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Au5 - Singularity

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Topic Starter
Asonate
This beatmap was submitted using in-game submission on Samstag, 09. April 2016 at 14:24:34

Artist: Au5
Title: Singularity
Tags: Au5 Singularity Melodic Dubstep Trancestep
BPM: 140
Filesize: 10046kb
Play Time: 06:15
Difficulties Available:
  1. Molecular Pulsage (6,27 stars, 1455 notes)
Download: Au5 - Singularity
Information: Scores/Beatmap Listing
---------------
Thanks for timing help by Feerum
Thanks for Arphimigon for fixing nasty bugs

Changelog
16.05.2015 Submitted
25.02.2016 Remapped and resurrected
25.03.2016 So I guess we're trying to approve this now, hmm

To-Do-List:
Make end-sliders slightly faster. Done
Even out spacing a bit. Done, I Think
Make 1/8 more recognisable. Should be sightreadable through combocolors

Almie
General: The fast back-and-forth sliders that you use are so short that it doesnt really read properly, maybe increase their velocity so theyre longer. Getting the timing down for this map also seems really difficult, but I imagine thats part of the high difficulty. Overall, a pretty good map.

00:15:702 - I would maybe add a circle here for a nicer rhythm
00:33:595 (4) - There's nothing in the song that really asks for the presence of this slider, it seems unnecessary to me
00:36:059 (3) - The end of this slider isn't synced to anything, which is a bit confusing. Perhaps extending it so that it ends on 00:36:488 and removing the circle on that time would help.
00:39:059 - There is a note here, but no circle. In other cases like this, you did make a circle, or a slider there, so while it normally wouldn't be an issue, here it sort of breaks consistency in the map.
01:10:559 (1,2,3,4,5,6) - I dont like this part having a pattern of circles in equal intervals because neither the beat nor the melody in the song suggests that.
02:17:416 (1) - I feel like this slider returns too fast (every 1/16th beat), maybe every 1/8th would be enough?
03:04:559 (1) - I think this circle should be a part of the previous combo instead of being a new one because that implies the delay between the previous one and this one is the same as the two previous delays, which is not the case.
03:41:416 - Weird not having anything here, since 03:40:774 (2,3,1) syncs to the melody, then you continue mapping to the beat but the melody still has one more note that you didn't acknowledge.
04:33:059 - Again, the melody is much more dominant at this point than the beat imo, so it would make sense to put something here.
05:21:702 (1) - Same as before, shouldn't be a new combo in my opinion.
05:35:416 (1) - Same as before, shouldn't be a new combo in my opinion (hope you don't mind me repeating myself)

Thats all, hopefully my mod was helpful and good luck with your map :D
Topic Starter
Asonate

Almaironn wrote:

General: The fast back-and-forth sliders that you use are so short that it doesnt really read properly, maybe increase their velocity so theyre longer. Getting the timing down for this map also seems really difficult, but I imagine thats part of the high difficulty. Overall, a pretty good map. Thank you ! Yeah, this map is heavily rhytmdependant :D (good for HD players tho)

00:15:702 - I would maybe add a circle here for a nicer rhythm Sorry, but there is no note to map anything to there
00:33:595 (4) - There's nothing in the song that really asks for the presence of this slider, it seems unnecessary to me There are 1/8 drums on that beat. I could either map it with a triple (280 bpm triple in the intro = nah) or as a repeat slider.
00:36:059 (3) - The end of this slider isn't synced to anything, which is a bit confusing. Perhaps extending it so that it ends on 00:36:488 and removing the circle on that time would help. didn't change the slider, but moved the circle to where it was supposed to be; it somehow changed place
00:39:059 - There is a note here, but no circle. In other cases like this, you did make a circle, or a slider there, so while it normally wouldn't be an issue, here it sort of breaks consistency in the map. Well, the sound im mapping to lands on 00:38:952 (4) - , since Au5 used a 3/4 distance between the synths (bells, rather)
01:10:559 (1,2,3,4,5,6) - I dont like this part having a pattern of circles in equal intervals because neither the beat nor the melody in the song suggests that. changed the jumps
02:17:416 (1) - I feel like this slider returns too fast (every 1/16th beat), maybe every 1/8th would be enough? changed
03:04:559 (1) - I think this circle should be a part of the previous combo instead of being a new one because that implies the delay between the previous one and this one is the same as the two previous delays, which is not the case. left as it is now, because it would make it pretty hard to read. (For me) a NC implies something not belonging to a melody - which these drums do not do
03:41:416 - Weird not having anything here, since 03:40:774 (2,3,1) syncs to the melody, then you continue mapping to the beat but the melody still has one more note that you didn't acknowledge. Thats because of the drums that are appearing, which ive given special importance - For me, the have an impact, which should not be neglected in the map
04:33:059 - Again, the melody is much more dominant at this point than the beat imo, so it would make sense to put something here. Same as before, there are certain drums, which i want to give form through this map (almost all that are non-standard
05:21:702 (1) - Same as before, shouldn't be a new combo in my opinion. same as before
05:35:416 (1) - Same as before, shouldn't be a new combo in my opinion (hope you don't mind me repeating myself) same as before - and i dont mind :)

Thats all, hopefully my mod was helpful and good luck with your map :D
Thank you, it was, sorry i had to refuse so much tho :)
Asserin
00:15:809 (1) - Delete and put slider 00:15:702 (1) to 00:15:809 It's for more rhythm
00:20:738 (1,1) - I think lower boost will more practise
00:24:274 (1,1,1,1) - I have no idea about that >< i think circles will better
00:26:202 (2,3) - Dont hide it, do something for flow with that
00:26:524 (3,1,2,1,2,1,2,1) - You should do lower boosts here and change patterns cus its too hard ><
00:33:595 (4,1,2,1,2) - ^
00:39:809 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Its really cool but too crazy pattern for me, I thing lower ds. there or easier pattern (It's just my opinion, im bakaa ;w;)
00:47:416 (4) - Warp one more time and when u do thin u have to change :< "1" must be closer slider "4" 00:47:631 (1,2,1,2)
00:53:952 (2,1,2,1,2) - You should do lower boosts here its too hard ><
00:59:845 (1,2,1,2) - Delete jump there
01:03:702 (1,2,1,2,1,2) - Ymm u can do it better i think
01:10:131 (1,2,3,4) - Idk if this is ranked .-. but if it is, oke
01:15:274 (1,2) - You should do lower boosts here but im not sure
02:03:702 (1) - You should do lower boosts here or delete this jump :v
02:16:988 (1,2,3,4,1) - You should do lower boosts here but im not sure cus im bakaa :D
02:29:416 (1) - Ctr+G Ctr+H and x:442 y:186
02:30:595 (1,2,3,4) - You should do lower boosts here
03:00:916 (1) - add slider for more flow 03:01:559 (2) -Like this but this pattern suck XD http://osu.ppy.sh/ss/3373599 It's just my style sorry if u didnt wanted do this :d
03:25:452 (1) - It should be slider http://osu.ppy.sh/ss/3373615
03:46:238 (1) - U can stack it on 03:46:024 (2)
04:05:416 (1,1,1,1) - You should do lower boosts a little
04:12:274 (1,2,1,2,1,2,1,2) - Change it u can do it batter
04:17:416 (1,2,3,4) - ^
04:33:488 (1,2,3) - You should do lower boosts here
04:34:774 (2) - Add circle
04:56:524 (2,3,4) - You should do lower boosts here
04:59:952 (2,3,4) - ^
05:01:131 (1,2,3,4,1,2,3,4) - ^
05:07:988 (1,2,3,4) - You can do it better
05:13:988 (1,2,1,2,1,2,1,2) - ^

Nice song ! Good Luck :3
Topic Starter
Asonate

Asserin wrote:

00:15:809 (1) - Delete and put slider 00:15:702 (1) to 00:15:809 It's for more rhythm i dont have a slider on 00:15:702 ?
00:20:738 (1,1) - I think lower boost will more practise changed the whole pattern
00:24:274 (1,1,1,1) - I have no idea about that >< i think circles will better well, these are long notes tho... If i get more notions of this ill consider it
00:26:202 (2,3) - Dont hide it, do something for flow with that its the same sound as 00:19:345 (1,2) - tho - so why map different ?
00:26:524 (3,1,2,1,2,1,2,1) - You should do lower boosts here and change patterns cus its too hard >< Well, we have a 6 star map here, plus i feel like these drum solos are a key part of the song, thus i will keep it
00:33:595 (4,1,2,1,2) - ^ ^
00:39:809 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Its really cool but too crazy pattern for me, I thing lower ds. there or easier pattern (It's just my opinion, im bakaa ;w;) on this one pattern i have up until now only gotten positive feedback, so i will keep it
00:47:416 (4) - Warp one more time and when u do thin u have to change :< "1" must be closer slider "4" 00:47:631 (1,2,1,2) Its just three times, because there are only 3 1/8 drums; also as before, this drum solo is supposed to be a key part and the spacing is intended - It wouldn't feel right to have like DS 1 for something heavy as this
00:53:952 (2,1,2,1,2) - You should do lower boosts here its too hard >< Its the final buildup before the (Trance) drop, so it should be hard, also once again the main part is mapped to the drum solo
00:59:845 (1,2,1,2) - Delete jump there I dont really see a jump, there is a light increase in spacing because a (whats the correct musical term ?) bridge is coming up
01:03:702 (1,2,1,2,1,2) - Ymm u can do it better i think did it better :D
01:10:131 (1,2,3,4) - Idk if this is ranked .-. but if it is, oke It should be
01:15:274 (1,2) - You should do lower boosts here but im not sure Mapping to the dominant drums here
02:03:702 (1) - You should do lower boosts here or delete this jump :v it should be fine because of sliderlenience
02:16:988 (1,2,3,4,1) - You should do lower boosts here but im not sure cus im bakaa :D Buildup jumps, but im also not to sure about these, remapped this part like 5 times... If others dislike this part too, ill consider it
02:29:416 (1) - Ctr+G Ctr+H and x:442 y:186 Are you sure about these coords ? changed it a bit tho
02:30:595 (1,2,3,4) - You should do lower boosts here changed
03:00:916 (1) - add slider for more flow 03:01:559 (2) -Like this but this pattern suck XD http://osu.ppy.sh/ss/3373599 It's just my style sorry if u didnt wanted do this :d i can see, why you want this, but as you have probably seen (because i do it so often) that short pause on a sliderend is something i like to use a lot
03:25:452 (1) - It should be slider http://osu.ppy.sh/ss/3373615 damn, you're right, how could i miss that drum
03:46:238 (1) - U can stack it on 03:46:024 (2) i tried that, but it would be so hard to read that i would have to set AR 10 and that would make many other parts awkward
04:05:416 (1,1,1,1) - You should do lower boosts a little i see why you would think that, but again its the buildup for the trance drop, so i want the player to feel the impact on thes part (thus also sliders and no regular streams)
04:12:274 (1,2,1,2,1,2,1,2) - Change it u can do it batter Will wait for other opinions on this, because its really hard to aim as is, and making it better would make it even harder
04:17:416 (1,2,3,4) - ^ changed it, stiill not sure if its that much better tho
04:33:488 (1,2,3) - You should do lower boosts here again, dominant drums
04:34:774 (2) - Add circle there is no sound tho
04:56:524 (2,3,4) - You should do lower boosts here there is heavy bass, also we're in the dubstep part, there are also moments, that really demand short DS, so it would bring this out of relation
04:59:952 (2,3,4) - ^ ^
05:01:131 (1,2,3,4,1,2,3,4) - ^ Its a buildup for another drop, so i feel like it needs intense DS
05:07:988 (1,2,3,4) - You can do it better increased DS, also made the next slider a better boost
05:13:988 (1,2,1,2,1,2,1,2) - ^ same as before, its really hard to make this better / different

