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fhana - Comet Lucifer ~The Seed and the Sower~

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Total Posts
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Topic Starter
Kibbleru
This beatmap was submitted using in-game submission on January 19, 2016 at 6:11:47 PM

Artist: fhana
Title: Comet Lucifer ~The Seed and the Sower~
Source: コメット・ルシファー
Tags: opening op knotts toybot gaia
BPM: 219
Filesize: 22250kb
Play Time: 01:29
Difficulties Available:
  1. Extra (5.76 stars, 402 notes)
  2. Gaia's Easy (1.73 stars, 120 notes)
  3. Hard (3.63 stars, 289 notes)
  4. Knotts' Normal (2.3 stars, 188 notes)
  5. toybot's Insane (4.71 stars, 334 notes)
Download: fhana - Comet Lucifer ~The Seed and the Sower~
Download: fhana - Comet Lucifer ~The Seed and the Sower~ (no video)
Information: Scores/Beatmap Listing
---------------
GDs reserved to those special ones (you know who you are :D)

Hitsounds - done

Extra - Me - done
Insane - Toybot - done
Hard - Me - done
Normal - Knotts - done
Easy - Gaia - done

god mp3 - Meyrink

-FILLER BG-
need a new one when the anime gets more popularity
Gaia
me
Rickput
...Do you have a BG in mind? If not, here's something from google http://puu.sh/kCkdh/4e683338ca.jpg
pkk
oh yea kibb sow your seeds inside of

Gaia wrote:

me
zyoi
Fhana =w=
Knotts
Gaia's Normal
osu file format v14

[General]
AudioFilename: Comet Lucifer Opening HD[2].mp3
AudioLeadIn: 0
PreviewTime: 49845
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Comet Lucifer ~The Seed and the Sower~
TitleUnicode:コメットルシファー ~The Seed and the Sower~
Artist:fhana
ArtistUnicode:fhána
Creator:Kibbleru
Version:Knotts' Normal
Source:コメット・ルシファー
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:5
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"lolixd.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1626,273.972602739726,4,2,1,30,1,0
1626,-100,4,2,1,30,0,0
49845,-100,4,2,1,30,0,1
58338,-100,4,2,1,30,0,0
58612,-100,4,2,1,30,0,1
66283,-100,4,2,1,30,0,0
67379,-100,4,2,1,30,0,1
84913,-100,4,2,1,30,0,0


[Colours]
Combo1 : 242,192,142
Combo2 : 247,159,211
Combo3 : 189,184,250

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Depths
I'm Meteos btw w
Nathan
towana
toybot
i'll buff if need be

https://0paste.com/7984.txt
guineaQ
Did you know I can map CtB B)
MicMck101
Thank you for making this map. As soon as i listened to the opening to this anime i thought to myself: I'm pretty sure someone just made an awesome map to this already because i can visualize it XD Thanks again!!! 8-)
Topic Starter
Kibbleru

MicMck101 wrote:

Thank you for making this map. As soon as i listened to the opening to this anime i thought to myself: I'm pretty sure someone just made an awesome map to this already because i can visualize it XD Thanks again!!! 8-)
B)
pkk

Depths wrote:

I'm Meteos btw w
mapping with kibbleru ft. meteos
MicMck101
Btw here is a BG if you still need one:
http://www.animeaak.com/wp-content/uplo ... ucifer.jpg
8-)
Ujimatsu Chiya
4.55 Insane / 5.8 Extra x_x
Skie1134
Gaia's Easy:

preface: easy mode needs to be as intuitive and consistent as possible to function well as an effective introduction for complete beginners to the game (unless you're targeting quadmod players, then more power to you)
On this premise, supplemented also with music theory (https://osu.ppy.sh/wiki/Music_Theory), do I base the bulk of my reasoning for my mod of this difficulty

Lowering the overall slider velocity might be better consider how close you are distancing all the notes
00:07:105 (2) - Move the note to the next white tick on the timeline to be consistent with what you did at 00:03:269 (3) and 00:05:461 (3)
00:09:297 (1) - ^

00:13:269 (1) - A really strong downbeat (new measure and phrase) happens inside the middle of this repeated slider, which is not ideal. Actually, in all seriousness it's quite a serious thing. You can easily solve the issue by making the repeated slider into a normal slider and placing the head of it on the downbeat of the new measure

00:12:584 (4) - the note should end on a downbeat to feel more natural and intuitive to the beginners so lengthening this slider onto the nearest white tick (which is the second downbeat of the measure) shall do the trick

00:14:365 (2,3,4,1,2,3,1,2,3,4,1,2,3,4) - A significant amount of these notes start and/or end on an upbeat (most importantly the sliders), which makes it really unintuitive for beginners and also was particularly awkward for me to play as well. This whole section needs a rework, all sliders that start on a downbeat should be 2 white ticks long, and to emphasize the sounds that happen an eighth from the start of a new measure, you shouldn't use short sliders but can instead use a simple note.

00:23:406 (2) - same idea as above, don't initiate the slider on the red tick. Instead, put it on the down beat or white tick next to it. You can still emphasize the piano sounds that happen before the downbeat by placing a regular note there (like stated above again).
00:24:502 (1) - ^
00:27:790 (2) - ^

00:43:817 (2) - repeated sliders that have a upbeat middle note are awkward (if there is not an explicit musical idea that is audible at the same time-or you haven't established a consistency for using it to completely represent an idea within a phrase (which is something you did in a short bit)). You may be thinking "but there's an audible sound on the middle beat!" and yes, there is a trailing syllable in the vocals, but to that I say this: If you're trying to capture the sound of the vocals in the first place, the repeated slider fails to capture the syllable on the white tick making it a poor representation for the vocals. So in every case, changing it is better.
00:46:009 (2) - ^
00:47:653 (1) - I wanted to highlight this repeated slider here because there is an explicit musical idea here that can be used to base the slider upon, so this repeated slider and the following ones are acceptable.
There's more repeated sliders in the next few phrases, but most are justified since you managed to establish a reasonable consistency in using them as a representation, or they have a solid base.

01:23:543 (3) - There is absolutely no reason to have this repeated slider be 3/4's of a measure long. It completely changes the context of the beats without any base in the song whatsoever, this is contrasted and made worse by the fact that you were preceding this repeat slider with escalating notes and sliders in 1/4
during 01:22:447 (3,1,2).

00:25:324 (2) - Since you have been strictly following the strumming instead of the vocals so far, you will become inconsistent with yourself if you suddenly decided to conform to the vocals for this slider. Maintaining your consistency is better here so map it instead to the strumming as you previously have been doing.



Knott's Normal

00:05:461 (4,5) - it would probably be better to unstack these notes and separate them at an equal distance apart, since you immediately just came from using a stack notes to represent 1/8th tempo at 00:04:913 (2,3), it's a bit hard to read as of now because of that
00:09:845 (4,5) - ^
00:12:036 (4,1) - ^
00:56:146 (6,1) - ^

00:14:091 (5,1,2,3,4,5,1,2,1,2,3,4,1,2,3,4,5) - Exact same problem as the easy difficulty. Base the beats off of the downbeats and try not to end any of the sliders on an upbeat. There are sounds that happen on an upbeat, and I've given details in the easy difficulty mod on how to map that. Consult https://osu.ppy.sh/wiki/Music_Theory for more details.

00:22:995 (2,3) - you should address the syncopated sounds that happen between these notes. You can simply do this by sticking a note between the sliders (sticking inbetween them spatially and rhythmically)
00:24:091 (4,1) - ^
00:25:461 (3,4) - ^
00:25:461 (3,4) - ^
00:27:379 (2,3) - ^
00:28:475 (4,1) - ^

00:46:420 (6) - While the previous segment immediate before this was fine, this upbeat note comes way too much out of the blue and is hard to read. You can make it easier to read by simply elongating the previous slider to the nearest white tick.

01:07:927 (2) - The vocals start one red tick later than where you starter this slider. It feels strange because of that. Moving the slider to that red tick and placing a regular note at where the slider currently is rhythmically will make it better.

Hard
00:05:461 (3,1) - You rely on the sound of the slider-end of slider 3 to serve as the representation of the first syllable of the vocals and the slider head of slider 1 as the second sustained syllable of the vocals. However, you've been using eighth note distanced sliders to represent the synth? (instrument at the very beginning) sounds preceding this point; thus it should follow for you to modify your representation to accommodate the new musical ideas that have emerged.

00:05:872 (1,2,3) - I see your idea in how you handle this phrase, but I really feel it should conform to the vocals instead of the logic structure of your ideas. For example, (in the context of the vocals) slider 3 should be replaced with a regular note since the vocals are not sustained on the third note.
00:07:516 (3) - ^

00:32:310 (1,2) - the overmap here affects readability so consider removing slider 2 and extending the end of slider one to where slider 2 begins (or if for whatever reason you decide to keep it, you should at least horizontally flip slider 2 to make it easier to play).

01:07:653 (2,3,1,2,3,4,5,1,2,3,1) - Just wanted to comment on how well this sounded, was pleasant to play

I've spent several hours modding this map already and I'm quite tired, so I think I'll reserve the right to stop now instead of scrutinizing the insane and extra diff.
Meyrink
noice
Topic Starter
Kibbleru

Skie1134 wrote:

Hard
00:05:461 (3,1) - You rely on the sound of the slider-end of slider 3 to serve as the representation of the first syllable of the vocals and the slider head of slider 1 as the second sustained syllable of the vocals. However, you've been using eighth note distanced sliders to represent the synth? (instrument at the very beginning) sounds preceding this point; thus it should follow for you to modify your representation to accommodate the new musical ideas that have emerged. honestly slider end for this vocal is fine because it's just a lead-in, which is rather weak to emphasize with a circle.

