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Nekomata Master feat. *spiLa* - Clumsy thoughts

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Topic Starter
DahplA

mion_6GKM wrote:

from queue!

Clumsy

00:07:281 (2) make it blanket Fixed

00:31:987 (7) NC Fixed

00:56:791 add note In my opinion a triple doesn't fit here

03:28:752 (4) it must close to 03:28:850 (1) Fixed this part

Hope this mod was helpful. good luck!
Thank you. It was helpful indeed :)
Santtu
Hello!
Came from my queue.
Indeed, M4M, well I think this practice my modding skills :P

[General]
*Are you going to do more diffs? Easiest diff must be lower than 2.00 stars. It is rule.
*I think you should do Hard diff too. Gap between Normal and Clumsy is too big.
*Is offset wrong, because I get only 100 points in every object? Try 581 Just forget! xD I had audio offset ;_;
[Normal]
  • 00:04:110 (7) - maybe just make this normally curving slider.
    01:00:580 (108) - ^ it fits better here
    01:03:326 (112,113,114) - try this: http://puu.sh/h4ZYo/b974a825e7.jpg
    01:11:953 (128) - blanket would be improved
    01:41:757 (180) - blanket would be improved
Also found from AiMod:
This object is too far from the previous object. 02:24:698
Not sure about this one: This object is too close to the previous object. 03:09:796
[Clumsy]
  • 00:20:384 (6,5) - meant to be stacked?
    03:03:752 (5) - why not just normal curvy slider?
    03:29:242 (13) - NC
Sorry for short mod, but that's all what I found. Good Luck~
Topic Starter
DahplA

smsh150 wrote:

Hello!
Came from my queue.
Indeed, M4M, well I think this practice my modding skills :P

[General]
*Are you going to do more diffs? Easiest diff must be lower than 2.00 stars. It is rule. Dammit...now I have to make an easy diff ;_;
*I think you should do Hard diff too. Gap between Normal and Clumsy is too big. It's a WIP
*Is offset wrong, because I get only 100 points in every object? Try 581 Just forget! xD I had audio offset ;_;
[Normal]
  • 00:04:110 (7) - maybe just make this normally curving slider.
    01:00:580 (108) - ^ it fits better here
    01:03:326 (112,113,114) - try this: http://puu.sh/h4ZYo/b974a825e7.jpg
    01:11:953 (128) - blanket would be improved
    01:41:757 (180) - blanket would be improved
Also found from AiMod:
This object is too far from the previous object. 02:24:698
Not sure about this one: This object is too close to the previous object. 03:09:796

Fixed all except last one, because there is nothing there >.>
[Clumsy]
  • 00:20:384 (6,5) - meant to be stacked?
    03:03:752 (5) - why not just normal curvy slider?
    03:29:242 (13) - NC
Fixed all

Sorry for short mod, but that's all what I found. Good Luck~
Thank you. Very nice mod :)
Lasoki
hi, M4M from my queue.
Sry... I'm a bit late. Btw I'm not that good at modding Insane, so I probably won't be able to point out a lot of stuff.

I'll mark things blue which I highly recommend you change/fix.

[Normal:]

  1. I would put OD 3 and AR 4
  2. 00:08:458 (14,15) - pls fix the DS here.
  3. 00:13:164 (20) - I would move this to 00:13:360 - and ad a circle at 00:13:164 - , because it feels like there's something missing at 00:13:752 -
  4. 00:19:438 (31,32) - fix DS, you should use DS at all times in normal and easy.
  5. 00:51:987 (86,87) - imo I would unstack this.
  6. 01:18:262 (129,130) - imo would be nicer if you blanket this.
  7. 01:53:556 (197,198) - make this into a slider.
  8. 02:34:144 (22) - either move this to 02:33:948 - or just add another note there, there's a loud beat there... Also for future reference, I highly recommend you to map more to the music, mostly drums, than the vocals... A lot of people like those maps more and ikd how to say but I think it's much better to do that... Though it's ok if you want to keep mapping to the vocals, it's just that sometimes your map could get ugly (at least for me) and people will always suggest you to map to the music when they mod your maps.
  9. 02:35:516 - another strong beat that feels weird if it's just empty there, I suggest you put a note there ( or shift
  10. 02:35:713 (25) - to that place) first and listen to it a few times and see for yourself if it's better or not.
  11. 02:41:987 (36,37) - imo I would make this into a slider
  12. 02:43:164 (38) - imo i would make this into two circles stack on each other
  13. 02:43:556 - I would delete this.
  14. 02:46:889 (45) - get rid of reverse, and make the slider still end at 02:47:281 -
  15. 02:55:516 (62) - end this at 02:55:713 -
  16. 03:24:928 - add note.
  17. 03:34:732 (131) - either make this into a 1/2 slider and start at 03:34:928 - or make it into 1/2 slider with reverse.
  18. 04:04:144 (4) - delete this and start 04:04:340 (5) - at where (4) was.
  19. also I'm just guessing you haven't put it there because you're not finished, but you still need to add NCs.
[Insane:]

  1. 00:57:869 (5,6,7,8) - I think you should also make this into a square shape
  2. 01:01:791 (1,2,3) - how about blanketing these
  3. 02:23:654 - just my opinion, but you could add a note here, it would fit with the rest of the map and there is actually a soft sound there in the music.
  4. 03:22:183 (3,4,5,6) - I think you should unstack this...
  5. 03:42:379 - add note?
Well that's it from me, good luck with your map!
Feel free to forum PM or PM me in game if you have questions to this mod or your beatmap in general ;) ;)
Topic Starter
DahplA

Lasoki wrote:

hi, M4M from my queue.
Sry... I'm a bit late. Btw I'm not that good at modding Insane, so I probably won't be able to point out a lot of stuff.

I'll mark things blue which I highly recommend you change/fix. Now I have to use a different colour :3

[Normal:]

  1. I would put OD 3 and AR 4 Fixed to AR 4 and OD 3.5 (for just a little bit of challenge)
  2. 00:08:458 (14,15) - pls fix the DS here. Fixed
  3. 00:13:164 (20) - I would move this to 00:13:360 - and ad a circle at 00:13:164 - , because it feels like there's something missing at 00:13:752 - Done
  4. 00:19:438 (31,32) - fix DS, you should use DS at all times in normal and easy. Done (I know about DS in Normals, but that was stacked previously which I forgot to change)
  5. 00:51:987 (86,87) - imo I would unstack this. Yep
  6. 01:18:262 (129,130) - imo would be nicer if you blanket this. Ok
  7. 01:53:556 (197,198) - make this into a slider. Nah, that part will just then be 3 1/2 sliders. I wanted to add variety there.
  8. 02:34:144 (22) - either move this to 02:33:948 - or just add another note there, there's a loud beat there... Also for future reference, I highly recommend you to map more to the music, mostly drums, than the vocals... A lot of people like those maps more and ikd how to say but I think it's much better to do that... Though it's ok if you want to keep mapping to the vocals, it's just that sometimes your map could get ugly (at least for me) and people will always suggest you to map to the music when they mod your maps. Oh I get what you mean. That part was just deleted when I tried to make the map easier in terms of star difficulty (which failed). I understand what you mean about mapping to the music as well. But like I said, the note that should've been there was deleted. Generally in Harder difficulties this wouldn't be a problem, but since I am mapping Normal for first time, you could say that my placement of notes is still rigged. In short, fixed
  9. 02:35:516 - another strong beat that feels weird if it's just empty there, I suggest you put a note there ( or shift 02:35:713 (25) - to that place) first and listen to it a few times and see for yourself if it's better or not. Fix (also I assume that dot point was a typo)
  10. 02:41:987 (36,37) - imo I would make this into a slider Nah. The map is already so slider heavy.
  11. 02:43:164 (38) - imo i would make this into two circles stack on each other I couldn't stack it because then the 3rd circle there would be out of place. I also followed the previous pattern in 00:48:654 (80) -
  12. 02:43:556 - I would delete this. Ok
  13. 02:46:889 (45) - get rid of reverse, and make the slider still end at 02:47:281 - Fixed, but with 2 circles rather than a 1/1 slider
  14. 02:55:516 (62) - end this at 02:55:713 - Yep
  15. 03:24:928 - add note. Done
  16. 03:34:732 (131) - either make this into a 1/2 slider and start at 03:34:928 - or make it into 1/2 slider with reverse. I don't see how a 1/2 fits here
  17. 04:04:144 (4) - delete this and start 04:04:340 (5) - at where (4) was. No change
  18. also I'm just guessing you haven't put it there because you're not finished, but you still need to add NCs. Yeah, still WIP
[Insane:]

  1. 00:57:869 (5,6,7,8) - I think you should also make this into a square shape Nope. I don't want double squares there
  2. 01:01:791 (1,2,3) - how about blanketing these No. They go off the DS.
  3. 02:23:654 - just my opinion, but you could add a note here, it would fit with the rest of the map and there is actually a soft sound there in the music. Nope. I think it flows just fine with that current pattern.
  4. 03:22:183 (3,4,5,6) - I think you should unstack this... Ok
  5. 03:42:379 - add note? Nope
Well that's it from me, good luck with your map!
Feel free to forum PM or PM me in game if you have questions to this mod or your beatmap in general ;) ;) Great mod, especially helpful with the Normal. Thanks a lot
:)
Infevo
Hey Dahpla!

Imma take a look at your map as well because I love nekomata!

[Insane]
click for mod
  • -This might be a general thing for the whole map set. I dont like you only have 3 combo colors and two of these since consecutive are similar.
    -You are using a total of 5 different SVs. Ask yourself if it is necessary and reduce to max 3 if not. more so because some of the svs are fairly close to each other.
    -Consider increasing hitsound volume during kiai/chorus a little. the song is quite stable in terms of different volumes but nonetheless it is noticable that during chorus the overall volume slightly increases. try keep a balance with your hitsounds. maybe 10-15% more during these signature parts?
    -00:08:458 (1,2) - the time between the cursor's position of second slider's head and first slider's tail is real short for such an overlap. even for an insane. keep in mind you perfectly stack and the second slider could suggest to go on along the former slider's path.
    -02:51:595 (1,2) - similar as above
    -03:33:948 (1,2) - same. dont be mad. I actually like the idea. but others will hate you for this because they dont want to bother learning to read. they rather blame the mapper. and this is why as mappers we have to go for high readablity now... =/ i mean it is up to you if you keep it. but i am almost certain that this kind of stuff is like a privilege only skystar has earned so far^^
    -02:10:516 is this break intentionally that long? i know it is work in progress. but i hope you plan something for this part. because this is one of those which make nekomata so enjoyable.

