Thank you sooooo much! >.<Reisen Udongein wrote:
really nice. really!!
plz don't make this graveyarded ;_; i'll give you a star
I’ll try my best

Thank you sooooo much! >.<Reisen Udongein wrote:
really nice. really!!
plz don't make this graveyarded ;_; i'll give you a star
80,132,41523,2,0,B|59:205|59:205|57:267|108:282,1,175.00000166893,2|2,0:0|0:0,0:0:0
123,112,78967,1,0,0:0:0
174,26,79351,1,10,0:0:0
113,223,101659,6,0,B|174:253|257:221|257:221|333:191|405:223,1,300
446,37,127044,6,0,B|363:44|286:15|286:15|162:3|44:85|70:213,1,500,2|10,0:0|0:0,0:0:0
400,216,51750,6,0,B|392:164|345:131,1,105.000004005432,2|0,0:0|0:0,0:0:0
112,216,52432,2,0,B|120:164|167:129,1,105.000004005432,2|2,0:0|0:0,0:0:0
345,203,98774,5,0,0:0:0
282,276,98967,1,10,0:0:0
199,227,99159,1,0,0:0:0
432,232,108582,5,2,0:0:0
143,33,108967,1,0,0:0:0
368,33,109351,1,0,0:0:0
80,232,109736,1,2,0:0:0
256,352,110120,5,0,0:0:0
Many thanks for MOD xDNiva wrote:
Hi, CuNha~ hi~ :3
I've heard the words that this is a great map (:
[General]
-> Due to the timing sections in the middle of the songs some notes are overlapped on Taiko diff orz... As far as I know it can be fixed by manipulating slider speeds as used in this map's Taiko diff, however I'm not that deep yet into Taiko orz ._.Give it a try, but it takes time
-> Add 'alt mirror bell' to tags orz (I tried searching by using the word 'mirror' but it doesn't show this map)ok
-> Finally, I recommend PreviewTime: 19989 orz, it sounds epic (:?ok
[Beginner]
-> Rename the diff to Normal? The diff settings also resembles Normal anyway >_<ok[Hyper]
- 00:05:408 (1) - I highly recommend to use whistle with 15% volume on slider's end here, sounds cute~ok
- 00:11:682 (1,2,3,4) - I think it's best to select all four in editor and move them to ~x:164 y:226 instead of following dist. snap orz, I don't think (1,1) should be this close...ok
- 00:15:955 (1,2) - Again, it's best to make these two not overlapping each other (simply moving (2) to ~x:138 y:188 will do good already :3)ok
- 00:18:001 (1,2) - Same as above, but move (2) to the left this time...ok
- 00:25:841 (1,2) - (optional) imo it's cuter if you made these two tilted like this, (3) and (1)'s antagonistic direction flows better imo:ok
- 00:26:864 (2) - Please move the inherit section right to the slider's end, to avoid the normal sliderslide comes in too early...Add a new hitsound
- 00:27:886 (1,2,3,4) - (optional) You can play with manual stacking here if you want actually (:
- 00:41:523 (4) - Err, I don't like this slider's shape personally... An elbow slider like this flows better imo:ok
80,132,41523,2,0,B|59:205|59:205|57:267|108:282,1,175.00000166893,2|2,0:0|0:0,0:0:0- 00:43:568 (4) - Same as above
- 00:46:636 (1) - Again, in this slider the normal sliderslide on end sounds weird... Snap the inherit section right on slider's end?ditto
- 00:51:750 (1,2) - I believe whistle on (1)'s repeat and on (2) will make the map sounds more delightful~ok
- 00:53:810 (1,2,3) - Hmm, I don't really recommend this stack because this is your lowest diff, and they're differently apart on the timeline, which may confuse beginners... A simple slider flow like this should be intuitive enough for beginners though:ummm...fixed possibly
- 00:57:275 (1,1,1) - I HIGHLY recommend to add whistle on these three, sounds really bright (:ok
- 01:18:967 (2,3) - Minor stuff, but these two can be adjusted like this so (1,2,3,4)'s square is tidier:ok
123,112,78967,1,0,0:0:0
174,26,79351,1,10,0:0:0- 01:30:120 (1,2) - (optional) Uhm, just a suggestion, I think it's better if you can arrange (1) like this, and then make (2) blanket it from the outside:sorry...no
- 01:34:736 (1) - Move to ~x:125 y:320, then:
- 01:37:044 (1) - Move to ~x:207 y:283 - this way, (1,2,1) will keep forming a triangle, plus (2) will directly point to (1), which gives a more solid look (:ok
- 01:41:659 (1) - Due to the piano's sound, I highly recommend to use a slider wave here instead of plain straight slider:o,ok
113,223,101659,6,0,B|174:253|257:221|257:221|333:191|405:223,1,300- 01:50:120 (5) - ...whistle on slider's start as well for the piano?ok
- 01:56:274 (3) - Uhm, another suggestion, perhaps make this slider facing right and:
- 01:57:428 (1,2,3,4) - Arrange like this:I was tried
- 02:07:044 (1) - Err, what shape you're aiming for here o.o - I have no good idea, but at least for temporary use this is better:fixed for now.