00:05:872 (1,2,3) - I see your idea in how you handle this phrase, but I really feel it should conform to the vocals instead of the logic structure of your ideas. For example, (in the context of the vocals) slider 3 should be replaced with a regular note since the vocals are not sustained on the third note.
00:07:516 (3) - ^ im not only mapping the vocals tho :) the instrument in the background is also a sustained sound. also a slider will provide better transition than a circle. (1/1 gaps are awkward to play)

00:32:310 (1,2) - the overmap here affects readability so consider removing slider 2 and extending the end of slider one to where slider 2 begins (or if for whatever reason you decide to keep it, you should at least horizontally flip slider 2 to make it easier to play). indeed. ok fixed

01:07:653 (2,3,1,2,3,4,5,1,2,3,1) - Just wanted to comment on how well this sounded, was pleasant to play ty q:

I've spent several hours modding this map already and I'm quite tired, so I think I'll reserve the right to stop now instead of scrutinizing the insane and extra diff. that is fine, thanks for mod :3
Sync
[Extra]
HPD - 2. You use lots of new combos which makes the HP bar extra unforgiving. I'd highly suggest lowering this so players have a chance to recover when they miss a note or two.
possibly disregard this because of how the song's structured (musically)
00:05:461 (3) - Yucky beat placement here. You're ending a slider where the vocals start which leads to an odd and sudden transition. Actually, they kind of start on the red tick before that, but the note is stressed at 00:05:735, which is where a player should hit a note. I'd suggest shortening (3) and adding a note at 00:05:735. Notice how this will fix your NC problem as well.
00:47:653 (1,2) - I'd reverse (2). This makes the jump less jarring and the pattern will flow much better. Don't worry, the jump is still pretty large here, so you can definitely "feel" it despite the distance decrease.
01:02:721 (3) - A 3/4 slider here totally feels off here. I'd suggest making it a 1/2 slider.
01:20:530 (1,2,3,1,2,3) - This pattern is hard as shit. Too hard, I'd say. Consider reconstructing the pattern in a way that (2,3) are stacked; this will make it much easier to read.

[toybot's Insane]
00:15:187 (3) - Not a fan of this slider. It unnecessarily complicates things (though it does look nice, aesthetically speaking). I'd replace it with hitcircles instead.
00:28:749 (3) - Anti-jumps can be fun sometimes but this will just frustrate people because it's harder to tell what's coming when stacked under a slider.

Remember, no M4M
MicMck101
If I could make a suggestion on the Extra diff: It's fun to play but I was curious if you ever thought about trying to put the HP drain to 6.5 instead of 7? Only reason i suggest this is because (forgive me if i shouldn't have done this) but when i set the Hp drain to 6.5 i passed the song with 93% acc but almost failed at the spinner even though i was spinning at an average rate of 300+ RPM so i know i would have failed if the HP drain was set to 7. Just a suggestion. But other than that absolutely love this map set 8-)
Topic Starter
Kibbleru

Sync wrote:

[Extra]
HPD - 2. You use lots of new combos which makes the HP bar extra unforgiving. I'd highly suggest lowering this so players have a chance to recover when they miss a note or two. lowered a bit
possibly disregard this because of how the song's structured (musically)
00:05:461 (3) - Yucky beat placement here. You're ending a slider where the vocals start which leads to an odd and sudden transition. Actually, they kind of start on the red tick before that, but the note is stressed at 00:05:735, which is where a player should hit a note. I'd suggest shortening (3) and adding a note at 00:05:735. Notice how this will fix your NC problem as well. ah u said something similar as a previous mod. anyway, as i explained. the vocal that the 3 ends on imo is more of a lead-in which is fine to put on a slider end
00:47:653 (1,2) - I'd reverse (2). This makes the jump less jarring and the pattern will flow much better. Don't worry, the jump is still pretty large here, so you can definitely "feel" it despite the distance decrease. k
01:02:721 (3) - A 3/4 slider here totally feels off here. I'd suggest making it a 1/2 slider. its fine imo
01:20:530 (1,2,3,1,2,3) - This pattern is hard as shit. Too hard, I'd say. Consider reconstructing the pattern in a way that (2,3) are stacked; this will make it much easier to read. oh, didn't really think of that. tbh i think its pretty appropriate for an extra o-o.. but ill see what others say


Remember, no M4M
toybot
tried to fix both, 4.69* now

https://0paste.com/8088.txt
Gaia
did i seriously just get a wall mod on a tv size easy
Ayano-
Liked how you mapped this one, hope you'll get appoved all the way to the top!
Shad0w1and

Gaia wrote:

did i seriously just get a wall mod on a tv size easy
SkinnyJommy
m4m from your queue hi

[Extra]
  1. 00:10:804 (4) - You could move this to 166, 186 to make a triangle pattern out of 2,3,4
  2. 00:12:310 (3,4,5,1,2,3,1,2) - I see this pizza pattern
  3. 00:13:269 (2) - i feel this stop is kind of awkward to play... maybe make this a slider to fill the void because the pause is so weird to me
  4. 00:14:639 (1,6) - Should you stack these just for the sake of stacking??
  5. 00:17:379 - The start of the 5 guitar strums at this part starts here, so maybe emphasize the first one more with a clickable circle? I think it would be pretty nice
  6. 00:20:667 (3) - technically this extended slider is completely fine, but at this part what comes to my mind is some jumps, because its the end of an intense part and idk, just my mind thinks 'jumps' here
  7. 00:27:105 (2) - Shouldn't this be moved over to the red tick at 00:27:220 - ? because it follows the vocals very good like this
  8. 00:28:886 (5) - move this to 317, 172 so avoid the overlap with 00:28:475 (3) -
  9. 00:43:954 (5) - I think you should delete this, and then make 00:43:817 (4) - a 1/2 repeating slider, that way you can hit all the vocals and drums while it still feels good to play because I know you prioritize drums > vocals, so I think this provides the best way to hit both!
  10. 00:55:324 (1) - This should be cut into 2 1/2 sliders because having this long slider kills the momentum at this part, i think its because of the higher pitch voice that makes me want to keep the cursor moving fast

    Cool looking diff!! I like it

[toybot's Insane]


  • ayyyy toyboy what's up dude, how's the wife and kids?
  1. 00:02:173 (3) - Why is there a circle here, but not one at 00:02:995 - ?
  2. 00:04:365 (5) - I don't really like this either, seems like a useless note after the one that follows that uh bell sound thing??
  3. 00:07:105 (1,3) - you could make this blanket look nicer!
  4. 00:25:735 (2) - This should be the NC right, since you are following down beats for combos
  5. 00:29:023 (1) - This is a bit of an ugly slider ;-;
  6. 00:55:735 (3) - you could use this method on making S shape sliders better


  7. 01:01:626 (5,1) - This reverse flow is a bit strange to me.. I don't think it fits in this difficulty

    This looks really good! nice job

[Hard]
  1. 00:12:721 (2,3) - woah this is suddenly pretty big spacing for a hard difficulty
  2. 00:52:584 (3,4) - I think here it's a bit more acceptable because it's the kiai time!

    My mods get progressively shorter when I reach the easier difficulties... sorry I don't really know what to say about these types of difficulties other than the usual 'blanket' or 'fix ds' ... sorry i am a noob at modding these ;-; but i still try

[Knotts' Normal]


  • YOOO KNOTTS MY BOY! long time no see, I thought you quit or something. How's league going? Still on your way to silver? Bronze is hard to climb out man, don't worry, you'll get it eventually!
  1. 00:04:913 (2,3,4,5) - Oh boy, this is insanely hard for a newer player to read, because they are stacked but have different spaces of time in between them, not good :C

    yea my only problem with this diff is the stacks... I think they are a bit too hard to read if not executed properly

[Gaia's Easy]



well that's it for my mod, hopefully it was helpful a bit
Knotts

Skie1134 wrote:

Knott's Normal

00:05:461 (4,5) - it would probably be better to unstack these notes and separate them at an equal distance apart, since you immediately just came from using a stack notes to represent 1/8th tempo at 00:04:913 (2,3), it's a bit hard to read as of now because of that ok changed
00:09:845 (4,5) - ^ this one isn't immediately another one so prob fine
00:12:036 (4,1) - ^ ^
00:56:146 (6,1) - ^ ^

00:14:091 (5,1,2,3,4,5,1,2,1,2,3,4,1,2,3,4,5) - Exact same problem as the easy difficulty. Base the beats off of the downbeats and try not to end any of the sliders on an upbeat. There are sounds that happen on an upbeat, and I've given details in the easy difficulty mod on how to map that. Consult https://osu.ppy.sh/wiki/Music_Theory for more details. these all seem fine to me

00:22:995 (2,3) - you should address the syncopated sounds that happen between these notes. You can simply do this by sticking a note between the sliders (sticking inbetween them spatially and rhythmically) that would be a crazy spike in difficulty
00:24:091 (4,1) - ^ ^
00:25:461 (3,4) - ^ ^
00:25:461 (3,4) - ^ ^
00:27:379 (2,3) - ^ ^
00:28:475 (4,1) - ^ ^