Short mod but I can't really spot anything I'd like improved. Even during playing several times. Seems like good work. i might have to take another look later.
Topic Starter
DahplA

Infevo wrote:

Hey Dahpla!

Imma take a look at your map as well because I love nekomata!

[Insane]
click for mod
  • -This might be a general thing for the whole map set. I dont like you only have 3 combo colors and two of these since consecutive are similar. I made the orange colour more red. That will be all for now. I don't think having more combo colours is necessary
    -You are using a total of 5 different SVs. Ask yourself if it is necessary and reduce to max 3 if not. more so because some of the svs are fairly close to each other. It's allowed to be more than 3 SVs if it's appropriate enough. In my opinion, I've placed them in appropriate places so that it can either build up or slow down from kiai.
    -Consider increasing hitsound volume during kiai/chorus a little. the song is quite stable in terms of different volumes but nonetheless it is noticable that during chorus the overall volume slightly increases. try keep a balance with your hitsounds. maybe 10-15% more during these signature parts? Ok
    -00:08:458 (1,2) - the time between the cursor's position of second slider's head and first slider's tail is real short for such an overlap. even for an insane. keep in mind you perfectly stack and the second slider could suggest to go on along the former slider's path.
    -02:51:595 (1,2) - similar as above
    -03:33:948 (1,2) - same. dont be mad. I actually like the idea. but others will hate you for this because they dont want to bother learning to read. they rather blame the mapper. and this is why as mappers we have to go for high readablity now... =/ i mean it is up to you if you keep it. but i am almost certain that this kind of stuff is like a privilege only skystar has earned so far^^ I have no idea what you mean...but ok. I'll change these parts up
    -02:10:516 is this break intentionally that long? i know it is work in progress. but i hope you plan something for this part. because this is one of those which make nekomata so enjoyable. I believe the placement of breaks and how long they go for is the mapper's decision. Whilst I have been told numerous times to put notes in that place, the sound doesn't inspire me enough to map that part to a good enough standard.

    Not to shame on anyone, but I'd like to point out this map: t/247827 (specifically G's Insane by Evil_Twilight). Included within his difficulty are very long breaks that could be mapped out as well (in my opinion at least, easier than my song), but he chooses not to. So basically what I'm trying to say in tl;dr is I don't want to map that part for specific reasons. Hopefully you understand

Short mod but I can't really spot anything I'd like improved. Even during playing several times. Seems like good work. i might have to take another look later.
WriggleNightbug
I was diggin around my forum posts and remembered this, and remembered how nicely done it was before i modded it, so just cause, take a star! ;)
Topic Starter
DahplA
FOR REFERENCE (will get deleted if possible)

00:06:889 clap start
00:11:595 (1) - finish, clap end

00:14:732 (1) - finish, clap start
00:21:007 (1) - fin
00:25:713 (1) - no clap, clap end
00:27:281 (1) - fin
00:33:556 (1) - ^
00:36:693 (1) - ^
00:42:967 (1) - ^
00:55:124 (4) - ^
01:01:203 (2) - clap2

01:15:909 (1) - fin, clap start
01:22:183 (1) - fin
01:28:458 (1) - ^
01:34:732 (1) - ^
01:41:007 (1) - ^
01:54:732 (4) - slider end finish
01:51:987 (1) - clap end

02:21:791 (1) - fin
02:28:065 (1) - ^
02:31:203 (1) - ^
02:37:477 (1) - ^
02:43:752 (1) - ^
02:49:634 (3) - ^
02:56:301 (1) - ^
02:55:713 (2) - clap2
03:02:575 (1) - fin

03:10:418 (1) - clap start, fin
03:16:693 (1) - fin
03:22:967 (1) - ^
03:29:242 (1) - ^
03:35:516 (1) - ^
03:41:791 (1) - ^
03:46:497 (1) - clap end

04:08:458 (1) - fin
04:14:732 (1) - ^
04:21:007 (1) - ^
04:28:458 ^

NEW

00:26:693 clap2
00:26:889 ^

04:14:144 clap2
04:14:340 ^

01:47:281 fin
01:08:065 ^

03:47:673 clap2
03:47:869

00:48:654 clap2
00:48:850

01:40:418 clap2
01:40:615

02:43:164 clap2
02:43:360

NEW

00:13:164 (2) - whistle
00:13:556 (4) -
00:13:948

00:14:144 clap2
00:14:340 clap2 whistle
Seijiro
Re-mod on this since I modded only the Clumsy diff before :3 (from my modding queue)

SPOILER
~ Legend ~

  1. Black = Just a suggestion, feel free to refuse
  2. Blue = Highly recommended suggestion. You need a strong reason to refuse this
  3. Red = Unrankable. You MUST fix this
Please reply with:
  1. Green = Fixed
  2. Red = Didn't fix
  3. Orange = Fixed part of the suggestion

[General]
  1. Unless you have a storyboard, disable the "Display epilepsy warning" option from the song setup

[Clumsy]
  1. 00:00:418 (1) - Having this stacked on the next slider is a bit too "still" imo, so why don't you move it around 64;192?
  2. 00:00:615 (1,2) - Maybe you can make a blanket with these 2
  3. 00:01:399 (3,4,5,6) - I have a great pattern for this passage *^*
  4. 00:02:967 (3,4) - I think that a 1/2 slider with a repeat would fit a lot better. It would keep also the movement created previously with the pattern I suggested
  5. 00:04:928 (4) - I'd like to enphasize the next slider, so maybe move this to 440;168 (more or less)
  6. 00:10:811 (2) - It would be better to stack this properly under the slider. If not, add a NC here
  7. 00:11:203 (4) - Move this half way between (3) and (5) maybe
  8. 00:14:242 - There is a note here so why don't you add a repeat to the slider?
  9. 00:14:634 - Same ^
  10. 00:15:713 (3,4,5) - Maybe this is too finicky, but the distance from 3 to 4 and from 3 to 5 isn't simmetrical
  11. 00:26:301 (2) - Same as for 00:10:811 (2) -
  12. 00:32:575 (3) - Stacking this note under 00:31:987 (1) - 's tale would fit really nice imo
  13. 00:34:340 (3,4,5,6) - What about a square for this passage?
  14. 00:35:124 (1) - A straight, parallel slider to 00:35:516 (2) - would give a better feeling about consistency and polishness
  15. 00:40:615 (4,5) - Ctrl + G?
  16. 00:48:654 (2,3) - I think that stacking them and putting a NC on 2 will give a better feeling and a great starting point for the following pattern (stacking them where 2 actually is it's fine)
  17. 00:50:222 (3,4,5,1) - What about this:
  18. 00:56:105 (3) - This slider is really unneccesary :/ Split it up into 2 circles and rearrange the pattern
  19. 01:48:850 (1) - Can you make it simmetrical? This shape is a bit ugly :/ 02:30:418 (2) <--- This shape would be a lot better
  20. 02:43:164 (2,3) - Same thing I said for 00:48:654 (2,3) -
  21. 02:46:497 (2,1) - Move the NC on 2
  22. 03:09:046 (2) - Putting this under the slider makes it less readable, so try to move it more to the upper-right corner
  23. 03:13:556 (1) - Ctrl + G maybe?
  24. 03:38:065 (4) - Same ? ^
  25. 03:40:026 (1) - This shape isn't really nice imo :/ What about this:
  26. 03:44:144 (1,2,3,4) - Looks a bit random as it is now. Maybe try to make a square?
  27. 04:02:183 (1,2) - The general consistency will benefit if both these sliders would have the same shape
  28. 04:07:477 (3,4,5) - Ctrl + G on all of these 3 objects. Then fix the spacing since it will be screwed after you do so, but that's the correct objects' order
  29. 04:15:713 (4) - This slider is unneccessary, since the song suggests a more spaced movement. Split it into 2 circles and rearrange the pattern to make them fit. Like this:
  30. 04:16:889 (2,3,4,5,6) - You used a great zigzag spacing until now and here you use a linear flow like this one... D: Like 04:18:262 (2,3,4,5,6) - or 04:21:595 (2,3,4,5,6) -

[Hard]
  1. 00:19:438 (1,2) - It would increase your beatmap lookings if these 2 sliders would have the same shape
  2. 00:23:164 - Missing note?
  3. 00:26:301 (2) - NC, like for th Insane diff
  4. 00:41:399 (1,2,3) - Ugly spacing :/ Can you make 2 to be half way between those 2 sliders?
  5. 01:21:595 (4) - Maybe split in into 2 circles
  6. 04:13:948 (1,2,3,4) - For this pattern can you use the same one as for 04:13:164 (1,2,3,4) - ? The curve you created around 3 is a bit too much imo :/
  7. 04:28:262 (4) - Use the pattern you used for Clumsy diff

[Normal]
  1. Slider Velocity and AR for this diff are conflicting, since the AR is too low for the actual slider velocity.
  2. 00:26:301 - Missing note here?
  3. 00:52:967 (2,3) - These sliders should be moved by 2 ticks later (add the missing note in the whole created by moving these sldiers)
  4. 01:27:869 - Maybe add a 1/2 slider here?
  5. 02:43:164 (5) - NC here? You added it before xD
  6. 03:45:124 (2,3) - Move them by 2 ticks later and add a note where the whole is created

[Easy]
  1. The AR can be increased up to 3 imo
  2. 02:20:222 (1,1) - You need at least 4 full beats of rest after very spinner on Easy diffs (see https://osu.ppy.sh/forum/t/241019&start=0 for clarifications)
  3. 02:28:065 (1,2) - You must keep your DS constant on Easy diffs

Generally speaking, tehre is a lot of work to do on this mapset yet and I'll tell you why.
The basic problem is regarding "consistency". Consistency is made up by using same patterns/passagges where the music requires it. It also includes using same slider shapes during the same combo (this one in particular makes your consistency drop low), so try to focus on these things.
I know that changing shapes gives more "creativity" to the map, but if you change slider shape every time a slider comes it gives the exact opposite feeling.