446,37,127044,6,0,B|363:44|286:15|286:15|162:3|44:85|70:213,1,500,2|10,0:0|0:0,0:0:0- 02:30:120 (1) - (optional) Change to Drum sampleset here to blend better with the music?ok
[Another]
- 00:01:488 (1,2,3) - Here, I really recommend a manual-stacking - if you stack it normally it won't be symmetrical in play mode due to stacking's nature >_<ok
- 00:02:688 (1,2) - If you do the manual stacking above, perhaps you'd want to move this slightly higher (:
- 00:05:408 (1) - Same as previous difficulty, use whistle with lowered volume on spinner's end?ok
- 00:24:136 (1,3) - For aesthetics, separate them a bit more regardless of the spacing?changed a little
- 00:34:364 (1,2,3) - (optional) I don't think you should force copy-paste from previous pattern here... I'd stack (3) to 00:33:342 (1) and move (1,2) a bit higher to sustain the spacing >_<changed the layout
- 00:43:909 (2,3) - Same here about the copy-paste... I'd rather arrange (1,2,3,1) to have an equal spacing but this is personal preference:ok
- 00:51:750 (1,2) - (optional) You can easily make these two encircle the circle on the middle perfectly:arranged a little
400,216,51750,6,0,B|392:164|345:131,1,105.000004005432,2|0,0:0|0:0,0:0:0
112,216,52432,2,0,B|120:164|167:129,1,105.000004005432,2|2,0:0|0:0,0:0:0- 00:55:051 (3) - Err, I believe whistle sounds beautiful here (:ok
- 01:01:671 (1) - ...end spinner in 01:03:902 instead and add whistle?umm...keep
- 01:13:967 (4) - Put the endpoint in ~x:362 y:89 instead?ok
- 01:15:505 (1) - Uhm, I believe this will flow better if you added a slight curve to the left so it'll encircle (3) from the outside~ok
- 01:26:659 (5) - (optional) Considering (2) is slightly curved, slightly curve this downward as well?fixed possibly
- 01:29:544 (6,1,2,3) - Uhm, this is just my experiment, this pattern (1,2,3,4) will look like a star xDI'll try later
- 01:40:120 (2) - Err, why stacked? Something moving definitely flows better here though, I'd move this to ~x:256 y:363 (:ok
- 01:53:582 (1) - CTRL+G (reverse selection) this for a nice circular flow? Something like this would do good already though:ok
- 01:58:197 (6) - Err, I also recommend a gradual volume increase here (due to the piano's progression)ok
- 01:58:967 (2,1,2,3) - Hmm, I don't really like the overlap here... The main point is (1,2,3)'s jump here, yep, so I recommend a slider wave on (2) and arrange (1,2,3) like this:ok
- 02:20:505 (3,4,5,6,7) - Err, not really sure with the quintuple here, as I hear the music is 1/8...fixed
- 02:30:120 (1) - Same as previous diff, switch to Drum sampleset here?ok
Really lovely streams~ (and lovely BG also :3)
- 00:08:994 (6) - Same as previous diffs, use whistle with 15% volume?ok