00:46:420 (6) - While the previous segment immediate before this was fine, this upbeat note comes way too much out of the blue and is hard to read. You can make it easier to read by simply elongating the previous slider to the nearest white tick. i dont want to miss the clap on the red tick

01:07:927 (2) - The vocals start one red tick later than where you starter this slider. It feels strange because of that. Moving the slider to that red tick and placing a regular note at where the slider currently is rhythmically will make it better. I'm following the instruments instead of the vocals here. I think it fits the song more this way

SkinnyJommy wrote:

[Knotts' Normal]


  • YOOO KNOTTS MY BOY! long time no see, I thought you quit or something. How's league going? Still on your way to silver? Bronze is hard to climb out man, don't worry, you'll get it eventually! Heyy. Busy with college so I haven't been doing much on osu. Tbh im on right now bc I don't want to do hw.
  1. 00:04:913 (2,3,4,5) - Oh boy, this is insanely hard for a newer player to read, because they are stacked but have different spaces of time in between them, not good :C Fixed in previous mod :3

    yea my only problem with this diff is the stacks... I think they are a bit too hard to read if not executed properly
Thanks for the mods :)
Randy's Normal
osu file format v14

[General]
AudioFilename: Comet Lucifer Opening HD[2].mp3
AudioLeadIn: 0
PreviewTime: 49845
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Comet Lucifer ~The Seed and the Sower~
TitleUnicode:コメットルシファー ~The Seed and the Sower~
Artist:fhana
ArtistUnicode:fhána
Creator:Kibbleru
Version:Knotts' Normal
Source:コメット・ルシファー
Tags:
BeatmapID:799165
BeatmapSetID:363043

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:5
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ANIME-PICTURES.NET_-_347426-1920x1080-original-dodome-iro+mayonnaise-long+hair-single-blush-looking+at+viewer.jpg",0,0
Video,90,"optc.flv"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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332,271,54502,2,0,P|282:267|232:258,1,100,10|10,0:0|0:1,0:0:0:0:
157,191,55050,1,10,0:0:0:0:
65,230,55324,1,10,0:1:0:0:
23,139,55598,2,0,L|28:85,2,50,8|2|8,0:0|0:0|0:1,0:0:0:0:
116,102,56146,1,10,0:0:0:0:
116,102,56420,6,0,L|233:91,1,100,10|10,0:1|0:0,0:0:0:0:
302,41,56968,2,0,L|400:75,1,100,2|10,0:0|0:0,0:0:0:0:
493,100,57516,2,0,B|494:135|494:135|468:210,2,100,12|8|10,0:1|0:0|0:1,0:0:0:0:
396,73,58338,2,0,L|391:20,2,50,8|8|12,0:0|0:0|0:1,0:0:0:0:
319,138,58886,5,8,0:0:0:0:
226,100,59160,2,0,P|171:102|124:108,1,100,10|10,0:1|0:0,0:0:0:0:
122,207,59708,2,0,P|171:213|221:214,2,100,10|8|0,0:1|0:0|0:0,0:0:0:0:
41,267,60530,1,10,0:0:0:0:
12,171,60804,6,0,L|26:58,1,100,10|10,0:1|0:0,0:0:0:0:
118,36,61352,2,0,P|166:38|214:76,1,100,10|10,0:1|0:0,0:0:0:0:
305,88,61899,2,0,P|352:82|397:41,1,100,12|8,0:1|0:0,0:0:0:0:
438,32,62310,2,0,L|430:185,1,150,12|10,0:1|0:0,0:0:0:0:
478,269,62995,5,12,0:1:0:0:
407,339,63269,2,0,B|383:323|383:323|288:324,1,100,10|10,0:0|0:1,0:0:0:0:
221,361,63817,1,10,0:0:0:0:
129,321,64091,2,0,L|115:208,1,100,12|8,0:1|0:0,0:0:0:0:
101,173,64502,2,0,L|121:102,1,50,12|0,0:1|0:0,0:0:0:0:
188,57,64913,6,0,P|300:64|335:150,1,200,12|10,0:1|0:0,0:0:0:0:
388,218,65735,1,10,0:1:0:0:
316,283,66009,2,0,L|250:270,1,50,10|0,0:0|0:0,0:0:0:0:
220,294,66283,2,0,P|211:231|198:179,1,100,12|0,0:1|0:0,0:0:0:0:
171,155,66694,2,0,P|179:92|192:40,1,100,12|0,0:1|0:3,0:0:0:0:
285,34,67242,1,0,3:2:0:0:
285,34,67379,6,0,P|341:41|380:85,1,100,12|10,0:1|0:0,0:0:0:0:
447,135,67927,2,0,L|442:305,1,150,8|10,0:0|0:1,0:0:0:0:
367,351,68612,2,0,B|331:354|331:354|260:328,1,100,10|10,0:0|0:1,0:0:0:0:
222,319,69023,2,0,P|159:334|130:362,1,100,8|8,0:0|0:0,0:0:0:0:
52,298,69571,6,0,L|-5:313,2,50,10|8|0,0:1|0:0|0:0,0:0:0:0:
89,263,69982,2,0,B|101:214|101:214|89:151,1,100,10|10,0:1|0:1,0:0:0:0:
64,68,70530,2,0,L|182:51,1,100,12|8,0:1|0:0,0:0:0:0:
246,109,71078,2,0,L|300:84,1,50,8|10,0:1|0:0,0:0:0:0:
335,63,71352,2,0,L|392:97,1,50,8|10,0:0|0:3,0:0:0:0:
474,62,71762,5,12,0:1:0:0:
484,161,72036,2,0,P|475:210|463:258,1,100,10|8,0:0|0:0,0:0:0:0:
363,260,72584,1,8,0:1:0:0:
363,260,72721,2,0,P|351:211|342:162,2,100,10|8|10,0:0|0:0|0:1,0:0:0:0:
390,302,73406,2,0,L|275:297,1,100,8|8,0:0|0:3,0:0:0:0:
190,310,73954,6,0,P|164:261|170:203,1,100,12|8,0:1|0:0,0:0:0:0:
197,179,74365,2,0,P|185:126|169:81,2,100,10|10|12,0:1|0:1|0:0,0:0:0:0:
293,207,75187,1,8,0:0:0:0:
293,207,75324,2,0,L|394:193,1,100,10|6,0:3|0:3,0:0:0:0:
457,117,75872,1,10,0:1:0:0:
373,61,76146,6,0,L|379:11,2,50,10|8|0,0:1|0:0|0:0,0:0:0:0:
278,94,76694,2,0,P|223:101|168:110,1,100,10|8,0:0|0:0,0:0:0:0:
78,111,77242,2,0,L|94:163,1,50,0|0,0:0|0:0,0:0:0:0:
117,199,77516,2,0,L|96:317,1,100,10|10,0:1|0:0,0:0:0:0:
187,345,78064,1,2,0:0:0:0:
280,308,78338,6,0,P|324:314|391:328,1,100,10|0,0:1|0:0,0:0:0:0:
426,308,78749,1,8,0:1:0:0:
471,287,78886,1,10,0:0:0:0:
462,187,79160,2,0,L|484:122,2,50,0|0|10,3:2|3:2|0:0,0:0:0:0:
362,177,79708,2,0,L|242:156,1,100,2|10,3:2|0:0,0:0:0:0:
164,173,80256,1,10,0:0:0:0:
67,145,80530,6,0,P|57:194|54:243,1,100,10|8,0:0|0:1,0:0:0:0:
87,282,80941,2,0,B|119:272|119:272|192:286,2,100,10|8|12,0:0|0:1|0:1,0:0:0:0:
140,366,81762,2,0,L|209:374,1,50,8|10,0:0|0:0,0:0:0:0:
288,355,82173,2,0,P|296:313|305:253,1,100,10|6,0:3|0:3,0:0:0:0:
229,190,82721,6,0,P|221:148|212:88,2,100,10|10|10,0:0|0:0|0:0,0:0:0:0:
326,167,83543,1,10,0:0:0:0:
326,167,83680,2,0,L|430:143,1,100,12|8,0:1|0:0,0:0:0:0:
467,120,84091,2,0,P|463:156|460:236,1,100,10|10,0:0|0:0,0:0:0:0:
500,311,84639,1,10,0:3:0:0:
413,361,84913,6,0,L|296:348,1,100,12|8,0:1|0:0,0:0:0:0:
269,325,85324,2,0,L|153:355,1,100,12|8,0:1|0:0,0:0:0:0:
123,338,85735,2,0,L|77:284,1,50,12|0,0:1|0:0,0:0:0:0:
80,200,86146,2,0,P|133:133|211:137,1,150,12|8,0:1|0:0,0:0:0:0:
287,162,86831,6,0,L|341:135,1,50,8|12,0:0|0:1,0:0:0:0:
256,192,87105,12,12,89160,0:1:0:0:
moph
m4m o/
[Gaia's Easy]
  1. 00:16:557 - I reckon a single here would be nice since you mapped it in the rest of the section.
  2. 00:22:447 (1,2) - Try this rhythm here? The transition in rhythm between the two sound weird together as the first starts on a downbeat but the second one ignores it completely.
  3. 00:27:516 - maybe map this note? I think it sounds nicer
  4. 01:07:653 (1,2,3,4) - Try this, I think the rhythm here can be improved

[Knotts' Normal]
  1. 00:05:461 (4,5) - this stack might confuse newbies as just before you stacked 1/2s. Spacing these two out normally might be best
  2. 00:12:036 (4) - maybe space this one out as well, all the 1/2 stacks so far have been circle + slider so this might be confusing
  3. 00:29:571 (2) - tiny consistency thing, maybe replace with two circles instead like here 00:25:187 (2,3) -? Just to spice things up
  4. 00:42:584 - opportunity for a circle here? Idk if its gonna be too much tho lol
  5. 00:56:146 (6) - again maybe space this out instead of stacking it?
  6. 01:07:379 (1,2,3,4) - try this ((5) can be the same as it is now)
  7. 01:10:530 (3,4,5) - (4) & (5) feel a little off emphasis wise, try this?

