers :D
00:24:256 - 00:39:025 - 00:50:102 - are all really loud cymbals which could be suitable for finishers just to name a few

00:07:641 - the part before this feels too dense for what the song is really doing
deletions like http://puu.sh/nRJVl/92903a83aa.jpg would be more accurate with what the instruments are doing here and since no bigger drums kicked in yet i think they are more fitting for a beginning like this
00:08:910 - could add sth to catch the really loud drum, if you're concerned that this is too long for an oni just delete the 2 notes after that stream (
00:09:717 - 00:09:833 - ) to make a rest moment (that would fit how 00:16:871 - has a rest moment as well)
additionally you may want to move 00:13:410 - to 00:13:871 - to have rest moments after really strong impacts and not randomly in the middle if you do the above suggestion
right now the only thing that really sticks out is that there's a lot of continuous mapping without any breaks (see 00:38:564 - to 00:47:794 - ) or that 00:39:025 - this part is similarly dense as the thing that is the chorus of this song
there are a lot general places where you could work out something more meaningful if you want me to go into more detail here please say so in your answer :D/
Topic Starter
5urface

Okoratu wrote:

how about using kiai time from 00:53:794 - to 01:08:564 - or 01:12:256 - ? that's clearly the part of the song which is somewhat like a chorus Added Kiai Time

01:11:333 - like finishers at the end of 1/4 are allowed but only if they are like "absolutely necessary" are you sure you have to have this and 01:26:564 - as a finisher? I prefered leaving the finishers there so I got rid of the 1/4 in front of them

otherwise you should probably get a systematic to the way you use finishers :D
00:24:256 - 00:39:025 - 00:50:102 - are all really loud cymbals which could be suitable for finishers just to name a few Those are now finishers ^^

00:07:641 - the part before this feels too dense for what the song is really doing
deletions like http://puu.sh/nRJVl/92903a83aa.jpg would be more accurate with what the instruments are doing here and since no bigger drums kicked in yet i think they are more fitting for a beginning like this That looks and sounds better, yes. Also adjusted the Muzu to reflect that change
00:08:910 - could add sth to catch the really loud drum, if you're concerned that this is too long for an oni just delete the 2 notes after that stream (
00:09:717 - 00:09:833 - ) to make a rest moment (that would fit how 00:16:871 - has a rest moment as well) Added a short rest moment before that longer pattern that fits the music better and removed the 1/4 from the triplet after this
additionally you may want to move 00:13:410 - to 00:13:871 - to have rest moments after really strong impacts and not randomly in the middle if you do the above suggestion Did just that
right now the only thing that really sticks out is that there's a lot of continuous mapping without any breaks (see 00:38:564 - to 00:47:794 - ) or that 00:39:025 - this part is similarly dense as the thing that is the chorus of this song
there are a lot general places where you could work out something more meaningful if you want me to go into more detail here please say so in your answer :D/
Going to play those parts a couple of times again and see what changes I can come up with, suggestions are of course welcome =)

Thank you so much for the mod, implementing your advice right now :)

And yes, I'd love more suggestions, I really want this map to get good and ranked. I'm still rather new to mapping and will gladly take advice from experienced mappers.
Topic Starter
5urface
@Okoratu
Alright, I worked over that dense second half of the Oni again, added some more short brakes, reworked some patterns to match the music better and added some more consistent finishers following mainly the vocals of the song.
Thanks for the help and additional modding would be very welcome =)
Okoayu
don't use red lines for the choruses, use green ones, red lines change the actual timing of the song and cause rounding errors and the metronome in the timing tab to go from http://puu.sh/nRPYz/baac6bb0c5.jpg to 0:0 so it resets it completely and that makes no sense with how this song works :P

http://puu.sh/nRQ0m/6ffd2b51bd.png so clikc inherit previous settings

you may also want to lower the overall volume from 100% everywhere down to something around 60 or 70 depending on how loud the section actually is
Topic Starter
5urface
I fixed the timing sections, got them green bars now ;)

Concerning the audio volume: It seems to be overall in line with the other songs in my library and the dynamic range within the song itself is something I would like to preserve - personal preference.
shuttlespock
Kantan

00:24:256 (38) - A drum roll starting here to 00:25:641 (41) could be fun, adds diversity to the map
00:27:977 - After four notes (maybe four d's), how about another drum roll here until 00:29:326, for consistency
00:29:794 (48,49) - Take advantage of those four strong beats, add some notes :D
00:46:641 (77) - Remove? Not consistent with the rest of the map
01:19:650 - Awkward pause, add a note, perhaps move k from 01:17:333 (134) to here


Oni

00:08:910 (22) - Remove d, five notes sounds and feels more natural
00:22:880 - Add spinner, feels empty
00:52:871 (131) - Start five note pattern here, for consistency, buildup to chorus
01:11:794 (209) - Same as above, build-down

You're doing great, 5urface, good luck!
Topic Starter
5urface

shuttlespock wrote:

Kantan

00:24:256 (38) - A drum roll starting here to 00:25:641 (41) could be fun, adds diversity to the map Added drum roll
00:27:977 - After four notes (maybe four d's), how about another drum roll here until 00:29:326, for consistency added a second slider but 4 beats later
00:29:794 (48,49) - Take advantage of those four strong beats, add some notes :D added 2 notes and deleted 2 other ones to balance out the difficulty around the slider
00:46:641 (77) - Remove? Not consistent with the rest of the map Agreed
01:19:650 - Awkward pause, add a note, perhaps move k from 01:17:333 (134) to here I moved the don from the end of the pattern here, fits better with the vocals now


Oni

00:08:910 (22) - Remove d, five notes sounds and feels more natural Changed
00:22:880 - Add spinner, feels empty Hm, yes. That pause might have been too long for Oni
00:52:871 (131) - Start five note pattern here, for consistency, buildup to chorus changed to 5 note pattern following the vocals
01:11:794 (209) - Same as above, build-down Changed

You're doing great, 5urface, good luck! thanks <3
Thank you a lot for the mod shuttlespock :3
P h y s i c s
Kantan

00:26:564 (40) - Mabey make this a Don? to make that 4 note sequence sound more like a question answer sequence 9 ( d d k k )
00:34:871 (51) - Consider Turning this to a Kat? it would help match the song Pitch wise, lower then 2 higher notes
01:00:256 (96,97) - Change these to match pitches in song again (mainly a personal preference)
01:02:102 (100) - Don there?
01:02:564 (101) - Kat there ?

Futsuu

00:26:333 (54,55) - Consider switching these 2 notes around making it Kat then Don to help the map Flow together better


Muzukashii

01:09:948 (206) - Change this to a Don? Helps the song Flow
01:18:256 (234,235) - Change these two to Kats possibly? it would sound better to me :3

Oni

I honestly see nothing wrong :) :) :) Flows very well to me
Topic Starter
5urface

Ninjaryry wrote:

Kantan

00:26:564 (40) - Mabey make this a Don? to make that 4 note sequence sound more like a question answer sequence 9 ( d d k k ) Changed the pattern, but to kdkd to match the pitch of the vocals
00:34:871 (51) - Consider Turning this to a Kat? it would help match the song Pitch wise, lower then 2 higher notes Hm. I left it as is as it now matches the pattern I changed at 00:26:564
01:00:256 (96,97) - Change these to match pitches in song again (mainly a personal preference) I agree =)
01:02:102 (100) - Don there? Yes
01:02:564 (101) - Kat there ? Yes

Futsuu

00:26:333 (54,55) - Consider switching these 2 notes around making it Kat then Don to help the map Flow together better It also sounds better like that


Muzukashii

01:09:948 (206) - Change this to a Don? Helps the song Flow Changed
01:18:256 (234,235) - Change these two to Kats possibly? it would sound better to me :3 changed the pattern to kdkkk

Oni

I honestly see nothing wrong :) :) :) Flows very well to me

Thank you very much for your mod =)
Aisha
M4M from t/363388
Kantan
00:20:564 (33,34,35,36,37) - What about this pattern instead? https://osu.ppy.sh/ss/4801441
00:36:717 (54) - U should change it for d
00:48:256 (75) - ^
That's all on Kantan, it's really nice btw


Futsuu
It's really nice, i haven't anything to say


Muzukashii
I don't think the doubles on the beggining match with the drum (00:09:833 (24,25) - 00:11:217 (28,29) - 00:13:064 (33,34) - , etc), i think a d on them is fine
Same on them: 00:55:987 (166,167) - 00:59:217 (176,177) -
01:21:948 (247,248,249) - U should try a ddd
That's all


Oni
00:53:794 (137) - What about a SV change? Since it can be more fun if u do it, maybe just a 1,2
I get so much 100 on this one, maybe i'm just bad lol


I don't have general fixes, anyways i hope it could be useful for you, i hope it's going to get ranked!
Topic Starter
5urface
Alright, finally back home so I can get this mod implemented, thank you for your effort =)

xfraczynho wrote:

M4M from t/363388
Kantan
00:20:564 (33,34,35,36,37) - What about this pattern instead? https://osu.ppy.sh/ss/4801441 Yep, that d fits better with the music
00:36:717 (54) - U should change it for d check
00:48:256 (75) - ^ check
That's all on Kantan, it's really nice btw
Thanks :3

Futsuu
It's really nice, i haven't anything to say

Thanks again ^^

Muzukashii
I don't think the doubles on the beggining match with the drum (00:09:833 (24,25) - 00:11:217 (28,29) - 00:13:064 (33,34) - , etc), i think a d on them is fine
Same on them: 00:55:987 (166,167) - 00:59:217 (176,177) - Those double notes are there for several reasons - they are my stylistic choice, really differentiate the Muzukashii from the Futsuu and raise the difficulty a little. They are also really fun to play and fit the beat and music well enough in my opinion =)
01:21:948 (247,248,249) - U should try a ddd changed to ddk to put more emphasis on the vocals
That's all


Oni00:53:794 (137) - What about a SV change? Since it can be more fun if u do it, maybe just a 1,2 Yeah, I was playing with the thought before but decided against it as the whole map, including the Oni difficulty is supposed to be geared towards new/inexperienced players.
I get so much 100 on this one, maybe i'm just bad lol
Low BPM and high OD kills my accuracy as well ^^

I don't have general fixes, anyways i hope it could be useful for you, i hope it's going to get ranked!
Thank you for the mod
snowball112
Heya, from M4M