Nice song ! Good Luck :3
Thank you very much for your mod, you pointed out tons of tiny things i missed :)
Sc4v4ng3r
Hello~ I guess a early returning mod for a M4M request made through PM :D

[General]
  1. Disable letterbox and countdown in song setup.
  2. You need at least 2 custom hitsounds (not including hit-normal) to make this rankable. Consider getting claps and finish. Don't really know what to recommend :/ Or do you already have it? Cause I don't really see it in the song's folder...
[Infinity]
  1. SV changes in the parts 00:00:274 to 00:13:988 - You suddenly went into .5x SV at 00:01:345. This feels bit unnatural. I think it would be better to use a gradually-decreasing SV changes, something like what I did :


    (Intervals are up to you, did this to make the changes natural.)
  2. 00:20:845 (1) - Following the rhythm from the previous notes, I would replace this short slider as a circle. I don't feel this slider is fitting into the music IMO.
  3. 00:40:559 (1,2,3,4,1,2,3,4) - Pretty nitpicky, but 00:40:559 (1,2,3,4) - has a bit of smaller DS(which follows the DS from previous notes) than 00:40:988 (1,2,3,4) - . You can also follow the pattern like the other streams, placing 00:40:988 (1,2,3,4) - something like this : (I know, it is irregular)

  4. 00:54:488 (1,2,3) - Well, I know, this is meant to be a marathon which is technically a Extra, but I think you should use the kick slider like 00:53:738 (1) - this one, since this is only the build-up part of the song.
  5. 01:18:702 (1,2,3,4) - Among this, the note (4) belongs to has the lowest pitch, so I think you should lower the DS from (3) to (4).
  6. 01:22:559 (1) - I think it is lot more better to represent this as a spinner.
  7. 01:39:916 - The spinner should start here, a sound which is a prolonged one is starting here.
  8. 01:40:131 (1) - At the end of this spinner, the loud hit-normal sound is too loud, is pretty weird... Use a timing point to lower the volume for the end of this spinner, and restore it back at the head of 01:43:131 (1).
  9. 02:48:274 (1,1,2) - I think the length of these kick sliders are way too overkill... and listen carefully. The sound ends one more tick after in 1/16 beat snap divisor.
  10. 03:15:702 (1,1) - I understand that you are trying to make a trap on (1) and make a jump to the next note, but I think the jump is way too overkill... Consider reducing the distance.
  11. Notes from 03:25:988 to 03:37:774 - Just saying, but I think you should keep a constant DS throughout all circles, or gradually increasing DS, depending on what you prefer.
  12. 03:55:988 (1,1,1,1) - These notes feels empty without hitsounds.
  13. 04:02:845 (1,1,1,1) - ^^
  14. 04:06:274 (1,2,3,4,1,1,1,1) - ^^
  15. 04:31:774 (3,4) - These feels they are about to touch each other, consider making the curve on (4) bit bigger to avoid this.
  16. 05:43:131 (1) - The end of this slider should not have any sound, so consider adding a timing point with 5% volume to emphasize on that.
  17. 05:45:488 (1) - ^^
  18. 05:46:131 (1) - ^^ and so on.
That will be all from me. Sorry if I couldn't help out much, I don't really mod Extras :/
GL! Nice song btw :D
Topic Starter
Asonate

[Sc4v4ng3r] wrote:

Hello~ I guess a early returning mod for a M4M request made through PM :D Thank you :)

[General]
  1. Disable letterbox and countdown in song setup. did that :)
  2. You need at least 2 custom hitsounds (not including hit-normal) to make this rankable. Consider getting claps and finish. Don't really know what to recommend :/ Or do you already have it? Cause I don't really see it in the song's folder...
ill do that then EDIT: Screw it, ill hitsound this whole thing :3

[Infinity]
  1. SV changes in the parts 00:00:274 to 00:13:988 - You suddenly went into .5x SV at 00:01:345. This feels bit unnatural. I think it would be better to use a gradually-decreasing SV changes, something like what I did :
    good idea, but i feel that a gradual decrease doesn't do the thing here, changed the first slider to SV 0.5 as well

    (Intervals are up to you, did this to make the changes natural.)
  2. 00:20:845 (1) - Following the rhythm from the previous notes, I would replace this short slider as a circle. I don't feel this slider is fitting into the music IMO. fixed
  3. 00:40:559 (1,2,3,4,1,2,3,4) - Pretty nitpicky, but 00:40:559 (1,2,3,4) - has a bit of smaller DS(which follows the DS from previous notes) than 00:40:988 (1,2,3,4) - . You can also follow the pattern like the other streams, placing 00:40:988 (1,2,3,4) - something like this : (I know, it is irregular)
    the last 4 notes having higher DS was intentional
  4. 00:54:488 (1,2,3) - Well, I know, this is meant to be a marathon which is technically a Extra, but I think you should use the kick slider like 00:53:738 (1) - this one, since this is only the build-up part of the song. well, it is the buildup directly before the drop... So i'll keep it like it is, all my testplayers also didn't have issues here
  5. 01:18:702 (1,2,3,4) - Among this, the note (4) belongs to has the lowest pitch, so I think you should lower the DS from (3) to (4). made it a triangle
  6. 01:22:559 (1) - I think it is lot more better to represent this as a spinner. i see where you're coming from, but i want to intentionally force a momentum break here, so i'll keep it
  7. 01:39:916 - The spinner should start here, a sound which is a prolonged one is starting here. applied
  8. 01:40:131 (1) - At the end of this spinner, the loud hit-normal sound is too loud, is pretty weird... Use a timing point to lower the volume for the end of this spinner, and restore it back at the head of 01:43:131 (1). ill keep it inmind if it gets more mentions, for now ill keep it
  9. 02:48:274 (1,1,2) - I think the length of these kick sliders are way too overkill... and listen carefully. The sound ends one more tick after in 1/16 beat snap divisor. i am aware of them ending later, but not breaking with these with basically no pause between is pretty hard, again, ill consider it
  10. 03:15:702 (1,1) - I understand that you are trying to make a trap on (1) and make a jump to the next note, but I think the jump is way too overkill... Consider reducing the distance. moved the next notes lower
  11. Notes from 03:25:988 to 03:37:774 - Just saying, but I think you should keep a constant DS throughout all circles, or gradually increasing DS, depending on what you prefer. i had both of these before, and i think its better like this
  12. 03:55:988 (1,1,1,1) - These notes feels empty without hitsounds. strangely there are hitsounds on these, with my every skin except default (i've tried for now) they are hearable, but with default they are silent
  13. 04:02:845 (1,1,1,1) - ^^ ^
  14. 04:06:274 (1,2,3,4,1,1,1,1) - ^^ Same, making them louder and normal instead of soft, tho
  15. 04:31:774 (3,4) - These feels they are about to touch each other, consider making the curve on (4) bit bigger to avoid this. i want 4 as a blanket for 3 tho, so i fixed the blanket issue with 4
  16. 05:43:131 (1) - The end of this slider should not have any sound, so consider adding a timing point with 5% volume to emphasize on that. will ask a BN about that (If i ever get one to respond to me :3
  17. 05:45:488 (1) - ^^^
  18. 05:46:131 (1) - ^^ and so on. ^
That will be all from me. Sorry if I couldn't help out much, I don't really mod Extras :/ You helped so much, i didn't even know i needed custom hitsounds :o
GL! Nice song btw :D Thank you :)


Thanks for the mod, you helped a lot !
iLuminaye
Uhhh, Hi duurr.

Kudosuuuu~ for IRC mod.

Sounds like I am begging for it T^T hnng
'Twas me helping you wif stoof :Y
Topic Starter
Asonate

Karian wrote:

Uhhh, Hi duurr.

Kudosuuuu~ for IRC mod.

Sounds like I am begging for it T^T hnng
'Twas me helping you wif stoof :Y
Haha, Thank you a lot :)
Hathz
Hello, here's my part of the M4M. I hope you like to read because there's a wall of text below. If you have any questions feel free to PM me ingame or send a message to my inbox and I'll happily elaborate on any point I made in this mod.

@Karian it would probably be wise to post a chatlog proof of that mod, or you'll probably get your kudosu denied.

Infinity

The following suggestions are based on my first impressions of the map. There's lots of odd timing and spacing in here and I've done my best to try and make suggestions that hopefully fix that and also don't change much of what you've created.

[General]
* Increase Stack Leniency to 3
* Clean up the combos a bit, you use way too much of them in my opinion. They should be used either on the beginning of a new measure or if an object has some special timing, like SV changes
* Most of the map is quite easy, but then there's parts like 04:12:274 (1,2,1,2,1,2,1,2,1,1,1,1,1,1,1,1) - this which are extremely hard and push the map over 6 stars while it would otherwise probably be around 5. I can usually pass 6.5 star maps with no problem, but I have trouble not failing this one. There's an "imbalance" of difficulty throughout the map which should be addressed.