[Hard]
  1. 00:12:584 (1,2) - I reckon you should swap these two around, a single here 00:12:858 - would be better than a slider end.
  2. 00:12:995 (3) - this could probably just be a single, it might be cool to have that 1/1 gap as the entire intro is 1/2
  3. 00:18:886 (3) - maybe space this further away from 00:18:475 (2) - like how you did it here 00:16:283 (2,3) -
  4. 00:32:584 (2,3) - similar to before, consider swapping the two around, a circle would be cool here 00:32:858 - to highlight the high note. Or alternatively start the slider there
  5. 00:43:269 (1,2,3) - try this here
    01:09:571 (1,2,3) - the 1/1 doesn't fit imo, try this
  6. 01:18:338 (1,2,3) - try deleting this 01:18:338 (1) - then move 01:18:475 (2,3) - back by 1/2 and adding a circle 01:19:160 -? Think its a bit better here to follow the vocals than the drums here.

[toybot's Insane]
  1. 00:19:297 (2,4) - try ctrl+g these two, a jump from (1) to (2) and (4) to (1) would emphasize the instruments a better imo
  2. 00:28:338 (2,3) - try swapping these two around, right now it seems like (2) isn't really following anything properly so it would be better to start it here 00:28:475 -
  3. 00:37:516 (4) - maybe place this further down so the distance to 00:37:790 (1) - looks more like 1/4
  4. 00:42:584 (1) - don't see much reason for this to be 1/1 as it sounds a little undermapped, maybe replace it with a circle + slider like here 00:42:036 (2,3) -
  5. 01:07:379 (1,2,3,4) - sounds a bit off, try this?

[Extra]
  1. 00:12:036 (2,3,4,5,1,2) - this part doesnt flow very well for me, I recommend placing this 00:12:721 (2) - closer to the triple as the jump feels a bit big, somewhere around (160,308) maybe?
  2. 00:12:858 (3,1,2) - the visual distance between these three a little too similar, maybe stack 00:13:269 (2) - on (1) or the coming slider?
  3. 00:25:735 (1,2) - spacing between these two seem a little big as the music doesn't seem to back up a jump, maybe keep it similar to the spacing between (3) & (4)
  4. 00:30:256 (2,3) - the angle change from (2) into the stream plays a little uncomfortable, maybe raise the position of (2) to somewhere like (344,104) and move (1) accordingly
  5. 00:43:817 (4,5) - swapping these two around sounds a lot better imo
tags and countdown and stuff
gl hope this helped :)
Lasse
hi :v
m4m thing

ANIME-PICTURES.NET_-_347426-1920x1080-original-dodome-iro+mayonnaise-long+hair-single-blush-looking+at+viewer.jpg 10/10 bg name´
seems like someone forgot to add the video to toybot's diff
might as well make knotts' countdown settings the same as others
same for letterbox during break thing, even if it won't matter as there are no breaks, someone will surely complain

extra

  1. 00:12:036 (2,3,4,5,1,2,3,1) - movement can be improved here but it's hard to give a nice suggestion without ruining the intended pattern :/
  2. 00:15:324 (5,6) - ctrl-j on both individually still keep the general idea of the pattern while making the transition to 00:15:872 (1) - smoother http://i.imgur.com/ke5V9k9.jpg
  3. 00:18:064 (1) - spacing here feels too low. I know what pattern you are going for here, but considering how high spaced the other crashes normally are, this doesnt really fit, maybe ctrl-g this, and then ctrl-g 00:18:475 (2) - ? would fix the spacing and still look the same
  4. 00:23:543 (1) - either silence the end or make it 1/2, as right now it feels a bit weird having no feedback on the drum at 00:23:680 - but then having a hitsound on the blue tick
    00:27:927 (1) - same, 00:35:324 (4) - guess I'll stop with them now :v
  5. 00:25:872 (2) - jump feels a bit big compared to the music, and then having a way smaller jump on 00:26:009 (3) - which has the same held vocal and stronger drums?
  6. 00:31:078 (4,1) - maybe you could balance this spacing a bit? having such a comparatively small jump on the crash compared to before feels strange
  7. 00:43:543 (2,3) - maybe try ctrl-g on those? current feels a bit weird to me
  8. 01:12:721 (1,2) - if you intended to blanke this which seems like it when I look at others like 01:18:886 (3,4) - , then fix it as it is noticeably ofg, if not then ignore :v
  9. 01:23:680 (1) - disregarding your normal nc pattern and removing it here would make the overall pattern look way nicer imo
  10. 01:29:160 (1) - 10/10 would kill sightread fc again :v (but it's fine lol)

toybot

  1. 00:07:516 (3) - shape is so off I even saw it during gameplay :/ Just move the middle nodes a little bit up/down and closer togethe to have it look way better
  2. 00:19:571 (4,1) - would be nicer wirth the music if the spacing here was bigger, but probably lower it before then, so it doesnt get too hard here, or maybe ctrl-g 00:19:434 (3,4) -
  3. 00:29:023 (1) - can you move that first red node a bit right or sth? looks a bit weird right now
  4. 00:37:516 (4,1) - 1/4 gap might be a bit hard to get here as the spacing is so similar to 00:37:105 (3,4) - 1/2 gap
  5. 01:07:379 (1,2,3,4) - It seem you are following that bell or whatever osund in the background with that rhythm and while it might fit I don't think that rhythm is that nice to play here maybe try sth like http://i.imgur.com/XWwA7OW.jpg which focuses more on the vocals/drums but still cover s most of the bell stuff, seems to play nicer for me
  6. 01:29:160 (1) - ending that slider where it ends now feel a bit weird since that sound still continues, but that sound pretty much continues until the end of the mp3, so idk, maybe at least extend to the next white tick?

hard

  1. could consider lowering the od to 6 as 219 bpm 1/2 are quite fast for a hard so having a lower od makes it a bit nicer
  2. 00:28:201 (2,3,1) - maybe "swap" the spacing, so 3-1 is the most spaced? seems more fitting with drums and vocals to me
  3. 00:42:105 (4) - actual 1/4 triples?
  4. 01:18:201 (3,4,1) - here even with spacing afterwards, at least the first one has a slider as the last object, making it way more lenient and giving the player a short recovery after probably mashing this as even many people who play maps way above hard /3.6* often have problems with such high bpm
    triples
    so yeah, od6 seems definitely better if you want to keep them as it gives players some more margin for error while not making it too easy to get good acc
  5. 00:43:269 (1,2) - rhythm like http://i.imgur.com/OKoVCgu.jpg seems nicer here (or make the middle one a sldier too if this is too dense here)
  6. 01:09:023 (4) - having this end on such strong drums, even if focusing on vocals doesnt feel that great, maybe two 1/2 sliders for 01:09:023 (4,5) -

knotts

  1. 00:04:913 (2,3,4,5) - 1/1 and 1/2 stack directly after each other is a bit confusing cor newer players, you can't expect them to read approach circles perfectly and it'S a bit early so a rhythm isn't really established yet
  2. 00:34:502 (3,4,1) - using straight sliders for the first two and making the distances between the sliderbodies more similar would look great here imo
  3. 00:36:694 (3,4) - not overlapping so much of the slider would greartly improve readability for newer players sth like: http://i.imgur.com/L5XLn3V.jpg could be nice
  4. 00:52:036 (1) - similar here, move 1 down a bit or sth

Gaia

  1. 00:21:899 (4) - made me think of this p/4577511 but since you have 3/2 spacing afterwards (or nothing as on 01:26:831 (3) - ) it might be okay here
  2. 00:25:324 (2) - felt a bit awkward to me as all those before start on so much stronger sounds, how about shortening it and starting on 00:25:598 - instead?
hope I could at least help a bit, good luck ranking this :v
Alheak
eya M4M (btw what happened to that queue with cloudsplash? can i still redeem my points? ;_;)

[General]
  1. To prevent notelock, i'd advise to raise Extra's OD to 8.5 and Insane's to 8
    btw Easy and Normal have the same settings (OD, HP etc), so I think it'd be a good idea to change some of them, like reduce OD and HP in Easy
  2. are you sure you want countdown and letterboxes?
  3. drum-hitwhitsle and normal-hitwhistle are less than 100ms long https://osu.ppy.sh/wiki/Ranking_Criteria#Audio im retarded disregard that
[Extra]
  1. 00:09:845 (3) - unjustified jump imo, nothing needs emphasis here, how about:
  2. 00:12:995 (1,2) - switch NC
  3. 00:43:817 (4,5) - they would make more sense rhythmically if they were switched around:
[toybot's Insane]
  1. remove widescreen support
  2. 01:04:913 (1) - the SV change here feels really weird and inadequate, plus is a bit confusing since it has the same length as 01:04:091 (1,2) - and you didn't NC 01:05:461 (2) - to signal the SV rechange
[Hard]
  1. 00:44:091 - this hole feels really weird rhythmically, you should probably just make 00:43:817 (3) - repeat
[Knotts' Normal]
  1. how about AR6? it'd ease up the gap between this and Hard, as well as making the playfield less dense and easier to read
  2. 00:09:845 (4,5) - you should probably avoid mapping both 1/1 and 1/2 stacks in Normal to avoid reading confusion
[Gaia's Easy]
  1. 00:11:489 (3,4,1,2) - I really don't like all those overlaps here
I'm more of a technical modder so as long as it plays well i won't have much to say

quality mapset
Topic Starter
Kibbleru
oops somebody deny that please haha

Kalibe
m4m lel

- BG have 1365x768 - rly one pixel missinggg, please fix lol.
- Add to tags "opening", i guess?
- Also add to tags name of gd'ers zzzz.
- Uncheck Letterboxing and Countdown on all diffs except Knotts' Normal.
- Well, that's all in general, i love this song dude :3

Gaia's Easy :

- Widescreen =w=
- You know.. Difficult is the same like in Normal. Change idk : ( AR 3 | OD 2 or 3 since Normal have 5 | HP 2 ?)
- 00:53:132 (3,2) - Stack these objects?
- 00:01:626 - Yo, this greenline is unnessesary dude.