With all of that said, good luck with your mapset :3
JBHyperion
Yo, M4M request from Wild and Hyper's Modding Queue

General Comments:
  1. Song Folder: No issues
  2. Song Setup: You're not using a SB, so Widescreen support and the Epilepsy warning can be disabled for all diffs
  3. Metadata: Consider adding the album name, "Crevice" to tags
  4. Timing: No issues
  5. Hitsounds: No issues
  6. AImod: Normal at 00:47:281 (3,4) -: AImod doesn't like these being too close together, though there's a 5/2 timeline space so it's not that big of a deal IMO, just thought I'd point it out
Difficulty-Specific Comments:
Easy
00:00:615 (1) - I would Ctrl+J this and rotate about 75 degrees anticlockwise - it just brings the first object a little closer to the centre of the playfield, making it slightly easier for newer players to react to
00:09:634 - This feels a little weird to me without a note here, considering you've mapped 00:08:065 (2) which is of equal strength, as well as 00:09:242 (4) which is weaker. I'd add a circle here
00:48:458 - You could add a slider here to map the clap sounds, in the same ways as you did at 00:26:497 (2)
01:00:222 (3) - I think the blanket looks better if you revert the red anchor point to a grey one and drag it to [x-88,y-268]
01:44:144 (1) - Maybe try adding a bit more curve or sharpen the bend here? It looks like it's stuck halfway between a linear slider and a curvy one? Since it's a repeat you can do pretty much whatever you want regarding flow, since it will just end up where it started, but might I suggest to place the anchor point at 01:44:536 since the change of direction will ft nicely with the snare drum sound of the slidertick IMO (If you like this, there are plenty of other places where you could consider doing it, such as 01:50:418 (1)
01:53:948 - I feel this section is a little empty, and since you're about to hit a large break, you can afford to make this a little more active, even if you just add circles on the 1/1 here and at 01:54:732 for the snare drum claps
02:20:222 (1) - I think a 1.5 second spinner is a little short for new players to respond to, though it IS after a large break... Just a suggestion, but you could remove the spinner and put a new one from 02:17:085 to 02:20:222 and then put a circle at 02:21:791 - this beat is pretty prominent, and could easily be clickable... But it's up to you, I don't mind it how it is now. If you like it, you can do it on the other diffs too for consistency
02:42:967 - Same as at 00:48:458 - maybe a 1/1 slider here for the claps?
03:13:556 (1,2) - Flow is a little weird here, I would curve (1) to make a backwards "C" shape, so that the tail is pointing more towards (2)
03:33:948 (2) - Remove the second red anchor points and drag the remaining grey point to [x-420,y-160] to better blanket the tail of (1)
04:03:360 (2) - Missing a clap here? and actually throughout this last section, there don't seem to be any hitsounds xD - I'll let you go through this yourself rather than pointing everything out
04:24:144 (1) - This slider looks a bit ugly to me I'm afraid - I'd keep it simple to fit better with the rest of the map, and maybe try reusing the suggestion from 01:44:144 (1)

Normal
00:04:928 (3,4) - Stacking is usually frowned upon in Normal diffs, since you should try and maintain constant DS throughout. Try something like this (tail of (2) is in the top right):

00:29:242 (4,5) - Stacking again, I'd turn these into a 1/2 repeating slider
00:34:928 (3,4) - Not gonna mention stacking anymore, but for each of the following examples you can do one of the two suggestions listed above, or space stacked single circles, such as at 00:37:477 (2,3)
00:43:752 (2) - I'd move this to [x-80,y-312] since it creates a nice equilateral triangle pattern with 00:42:967 (1,2,3)
00:52:379 (1) - Slider is so squashed, doesn't look all that nice to me. Try moving the slider head up and creating a shallower curve towards 00:52:967 (2)
01:28:065 (6) - Make this into a 1/2 slider starting 1/2 further back for the clap sounds
01:36:301 (4) - You could curve this more to create a blanket around the head of 01:37:085 (5) if you wanted to
03:01:399 (4) - This circle overlaps with the health bar during play, so you'll need to move it further down. I would move 03:01:007 (3,4) - to [x-208,y-210] and then rotate (5) about 150 degrees clockwise, Ctrl+G and move to [x-80,y-48]
03:16:301 (6,1) - This overlap looks quite messy to me, almost the entire slider body of (1) is covered by the tail of (6). I'd move (6) to [x-112,y-24] and rotate the tail 20 degrees clockwise

Hard
AR7.8 is quite a step up from AR5 in the Normal, and Clumsy (Insane) is AR9 - I'd reduce the AR on this diff to 7 for a more even spread

00:26:497 (3) - Consider splitting this up into circles, or a 1/2 slider and circle, as it will allow you to emphasise the claps in the music better (clickable, increased spacing, w/e you want to do here)
01:36:497 (2) - Move this to [x-171,y-328] for an equilateral triangle shape
01:37:477 (6,1) - This blanket is pretty ugly IMO. It would be better as a smooth curve with fewer anchor points
01:54:732 (4,1) - Maybe increase the spacing a little here since it's the last note before the break, it's NCed and you're emphasising it with whistle and finish hitsounds
02:21:791 (1) - Blanket is slightly off here, move each of the last two grey anchor points up one grid space (on Grid size 4)
03:24:340 (3,1) - I don't feel there's a strong enough beat on (1) to justify the jump here, I'd reduce it
04:08:262 - Feels awkward not to have a note here for the vocal, considering every other 1/2 vocal in this section is mapped
04:13:752 (4,1) - Flow change is really awkward here - I'd Ctrl+H 04:13:948 (1,2,3,4) and move to [x-160,y-164]

Clumsy
00:26:693 (3,4) - Given the emphasis these notes have with the clap, I feel there should be slightly more of a jump between them, and less of a jump between 00:26:889 (4,5)
00:47:673 (1,2,3) - ^
01:18:654 (5) - I'd move this down to avoid the overlap with 01:19:046 (1)
01:21:889 (5) - I can't hear a beat or vocal note here, so I'd remove this (though I can hear one at 01:22:085 (7) so it might be there, but particularly faint)
01:40:026 (2,3) - Swap these on the timeline so that the strong beat (with a clap) at 01:40:418 is clickable
03:18:458 - the 1/1 pause feels quite awkward here, especially considering 03:18:262 (1,2) are stacked, making it really easy to click too early. I'd add a note here, enforce DS (so unstack and move it further away), or if you really want to keep this, NC on (2)
03:20:026 (2,3) - (3) is a strong beat, so I would increase the spacing between these tow and decrease it between 03:20:222 (3,4) like you've done for 03:20:811 (2,3,4)
03:22:183 (1,2,3,4,1,2,3,4) - This stream really doesn't fit the music to my ears. The 1/4 notes just aren't justified. At most, I would argue that 03:22:379 (3,1) could be 1/2 sliders for the strong cymbal sounds, but otherwise this feels overmapped to me ):
03:28:556 (2) - Same as at 01:21:889 (5) - I'd remove this
04:28:654 (6) - Missing a clap (or finish) here?

That's all from me - give me a shout if you need anything else and I'll do my best to help (:

Best of luck!
Topic Starter
DahplA

[-MrSergio-] wrote:

Re-mod on this since I modded only the Clumsy diff before :3 (from my modding queue)

SPOILER
~ Legend ~

  1. Black = Just a suggestion, feel free to refuse
  2. Blue = Highly recommended suggestion. You need a strong reason to refuse this
  3. Red = Unrankable. You MUST fix this
Please reply with:
  1. Green = Fixed
  2. Red = Didn't fix
  3. Orange = Fixed part of the suggestion

[General]
  1. Unless you have a storyboard, disable the "Display epilepsy warning" option from the song setup ^_^ forgot to change this

[Clumsy]
  1. 00:00:418 (1) - Having this stacked on the next slider is a bit too "still" imo, so why don't you move it around 64;192? It is the starting note, I don't want it to go too fast immediately
  2. 00:00:615 (1,2) - Maybe you can make a blanket with these 2 okee
  3. 00:01:399 (3,4,5,6) - I have a great pattern for this passage *^* nice
  4. 00:02:967 (3,4) - I think that a 1/2 slider with a repeat would fit a lot better. It would keep also the movement created previously with the pattern I suggested true
  5. 00:04:928 (4) - I'd like to enphasize the next slider, so maybe move this to 440;168 (more or less) I moved it close to there
  6. 00:10:811 (2) - It would be better to stack this properly under the slider. If not, add a NC here There was a bug with stacking a note there. Anyways I just decided to add reverse to the 1/1 slider and reposition the circles.
  7. 00:11:203 (4) - Move this half way between (3) and (5) maybe Repositioned stuff, so I can't change this anymore
  8. 00:14:242 - There is a note here so why don't you add a repeat to the slider?
  9. 00:14:634 - Same ^ Those are 1/6 sliders. The part you've told me had notes are on the blue tick (1/4).
  10. 00:15:713 (3,4,5) - Maybe this is too finicky, but the distance from 3 to 4 and from 3 to 5 isn't simmetrical Fix
  11. 00:26:301 (2) - Same as for 00:10:811 (2) - NC
  12. 00:32:575 (3) - Stacking this note under 00:31:987 (1) - 's tale would fit really nice imo Nah, I don't want that back and forth stack movement.
  13. 00:34:340 (3,4,5,6) - What about a square for this passage? ok, but it's not a perfectly generated square (intentional)
  14. 00:35:124 (1) - A straight, parallel slider to 00:35:516 (2) - would give a better feeling about consistency and polishness :D
  15. 00:40:615 (4,5) - Ctrl + G? yep
  16. 00:48:654 (2,3) - I think that stacking them and putting a NC on 2 will give a better feeling and a great starting point for the following pattern (stacking them where 2 actually is it's fine) nah
  17. 00:50:222 (3,4,5,1) - What about this: I like it
  18. 00:56:105 (3) - This slider is really unneccesary :/ Split it up into 2 circles and rearrange the pattern True, I just thought putting sliders on red ticks would...idk
  19. 01:48:850 (1) - Can you make it simmetrical? This shape is a bit ugly :/ 02:30:418 (2) <--- This shape would be a lot better Changed it to something else altogether
  20. 02:43:164 (2,3) - Same thing I said for 00:48:654 (2,3) - I kinda don't want to just have the mouse linger around one spot for too long, so having it non stacked just feels better for me.
  21. 02:46:497 (2,1) - Move the NC on 2 I just removed that NC completely
  22. 03:09:046 (2) - Putting this under the slider makes it less readable, so try to move it more to the upper-right corner Moved
  23. 03:13:556 (1) - Ctrl + G maybe? maybe not :(
  24. 03:38:065 (4) - Same ? ^ maybe not again :(
  25. 03:40:026 (1) - This shape isn't really nice imo :/ What about this: ooh ^_^
  26. 03:44:144 (1,2,3,4) - Looks a bit random as it is now. Maybe try to make a square? Sort of a square
  27. 04:02:183 (1,2) - The general consistency will benefit if both these sliders would have the same shape I was thinking about that, but I guess at the time I wanted extra variety >.>
  28. 04:07:477 (3,4,5) - Ctrl + G on all of these 3 objects. Then fix the spacing since it will be screwed after you do so, but that's the correct objects' order Note to self: red tick 1/2s are not a good idea :P
  29. 04:15:713 (4) - This slider is unneccessary, since the song suggests a more spaced movement. Split it into 2 circles and rearrange the pattern to make them fit. Like this: You really do love squares don't you :3 changed, to square, but different shape and order
  30. 04:16:889 (2,3,4,5,6) - You used a great zigzag spacing until now and here you use a linear flow like this one... D: Like 04:18:262 (2,3,4,5,6) - or 04:21:595 (2,3,4,5,6) - okay