Kantan
  1. 00:05:333 (5,6) - ctrl+g? Du hast hier mehrere claps zb. auf 00:05:333 (5), da würde k besser passen. Ggf. könntest du auch 00:03:487 (2) zu d ändern, dann hättest du noch nen Kontrast zwischen den patterns
  2. 00:06:717 (7) - d
  3. Du benutzt so viele kats in dem pattern 00:09:487 (12,13,14,15,16,17,18) dass es überbetont wirkt. Versuch vll. mehr der Melodie zu folgen, zb. mit dkddkdk. Es wäre auch gut wenn dieses Pattern und das Pattern 00:16:871 (26,27,28,29,30,31,32) identisch wären, da du hier dieselbe Melodie hast.
  4. Da du drumherum etwas längere Patterns hast, könntest du 00:13:179 (19,20,21,22,23,24,25) evtl. verkürzen. Du hast in der Musik auf den letzten 3 Noten Finisher, also könntest du hier zb. 00:15:487 (24) löschen und 00:15:025 (23) zu D und 00:15:948 (25) zu K ändern. Dann hättest du auch eine kleine Pause was für neue Spieler sicher hilfreich wäre.
  5. 00:22:410 (37) - K? Wär' gut als Abschluss für diesen Abschnitt.
  6. Die Slider wie der bei 00:24:256 passen meiner Meinung nach nicht gut. Du hast hier keinen Trommelwirbel oder sonst irgendetwas der dadurch betont würde. Wie wär's stattdessen mit: 00:24:256 - k und ab 00:25:179 ddd mit 1/1 Abstand.
  7. 00:26:564 (40) delete
  8. Du könntest 00:28:410 (43) nach 00:27:948 bewegen und auf 00:28:871 ein d hinzufügen, das würde gleichmäßiger zu spielen sein.
  9. Den Slider 00:31:641 (48) würde ich löschen und ein ähnliches Pattern wie bei schon bei 00:26:102 vorgeschlagen nehmen, zb. 00:31:641 d und dann ab 00:32:564 nochmal ddd und die Note 00:33:948 (49) löschen. Dann 00:34:871 (51) k.
  10. 00:35:794 (52) solltest du danach auf 00:35:333 setzen, das passt von der Struktur besser.
  11. 00:37:179 (55,56,57) - Finish klingt hier nach zuviel, vll lieber stattdessen k und dann lieber auf 00:39:025 nen Finish?
  12. 00:40:871 (61,62,63) - vll lieber als ddk? Ich finde das würde besser zu den Instrumenten passen.
  13. 00:42:717 (64,65,66,67,68,69,70)- ddkkddk?
  14. Ich denke es wäre gut wenn du 00:46:410 (74,75,76,77,78,79,80,81,82) in zwei kürzere Patterns von je 3 Noten aufteilen würdest. Ich schlage vor, du löscht die Noten auf 00:47:794 und 00:49:641 und setzt auf 00:50:102 einen Finish.
  15. Ich würde die Noten ab 00:51:487 weglassen. Entweder du setzt einen Finish auf 00:51:717 oder lässt die Noten hier weg. Im Kantan wäre letzeres meiner Meinung nach besser. Setz' doch stattdessen auf 00:53:794 einen Finish? Wäre gut für den Anfang der Kiai.
  16. Ich würde die Note von 00:57:025 nach 00:56:102 bewegen, das passt meiner Meinung nach besser.
  17. Es wäre gut wenn du 01:02:564 (101) löschen würdest um zwischen den längeren Patterns eine Pause einzubauen.
  18. 01:04:871 d? Würde gut zum vorherigen Pattern passen.
  19. Ich würde die Note von 01:08:102 zu 01:07:641 verschieben, im Kantan wäre es besser hiergleißmäßigeren Abstand zwischen den Patterns zu haben. Ansonsten könntest du auch 01:09:025 (112) und 01:09:948 (114) löschen und auf 01:08:564 (111) und 01:09:487 (113) Finisher setzen.
  20. Im Teil nach der Kiai denke ich dass es besser wäre mehr der Melodie als den Vocals zu folgen, vll ähnlich wie am Anfang des Lieds?
  21. Ich glaube es würde besser klingen wenn du am Ende ein paar weniger Finishes benutzt, du könntest zB. die Noten auf 01:25:641 und 01:26:564 löschen und stattdessen auf 01:25:179 und 01:26:102 D Finisher verwenden. Die letzten drei Noten könntest du dann dadurch als DDK Finisher nochmal hervorheben. Ansonsten könntest du ab 01:25:179 DKDKDDK mappen, das wäre interessanter als so viele Kats.
Andere Diffs folgen bald
Listen sehen so schlimm aus ;A;
Edit:
Futsuu
01:10:410 (174,175,176,177,178) - KKKDD? würde sich meiner Meinung nach besser spielen.
Muzukashii
Die Doubles von dir wirken stellenweise ziemlich unpassend, z.B. 00:09:833 (24,25). Hier hast du nicht wirklich viel in der Musik was diesen Double rechtfertigt. Weiterhin hast du bei 00:10:641 keinen Double, obwohl in der Musik deutlich das Schlagzeug zu hören ist und die Noten hier gut passen würden. Ich schlage vor dass du die folgenden Doubles änderst:
  1. 00:09:833 (24,25)
  2. 00:11:217 (28,29)
  3. 00:13:064 (33,34)
  4. 00:15:833 (43,44) usw.
Oni
Finisher auf den Vocals klingen ziemlich übertrieben. Dies betrifft:
  1. 00:37:179 (61,63,64)
  2. 00:44:564 (96,97,98)
  3. 00:57:487 (155,156,157)
  4. 01:01:179 (170,171,172)
Die klingen einfach nach zuviel.

Hoffe der Mod hilft. Viel Erfolg!
Topic Starter
5urface

snowball112 wrote:

Heya, from M4M

Kantan
  1. 00:05:333 (5,6) - ctrl+g? Du hast hier mehrere claps zb. auf 00:05:333 (5), da würde k besser passen. Ggf. könntest du auch 00:03:487 (2) zu d ändern, dann hättest du noch nen Kontrast zwischen den patterns Ja, passt auch besser zu den Vocals
  2. 00:06:717 (7) - d Hm, ich hab es mal geändert, bin mir aber noch nicht ganz sicher, was mir hier besser gefällt ^^
  3. Du benutzt so viele kats in dem pattern 00:09:487 (12,13,14,15,16,17,18) dass es überbetont wirkt. Versuch vll. mehr der Melodie zu folgen, zb. mit dkddkdk. --> wurde dkdkddk Es wäre auch gut wenn dieses Pattern und das Pattern 00:16:871 (26,27,28,29,30,31,32) identisch wären, da du hier dieselbe Melodie hast. --> wurde auch dkdkddk
  4. Da du drumherum etwas längere Patterns hast, könntest du 00:13:179 (19,20,21,22,23,24,25) evtl. verkürzen. Du hast in der Musik auf den letzten 3 Noten Finisher, also könntest du hier zb. 00:15:487 (24) löschen und 00:15:025 (23) zu D und 00:15:948 (25) zu K ändern. Dann hättest du auch eine kleine Pause was für neue Spieler sicher hilfreich wäre. +1
  5. 00:22:410 (37) - K? Wär' gut als Abschluss für diesen Abschnitt. Ich gehe generell etwas (zu?) sparsam mit finishern um =s hab's geändert
  6. Die Slider wie der bei 00:24:256 passen meiner Meinung nach nicht gut. Du hast hier keinen Trommelwirbel oder sonst irgendetwas der dadurch betont würde. Wie wär's stattdessen mit: 00:24:256 - k und ab 00:25:179 ddd mit 1/1 Abstand. Die Slider hier wurden in einem vorherigen Mod hinzugefügt um ein bisschen Abwechslung reinzubringen. Ich belasse sie vorerst drin denke ich.
  7. 00:26:564 (40) delete Ist hier auf die Vocals gemappt, würde ich gerne drin behalten zur Betonung, pattern nochmal geändert auf kdkd, hört sich besser an.
  8. Du könntest 00:28:410 (43) nach 00:27:948 bewegen und auf 00:28:871 ein d hinzufügen, das würde gleichmäßiger zu spielen sein. Für die längere pause nach der slider 4er kombo habe ich die note einen beat nach hinten geschoben, spielt sich ebenfall gut.
  9. Den Slider 00:31:641 (48) würde ich löschen und ein ähnliches Pattern wie bei schon bei 00:26:102 vorgeschlagen nehmen, zb. 00:31:641 d und dann ab 00:32:564 nochmal ddd und die Note 00:33:948 (49) löschen. Dann 00:34:871 (51) k. Siehe oben, Vorschlag ist aber vermerkt
  10. 00:35:794 (52) solltest du danach auf 00:35:333 setzen, das passt von der Struktur besser. Akkurat auf den voicetrack gemappt, nicht auf die instrumente ^^ - bleibt erstmal so
  11. 00:37:179 (55,56,57) - Finish klingt hier nach zuviel, vll lieber stattdessen k und dann lieber auf 00:39:025 nen Finish? Zu K D K geändert, aber weiterhin als Finisher um die an dieser Stelle prägnanten Vocals zu betonen
  12. 00:40:871 (61,62,63) - vll lieber als ddk? Ich finde das würde besser zu den Instrumenten passen. Ja
  13. 00:42:717 (64,65,66,67,68,69,70)- ddkkddk? kkddkdk! =)
  14. Ich denke es wäre gut wenn du 00:46:410 (74,75,76,77,78,79,80,81,82) in zwei kürzere Patterns von je 3 Noten aufteilen würdest. Ich schlage vor, du löscht die Noten auf 00:47:794 und 00:49:641 und setzt auf 00:50:102 einen Finish. --> kkd ddk K
  15. Ich würde die Noten ab 00:51:487 weglassen. Entweder du setzt einen Finish auf 00:51:717 oder lässt die Noten hier weg. Im Kantan wäre letzeres meiner Meinung nach besser. Setz' doch stattdessen auf 00:53:794 einen Finish? Wäre gut für den Anfang der Kiai. Ja, macht die Kantan noch anfängerfreundlicher
  16. Ich würde die Note von 00:57:025 nach 00:56:102 bewegen, das passt meiner Meinung nach besser. Hab zusätzlich das Pattern noch mehr and die Vocals angepasst --> kkdkddk
  17. Es wäre gut wenn du 01:02:564 (101) löschen würdest um zwischen den längeren Patterns eine Pause einzubauen.
  18. 01:04:871 d? Würde gut zum vorherigen Pattern passen. okay
  19. Ich würde die Note von 01:08:102 zu 01:07:641 verschieben, im Kantan wäre es besser hiergleißmäßigeren Abstand zwischen den Patterns zu haben. Ansonsten könntest du auch 01:09:025 (112) und 01:09:948 (114) löschen und auf 01:08:564 (111) und 01:09:487 (113) Finisher setzen. -->dkkddk K
  20. Im Teil nach der Kiai denke ich dass es besser wäre mehr der Melodie als den Vocals zu folgen, vll ähnlich wie am Anfang des Lieds? Ich denke ich belasse es so, ähnlich wie auf den höheren diffs
  21. Ich glaube es würde besser klingen wenn du am Ende ein paar weniger Finishes benutzt, du könntest zB. die Noten auf 01:25:641 und 01:26:564 löschen und stattdessen auf 01:25:179 und 01:26:102 D Finisher verwenden. Die letzten drei Noten könntest du dann dadurch als DDK Finisher nochmal hervorheben. Ansonsten könntest du ab 01:25:179 DKDKDDK mappen, das wäre interessanter als so viele Kats. --> dkKdKdKDK
Andere Diffs folgen bald

Listen sehen so schlimm aus ;A;
Danke schonmal für den Kantan mod <3


To summarize this great Kantan mod from snowball112 for those of you who do not speak german: Many great direct improvement suggestions which I implemented into my Kantan and quite a few ideas from a different perspective on mapping (mapping vocals and melody vs. mapping drum and beat) than my own, some of which found their way into this difficulty.
bank78952
hi o/
m4m request via pm
idk i can mod you map XDD
[General]
Uncheck Widescreen Support please
[kantan]
00:44:102 (66,67) - ctrl+g?
[Futsuu]
too much 1/2 XD
00:10:410 (24) - d
00:48:256 (117) - d
00:53:794 (133) - K coz you add in kantan
[Muzukashii]
00:42:025 (117,118,119) - kdk is unacceptable for muzu please change to ddk
00:51:717 (152) - add finish
00:51:948 (153) - remove finish
00:53:794 (160) - add finish like kantan
01:03:025 (189) - k
[Oni]
00:44:564 (96,97,98) - remove finish?
00:53:794 (137) - K Again
00:54:717 (142) - d
01:10:410 (205,207,209) - lolz why finish at this diff XD why you not add in muzu too?
idk it's helpful mod
gl for rank
Topic Starter
5urface

bank78952 wrote:

hi o/
m4m request via pm
idk i can mod you map XDD

[General]
Uncheck Widescreen Support please okay
[kantan]
00:44:102 (66,67) - ctrl+g? Switched them
[Futsuu]
too much 1/2 XD But isn't the use of 1/2 in Futsuu encouraged? Especially if the map is only 130 bpm
00:10:410 (24) - d
00:48:256 (117) - d changed both
00:53:794 (133) - K coz you add in kantan Ah yes, that got modded in Kantan and I forgot it here ^^
[Muzukashii]
00:42:025 (117,118,119) - kdk is unacceptable for muzu please change to ddk okay
00:51:717 (152) - add finish
00:51:948 (153) - remove finish
00:53:794 (160) - add finish like kantan all 3 changes implemented
01:03:025 (189) - k I think I will leave it as it is now, it is mapped to the vocals
[Oni]
00:44:564 (96,97,98) - remove finish? Supposed to emphasize the vocals. Changed 97 to D though
00:53:794 (137) - K Again yep
00:54:717 (142) - d yep
01:10:410 (205,207,209) - lolz why finish at this diff XD why you not add in muzu too?Added them on all diffs
idk it's helpful mod
gl for rank
Thank you for your mod =)
Nwolf
catch me ingame
ptar124
Sorry for the huge delay, here it comes! Keep in mind that I'm quite flexible at hitsounding but I tend to be very strict with rhythm though.

Oni


00:05:794 (10) - I would recommend that you end 10 with a don. 9 and 8can be anything, really, but 10 really should be don
00:06:717 (12,13,14,15,16) - Try to make the rhythm consistent with the ones before, the change in rhythm is unnecessary
00:08:910 - You could add something here but if you want to keep it simple, leaving it like how it is also fine
00:39:833 and 00:40:064 - I imagined that you intentionally left it out but it should be filled up. There are similar issues along the way that I won't be pointing out but please consider fixing those if you would.
00:46:179 (102) - There is a snare-ish sound here still (like 101), make that a kat
00:50:564 (124) - I don't get the point of this being here, don't overmap unnecessarily unless you're Loctav // ptar124 runs. XD
00:53:448 and 00:53:679 - Even if you're trying to keep this simple, a beat this noticeable should definitely be mapped especially when you're looking at an Oni

I'd like to say that HP6 and OD6 is acceptable for Oni but considering the difficulty of this particular Oni, having OD5 and HP5 would be more suitable.

Muzukashii


00:05:794 (10) - like Oni
00:06:717 (12,13,14,15,16) - ^
00:08:333 (18) - definitely a don to follow the vocals
01:03:717 - you can add a note here, it won't be too hard

There are lots of problems in Muzu that I did not point out. First of all, polychromatic triplets are very hard for Muzu. Secondly, the hitsounding needs improvement. I'll leave you to consider all the hitsoundings as I don't want to destroy your mapping styles. You can keep HP and OD at 5, having 2 diffs with the same HP and OD isn't something uncommon.