Knotts' Normal :

- 00:01:626 - Like in Easy, unnessesary greenline "same volume and custom sampleset" zzzz.
- 01:19:160 (4) - Add clap and maybe whistle on head before repeater too? It sounds cool for emphasis tho.
- 01:10:530 (3,4) - This rhythm feels weird to me. I think the better way is to emphasis vocal instead of drums. Soooo... i recommend to delete 01:11:078 (4) - this and add a circle on 01:10:941 - OR slider from 01:10:941 - to 01:11:215 - imo.

Hard :

- Wide + screen uncheck pls.
- 00:19:571 (3,5) - Is stack stack on osu?
- 00:59:434 (4) - Ctrl H on this slider is also good option imo.
- 01:20:941 (1,1) - Useless NC for me.. Offical NC should be on 01:21:489 (2) - buddy, then delete this 01:21:899 (1) - NC aswell.

toybot's Insane :

- Missing video is real.
- Widescreen off please.
- 00:05:735 (1,2) - Swap NC maybe? (2) affect new measure of song,?
- 01:04:913 (1,3) - Stack these sliders ;w;
- 01:29:160 (1) - Well, this is only diff which end it on diffirent part of song ( i mean 01:29:708 - ) So maybe make it consistent and end spinner on 01:29:160 - like other diffs?
- I really like this diff :3

Ok, that's all. Good luck !! and have a starrrrrr.
Topic Starter
Kibbleru

SkinnyJommy wrote:

m4m from your queue hi

[Extra]
  1. 00:10:804 (4) - You could move this to 166, 186 to make a triangle pattern out of 2,3,4
  2. 00:12:310 (3,4,5,1,2,3,1,2) - I see this pizza pattern
  3. 00:13:269 (2) - i feel this stop is kind of awkward to play... maybe make this a slider to fill the void because the pause is so weird to me
  4. 00:14:639 (1,6) - Should you stack these just for the sake of stacking??
  5. 00:17:379 - The start of the 5 guitar strums at this part starts here, so maybe emphasize the first one more with a clickable circle? I think it would be pretty nice imo that part isnt that emphasized
  6. 00:20:667 (3) - technically this extended slider is completely fine, but at this part what comes to my mind is some jumps, because its the end of an intense part and idk, just my mind thinks 'jumps' here not sure wat to do bout that haha ^^'
  7. 00:27:105 (2) - Shouldn't this be moved over to the red tick at 00:27:220 - ? because it follows the vocals very good like this im trying to kinda emphasize the instrument thing here idk how to describe it but my rhythm was built around that q:
  8. 00:28:886 (5) - move this to 317, 172 so avoid the overlap with 00:28:475 (3) - i dont think its overlapping tho?
  9. 00:43:954 (5) - I think you should delete this, and then make 00:43:817 (4) - a 1/2 repeating slider, that way you can hit all the vocals and drums while it still feels good to play because I know you prioritize drums > vocals, so I think this provides the best way to hit both! uhhuuu ill think about that one
  10. 00:55:324 (1) - This should be cut into 2 1/2 sliders because having this long slider kills the momentum at this part, i think its because of the higher pitch voice that makes me want to keep the cursor moving fast

    Cool looking diff!! I like it


[Hard]
  1. 00:12:721 (2,3) - woah this is suddenly pretty big spacing for a hard difficulty b-b-but this pattern is so peropero ;_;
  2. 00:52:584 (3,4) - I think here it's a bit more acceptable because it's the kiai time!

    My mods get progressively shorter when I reach the easier difficulties... sorry I don't really know what to say about these types of difficulties other than the usual 'blanket' or 'fix ds' ... sorry i am a noob at modding these ;-; but i still try


well that's it for my mod, hopefully it was helpful a bit
no comment = fixed
Topic Starter
Kibbleru

moph wrote:

[Hard]
  1. 00:12:584 (1,2) - I reckon you should swap these two around, a single here 00:12:858 - would be better than a slider end.
  2. 00:12:995 (3) - this could probably just be a single, it might be cool to have that 1/1 gap as the entire intro is 1/2
  3. 00:18:886 (3) - maybe space this further away from 00:18:475 (2) - like how you did it here 00:16:283 (2,3) -
  4. 00:32:584 (2,3) - similar to before, consider swapping the two around, a circle would be cool here 00:32:858 - to highlight the high note. Or alternatively start the slider there this rhythm feels more natural to me imho
  5. 00:43:269 (1,2,3) - try this here
    01:09:571 (1,2,3) - the 1/1 doesn't fit imo, try this fits with drums well imo
  6. 01:18:338 (1,2,3) - try deleting this 01:18:338 (1) - then move 01:18:475 (2,3) - back by 1/2 and adding a circle 01:19:160 -? Think its a bit better here to follow the vocals than the drums here. ^


[Extra]
  1. 00:12:036 (2,3,4,5,1,2) - this part doesnt flow very well for me, I recommend placing this 00:12:721 (2) - closer to the triple as the jump feels a bit big, somewhere around (160,308) maybe? eh tried my best without ruining the structure i intended :S
  2. 00:12:858 (3,1,2) - the visual distance between these three a little too similar, maybe stack 00:13:269 (2) - on (1) or the coming slider?
  3. 00:25:735 (1,2) - spacing between these two seem a little big as the music doesn't seem to back up a jump, maybe keep it similar to the spacing between (3) & (4) ever get that situation where u dont have room to put stuff x.x? well i tried to place it closer lel
  4. 00:30:256 (2,3) - the angle change from (2) into the stream plays a little uncomfortable, maybe raise the position of (2) to somewhere like (344,104) and move (1) accordingly
  5. 00:43:817 (4,5) - swapping these two around sounds a lot better imo but the drummssss :CCCCC
tags and countdown and stuff
gl hope this helped :)


Lasse wrote:

hi :v
m4m thing

ANIME-PICTURES.NET_-_347426-1920x1080-original-dodome-iro+mayonnaise-long+hair-single-blush-looking+at+viewer.jpg 10/10 bg name´
seems like someone forgot to add the video to toybot's diff
might as well make knotts' countdown settings the same as others
same for letterbox during break thing, even if it won't matter as there are no breaks, someone will surely complain

extra

  1. 00:12:036 (2,3,4,5,1,2,3,1) - movement can be improved here but it's hard to give a nice suggestion without ruining the intended pattern :/ ya x.x
  2. 00:15:324 (5,6) - ctrl-j on both individually still keep the general idea of the pattern while making the transition to 00:15:872 (1) - smoother http://i.imgur.com/ke5V9k9.jpg
  3. 00:18:064 (1) - spacing here feels too low. I know what pattern you are going for here, but considering how high spaced the other crashes normally are, this doesnt really fit, maybe ctrl-g this, and then ctrl-g 00:18:475 (2) - ? would fix the spacing and still look the same going for the structural emphasis i guess? o-o
  4. 00:23:543 (1) - either silence the end or make it 1/2, as right now it feels a bit weird having no feedback on the drum at 00:23:680 - but then having a hitsound on the blue tick tbh i don't think u can notice it that well with soft sampleset anyway so i don't tend to silence slider ends since that just makes problems imho
    00:27:927 (1) - same, 00:35:324 (4) - guess I'll stop with them now :v
  5. 00:25:872 (2) - jump feels a bit big compared to the music, and then having a way smaller jump on 00:26:009 (3) - which has the same held vocal and stronger drums? tried xd
  6. 00:31:078 (4,1) - maybe you could balance this spacing a bit? having such a comparatively small jump on the crash compared to before feels strange
  7. 00:43:543 (2,3) - maybe try ctrl-g on those? current feels a bit weird to me i think the way i have it is better than ctrl g
  8. 01:12:721 (1,2) - if you intended to blanke this which seems like it when I look at others like 01:18:886 (3,4) - , then fix it as it is noticeably ofg, if not then ignore :v
  9. 01:23:680 (1) - disregarding your normal nc pattern and removing it here would make the overall pattern look way nicer imo
  10. 01:29:160 (1) - 10/10 would kill sightread fc again :v (but it's fine lol) haha sorry


hard

  1. could consider lowering the od to 6 as 219 bpm 1/2 are quite fast for a hard so having a lower od makes it a bit nicer
  2. 00:28:201 (2,3,1) - maybe "swap" the spacing, so 3-1 is the most spaced? seems more fitting with drums and vocals to me
  3. 00:42:105 (4) - actual 1/4 triples?
  4. 01:18:201 (3,4,1) - here even with spacing afterwards, at least the first one has a slider as the last object, making it way more lenient and giving the player a short recovery after probably mashing this as even many people who play maps way above hard /3.6* often have problems with such high bpm
    triples
    so yeah, od6 seems definitely better if you want to keep them as it gives players some more margin for error while not making it too easy to get good acc
  5. 00:43:269 (1,2) - rhythm like http://i.imgur.com/OKoVCgu.jpg seems nicer here (or make the middle one a sldier too if this is too dense here)
  6. 01:09:023 (4) - having this end on such strong drums, even if focusing on vocals doesnt feel that great, maybe two 1/2 sliders for 01:09:023 (4,5) - i kinda like the 1/1 here imo

hope I could at least help a bit, good luck ranking this :v

Alheak wrote:

eya M4M (btw what happened to that queue with cloudsplash? can i still redeem my points? ;_;)