- 00:12:888 (7) - (optional) I'd new combo this because of the obvious timing change orz, but it's up to you~okay
- 00:23:455 (2) - Minor stuff, move to ~x:274 y:147 to get a better triangle?...ok
- 00:24:136 (1,3) - I REALLY recommend to curve them slightly on an antagonistic direction like this, it really boost up your flow xDumm..ok
- 00:28:739 (5,6,7,8) - (optional) Another suggestion here, actually accelerated spacing fits the piano progression here~ok
- 00:32:659 (2) - CTRL+G this to get a circular flow?sorry...no;;
- 00:43:909 (2) - Minor stuff, move this to ~x:304 y:318 to avoid overlap with your purple (1)?ok
- 00:53:810 (3) - Add whistle, andok
- 00:55:051 (1) - Add whistle here as well to follow the melody?keep
- 01:15:601 (3) - Minor stuff, I like your idea to manual-stack here but imo it's better if you manual-stack it in ~x:202 y:23 (:ok
- 01:19:255 (6,7) - Err, something like this flows better to your next (1) imo: (also gives a better jump to your previous (5) because it somewhat forms a semi-circular movement)sorry,I like the layout of the now
- 01:33:967 (3,4,5,6) - Uhm, I don't think you should use 20% on all... It doesn't fit the progression at all orz ._. - My suggestion is to add a gradual volume decrease (40% on (3) -> 30% on (4) -> 20% on (5) -> 10% on (6))ok
- 01:38:774 (1,2,3) - Minor stuff, just a code to make the pentagon more symmetrical:ok
345,203,98774,5,0,0:0:0
282,276,98967,1,10,0:0:0
199,227,99159,1,0,0:0:0- 01:41:659 (1,2,3,4,5,6,7,8,9,10,11,12,13) - ...err, idk why this stream's angle is not very tidy orz... There's a convert slider to stream you can use here though (:fixed
- 01:48:582 (1,2,3,4,1) - Again here, for me it's better to create a perfect pentagon rather than forcing (1,4) in the center:ok
432,232,108582,5,2,0:0:0
143,33,108967,1,0,0:0:0
368,33,109351,1,0,0:0:0
80,232,109736,1,2,0:0:0
256,352,110120,5,0,0:0:0- 02:02:044 (1) - Move to ~x:170 y:233 to make it in the center of the triangle?ok
- 02:05:890 (1,2,3,4,5) - (optional) Another experiment with star formation orz... It looks beautiful though~sorry...as it stands
- 02:30:120 (1) - Same as previous diffs, switch to drum sampleset to get the splash sound here?ok
Great map indeed (:
I also like Grand Thaw. <3namidesu wrote:
lol
I like Grand Thaw`s song very much
hope it will ranked
おねがいしますー! 詳細はPMで~rine1341 wrote:
戻ってきました。迷惑をおかけして申し訳ありません。
もしよろしければ、もう1度一から譜面を作り直したいです。。。
Sherryさんmodありがとうございます!Sherry wrote:
微力ながらmodしますー
GeneralSPOILER1. もしかしたら気のせいか自分の音感がずれているだけかもしれませんが、00:05:605 (1) - 00:08:992 (6) にかけてoffsetが 10前後 早いように感じます。 修正したのを渡そうと思いましたが、timing pointが多く、offset 1ずらしただけでもだいぶ変わり、丸一日はかかりそうなので、で大まかな指摘のみにさせてください。。;言われてみればそうかもしれません。調べてみます!