[Objects]
* 00:13:345 (1,1,1) - No need for NC on these
* 00:15:809 (1,2) - Consider increasing the spacing between these two or make them stacked, it looks very similar to 00:14:738 (1,2) - pattern right now but the timing is different
* 00:19:345 (1,2,3,1,2,1,2) - This confused the hell out of me when I first played it. I'd suggest changing the combo colors to something like this, and another problem I have with this is that 00:20:309 (1,2) - and 00:20:738 (1,2) - use the same spacing, but the time between the second pair is much shorter. I would move 00:20:845 (2) - to somewhere around 212|244
* 00:25:238 (1) - Move this downwards so it's not stacked below the slider's start point (screenshot)
* 00:25:559 (1,2,3,1,2,1,2,1,2) - Very confusing and I can just barely play it (00:27:488 (1,2,1) - this jump is insane). Anyway, I'd suggest you change the timing from this to this (also added a circle in there) and you change the spacing a bit, too
* 00:33:059 (2,3,4,1,2,1,2,1,2) - Similar point to above, very odd timing (for example, 00:33:595 (4,1,2,1,2) - passive slider which is followed into a stream ending on another blue tick). I know you're following the music with patterns like these, but I would prioritize playability over following the rhythm, if you do your hitsounds right it will sound just as good.
* 00:38:309 (2,3,4) - Put a NC on all of these
* 00:46:345 (2,3) - I suggest making the slider shorter by 1/4 of a tick (so it ends on the blue tick) and moving the circle on the large white tick. Add a new circle on 00:47:202 - here
* 00:47:416 (5) - No need for NC here
* 00:54:059 (1,2,1,2) - Spacing is a bit large considering the distance between these 00:53:416 (1,2,3) - objects. It's inconsistent.
* 00:59:845 (1,2,1,2) - Similar point as above, the gap between there makes it appear as there's a gap in timing between the sliders.
* 01:05:202 (1) - You could CTRL+G this one, and also remove the NC
* 01:15:595 (1,2,3,4,5) - Looks like a 1/8 stream due to how you spaced the rest of the objects in this part of the song. Increase the spacing between these or replace with sliders, up to you really.
* 01:22:559 (1) - This slider kinda looks ugly in my opinion :)
* 01:27:702 (1,2,3,4,5) - Increase the spacing just a bit, it's getting slightly unreadable there whether those are sliders or circles
* 01:33:488 (1,1) - I've made this point before, make the first slider shorter so it ends on a blue tick and move the second slider so it starts on the white tick. Right now it's kinda awkward to play this
* 01:39:916 (1) - This spinner does not fit the music
* 01:53:416 (1,1) - Just remove the circle and replace it with the slider that follows it (screenshot)
* 02:00:916 (1,1) - Same as above
* 02:07:131 (1,1) - Same as 01:33:488 (1,1) - it's causing you to have passive sliders later on (like 02:08:524 (4,5) - these two)
* 02:18:381 (1,2) - I think these would play better if you made them into a slight jump. Here's an alternative timing suggestion: (screenshot) - basically just moved both sliders back by 1/4 of a tick.
* 02:19:238 (1,2) - Same as above.
* 02:20:095 (1,2) - Same as above.
* 02:20:952 (1,2) - Same as above.
* 02:21:809 (1,2) - Same as above.
* 02:22:666 (1,2) - Same as above.
* 02:23:524 (1,2) - Same as above.
* 02:29:416 (1,1) - Similar case as 01:33:488 (1,1) - you have a passive slider after the long one, which in this case doesn't play that well
* 02:33:488 (2,3) - CTRL+G these two
* 02:34:131 (1,2) - Move these slightly further away from the previous sliders
* 02:35:845 (1) - The SV variation here is a bit unexpected, especially since you use lots of new combos elsewhere so the NC on this object does not telegraph to the player that this slider is very slow. Try to do something with this to improve it :)
* 02:40:238 (1,2,3) - Looks like another 1/8 stream
* 02:43:988 (1,2,1,2) - You can add some more variety to this pattern: (screenshot) - I've marked the order of the sliders with red numbers, the positions are the same, just their order is changed. Hope you can see it clearly.
* 02:45:166 (3) - Move to around 461|55 for better flow
* 02:50:631 (2,3,1,2,3,4) - This is a bit unreadable
* 02:55:131 (1) - Make this end on the white tick and add an extra circle on the blue tick after it
* 03:01:988 (1,1) - The spacing between these two is just too large for the timing you use, keep it consistent with the 03:02:095 (1,2,3) - objects
* 03:02:309 (3,4,5) - These are all passive sliders and it's easy to fix it
* 03:03:059 (2,3,4) - Same for these
* 03:04:666 (1,2) - And these
* 03:07:238 (1,2) - And these too
* 03:10:988 (1,2,1,1) - Odd spacing and the last slider is passive. Consider deleting that circle and just move the last slider down the timeline (something like this, and you don't need the NC on the last slider. Actually I'd even move these three somewhere else afterwards so you don't overlap the next sliders)
* 03:15:702 (1,1,2,3,4,5) - Same point I made for 03:01:988 (1,1) - and the passive sliders
* 03:16:774 (2,3,4) - More passive sliders
* 03:18:274 (1,1,2) - More large spacing and passive sliders
* 03:25:452 (1,1,1,1,1,1) - I'd maybe overlap these more
* 03:38:417 (1,2,1,2) - Hard to read due to the spacing being almost the same as the circles before them. Stack the pairs or at least overlap them.
* 03:39:059 (1,2) - The distance between these just seems so big to me, I can't play this either. I mean it's completely up to you, but these parts are the hardest in the entire map
* 03:39:488 (1,2,1) - Same for these
* 03:45:595 (1,2,1,2,1,2) - More odd spacing and timing, I think I covered an example of this before. Anyway just hard to play if you don't have the map memorized.
* 03:59:631 (1) - RC here
* 03:59:952 (1,2,1) - Spacing indicates the time between these is the same, which is not the case.
* 04:07:131 (1) - Should probably not be stacked under the slider
* 04:23:952 (2) - Move this forward in time to the red tick
* 04:32:845 (1,1,2,1,2,3,1,2,1,2,1) - This is not good :(
* 04:46:345 (1,2,3,4,1) - Compress these objects since you made a 1/8 stream, but it looks like 1/4 (because of 04:43:345 (1,2,3,4,1,2,3) - this section)
* 04:50:845 (1,2,1,2) - Hard to read the SV change
* 04:53:630 (3,4) - CTRL+G ?
* 05:01:131 (1,2,3,4,1,2,3,4) - Damn
* 05:03:809 (1,2,3,4,5,6,7) - You could increase the spacing to make it look less like a 1/8 stream again
* 05:19:666 (4,5) - Passive sliders, there really shouldn't be any in this kind of song
* 05:21:809 (1,2) - Same as above
* 05:32:845 (1,1,2,3) - Like before at 3:01:988 (1,1) - more passive sliders - just remove the first circle and shift the sliders back by a tick to fix
* 05:43:131 - Honestly I'd just go with 15% volume from here until the end
Topic Starter
Asonate
Let me split this.
About the chatlog, Karian doesn't save his chats, so here is my Chatlog
Karian's IRC Mod
2015-07-13 13:55 Karian: your trying to hit every note which is making it too hard for possible play
2015-07-13 13:55 Karian: goos song choice
2015-07-13 13:55 Karian: good mapping
2015-07-13 13:55 Karian: first part is fine then it gets to off timing but on timing to song
2015-07-13 13:56 Karian: off timing to brain register**
2015-07-13 13:56 Karian: confusing well yeah it should be.
2015-07-13 13:56 Asonate: it should be xD
2015-07-13 13:56 Karian: want me to take a look at the mapping for a sec an give opinion?
2015-07-13 13:56 Asonate: Its very rhythmical
2015-07-13 13:56 Asonate: i would appreciate it
2015-07-13 13:56 Karian: mhm!
2015-07-13 13:57 Asonate: but, my mapping is lets say... different to the usual maps you see around :3
2015-07-13 13:57 Karian: it's the notes at
2015-07-13 13:57 Karian: 24:274
2015-07-13 13:57 Karian: take a look at and see if you can maybe change them around
2015-07-13 13:58 Asonate: the 0108 sliders ?
2015-07-13 13:58 Karian: y ye
2015-07-13 13:58 Asonate: :$
2015-07-13 13:58 Karian: nobody likes does but if you wish to have them
2015-07-13 13:58 Karian: it's your map
2015-07-13 13:58 Karian: lol
2015-07-13 13:58 Asonate: i kinda like these tho
2015-07-13 13:58 Karian: and uh
2015-07-13 13:58 Karian: at
2015-07-13 13:58 Karian: 26:309
2015-07-13 13:58 Karian: the purple slider
2015-07-13 13:58 Karian: put a 4th note
2015-07-13 13:59 Karian: directly after the 3rd note
2015-07-13 13:59 Karian: makes it sound better
2015-07-13 13:59 Karian: then
2015-07-13 13:59 Karian: 27:595 move the blue 2 note right below the 1 note slightly toward the white 1 slider
2015-07-13 14:00 Asonate: to blanket ?
2015-07-13 14:00 Karian: blanket?
2015-07-13 14:00 Karian: dunno term
2015-07-13 14:00 Asonate: if a slider wraps around a note
2015-07-13 14:00 Karian: no
2015-07-13 14:00 Karian: like
2015-07-13 14:01 Karian: 1 above 2 below it
2015-07-13 14:01 Asonate: so that the distance from that note to the slider stays the same
2015-07-13 14:01 Karian: not touching the 1 note
2015-07-13 14:01 Karian: no no
2015-07-13 14:01 Karian: move the 2 blue right above the slider
2015-07-13 14:01 Karian: but not touching either of the notes
2015-07-13 14:01 Asonate: can you copy and paste the note here ?
2015-07-13 14:01 Asonate: because im not on default skin
2015-07-13 14:01 Karian: nop sadly
2015-07-13 14:01 Asonate: so the colours iritate me
2015-07-13 14:01 Asonate: let me change real quick
2015-07-13 14:01 Karian: I can save this map and you can look through it if you feel up to it? lol
2015-07-13 14:01 Karian: ohh
2015-07-13 14:03 Asonate: ok, back with default
2015-07-13 14:03 Karian: at 50:885
2015-07-13 14:03 Karian: think about changing those into stream?
2015-07-13 14:03 Karian: idk
2015-07-13 14:03 Asonate: wait, the thing beore
2015-07-13 14:03 Karian: heh?
2015-07-13 14:03 Karian: the slider note and the 2 note?
2015-07-13 14:03 Asonate: yes
2015-07-13 14:04 Asonate: which to where :3
2015-07-13 14:04 Karian: 27:488
2015-07-13 14:04 Karian: right above the 1 slider
2015-07-13 14:04 Karian: move the 2 note from the last combo
2015-07-13 14:04 Karian: as that
2015-07-13 14:04 Karian: not the 2 note from the next combo
2015-07-13 14:04 Karian: the blanket*
2015-07-13 14:05 Asonate: ah, i see
2015-07-13 14:05 Asonate: sorry, can't do that
2015-07-13 14:05 Karian: ye the one from before
2015-07-13 14:05 Karian: why noy
2015-07-13 14:05 Karian: not?
2015-07-13 14:05 Asonate: kills the flow i have in mint
2015-07-13 14:05 Asonate: *mind
2015-07-13 14:05 Karian: hnngg
2015-07-13 14:05 Asonate: moving 1 destroys a triangular motion
2015-07-13 14:05 Karian: how so?
2015-07-13 14:06 Karian: I'd say move it to that spot and see if you like it
2015-07-13 14:06 Asonate: you go 1 -> 2 and then swing back to the slider
2015-07-13 14:06 Karian: idk but IMO having that close together notes it kinda makes hard to play/read them
2015-07-13 14:06 Asonate: its mapped like 280
2015-07-13 14:06 Asonate: so its bound to be hard to read
2015-07-13 14:07 Karian: so i'd say having them slightly close to one another so you can hit them right after another without jumping really really fast xD
2015-07-13 14:07 Asonate: you would need AR 10.5 + for that
2015-07-13 14:07 Karian: alrighty alright
2015-07-13 14:07 Asonate: I want the fast jumps tho :3
2015-07-13 14:07 Karian: then
2015-07-13 14:07 Karian: at 33:702
2015-07-13 14:07 Karian: you know the insanely fast slider
2015-07-13 14:07 Karian: back forth slider
2015-07-13 14:07 Asonate: yes
2015-07-13 14:07 Karian: remove that then play the sounds out and see if you like it
2015-07-13 14:08 Asonate: the kick slider
2015-07-13 14:08 Karian: just doo eet
2015-07-13 14:08 Karian: and see
2015-07-13 14:08 Karian: then put back if no like it
2015-07-13 14:08 Karian: *undo*
2015-07-13 14:08 Asonate: it sounds good, don't get me wrong
2015-07-13 14:08 Asonate: but i map a lot to the song
2015-07-13 14:08 Karian: lol but you want it
2015-07-13 14:08 Karian: ik ik
2015-07-13 14:08 Karian: I do the same
2015-07-13 14:09 Karian: alrighty
2015-07-13 14:09 Asonate: and not mapping the 1/8 drums...
2015-07-13 14:09 Karian: at 37:998
2015-07-13 14:09 Karian: those 1234 stacked notes
2015-07-13 14:09 Karian: jungle them around like maye star pattern then have 4 note back on top of the next slider
2015-07-13 14:10 Karian: maybe triangle since not enough notes
2015-07-13 14:11 Karian: I can tell you now as going through this mapping style
2015-07-13 14:11 Karian: it's really good
2015-07-13 14:11 Karian: this may be another Extremely hard performance song for like
2015-07-13 14:11 Karian: Rafis or rrytui
2015-07-13 14:11 Karian: dem peeps
2015-07-13 14:12 Karian: maybe more for Azer and Happy
2015-07-13 14:12 Asonate: definitely not elysion
2015-07-13 14:12 Karian: but hell they all can play dis if they tried XD
2015-07-13 14:12 Asonate: she reagequit after 3 trys xD
2015-07-13 14:12 Karian: yeh ikr XDDD
2015-07-13 14:12 Karian: hahahahaha