[General]
  1. To prevent notelock, i'd advise to raise Extra's OD to 8.5 and Insane's to 8
    btw Easy and Normal have the same settings (OD, HP etc), so I think it'd be a good idea to change some of them, like reduce OD and HP in Easy
  2. are you sure you want countdown and letterboxes?
  3. drum-hitwhitsle and normal-hitwhistle are less than 100ms long https://osu.ppy.sh/wiki/Ranking_Criteria#Audio
[Extra]
  1. 00:09:845 (3) - unjustified jump imo, nothing needs emphasis here, how about:
  2. 00:12:995 (1,2) - switch NC
  3. 00:43:817 (4,5) - they would make more sense rhythmically if they were switched around: i much prefer emphasis on the drums sry

[Hard]
  1. 00:44:091 - this hole feels really weird rhythmically, you should probably just make 00:43:817 (3) - repeat eh idk i prefer just keeping a gap than overmap

I'm more of a technical modder so as long as it plays well i won't have much to say

quality mapset

Kalibe wrote:

m4m lel

- BG have 1365x768 - rly one pixel missinggg, please fix lol.
- Add to tags "opening", i guess?
- Also add to tags name of gd'ers zzzz.
- Uncheck Letterboxing and Countdown on all diffs except Knotts' Normal.
- Well, that's all in general, i love this song dude :3

Hard :

- Wide + screen uncheck pls.
- 00:19:571 (3,5) - Is stack stack on osu? manual stack makes reading easier imo
- 00:59:434 (4) - Ctrl H on this slider is also good option imo. indeed but i prefer my current sorry
- 01:20:941 (1,1) - Useless NC for me.. Offical NC should be on 01:21:489 (2) - buddy, then delete this 01:21:899 (1) - NC aswell. this nc is mainly for the pattern. so idk i dont think its that problematic


Ok, that's all. Good luck !! and have a starrrrrr.




no comment is fixed
toybot

SkinnyJommy wrote:

m4m from your queue hi

[toybot's Insane]


  • ayyyy toyboy what's up dude, how's the wife and kids? // same
  1. 00:02:173 (3) - Why is there a circle here, but not one at 00:02:995 - ? // good idea
  2. 00:04:365 (5) - I don't really like this either, seems like a useless note after the one that follows that uh bell sound thing??
  3. 00:07:105 (1,3) - you could make this blanket look nicer! // not supposed to be blanket
  4. 00:25:735 (2) - This should be the NC right, since you are following down beats for combos
  5. 00:29:023 (1) - This is a bit of an ugly slider ;-;
  6. 00:55:735 (3) - you could use this method on making S shape sliders better // i'll stick to my own, i like it more


  7. 01:01:626 (5,1) - This reverse flow is a bit strange to me.. I don't think it fits in this difficulty

    This looks really good! nice job

well that's it for my mod, hopefully it was helpful a bit

moph wrote:

m4m o/

[toybot's Insane]
  1. 00:19:297 (2,4) - try ctrl+g these two, a jump from (1) to (2) and (4) to (1) would emphasize the instruments a better imo // i had it your way before, idk why it's like this right now lol
  2. 00:28:338 (2,3) - try swapping these two around, right now it seems like (2) isn't really following anything properly so it would be better to start it here 00:28:475 - // did further adjustments as well
  3. 00:37:516 (4) - maybe place this further down so the distance to 00:37:790 (1) - looks more like 1/4
  4. 00:42:584 (1) - don't see much reason for this to be 1/1 as it sounds a little undermapped, maybe replace it with a circle + slider like here 00:42:036 (2,3) - // i'm not really following both drums here, just the sharp one
  5. 01:07:379 (1,2,3,4) - sounds a bit off, try this? // i'm kinda against using 3/4 sliders at this part of the song; and mapping like it is now helps lead in to offbeat vocals + i like my squiggly slider :c

tags and countdown and stuff
gl hope this helped :)

Lasse wrote:

toybot

  1. 00:07:516 (3) - shape is so off I even saw it during gameplay :/ Just move the middle nodes a little bit up/down and closer togethe to have it look way better // eh idk
  2. 00:19:571 (4,1) - would be nicer wirth the music if the spacing here was bigger, but probably lower it before then, so it doesnt get too hard here, or maybe ctrl-g 00:19:434 (3,4) -
  3. 00:29:023 (1) - can you move that first red node a bit right or sth? looks a bit weird right now
  4. 00:37:516 (4,1) - 1/4 gap might be a bit hard to get here as the spacing is so similar to 00:37:105 (3,4) - 1/2 gap
  5. 01:07:379 (1,2,3,4) - It seem you are following that bell or whatever osund in the background with that rhythm and while it might fit I don't think that rhythm is that nice to play here maybe try sth like http://i.imgur.com/XWwA7OW.jpg which focuses more on the vocals/drums but still cover s most of the bell stuff, seems to play nicer for me // see my reply to moph's mod
  6. 01:29:160 (1) - ending that slider where it ends now feel a bit weird since that sound still continues, but that sound pretty much continues until the end of the mp3, so idk, maybe at least extend to the next white tick? // sure

hope I could at least help a bit, good luck ranking this :v

Alheak wrote:

eya M4M (btw what happened to that queue with cloudsplash? can i still redeem my points? ;_;)

[General]
  1. To prevent notelock, i'd advise to raise Extra's OD to 8.5 and Insane's to 8 - just gonna keep it at 7 for spread, kibb apparently wants it as od6 -> 7 -> 8
    btw Easy and Normal have the same settings (OD, HP etc), so I think it'd be a good idea to change some of them, like reduce OD and HP in Easy
  2. are you sure you want countdown and letterboxes?
  3. drum-hitwhitsle and normal-hitwhistle are less than 100ms long https://osu.ppy.sh/wiki/Ranking_Criteria#Audio
[toybot's Insane]
  1. remove widescreen support
  2. 01:04:913 (1) - the SV change here feels really weird and inadequate, plus is a bit confusing since it has the same length as 01:04:091 (1,2) - and you didn't NC 01:05:461 (2) - to signal the SV rechange // i made the sv larger, and nc'd (2) so maybe it's a bit more readable now
I'm more of a technical modder so as long as it plays well i won't have much to say

quality mapset

Kalibe wrote:

m4m lel

- BG have 1365x768 - rly one pixel missinggg, please fix lol.
- Add to tags "opening", i guess?
- Also add to tags name of gd'ers zzzz.
- Uncheck Letterboxing and Countdown on all diffs except Knotts' Normal.
- Well, that's all in general, i love this song dude :3

toybot's Insane :

- Missing video is real.
- Widescreen off please.
- 00:05:735 (1,2) - Swap NC maybe? (2) affect new measure of song,?
- 01:04:913 (1,3) - Stack these sliders ;w; // stacked head
- 01:29:160 (1) - Well, this is only diff which end it on diffirent part of song ( i mean 01:29:708 - ) So maybe make it consistent and end spinner on 01:29:160 - like other diffs? // plz, i like this its like devil wing slider or sth
- I really like this diff :3

Ok, that's all. Good luck !! and have a starrrrrr.
thanks for the mods! https://0paste.com/8139.txt
Knotts

moph wrote:

[Knotts' Normal]
  1. 00:05:461 (4,5) - this stack might confuse newbies as just before you stacked 1/2s. Spacing these two out normally might be best I feel it'd be worse to play it spaced out than having it stacked.
  2. 00:12:036 (4) - maybe space this one out as well, all the 1/2 stacks so far have been circle + slider so this might be confusing okay sure
  3. 00:29:571 (2) - tiny consistency thing, maybe replace with two circles instead like here 00:25:187 (2,3) -? Just to spice things up I don't want to spike the difficulty up too much
  4. 00:42:584 - opportunity for a circle here? Idk if its gonna be too much tho lol too much
  5. 00:56:146 (6) - again maybe space this out instead of stacking it? this one isn't as necessary. i only changed the other one because it was a repeater
  6. 01:07:379 (1,2,3,4) - try this ((5) can be the same as it is now) too much 1/2 imo
  7. 01:10:530 (3,4,5) - (4) & (5) feel a little off emphasis wise, try this? okay

