/in to mod mini Invisible Inc. Mafia 9p (Not ready) (Theme)
Game-Specifics:
Day deadlines will be variable (read below), Nightless
At day start Security Level will be 0, every 24 hours or by certain actions Security Level may go up or down.
- If Security Level stays at 6 for 24 hours Day will immediately end, whoever has the highest ammount of votes will be lynched at this point (Plurality Lynch)
- Scum Faction will be empowered by the Security Level.
Every 7 real life days taken for day deadlines 24 hours in-game will pass, if 72 hours in-game pass before the last scum is dead Mafia wins.
If a day ends before Security Level reaches 6 it will take 24 extra hours for it to increase via time to Lv 1, for every level below 6. (Example: If Day 1 ends with Security Level 5, Day 2 needs 48 hours for security Level to go from 0 to 1).
Game consists of 2 Agents vs 7 people of Agents/Guards combined. (Flavor is irrelevant to alignment)
Game-Specifics:
Day deadlines will be variable (read below), Nightless
At day start Security Level will be 0, every 24 hours or by certain actions Security Level may go up or down.
- If Security Level stays at 6 for 24 hours Day will immediately end, whoever has the highest ammount of votes will be lynched at this point (Plurality Lynch)
- Scum Faction will be empowered by the Security Level.
Every 7 real life days taken for day deadlines 24 hours in-game will pass, if 72 hours in-game pass before the last scum is dead Mafia wins.
If a day ends before Security Level reaches 6 it will take 24 extra hours for it to increase via time to Lv 1, for every level below 6. (Example: If Day 1 ends with Security Level 5, Day 2 needs 48 hours for security Level to go from 0 to 1).
Game consists of 2 Agents vs 7 people of Agents/Guards combined. (Flavor is irrelevant to alignment)