Slider curves are quite hard to do ;) it requires bezier or catmull, which means math stuff. It's on my todolist, but before making any working code for curves, I'll have to understand what wikipedia says about bezier and catmull curves.
Indeed the main issue is that html5's <canvas> only supports bezier curves with 2 handlers and beatmaps often user more than 2 points for their sliders... There is nothing related to catmull curves in <canvas> I'lll have to make everything by hand. And it might slow the game down :/
Storyboard seems to be easier to do ;) less math issues :)
I can't do anything for offsets. The best thing I can do is to tell you to use Firefox 4 (and not 3.6) or Chrome ;)
(for me the offset is near 1 second on firefox 3.6 but there is almost no offset on firefox 4)
Indeed the main issue is that html5's <canvas> only supports bezier curves with 2 handlers and beatmaps often user more than 2 points for their sliders... There is nothing related to catmull curves in <canvas> I'lll have to make everything by hand. And it might slow the game down :/
Storyboard seems to be easier to do ;) less math issues :)
I can't do anything for offsets. The best thing I can do is to tell you to use Firefox 4 (and not 3.6) or Chrome ;)
(for me the offset is near 1 second on firefox 3.6 but there is almost no offset on firefox 4)