NormalSPOILER00:24:140 (1) : x328 y196 ->x328 y192 誤差程度ですが、どうせなら重ねてしまいましょう。ok
01:25:505 (1) - 01:59:736 (1) : ヒットサウンドの音量をもう少し上げてもいいかもしれません。ok
01:50:890 (6) : 01:51:659 (1) を重ねているため、プレイしたときに直線状ではなく左上にずれて見えてしまいます。01:51:659 (1) を01:50:120 (5) -の開始位置に重ねてみてはどうでしょう意図的に重ねてるのでここはそのままで!でも気が変わるかもしれません。
02:30:120 (1) : 個人的な感覚ですが、02:28:967 (2) の終点から左にずれているので02:28:967 (2) 以前のnoteを左上にずらすか02:30:120 (1)を下げる非対称ということでしょうか?コピペしてみます
HyperSPOILER00:15:958 (1) : 00:15:276 (2) - 00:15:958 (1) を重ねてはどうでしょう。ok
00:57:275 (1) - 01:03:902 (6) にかけて3連打というよりは単発を重ねてるだけで、しかもBPMも変わるため、音にあわすのに必死になり、ストレスになる部分に感じます。パターンを変えてみてはどうでしょうか音程にあわせて重ねてたんですけどやっぱり難しいですかね・・・。でも下手にパターン増やすと逆にわからなくなりそうな気がするので新たに配置ひらめくまでこのままで。
01:03:902 (6) : 01:03:042 (1) あたりから怪しくなっている気がしますが、01:03:902 (6)のtiming が他の的に比べてoffset 2ほど遅いかもしれません。小数点切り上げで赤線引いたのでちょっとずれてるのかな?調べてみます
01:08:390 (4) - 01:09:544 (4) - 01:10:697 (4) : 簡単になってしまいますが、この3点を消して貯めた弱ジャンプのほうが好みです。ok
01:36:851 (8) : これもいらない気がします。消す方向で考えてみます。でも戻すかもしれません
AnotherSPOILER00:25:164 (3) - 00:26:528 (4) : 重ねてはいかがでしょうーok
00:27:209 (7) : ここから始まる強打のサウンドにClapを入れていってはどうでしょうかここだけclapだとちょっと不自然なので他のところもclapにしてみます
01:37:813 (3) - 01:38:774 (1) こちらも折り返しっぽくなるので重ねるok
02:10:505 (1) - 02:11:082 (4) : 個人的には上下交互が好きです。うすうす自分でも思ってたので考えて見ます!
02:15:120 (1) - 02:15:890 (5) : 同様こちらはこのままで
Thank you.Faust wrote:
This map blows my mind.
Your mapping blows my mind.
Am keeping watch on this. Someone else on this community is crazy enough to map this kind of song. (even if there exists a BPM chart reference)
Keep it up.
Is required Easy level difficulty?Ayu wrote:
Doesn't the rules say that there should be atleast 2 taiko difficulties, if including taiko?
because I love this map soooooo much! ♥CuNha wrote:
Light Usagi,thank you for star
Light Usagi wrote:
because I love this map soooooo much! ♥CuNha wrote:
Light Usagi,thank you for star
I only can mod Taiko.. I hope it's okay..
Please change only if you think it needs to be changed.
rine's Taiko
00:07:140 - d
00:08:409 (2,3) - change both to k
00:09:002 - K
00:19:700 - k
00:44:245 - k
00:59:000 - K
00:59:203 (3,1) - reverse
01:00:387 - D no change
01:26:651 - d
01:34:055 - k
01:34:343 - k
01:34:728 - d
01:35:882 - d
01:37:036 - d
01:38:189 - d
01:57:324 - k
01:58:574 ~ 02:20:882 - the 1/4 stream is so long.. think of deleting some notes? I'm not going to change
02:05:305 - k
02:06:266 - d
02:08:382 - k
02:09:343 - k
02:12:901 - d
02:15:786 - k
02:28:959 (2,3,4) - kkk4 is nochange
good luck
ReySHeL wrote:
hi~
from mod queue :3
[rine's Taiko]good luck
- 00:01:781 (3) - remove finish
- 00:19:359 (3) - color is wrong
- 00:26:007 (1,1) - d k
- 00:26:859 (1) - d
- 00:28:223 (1,1) - k d
- 00:31:973 (2) - d
0,0,"BG.jpg",0,120
ありがとうございましたNewRulerNA wrote:
hi
as your error check request
[General][rine's Taiko]
- 赤線のoffsetに関してはAIBatを使っていないためチェック出来ません。ですが、AIBatでは見抜けない問題に関してはチェックをしています。
[Normal]
- Taiko専用のBGは現在Unrankableです。
0,0,"BG.jpg",0,120
BGを削除し、これにコードを置き換えてみてください。これなら位置が丁度良くなるはずです。 oh fix![]()
- 00:12:410 - 同タイミングに2つの赤線 これは気付かなかった・・・
- 01:53:193 (1) ~ 02:20:886 (11) - 約30秒間 1/1を使った配置が無く、Taikoにおける"break"が入っていないのが気になりました。
Taikoの明確なラインがわからないので何とも言えませんが、私はこれがルール違反に該当するような長さであるように思えました。以前にスライダーに変えようとしたんですが、途中赤線をまたがるとスライダーの終了地点がズレてどうしようもなかったのでやむなくこの配置になってます。いい修正案があるまではこのままにしておこうと思います。
- いくつかのBPM変動箇所(00:11:680 (1,2,3,4) - , 00:53:810 (1,2,3,1) 等)でサークルを使っているのは直接的なUnrank要素とはならなくとも、Rankさせていく上で問題となり得る要素のように思えました。
初心者に目押しの技術を要求することになり、ODを下げていてもこれは不安要素であるように思えます。
スライダーに変更し、タイミングがズレていても300を出せるようにした音取りにするべきです。
赤線関連で不安要素がありますが、それ以外は目立った問題はありません。
gl
thanksNewRulerNA wrote:
hi
as your error check request
[General][rine's Taiko]
- 赤線のoffsetに関してはAIBatを使っていないためチェック出来ません。ですが、AIBatでは見抜けない問題に関してはチェックをしています。
[Normal]
- Taiko専用のBGは現在Unrankableです。
0,0,"BG.jpg",0,120
BGを削除し、これにコードを置き換えてみてください。これなら位置が丁度良くなるはずです。- 00:12:410 - 同タイミングに2つの赤線
- 01:53:193 (1) ~ 02:20:886 (11) - 約30秒間 1/1を使った配置が無く、Taikoにおける"break"が入っていないのが気になりました。
Taikoの明確なラインがわからないので何とも言えませんが、私はこれがルール違反に該当するような長さであるように思えました。 fix!赤線関連で不安要素がありますが、それ以外は目立った問題はありません。
- いくつかのBPM変動箇所(00:11:680 (1,2,3,4) - , 00:53:810 (1,2,3,1) 等)でサークルを使っているのは直接的なUnrank要素とはならなくとも、Rankさせていく上で問題となり得る要素のように思えました。
初心者に目押しの技術を要求することになり、ODを下げていてもこれは不安要素であるように思えます。
スライダーに変更し、タイミングがズレていても300を出せるようにした音取りにするべきです。
gl
Thanks for MOD >_<Faust wrote:
Hi.
I remember receiving a mod request by PM a couple of weeks ago, now I'll make good on that.
Your notes seem to be off-snapped buut that's just because it's 1/16. Which for some reason, osu! isn't ready to accept yet. (Neither does AIBat, anyway)
I've run through a video of the original BMS chart and gameplay, and I've concluded that the timing maintains the integrity of the original.
I take it you also used a video as reference, because otherwise I think it'd probably be impossible to time this manually.
640x480 BG:
Widescreen HD BG:
I strongly recommend the HD one ! because it's more awesome \(°∀°)ノ
Thanks. I use this![]()
Normal:
All clear.
But why isn't anything from - 01:07:040 - to - 01:15:886 - mapped at all ? Awfully wasted.Yes,completed!
Hyper:
- 00:56:820 - Could add a note here, as well as on - 00:57:037 - for some good effect.
Imagine starting off the next few sections off this 3 notes of hard-pressing. Pretty impactful, I feel.fix
- 00:57:564 (2,3) - These two could be converted into a single slider.changed to slider
- 00:57:833 (1,2,3) - There's a consistent stacking going with the triple notes, but the timings all vary, if only slightly.
