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Beautiful Day - Toccata & Fugue

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Topic Starter
B1rd
This beatmap was submitted using in-game submission on Thursday, 31 December 2015 at 4:18:07 AM

Artist: Beautiful Day
Title: Toccata & Fugue
BPM: 140
Filesize: 4013kb
Play Time: 02:31
Difficulties Available:
  1. eXTRA (5.53 stars, 636 notes)
  2. Insane (4.99 stars, 621 notes)
Download: Beautiful Day - Toccata & Fugue
Information: Scores/Beatmap Listing
---------------
Inspired by Jesse's beatmap: https://osu.ppy.sh/s/122142
Mahogany
Hiya :D

Insane
00:16:142 (1) - I don't think this high a slider velocity is necessary. It seems very unnatural and would catch just about anybody off-guard as well as feeling awkward and unfitting to the song

00:22:142 (4,7) - Would these sliders not be better off if they were flipped vertically? I'd just think it'd make the patterns flow better.

00:23:428 (1,2,3) - I think this would look better if you rotated (3) about 110-120 degrees clockwise and spaced it like this: https://osu.ppy.sh/ss/3913786 Because I think the current version seems awfully crowded and looks ugly. I think it would also flow a bit nicer.

00:30:285 (9,10,11,12,1,2,3,4,1,2,3,4,1,2,3,4,1) - Use the soft/drum hitsound set here? Current version seems too loud compared to the music. This also applies in other spots during the map, not just here.

00:40:250 (5,6,7,8) - Why the sudden change of spacing compared to the earlier part of the stream? I think the previous spacing was fine and that this change in spacing is unnecessary and adds nothing to the map.

00:54:928 (4,5) - I don't think this jump fits very well or would be pleasant to play due to the movements to the left, the sudden jerk to the right, and the movements back left again. Try moving it to these locations instead? https://osu.ppy.sh/ss/3913811 (Rotated 145 degrees)

01:03:392 (16,1,2,1) - What's with this spacing? I think it should be kept persistent with the previous spacing and that this just looks ugly and awkward.

01:46:571 (9,1) - Put something in between these notes? I removed 9 and put a few sliders in its place such as 01:48:285 (9,10,11,12) - and it looks nice for me.

01:50:857 (3) - I suggest you remove this note, because to me it sounds like the stream should end on the previous tick.

01:58:571 (1) - The end of this slider isn't snapped.

02:06:576 (2) - To me it sounds like this slider should start on the next white tick.

02:29:994 (1,2) - I don't think the slider velocity here is appropriate considering the pace of the music. It's likely to catch people off guard.

Your combos tend to get a bit high, such as at 01:14:214 (31) - You could try making a new combo after each slider in the previous segment? Such as at 18 and 23?

00:46:571 (1,2,3,4) - I suggest you move 1 and the rest of this square accordingly so that 1 lands on the previous 5. I think this makes the jump look a lot more structured and pleasant.

00:47:428 (1) - you could try moving this to land on the previous 1. You would have to move the next combo accordingly so they don't overlap in an ugly manner, though.

00:47:857 (2,3) - I think you should rotate these 10 degrees clockwise and move them down a little so they're opposite the slider perfectly: https://osu.ppy.sh/ss/3913900

(2 is at x:236 y:252 and 3 is at x:110 and y:205)

Some of your jumps feel rather unstructured imho, such as at 01:28:571 (1,2,3,4,5,6) - I'm not a good enough mapper to tell you how to structure it better, but I will point out an example of what I think is good structure such as 01:34:142 (5,6,7,8,9) -

02:19:066 (1,2) - I think this is a bit unreasonable and unnecessary. I think you should rotate 1 in such a way that it leads into 2, instead of away from it.

Also, you haven't set a preview point. Maybe set it at 1:35:428?

Best of luck with the continuing improvement of your map <3
Topic Starter
B1rd

Mahogany wrote:

Hiya :D

Insane
00:16:142 (1) - I don't think this high a slider velocity is necessary. It seems very unnatural and would catch just about anybody off-guard as well as feeling awkward and unfitting to the song
It's an independent slider shape, not really the same as a 'gameplay slider'. I think it's obvious enough that it's fast.