[Hard]
  1. 00:19:438 (1,2) - It would increase your beatmap lookings if these 2 sliders would have the same shape
  2. 00:23:164 - Missing note?
  3. 00:26:301 (2) - NC, like for th Insane diff
  4. 00:41:399 (1,2,3) - Ugly spacing :/ Can you make 2 to be half way between those 2 sliders?
  5. 01:21:595 (4) - Maybe split in into 2 circles
  6. 04:13:948 (1,2,3,4) - For this pattern can you use the same one as for 04:13:164 (1,2,3,4) - ? The curve you created around 3 is a bit too much imo :/
  7. 04:28:262 (4) - Use the pattern you used for Clumsy diff I might just re-do this instead of being lazy (I mapped this before I got good)

[Normal]
  1. Slider Velocity and AR for this diff are conflicting, since the AR is too low for the actual slider velocity. Yeah. When mapping this I didn't realise the SV was way too high until I already mapped a lot of it. Looks like I might have to re-do this as well ;_;
  2. 00:26:301 - Missing note here?
  3. 00:52:967 (2,3) - These sliders should be moved by 2 ticks later (add the missing note in the whole created by moving these sldiers)
  4. 01:27:869 - Maybe add a 1/2 slider here?
  5. 02:43:164 (5) - NC here? You added it before xD
  6. 03:45:124 (2,3) - Move them by 2 ticks later and add a note where the whole is created

[Easy]
  1. The AR can be increased up to 3 imo ok
  2. 02:20:222 (1,1) - You need at least 4 full beats of rest after very spinner on Easy diffs (see https://osu.ppy.sh/forum/t/241019&start=0 for clarifications) Fixed
  3. 02:28:065 (1,2) - You must keep your DS constant on Easy diffs

Generally speaking, tehre is a lot of work to do on this mapset yet and I'll tell you why.
The basic problem is regarding "consistency". Consistency is made up by using same patterns/passagges where the music requires it. It also includes using same slider shapes during the same combo (this one in particular makes your consistency drop low), so try to focus on these things.
I know that changing shapes gives more "creativity" to the map, but if you change slider shape every time a slider comes it gives the exact opposite feeling.

yeah...i still suck >.>

With all of that said, good luck with your mapset :3
Anyways, thanks a lot. I might just move this back to WIP for the time being, and sort my Normal and Hard straight.
Euny

M4M as your request!


  • General
  1. check-out that. cause there is no story board.
  2. offset bit early imo. add audio-lead-in. i recommend +1000
  3. for metadata : correct imo. here is i found some from remywiki to googling
  • Hard
  1. 01:27:869 (2) - move it on x193y189 for better place with 01:26:889 (1,1) - them
  2. 01:41:007 (1,2) - how about this flow?? if you agree, take my code:)
    96,184,101007,6,0,B|72:128|96:72|96:72|112:104,1,150,6|10,0:0|0:0,0:0:0:0:
    176,230,101595,1,0,0:0:0:0:
  3. 02:35:320 (4) - move it on x351y74 for better ds with other stuffs and makes better square flow
  • Clumsy
  1. i dont understand where is clap?... i think clap gives better nice tempo for your map.
  2. 00:00:615 (1) - finish should be fit for this head. cause there is cymbals sound.
  3. 00:13:164 (2) - i think its NC spot.
  4. 00:13:948 (1,2) - im not sure this 1/6 bit. i heard this on 50%and 25%. hmm.. i recomend that just 1/2 slider.
  5. 00:43:948 (2) - hope you move it on x328y264 for makes same tempo with ds.
that's it :)
hope this is helpful... ;)
Topic Starter
DahplA

JBHyperion wrote:

Yo, M4M request from Wild and Hyper's Modding Queue

General Comments:
  1. Song Folder: No issues
  2. Song Setup: You're not using a SB, so Widescreen support and the Epilepsy warning can be disabled for all diffs fixed already
  3. Metadata: Consider adding the album name, "Crevice" to tags ok
  4. Timing: No issues
  5. Hitsounds: No issues
  6. AImod: Normal at 00:47:281 (3,4) -: AImod doesn't like these being too close together, though there's a 5/2 timeline space so it's not that big of a deal IMO, just thought I'd point it out
Difficulty-Specific Comments:
Easy
00:00:615 (1) - I would Ctrl+J this and rotate about 75 degrees anticlockwise - it just brings the first object a little closer to the centre of the playfield, making it slightly easier for newer players to react to I changed this whole slider, but I did move it closer to middle
00:09:634 - This feels a little weird to me without a note here, considering you've mapped 00:08:065 (2) which is of equal strength, as well as 00:09:242 (4) which is weaker. I'd add a circle here Ok
00:48:458 - You could add a slider here to map the clap sounds, in the same ways as you did at 00:26:497 (2) The problem of this would be having to start the slider on a white note (since can only map 1/1) and there is no note there to map it on.
01:00:222 (3) - I think the blanket looks better if you revert the red anchor point to a grey one and drag it to [x-88,y-268] Gonna change this differently
01:44:144 (1) - Maybe try adding a bit more curve or sharpen the bend here? It looks like it's stuck halfway between a linear slider and a curvy one? Since it's a repeat you can do pretty much whatever you want regarding flow, since it will just end up where it started, but might I suggest to place the anchor point at 01:44:536 since the change of direction will ft nicely with the snare drum sound of the slidertick IMO (If you like this, there are plenty of other places where you could consider doing it, such as 01:50:418 (1) Gonna fix these sliders >.>
01:53:948 - I feel this section is a little empty, and since you're about to hit a large break, you can afford to make this a little more active, even if you just add circles on the 1/1 here and at 01:54:732 for the snare drum claps got lazy here (stupid me)
02:20:222 (1) - I think a 1.5 second spinner is a little short for new players to respond to, though it IS after a large break... Just a suggestion, but you could remove the spinner and put a new one from 02:17:085 to 02:20:222 and then put a circle at 02:21:791 - this beat is pretty prominent, and could easily be clickable... But it's up to you, I don't mind it how it is now. If you like it, you can do it on the other diffs too for consistency Nothing I change it to really suits it
02:42:967 - Same as at 00:48:458 - maybe a 1/1 slider here for the claps? above
03:13:556 (1,2) - Flow is a little weird here, I would curve (1) to make a backwards "C" shape, so that the tail is pointing more towards (2)
03:33:948 (2) - Remove the second red anchor points and drag the remaining grey point to [x-420,y-160] to better blanket the tail of (1)
04:03:360 (2) - Missing a clap here? and actually throughout this last section, there don't seem to be any hitsounds xD - I'll let you go through this yourself rather than pointing everything out ...shit
04:24:144 (1) - This slider looks a bit ugly to me I'm afraid - I'd keep it simple to fit better with the rest of the map, and maybe try reusing the suggestion from 01:44:144 (1)

Normal
00:04:928 (3,4) - Stacking is usually frowned upon in Normal diffs, since you should try and maintain constant DS throughout. Try something like this (tail of (2) is in the top right): Just a heads up, I re-mapped this but I can still respond (since a kept a lot of things same to reduce work) This I fixed

00:29:242 (4,5) - Stacking again, I'd turn these into a 1/2 repeating slider Fixed all the stacking, except 1/1 gap stacks
00:34:928 (3,4) - Not gonna mention stacking anymore, but for each of the following examples you can do one of the two suggestions listed above, or space stacked single circles, such as at 00:37:477 (2,3)
00:43:752 (2) - I'd move this to [x-80,y-312] since it creates a nice equilateral triangle pattern with 00:42:967 (1,2,3)
00:52:379 (1) - Slider is so squashed, doesn't look all that nice to me. Try moving the slider head up and creating a shallower curve towards 00:52:967 (2) Fixed this already
01:28:065 (6) - Make this into a 1/2 slider starting 1/2 further back for the clap sounds
01:36:301 (4) - You could curve this more to create a blanket around the head of 01:37:085 (5) if you wanted to
03:01:399 (4) - This circle overlaps with the health bar during play, so you'll need to move it further down. I would move 03:01:007 (3,4) - to [x-208,y-210] and then rotate (5) about 150 degrees clockwise, Ctrl+G and move to [x-80,y-48]
03:16:301 (6,1) - This overlap looks quite messy to me, almost the entire slider body of (1) is covered by the tail of (6). I'd move (6) to [x-112,y-24] and rotate the tail 20 degrees clockwise

Hard
Remapping this, but again I'll see what I can respond to.