Futsuu


Not much to comment on, really, I'd just warn you about using streams of polychromatic 1/2s in Futsuu; it could get hard after a while.

Kantan


00:51:487 (77,78) - these don't really fit anywhere, delete all and replace it with one note at 00:51:487 (77,78) -
01:00:256 (91,92,93,94,95) - Even for Kantan, this is repetitive

General


For HP, ideally, the less notes, the higher HP. Kantan can indeed have up to HP7 if you find it suitable and Futsuu can have 5-6 if you want. Then HP gradually rises again as you enter harder Onis and Inner Onis. In brief, you'll see a sinkhole in Muzu and Oni in some cases of HP drain.

Lots of hitsounding problems I must say, I don't want to destroy your style so I'll just leave it for you to decide.

Just some suggestions, you might want to add some SV changes in Oni to make the map more interesting.

UNRANKABLE BACKGROUND RESOLUTION: please edit it to 1024 x 768 or 1366x768 // I can't believe that Bank didn't catch you on this, he kept naggin' endlessly at me until I changed mine.

Offset seems fine, all tick boxes are what they should look like, everything else looking good!

Good luck, hope you get some more mods though, I personally think this is along way from rank. Don't give up and be filled with "DeTEMMIEnation"

EDIT: way to go... having only Thai modders modding yours XD
Topic Starter
5urface

ptar124 wrote:

Sorry for the huge delay, here it comes! Keep in mind that I'm quite flexible at hitsounding but I tend to be very strict with rhythm though. Don't worry about it ^^

Oni


00:05:794 (10) - I would recommend that you end 10 with a don. 9 and 8can be anything, really, but 10 really should be don. swapped 9 and 10
00:06:717 (12,13,14,15,16) - Try to make the rhythm consistent with the ones before, the change in rhythm is unnecessary Building up the difficulty here, I don't really see a problem
00:08:910 - You could add something here but if you want to keep it simple, leaving it like how it is also fine That note was taken out in a previous mod
00:39:833 and 00:40:064 - I imagined that you intentionally left it out but it should be filled up. There are similar issues along the way that I won't be pointing out but please consider fixing those if you would. As my mapping is focused on the vocals this is should be perfectly fine
00:46:179 (102) - There is a snare-ish sound here still (like 101), make that a kat It feels to me like that would distract too much from the vocals... again, it's a different style of mapping
00:50:564 (124) - I don't get the point of this being here, don't overmap unnecessarily unless you're Loctav // ptar124 runs. XD Slightly changed that pattern
00:53:448 and 00:53:679 - Even if you're trying to keep this simple, a beat this noticeable should definitely be mapped especially when you're looking at an Oni Again, the mapping is following the vocals there

I'd like to say that HP6 and OD6 is acceptable for Oni but considering the difficulty of this particular Oni, having OD5 and HP5 would be more suitable. Why?

Muzukashii


00:05:794 (10) - like Oni ^
00:06:717 (12,13,14,15,16) - ^ ^
00:08:333 (18) - definitely a don to follow the vocals Yes
01:03:717 - you can add a note here, it won't be too hard added a d

There are lots of problems in Muzu that I did not point out. First of all, polychromatic triplets are very hard for Muzu. Secondly, the hitsounding needs improvement. I'll leave you to consider all the hitsoundings as I don't want to destroy your mapping styles. You can keep HP and OD at 5, having 2 diffs with the same HP and OD isn't something uncommon. I agree those triplets can be too hard for Muzu, however at 130 BPM I feel like they are perfectly fine

Futsuu


Not much to comment on, really, I'd just warn you about using streams of polychromatic 1/2s in Futsuu; it could get hard after a while.
Got a bigger Futsuu mod incoming so this might change a little

Kantan


00:51:487 (77,78) - these don't really fit anywhere, delete all and replace it with one note at 00:51:487 (77,78) Moved those back to more prominent sounds
01:00:256 (91,92,93,94,95) - Even for Kantan, this is repetitive Repetitiveness lowered

General


For HP, ideally, the less notes, the higher HP. Kantan can indeed have up to HP7 if you find it suitable and Futsuu can have 5-6 if you want. Then HP gradually rises again as you enter harder Onis and Inner Onis. In brief, you'll see a sinkhole in Muzu and Oni in some cases of HP drain. But why? I intentionally choose low HP drain on those difficulties to allow new players to pass the song even with 70% accuracy so they won't be discouraged if they can't even pass the easy songs.

Lots of hitsounding problems I must say, I don't want to destroy your style so I'll just leave it for you to decide. Judging from my mod on your map let's just say our stance on modding and our mapping style are somewhat incompatible ^^

Just some suggestions, you might want to add some SV changes in Oni to make the map more interesting. Decided against that with explanation in a previous mod

UNRANKABLE BACKGROUND RESOLUTION: please edit it to 1024 x 768 or 1366x768 //] I can't believe that Bank didn't catch you on this, he kept naggin' endlessly at me until I changed mine. Unrankable are backgrounds that exceed those resolutions, not backgrounds at lower resolutions with the proper aspect ratio so this one should be fine. This rule is in place to limit the file sizes of beatmaps.

Offset seems fine, all tick boxes are what they should look like, everything else looking good! =)

Good luck, hope you get some more mods though, I personally think this is along way from rank. Don't give up and be filled with "DeTEMMIEnation"

EDIT: way to go... having only Thai modders modding yours XD Why? There are plenty of other nationalities on the first page of the thread ;)
Thank you for your mod, even though I chose not to implement many of your suggestions it was nice to have a mod from someone with a very different perspective on mapping. I chose to stick to my original style though as switching between mapping styles within one song would feel inconsistent.
Topic Starter
5urface

snowball112 wrote:

Heya, from M4M


Futsuu
01:10:410 (174,175,176,177,178) - KKKDD? würde sich meiner Meinung nach besser spielen. I did change it to DKDKD ^^
Muzukashii
Die Doubles von dir wirken stellenweise ziemlich unpassend, z.B. 00:09:833 (24,25). Hier hast du nicht wirklich viel in der Musik was diesen Double rechtfertigt. Weiterhin hast du bei 00:10:641 keinen Double, obwohl in der Musik deutlich das Schlagzeug zu hören ist und die Noten hier gut passen würden. Ich schlage vor dass du die folgenden Doubles änderst:
  1. 00:09:833 (24,25)
  2. 00:11:217 (28,29)
  3. 00:13:064 (33,34)
  4. 00:15:833 (43,44) usw. Entirely reworked the doubles and some areas around them to match better. Also better difficulty spread now
Oni
Finisher auf den Vocals klingen ziemlich übertrieben. Dies betrifft:
  1. 00:37:179 (61,63,64)
  2. 00:44:564 (96,97,98)
  3. 00:57:487 (155,156,157)
  4. 01:01:179 (170,171,172)
Die klingen einfach nach zuviel. Changed the less prominent ones but as a personal style preference and with the song being mapped mainly on the vocals I would like to keep the more prominent ones around

Hoffe der Mod hilft. Viel Erfolg!
Thank you again for your continued modding of this map :3
Suisei XYousoro
This is my 2nd time to mod

It may not be the only mod for this diff though

Muzukashii

- 00:10:410 (25) - Replace the k with d

- dk pattern scattered throughout the map like the one in 00:10:756 (26,27) tends to be hard to catch up to in a Muzu

- 00:18:717 - 00:22:410 - 1/1 pattern. I think d d k d k d k k k d d d k would make a great pattern if you are staying close to the rhythm

- 00:22:871 - 00:23:794 - Vacant space fit for either a single spinner or three don finishers. The best option will be up to you

- 00:24:256 (57,58), 00:27:948 (68,69), 00:31:641 (78,79), 00:35:333 (90,91) - Ctrl+G

- ddk like the one in 00:39:256 (101,102,103) and dkk like in 00:53:102 (151,152,153) may be also hard to catch up to in a Muzu

- I would recommend k d k d k from 00:15:948 to 00:16:871

- 01:02:102 (180,181) - Ctrl+G

- There are some other 1/1 patterns in the first half of the map aside from the aforementioned part in 00:18:717 - 00:22:410


I hope my mod will be of great help
Topic Starter
5urface

XerneasYveltal wrote:

This is my 2nd time to mod

It may not be the only mod for this diff though

Muzukashii

- 00:10:410 (25) - Replace the k with d Yep

- dk pattern scattered throughout the map like the one in 00:10:756 (26,27) tends to be hard to catch up to in a Muzu Well I already reduced those significantly in my last edit but due to personal preference/mapping style I don't want to get rid of all of them. It also fits there ;)

- 00:18:717 - 00:22:410 - 1/1 pattern. I think d d k d k d k k k d d d k would make a great pattern if you are staying close to the rhythm Changed the pattern a little

- 00:22:871 - 00:23:794 - Vacant space fit for either a single spinner or three don finishers. The best option will be up to you This break is intentional to give a short moment of rest/appreciation of the music

- 00:24:256 (57,58), 00:27:948 (68,69), 00:31:641 (78,79), 00:35:333 (90,91) - Ctrl+G Yep

- ddk like the one in 00:39:256 (101,102,103) and dkk like in 00:53:102 (151,152,153) may be also hard to catch up to in a Muzu ddk/dkk are fine for a Muzu in my opinion, especially on such a low BPM

- I would recommend k d k d k from 00:15:948 to 00:16:871 I went with kdkkd

- 01:02:102 (180,181) - Ctrl+G changed

- There are some other 1/1 patterns in the first half of the map aside from the aforementioned part in 00:18:717 - 00:22:410


I hope my mod will be of great help
Thank you for your mod :3
Himesaka Noa
Sorry for late.

[General]
  1. I'd recomment removing video file. we cannot watch video because taiko bar hide that.
  2. HP in low difficulties should be setted high value because it is too easy to clear. i'd recommend changing value to the following value.
    Kantan: 6 ~ 7
    Futsuu: 5 ~ 6
    Muzukashi: 5 ~ 6
  3. According to officail site, metadata should be the following value.
    Artist: 綺羅々・バーンシュタイン(CV:荒川ちか)
    Romanised Artist: Kirara Bernstein (CV:Arakawa Chika)
    Title: Purely Sky 〜私だけの空〜(TVサイズ)
    Romanised Title: Purely Sky ~Watashi Dake no Sora~ (TV Size)
    Source: GJ部
[Kantan]
  1. 00:09:948 (9) - 00:17:333 (19) - Remove?
  2. 00:13:641 (14) - 00:21:025 (25) - Remove. it is able to make more simplify.
  3. 00:15:948 - Add note to follow strong sound. it is really empty feeling.
  4. 00:24:256 - 00:31:641 - Same as above.
  5. 00:26:564 (32) - Move to 00:27:025 for caring vocal in there. it would be more balancing to play for beginners imo.
  6. 00:33:948 (41) - Same reason as above. it would be better to moving to 00:34:410.
  7. 00:37:179 (44,45,46) - Overuse finish imo.
  8. 00:39:025 (47) - Add finish to follow cymbal sound.
  9. 00:39:487 (48) - 00:46:871 (59) - Remove for avoding long stream pattern.
  10. 00:53:794 - 01:01:179 - I wouldn't recommend using stream over 5 as 1/1 in this difficulty. actually other people doesn't do that in almost maps.
  11. 00:59:794 (78) - Move to 01:00:256. it would be more easy to catch rhythm.
  12. 01:05:333 (87) - Remove for consistency with 00:57:487.
  13. 01:08:102 (92) - Also, it would be better moving to 01:07:641 for beginners. maybe it would be able to easier play!
  14. 01:13:641 (98) - 01:21:025 (110) - Similar reason as 00:39:487. how about removing these?
  15. 01:19:641 (106,107) - k d for rhythm consistency.
[Futsuu]
  1. 00:03:025 - I think it would be better to make more simplify because it is calm part compared to other parts.
  2. 00:10:871 (20,21,22,23,24) - Just a feeling. it would be better to use kkd d k rhythm imo.
  3. 00:18:256 (36,37,38,39) - Same as above. how about changing to like that?
  4. 00:24:256 (46,47) - 00:31:641 (62,63) - I think it would be better to swap these. overall music is like that.
  5. 00:26:333 (52) - 00:30:025 (60) - 00:33:717 (68) - Remove for more simple pattern because it is also calm part compared to other parts.
  6. 00:35:333 (70,71) - Swap these for consistency.
  7. 00:37:179 (75,76,77) - Same as Kantan. i think thie pattern is overused finish.
  8. 00:40:871 (83,84,85) - It is really empty feeling. it is no problem about density if you map that part.
  9. 00:43:179 (87,88,89,90) - k ddk to follow vocals.
  10. 00:46:410 (94) - Change to k for consistency.
  11. 00:50:102 (104) - Add finish to follow cymbal sound.
  12. 01:05:794 (137,138) - Swap these. vocals in 138 is higher than 137 imo.
  13. 01:12:256 (147) - 01:19:641 (163) - Same as 00:50:102.
  14. 01:22:410 (169,170,171) - kdk d for consistency with 01:15:025.
  15. 01:25:179 (174) - Add finish?
I will finish to mod other difficulties later.
Topic Starter
5urface

Sylphi wrote:

Sorry for late.