2015-07-13 14:12 Asonate: and deleted the map D:
2015-07-13 14:13 Karian: rip
2015-07-13 14:13 Asonate: ok, i have to go in 1 hour D:
2015-07-13 14:13 Asonate: So if you dont mind, we might have to pause then
2015-07-13 14:14 Karian: sure thing
2015-07-13 14:14 Karian: I can keep going though
2015-07-13 14:14 Karian: I'll look into the map some more and then send you a copy of it
2015-07-13 14:14 Karian: when you come back
2015-07-13 14:14 Asonate: i still have an hour :3
2015-07-13 14:14 Karian: then you can look at the changes and see if you like em
2015-07-13 14:14 Asonate: lets see how far we can get
2015-07-13 14:14 Karian: ik
2015-07-13 14:15 Asonate: btw i kept the stack for now, but if more mods tell me to change it i will
2015-07-13 14:15 Karian: k
2015-07-13 14:15 Asonate: and, fun fact
2015-07-13 14:15 Asonate: this was my first map :3
2015-07-13 14:16 Asonate: of course i changed alot, but i started mapping with this
2015-07-13 14:16 Karian: oh really??
2015-07-13 14:16 Karian: jesus man
2015-07-13 14:16 Karian: it's nice mapping
2015-07-13 14:16 Asonate: but the first version wasnt nice xD
2015-07-13 14:16 Asonate: I remapped almost everything :'D
2015-07-13 14:16 Karian: lol
2015-07-13 14:16 Asonate: its just awesome if i can say
2015-07-13 14:17 Asonate: This is my first map (dont ask about it :3)
2015-07-13 14:20 Asonate: btw, im fixing hitsound issues (volume-wise) atm, so you don't have to look out for that
2015-07-13 14:22 Karian: hm I will say your map style isn't my playstyle
2015-07-13 14:22 Karian: but it's posslbe to play if you se your goal to it
2015-07-13 14:22 Asonate: i hear that often xD
2015-07-13 14:22 Karian: I just played through and hhohho
2015-07-13 14:22 Karian: hard af
2015-07-13 14:22 Asonate: i know its possible :3
2015-07-13 14:22 Asonate: I had a replay of a pass by an 8k
2015-07-13 14:22 Karian: well I can say I can't change anything because I do not necessarily know how you would want the map to be
2015-07-13 14:23 Karian: there are some changes needed here and there
2015-07-13 14:23 Asonate: then tell me these
2015-07-13 14:23 Karian: hard to pinpoint exactly when but I need to play it
2015-07-13 14:23 Asonate: and well meet in the middle
2015-07-13 14:23 Karian: here spec me and I'll stop and tell you when a change might be needed
2015-07-13 14:23 Asonate: is hitsounding necessary for ranks tho ?
2015-07-13 14:23 Karian: not rreally
2015-07-13 14:25 Karian: you can have a full un hitsound map and get it ranked
2015-07-13 14:25 Karian: but like finishes make it sound pretty after going through and working all the kinks out
2015-07-13 14:25 Asonate: thought so
2015-07-13 14:25 Asonate: its gonna take forever tho
2015-07-13 14:25 Asonate: all 5 hitsounds my game freezes for 5 mins
2015-07-13 14:25 Asonate: not to mention all the panic saves ill make
2015-07-13 14:26 Asonate: and i cant spec you
2015-07-13 14:26 Asonate: because i made changes to the map
2015-07-13 14:29 Karian: oh
2015-07-13 14:29 Karian: well I can say this
2015-07-13 14:29 Karian: there are some extreme parts when some notes are unnecessary for the rythm
2015-07-13 14:29 Karian: but for style I guess can be in there
2015-07-13 14:29 Karian: like having 2 ultra fast sliders going back and forth
2015-07-13 14:30 Karian: oine after another on off timed approaches
2015-07-13 14:30 Asonate: in the drop ?
2015-07-13 14:30 Karian: well what people have is called intuition and basically that is how people play the game at high ranks
2015-07-13 14:30 Karian: they then play a game without needing to watch the approach circles
2015-07-13 14:30 Karian: that intuition
2015-07-13 14:31 Karian: sometimes during those the players are not watching the approach circles and missjudge when to let go and enter the next note
2015-07-13 14:31 Karian: as I do.
2015-07-13 14:31 Asonate: btw, a mod told me to make the back and forth sliders 1/16 longer
2015-07-13 14:31 Asonate: To match the sound
2015-07-13 14:31 Karian: I basically am one to just go through and look at things my way change them to a specific way that don't change sound or rythm/style in anyway and play it and see if it works
2015-07-13 14:32 Asonate: I decided against it because that would be impossible to not break there
2015-07-13 14:33 Karian: 2:54:809
2015-07-13 14:34 Karian: Those ones
2015-07-13 14:34 Karian: like it know why those are there
2015-07-13 14:34 Karian: and it sounds good
2015-07-13 14:34 Karian: but when you are playing and aiming to hit them, you miss them
2015-07-13 14:34 Karian: not knowing how to hit them
2015-07-13 14:34 Karian: so either practice it or leave it*
2015-07-13 14:34 Karian: is how those notes would be
2015-07-13 14:34 Karian: maybe not those ones in particular as there are many placed throughnout
2015-07-13 14:34 Karian: throughout*
2015-07-13 14:34 Asonate: oh my
2015-07-13 14:34 Asonate: i had a freeze and everything came in at once D
2015-07-13 14:34 Karian: 2:48:274 these as well
2015-07-13 14:34 Karian: oh gawd
2015-07-13 14:34 Karian: :Y
2015-07-13 14:34 2:47:845 these as well *but these ones aren
2015-07-13 14:35 Karian: aren't needing too much focus
2015-07-13 14:35 Asonate: well, they all have 140 bpm jump distance
2015-07-13 14:36 Asonate: so, they should be pretty basic
2015-07-13 14:36 Karian: starting at 2:36:70 and ending at 2:38:845 maybe think about moving those notes awat from eachother I kept hitting 100
2015-07-13 14:36 Karian: 's on them
2015-07-13 14:36 Asonate: and i get where you're coming from
2015-07-13 14:36 Asonate: away ?
2015-07-13 14:37 Karian: Yess lol
2015-07-13 14:37 Karian: am very tired
2015-07-13 14:37 Karian: at 2:33:702 the small fast sliders under the slightly long sliders idk bout these they confused me
2015-07-13 14:37 Asonate: i dont really expect anyone to be able to do 1/16 snaps perfectly
2015-07-13 14:37 Asonate: so i'd rather have them together
2015-07-13 14:37 Karian: yee
2015-07-13 14:38 Asonate: that confussion is because of the slider change per se
2015-07-13 14:38 Karian: mhm
2015-07-13 14:38 Asonate: should disappear if you play it a few times or are naturally good at sightreading
2015-07-13 14:40 Karian: I like the fast speed sound to it
2015-07-13 14:40 Karian: when your going from slider to slider in that fast speed going to the song
2015-07-13 14:40 Karian: it's nice
2015-07-13 14:40 Asonate: thanks :)
2015-07-13 14:41 Karian: but I recommend looking into those area's and seeing what you can change about them, the reading kinda gets jumbled up in there and it makes you unsure what to hit
2015-07-13 14:41 Asonate:
2015-07-13 14:41 Asonate: it does ?
2015-07-13 14:41 Asonate: really ?
2015-07-13 14:42 Karian: uhm at 4:12:247 the double notes are to the song, but off in the reading so I can't say change them just say look at them more
2015-07-13 14:42 Karian: slightly yeah
2015-07-13 14:42 Karian: getting in the 3min mark yeah it slightly does it gets more notes and speeds up a little then you get more notes thrown at you
2015-07-13 14:42 Karian: and more and more
2015-07-13 14:42 then you like QUACK *miss*
2015-07-13 14:42 Karian: and like rage quit
2015-07-13 14:43 Karian: lol
2015-07-13 14:43 Asonate: elysion quit after 30 seconds tho :'D
2015-07-13 14:44 Karian: haha
2015-07-13 14:44 Asonate: the double notes... i get lots of mods about these
2015-07-13 14:44 Karian: but you got some people who look into the song more
2015-07-13 14:44 Karian: nah
2015-07-13 14:44 Karian: screw that make them learn em
2015-07-13 14:44 Karian: they go to the song and they're not hard
2015-07-13 14:44 Karian: jesus I can do em but you do get 100's on em
2015-07-13 14:44 Karian: if you don't time it right
2015-07-13 14:44 Asonate: but, you know i like how they force high bpm Jumps on a 140 bpm song
2015-07-13 14:45 Asonate: lol
2015-07-13 14:45 Karian: lol
2015-07-13 14:45 Asonate: i told him pretty much exactly this :D
2015-07-13 14:45 Karian: then they complain bout double notes
2015-07-13 14:46 Karian: GOSH such a demanding community :Y
2015-07-13 14:46 ight well playing through the entire song *in editor* there are slight changes needed everywhere some big some small, but all in all, good song good mapping
2015-07-13 14:46 Asonate: freeze
2015-07-13 14:46 Asonate: everything did freeze
2015-07-13 14:47 Asonate: whew
2015-07-13 14:47 Asonate: especially scary if you didnt save
2015-07-13 14:47 Karian: yeeeeh xD
2015-07-13 14:47 Asonate: well, i have a small question still
2015-07-13 14:48 Asonate: everything from 5:43:131
2015-07-13 14:48 Asonate: till end
2015-07-13 14:48 Asonate: should i make the sliderends 5% volume ?
2015-07-13 14:49 Asonate: or nah
2015-07-13 14:49 Karian: it's fine
2015-07-13 14:50 Asonate: good
2015-07-13 14:50 Asonate: btw, post "kds for irc Or die" or something liek that
2015-07-13 14:50 Asonate: *like
2015-07-13 14:50 Asonate: you really deserve it
2015-07-13 14:50 Karian: eh?
2015-07-13 14:50 Asonate: also, you can ask me for free mods if you want
2015-07-13 14:50 Karian: whatchu mean
2015-07-13 14:50 Asonate: i consider this an IRC mod
2015-07-13 14:50 Karian: idk any of deeez thing
2015-07-13 14:50 Karian: s
2015-07-13 14:51 Asonate: so if you post IRC mod + chat on my beatmap thread i can give you kds
2015-07-13 14:51 Asonate: + i get SP
2015-07-13 14:51 Asonate: which makes me famous
2015-07-13 14:52 Karian: oh well idk anythin bout that type of stuff what do you want me to type?
2015-07-13 14:53 Asonate: do you have save chat protocol enabled ?
2015-07-13 14:53 Asonate: in the options
2015-07-13 14:53 Karian: nope
2015-07-13 14:53 Asonate: ok, then just type kudosu for IRC mod
2015-07-13 14:54 Asonate: If a Moderator wants proof i can show them
2015-07-13 14:54 Karian: oh
2015-07-13 14:54 Karian: okay
2015-07-13 14:55 Karian: lol
2015-07-13 14:55 Karian: I didn't want to sound strange on there since I had nothing else to say
2015-07-13 14:55 Karian: and don't noramlly do this
2015-07-13 14:55 Asonate: but you do map right ?
2015-07-13 14:56 Karian: somewhat yes
2015-07-13 14:56 Karian: I don't like doing the timing :T
2015-07-13 14:56 Karian: I just like placing notes to the songs beat
2015-07-13 14:56 Asonate: then you can use the Kudosu! you just got
2015-07-13 14:56 Karian: :P
2015-07-13 14:56 Asonate: and make your map more importend
2015-07-13 14:56 Karian: and going back and seeing what I can add in and make it sound spicey :P
2015-07-13 14:56 Asonate: *importent
2015-07-13 14:56 Asonate: i dont like timing either
2015-07-13 14:56 Karian: meh if no one wants it, so be it :P
2015-07-13 14:56 Karian: haha
2015-07-13 14:56 Asonate: but i think i got it down a bit
2015-07-13 14:56 Karian: yeah pain in the ass
2015-07-13 14:57 Karian: yeah same
2015-07-13 14:57 Asonate: you see, 3 months ago
2015-07-13 14:57 Asonate: ´nobody wanted singularity
2015-07-13 14:57 Asonate: so i have to make it wanted
2015-07-13 14:57 Karian: I think I saw it
2015-07-13 14:57 Karian: once
2015-07-13 14:57 Asonate: because that song deserves recognition
2015-07-13 14:57 Asonate: where ?
2015-07-13 14:57 Karian: but never clicked it since I don't map regularly
2015-07-13 14:57 Karian: it does
2015-07-13 14:57 Karian: idk on the song request forum
2015-07-13 14:58 Asonate: oh, yeah you have to post a lot there if you want mods xD
2015-07-13 14:58 Asonate: or just spam others with m4m ?????????
2015-07-13 14:58 Karian: lol
2015-07-13 14:59 Karian: geez
2015-07-13 14:59 Karian: such lazy community and so demanding when it comes to it :Y
2015-07-13 14:59 Asonate: yeah
2015-07-13 15:00 Asonate: but i can pretty much rectify everything i map, so they cant really make me do stuff to just their liking
2015-07-13 15:00 Asonate: wait
2015-07-13 15:00 Asonate: auto diesnt ss
2015-07-13 15:00 Asonate: this is an issue
2015-07-13 15:00 Karian: yeah true
2015-07-13 15:00 Karian: that why I say look into it; think about it etc.
2015-07-13 15:01 Karian: what?!??!1
2015-07-13 15:01 Asonate: 2 hundreds
2015-07-13 15:01 Asonate: i think its in the dubstep part
2015-07-13 15:01 Karian: from waat
2015-07-13 15:01 Karian: hahahaha
2015-07-13 15:02 Asonate: im looking for it atm
2015-07-13 15:04 Karian: what note streak ?
2015-07-13 15:04 Karian: like when he got it?
2015-07-13 15:04 Karian: it**
2015-07-13 15:05 Asonate: second dubstep part
2015-07-13 15:05 Asonate: on the 4 1/16 triples
2015-07-13 15:05 Asonate: 3 are 100s
2015-07-13 15:06 Karian: 2k in nothing yet
2015-07-13 15:06 Karian: nope ending
2015-07-13 15:06 Karian: nothing
2015-07-13 15:06 Asonate: really
2015-07-13 15:06 Karian: ss
2015-07-13 15:06 Asonate: funny
2015-07-13 15:06 Karian: ye
2015-07-13 15:07 Asonate: why is it sometimes
2015-07-13 15:07 Karian: idk
2015-07-13 15:07 Karian: maybe the way the bot is
2015-07-13 15:07 Karian: :Y
2015-07-13 15:07 Asonate: mine is 99.86 % S
Topic Starter
Asonate

