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The Glitch Mob - The Clouds Breathe For You

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Topic Starter
xamide
This beatmap was submitted using in-game submission on 28 октября 2018 г. at 12:47:14

Artist: The Glitch Mob
Title: The Clouds Breathe For You
Source: The Glitch Mob artists
Tags: chill experimental the glitch mob clouds breathe for you relaxing
BPM: 170
Filesize: 5645kb
Play Time: 02:49
Difficulties Available:
  1. Hard (2,76 stars, 355 notes)
  2. Normal (2,23 stars, 305 notes)
Download: The Glitch Mob - The Clouds Breathe For You
Information: Scores/Beatmap Listing
---------------
somewhere
someone
updates a map and it comes out of the graveyard
Dafonz
This song sounds awesome.

Hard

00:18:722 (4,5,6) - Maybe put these circles more together. They look a bit odd.

00:19:781 (2,3,4) - Same with these ones.

00:22:957 (1,2,3,1,2,3) - With these ones you can put them together but less than the other ones so that the difficulty of this diff is still hard.

00:36:369 (1,2,3) - Maybe change these circles to some sliders?

01:32:838 (1,2,3) - Maybe put these ones more closer to each other?

01:56:838 (1,2) - These two sliders can confuse some new players that started to play "hard" recently; maybe leave them closer to each other

02:04:602 (2,3,1) - Put the two circles and the slider a little bit closer.

02:20:131 (1) - This slider looks very strange. Maybe make it a little bit different.

02:32:837 (1,1) - Too far from each other.

Easy

As you said, ignore Easy for now, so I'll edit this when you're finished with easy.



This map is almost perfect. I loved hearing this song and modding this.

Good luck mapping ^^.
lunaloo
01:56:485 (6,1,2,3,4,1) - Consider altering the Hitsounds!

02:45:190 (2,1,2) - The 2's here look a little awkwardly placed! Consider moving them to the same spot before and after the slider to make it more streamline and less messy/confusing!

00:06:369 (3,1,2) - Same as the above advice with the 3 and the 2! They end up being almost in the same place and with 2 being a little off from the 3 after the jump to the 1. I suggest moving them (3 and 2) to the same place on the grid

You see that a little bit more throughout the map! Check to make sure that if there is a note that is almost the exact area as the note 2 notes before it, it should probably be in the same square of the grid. it makes it a lot easier for players who play on hard and your memory remembers that spot and will want to go to it again after coming back from a jump. if its just a little bit off you'll probably get a 100 if youre a new player, or sight reading this map. this map should be easy to sightread as it is only hard difficulty!!!

00:14:840 (4,1,2,3) - These are a little too far apart for hard difficulty!

00:22:957 (1,2,3) - Dafonz touched on this but i think u should make 1 and 2 the same distance as 3 is to 2. theyre not even. spread them out a bit maybe?

I'll update this as i find more

beautiful song, and overall good mapping skills. cheers <3
Topic Starter
xamide

[D a f o n z] wrote:

This song sounds awesome.

Hard

00:18:722 (4,5,6) - Maybe put these circles more together. They look a bit odd.

00:19:781 (2,3,4) - Same with these ones.

00:22:957 (1,2,3,1,2,3) - With these ones you can put them together but less than the other ones so that the difficulty of this diff is still hard.

00:36:369 (1,2,3) - Maybe change these circles to some sliders?

01:32:838 (1,2,3) - Maybe put these ones more closer to each other?

01:56:838 (1,2) - These two sliders can confuse some new players that started to play "hard" recently; maybe leave them closer to each other

02:04:602 (2,3,1) - Put the two circles and the slider a little bit closer.

02:20:131 (1) - This slider looks very strange. Maybe make it a little bit different.

02:32:837 (1,1) - Too far from each other.

Easy

As you said, ignore Easy for now, so I'll edit this when you're finished with easy.



This map is almost perfect. I loved hearing this song and modding this.

Good luck mapping ^^.
everything should be fixed now, thank you for your work

Heabae wrote:

01:56:485 (6,1,2,3,4,1) - Consider altering the Hitsounds!

02:45:190 (2,1,2) - The 2's here look a little awkwardly placed! Consider moving them to the same spot before and after the slider to make it more streamline and less messy/confusing!

00:06:369 (3,1,2) - Same as the above advice with the 3 and the 2! They end up being almost in the same place and with 2 being a little off from the 3 after the jump to the 1. I suggest moving them (3 and 2) to the same place on the grid

You see that a little bit more throughout the map! Check to make sure that if there is a note that is almost the exact area as the note 2 notes before it, it should probably be in the same square of the grid. it makes it a lot easier for players who play on hard and your memory remembers that spot and will want to go to it again after coming back from a jump. if its just a little bit off you'll probably get a 100 if youre a new player, or sight reading this map. this map should be easy to sightread as it is only hard difficulty!!!