Lasse wrote:

knotts

  1. 00:04:913 (2,3,4,5) - 1/1 and 1/2 stack directly after each other is a bit confusing cor newer players, you can't expect them to read approach circles perfectly and it'S a bit early so a rhythm isn't really established yet fixed in other mod
  2. 00:34:502 (3,4,1) - using straight sliders for the first two and making the distances between the sliderbodies more similar would look great here imo i like how it is now
  3. 00:36:694 (3,4) - not overlapping so much of the slider would greartly improve readability for newer players sth like: http://i.imgur.com/L5XLn3V.jpg could be nice not a big deal to me
  4. 00:52:036 (1) - similar here, move 1 down a bit or sth ^

Alheak wrote:

[Knotts' Normal]
  1. how about AR6? it'd ease up the gap between this and Hard, as well as making the playfield less dense and easier to read i'll leave this to kibb tbh lol
  2. 00:09:845 (4,5) - you should probably avoid mapping both 1/1 and 1/2 stacks in Normal to avoid reading confusion already fixed

Kalibe wrote:

Knotts' Normal :

- 00:01:626 - Like in Easy, unnessesary greenline "same volume and custom sampleset" zzzz. k removed
- 01:19:160 (4) - Add clap and maybe whistle on head before repeater too? It sounds cool for emphasis tho. I'm just copying kibbs hitsounds
- 01:10:530 (3,4) - This rhythm feels weird to me. I think the better way is to emphasis vocal instead of drums. Soooo... i recommend to delete 01:11:078 (4) - this and add a circle on 01:10:941 - OR slider from 01:10:941 - to 01:11:215 - imo.
changed in previous mod

ty for mods.
Knotts N
osu file format v14

[General]
AudioFilename: Comet Lucifer Opening HD[2].mp3
AudioLeadIn: 0
PreviewTime: 49845
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Comet Lucifer ~The Seed and the Sower~
TitleUnicode:コメットルシファー ~The Seed and the Sower~
Artist:fhana
ArtistUnicode:fhána
Creator:Kibbleru
Version:Knotts' Normal
Source:コメット・ルシファー
Tags:opening op knotts toybot gaia
BeatmapID:799165
BeatmapSetID:363043

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ANIME-PICTURES.NET_-_347426-1920x1080-original-dodome-iro+mayonnaise-long+hair-single-blush-looking+at+viewer.jpg",0,0
Video,90,"optc.flv"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1626,273.972602739726,4,2,1,50,1,0
13680,-100,4,2,1,60,0,0
22447,-100,4,2,1,50,0,0
47653,-100,4,2,1,60,0,0
49845,-100,4,2,1,70,0,1
58338,-100,4,2,1,70,0,0
58612,-100,4,2,1,70,0,1
66283,-100,4,2,1,70,0,0
67379,-100,4,2,1,70,0,1
84913,-100,4,2,1,60,0,0


[Colours]
Combo1 : 242,192,142
Combo2 : 247,159,211
Combo3 : 189,184,250

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114,65,37105,2,0,L|96:133,1,50,0|8,0:0|0:1,0:0:0:0:
42,195,37516,1,10,0:0:0:0:
112,266,37790,6,0,L|126:334,2,50,10|8|8,0:0|0:0|0:3,0:0:0:0:
149,232,38201,2,0,L|268:218,1,100,2|10,0:0|0:0,0:0:0:0:
289,248,38612,1,8,0:3:0:0:
388,257,38886,6,0,B|416:229|416:229|420:146,1,100,12|8,0:1|0:1,0:0:0:0:
358,88,39434,2,0,L|248:99,1,100,8|8,0:1|0:1,0:0:0:0:
175,42,39982,2,0,L|63:34,2,100,8|8|8,0:1|0:1|0:1,0:0:0:0:
258,97,40804,1,4,0:3:0:0:
191,171,41078,6,0,P|196:214|209:284,1,100,8|8,0:1|0:1,0:0:0:0:
306,273,41626,2,0,P|314:223|320:174,1,100,8|8,0:1|0:1,0:0:0:0:
394,106,42173,2,0,L|408:48,2,50,8|8|8,0:1|0:0|0:1,0:0:0:0:
448,190,42721,1,8,0:3:0:0:
446,289,42995,1,4,0:3:0:0:
372,357,43269,6,0,B|326:362|326:362|262:346,1,100,12|10,0:1|0:0,0:0:0:0:
179,316,43817,2,0,B|133:323|133:323|76:356,1,100,8|0,0:1|0:0,0:0:0:0:
40,331,44228,2,0,L|30:214,1,100,8|8,0:0|0:1,0:0:0:0:
69,198,44639,2,0,L|77:92,1,100,10|8,0:0|0:1,0:0:0:0:
159,42,45187,1,10,0:0:0:0:
251,79,45461,6,0,P|303:73|353:34,1,100,12|8,0:1|0:0,0:0:0:0:
392,48,45872,2,0,B|407:71|407:71|415:155,1,100,2|8,0:0|0:1,0:0:0:0:
374,235,46420,1,8,0:0:0:0:
275,219,46694,1,8,0:1:0:0:
275,219,46831,2,0,P|226:214|159:212,1,100,8|8,0:0|0:1,0:0:0:0:
79,240,47379,1,8,0:3:0:0:
5,171,47653,6,0,P|0:121|2:71,1,100,12|8,0:1|0:0,0:0:0:0:
45,45,48064,2,0,B|80:37|80:37|148:55,1,100,12|8,0:1|0:0,0:0:0:0:
177,89,48475,1,12,0:1:0:0:
269,51,48749,1,8,0:1:0:0:
269,51,48886,2,0,P|334:46|389:129,1,150,12|12,0:0|0:1,0:0:0:0:
425,197,49571,1,12,0:1:0:0:
357,274,49845,5,12,0:1:0:0:
396,363,50119,2,0,P|338:360|287:352,1,100,10|10,0:0|0:1,0:0:0:0:
254,262,50667,1,10,0:0:0:0:
311,180,50941,2,0,P|320:131|326:81,2,100,10|8|8,0:1|0:0|0:1,0:0:0:0:
210,179,51762,2,0,L|157:167,1,50,10|0,0:0|0:0,0:0:0:0:
123,134,52036,6,0,B|134:197|134:197|129:232,1,100,10|10,0:1|0:0,0:0:0:0:
29,232,52584,2,0,B|24:197|24:197|35:133,1,100,10|10,0:1|0:0,0:0:0:0:
84,45,53132,2,0,L|245:47,1,150,12|12,0:1|0:1,0:0:0:0:
333,60,53817,2,0,L|320:119,1,50,8|10,0:1|0:0,0:0:0:0:
385,186,54228,5,12,0:1:0:0:
332,271,54502,2,0,P|282:267|232:258,1,100,10|10,0:0|0:1,0:0:0:0:
157,191,55050,1,10,0:0:0:0:
65,230,55324,1,10,0:1:0:0:
23,139,55598,2,0,L|28:85,2,50,8|2|8,0:0|0:0|0:1,0:0:0:0:
116,102,56146,1,10,0:0:0:0:
116,102,56420,6,0,L|233:91,1,100,10|10,0:1|0:0,0:0:0:0:
302,41,56968,2,0,L|400:75,1,100,2|10,0:0|0:0,0:0:0:0:
493,100,57516,2,0,B|494:135|494:135|468:210,2,100,12|8|10,0:1|0:0|0:1,0:0:0:0:
396,73,58338,2,0,L|391:20,2,50,8|8|12,0:0|0:0|0:1,0:0:0:0:
319,138,58886,5,8,0:0:0:0:
226,100,59160,2,0,P|171:102|124:108,1,100,10|10,0:1|0:0,0:0:0:0:
122,207,59708,2,0,P|171:213|221:214,2,100,10|8|0,0:1|0:0|0:0,0:0:0:0:
41,267,60530,1,10,0:0:0:0:
12,171,60804,6,0,L|26:58,1,100,10|10,0:1|0:0,0:0:0:0:
118,36,61352,2,0,P|166:38|214:76,1,100,10|10,0:1|0:0,0:0:0:0:
305,88,61899,2,0,P|352:82|397:41,1,100,12|8,0:1|0:0,0:0:0:0:
438,32,62310,2,0,L|430:185,1,150,12|10,0:1|0:0,0:0:0:0:
478,269,62995,5,12,0:1:0:0:
407,339,63269,2,0,B|383:323|383:323|288:324,1,100,10|10,0:0|0:1,0:0:0:0:
221,361,63817,1,10,0:0:0:0:
129,321,64091,2,0,L|115:208,1,100,12|8,0:1|0:0,0:0:0:0:
101,173,64502,2,0,L|121:102,1,50,12|0,0:1|0:0,0:0:0:0:
188,57,64913,6,0,P|300:64|335:150,1,200,12|10,0:1|0:0,0:0:0:0:
388,218,65735,1,10,0:1:0:0:
316,283,66009,2,0,L|250:270,1,50,10|0,0:0|0:0,0:0:0:0:
220,294,66283,2,0,P|211:231|198:179,1,100,12|0,0:1|0:0,0:0:0:0:
171,155,66694,2,0,P|179:92|192:40,1,100,12|0,0:1|0:3,0:0:0:0:
285,34,67242,1,0,3:2:0:0:
285,34,67379,6,0,P|341:41|380:85,1,100,12|10,0:1|0:0,0:0:0:0:
447,135,67927,2,0,L|442:305,1,150,8|10,0:0|0:1,0:0:0:0:
367,351,68612,2,0,B|331:354|331:354|260:328,1,100,10|10,0:0|0:1,0:0:0:0:
222,319,69023,2,0,P|159:334|130:362,1,100,8|8,0:0|0:0,0:0:0:0:
52,298,69571,6,0,L|-5:313,2,50,10|8|0,0:1|0:0|0:0,0:0:0:0:
89,263,69982,2,0,B|101:214|101:214|89:151,1,100,10|10,0:1|0:1,0:0:0:0:
64,68,70530,2,0,L|181:39,1,100,12|8,0:1|0:0,0:0:0:0:
201,74,70941,2,0,P|250:85|260:87,1,50,2|8,0:0|0:1,0:0:0:0:
300,82,71215,2,0,L|286:144,2,50,10|8|10,0:0|0:0|0:3,0:0:0:0:
397,60,71762,5,12,0:1:0:0:
457,139,72036,2,0,P|461:188|463:238,1,100,10|8,0:0|0:0,0:0:0:0:
363,260,72584,1,8,0:1:0:0:
363,260,72721,2,0,P|351:211|342:162,2,100,10|8|10,0:0|0:0|0:1,0:0:0:0:
390,302,73406,2,0,L|275:297,1,100,8|8,0:0|0:3,0:0:0:0:
190,310,73954,6,0,P|164:261|170:203,1,100,12|8,0:1|0:0,0:0:0:0:
197,179,74365,2,0,P|185:126|169:81,2,100,10|10|12,0:1|0:1|0:0,0:0:0:0:
293,207,75187,1,8,0:0:0:0:
293,207,75324,2,0,L|394:193,1,100,10|6,0:3|0:3,0:0:0:0:
457,117,75872,1,10,0:1:0:0:
373,61,76146,6,0,L|379:11,2,50,10|8|0,0:1|0:0|0:0,0:0:0:0:
280,104,76694,1,10,0:0:0:0:
188,60,76968,2,0,P|109:100|108:171,1,150,8|8,0:0|0:1,0:0:0:0:
120,200,77516,2,0,L|99:318,1,100,10|10,0:1|0:0,0:0:0:0:
187,345,78064,1,2,0:0:0:0:
280,308,78338,6,0,P|324:314|391:328,1,100,10|0,0:1|0:0,0:0:0:0:
426,308,78749,1,8,0:1:0:0:
471,287,78886,1,10,0:0:0:0:
462,187,79160,2,0,L|484:122,2,50,0|0|10,3:2|3:2|0:0,0:0:0:0:
362,177,79708,2,0,L|242:156,1,100,2|10,3:2|0:0,0:0:0:0:
164,173,80256,1,10,0:0:0:0:
67,145,80530,6,0,P|57:194|54:243,1,100,10|8,0:0|0:1,0:0:0:0:
87,282,80941,2,0,B|119:272|119:272|192:286,2,100,10|8|12,0:0|0:1|0:1,0:0:0:0:
140,366,81762,2,0,L|209:374,1,50,8|10,0:0|0:0,0:0:0:0:
288,355,82173,2,0,P|296:313|305:253,1,100,10|6,0:3|0:3,0:0:0:0:
229,190,82721,6,0,P|221:148|212:88,2,100,10|10|10,0:0|0:0|0:0,0:0:0:0:
326,167,83543,1,10,0:0:0:0:
326,167,83680,2,0,L|430:143,1,100,12|8,0:1|0:0,0:0:0:0:
467,120,84091,2,0,P|463:156|460:236,1,100,10|10,0:0|0:0,0:0:0:0:
500,311,84639,1,10,0:3:0:0:
413,361,84913,6,0,L|296:348,1,100,12|8,0:1|0:0,0:0:0:0:
269,325,85324,2,0,L|153:355,1,100,12|8,0:1|0:0,0:0:0:0:
123,338,85735,2,0,L|77:284,1,50,12|0,0:1|0:0,0:0:0:0:
80,200,86146,2,0,P|133:133|211:137,1,150,12|8,0:1|0:0,0:0:0:0:
287,162,86831,6,0,L|341:135,1,50,8|12,0:0|0:1,0:0:0:0:
256,192,87105,12,12,89160,0:1:0:0:
_handholding
hi from your modding queue