Hathz wrote:

Hello, here's my part of the M4M. I hope you like to read because there's a wall of text below. If you have any questions feel free to PM me ingame or send a message to my inbox and I'll happily elaborate on any point I made in this mod. I love reading :D

@Karian it would probably be wise to post a chatlog proof of that mod, or you'll probably get your kudosu denied. hopefully mines enough

Infinity

The following suggestions are based on my first impressions of the map. There's lots of odd timing and spacing in here and I've done my best to try and make suggestions that hopefully fix that and also don't change much of what you've created.

[General]
* Increase Stack Leniency to 3 Sorry, won't do that, i prefer 2
* Clean up the combos a bit, you use way too much of them in my opinion. They should be used either on the beginning of a new measure or if an object has some special timing, like SV changes If you mean Those in the Dubstep part, theres a SV change almost everywhere. Others i will fix tho
* Most of the map is quite easy, but then there's parts like 04:12:274 (1,2,1,2,1,2,1,2,1,1,1,1,1,1,1,1) - this which are extremely hard and push the map over 6 stars while it would otherwise probably be around 5. I can usually pass 6.5 star maps with no problem, but I have trouble not failing this one. There's an "imbalance" of difficulty throughout the map which should be addressed. i get where you're coming from, but the part you mentioned is somewhat a bridge, and thus supposed to be harder. Also, without these Patterns the 280 bpm singles still get this map over 6