[General]
  1. I'd recomment removing video file. we cannot watch video because taiko bar hide that. It's not hurting anyone being there though, right?
  2. HP in low difficulties should be setted high value because it is too easy to clear. i'd recommend changing value to the following value.
    I intentionally set the HP drain to low values. I want even someone who plays the game for the first time to be able to clear this song.
    Kantan: 6 ~ 7
    Futsuu: 5 ~ 6
    Muzukashi: 5 ~ 6
  3. According to officail site, metadata should be the following value.
    Artist: 綺羅々・バーンシュタイン(CV:荒川ちか)
    Romanised Artist: Kirara Bernstein (CV:Arakawa Chika)
    Title: Purely Sky 〜私だけの空〜(TVサイズ)
    Romanised Title: Purely Sky ~Watashi Dake no Sora~ (TV Size)
    Source: GJ部
    Thanks, with me not being able to speak japanese it was very hard to find or confirm the japanese metadata so I went with the english one. Fixed
[Kantan]

  • A little way into your mod I noticed that the version of the song you modded was not up to date anymore. Many of your issues had already been fixed by Nwolf's mod so with these changes in mind I will try to search which of your suggestions still apply. (issues that don't apply anymore will have this color)
  1. 00:09:948 (9) - 00:17:333 (19) - Remove? It is mapped well to a sound and easy enough to play being 1/1
  2. 00:13:641 (14) - 00:21:025 (25) - Remove. it is able to make more simplify. Same, it is a 5 note 1/1 pattern with a 2/1 break ahead and a 4/1 brak following it. that's perfectly fine for a Kantan
  3. 00:15:948 - Add note to follow strong sound. it is really empty feeling. The 4/1 break is needed after the 5 note pattern
  4. 00:24:256 - 00:31:641 - Same as above. The mapping follows the vocals here and adding more notes might be too many for Kantan
  5. 00:26:564 (32) - Move to 00:27:025 for caring vocal in there. it would be more balancing to play for beginners imo. differently mapped due to Nwolf's mod
  6. 00:33:948 (41) - Same reason as above. it would be better to moving to 00:34:410. Same
  7. 00:37:179 (44,45,46) - Overuse finish imo. Already a stripped down version, this is the least amount of finishers I am willing to use at this point
  8. 00:39:025 (47) - Add finish to follow cymbal sound. Changed
  9. 00:39:487 (48) - 00:46:871 (59) - Remove for avoding long stream pattern. Already fixed
  10. 00:53:794 - 01:01:179 - I wouldn't recommend using stream over 5 as 1/1 in this difficulty. actually other people doesn't do that in almost maps. Kiai time is supposed to be a little harder than the rest of the song and 7 note patterns with a short break are fine at only 130 bpm imo
  11. 00:59:794 (78) - Move to 01:00:256. it would be more easy to catch rhythm. Yes
  12. 01:05:333 (87) - Remove for consistency with 00:57:487. Yes
  13. 01:08:102 (92) - Also, it would be better moving to 01:07:641 for beginners. maybe it would be able to easier play! Hm. This isn't overly hard and I'd rather map this note according to the vocals here, it's still kiai time
  14. 01:13:641 (98) - 01:21:025 (110) - Similar reason as 00:39:487. how about removing these? Same as above
  15. 01:19:641 (106,107) - k d for rhythm consistency. changed, but to d d
[Futsuu]
  1. 00:03:025 - I think it would be better to make more simplify because it is calm part compared to other parts. Changed in Nwolf's mod and I really like how it is now
  2. 00:10:871 (20,21,22,23,24) - Just a feeling. it would be better to use kkd d k rhythm imo. Has been remapped
  3. 00:18:256 (36,37,38,39) - Same as above. how about changing to like that? Same
  4. 00:24:256 (46,47) - 00:31:641 (62,63) - I think it would be better to swap these. overall music is like that. Yes
  5. 00:26:333 (52) - 00:30:025 (60) - 00:33:717 (68) - Remove for more simple pattern because it is also calm part compared to other parts. Those patterns have been remapped
  6. 00:35:333 (70,71) - Swap these for consistency. Yes
  7. 00:37:179 (75,76,77) - Same as Kantan. i think thie pattern is overused finish. Same, has been cut down already
  8. 00:40:871 (83,84,85) - It is really empty feeling. it is no problem about density if you map that part. The short breaks here are really neccessary or the Futsuu will be too hard, I also have to keep the difficulty spread within the mapset somewhat even
  9. 00:43:179 (87,88,89,90) - k ddk to follow vocals. Changed
  10. 00:46:410 (94) - Change to k for consistency. Changed
  11. 00:50:102 (104) - Add finish to follow cymbal sound. Yep
  12. 01:05:794 (137,138) - Swap these. vocals in 138 is higher than 137 imo. Uhm.. no?
  13. 01:12:256 (147) - 01:19:641 (163) - Same as 00:50:102. Plays better without a finisher i think
  14. 01:22:410 (169,170,171) - kdk d for consistency with 01:15:025. Already is kdk
  15. 01:25:179 (174) - Add finish? Yes
I will finish to mod other difficulties later.
Thank you very much for modding my map =)
If you plan to mod the remaining two difficulties as well please make sure that you have the most up to date version in case I get another mod ;)
Himesaka Noa
;) Part #2

[General]
  1. If you want to keep video file, you should remove audio stream in video file.
  2. Audio bitrate is limited to 192kbps. please reduce audio bitrate.
  3. How about moving background by 20 top? it would be more balanced position imo.
[Muzukashii]
  1. 00:06:717 (12) - Change to d for consistency.
  2. 00:06:948 (13,14) - Remov these and add note to 00:07:064. it would be fit more the music.
  3. 00:09:487 (23) - 00:16:871 (43) - Change these to same color for consistency. these are really similar sound.
  4. 00:09:487 - This part is a bit empty feeling although there is many sound compared to prev part. i think you can add notes more to follow melody. how about trying this?
    1. 00:11:333 (28,29,30) - 00:18:717 (48,49,50) - Add note on each 1/2 to follow melody.
    2. 00:12:948 - Add note. it is just my opinion but maybe it would be not bad feeling.
    3. 00:16:179 - Add note to follow melody also.
  5. 00:10:756 (26,27) - 00:14:448 (35,36) - 00:18:141 (45,46) - How about changing to triplets?
  6. 00:24:256 (57) - Add finish to follow cymbal sound.
  7. 00:30:717 - Add note. there is strong sound.
  8. 00:32:794 (81) - Remove for consistency with 00:25:179.
  9. 00:39:025 (100) - Add finish to follow cymbal sound.
  10. 00:39:025 - I think it would be better feeling that adding note on there.
  11. 00:39:025 - It is not good balance compared to other parts. there is too many triplets pattern. at least, you should reduce triplets like as 00:46:410.
  12. 00:44:794 (123) - I think it would be better removing this if following your style.
  13. 00:48:948 (138) - Remove for consistency.
  14. 00:50:102 (142) - Add finish?
  15. 00:51:948 (147) - How about removing this? it would be better feeling because there is no strong sound.
  16. 00:53:102 (150,151,152) - ddk is more eaiser pattern than dkk imo.
  17. 00:53:794 - Try to add some triplets because it is kiai time. current pattern is too simple compared to other parts.
  18. 01:01:179 (178) - Add finish?
  19. 01:06:717 (192,193,194) - How about changing to this rhythm following background sound?
  20. 01:12:256 (206) - Add finish to follow cymbal sound.
  21. 01:12:602 (207) - Remove? this stream is really awkward.
  22. 01:20:564 (233) - Change to d for consistency.
  23. 01:22:179 (240) - Remove for consistency.
  24. 01:22:410 (241,242,243,244) - Similar as above. how about changing to k d k ddk?
  25. 01:25:179 (250) - 01:26:102 (252) - Add finish for consistency with lower difficulties.
[Oni]
  1. Many patterns are a bit long. i think it is a bit neecessary to nerf difficulty. so i decide trying to mod later after you will remove some notes. i am really sorry. Sorry, i didn't check detail. i will check one more and edit post at least today.
Topic Starter
5urface

Sylphi wrote:

;) Part #2

[General]
  1. If you want to keep video file, you should remove audio stream in video file. Okay, I got rid of the video...
  2. Audio bitrate is limited to 192kbps. please reduce audio bitrate. And I thought nobody would notice XD The limitation to 192kbps is mainly in place to reduce file sizes but I am far below the allowed limit so I hoped I could keep the maximum audio quality... Reencoded the .mp3 to 192kbps
  3. How about moving background by 20 top? it would be more balanced position imo. Hmm Yeah
[Muzukashii]
  1. 00:06:717 (12) - Change to d for consistency. Changed
  2. 00:06:948 (13,14) - Remov these and add note to 00:07:064. it would be fit more the music. Also has better consistency
  3. 00:09:487 (23) - 00:16:871 (43) - Change these to same color for consistency. these are really similar sound. Aren't they both katus already?
  4. 00:09:487 - This part is a bit empty feeling although there is many sound compared to prev part. i think you can add notes more to follow melody. how about trying this?
    1. 00:11:333 (28,29,30) - 00:18:717 (48,49,50) - Add note on each 1/2 to follow melody. I added some more notes there but might change it again later - we can't make the Muzukashii too hard...
    2. 00:12:948 - Add note. it is just my opinion but maybe it would be not bad feeling. No, that would be too much here
    3. 00:16:179 - Add note to follow melody also. With the harder pattern right before that it would be too much imo
  5. 00:10:756 (26,27) - 00:14:448 (35,36) - 00:18:141 (45,46) - How about changing to triplets? Please don't touch the 3 remaining doubles that survived the rigorous modding so far - I am rather fond of them ;)
  6. 00:24:256 (57) - Add finish to follow cymbal sound. Okay
  7. 00:30:717 - Add note. there is strong sound. This longer break is intentional to balance out the hard pattern before that break
  8. 00:32:794 (81) - Remove for consistency with 00:25:179. Reworked that to be consistent
  9. 00:39:025 (100) - Add finish to follow cymbal sound. Okay
  10. 00:39:025 - I think it would be better feeling that adding note on there. Added
  11. 00:39:025 - It is not good balance compared to other parts. there is too many triplets pattern. at least, you should reduce triplets like as 00:46:410. Reworked that part to be easier and with less triplets
  12. 00:44:794 (123) - I think it would be better removing this if following your style. Reworked ^
  13. 00:48:948 (138) - Remove for consistency. Also reworked ^
  14. 00:50:102 (142) - Add finish? Yes
  15. 00:51:948 (147) - How about removing this? it would be better feeling because there is no strong sound. Agreed
  16. 00:53:102 (150,151,152) - ddk is more eaiser pattern than dkk imo. Yes, but I don't want every triplet to be identical
  17. 00:53:794 - Try to add some triplets because it is kiai time. current pattern is too simple compared to other parts. Reworked the Kiai time to have more triplets
  18. 01:01:179 (178) - Add finish? okay
  19. 01:06:717 (192,193,194) - How about changing to this rhythm following background sound? I'd rather keep the mapping style consistent than increasing the difficulty here
  20. 01:12:256 (206) - Add finish to follow cymbal sound. Okay
  21. 01:12:602 (207) - Remove? this stream is really awkward. I don't see why... Also it's following the vocals like tha mapping on the whole song.
  22. 01:20:564 (233) - Change to d for consistency. Changed
  23. 01:22:179 (240) - Remove for consistency. Removed
  24. 01:22:410 (241,242,243,244) - Similar as above. how about changing to k d k ddk? Changed to d d k kdk
  25. 01:25:179 (250) - 01:26:102 (252) - Add finish for consistency with lower difficulties. I'm rather keeping the pattern consistent with the following one
[Oni]
  1. Many patterns are a bit long. i think it is a bit neecessary to nerf difficulty. so i decide trying to mod later after you will remove some notes. i am really sorry. Sorry, i didn't check detail. i will check one more and edit post at least today. We talked about that ingame
Thank you very much for your continued modding =) If it was allowed I'd give you all the kudos ^^
Himesaka Noa
Part #3