What I suggest is that you make some small distance between the notes, depending on how fast or slow they are (according to the music).
Take advantage of using the most precise grid snapping to accurately indicate and arrange the notes so it's easy to identify their approaching rate instead of relying solely on complete stacking.
Here's what I did.
If you prefer this over the current one, feel free to change. Do so for the next few similar patterns.
I think it'll fair better as a difficulty since this is only 1 step above your Normal diff, which is supposed to be the easiest of them.
Bridging the level of difficulty between the easiest and toughest is what this Hyper is meant for, and I think what I propose may help better acheive that.hmmm...Variously tried to think, but I think the arrangement of now is clean, it's simple
- 01:03:034 (1,2,3) - Distance needs to be a little bit further away, this.
At this point, I think while it's not hard to hit those notes, I think players can better sense it through the intensity and build up at this point of the song, so giving this larger spacing would be a good idea.fix
- 01:09:347 - Add a note, perhaps ?
Think of it as a small introduction before you gradually link up them up like how you did starting from - 01:11:655 (3,4) - Deleted note from 01:11:847(*゚v゚*)
- 01:36:847 - A note here, maybe.fix
- 01:39:347 (1,2,3) - This section is looking really, really sparse. I honestly think filling it with notes would be good.I fit the piano
Another:
Rather impressive looking, and definitely not beginner-level mapping. Nice job.
- 00:57:564 (4,5) - Again, here. I think it's rather stressful to try to co-ordinate your fingers to do a double after having to carefully manuveur through a stream of 1/6, and then have to tackle a bunch of stacks. Making these 2 into a slider certainly helps ease the transition.
- 00:59:780 (2,3) - Same here.sorry,I want to keep that
- 01:06:443 (5,6,7,8) - Can be beautiful if you slowly spread out the notes as with the music. I was tried
Here's my example:
- 01:14:155 (5) - Please, move this note somewhere else.fix
- 01:15:309 (2) - Same with this one. Unreadable.okay
- 01:15:790 (5) - As for this stack, give it some spacing so it doesn't completely cover the next few notes.fix
- 01:17:424 (1,2,3) - Suggestion for rhythm, since it's more accurate with the instruments:umm..?I tried, but this rhythm I do not know![]()
Give it a try !
- 01:19:059 (5) - Better not to have this note covered. How about x:16 y:269 ?fix
- 01:20:213 (2) - Shift this note like how you did for the one above.
- 01:20:886 (1,2,3) - About these 3, I am unsure if you would want to switch the rhythm or maintain it.
If you liked my earlier suggestion regarding the same notes, I guess you could convert these as and the following as well to pair. I tried changing the rhythm from 01:22:424
By then the player would probably be more comfortable with the previous slider/note association, so having a different type of rhythm for the same slider patterns could be weird.
Going more into this, some of the issues I could pick out were due to the extremely note proximity because of the incredible timing on this song.
For most of the double/triple stacks, I could ask you to make some small fixes like giving 1 grid of distance between the 1st, 2nd & 3rd note etc.
- 02:02:040 (1) - Actually, instead of going for the triangle note pattern, you could move this towards the right and do a kick-slider to build up before you unleash the stream party.The arrangement is great,however I want to match to the sound of piano
Here's what I have:
Rest of the map is relatively fine.
Get back to me as soon as possible, and make sure to check through your map properly.
Faust thanks!!!!!!Faust wrote:
You're welcome.
Alright, just make sure the kiai times on all difficulties except the guest Taiko are consistent with each other. That's about it.
UPDATE: cuNha here has unified the kiai beginnings and ends, and from here on we'll see what another BAT has to say.
Bubbled.
Charles445 wrote:
This map is quite...
...
strange.
It looks like the map is using the timing from the BMS, but the timing from the BMS is very wasteful as it always increments the BPM by 2.000. The timing could very easily be made simpler.I want to imitate a real thing as much as possible...
The song has a lot of changing BPM, which makes the song hard to follow, however the map does nothing to help the player through it.
The spacing during lots of speed changes is the same, making it practically impossible to tell when to speedup or slowdown (and by what amount).