AR7.8 is quite a step up from AR5 in the Normal, and Clumsy (Insane) is AR9 - I'd reduce the AR on this diff to 7 for a more even spread I'll do this

00:26:497 (3) - Consider splitting this up into circles, or a 1/2 slider and circle, as it will allow you to emphasise the claps in the music better (clickable, increased spacing, w/e you want to do here)
01:36:497 (2) - Move this to [x-171,y-328] for an equilateral triangle shape
01:37:477 (6,1) - This blanket is pretty ugly IMO. It would be better as a smooth curve with fewer anchor points Gonna fix all of these shit sliders
01:54:732 (4,1) - Maybe increase the spacing a little here since it's the last note before the break, it's NCed and you're emphasising it with whistle and finish hitsounds
02:21:791 (1) - Blanket is slightly off here, move each of the last two grey anchor points up one grid space (on Grid size 4)
03:24:340 (3,1) - I don't feel there's a strong enough beat on (1) to justify the jump here, I'd reduce it
04:08:262 - Feels awkward not to have a note here for the vocal, considering every other 1/2 vocal in this section is mapped Ok
04:13:752 (4,1) - Flow change is really awkward here - I'd Ctrl+H 04:13:948 (1,2,3,4) and move to [x-160,y-164]

Clumsy
00:26:693 (3,4) - Given the emphasis these notes have with the clap, I feel there should be slightly more of a jump between them, and less of a jump between 00:26:889 (4,5) Ok
00:47:673 (1,2,3) - ^
01:18:654 (5) - I'd move this down to avoid the overlap with 01:19:046 (1) yep
01:21:889 (5) - I can't hear a beat or vocal note here, so I'd remove this (though I can hear one at 01:22:085 (7) so it might be there, but particularly faint) Hmm, can't change one and keep the other, so this will stay for now
01:40:026 (2,3) - Swap these on the timeline so that the strong beat (with a clap) at 01:40:418 is clickable Think I already fixed this in previous mod
03:18:458 - the 1/1 pause feels quite awkward here, especially considering 03:18:262 (1,2) are stacked, making it really easy to click too early. I'd add a note here, enforce DS (so unstack and move it further away), or if you really want to keep this, NC on (2) fix by adding
03:20:026 (2,3) - (3) is a strong beat, so I would increase the spacing between these tow and decrease it between 03:20:222 (3,4) like you've done for 03:20:811 (2,3,4) Repositioned everything slightly (except for 3, which I moved more)
03:22:183 (1,2,3,4,1,2,3,4) - This stream really doesn't fit the music to my ears. The 1/4 notes just aren't justified. At most, I would argue that 03:22:379 (3,1) could be 1/2 sliders for the strong cymbal sounds, but otherwise this feels overmapped to me ): I don't like hearing the word overmapped :( Fixed
03:28:556 (2) - Same as at 01:21:889 (5) - I'd remove this
04:28:654 (6) - Missing a clap (or finish) here?

That's all from me - give me a shout if you need anything else and I'll do my best to help (:

Best of luck!
bwah :) thank you. got a lot of remapping to do ;_;
Topic Starter
DahplA

Euny wrote:


M4M as your request!


  • General
  1. check-out that. cause there is no story board. already fixed ^_^
  2. offset bit early imo. add audio-lead-in. i recommend +1000 I did this, but I don't notice any difference (the offset stays the same for now, since I didn't get a number)
  3. for metadata : correct imo. I don't think I need to change anything, it's all therehere is i found some from remywiki to googling
  • Hard
  1. 01:27:869 (2) - move it on x193y189 for better place with 01:26:889 (1,1) - them Remapping all this, sorry. I will however take these all into consideration when doing it again :)
  2. 01:41:007 (1,2) - how about this flow?? if you agree, take my code:)
    96,184,101007,6,0,B|72:128|96:72|96:72|112:104,1,150,6|10,0:0|0:0,0:0:0:0:
    176,230,101595,1,0,0:0:0:0:
  3. 02:35:320 (4) - move it on x351y74 for better ds with other stuffs and makes better square flow
  • Clumsy
  1. i dont understand where is clap?... i think clap gives better nice tempo for your map. I've put claps in >.>
  2. 00:00:615 (1) - finish should be fit for this head. cause there is cymbals sound. ^_^
  3. 00:13:164 (2) - i think its NC spot. I think you're right
  4. 00:13:948 (1,2) - im not sure this 1/6 bit. i heard this on 50%and 25%. hmm.. i recomend that just 1/2 slider. :D
  5. 00:43:948 (2) - hope you move it on x328y264 for makes same tempo with ds perfect :).
that's it :)
hope this is helpful... ;)
Thank you Euny ^_^
Frey
Why not the short version ;w;

  • General
  1. For safety, you'd better remove ‘REFLEC BEAT colette -Winter-’ from Source. Because it's an extended ver, which doesn't exist in arcade

    Normal

  2. 00:17:869 (1) - move it to x204 y336 to unify the ds
  3. 00:20:222 (5) - unify the ds
  4. 00:23:360 (5) - ↑
  5. 00:29:438 (5) - ↑
  6. 00:41:791 (4) - ↑
  7. 00:50:418 (4) - ↑
  8. 00:55:516 (1) - ↑
  9. 00:59:830 (4) - ↑
  10. 01:01:399 (8) - ↑
  11. 01:10:026 (5) - ↑
    ....Stop there, I want to make sure that you are not on purpose to do things as above. If you are not, plz check your note one by one with DS 0.9 on.
  12. 03:46:497 (5) - DS to avoid confusing stack

    Hard

  13. 00:34:928 (4,1) - stack would be better
  14. 02:33:948 (5) - Ctrl+g?

Sorry for short mod, take my star :)
Topic Starter
DahplA

Frey wrote:

Why not the short version ;w; Wanted to do long version, because short is already ranked >.>

  • General
  1. For safety, you'd better remove ‘REFLEC BEAT colette -Winter-’ from Source. Because it's an extended ver, which doesn't exist in arcade Ok, moved source to tags

    Normal

  2. 00:17:869 (1) - move it to x204 y336 to unify the ds
  3. 00:20:222 (5) - unify the ds
  4. 00:23:360 (5) - ↑
  5. 00:29:438 (5) - ↑
  6. 00:41:791 (4) - ↑
  7. 00:50:418 (4) - ↑
  8. 00:55:516 (1) - ↑
  9. 00:59:830 (4) - ↑
  10. 01:01:399 (8) - ↑
  11. 01:10:026 (5) - ↑ I get what you mean. I'll turn grid snap off and snap everything perfectly done...finally
    ....Stop there, I want to make sure that you are not on purpose to do things as above. If you are not, plz check your note one by one with DS 0.9 on.
  12. 03:46:497 (5) - DS to avoid confusing stack There is nothing stacked here?

    Hard

  13. 00:34:928 (4,1) - stack would be better Yep
  14. 02:33:948 (5) - Ctrl+g? I know what you're getting at here. I didn't Ctrl+G, but I moved it away so its less awkward

Sorry for short mod, take my star :)
Thank you ^_^
Frey
Based on example of http://osu.ppy.sh/s/173288

I recommend you to add REFLEC BEAT as source (Do not add colette -Winter-, cuz this song doesn't exist in arcade, but it's relative)
salinqi
Hi~ :) Some personal suggestions,feel free to fix it or not :)

[Hard]
01:17:477 (1,2,3,4) - imo it would look better if you adjust the location and angle of 2 slightly. like this: http://osu.ppy.sh/ss/3146848 and 2,3,4 will be in ds consistency then
02:57:477 (5,1) - improve blanket
03:00:222 (3,4,5) - ds inconsistency .also 03:00:614 (4,5,1) -
03:24:536 (1,2) - Ctrl+G?
03:28:458 (3,4,5,6) - not a perfect square
03:31:791 (4) - I would prefer stack it to 3
03:32:379 (1,3) - I'm afraid this overlap looks bad,try to space them out?
03:37:869 (3,1) - improve blanket
04:11:203 (5) - too close to 3 and 4

[Clumsy]
00:32:575 (3,4) - not so good-looking..this overlap .00:51:399 (2,3) - this is way better
00:36:693 (1,2) - why not blanket here :)
01:04:144 (3,4) - ^
01:27:281 (3) - move it further from 2
02:37:477 (1,3) - blanket?
02:57:869 (1,4) - ^
04:07:085 (1,2,3) - ds inconsistency
04:11:595 (1) - I would suggest Ctrl+G as it starts at a strong beat but it's too close to 04:11:399 (4) - .increase distance to stress it
04:25:124 (2,3) - blanket?


I love this song very much!Thanks for making a full version :) Good luck!Hope it rank soon~
Topic Starter
DahplA

salinqi wrote:

Hi~ :) Some personal suggestions,feel free to fix it or not :)

[Hard]
01:17:477 (1,2,3,4) - imo it would look better if you adjust the location and angle of 2 slightly. like this: http://osu.ppy.sh/ss/3146848 and 2,3,4 will be in ds consistency then Personally I don't like cramped 1/2 slider shapes like that. However, I did fix the inconsistent DS
02:57:477 (5,1) - improve blanket Fix
03:00:222 (3,4,5) - ds inconsistency .also 03:00:614 (4,5,1) - ew. fixed
03:24:536 (1,2) - Ctrl+G? ok, nice zig zag there
03:28:458 (3,4,5,6) - not a perfect square derp :P
03:31:791 (4) - I would prefer stack it to 3 Ok.
03:32:379 (1,3) - I'm afraid this overlap looks bad,try to space them out? I think I was drugged when I did that >.>
03:37:869 (3,1) - improve blanket yep
04:11:203 (5) - too close to 3 and 4 >.> thanks

[Clumsy]
00:32:575 (3,4) - not so good-looking..this overlap .00:51:399 (2,3) - this is way better ok
00:36:693 (1,2) - why not blanket here :) That part is meant to be just distance spaced from end (it also forms triangle ^_^)
01:04:144 (3,4) - ^ same reasons
01:27:281 (3) - move it further from 2 ok
02:37:477 (1,3) - blanket? nah
02:57:869 (1,4) - ^ damn that's disgraceful >.> thank you
04:07:085 (1,2,3) - ds inconsistency fix
04:11:595 (1) - I would suggest Ctrl+G as it starts at a strong beat but it's too close to 04:11:399 (4) - .increase distance to stress it yep
04:25:124 (2,3) - blanket? no. wasn't going for blanket there


I love this song very much!Thanks for making a full version :) Good luck!Hope it rank soon~ Thank you so much ^_^
Topic Starter
DahplA

Frey wrote:

Based on example of http://osu.ppy.sh/s/173288

I recommend you to add REFLEC BEAT as source (Do not add colette -Winter-, cuz this song doesn't exist in arcade, but it's relative)
Sorry for taking a while to get back to you on that. I saw the posts in that beatmap's thread and they do suggest to add some sort of source, since it's known from that franchise. Thanks for the heads up. Sorry for the delay >.>
Skyhmer
No KDs

Normal

  1. 00:08:458 (1) - This NC strikes me as odd. To keep the NC consistent with the rest of the difficulty it wouldn't be needed.
  2. 00:38:262 (4) - Ctrl + J unless your trying to avoid something that'd be more common, which you probably are.
  3. 01:21:399 (5,6,1) - nit-picky stuff but bending #5 like you did #6 would like neater as a group.