[Objects]
* 00:13:345 (1,1,1) - No need for NC on these ok
* 00:15:809 (1,2) - Consider increasing the spacing between these two or make them stacked, it looks very similar to 00:14:738 (1,2) - pattern right now but the timing is different well keep this, the spacing is actually smaller, also the second note is an echo to the first, so i want a small DS
* 00:19:345 (1,2,3,1,2,1,2) - This confused the hell out of me when I first played it. I'd suggest changing the combo colors to something like this, and another problem I have with this is that 00:20:309 (1,2) - and 00:20:738 (1,2) - use the same spacing, but the time between the second pair is much shorter. I would move 00:20:845 (2) - to somewhere around 212|244 moved the other note a bit, wont do the combo tho, because there is a new sound (different to before) starting
* 00:25:238 (1) - Move this downwards so it's not stacked below the slider's start point (screenshot) will keep it in consideration, but i like it the way it is, its not deadly to read, so it should be fine
* 00:25:559 (1,2,3,1,2,1,2,1,2) - Very confusing and I can just barely play it (00:27:488 (1,2,1) - this jump is insane). Anyway, I'd suggest you change the timing from this to this (also added a circle in there) and you change the spacing a bit, too i will have to deny, this is a heartpiece of the map (the drumsolos and the mapping to those), also with you're timing it might be easier to play, but miss a note which is not mapped
* 00:33:059 (2,3,4,1,2,1,2,1,2) - Similar point to above, very odd timing (for example, 00:33:595 (4,1,2,1,2) - passive slider which is followed into a stream ending on another blue tick). I know you're following the music with patterns like these, but I would prioritize playability over following the rhythm, if you do your hitsounds right it will sound just as good. I'll let you know, that i map extremely close to the rhythm and will not sacrifice rhythm for playability; i got an 8k to pass it, its really just about being able to alternate/single 280 bpm
* 00:38:309 (2,3,4) - Put a NC on all of these done
* 00:46:345 (2,3) - I suggest making the slider shorter by 1/4 of a tick (so it ends on the blue tick) and moving the circle on the large white tick. Add a new circle on 00:47:202 - here theres a drum on the blue tick
* 00:47:416 (5) - No need for NC here i dont have that note, but if you mean the circle following the repeatslider, thats gonna stay, as in prior patterns
* 00:54:059 (1,2,1,2) - Spacing is a bit large considering the distance between these 00:53:416 (1,2,3) - objects. It's inconsistent. because 00:54:059 (1,2,1,2) - are drums, the notes before are synths
* 00:59:845 (1,2,1,2) - Similar point as above, the gap between there makes it appear as there's a gap in timing between the sliders. made equal
* 01:05:202 (1) - You could CTRL+G this one, and also remove the NC applied for now
* 01:15:595 (1,2,3,4,5) - Looks like a 1/8 stream due to how you spaced the rest of the objects in this part of the song. Increase the spacing between these or replace with sliders, up to you really. increased spacing
* 01:22:559 (1) - This slider kinda looks ugly in my opinion :) come on, its a circle xD - but will leave it for now
* 01:27:702 (1,2,3,4,5) - Increase the spacing just a bit, it's getting slightly unreadable there whether those are sliders or circles sorry, won't do that, the reading is fine for me, as well as all my testplayers, so it shouldn't be an issue
* 01:33:488 (1,1) - I've made this point before, make the first slider shorter so it ends on a blue tick and move the second slider so it starts on the white tick. Right now it's kinda awkward to play this The slider is supposed to end with the bell, so I'll keep it for now; marked it on the ask people for opinions list ;)
* 01:39:916 (1) - This spinner does not fit the music there is a hover in the background, it matches that good enough
* 01:53:416 (1,1) - Just remove the circle and replace it with the slider that follows it (screenshot) I can understand, why you would want that, but for now (at least) it stays like this
* 02:00:916 (1,1) - Same as above same as above
* 02:07:131 (1,1) - Same as 01:33:488 (1,1) - it's causing you to have passive sliders later on (like 02:08:524 (4,5) - these two) same as before, these sliders incorporate the bells
* 02:18:381 (1,2) - I think these would play better if you made them into a slight jump. Here's an alternative timing suggestion: (screenshot) - basically just moved both sliders back by 1/4 of a tick. i've toyed with the idea of making these jumps, so ill gladly do that, but i will not move them around in time, as they wouldn't fit their sound anymore
* 02:19:238 (1,2) - Same as above. Same as above
* 02:20:095 (1,2) - Same as above. Same as above
* 02:20:952 (1,2) - Same as above. Same as above
* 02:21:809 (1,2) - Same as above. Same as above
* 02:22:666 (1,2) - Same as above. Same as above
* 02:23:524 (1,2) - Same as above. Same as above
* 02:29:416 (1,1) - Similar case as 01:33:488 (1,1) - you have a passive slider after the long one, which in this case doesn't play that well you think so ? Will wait on more opinions
* 02:33:488 (2,3) - CTRL+G these two did that
* 02:34:131 (1,2) - Move these slightly further away from the previous sliders applied
* 02:35:845 (1) - The SV variation here is a bit unexpected, especially since you use lots of new combos elsewhere so the NC on this object does not telegraph to the player that this slider is very slow. Try to do something with this to improve it :) will keep, since it fits the song and players could tell that its slow from the late appearing of the following hitcircles
* 02:40:238 (1,2,3) - Looks like another 1/8 stream DS decrease because the bass growl is deeper here
* 02:43:988 (1,2,1,2) - You can add some more variety to this pattern: (screenshot) - I've marked the order of the sliders with red numbers, the positions are the same, just their order is changed. Hope you can see it clearly. That is awesome, thanks for this idea
* 02:45:166 (3) - Move to around 461|55 for better flow
* 02:50:631 (2,3,1,2,3,4) - This is a bit unreadable i can see why, will keep it for now tho
* 02:55:131 (1) - Make this end on the white tick and add an extra circle on the blue tick after it there is nothing justifying an extra circle tho
* 03:01:988 (1,1) - The spacing between these two is just too large for the timing you use, keep it consistent with the 03:02:095 (1,2,3) - objects Its doable even by me, it shouldn't be an issue
* 03:02:309 (3,4,5) - These are all passive sliders and it's easy to fix it not applied for now, they may be passive, but thats how the song is, i guess, If more mods tell me to change, ill redo this section from scratch
* 03:03:059 (2,3,4) - Same for these same
* 03:04:666 (1,2) - And these same
* 03:07:238 (1,2) - And these too same
* 03:10:988 (1,2,1,1) - Odd spacing and the last slider is passive. Consider deleting that circle and just move the last slider down the timeline (something like this, and you don't need the NC on the last slider. Actually I'd even move these three somewhere else afterwards so you don't overlap the next sliders) changed a bit, removed a prior slider, as it was placed to nothing
* 03:15:702 (1,1,2,3,4,5) - Same point I made for 03:01:988 (1,1) - and the passive sliders same as before
* 03:16:774 (2,3,4) - More passive sliders same
* 03:18:274 (1,1,2) - More large spacing and passive sliders same as before
* 03:25:452 (1,1,1,1,1,1) - I'd maybe overlap these more i'd preferably keep them like this, with the DS increasing gradually
* 03:38:417 (1,2,1,2) - Hard to read due to the spacing being almost the same as the circles before them. Stack the pairs or at least overlap them. wont stack and or overlap; here we have another drum solo, which i wish to map with jumps
* 03:39:059 (1,2) - The distance between these just seems so big to me, I can't play this either. I mean it's completely up to you, but these parts are the hardest in the entire map they are partially supposed to be, and its the same DS i used everywhere else, so i will keep it
* 03:39:488 (1,2,1) - Same for these same
* 03:45:595 (1,2,1,2,1,2) - More odd spacing and timing, I think I covered an example of this before. Anyway just hard to play if you don't have the map memorized. also hard to play if you can't single/alternate 280 bpm, but ive seen often enough that it is doable on sightread
* 03:59:631 (1) - RC here i know why you want this since the spacing to the prior notes is the same, but these 2 drumsounds belong together and thus form a NC
* 03:59:952 (1,2,1) - Spacing indicates the time between these is the same, which is not the case. wont move this, since it will destroy the flow to the next slider, also i hope that i can expect players to read properly on an extra
* 04:07:131 (1) - Should probably not be stacked under the slider fixed
* 04:23:952 (2) - Move this forward in time to the red tick there is literally nothing on the red tick
* 04:32:845 (1,1,2,1,2,3,1,2,1,2,1) - This is not good :( cant really do anything with that, if you want to get back to this, i'll let myself be convinced to move the notes, but won't change the rhythm
* 04:46:345 (1,2,3,4,1) - Compress these objects since you made a 1/8 stream, but it looks like 1/4 (because of 04:43:345 (1,2,3,4,1,2,3) - this section) i had a light spacing increase before it tho, implying that 1/4 streams now are greater in DS, so it should be readable
* 04:50:845 (1,2,1,2) - Hard to read the SV change Fitting the music and shouldn't be too hard to read
* 04:53:630 (3,4) - CTRL+G ? did that
* 05:01:131 (1,2,3,4,1,2,3,4) - Damn IT IS DOABLE xD
* 05:03:809 (1,2,3,4,5,6,7) - You could increase the spacing to make it look less like a 1/8 stream again did a thing
* 05:19:666 (4,5) - Passive sliders, there really shouldn't be any in this kind of song as before, if others tell me its bad, ill remap this
* 05:21:809 (1,2) - Same as above same
* 05:32:845 (1,1,2,3) - Like before at 3:01:988 (1,1) - more passive sliders - just remove the first circle and shift the sliders back by a tick to fix same as before
* 05:43:131 - Honestly I'd just go with 15% volume from here until the end did that :)

Thanks for the mod, it was really helpful, even tho im afraid that our mapping styles (Rhythm vs Playability) clash really hard here D:
But still, i could use alot and you gave me many points to think about ! :)
Topic Starter
Asonate
Reading all of this again makes me look like such an ignorant douche haha :^)

#2days
Arphimigon
WE FIXED A MAJOR BUG
OKDAD
20:33 Arphimigon: almost
20:33 Arphimigon: dun
20:33 Asonate: n1c
20:34 Arphimigon: ok i fixed ONE of the two problems LOL
20:34 Arphimigon: ok lemme do second
20:34 Arphimigon: its been 2 long
20:35 Asonate: which
20:35 Asonate: two
20:35 Asonate: problems?
20:35 Arphimigon: set id fix
20:35 Arphimigon: xd
20:35 Asonate: owner and?
20:37 Arphimigon: ok fuck it ur map is dodgier than all the last 200 i had to do
20:37 Arphimigon: wait wat
20:37 Arphimigon: its workin
20:37 Arphimigon: AND its not
20:37 Arphimigon: wait a min
20:37 Asonate: wut
20:37 Asonate: lol
20:38 Arphimigon: apparently
20:38 Arphimigon: both ids are set
20:38 Arphimigon: and they are staying there
20:38 Arphimigon: but it STILL links u to
20:38 Arphimigon: the other map
20:38 Arphimigon: wtf LOL
20:38 Asonate: Wat
20:38 Asonate: de
20:38 Asonate: fk
20:39 Arphimigon: ok
20:39 Arphimigon: the fk
20:39 Arphimigon: OK
20:39 Arphimigon: LEMME SEE SMTH
20:39 Arphimigon: if THIS IS THE CAUSE
20:39 Arphimigon: ILL DIE
20:40 Asonate: WHAT IS THE CAUSE
20:40 Arphimigon: nope
20:40 Arphimigon: not the cause
20:40 Asonate: TELL ME IM DYING
20:40 Asonate: fk
20:40 Arphimigon: wtf
20:40 Arphimigon: i change the mp3 to any mp3
20:40 Arphimigon: and THEN the id resets
20:40 Arphimigon: before that? no problem
20:40 Arphimigon: even a fake mp3 work
20:40 Arphimigon: but as soon as i add a workin one with sound
20:40 Asonate: should i
20:40 Asonate: just dl
20:40 Arphimigon: THEN BAM
20:41 Asonate: old singu
20:41 Asonate: or get irre to rek it
20:41 Arphimigon: wait
20:41 Arphimigon: thats a genius idea
20:41 Arphimigon: shut up
20:41 Arphimigon: for 10 mins
20:41 Asonate: okdad
20:41 Arphimigon: link map
20:41 Arphimigon: now
20:41 Arphimigon: do it
20:41 Arphimigon: original
20:41 Arphimigon: ver
20:42 Asonate: i dont have that anymore
20:42 Arphimigon: LOL
20:42 Arphimigon: ok ill search ez
20:42 Asonate: https://osu.ppy.sh/s/303012
20:42 Asonate: there
20:42 Arphimigon: good
20:42 Asonate: i deleted it so it wouldnt up the old diff
20:42 Arphimigon: the answer should be
20:43 Arphimigon: so simple
20:43 Arphimigon: if THIS works
20:43 Arphimigon: ill die
20:43 Arphimigon: *hope to die*
20:43 Asonate: dont die pls
20:43 Asonate: you still gotta pd catgrills
20:43 *Asonate crys
20:43 Asonate: cries*
20:44 Asonate: thats embarassing
20:44 Asonate: ...
20:44 Arphimigon: stop telling me USELESS THINGS WHILE I FIX!
20:44 Asonate: sowwy
20:46 Arphimigon: thats how we do it bois
20:46 Asonate: how?
20:46 Arphimigon: long story short
20:47 Arphimigon: ~fun~
20:47 Arphimigon: sendin
20:47 Arphimigon: itss got
20:47 Arphimigon: old diff name tho
20:47 Arphimigon: maybe a few changes (not circle placement/timing related, other stuff)
20:47 Arphimigon: http://puu.sh/nliDe/0d438244dc.osz
20:47 Asonate: i can rename that tho
20:47 Asonate: right?
20:47 Arphimigon: [http://puu.sh/nliDe/0d438244dc.osz dis]
20:47 Arphimigon: ye
20:47 Arphimigon: that'll be fine
20:47 Arphimigon: also my mapp u can delete
20:47 Arphimigon: UNLESS
20:47 Arphimigon: U WANT ME TO FINISH A NORMAL
20:48 Arphimigon: but first just
20:48 Arphimigon: update
20:48 Arphimigon: dont touch anythin just updat
20:49 Asonate: it
20:49 Asonate: worked
20:49 Arphimigon: MWaHAHAH
20:49 Asonate: Thanks m88
20:50 Arphimigon: WHERES MY KDS
20:50 Arphimigon: FUCK IT IM POSTING THIS IRC
20:50 Arphimigon: FOR KDS
20:50 Arphimigon: CUS THIS WAS LONG AF
20:50 Arphimigon: 20 mins
20:50 Arphimigon: okdad

yAYAYA!
EphemeralFetish
Quick IRC Testplay. Mostly explaining issues with 1/8ths.