Furthermore, the map isn't lenient about it either, as it has OD 8. I have unified dare spacing of the stream. Rather, I think that it is more legible..
Honestly at this point the map doesn't look like it was meant to be played, it's so unrealistic in its expectations of the player. I think that it could be fixed up to be a lot of fun, as there's a lot of potential for something like this.
thanks! almost fixed >.<Jenny wrote:
Normal:
You should consider using more sliders during the BPM-unstable parts or at least long ones so new players won't get totally messed up - currently, it's like a slaughterfest for newbies, meaning likely none will get the map and even nearly play it to it's fullest potential which is a waste.
- 00:11:680 (1,2,3,4,1,2,3,4) - these could be replaced with a slider and two circles each, for example (if you arrange it so the slider ends on the proper spot, the BPM change that is)umm...I want to leave this ...
00:15:954 (1,2,1,2) - I do not feel like these are 2 "hold"-sounds; it's more a 1-2-1-1 soundpattern here, so if you replaced the second slider with two circles (like earlier example), it'd make more sense as you'd have a pair of sounds on the slider and two singular ones on the circles OR you could use a reverse slider and a circle, letting each slider form a 1-2-1 pattern, emphasizing 1 with start and end and so on; i hope you get my pointsorry...no. I tried,but could not be better placed
00:32:317 (1) - a bit nazi but nonetheless, you could move this a bit further from 4 so the hitburst doesnt overlap with the slidertrack
00:32:999 (2) - as with example earlier (00:15:954), it'd feel better with two circles instead (or the alternative version with reverse slider and one circle)
00:34:022 (3,1,2) - same as last two suggestions
00:38:454 (1,2) - you could make it a bit more clear that you're using red points here; right now it just feels like a weird straight slider which is not too nice
00:41:522 (4) - nazi again: this curve could be better
00:43:568 (4) - ^
00:46:636 (1,2) - same as with 00:38:454
00:52:772 (2) - may just be me but i'd like it better if this formed a triangle with 1 and last 3; image in box - the resulting spacing towards next 1 shouldn't be a problem as there is plenty of time between them and so it won't feel weird
00:53:810 (1,2,3,1) - this is evil for newbies but at least you have a low OD o:
01:19:732 (1,1,1) - I can see where the NCs are placed on but to some people it might feel irritating? just pointing that outI think that it's not particularly a problem.
01:26:655 (2,3) - I suggest replacing these with a reverse slider as the sounds there kinda sound like a 1-2-1 soundpattern, hence belonging together; it feels bad to start the slider on the 2 (weak beat) and end it on a 1 (strong beat), hence why I'm suggesting this o:
01:38:193 (2) - the overlap with 1 is ugly, you can do that better
01:40:116 (2,3) - similar as with 01:26:655; the sliders start on weak beats (2) and end on strong ones (1), that feels rhythmically wrong - replace it with circles or smth? (also, I suggest you to start the object placement over at the left as it feels bad to go back to where you just came from [previous 2] and the overlap looks messy; example in the box)
02:02:424 (1,2,3) - nazi: you can improve these blankets easily with using the new slider algorhythm, just do new sliders (also, I suggest you to use a mirrored version of 1 and replace 3 with it, just feels better with 2 simmetric on the axis like this)
02:11:655 (1,2,3,4) - these overlaps look bad, move the sliders a bit more so they don't touch each other
02:16:270 (1) - in order to lead into 2, I suggest to change this slidercurve so it goes downwards again after reaching the reverse arrow; will also solve the too-narrow spacing towards 2 - example (as always) in the box
02:18:578 (1) - ^
02:19:732 (2) - you could improve this blanket around 1 like with an earlier example
02:25:501 (1,2,1,2) - may or may not change these sliders, i think you should (similar as with 00:38:454 and 00:46:636
Will get to the rest later... uhm... well yeah, hoping you see my points o.ô
(On another quick note, I think Hyper should have OD6 at least; 5 is a bit low for a Hyper diff)
Maddy wrote:
Why is this not ranked yet