00:14:840 (4,1,2,3) - These are a little too far apart for hard difficulty!

00:22:957 (1,2,3) - Dafonz touched on this but i think u should make 1 and 2 the same distance as 3 is to 2. theyre not even. spread them out a bit maybe?

I'll update this as i find more

beautiful song, and overall good mapping skills. cheers <3
points taken, all fixed
Dafonz
Since I'm going to Miami tomorrow I need to do this very quickly. (Thanks for warning me about normal being finished).

Normal

00:03:550 (1,1,1) - These circles are not in a straight line. Consider fixing them.

00:04:609 (1,2,3) - Not evenly spaced circles. "3" can go to the left or "1" can go more to the right. Your choice.

00:10:256 (7,3) - I'm not very sure why these two circles are in the same place but in different timing. They might be confusing to new players.

00:19:961 (2,3,5,6,4,5,4,5) - Consider making these more closer to their previous notes.

00:37:432 (6,7,8) - These circles don't look like they are in a straight line. (Maybe they are, it's kinda late for me to be modding stuff).

00:52:078 (3,2,3) - A little bit too far for a "normal" difficulty.

00:57:549 (3,4,5) - These circles are too far from each other.

01:07:078 (7) - This slider would sound much better if there was a "clap sound" added to it.

01:08:666 (2,3,2,3,4,5,3,4) - Too far from each other.

01:20:842 (6) - This slider was a little bit too uncomfortable for me when I was playing it because it was too much "upwards".
Try to put it somewhere like "x:252 y:312" (Around here)

01:28:254 (3) - This slider would sound better if it had a "clap sound" added to it.

01:32:842 (1,2) - Make the "2" closer to the slider to make it more "smoother".

01:42:018 (1) - Would be better if it was a little bit "curved" upwards (Kinda like this but it doesn't need to be exactly like that)

01:50:136 (7,8) - Put the circle closer to the slider.

02:00:371 (2,3) - Same with this one.

02:15:900 to around 02:23:135 is basically only sliders. Consider using some circles too.

02:32:841 to around 02:39:900 is also only sliders.

02:43:076 (3,4) - This circle is too far from the slider.

Now I need to go. My city needs me.
Superhero powers, activate!
Topic Starter
xamide

[D a f o n z] wrote:

Since I'm going to Miami tomorrow I need to do this very quickly. (Thanks for warning me about normal being finished).

Normal

00:03:550 (1,1,1) - These circles are not in a straight line. Consider fixing them.fixed

00:04:609 (1,2,3) - Not evenly spaced circles. "3" can go to the left or "1" can go more to the right. Your choice. fixed (nice spotting)

00:10:256 (7,3) - I'm not very sure why these two circles are in the same place but in different timing. They might be confusing to new players. fixed

00:19:961 (2,3,5,6,4,5,4,5) - Consider making these more closer to their previous notes. moved closer

00:37:432 (6,7,8) - These circles don't look like they are in a straight line. (Maybe they are, it's kinda late for me to be modding stuff). moved

00:52:078 (3,2,3) - A little bit too far for a "normal" difficulty. fixed

00:57:549 (3,4,5) - These circles are too far from each other. moved

01:07:078 (7) - This slider would sound much better if there was a "clap sound" added to it. added (not sure if a single clap sound in that area will sound better)

01:08:666 (2,3,2,3,4,5,3,4) - Too far from each other. fixed

01:20:842 (6) - This slider was a little bit too uncomfortable for me when I was playing it because it was too much "upwards".
Try to put it somewhere like "x:252 y:312" (Around here) fixed

01:28:254 (3) - This slider would sound better if it had a "clap sound" added to it. added (same here)

01:32:842 (1,2) - Make the "2" closer to the slider to make it more "smoother". moved

01:42:018 (1) - Would be better if it was a little bit "curved" upwards (Kinda like this but it doesn't need to be exactly like that) fixed

01:50:136 (7,8) - Put the circle closer to the slider. moved

02:00:371 (2,3) - Same with this one. moved

02:15:900 to around 02:23:135 is basically only sliders. Consider using some circles too. added some circles (not a fan of this change, but I guess I'll have to change it)

02:32:841 to around 02:39:900 is also only sliders. added some circles

02:43:076 (3,4) - This circle is too far from the slider. moved

Now I need to go. My city needs me.
Superhero powers, activate!
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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