06:20 Asonate: hey there
06:20 The Fetish: yo
06:21 Asonate: just wondering, but would you mind testplaying something?
06:21 Asonate: its a 140 bpm alt map, and im unsure about 1 part
06:23 The Fetish: Sure
06:24 Asonate: ok thanks
06:24 *Asonate is listening to [http://osu.ppy.sh/b/912587 Au5 - Singularity]
06:24 Asonate: thats the map :3
06:24 The Fetish: What part arent you sure about
06:24 The Fetish: Ill look at it before I play it
06:25 Asonate: the currently only kiai
06:25 The Fetish: kk
06:25 The Fetish: Ill play this then look
06:25 Asonate: sure, no hurry :3
06:27 The Fetish: Yeah this looks a bit risky
06:27 Asonate: i mean, i fced that thing, but still
06:27 Asonate: just the kiai
06:28 Asonate: so it is playable, but i dont know, it just looks so off
06:33 The Fetish: Well
06:33 The Fetish: Kiai is perfectly readable
06:34 The Fetish: As you can tell im not a good alternator so I cant say too much
06:34 The Fetish: You need to work on consistent spacing a bit across the map though
06:34 The Fetish: Get someone to give you an aesthetics mod as well
06:34 Asonate: yeah
06:34 The Fetish: Theres one thing that kept catching me out though
06:35 The Fetish: Ill try and find some examples
06:35 Asonate: with spacing, you mean the dubstep sections or the constant streams?
06:36 The Fetish: Just the map in general
06:36 The Fetish: The wubs had better spacing
06:36 The Fetish: 01:15:166 (3,4,1) - a lot of these 1/8th streams and triples kept catching me off as well
06:36 The Fetish: Might be safter to just stick with repeat sliders but you might wanna get some more opinions on that
06:37 Asonate: yeah, i will
06:37 The Fetish: May as well go with od9 as well I think
06:37 Asonate: because these are, well they can be though if you run out of stamina, but that was one i hit most of the time
06:37 Asonate: 02:30:595 (1,2,3) - this is one of the harder ones imo
06:37 The Fetish: Stamina was no issue, I just kept reading them as 1/6th or 1/4
06:37 Asonate: oh
06:37 Asonate: that could be an issue
06:38 The Fetish: But my skin doesnt have combo colours so thats why I think you should get more opinons first
06:38 Asonate: only 1/6 is 3 kicksliders at the start of each dubstep section
06:38 Asonate: but i guess the player wouldnt know that before and a map must be sightreadable
06:38 The Fetish: Yeah
06:38 The Fetish: Just from paying I assumed the fast streams were 1/6th
06:39 The Fetish: Then I noticed a few more and realised they were 1/8th
06:39 Asonate: how do i make that noticable tho
06:39 The Fetish: But I still kept reading as 1/4 due to them coming from nowhere
06:39 Asonate: i mean, i can make every single 1/8 for the first minute or so as sliders
06:39 The Fetish: Uhh I dont think I can really explain
06:39 Asonate: and then you get it?
06:39 The Fetish: You need a good modder
06:39 Asonate: gonna ask charles or irre later then
06:39 The Fetish: Actually that can work cause then the player knows to expect 1/8ths later
06:40 Asonate: do you know anyone good for aesthethics?
06:40 The Fetish: As long as you consistently have 1/8ths in the same spot
06:40 The Fetish: Ehh not really
06:40 Asonate: yeah, ill try that then
06:40 The Fetish: Anyone but me basically
06:40 Asonate: well, the drums are chaotic, but i think they are consistant in 1/8 usage
06:40 The Fetish: Yeah
06:40 Asonate: no, you helped me a lot on ververg for example
06:40 The Fetish: Just need the player to figure out where they're gonna be
06:40 Asonate: thats a good point, yeah
06:41 The Fetish: Like uhh
06:41 The Fetish: You introduce them to a patterm, or rhythm
06:41 The Fetish: Then they'll expect the same ones later, so you dont have to worry about them misreading
06:41 The Fetish: Cause they've seen it already earlier in the map
06:41 Asonate: 00:54:488 (5,6,7) - for example, is this one readable?
06:42 Asonate: since theres a repeat about 5 notes earlier
06:42 The Fetish: Yeah
06:42 The Fetish: I normally wouldnt put them that close but it works
06:42 Asonate: 01:08:416 (5) - i can already see the hate for this
06:42 Asonate: 1/8 back and forth kicksliders hnnnnnn
06:43 The Fetish: Yeah Im not sure if you'll be able to get away with those
06:43 The Fetish: Especially with the spacing
06:44 Asonate: them being sliders makes them easier to not break tho
06:44 The Fetish: Ohh one more thing
06:44 The Fetish: You probably noticed when I was playing
06:44 Asonate: atleast for me, but i can play the part of that map that gives the most SR the best, so i shouldnt take me as a measure
06:45 The Fetish: 05:46:559 (1) - These sliders at the end
06:45 The Fetish: Way too slow
06:45 The Fetish: I almost broke thinking it was faster
06:45 Asonate: thats gonna be an issue
06:45 The Fetish: They dont have to be that much faster
06:45 Asonate: because these only work with that SV
06:45 The Fetish: Just a bit
06:45 The Fetish: Yeah wait to see what more people say first
06:45 The Fetish: I think its pretty important though
06:46 Asonate: yeah, i had the same thing on another map just now, first slider rather fast, then slowdown
06:46 Asonate: 90% combobreak on sightread
06:46 The Fetish: Well I never broke, I was just close
06:46 The Fetish: So it just needs to be a tiny bit faster to give people error room
06:47 Asonate: yeah, maybe im lucky and it keeps shape when i scale it
06:47 Asonate: gonna get some more opinions on that
06:48 Asonate: but like that it makes alot of sense, so ill probably change them
06:48 The Fetish: Its one of those things no-one will mention in mods, then a BN will get mad at you for having it so I thought Id tell you
Topic Starter
Asonate

The Fetish wrote:

Quick IRC Testplay. Mostly explaining issues with 1/8ths.

06:20 Asonate: hey there
06:20 The Fetish: yo
06:21 Asonate: just wondering, but would you mind testplaying something?
06:21 Asonate: its a 140 bpm alt map, and im unsure about 1 part
06:23 The Fetish: Sure
06:24 Asonate: ok thanks
06:24 *Asonate is listening to [http://osu.ppy.sh/b/912587 Au5 - Singularity]
06:24 Asonate: thats the map :3
06:24 The Fetish: What part arent you sure about
06:24 The Fetish: Ill look at it before I play it
06:25 Asonate: the currently only kiai
06:25 The Fetish: kk
06:25 The Fetish: Ill play this then look
06:25 Asonate: sure, no hurry :3
06:27 The Fetish: Yeah this looks a bit risky
06:27 Asonate: i mean, i fced that thing, but still
06:27 Asonate: just the kiai
06:28 Asonate: so it is playable, but i dont know, it just looks so off
06:33 The Fetish: Well
06:33 The Fetish: Kiai is perfectly readable
06:34 The Fetish: As you can tell im not a good alternator so I cant say too much
06:34 The Fetish: You need to work on consistent spacing a bit across the map though
06:34 The Fetish: Get someone to give you an aesthetics mod as well
06:34 Asonate: yeah
06:34 The Fetish: Theres one thing that kept catching me out though
06:35 The Fetish: Ill try and find some examples
06:35 Asonate: with spacing, you mean the dubstep sections or the constant streams?
06:36 The Fetish: Just the map in general
06:36 The Fetish: The wubs had better spacing
06:36 The Fetish: 01:15:166 (3,4,1) - a lot of these 1/8th streams and triples kept catching me off as well
06:36 The Fetish: Might be safter to just stick with repeat sliders but you might wanna get some more opinions on that
06:37 Asonate: yeah, i will
06:37 The Fetish: May as well go with od9 as well I think
06:37 Asonate: because these are, well they can be though if you run out of stamina, but that was one i hit most of the time
06:37 Asonate: 02:30:595 (1,2,3) - this is one of the harder ones imo
06:37 The Fetish: Stamina was no issue, I just kept reading them as 1/6th or 1/4
06:37 Asonate: oh
06:37 Asonate: that could be an issue
06:38 The Fetish: But my skin doesnt have combo colours so thats why I think you should get more opinons first
06:38 Asonate: only 1/6 is 3 kicksliders at the start of each dubstep section
06:38 Asonate: but i guess the player wouldnt know that before and a map must be sightreadable
06:38 The Fetish: Yeah
06:38 The Fetish: Just from paying I assumed the fast streams were 1/6th
06:39 The Fetish: Then I noticed a few more and realised they were 1/8th
06:39 Asonate: how do i make that noticable tho
06:39 The Fetish: But I still kept reading as 1/4 due to them coming from nowhere
06:39 Asonate: i mean, i can make every single 1/8 for the first minute or so as sliders
06:39 The Fetish: Uhh I dont think I can really explain
06:39 Asonate: and then you get it?
06:39 The Fetish: You need a good modder
06:39 Asonate: gonna ask charles or irre later then
06:39 The Fetish: Actually that can work cause then the player knows to expect 1/8ths later
06:40 Asonate: do you know anyone good for aesthethics?
06:40 The Fetish: As long as you consistently have 1/8ths in the same spot
06:40 The Fetish: Ehh not really
06:40 Asonate: yeah, ill try that then
06:40 The Fetish: Anyone but me basically
06:40 Asonate: well, the drums are chaotic, but i think they are consistant in 1/8 usage
06:40 The Fetish: Yeah
06:40 Asonate: no, you helped me a lot on ververg for example
06:40 The Fetish: Just need the player to figure out where they're gonna be
06:40 Asonate: thats a good point, yeah
06:41 The Fetish: Like uhh
06:41 The Fetish: You introduce them to a patterm, or rhythm
06:41 The Fetish: Then they'll expect the same ones later, so you dont have to worry about them misreading
06:41 The Fetish: Cause they've seen it already earlier in the map
06:41 Asonate: 00:54:488 (5,6,7) - for example, is this one readable?
06:42 Asonate: since theres a repeat about 5 notes earlier
06:42 The Fetish: Yeah
06:42 The Fetish: I normally wouldnt put them that close but it works
06:42 Asonate: 01:08:416 (5) - i can already see the hate for this
06:42 Asonate: 1/8 back and forth kicksliders hnnnnnn
06:43 The Fetish: Yeah Im not sure if you'll be able to get away with those
06:43 The Fetish: Especially with the spacing
06:44 Asonate: them being sliders makes them easier to not break tho
06:44 The Fetish: Ohh one more thing
06:44 The Fetish: You probably noticed when I was playing
06:44 Asonate: atleast for me, but i can play the part of that map that gives the most SR the best, so i shouldnt take me as a measure
06:45 The Fetish: 05:46:559 (1) - These sliders at the end
06:45 The Fetish: Way too slow
06:45 The Fetish: I almost broke thinking it was faster
06:45 Asonate: thats gonna be an issue
06:45 The Fetish: They dont have to be that much faster
06:45 Asonate: because these only work with that SV
06:45 The Fetish: Just a bit
06:45 The Fetish: Yeah wait to see what more people say first
06:45 The Fetish: I think its pretty important though
06:46 Asonate: yeah, i had the same thing on another map just now, first slider rather fast, then slowdown
06:46 Asonate: 90% combobreak on sightread
06:46 The Fetish: Well I never broke, I was just close
06:46 The Fetish: So it just needs to be a tiny bit faster to give people error room
06:47 Asonate: yeah, maybe im lucky and it keeps shape when i scale it
06:47 Asonate: gonna get some more opinions on that
06:48 Asonate: but like that it makes alot of sense, so ill probably change them
06:48 The Fetish: Its one of those things no-one will mention in mods, then a BN will get mad at you for having it so I thought Id tell you
Thanks you alot!
C00L
ello from modding que