Sorry. So I can't really test an insane that well at the moment because I recently discovered I have Tendonitis in my left hand. I was trying to mod it but I definitely couldn't spot many things without actually being able to play the map.

Please message me back whenever you remap the hard and easy, hopefully by then I can mod the entire mapset with a hand that doesn't kill (It's gotten a bit better so I may just comeback even before that)

btw on Clumsy
02:58:164 (3,4) - Um ._.
Topic Starter
DahplA

Gleipnir wrote:

No KDs

Normal

  1. 00:08:458 (1) - This NC strikes me as odd. To keep the NC consistent with the rest of the difficulty it wouldn't be needed. Indeed I put one here without being needed.
  2. 00:38:262 (4) - Ctrl + J unless your trying to avoid something that'd be more common, which you probably are. No reason not too I guess >.>
  3. 01:21:399 (5,6,1) - nit-picky stuff but bending #5 like you did #6 would like neater as a group. Fix


Sorry. So I can't really test an insane that well at the moment because I recently discovered I have Tendonitis in my left hand. I was trying to mod it but I definitely couldn't spot many things without actually being able to play the map.

Please message me back whenever you remap the hard and easy, hopefully by then I can mod the entire mapset with a hand that doesn't kill (It's gotten a bit better so I may just comeback even before that) Ok

btw on Clumsy
02:58:164 (3,4) - Um ._. Don't ask...was blanketing...
Thank you :) I'll send a message soon
Cerulean Veyron
Hi, M4M as we discussed ^w^

[> General <]
  1. - The custom hitsound soft-hitclap2 and soft-slidetick2 has some weird soundings on the near end... sth like a hi-hat idk, but makes it sound a little weird when using to hit objects.
  2. - The breaktime on 01:56:203 - is REAAALLY long, approx 20 seconds... players might not be able to wait that long. I suggest you could continue mapping on 02:07:673 - .
  3. - Inconsistent hitsounding through all diffs, or is it WIP?
  4. - Fine!
[> Easy <]
  1. 00:11:203 (2) - I prefer this circle should be above than here to smoothen the flow, somewhere on x:376|y:132 or nearby.
  2. 00:13:164 (1) - Maybe you could remake this slider as 1/1 slider and adding a circle next to it for emphasize much more to the song track. Might improve rhythm~
  3. 00:21:007 (1,2) - I feel this flow broke a little bit, since the circle is behind where the slider is positioned. It's not broken much, it's just a little...
  4. 00:35:909 (4) - Well, i prefer this slider should be curved. Just to improve some aesthetics on sliders.
  5. 00:42:967 (1) - Kinda minor, but try curving the slider's second curve for some symmetry.
  6. 00:53:948 (3) - Almost the same as 00:35:909 (4) -
  7. 00:58:262 (4) - I think you can improve the flow much here than the current one you have. Try moving this circle, for example, nearby x:104|y:352 to flow the pattern smoother. Instead of stack in easy diff, might be a little unnoticeable to beginners. Watch the spacing too.
  8. 01:29:242 (2,3) - What kind of flow is this?! Probably slider (3)'s red anchor doesn't follow any of the song tracks, or either a simple rhythm imo.
  9. 01:32:379 (2,3) - Try to even out the spacing here, since circle (3) is a little close to slider (2)'s border, would be a tiny overlap in my view...
  10. 01:50:418 (1,2) - Same as above.
  11. 01:55:124 - Err on this part, you've added an NC on Hard and Clumsy diff. Why not on Easy and Normal as well? Kinda inconsistent throughout every diffs.
  12. 02:39:830 (4,1) - Hmm recorrect blanket?
  13. 02:48:458 (3) - Ctrl + J this slider? The flow is almost the same as on 00:21:007 (1,2) -. So yeah, think about it...
  14. 03:11:595 (2) - Move somewhere to x:48|y:248 or nearby? Try to summarize the flow for a bit on some of your patterns.
  15. 03:36:301 (2,3) - Replace these as one slider? The rhythm would sound better imo.
  16. 04:20:222 (4,5) - Same as above.
  17. - The diff is fine, but you'll just need some checking over your flows. Few are kinda breaking because of circles behind slider tails/almost tiny-overlapping or w/e... But i think, it's not a big deal ;p
[> Normal <]
  1. 00:04:144 (2) - Ehh, same as previous diff, i prefer this slider curved. But hey, you could've made a good blanket here.
  2. 00:16:301 (4) - How about moving this slider's tail to x:384|y:132 or nearby? Might improve the flow really huge~
  3. 00:20:222 (5,1) - How about a parallel here with (5)'s tail and (1)?
  4. 00:25:713 (3) - I guess you added NC on this part over other diffs, why not here as well? ofc, for consistency.
  5. 00:32:379 (5,6) - Uhhh why this overlap... ?
  6. 00:49:634 (2) - I wonder if you could curve this slider below instead of above, like Ctrl + G>H>J e.g.
  7. 00:55:516 (1,2) - Likely minor, but maybe a little blanket here, at least?
  8. 01:01:791 (1,2) - Idk, but recorrect blanket lol
  9. 01:30:811 (7,1) - ^
  10. 01:38:262 (1) - Maybe, this should be stacked on the slider tail instead of head... just my opinion.
  11. 01:44:536 (2,3) - Wow, this blanket...
  12. 01:49:242 (5,6) - Replace this to 1/2 slider, alike 01:48:850 (4) - ?
  13. 02:21:744 - Why doul you ignore the intense beat here? You've added notes/downbeat notes here, but why not in this diff? quite inconsistent.
  14. 02:26:497 (3,4) - This overlap is a little off, try rearrange slider (3) curved on the right.
  15. 02:37:477 (1,2,3) - This pattern is kinda odd to me, but idk...
  16. 03:05:713 (1) - I highly recommend that this kind of slider is NOT allowed on Easy/Normal diffs. Because the self-overlapping tail on it's own body might be very complex for new players to notice. Probably they might not be able to play very well with this. So ehh, reconsider this.
  17. 03:11:595 (3,4) - The rhythm feels a little off-beat to me, so maybe you could Ctrl + G the rhythm instead of downbeat.
  18. 04:14:495 - This Inherited point is unused, remove it?
  19. - Err same comment as previous diff, but likely more than that.
[> Hard <]
  1. 00:01:399 (3) - Curve this above?
  2. 00:18:556 - I think this part is kinda worth a circle, because that little whistle sound on the song track can probably be heard.
  3. 00:22:183 (5,1,2) - I prefer a jump should be between (5) and (1), not (1) and (2).
  4. 00:38:654 (2,3) - Idk, but recorrect blanket here.
  5. 00:41:399 (1) - The vocal here sounds pretty worth for 1/2 repeated slider, so fill out that rhythm?
  6. 00:50:222 (6,7,8) - Pattern is fine, but what's with the spacing coming out so sudden? The song track may didn't ask for it.
  7. 00:52:379 (1,2) - Hey, how about a symmetry here? might improve flow/slider aesthetics imo.
  8. 00:57:673 (2,3) - Recorrect blanket, or sth else?
  9. 01:07:673 (2,3,1) - I can see very close that the notes isn't perfectly stacked yet. Maybe try to check that out?
  10. 01:18:065 (2,3,4) - Almost the same as 00:50:222 (6,7,8) -, how about balancing them for consistency?
  11. 01:44:144 (1,3) - If it's really true you're overlapping (1) and (3) on purpose, then what's the case?
  12. - Ehh, there are more similar issues as above mods. I guess you could find them on your own(to avoid huge mods).
  13. 02:44:928 (6,7,1) - Same as 00:22:183 (5,1,2) -
  14. 02:45:713 (2,3,4) - Try a triangle formation here ;A;
  15. 03:39:438 (3,1) - Recorrect blanket? idk
  16. 03:47:876 - Unused inherited point, remove?
  17. 04:05:320 (1,2,3) - Why a sudden jump here? You should probably balance the DS here...
  18. 04:11:399 (6,1) - Move to x:44|y:268 or closer for one, perfect, diamond formation? Watch the spacing too.
  19. - Good diff, but some DS and few patterns need a small-time check. But still, seems fine to me gg.
Sorry if my mod is kinda... big, lol

Uhmm, i guess it's enough for me, i'm tired e_e
Anyway, nice song~ Good Luck with it :3/
Topic Starter
DahplA

Gray Veyron wrote:

Hi, M4M as we discussed ^w^

[> General <]
  1. - The custom hitsound soft-hitclap2 and soft-slidetick2 has some weird soundings on the near end... sth like a hi-hat idk, but makes it sound a little weird when using to hit objects. I can't fix this without ruining the audio. I can't find a good replacement clap sound either. I used it from another mapset, so it should be fine
  2. - The breaktime on 01:56:203 - is REAAALLY long, approx 20 seconds... players might not be able to wait that long. I suggest you could continue mapping on 02:07:673 - . Will fix
  3. - Inconsistent hitsounding through all diffs, or is it WIP? If you could tell me where exactly these are, I can fix them
  4. - Fine!
[> Easy <]
  1. 00:11:203 (2) - I prefer this circle should be above than here to smoothen the flow, somewhere on x:376|y:132 or nearby.
  2. 00:13:164 (1) - Maybe you could remake this slider as 1/1 slider and adding a circle next to it for emphasize much more to the song track. Might improve rhythm~
  3. 00:21:007 (1,2) - I feel this flow broke a little bit, since the circle is behind where the slider is positioned. It's not broken much, it's just a little... There's no overlap on my end
  4. 00:35:909 (4) - Well, i prefer this slider should be curved. Just to improve some aesthetics on sliders. not needed, also next slider is curved, so variation
  5. 00:42:967 (1) - Kinda minor, but try curving the slider's second curve for some symmetry. Tried my best
  6. 00:53:948 (3) - Almost the same as 00:35:909 (4) - Same reasons (here it goes curved, straight, curved)
  7. 00:58:262 (4) - I think you can improve the flow much here than the current one you have. Try moving this circle, for example, nearby x:104|y:352 to flow the pattern smoother. Instead of stack in easy diff, might be a little unnoticeable to beginners. Watch the spacing too.
  8. 01:29:242 (2,3) - What kind of flow is this?! Probably slider (3)'s red anchor doesn't follow any of the song tracks, or either a simple rhythm imo. lol idek
  9. 01:32:379 (2,3) - Try to even out the spacing here, since circle (3) is a little close to slider (2)'s border, would be a tiny overlap in my view...again fine on my end. maybe the skin or something...
  10. 01:50:418 (1,2) - Same as above. Definitely that one
  11. 01:55:124 - Err on this part, you've added an NC on Hard and Clumsy diff. Why not on Easy and Normal as well? Kinda inconsistent throughout every diffs. Ahh, because on Easy and Normal I do NCs less. Forgot about this one
  12. 02:39:830 (4,1) - Hmm recorrect blanket?
  13. 02:48:458 (3) - Ctrl + J this slider? The flow is almost the same as on 00:21:007 (1,2) -. So yeah, think about it... why not
  14. 03:11:595 (2) - Move somewhere to x:48|y:248 or nearby? Try to summarize the flow for a bit on some of your patterns.
  15. 03:36:301 (2,3) - Replace these as one slider? The rhythm would sound better imo. not necessary. I like having circles there
  16. 04:20:222 (4,5) - Same as above.
  17. - The diff is fine, but you'll just need some checking over your flows. Few are kinda breaking because of circles behind slider tails/almost tiny-overlapping or w/e... But i think, it's not a big deal ;p okee
[> Normal <]
  1. 00:04:144 (2) - Ehh, same as previous diff, i prefer this slider curved. But hey, you could've made a good blanket here.
  2. 00:16:301 (4) - How about moving this slider's tail to x:384|y:132 or nearby? Might improve the flow really huge~ the slider is already sitting on that
  3. 00:20:222 (5,1) - How about a parallel here with (5)'s tail and (1)? DS issue. I got lazy and just made it curve
  4. 00:25:713 (3) - I guess you added NC on this part over other diffs, why not here as well? ofc, for consistency.
  5. 00:32:379 (5,6) - Uhhh why this overlap... ? There are overlaps in other spots. I don't see this one as being a problem, considering it overlapping very little of the next slider
  6. 00:49:634 (2) - I wonder if you could curve this slider below instead of above, like Ctrl + G>H>J e.g.
  7. 00:55:516 (1,2) - Likely minor, but maybe a little blanket here, at least? it already almost is lol
  8. 01:01:791 (1,2) - Idk, but recorrect blanket lol
  9. 01:30:811 (7,1) - ^
  10. 01:38:262 (1) - Maybe, this should be stacked on the slider tail instead of head... just my opinion. not really gamechanging
  11. 01:44:536 (2,3) - Wow, this blanket...
  12. 01:49:242 (5,6) - Replace this to 1/2 slider, alike 01:48:850 (4) - ?
  13. 02:21:744 - Why doul you ignore the intense beat here? You've added notes/downbeat notes here, but why not in this diff? quite inconsistent.
  14. 02:26:497 (3,4) - This overlap is a little off, try rearrange slider (3) curved on the right.
  15. 02:37:477 (1,2,3) - This pattern is kinda odd to me, but idk... looks ok
  16. 03:05:713 (1) - I highly recommend that this kind of slider is NOT allowed on Easy/Normal diffs. Because the self-overlapping tail on it's own body might be very complex for new players to notice. Probably they might not be able to play very well with this. So ehh, reconsider this.
  17. 03:11:595 (3,4) - The rhythm feels a little off-beat to me, so maybe you could Ctrl + G the rhythm instead of downbeat.
  18. 04:14:495 - This Inherited point is unused, remove it? If you're talking about the nearest one, it's for the hitsounds
  19. - Err same comment as previous diff, but likely more than that.
[> Hard <]
  1. 00:01:399 (3) - Curve this above?
  2. 00:18:556 - I think this part is kinda worth a circle, because that little whistle sound on the song track can probably be heard.
  3. 00:22:183 (5,1,2) - I prefer a jump should be between (5) and (1), not (1) and (2).
  4. 00:38:654 (2,3) - Idk, but recorrect blanket here.
  5. 00:41:399 (1) - The vocal here sounds pretty worth for 1/2 repeated slider, so fill out that rhythm?
  6. 00:50:222 (6,7,8) - Pattern is fine, but what's with the spacing coming out so sudden? The song track may didn't ask for it.
  7. 00:52:379 (1,2) - Hey, how about a symmetry here? might improve flow/slider aesthetics imo.
  8. 00:57:673 (2,3) - Recorrect blanket, or sth else?
  9. 01:07:673 (2,3,1) - I can see very close that the notes isn't perfectly stacked yet. Maybe try to check that out? auto stack, should be good
  10. 01:18:065 (2,3,4) - Almost the same as 00:50:222 (6,7,8) -, how about balancing them for consistency?
  11. 01:44:144 (1,3) - If it's really true you're overlapping (1) and (3) on purpose, then what's the case?
  12. - Ehh, there are more similar issues as above mods. I guess you could find them on your own(to avoid huge mods).
  13. 02:44:928 (6,7,1) - Same as 00:22:183 (5,1,2) -
  14. 02:45:713 (2,3,4) - Try a triangle formation here ;A;
  15. 03:39:438 (3,1) - Recorrect blanket? idk
  16. 03:47:876 - Unused inherited point, remove? no it's used
  17. 04:05:320 (1,2,3) - Why a sudden jump here? You should probably balance the DS here...
  18. 04:11:399 (6,1) - Move to x:44|y:268 or closer for one, perfect, diamond formation? Watch the spacing too.
  19. - Good diff, but some DS and few patterns need a small-time check. But still, seems fine to me gg.
Sorry if my mod is kinda... big, lol

Uhmm, i guess it's enough for me, i'm tired e_e
Anyway, nice song~ Good Luck with it :3/
Blank is fixed. Thanks a lot
Yunona
From M4M

Easy


  1. 00:10:026 (1) - Might be in the Timing Setup Panel instead of S:C3 put S:C5,to in the middle of the slider was clap?
  2. 00:11:203 (2) - Here, too, try to put the clap
  3. 00:24:144 (1,2) - 2 the circle a little bit to push from the slider 1,because the distance is too small.
  4. 01:09:634 (3,4) - 4 the circle a little bit to push from the slider 3,because the distance is too small.
  5. 02:33:556 (3,1) - 1 slider a little bit to push from the slider 3,because the distance is too small.
Hard


  1. 00:50:222 (6,7) - try ctrl+G,just a suggestion
  2. 04:03:752 (1,2) - 2 slider a little bit to push from the slider 1,because the distance is too small.
  3. 04:08:262 (6,1) - 1 slider a little bit to push from the circle 6,because the distance is too small.
  4. 04:08:458 (1,2) - 2 the circle a little bit to push from the slider 1,because the distance is too small.
Insane


  1. 03:21:987 (2) put on x:400 y:104,to was a blanket
Awesome map! I give a star.Waiting for Ranking <3
Topic Starter
DahplA

Chamue wrote:

From M4M

Easy


  1. 00:10:026 (1) - Might be in the Timing Setup Panel instead of S:C3 put S:C5,to in the middle of the slider was clap?
  2. 00:11:203 (2) - Here, too, try to put the clap Forgot about these. Thanks
  3. 00:24:144 (1,2) - 2 the circle a little bit to push from the slider 1,because the distance is too small.
  4. 01:09:634 (3,4) - 4 the circle a little bit to push from the slider 3,because the distance is too small.
  5. 02:33:556 (3,1) - 1 slider a little bit to push from the slider 3,because the distance is too small. Fixed all
Hard


  1. 00:50:222 (6,7) - try ctrl+G,just a suggestion I don't think it needs to be jump here
  2. 04:03:752 (1,2) - 2 slider a little bit to push from the slider 1,because the distance is too small.
  3. 04:08:262 (6,1) - 1 slider a little bit to push from the circle 6,because the distance is too small.
  4. 04:08:458 (1,2) - 2 the circle a little bit to push from the slider 1,because the distance is too small. Fixed all
Insane


  1. 03:21:987 (2) put on x:400 y:104,to was a blanket Done
Awesome map! I give a star.Waiting for Ranking <3
Thank you. ^_^
-Kanzaki
Hello DahplA From my queue M4M.


Clumsy :



  • 00:11:595 delete this circle 00:11:399 (4) - make this a slider or you can keep the circle but it will effect the next mod here

    00:11:791 (5) - 00:11:987 (6) - 00:12:183 (7) - add circle

    00:12:575 (8) - 00:12:771 (9) - 00:12:967 (10) - add circle

    00:13:360 (2,3,4) - make this triple 00:13:458 (3) -

    00:19:438 (1) - end this slider at 00:19:634 and add circle at 00:19:830 (2)

    00:26:693 (2,3,4) - triple here for that you should delete 5 - 00:26:791 (3) -

    01:01:693 (5) - triple here like others

    01:07:967 (6) - ^ 01:07:869 (5,6,1) - stack if you make triple

    01:21:791 (4) - dont use stream here 01:21:889 (5,7) - delete these fits better

    01:45:516 (1) - end this slider at 01:45:713 and then 01:45:909 (2) - add circle

    01:46:497 (5) - delete this slider and then 01:46:693 (5) - add a circle

    ^ If you do the last one i suggest you to stack here they are kinda sound same 01:45:909 (2,5) - 01:46:105 (3,6) - 01:46:301 (4,7) -

    02:42:575 (2,3) - add circle and stack them with 02:42:183 (1) but after that better not stack this > 02:43:164 (1)

    03:35:320 (6,7,1) - triple here

    04:28:262 (5) - maybe you can change this to triple circle

Hard :





  • 00:04:536 (3,4) - delete this circles and create a slider > 00:04:536 (3) - 00:04:732

    00:04:928 (4) - ok gonna change this slider to a reverse slider first end it on 00:05:124 and reverse

    00:05:713 (2) - ^ same thing after these to it should seem like this :


    00:20:026 (2) - maybe add circle

    00:26:497 (2) - reverse slider :


    00:48:065 (2,3) - same suggestion with the clumsy diff add circle and stack them.

    01:01:595 (3,4,1) - triple

    01:19:634 (2,3) - delete both and make slider : 01:19:634 (2) - 01:19:830

    01:26:693 (5) - add circle

    02:35:516 (5) - annoying distance

    02:49:830 (5,6,1) - triple

    03:09:634 (3,4) - add circle even they dont follow a thing feels nice stack maybe or maybe not this time your opinion

    03:41:595 (5) - annoying distance

    04:07:869 (4,5) - ^

    04:17:085 (3,4) - ^

    04:25:124 (4,5) - ^

Ok thats all my longest mod tho :P. Nice song and map someone had to make full version of it.
Topic Starter
DahplA

-Kanzaki wrote:

Hello DahplA From my queue M4M.