[General]
  1. "GJ部" in tags is not necessary because that value is already existed in source.
  2. Why i didn't check again about this. you should change hp drain in low difficulties to more higher value. i know maybe that is tacit rule because people can pass with many misses currently at short version song.
[Oni]
  1. 00:06:717 (12,13,14,15) - It is similar rhythm as 00:02:564 and 00:04:871. how about changing to like that?
  2. 00:09:717 (27) - Remove for consistency with 00:16:871.
  3. 00:10:641 (31,32,33,34,35) - Also, change to ddk d k for consistency. actually i think it would be better feeling to play.
  4. 00:11:679 (37) - How about moving to 00:11:679 (37) and changing to d for consistency with 00:19:410?
  5. 00:12:487 (41) - I think it would be more fit overall melody that moving to 00:13:410. (acutally that is necessary for consistency also)
  6. 00:15:717 (57,58) - Same reason as above. how about removing these notes?
  7. 00:20:564 - Triplets pattern is a bit long if considering difficulty spread.
  8. 00:22:641 (1) - Why did you use spinner in this difficulty only?
  9. 00:26:794 (12) - Remove? it would be not bad choice although there is vocal sound.
  10. 00:28:179 (18,19) - 00:28:641 (21,22) - Remove for consistency with 00:24:256.
  11. 00:29:333 (25) - d?
  12. 00:29:679 (27) - Remove for consistency?
  13. 00:31:871 (37) - 00:32:333 (39) - Same as 00:28:179.
  14. 00:42:487 (85) - Remove. there is no sound.
  15. 00:43:525 (91) - Move to 00:43:756?
  16. 00:48:717 (114,115,116,117,118) - Why is there only 5 stream in this part? i think it is enough to express similar as 00:41:333.
  17. 00:51:256 - It is too weak to map circle on here imo. how about removing this?
  18. 00:57:487 (155,156,157) - Remove finish and add more notes on there. i think it is not necessary to emphasize using finish.
  19. 01:00:141 (164) - Move to 00:59:679?
  20. 01:01:179 (170,171,172) - Same as 00:57:487. it is necessary for consistency with start of kiai.
  21. 01:02:910 - Add k for rhythm consistency.
  22. 01:06:948 (193) - Remove to follow melody?
  23. 01:07:756 - Add note to follow melody. it is no problem because it is kiai time! *runs
  24. 01:09:025 (202) - Change to d. it is lower sound than around.
  25. 01:10:410 (205,206,207,208,209) - I think KDKKD would be fit more the vocal sound.
  26. 01:12:256 - Rhythm consistency is starting to break on there. it is not necessary to map same rhythm. but i'd recommend keeping pattern at least.
  27. 01:25:064 (271) - Remove for emphasizing next note.
  28. 01:25:179 (272) - You are able to add finish if you apply above mod.
I'm really sorry for posting many times and modding poorly.
Topic Starter
5urface

Sylphi wrote:

Part #3

[General]
  1. "GJ部" in tags is not necessary because that value is already existed in source. Removed
  2. Why i didn't check again about this. you should change hp drain in low difficulties to more higher value. i know maybe that is tacit rule because people can pass with many misses currently at short version song. I see your point, adjusted to 5 on the lower diffs
[Oni]
  1. 00:06:717 (12,13,14,15) - It is similar rhythm as 00:02:564 and 00:04:871. how about changing to like that? I'm building up the difficulty here
  2. 00:09:717 (27) - Remove for consistency with 00:16:871. Yep
  3. 00:10:641 (31,32,33,34,35) - Also, change to ddk d k for consistency. actually i think it would be better feeling to play.
  4. 00:11:679 (37) - How about moving to 00:11:679 (37) and changing to d for consistency with 00:19:410?
  5. 00:12:487 (41) - I think it would be more fit overall melody that moving to 00:13:410. (acutally that is necessary for consistency also)
  6. 00:15:717 (57,58) - Same reason as above. how about removing these notes? I reworked the patterns these last points refer to a little for more consistency
  7. 00:20:564 - Triplets pattern is a bit long if considering difficulty spread. They aren't that hard to play and with the Oni being the highest difficulty in this mapset they can stay in my opinion
  8. 00:22:641 (1) - Why did you use spinner in this difficulty only? Because a 5/1 break here doesn't fit the Oni at all
  9. 00:26:794 (12) - Remove? it would be not bad choice although there is vocal sound. That would make the pattern inconsistent with the other ones
  10. 00:28:179 (18,19) - 00:28:641 (21,22) - Remove for consistency with 00:24:256. I made the patterns more consistent in a slightly different way
  11. 00:29:333 (25) - d? n?
  12. 00:29:679 (27) - Remove for consistency? see above
  13. 00:31:871 (37) - 00:32:333 (39) - Same as 00:28:179. Reworked
  14. 00:42:487 (85) - Remove. there is no sound. Yes
  15. 00:43:525 (91) - Move to 00:43:756? moved, but one more note further down
  16. 00:48:717 (114,115,116,117,118) - Why is there only 5 stream in this part? i think it is enough to express similar as 00:41:333. adjusted pattern length
  17. 00:51:256 - It is too weak to map circle on here imo. how about removing this? there is a clear vocal note here
  18. 00:57:487 (155,156,157) - Remove finish and add more notes on there. i think it is not necessary to emphasize using finish. I decided to emphasize this singular "Watashi" as a personal preference in mapping style as it is also rather prominent in the song itself
  19. 01:00:141 (164) - Move to 00:59:679? Yes
  20. 01:01:179 (170,171,172) - Same as 00:57:487. it is necessary for consistency with start of kiai. See above
  21. 01:02:910 - Add k for rhythm consistency. Added
  22. 01:06:948 (193) - Remove to follow melody? Removed a note in the triplet before that
  23. 01:07:756 - Add note to follow melody. it is no problem because it is kiai time! *runs Hm I like it better without the added note here
  24. 01:09:025 (202) - Change to d. it is lower sound than around. Yes
  25. 01:10:410 (205,206,207,208,209) - I think KDKKD would be fit more the vocal sound. I changed it for now, not sure if I will keep it though ^^
  26. 01:12:256 - Rhythm consistency is starting to break on there. it is not necessary to map same rhythm. but i'd recommend keeping pattern at least.
  27. 01:25:064 (271) - Remove for emphasizing next note.
  28. 01:25:179 (272) - You are able to add finish if you apply above mod. Reworked the entire section after the kiai time to be more in line with the rest of the song
I'm really sorry for posting many times and modding poorly. Don't be, it was very helpful
Thank you again for modding my song <3
Prophecy
hi o/, M4M from your userpage :3
Please mod my map https://osu.ppy.sh/s/395758
[]


[Muzu]
00:09:256 (20,21,22) - as a Taiko QAT said, please do not use some hard 1/4 pattern like ddk k, kkd k or anything else, I suggesting using kkk instead. Monotone pattern will be nice in Muzukashii difficulties. If you really feel weird, check my map Disqualified before, They pointed out that Muzukashii should use some 1/4 pattern tho.
00:10:756 (25,26) - This is not fine as well, this time is offbeat X_X
00:18:141 (47) - I know you're following the notes at 00:10:756 (25,26), same as above ;/
00:31:641 (80) - why not use a "D", just same idea as 00:24:256 (60) -
00:36:487 (94,95,96) - It's not fine :/ , check the points at 00:09:256 (20,21,22) what I said.
00:46:641 (125,126,127) - this will be fine ("ddk d") if it's really match the song, check again
00:54:025 (148,149,150) - kkk, same as above, and if you do not change this, this is really weird.
01:03:256 (179,180,181,182) - same points that I said before (e.g.: 00:46:641 (125,126,127)
01:12:602 (202,203) - Really annoying pattern, I suggest you to delete and become a k'

[Oni]
00:31:064 (33) - would you like to change to k to reflecting this notes? 00:27:371 (15) -
00:57:025 (147,148,149) - I don't know why this is ddd as well, I think it cannot emphasize the beat.
Topic Starter
5urface

Prophecy wrote:

hi o/, M4M from your userpage :3
Please mod my map https://osu.ppy.sh/s/395758 I will!
[]


[Muzu]
00:09:256 (20,21,22) - as a Taiko QAT said, please do not use some hard 1/4 pattern like ddk k, kkd k or anything else, I suggesting using kkk instead. Monotone pattern will be nice in Muzukashii difficulties. If you really feel weird, check my map Disqualified before, They pointed out that Muzukashii should use some 1/4 pattern tho. Hmm. Well I certainly thought this would be fine as the bpm of this song is so low... But kkk fits just as good here so I changed it
00:10:756 (25,26) - This is not fine as well, this time is offbeat X_X see below
00:18:141 (47) - I know you're following the notes at 00:10:756 (25,26), same as above ;/ As I said in a previous mod... please don't touch the last doubles that managed to survive until now, I am very fond of them :s
00:31:641 (80) - why not use a "D", just same idea as 00:24:256 (60) - Ah yes, that one must have slipped by me
00:36:487 (94,95,96) - It's not fine :/ , check the points at 00:09:256 (20,21,22) what I said.
00:46:641 (125,126,127) - this will be fine ("ddk d") if it's really match the song, check again
00:54:025 (148,149,150) - kkk, same as above, and if you do not change this, this is really weird.
01:03:256 (179,180,181,182) - same points that I said before (e.g.: 00:46:641 (125,126,127) Concerning the ddk patterns I used throughout the song: They are one of the easiest triplets to play, on par with monochrome triplets imo. They are also more fun than just plain kkk or ddd triplets and bring variety to the song. Considering the low bpm of 130 and low star rating overall I think they are perfectly fine.
01:12:602 (202,203) - Really annoying pattern, I suggest you to delete and become a k' It became a K

[Oni]
00:31:064 (33) - would you like to change to k to reflecting this notes? 00:27:371 (15) - I changed the latter to d instead, it sounds better that way
00:57:025 (147,148,149) - I don't know why this is ddd as well, I think it cannot emphasize the beat.
ddd sounded bad, I agree. changed to just d d

Thank you very much for you mod, I will take a look at your map asap
Topic Starter
5urface
I currently cannot upload the changes from the last mod due to an Osu! server error. =(

Edit: it works again :3
-xNaCLx-
m4m request through pm >.0

[Oni]
00:06:717 (12,13,14,15,16) - the rhythm here is the same 00:03:025 - and 00:04:871 - and i dont see the music support of the 1/2 pattern, keep the notes the same?

00:08:910 - i feel like there's a note missing here, a k would fit imo
01:11:679 - ^

00:10:756 - again a note is missing here, i would suggest you to also delete 00:11:217 (33) - as there's no supporting sound and to keep the density flow nice
00:14:448 - ^
00:18:141 - ^

00:15:948 (57,58,59) - ddk as the high pitch note as at 59?

00:20:794 (80,81,82,83,84,85,86,87,88,89,90,91) - i am not so sure about the pattern here, i think the music gives xxxxx x xxxxx x pattern instead of xxx xxx xxx xxx. so i would suggest changing this to ddkdk d dkddk k

00:25:179 (3) - d to make it the same as 00:28:871 (22) - ,00:32:564 (37) - and 00:36:256 (53) - ?

00:35:333 (51,52,53) - maybe it's better to make this part the same as 00:27:948 (17,18,19,20,21,22) - because now the 00:27:948 - is the only place where a complex pattern appears among the 4 and it is strange. you can instead delete some notes at 00:27:948 - to also maintain the pattern but i dont recommend this.

00:46:410 (99) - k to make it the same as 00:39:025 (64) - ?

00:58:410 (151) - D? as 00:58:871 (152,153,154) - is like the speed up version of 00:57:487 (149,150,151) - and the same pattern would fit better

01:01:179 (164,165,166) - maybe it's better to make this part the same as 00:53:794 (132,133,134,135,136,137) - as it is actually the same as it and different from 00:57:487 (149,150,151) - .

[Muzukashii]
00:16:871 (44) - k to make it same as 00:09:487 (22) -

00:39:948 (106) - d could fit better as this is a lower pitch note.

00:42:025 (112) - imo keep this empty is better as it is not landing on the vocal voice and also keep consistency with 00:47:333 (129,130) -
00:49:410 (135) - ^

01:01:179 (174,175,176,177) - same as oni

01:03:948 (183) - k, same as 00:56:564 (159) -

01:08:564 (191,193) - K for the hard beat and also make it different from 01:04:871 - ?