[Easy]
  1. 00:03:269 (3) - I think this would play well if you added a slight curve, like so ---> http://puu.sh/mxC1U/ab321aea86.jpg
  2. 00:05:461 (3) - ^
  3. 00:09:297 (1) - This slider should be a straight line without the hook at the end imo since its a held note. I also think 00:07:105 (2) shouldnt be a straight line for the opposite reason
  4. 00:42:173 (2) - I think you should make this into a reverse slider like did for 00:39:982 (3) & 00:41:078 (1) OR add a note 00:42:995 (3)
  5. 01:01:899 (3) - Curve a bit more http://puu.sh/mxCeA/bab928485c.jpg
  6. 01:06:283 (2) - I think this would be a better representation of the rhythm but you can ignore it if you dont feel like re mapping http://puu.sh/mxCnv/951e36b423.jpg

[Normal]
  1. 00:10:393 (1,2,3,4) - The rhythm felt weird here, like it wasnt really following anything in particular. I think you shuold have a slider at a 1/2 beat to play along with the vocals like you did in the combo earlier. How about here 00:11:352?
  2. 00:21:489 (4) - finish 1/2 beat earlier and have a 1/2 slider after it
  3. 01:18:749 (2,3) - change to a 1/2 slider? This is the only place on the map where you have 2 circles half a beat next to each other and it doesnt seem to emphasize anything in particular.

[Hard]
  1. 00:03:543 (4) - ctrl + g? It plays well and you've done it everywhere else where you have a pair of half sliders
  2. 00:15:324 (3) - Shorten to a 1/2 slider and add a circle after it. This is because the note at 00:15:598 feels like it needs to be clickable, also youve made it clickable in the pattern at 00:17:790 (5)
  3. 00:46:557 (1,2,3,4,5) - I dont see why the spacing here is so big compared to the combo at here 00:47:653 (1,2,3,4). Reduce the spacing for the 1st combo or increase the spacing for the second
  4. 01:26:146 (1) - shorten to a 1/1 slider and add a circle afterwards
  5. 00:54:228 (1,2,3,4,5) - this whole combo doesnt feel like it plays to the song, i think it would paly better if you made 00:54:776 clickable. How about this rythym? http://puu.sh/mxDOX/1ee3a59ce6.jpg

Well thats all from me, I hope tihs mod was useful. GL!
Topic Starter
Kibbleru

Nathan Kiss wrote:

hi from your modding queue

[Hard]
  1. 00:03:543 (4) - ctrl + g? It plays well and you've done it everywhere else where you have a pair of half sliders k
  2. 00:15:324 (3) - Shorten to a 1/2 slider and add a circle after it. This is because the note at 00:15:598 feels like it needs to be clickable, also youve made it clickable in the pattern at 00:17:790 (5) i like the 1/1 better, dont really want this to be 1/2 spam
  3. 00:46:557 (1,2,3,4,5) - I dont see why the spacing here is so big compared to the combo at here 00:47:653 (1,2,3,4). Reduce the spacing for the 1st combo or increase the spacing for the second despite the numbers, this pattern actually feels less spaced than u think due to the leniency on sliders
  4. 01:26:146 (1) - shorten to a 1/1 slider and add a circle afterwards no need here tbh
  5. 00:54:228 (1,2,3,4,5) - this whole combo doesnt feel like it plays to the song, i think it would paly better if you made 00:54:776 clickable. How about this rythym? http://puu.sh/mxDOX/1ee3a59ce6.jpg
i kinda like this part, i want the 1/1 for the extended vocals

Well thats all from me, I hope tihs mod was useful. GL!
ty
Deppyforce
hi m4m from your queue woo

[Gaia's Easy]
00:13:269 (1) - this is strong as hell and it's the start of the phase, something like this would be better imo
00:16:557 - i think this should be mapped
00:44:913 (3) - imo this will flow better if the slider is pointing to 00:45:461 (1)
00:58:338 - theres no note here so it'll fit more if kiai ends at 00:58:338

[Knotts' Normal]
00:21:489 (4,5) - maybe change to this bcuz there's a strong double
00:55:598 (5) - rotate this like 30 degrees anti clockwise would look cleaner

[Hard]
00:02:036 (2,2) - imo this overlap thing looks very weird, could be improved by making them blanket or just stack on slider head
01:10:256 (3,1) - could look cleaner if blanket this
01:20:530 (1,2) - 01:20:941 (1,2) - 01:21:352 (1,2) - should be jumps imo

[toybot's Insane]
00:04:639 (1) - not really an issue but maybe this should be mirrored 00:03:817 (3) - to make the mirroring constant with 00:01:626 (1,1)
00:32:036 (4,1) - shoudnt stack imo even tho it fits with vocals i think its pretty strong

[Extra]
00:01:626 (1,2) - and 00:02:447 (1,2) - would play better if these jump has same ds
01:16:146 (1,2) - this jump should be bigger

a very good mapset overall
gl
xxdeathx
HOLY FK CHANGE THAT IRRELEVANT BG ALREADY
Mikii

xxdeathx wrote:

HOLY FK CHANGE THAT IRRELEVANT BG ALREADY
wow thats so ironic :^)

u can't rank this cus your normal is too hard and easy is too normal. doesn't fit the criteria
BanchoBot
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