[Timing]
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[AI-Mod]
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[Molecular Pulsage]
  1. see to be honest i would make the beginning much quieter, the clicks are just too loud imo, i would suggest making this part like 20% from here 00:13:988 (1) - and in terms of the spinner 00:10:559 (1) - lets say you make that 10% you can make the spinner-end 15% since that woosh sound will introduce the 20% nicely
  2. 00:50:416 - you're missing a pretty strong sound here at this slider 00:49:774 (4) -
  3. 01:25:988 (1) - beatiful teach me pls how to do something like this holy shit, and the slider end should be muted (aka like 10%) since there is no sound going with it
  4. 01:29:416 (1) - same here mute the slider end
  5. 01:39:702 (1) - ^
  6. 01:43:131 (1) - ^
  7. 02:30:702 (3) - hmm NC since the 1/8 part will end here and you will show the player that a 1/4 part is coming up
  8. 02:58:559 (1) - see to be honest with you a kiai time would be more than good here, this part really stands out seriously consider this up to here 03:24:274 (1) -
  9. 03:26:202 (2) - hmm i would make this quieter tbh, since again the clicks are louder than the music which is kinda eh imo
  10. 03:27:060 (2,3,4,1) - see for these sounds you cramp them here, which imo is such a bad idea man that should be emphasised, 03:28:774 (2,3,4,1) - like here you did emphasise it, but again you give this sound different spacing everytime like here it has 03:28:774 (2,3) - 3,2 whilst here it has 03:29:202 (4,1) - 3,40 and 03:30:488 (2,3,4,1) - here its different again. Imo if you change that that will stand out like hell
  11. 04:01:774 (4) - remember the slider at the start you're missing the sound again at 04:02:416
  12. 04:53:845 (6) - this is unrankable, see to change that, i think you would need to go to the notepad and search this part and make the SV 0,2 or something to increase the slider length that should do it, the sound will remain but it will be a little bit longer, since im not sure if that really short, circle looking slider is rankable
  13. 04:54:702 (2,1) - overlap
  14. 05:15:702 (1) - again the kiai time, you dont have a lot of it and this again stands out up to you (from here 05:15:702 (1) - to here05:43:131 (1) - )
  15. 05:46:559 (1) - oh so you know how to do it cool (the 0,2 SV thing)
  16. 05:49:988 (1) - in these sliders i would just point out to mute the slider-ends that dont have a sound to them like this one 05:49:988 (1) - personally i think it sounds better
  17. 06:10:559 - make this spinner a bit quiter at this point, make a timing point at 10% volume since it gets quiter here, and keeping the volume at 20% is too much imo
Really nice map dude have a star
Topic Starter
Asonate

C00L wrote:

ello from modding que Hi!

[Timing]
checked

[AI-Mod]
checked

[Molecular Pulsage]
  1. see to be honest i would make the beginning much quieter, the clicks are just too loud imo, i would suggest making this part like 20% from here 00:13:988 (1) - and in terms of the spinner 00:10:559 (1) - lets say you make that 10% you can make the spinner-end 15% since that woosh sound will introduce the 20% nicely Did all of these, it fits the song much better now!
  2. 00:50:416 - you're missing a pretty strong sound here at this slider 00:49:774 (4) - Right, i might have derped trying to incorproate both the sound and the kick, but i did something :3
  3. 01:25:988 (1) - beatiful teach me pls how to do something like this holy shit, and the slider end should be muted (aka like 10%) since there is no sound going with it thanks man haha; to be honest, its mostly patience and imagination :3; sliderends muted now
  4. 01:29:416 (1) - same here mute the slider end done!
  5. 01:39:702 (1) - ^ here as well...
  6. 01:43:131 (1) - ^ ...and here!
  7. 02:30:702 (3) - hmm NC since the 1/8 part will end here and you will show the player that a 1/4 part is coming up did that
  8. 02:58:559 (1) - see to be honest with you a kiai time would be more than good here, this part really stands out seriously consider this up to here 03:24:274 (1) - Yeah, i forgot setting the kiais; gonna put them on the dubstep section tho, i think its more intense there
  9. 03:26:202 (2) - hmm i would make this quieter tbh, since again the clicks are louder than the music which is kinda eh imo you're right, ifxed that
  10. 03:27:060 (2,3,4,1) - see for these sounds you cramp them here, which imo is such a bad idea man that should be emphasised, 03:28:774 (2,3,4,1) - like here you did emphasise it, but again you give this sound different spacing everytime like here it has 03:28:774 (2,3) - 3,2 whilst here it has 03:29:202 (4,1) - 3,40 and 03:30:488 (2,3,4,1) - here its different again. Imo if you change that that will stand out like hell changed the first ones, gonna get more opinions for the second
  11. 04:01:774 (4) - remember the slider at the start you're missing the sound again at 04:02:416 fixed in the same way
  12. 04:53:845 (6) - this is unrankable, see to change that, i think you would need to go to the notepad and search this part and make the SV 0,2 or something to increase the slider length that should do it, the sound will remain but it will be a little bit longer, since im not sure if that really short, circle looking slider is rankable This should be fine, ill ask around about that tho
  13. 04:54:702 (2,1) - overlap probably butchered 1, but i did something
  14. 05:15:702 (1) - again the kiai time, you dont have a lot of it and this again stands out up to you (from here 05:15:702 (1) - to here05:43:131 (1) - ) same as before, put it on the dubstep part
  15. 05:46:559 (1) - oh so you know how to do it cool (the 0,2 SV thing) :D; made them 0.3 upon fetish's suggestion tho
  16. 05:49:988 (1) - in these sliders i would just point out to mute the slider-ends that dont have a sound to them like this one 05:49:988 (1) - personally i think it sounds better did that
  17. 06:10:559 - make this spinner a bit quiter at this point, make a timing point at 10% volume since it gets quiter here, and keeping the volume at 20% is too much imo did that
Really nice map dude have a star Thanks man!
Thanks so much, hitsounding volume was something i didnt really have under control, and all these small things you pointed out, i'd have missed those as well.
Krimek
I first thought this is 'Singularity - Alone (Au5 & Fractal Remix)' xD But this song is awesome too. Cool mapstyle, good luck!
Topic Starter
Asonate

Krimek wrote:

I first thought this is 'Singularity - Alone (Au5 & Fractal Remix)' xD But this song is awesome too. Cool mapstyle, good luck!
Thanks man :D
I hope i can make your star well spent and approve this :3

There is a Singularity song remixed by Au5 I might map, "Breathe"
SnowNiNo_
From my queue
well since is a app map so no test play sorry >< (soooooo long XD

  • [Molecular Pulsage]
  1. 00:19:345 (6) - NC
  2. 00:22:774 (6) - ^
  3. 00:34:559 (1,2) - well you can avoid this kinda overlap..
  4. 01:03:702 (1) - move a little bit downward to stick with 01:03:274 (3) - sliderend?
  5. 01:04:345 (7) - why a slider here, is the same rhythm tho, so i think change to 2 notes will be more fit the music
  6. 01:21:488 (1,2,3) - suppose to have the same spacing imo, since the beat is all the same, no reason to change the ds
  7. 02:33:381 (3,4) - awkward spacing, really hard to play for players 3>4 should have more spacing then 2>3 is you are increasing the spacing 4>5
  8. 02:48:274 (1,2) - the music sound like a 1/2 slider here
  9. 03:27:274 (3,4) - decrease the spacing, this are just too big for this slow part
  10. 03:29:416 (1,2,3,4,1) - increase spacing, is so weird since the music didnt sound lower and the pitch didnt got lower either
  11. 03:36:274 (1,2,3,4) - ^
  12. 03:38:363 - there doesnt got a sound here
  13. 03:49:452 (3) - this note is at the wrong spot i think...
  14. 04:20:845 - hmm why kiai here lol?
  15. 04:42:273 (9) - NC maybe?
kiai parts are really interesting XD
well if you dont want to fix my mod give a reason ><
i need some feedback
GL ~
Topic Starter
Asonate

SnowNiNo_ wrote:

From my queue Hi!
well since is a app map so no test play sorry >< (soooooo long XD Yeah, 6 mins of death xD

  • [Molecular Pulsage]
  1. 00:19:345 (6) - NC Done
  2. 00:22:774 (6) - ^ ^
  3. 00:34:559 (1,2) - well you can avoid this kinda overlap.. Yes!
  4. 01:03:702 (1) - move a little bit downward to stick with 01:03:274 (3) - sliderend? Originally intended to have them slightly overlapped, but i guess that was a stupid idea haha
  5. 01:04:345 (7) - why a slider here, is the same rhythm tho, so i think change to 2 notes will be more fit the music Well, i would agree if not for the fact that I dont want too many singles without sliders as buffer here; Will consider it in the future
  6. 01:21:488 (1,2,3) - suppose to have the same spacing imo, since the beat is all the same, no reason to change the ds changed to same DS for these 3
  7. 02:33:381 (3,4) - awkward spacing, really hard to play for players 3>4 should have more spacing then 2>3 is you are increasing the spacing 4>5 made them back and forths, similar to the ones before
  8. 02:48:274 (1,2) - the music sound like a 1/2 slider here tbh, i originally wanted this as 1/16 repeats, which was obviously too overkill. Ill keep them as is for now, but I'll gather opinions on this and maybe change it later!
  9. 03:27:274 (3,4) - decrease the spacing, this are just too big for this slow part redid the whole jump pattern while i was at it; with lowered spacing
  10. 03:29:416 (1,2,3,4,1) - increase spacing, is so weird since the music didnt sound lower and the pitch didnt got lower either Done
  11. 03:36:274 (1,2,3,4) - ^ ^
  12. 03:38:363 - there doesnt got a sound here I do hear a sound there tho? Gonna have that checked for sure, maybe im imagining it
  13. 03:49:452 (3) - this note is at the wrong spot i think... i did put some thought in when i placed that, but yeah since it only happens here ill remove it
  14. 04:20:845 - hmm why kiai here lol? Kinda feel that this is the most intense part of the song, just my subjective thinking haha
  15. 04:42:273 (9) - NC maybe? did that!
kiai parts are really interesting XD I take that as a good sign xD
well if you dont want to fix my mod give a reason >< There are only things i want more opinions for, otherwise very helpful and nothing i really had to reject!
i need some feedback Wonderful mod, thank you so much!
GL ~ Thanks :3
Thanks for your time!
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