[Futsuu]
00:41:333 - the music here is quite compact and i dont feel normal having here empty. I would suggest a d on 00:41:102 - and a k on 00:41:333 - . You can delete the note at 00:42:256 (85) - to give a break to players as here is where one sentence ends and the other sentence begin and it feels more natural to have a break here

[Kantan]
looks fine to me

I think that's it :) good luck
Topic Starter
5urface
Mod

-xNaCLx- wrote:

m4m request through pm >.0

[Oni]
00:06:717 (12,13,14,15,16) - the rhythm here is the same 00:03:025 - and 00:04:871 - and i dont see the music support of the 1/2 pattern, keep the notes the same? I really want to build up the difficulty in this part and the notes are first supported by the vocals and then by the drums

00:08:910 - i feel like there's a note missing here, a k would fit imo Has been shortened in a previous mod and I prefer the 5 note pattern
01:11:679 - ^

00:10:756 - again a note is missing here, i would suggest you to also delete 00:11:217 (33) - as there's no supporting sound and to keep the density flow nice Good suggestion, I like it
00:14:448 - ^ ^
00:18:141 - ^ ^

00:15:948 (57,58,59) - ddk as the high pitch note as at 59? Okay

00:20:794 (80,81,82,83,84,85,86,87,88,89,90,91) - i am not so sure about the pattern here, i think the music gives xxxxx x xxxxx x pattern instead of xxx xxx xxx xxx. so i would suggest changing this to ddkdk d dkddk k That works

00:25:179 (3) - d to make it the same as 00:28:871 (22) - ,00:32:564 (37) - and 00:36:256 (53) - ? sure

00:35:333 (51,52,53) - maybe it's better to make this part the same as 00:27:948 (17,18,19,20,21,22) - because now the 00:27:948 - is the only place where a complex pattern appears among the 4 and it is strange. you can instead delete some notes at 00:27:948 - to also maintain the pattern but i dont recommend this. That should work on the Oni, yeah

00:46:410 (99) - k to make it the same as 00:39:025 (64) - ? but that's a d on note 69 (hehe)

00:58:410 (151) - D? as 00:58:871 (152,153,154) - is like the speed up version of 00:57:487 (149,150,151) - and the same pattern would fit better Changed

01:01:179 (164,165,166) - maybe it's better to make this part the same as 00:53:794 (132,133,134,135,136,137) - as it is actually the same as it and different from 00:57:487 (149,150,151) - yes, but I changed it marginally

[Muzukashii]
00:16:871 (44) - k to make it same as 00:09:487 (22) - ok

00:39:948 (106) - d could fit better as this is a lower pitch note. well either way is fine here imo. changed it to d

00:42:025 (112) - imo keep this empty is better as it is not landing on the vocal voice and also keep consistency with 00:47:333 (129,130) -
00:49:410 (135) - ^ This section is primarily mapped to the vocals though. so this is actually on purpose

01:01:179 (174,175,176,177) - same as oni changed

01:03:948 (183) - k, same as 00:56:564 (159) - but... that changed

01:08:564 (191,193) - K for the hard beat and also make it different from 01:04:871 - ? added K on 193 and 195 instead

[Futsuu]
00:41:333 - the music here is quite compact and i dont feel normal having here empty. I would suggest a d on 00:41:102 - and a k on 00:41:333 - . You can delete the note at 00:42:256 (85) - to give a break to players as here is where one sentence ends and the other sentence begin and it feels more natural to have a break here I rather moved note 85 up to that point

[Kantan]
looks fine to me :3 ty

I think that's it :) good luck

Thank you very much for your mod =)
Stefan
Background looks a bit low-quality imo, nothing urgent to change imo but just a hint.

[Oni]
00:06:736 - 00:08:582 - If you follow the vocals before I'd suggest to add doubles here and swap the hitsounds on 00:07:890 (17,18) - to have a d k d kkk switch. This should it looks like: http://derpovic.s-ul.eu/O6J6JLuG
00:40:198 (73,74,75) - Two ideas: Either make it as double (hitsounds are up to you then) or change it to dkd, it'd still have that Double effect but it fits more.
00:42:044 (82,83,84) - Exactly the same.
00:41:698 (80) - I don't think a triplet is necessary here. Up to you if you want to change 00:41:582 (79) - afterwards as d, I find both d and k good.
00:48:275 - 00:50:121 - Some changes could also be done here: http://derpovic.s-ul.eu/U8H9FgDK
00:55:198 (141,142,143,144) - I'd completely switch their hitsounds (to k kdd), sounds better to me.
00:56:813 (150,151) - What about moving (150) to 00:57:275 - and to change (151) as k? I'd see the little break on 00:56:813 - instead.
01:09:044 (202) - I'd leave the note out and stick with the background music here, personal preference.
01:11:582 - k here?

[Muzukashii]
From what I know, we still stick on single-colour triplets in Muzukashii unless the BPM is really low, I'd make them all to ddd.
00:10:775 (25,26) - my personal opinion would be to find a better use of Doubles in Muzukashii. Generally said, all doubles in this difficulty are not well used imo and should be removed for better additions.
00:39:044 - 00:40:428 - Related to the point above you could change this section into this: http://derpovic.s-ul.eu/iAY3WiRX This ensures it's not too dense and you have a quite cool usage of doubles. I see that you work a bit with the vocals so this may looks something for you.
00:40:890 - 00:42:275 - To have something more unique here, you could make it similar to the section above: http://derpovic.s-ul.eu/Bgdx3LgO

00:03:390 (3) - Maybe you want to have a little difference between Muzukashii and Oni by removing this note.
00:05:236 (8) - ^
00:07:082 (13) - ^
00:12:736 (32,54) - Add more breaks: It ensures that newer players can rest a bit from the longer parts and not being overloaded.
00:37:659 (98) - It wouldn't hurt to have a break here as well.
00:53:813 - 00:57:044 - Some changes - mainly nerfes - should be done here: http://derpovic.s-ul.eu/3D3Ia3v9
01:01:198 - 01:03:967 - Make use of my suggestion as well here.
01:16:428 (216,240) - Another breaks you should add (and to be consistent with the begin).

[Futsuu]
00:09:967 (18,34) - Let's make a change here where you can manage your breaks better: Remove (18) and move (34) to 00:16:428 - : I find the breaks at 00:09:967 - / 00:17:351 - by far more appropriate and better fitting for a Futsuu.
00:11:351 (21,22) - Hitsound swap?
00:40:428 (82) - I think it'll be fine to move the note on 00:40:198 - to have a somewhat emphasis on the vocals.
00:47:813 (98) - ^
01:09:044 (142) - Would consider to remove the note for a better vocal emphasis.
01:25:198 (174,175,176,177,178,179,180,181) - Basically I like the idea with the Finishers but instead of having 1/2 on 01:26:121 (176,177,178) - they should be move at the end, like this: http://derpovic.s-ul.eu/PEEwz8tB Consider the kkd doesn't have Finishers.

[Kantan]
00:54:275 (69) - We don't need to hold it so long, especially with a more complex pattern for Kantan levels. You should remove this note.
01:01:659 (81) - ^

In general I like the mapset, just make sure you solve the issue at the first half of Muzukashii.
Topic Starter
5urface
Thanks for your mod Stefan, I will implement your suggestions in one go when the remaining difficulties are done :3
Topic Starter
5urface

Stefan wrote:

Background looks a bit low-quality imo, nothing urgent to change imo but just a hint. The Background was a screencap from an episode. replaced with a different one now, this one should be better

[Oni]
00:06:736 - 00:08:582 - If you follow the vocals before I'd suggest to add doubles here and swap the hitsounds on 00:07:890 (17,18) - to have a d k d kkk switch. This should it looks like: http://derpovic.s-ul.eu/O6J6JLuG applied most of that suggestion and changed the following pattern as well
00:40:198 (73,74,75) - Two ideas: Either make it as double (hitsounds are up to you then) or change it to dkd, it'd still have that Double effect but it fits more. Changed to double
00:42:044 (82,83,84) - Exactly the same. changed to single
00:41:698 (80) - I don't think a triplet is necessary here. Up to you if you want to change 00:41:582 (79) - afterwards as d, I find both d and k good. Moved the triplet forward a bit and changed up the pattern
00:48:275 - 00:50:121 - Some changes could also be done here: http://derpovic.s-ul.eu/U8H9FgDK Above changes applied to the repeating part
00:55:198 (141,142,143,144) - I'd completely switch their hitsounds (to k kdd), sounds better to me. Yup
00:56:813 (150,151) - What about moving (150) to 00:57:275 - and to change (151) as k? I'd see the little break on 00:56:813 - instead. Okay, additionally made the kiai second half more consistent
01:09:044 (202) - I'd leave the note out and stick with the background music here, personal preference. I personally prefer the current implementation ^^
01:11:582 - k here? Why?

[Muzukashii]
From what I know, we still stick on single-colour triplets in Muzukashii unless the BPM is really low, I'd make them all to ddd. To be honest, I consider a BPM of 130 to be rather low. It is a comparibly slow song and the triplets I used are (with the exception of one monocolor kat triplet in the beginning) consistently ddk which are arguably the easiest multichromatic triplets to play. Changing all of them to ddd would imo take away a lot from how the map plays and sounds and be rather boring. I don't think introducing one multichromatic triplet that is consistently repeated is too difficult for even novice players. I might need to revisit those triplets again later if a BN says they make this difficulty unrankable but I hope they can stay the way they are - interesting ... EDIT - ddk is fine: https://osu.ppy.sh/wiki/Mapping_Taiko_D ... Muzukashii
00:10:775 (25,26) - my personal opinion would be to find a better use of Doubles in Muzukashii. Generally said, all doubles in this difficulty are not well used imo and should be removed for better additions. RIP doubles. You have survived surprisingly long =(
00:39:044 - 00:40:428 - Related to the point above you could change this section into this: http://derpovic.s-ul.eu/iAY3WiRX This ensures it's not too dense and you have a quite cool usage of doubles. I see that you work a bit with the vocals so this may looks something for you. At one point my mapping looked very similar to this suggestion but I decided against it. The vocals don't perfectly align with the suggested double and are therefore a little weird to play as such. Also changing this section would lead to inconsistencies with 00:46:428 (122)
00:40:890 - 00:42:275 - To have something more unique here, you could make it similar to the section above: http://derpovic.s-ul.eu/Bgdx3LgO If I did this I would have to change several other similar instances and I'm not too fond of the introduction of a sole 3/4 note in a comparibly easy Muzukashii map

00:03:390 (3) - Maybe you want to have a little difference between Muzukashii and Oni by removing this note.
00:05:236 (8) - ^
00:07:082 (13) - ^ Is it really neccessary for really slow and easy parts to be different on an Oni and Muzukashii? I don't want to bore the players
00:12:736 (32,54) - Add more breaks: It ensures that newer players can rest a bit from the longer parts and not being overloaded. Removed note 32, it's also more consistent now. 54 stays, that part is easy enough
00:37:659 (98) - It wouldn't hurt to have a break here as well. There is a 4/1 break literally 6 seconds beforehand. I think I'm not asking too much of the players if they have to play 30 seconds without a longer break, especially considering that sections of this are only 1/1.
00:53:813 - 00:57:044 - Some changes - mainly nerfes - should be done here: http://derpovic.s-ul.eu/3D3Ia3v9 While that is a valid suggestion I feel like it would be too easy. on a Muzukashii the general use of 1/2 patterns and introduction of easy and short 1/4 are encouraged after all. Additionally the kiai time should be a little harder than the rest of the map.
01:01:198 - 01:03:967 - Make use of my suggestion as well here. See above. I mainly want to keep the patterns consistent throughout the map
01:16:428 (216,240) - Another breaks you should add (and to be consistent with the begin). But why? That part is plenty easy

[Futsuu]
00:09:967 (18,34) - Let's make a change here where you can manage your breaks better: Remove (18) and move (34) to 00:16:428 - : I find the breaks at 00:09:967 - / 00:17:351 - by far more appropriate and better fitting for a Futsuu. I removed note 18 but slightly remodeled the second pattern around note 34 for more consistency with breaks at the suggested spots
00:11:351 (21,22) - Hitsound swap? Sure, why not
00:40:428 (82) - I think it'll be fine to move the note on 00:40:198 - to have a somewhat emphasis on the vocals. That might be true but it would be very inconsistent with the rest of the map being the only double at all. I think it benefits the map more to keep it consistent at the Futsuu level
00:47:813 (98) - ^ ^ I really don't think it's much of an issue
01:09:044 (142) - Would consider to remove the note for a better vocal emphasis. Hm yeah, then it would be the same as the Kantan though. well I changed it for now
01:25:198 (174,175,176,177,178,179,180,181) - Basically I like the idea with the Finishers but instead of having 1/2 on 01:26:121 (176,177,178) - they should be move at the end, like this: http://derpovic.s-ul.eu/PEEwz8tB Consider the kkd doesn't have Finishers. Moved the triplet back but slightly adjusted the colors.