00:22:142 (4,7) - Would these sliders not be better off if they were flipped vertically? I'd just think it'd make the patterns flow better.
I'm not happy with these sliders so I'll definitely change them, somehow, maybe I'll rotate them or perhaps I'll change the shape/position entirely

00:23:428 (1,2,3) - I think this would look better if you rotated (3) about 110-120 degrees clockwise and spaced it like this: https://osu.ppy.sh/ss/3913786 Because I think the current version seems awfully crowded and looks ugly. I think it would also flow a bit nicer.
I don't think that would flow better, since with that it is flowing into the opposite direction that it's supposed to be going in. With my current pattern it does a little loop which I think flows well. Aesthetically I think it looks fine, that's probably just preference

00:30:285 (9,10,11,12,1,2,3,4,1,2,3,4,1,2,3,4,1) - Use the soft/drum hitsound set here? Current version seems too loud compared to the music. This also applies in other spots during the map, not just here.
done, I reduced the audio

00:40:250 (5,6,7,8) - Why the sudden change of spacing compared to the earlier part of the stream? I think the previous spacing was fine and that this change in spacing is unnecessary and adds nothing to the map.
I don't think there necessarily has to be a change in the audio to change the pattern, I like having the end accelerate. However I've just been informed that having a slider on a blue tick isn't a good idea, so ah, I don't know, I might change it. I'll either make the stream one spacing or do something else with it.

00:54:928 (4,5) - I don't think this jump fits very well or would be pleasant to play due to the movements to the left, the sudden jerk to the right, and the movements back left again. Try moving it to these locations instead? https://osu.ppy.sh/ss/3913811 (Rotated 145 degrees)
The pattern flows is the way to go with the music, the patterns flows in one direction and then starts again. It doesn't play too bad, so I'd like to keep it how it is.

01:03:392 (16,1,2,1) - What's with this spacing? I think it should be kept persistent with the previous spacing and that this just looks ugly and awkward.
I changed it like the previous one, same situation here.

01:46:571 (9,1) - Put something in between these notes? I removed 9 and put a few sliders in its place such as 01:48:285 (9,10,11,12) - and it looks nice for me.
I intentionally left that one out; you stream the first one and the listen to the next, I mapped the sliders afterwards because the intensity increased

01:50:857 (3) - I suggest you remove this note, because to me it sounds like the stream should end on the previous tick.
I don't know, it sounds like it ends where it does to me. And if i changed it it would end on an odd finger, which is a bit uncommon except for quad streams

01:58:571 (1) - The end of this slider isn't snapped.
fixed

02:06:576 (2) - To me it sounds like this slider should start on the next white tick.
Not sure what you mean, it seems like the sliders starts where it should to me

02:29:994 (1,2) - I don't think the slider velocity here is appropriate considering the pace of the music. It's likely to catch people off guard.
It follows the 'whizzing' sound. Same as the first slider, I think it's fairly obvious that it's fast, especially since there was the slider at the start that was right after a spinner as well. Regardless, my philosophy is always to map to the music, and player-friendliness is a secondary concern.

Your combos tend to get a bit high, such as at 01:14:214 (31) - You could try making a new combo after each slider in the previous segment? Such as at 18 and 23?
Fixed

00:46:571 (1,2,3,4) - I suggest you move 1 and the rest of this square accordingly so that 1 lands on the previous 5. I think this makes the jump look a lot more structured and pleasant.
Fixed.

00:47:428 (1) - you could try moving this to land on the previous 1. You would have to move the next combo accordingly so they don't overlap in an ugly manner, though.
Fixed.

00:47:857 (2,3) - I think you should rotate these 10 degrees clockwise and move them down a little so they're opposite the slider perfectly: https://osu.ppy.sh/ss/3913900
I actually went and changed this pattern entirely.

(2 is at x:236 y:252 and 3 is at x:110 and y:205)

Some of your jumps feel rather unstructured imho, such as at 01:28:571 (1,2,3,4,5,6) - I'm not a good enough mapper to tell you how to structure it better, but I will point out an example of what I think is good structure such as 01:34:142 (5,6,7,8,9) -
They seem fine to me? It's four triangles, the first two flow in the same direction and the fourth one is opposite of the third.

02:19:066 (1,2) - I think this is a bit unreasonable and unnecessary. I think you should rotate 1 in such a way that it leads into 2, instead of away from it.
sorry but I love it how it is

Also, you haven't set a preview point. Maybe set it at 1:35:428?
I'll set a preview point, as soon as I work out how to do this.


Best of luck with the continuing improvement of your map <3
Thanks a lot for your useful mod. I can be a bit stubborn I suppose, lol. As I mentioned in tuuba, I still need to go through and tidy everything up and make everything symmetrical; when I first make a map I tend to do everything freehand.
Mahogany
Hey, it's okay to be stubborn. As long as you have your reasons for stuff it's all good ^^
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