[Kantan]
00:54:275 (69) - We don't need to hold it so long, especially with a more complex pattern for Kantan levels. You should remove this note.
01:01:659 (81) - ^ I removed 69 and 80 to match the patterns to each other

In general I like the mapset, just make sure you solve the issue at the first half of Muzukashii. Thank you :3 See orange text above. The Muzukashii has been partially reworked in the past and the current state was developed in a somewhat close ingame dialoge with NWolf whom I find to be a rather good and experienced Taiko mapper wherefore I think your adressed more critical issues should still be rankable.
Well that's now a colorful textwall... Thank you very much for your mod, it helped me think about many aspects of my different difficulties again and also improved some parts. I tried to give sound reasoning where I did not implement your big complaint and hope you can at least somewhat agree with my point of view.
Yoratama
Hi, M4M here. sorry my english is bad XD
* = Advice ^^ = Repeat
SPOILER
[Kantan]
* 00:15:044 (18) - Big Don maybe?
00:22:428 (29) - Change to kat? because you don't do that on other diff.
01:12:275 (93) - Big Kat
[Futsuu]
This diff is very nice, it's following sound really well. :)
00:24:275 (45) - Big Don?
01:12:275 (145) - Big Don?
[Muzukashii]
00:25:428 - Add don?
00:32:813 - ^^
* 00:42:044 (110,111) - i think Ctrl+G sound better
* 01:01:659 (174) - ^^
01:06:736 (188) - Vocal sound is same ' a '.
01:22:659 - Add don?
[Oni]
* 00:03:275 - add a note here and 00:03:621 - i think too easy if there only single note.
* 00:05:121 - and 00:05:467 - ^^
00:08:351 (20) - don because it's same sound as 00:08:121 (19) - it sound ' ii '
00:10:890 (32) - kat if you following keyboard/piano sound (don't know what is that in english XD) and same like this 00:18:275 (68) -
00:14:582 (50,51,52) - Ctrl+G because 00:14:813 (51,52) - have same sound.
* 00:38:351 - add note here and 00:38:467 - to follow keyboard sound again.
01:11:121 (201) - Big Don maybe?
01:11:582 - Add don here and kat 01:11:698 - because drum sound start on blue tick 01:11:698 -
01:26:121 (270) - Big Kat?
Hope it helps!
Good Luck!
Topic Starter
5urface

Yoratama wrote:

Hi, M4M here. sorry my english is bad XD
* = Advice ^^ = Repeat
[Kantan]
* 00:15:044 (18) - Big Don maybe? Moved finisher up from note 19
00:22:428 (29) - Change to kat? because you don't do that on other diff. Added finishers in the other difficulties ^^
01:12:275 (93) - Big Kat Okay
[Futsuu]
This diff is very nice, it's following sound really well. :) :3 ty
00:24:275 (45) - Big Don? Don't think that sound is strong enough to call for a finisher
01:12:275 (145) - Big Don? Yes
[Muzukashii]
00:25:428 - Add don? Mirrored the following longer pattern instead
00:32:813 - ^^ ^^
* 00:42:044 (110,111) - i think Ctrl+G sound better Yes
* 01:01:659 (174) - ^^ Can't touch that triplet, I want to keep all of them consistent for the Muzukashii
01:06:736 (188) - Vocal sound is same ' a '. Not really
01:22:659 - Add don? Yep
[Oni]
* 00:03:275 - add a note here and 00:03:621 - i think too easy if there only single note.
* 00:05:121 - and 00:05:467 - ^^ Yup, forgot all those when I changed this in a previous mod, thanks
00:08:351 (20) - don because it's same sound as 00:08:121 (19) - it sound ' ii ' mapped this to the prominent background drums and not the voice
00:10:890 (32) - kat if you following keyboard/piano sound (don't know what is that in english XD) and same like this 00:18:275 (68) - Changed
00:14:582 (50,51,52) - Ctrl+G because 00:14:813 (51,52) - have same sound. Changed
* 00:38:351 - add note here and 00:38:467 - to follow keyboard sound again. Left open on purpose
01:11:121 (201) - Big Don maybe? The finishers only on the even ticks are on purpose
01:11:582 - Add don here and kat 01:11:698 - because drum sound start on blue tick 01:11:698 - added the latter one only
01:26:121 (270) - Big Kat? Yes
Hope it helps! It did ^^
Good Luck!
Thank you very much for your mod =)
Charlotte
Good luck :(
Topic Starter
5urface
Ehm... Charlotte. Did you confound something somewhere? I didn't ask for GD's on this mapset :?:
Kiki Iki
From M4M


SPOILER
General


If it was my map i would increase speed to 1.1 or 1.2 But here everything is beautiful

SPOILER
Kantan


01:20:582 (106,107,108,109,110,111) - do the same as here - 01:13:198 (94,95,96,97,98,99)

SPOILER
Futsuu


00:33:505 (66,67) - ctrl+g?

01:05:351 (135) - don?

01:27:044 (176,177,178,179) - I can offer change it like kantan - delete this - 01:27:275 (177) - and change to kat this - 01:27:505 (178)

SPOILER
Mizukashii


01:15:044 (210,211,212,213,214) - do the same as here - 01:13:198 (204,205,206,207,208)

01:18:275 (221) - kat?

SPOILER
Oni


00:53:351 (127) - don?
All difficulties is good. Good luck and get rank for it!
Topic Starter
5urface

Kiki Iki wrote:

Kantan

01:20:582 (106,107,108,109,110,111) - do the same as here - 01:13:198 (94,95,96,97,98,99) I agree

Futsuu

00:33:505 (66,67) - ctrl+g? Yup
01:05:351 (135) - don? Hm. I prefer it the way it is now tbh
01:27:044 (176,177,178,179) - I can offer change it like kantan - delete this - 01:27:275 (177) - and change to kat this - 01:27:505 (178)
I'd rather slowly increase the difficulty here
Muzukashii

01:15:044 (210,211,212,213,214) - do the same as here - 01:13:198 (204,205,206,207,208) The added variety here increases the difficulty, which I needed
01:18:275 (221) - kat? yeah, why not ^^
Oni

00:53:351 (127) - don? not so sure, it plays better with the kat imo
Thank you for your mod =)
nyanmi-1828
Hi~ :) From game chat~ >w</

Oni
00:12:505 - Delete. No sound here.
00:13:428 - add d. follow the rhythm: 00:20:813

Muzukashii
00:16:198 - add k? I think that it better.
01:09:044 - d. follow vocal

Futsuu
00:40:428 - Delete and 00:41:121 - d follow rhythm
01:17:121 - add k?
01:18:044 - move to 01:18:505?
This map is very good :)

Good luck~
Topic Starter
5urface

nyanmi-1828 wrote:

Hi~ :) From game chat~ >w</

Oni
00:12:505 - Delete. No sound here. alright
00:13:428 - add d. follow the rhythm: 00:20:813 added

Muzukashii
00:16:198 - add k? I think that it better. I think there used to be a note there that has been modded out. Yes, there is an unmapped sound now but the flow is consistent and i think it's fine to leave this as is, especially considering the needed difficulty spread
01:09:044 - d. follow vocal Yep, sounds good

Futsuu
00:40:428 - Delete and 00:41:121 - d follow rhythm I decided to keep this as is for a consistent flow and structure.
01:17:121 - add k?
01:18:044 - move to 01:18:505? I moved the note from 01:18:044 - to 01:17:121 (156) -

This map is very good :) Thanks :3

Good luck~
Thank you very much for your mod ^^
Eeveesenpai_4_u
M4M as Requested

I do not focus on vocal while mapping so you do not Need to do that if you think this is not necessary.

Kantan

00:44:121 - add a k
00:55:890 - add a k
00:57:967 - same
01:17:813 (105) - i think that is a d

Futsuu is ok


Muzu


01:15:967 (214) - i would do a d here

Oni


00:03:505 - i would add a d here
00:05:351 - same
00:07:198 - same
00:20:351 (83) - i would choose d
00:57:044 (144) - same
Topic Starter
5urface

Eeveesenpai_4_u wrote:

M4M as Requested

I do not focus on vocal while mapping so you do not Need to do that if you think this is not necessary.
I judged this would be the most fitting for this song ^^

Kantan

00:44:121 - add a k I considered it but I think that would take away the focus from the following triplet that emphasizes the vocals a bit too much
00:55:890 - add a k Would sound good, yes. But That would be the only 1/2 note in the entire map and I want to keep the map consistent
00:57:967 - same Yeah, why not
01:17:813 (105) - i think that is a d You are right

Futsuu is ok :3

Muzu


01:15:967 (214) - i would do a d here Yep

Oni


00:03:505 - i would add a d here
00:05:351 - same
00:07:198 - same I intentionally left those as doubles, it's fun to play and allows for a gradual increase of the difficulty within the song
00:20:351 (83) - i would choose d This is on a highger pitch so it's a k
00:57:044 (144) - same Yep
Thanks for your mod :3
Friggy-chan
Hi from game chat :3. first mod.
-
Kantan looks good.
Futsuu

00:15:506 (29) - Change to kat.
00:15:967 (30) - Change to don.
00:44:121 (89) - Change to don.
I think the rest is good.
Muzukashii

00:07:890 - Add don because following the vocal line.
00:13:659 (33) - Change to don.
00:21:044 (53) - Change to don.
00:29:121 (72) - Change to don.
00:32:813 (81) - Change to don.
00:36:621 (94) - Remove don, i don't think this pattern fits in this difficulty.
00:39:390 (102) - Remove don for the same reason.
00:46:775 (125) - Remove don for the same reason.
00:47:236 - Add don.
00:54:275 (149) - Change to don.
00:59:351 (167) - Change to don.
01:01:659 (175) - Change to don.
01:03:505 (182) - Change to don.
Oni

00:20:467 (82) - Remove don.
01:07:775 - Add don.
01:08:005 (192) - Change to kat.
01:08:121 (193) - Change to don.
I think the rest is good.
-
This is my first mod, I hope I was helpful, good luck! :3
Topic Starter
5urface

Friggy-chan wrote:

Hi from game chat :3. first mod.
-
Kantan looks good.
Futsuu

00:15:506 (29) - Change to kat. Yup
00:15:967 (30) - Change to don. Yup
00:44:121 (89) - Change to don. I'd rather keep that as a kat
I think the rest is good.
Muzukashii

00:07:890 - Add don because following the vocal line. Hm yeah
00:13:659 (33) - Change to don. This sound his still higher pitch than the following don so kat is fine
00:21:044 (53) - Change to don. Same
00:29:121 (72) - Change to don. I wanna keep pattern consistency with the previous one here
00:32:813 (81) - Change to don. ^
00:36:621 (94) - Remove don, i don't think this pattern fits in this difficulty. Why? 1/4 triplets are fine on Muzukashii, especially on such low BPM (Source: https://osu.ppy.sh/wiki/Mapping_Taiko_Difficulties)
00:39:390 (102) - Remove don for the same reason. ^
00:46:775 (125) - Remove don for the same reason. ^
00:47:236 - Add don. You want me to remove a 1/4 for not fitting to this difficulty but then suggest adding a 5 note 1/4 pattern? ^^ Imo this would be a bit too much for this Muzu
00:54:275 (149) - Change to don. Why? The vocals here are definitely higher pitch
00:59:351 (167) - Change to don.
01:01:659 (175) - Change to don.
01:03:505 (182) - Change to don. These 3 are the same pattern so I will only answer here: ddk is perfectly fine in Muzu (as shown above with the official link). They are also more interesting and fun to play than ddd triplets imo so I would prefer to keep them the way they are now.
You really like your dons, don't you? ^^
Oni

00:20:467 (82) - Remove don. I see where you are coming from, but I added this triplet here because it's mainly fun to play and helps the flow of the map rather than underlining the song
01:07:775 - Add don. Not really sure why tbh. This would be a bit too much here imo. I played both variants too and prefer the old one
01:08:005 (192) - Change to kat. Okay
01:08:121 (193) - Change to don. Okay
I think the rest is good.
-
This is my first mod, I hope I was helpful, good luck! :3
Thanks for the mod :3
Sorry for saying no to many of your suggestions, while most of them were valid I chose not to apply them for various reasons that I stated. I hope you can understand my reasoning ^^
toara_fict
Hi M4M request ~ :3

  • [ General]
  1. Kiai end : 01:11:813 - => 01:12:275 - ?
- - - - - - - - - - - - - - - - - - - - - - - - -


[ Kantan]
  1. HP +2 :3

  2. 00:39:505 (49) - delete ? ( 00:39:044 (48) - you put finish. 1/1 break ... ?

  3. if you 00:39:505 (49) - delete => 00:46:890 (60) - delete :3 ( pattern )

  4. 01:17:351 (102) - delete ? ( 01:13:198 (95) - ~ 3-3-5 => 3-3-1-3 :3 )
- - - - - - - - - - - - - - - - - - - - - - - - -


[ Futsuu]
  1. HP +1 :3

  2. fine
- - - - - - - - - - - - - - - - - - - - - - - - -


[ Muzukashii]
  1. 00:07:082 (13) - change d ? ( 00:03:390 (3) - d 00:05:236 (8) - k next[00:07:082 (13) -] d ? )

  2. 00:09:044 (20,21,22,23) - d kkk -> ddd k or ddd K ? ( some as Oni. )

  3. 00:14:813 (37) - or 00:15:275 (39) - move 00:16:198 - and change color ?

  4. 00:36:621 (95) - move 00:36:967 (96) - ( follow vocal imo :3 )

  5. 00:58:198 (163) - delete note ( some as 01:04:890 (186,187,188) - )
- - - - - - - - - - - - - - - - - - - - - - - - -


[ Oni]
  1. Oni is good (・x・)b
- - - - - - - - - - - - - - - - - - - - - - - - -

Sory poor English :(
Topic Starter
5urface

toara_fict wrote:

Hi M4M request ~ :3

  • [ General]
  1. Kiai end : 01:11:813 - => 01:12:275 - ? Yeah, that's probably better ^^
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[ Kantan]
  1. HP +2 :3 As this map is meant for very new players I will go up to 6 but not higher than that

  2. 00:39:505 (49) - delete ? ( 00:39:044 (48) - you put finish. 1/1 break ... ? Between note 48 and 49 there is a space of 1/1 though, additionally the finisher and the following note are different colors and the BPM is very low. I think this is perfectly fine for even an easy Kantan

  3. if you 00:39:505 (49) - delete => 00:46:890 (60) - delete :3 ( pattern ) I decided not to change the previous one so I will keep this one as well for consistency ^^

  4. 01:17:351 (102) - delete ? ( 01:13:198 (95) - ~ 3-3-5 => 3-3-1-3 :3 ) Agreed
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[ Futsuu]
  1. HP +1 :3 I went with + 0,5

  2. fine :3
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[ Muzukashii]
  1. 00:07:082 (13) - change d ? ( 00:03:390 (3) - d 00:05:236 (8) - k next[00:07:082 (13) -] d ? ) Changed

  2. 00:09:044 (20,21,22,23) - d kkk -> ddd k or ddd K ? ( some as Oni. ) Yeah, good catch ^^

  3. 00:14:813 (37) - or 00:15:275 (39) - move 00:16:198 - and change color ? I left the 5 note pattern as is to not break the melody mapping and added a note on 00:16:198 but changed the resulting triplet to ddk to mirror 00:18:736 (48,49,50) -

  4. 00:36:621 (95) - move 00:36:967 (96) - ( follow vocal imo :3 ) Yes, but this decision right here was for several reasons: keeping consistency with following patterns, keeping consistency with the Oni and emphasizing the finishers

  5. 00:58:198 (163) - delete note ( some as 01:04:890 (186,187,188) - ) Yep
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[ Oni]
  1. Oni is good (・x・)b Awesome :3
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Sory poor English :( But your english is perfectly fine, don't worry about it ^^
Thank you very much for your mod :3
Kankri
Yo! how's things?

These are suggestions, you don't have to change them if you don't like the idea on some of them.

[Kantan]

00:32:582 (40) - kat

01:08:582 (91,92,93) - Turn these into hitfinish.

01:27:967 (117) - Turn this into a don. (Don't remove hitfinish)


[Futsuu]

00:07:659 (12) - kat

00:56:121 (114) - ^

01:08:582 (140,141) - Turn these into hitfinish.


[Muzukashii]

01:01:428 (174,175,176,177,178) - I think it sounds better if it went kdk d k


[Oni]

00:35:582 (52,53,54) - I think it sounds a bit better if you changed it to ddk



This is just me, but I noticed on her right hand her thumb is on the wrong side. o_O
Topic Starter
5urface

Kasha wrote:

Yo! how's things?

These are suggestions, you don't have to change them if you don't like the idea on some of them.
Alright :3

[Kantan]

00:32:582 (40) - kat Those two notes are slightly different sounds, yes but they are the same pitch so i think d d is fine here. Also it's more consistent with some other parts of the song (like 00:24:736 (30,31))

01:08:582 (91,92,93) - Turn these into hitfinish. Yup

01:27:967 (117) - Turn this into a don. (Don't remove hitfinish) I would rather keep this as K for consistency with the other difficulties


[Futsuu]

00:07:659 (12) - kat Yeah, why not

00:56:121 (114) - ^ 114 and 115 are pretty much the same pitch though... so I think I will keep it as a don

01:08:582 (140,141) - Turn these into hitfinish. iirc those have been un-finished in a previous mod ^^


[Muzukashii]

01:01:428 (174,175,176,177,178) - I think it sounds better if it went kdk d k The kdk pattern would be too hard for the Muzu so I can't do that


[Oni]

00:35:582 (52,53,54) - I think it sounds a bit better if you changed it to ddk Alright =)



This is just me, but I noticed on her right hand her thumb is on the wrong side. o_O Actually the thumb is drawn on the right side, that on the left side is the heel of her hand.

Thank you very much for your mod =)
Seika Kasanui
Random mod as an apology for wasting your time with my inability to read in your queue :P

Kantan
00:15:044 (18) - A normal note would ft much better than a finisher here

00:51:736 (66) - Try to keep notes off of the red ticks in a Kantan whenever possible. Even though it matches with the song, off-beat notes like this are quite awkward to play when the rest of the map follows the beat so closely, especially for beginners who are using Kantans to learn to follow the beat. I suggest moving this to 00:51:967 which plays a lot better, despite not fitting the song as well.

Futsuu
00:05:351 (6,7,8) - kdk -> dkd I assume you've done this to avoid repetition with 00:03:505 (2,3,4) , but really, there's no significant change in pitch between the two, so I think you should use the same pattern for both.

Muzukashii
00:09:044 (20,21,22) - Introducing 1/4 triplets here is a little strange. You've used it at the end of a soft section leading into a more intense section which has no 1/4 of its own. This creates a weird contrast between the two sections almost making the first seem more intense. I suggest removing 00:09:159 (21) which fits the song just as well in my opinion.

00:36:505 (95,96,97) - This one isn't so bad, but having this as the only 1/4 of the section feels a bit weird since there's no explicit 1/4 sound here. Consider removing 00:36:621 (96)

The gaps at 00:40:198 (108) and 00:47:582 (131) feel a little off to me. Something like this and this might sound better

Oni
00:28:313 (19) - d -> k? Sounds better to me

00:30:505 - Consider adding a d here to make it more consistent with the similar patterns at 00:26:813 and 00:34:198 - I assume you've left it out because of the lack of vocals, but I think it fits better with a note there.

The notes on the blue ticks at 00:42:159 (82) and 00:49:544 (114) seem a little awkward to me when compared to the doubles at 00:40:198 (74,75) and 00:47:582 (106,107). Even though they do match the vocals, I think it's a lot more intuitive to have something like this and this , which despite not following the vocals as closely, fits the music better and is a lot nicer to play.

01:11:698 (203,204,205,206,207,208) - I think this fits better

Cute song and nice map. Good luck with getting it ranked :D
Topic Starter
5urface

Aloda wrote:

Random mod as an apology for wasting your time with my inability to read in your queue :P

Kantan
00:15:044 (18) - A normal note would ft much better than a finisher here Indeed

00:51:736 (66) - Try to keep notes off of the red ticks in a Kantan whenever possible. Even though it matches with the song, off-beat notes like this are quite awkward to play when the rest of the map follows the beat so closely, especially for beginners who are using Kantans to learn to follow the beat. I suggest moving this to 00:51:967 which plays a lot better, despite not fitting the song as well. Yeah this is the bane of mapping a Kantan... I find myself saying the exact same thing in my mods as well from time to time ^^ In this case however it would utterly ruin the music and sound too bad to move this note that I just cannot bring myself to do it, even if it might be the right thing to do, sorry

Futsuu
00:05:351 (6,7,8) - kdk -> dkd I assume you've done this to avoid repetition with 00:03:505 (2,3,4) , but really, there's no significant change in pitch between the two, so I think you should use the same pattern for both. You are correct but the current version is more fun to play imo. Also the following two triplets are each inverted and the whole section is therefore consistent as is. I might revisit this at a later time though and do what you suggested, I have to think about this a bit ^^

Muzukashii
00:09:044 (20,21,22) - Introducing 1/4 triplets here is a little strange. You've used it at the end of a soft section leading into a more intense section which has no 1/4 of its own. This creates a weird contrast between the two sections almost making the first seem more intense. I suggest removing 00:09:159 (21) which fits the song just as well in my opinion. RIP triplet

00:36:505 (95,96,97) - This one isn't so bad, but having this as the only 1/4 of the section feels a bit weird since there's no explicit 1/4 sound here. Consider removing 00:36:621 (96) RIP another triplet

The gaps at 00:40:198 (108) and 00:47:582 (131) feel a little off to me. Something like this and this might sound better Both implemented

Oni
00:28:313 (19) - d -> k? Sounds better to me

00:30:505 - Consider adding a d here to make it more consistent with the similar patterns at 00:26:813 and 00:34:198 - I assume you've left it out because of the lack of vocals, but I think it fits better with a note there. Hm with the strict melody mapping I would rather leave this one blank. It's the same for example at 00:27:736

The notes on the blue ticks at 00:42:159 (82) and 00:49:544 (114) seem a little awkward to me when compared to the doubles at 00:40:198 (74,75) and 00:47:582 (106,107). Even though they do match the vocals, I think it's a lot more intuitive to have something like this and this , which despite not following the vocals as closely, fits the music better and is a lot nicer to play. Yes true, but the goal of this map is to closely follow the vocals as leading aspect. Though a little awkward I am quite fond of this section to be honest ^^ While it might catch you off guard the first time it gives the vocals here a lot of focus which is the goal of the map.

01:11:698 (203,204,205,206,207,208) - I think this fits better Yeah sure, why not =)

Cute song and nice map. Good luck with getting it ranked :D
Thank you very much for your mod :3 Edit, checked ^^
Feel free to post in my queue again if you have a song (with a little higher BPM maybe?) that you want modded. I will treat it as M4M with your part of the bargain already fulfilled ;)
Yuzeyun
sorry my man that i'm taking long to do, i am half asleep. you are next on the list
Topic Starter
5urface

_Gezo_ wrote:

sorry my man that i'm taking long to do, i am half asleep. you are next on the list
Thanks =)
Man, this already went to the graveyard XD
Can't wait to resurrect it
Yuzeyun
aight lets do this

[Oni]
One of the first things that struck me when testplaying was the fact that throughout the whole map, you were making a mixed mapping. This trait disappeared after the kiai, which felt awkward to play.

00:06:736 (16) - This note differs from these two: 00:03:044 (2,9) - . Structurally, you'd be better off putting as d (consistency)
00:07:890 (22,23) - How about reversing those two notes? Pitch increases.
00:08:351 (24,25) - I'd say put big notes there because stuff but this suggestion is stupid
00:09:505 (30) - D is much more fitting for the drum than K is.
00:09:851 - Here, if you want to shorten a bit the break, you can add a d.
00:11:121 (37,38) - I think you can reverse these two, as the music's pitch goes down. 00:10:198 (32,33) - follows more or less the same rule, so you may change it as well.
00:12:967 (45,46) - These two notes are p much on an empty space. If you wish to keep these, I have two options: dd, or *d (* means deleting the note).
00:14:005 (50) - Moving this note 1/4 forward will break the continuity of the pattern and still be nice to play. Your patterns are not very elaborated (No 5+plets) so it's easy to have too much continuity on this part.
00:16:198 (62,63,64,65,66) - ddk d D. Two reasons: 1. You will have room for the big note. That's all. 2. Rhythmically, this way is less forced and goes towards your general rhythm you made in the past seconds.
00:16:890 (66) - to 00:20:121 (80) - it's literally the same as before so you can just copy-paste if it was copy-paste
00:20:351 (81,82) - Same as 45-46
00:20:813 (84,85,86,87,88) - I think it's more of a personal preference, but I'd see this quintuplet as ddkkd. That way, you get a kat rhythm like that: http://i.chiyozel.com/hFhlTUx6

00:24:275 (1) - D, same reasons as above. (30 I believe)
00:27:967 (17) - I start to wonder if all my color switch suggestions are worth it
00:28:198 (18) - You can go with a deletion here and switch 00:28:313 (19) - to a kat.
00:28:890 (22) - You get consistent pitch with the three following kats in the song, ya'd be better with the kitty
00:31:082 (33) - Even with 00:30:044 (28,29,30) - at least so you get consistency here. Nothing really justifies such kat change
00:35:582 (52) - And this one can be deleted if you deleted 18.
00:40:890 (75) - Change to don, and add a kat at 00:40:659 - . This way, no awkward pause will be felt. It goes with your mixed mapping as well.
00:42:505 - Can add don here for the same ^
00:43:890 (88,89,90,91) - dkk k feels pretty weird to play, kkk d fits the general pitch of the song.
00:48:044 - Apply the thing 3 lines above. You can add variation if you wish.
00:53:236 (126) - Change this to don. dkdkk does not really fit with the i-don't-know-what-to-call.
00:55:544 (137) - Change to k for a smoother play on the pattern?

01:27:736 (277) - Change to D ? It feels weird to have a d in the middle of a big note-dominant quintuplet.

I did not mention more doublet suggestions, because you might not like the idea of it. I dropped a few so you could try some. Also, I feel like I oversuggested. LMAO

[Muzukashii]
I'd say that the main missing feature in Muzukashii is 1/4 triplets. You only use them in the kiai
00:08:351 (18) - Change as kat as you got the same thing in Oni
00:30:736 - and/or 00:31:198 - Add a note, the pause provoked by the lack of notes is awkward to play and flowbreaking.
00:39:275 (101,102,103) - Just a heads up, bicolor triplets are hazardous material in Muzukashii.
00:40:198 (106,107) - I think you can simply make it a kat at 00:40:313 - . Other points where you have 2x 1/2 but a vocal note on a blue tick may be fixed.
01:10:428 (197,198,199,200,201) - Playability is awkward
01:27:044 (249,250,251,252,253) - Same comment as Oni.

[Futsuu]
00:07:659 (12) - Maybe you could just change it to don to keep xox pattern consistency
00:27:044 - Add a kat here to avoid the awkward pause
00:30:736 - ^
00:34:428 - ^
01:22:428 (167,168,169,170,171) - Add 1/2 notes here to be consistent with the first half.

[Kantan]
00:24:736 (30,31,32,33) - I think these notes are very awkward in all possible aspects: You start outside of a downbeat, and you only have doubles. Make it at least like this, or any equivalent you deem good enough: http://i.chiyozel.com/EN4x9NGo
00:32:121 (40,41,42,43) - ^
00:41:351 (53) - Delete this note, and change 00:41:813 (54) - to kat, so you get not a combo of two triplets
00:48:736 (64,65) - ^

I'm over with that mod. Some points may be missed.
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