Clumsy :



  • 00:11:595 delete this circle 00:11:399 (4) - make this a slider or you can keep the circle but it will effect the next mod here I don't want a sliderend to on a downbeat. It counteracts the effect of a finish

    00:11:791 (5) - 00:11:987 (6) - 00:12:183 (7) - add circle

    00:12:575 (8) - 00:12:771 (9) - 00:12:967 (10) - add circle There is minimal sound here. It also lessens the effect of 00:13:164 (1) -

    00:13:360 (2,3,4) - make this triple 00:13:458 (3) - No sound

    00:19:438 (1) - end this slider at 00:19:634 and add circle at 00:19:830 (2) Fix

    00:26:693 (2,3,4) - triple here for that you should delete 5 - 00:26:791 (3) - No change

    01:01:693 (5) - triple here like others Fix

    01:07:967 (6) - ^ 01:07:869 (5,6,1) - stack if you make triple fix

    01:21:791 (4) - dont use stream here 01:21:889 (5,7) - delete these fits better fix

    01:45:516 (1) - end this slider at 01:45:713 and then 01:45:909 (2) - add circle The 1/1 slider here fits better

    01:46:497 (5) - delete this slider and then 01:46:693 (5) - add a circle Not necessary

    ^ If you do the last one i suggest you to stack here they are kinda sound same 01:45:909 (2,5) - 01:46:105 (3,6) - 01:46:301 (4,7) -

    02:42:575 (2,3) - add circle and stack them with 02:42:183 (1) but after that better not stack this > 02:43:164 (1) No change

    03:35:320 (6,7,1) - triple here Ok

    04:28:262 (5) - maybe you can change this to triple circle It matches 1/6 beat

Hard :





  • 00:04:536 (3,4) - delete this circles and create a slider > 00:04:536 (3) - 00:04:732 Fix

    00:04:928 (4) - ok gonna change this slider to a reverse slider first end it on 00:05:124 and reverse Fix, but no reverse

    00:05:713 (2) - ^ same thing after these to it should seem like this Fixed it differently


    00:20:026 (2) - maybe add circle Ok

    00:26:497 (2) - reverse slider Fixed differently


    00:48:065 (2,3) - same suggestion with the clumsy diff add circle and stack them. Not necessary

    01:01:595 (3,4,1) - triple Yes

    01:19:634 (2,3) - delete both and make slider : 01:19:634 (2) - 01:19:830 Fix

    01:26:693 (5) - add circle Yep

    02:35:516 (5) - annoying distance Fix

    02:49:830 (5,6,1) - triple Fix

    03:09:634 (3,4) - add circle even they dont follow a thing feels nice stack maybe or maybe not this time your opinion No change

    03:41:595 (5) - annoying distance

    04:07:869 (4,5) - ^ This one is ok

    04:17:085 (3,4) - ^

    04:25:124 (4,5) - ^ Fixed all the other ones

Ok thats all my longest mod tho :P. Nice song and map someone had to make full version of it.
Thank you :)
JBHyperion
Recheck by request

Easy
  1. 00:25:713 (1,1) - I know you want to emphasises these notes with a NC, but I'm not sure it's really necessary. 00:25:713 (1) has no special emphasis, and you're following a constant NC pattern every 8 beats, so this can probably go. 00:26:497 (1) is more understandable due to the timeline spacing, so I guess this one could be kept if you wanted
  2. 00:38:262 (3) - Consider adjusting this a little to create a more even flow between 00:37:869 (2,3,4) - You could rotate the tail 45 degrees anitclockwise, and/or try curving (3) slightly for a more fluid movement
  3. 01:34:732 (1) - Perhaps curve this downwards slightly? I feel if flows into 01:36:693 (2) a little better
  4. 01:47:281 (1) - This will blanket 01:46:497 (3) better if you remove the red node, which currently makes it look a little clunky. Try this instead
    154,298,107281,6,0,B|217:314|276:269|255:212|261:173,1,180,6|2,0:0|0:0,0:0:0:0:
  5. 02:13:360 (4) - I'm in two minds about this slider. On one hand, I dislike it, because it's kinda confusing to read for a beginner, and it's not mapped to a particularly strong sound like the other 1/2 sliders e.g. 00:48:654 (1) - so it feels odd to play. On the other hand, removing it would make 02:13:556 the most logical place to put a circle, leaving a 3/2 space which would be difficult for a beginner to read as well. Perhaps circle + 1/1 slider repeating once would work?
  6. 02:34:340 (1) - I'd move the red node to the right a little so that the direction change matches the kick drum sound on the white tick
  7. 03:46:497 (3) - ^ The direction change can draw more emphasis to the synth notes here if you want by making them occur at the first two red ticks

Normal
  1. 00:04:144 (2) - Blanket slightly off here, move the central grey node to [312,161]
  2. 00:50:811 (5) - ^ move central grey node to [433,188] and tail node to [414,245]
  3. 01:00:614 (6) - ^ curve needs to be increased slightly (and maybe moved to the right a tiny bit to maintain DS
  4. 01:17:477 (4,5) - Blanketing with the angular slider looks a little strange to me. I'd either move these so they're not blanketed, or make (4) into a smooth curve
  5. 01:18:262 (5) - Blanket slightly off, rotate tail 2 degrees clockwise
  6. 01:21:007 (4) - Move this one pixel to the left to make DS 100% consistent (:
  7. 01:36:301 (4) - Move central grey node to [70,162] to make the blanket better
  8. 02:42:183 (1) - I don't feel the NC is necessary here, this note isn't that prominent that you need to break your NC pattern IMO
  9. 03:11:987 (1) - Why NC here when all throughout the song you're using an 8 beat NC pattern?
  10. 03:17:477 (2) - Blanket slightly out, move the central node to [180,53] and the tail to [254,63]

Hard
  1. 00:26:301 (1) - Since you're following a 4 beat NC pattern in this diff, and the increased AR makes both of 00:25:713 (1,1) visible at once, I don't feel you really need to NC this note anymore
  2. 01:04:928 (1) - This needs to be curved a tiny bit more for a better blanket, try moving the central grey node to [315,91]
  3. 01:22:967 (2) - Perhaps replace this with a flipped version of 01:22:183 (1) to create a nice symmetry?
  4. 01:31:595 (1) - Tiny bend on the end of this slider looks a little odd - I guess you've done it to fit the blanket? It's not critical, but I feel you'd do better to curve this slider and reblanket
  5. 01:36:693 (3,4,5) - To avoid having to go back over yourself in this movement, and to create a smoother flow into (5), perhaps try something like this? I feel it flows better nad has a cool symmetry, but it might not be what you had in mind.
  6. 02:14:340 - Any reason why you decided not to map the 1/4 rattle sound here like you did at 02:11:203 (2) and 02:17:477 (2) -?
  7. 02:46:105 (4) - Might be nice if the slider head formed an equilateral triangle with 02:45:713 (2,3,4) by moving it to [305,176]
  8. 03:17:869 (4,5) - I feel the flow would be improved here if you reversed the order of these two. The zig-zag doesn't really do it for me here, and if you switch these, the improvement in flow between 03:17:477 (3,4,5) greatly outweighs the slightly sharper flow between 03:18:065 (5,1)
  9. 03:21:399 (1) - Rotate tail 1 degree clockwise for a better blanket
  10. 04:06:497 (3) - The vocal sound is smooth here, so I feel a curve would be better than a sharp angle here

Clumsy
  1. 00:32:575 (3,4) - Could you maybe make (3) sit more towards the centre of the slider for a neater symmetry? Like this I guess - https://osu.ppy.sh/ss/3227840
  2. 00:41:987 (4,5,6) - (5) is a more prominent note in the music, so I'd try to make the jump (4,5) bigger than (5,6) if possible. Whilst you're here, 00:42:771 (8,1) could probably do with being increased to, since it's on the downbeat, NC and is strongly emphasised with the whistle hitsound
  3. 00:51:203 (2,3,4) - Same idea as 00:32:575 (3,4)m maybe move the stack (2,3) to [25,160]?
  4. 01:14:340 (1,2,3) - Whilst (3) is more emphasised than (2), the difference isn't so great as to justify a jump if this size. I'd move (2) to somewhere like [165,199], which feels less "snappy" whilst still maintaining the feel I think you were looking for here
  5. 01:23:948 - Feels weird to leave a space here compared to somewhere like 01:28:262 - where there is more finality to justify the space. I'd replace the circle at 01:23:752 (1) with a 1/2 slider
  6. 02:14:405 (2) - I know slider leniency makes this a little easier than the spacing suggests, but it's still a little high IMO. Could you move it a little closer? I feel that [262,83] with a 45 degree clockwise rotation plays and looks better
  7. 02:17:085 (1,2,3) - If you follow the above, try to do a similar thing here - it just looks a little nicer with equal spacing to me, but the DS is more even here so it's fine if you want to leave it as it is
  8. 02:46:889 (1,2,3,4,1,2,3,4) - Why the drastic change in spacing between these two patterns? They have essentially the same emphasis, so the spacing should be similar (slightly more on the second quartet due to the slight increase in vocal emphasis)
  9. 03:47:085 (6) - You may want to NC here, since there's a large jump, a sharp direction change between 03:46:497 (5,6,7) - and it would also be consistent with your other "jump" patterns such as 03:43:360 (1,2,3,4,1,2,3,4) etc.

We're making good progress, call me back when you're ready (:
Topic Starter
DahplA

JBHyperion wrote:

Recheck by request

Easy
  1. 00:25:713 (1,1) - I know you want to emphasises these notes with a NC, but I'm not sure it's really necessary. 00:25:713 (1) has no special emphasis, and you're following a constant NC pattern every 8 beats, so this can probably go. 00:26:497 (1) is more understandable due to the timeline spacing, so I guess this one could be kept if you wanted Ok, I'm going to keep the second one to be consistent throughout difficulties. I'll remove the first one.
  2. 00:38:262 (3) - Consider adjusting this a little to create a more even flow between 00:37:869 (2,3,4) - You could rotate the tail 45 degrees anitclockwise, and/or try curving (3) slightly for a more fluid movement Fix
  3. 01:34:732 (1) - Perhaps curve this downwards slightly? I feel if flows into 01:36:693 (2) a little better True
  4. 01:47:281 (1) - This will blanket 01:46:497 (3) better if you remove the red node, which currently makes it look a little clunky. Try this instead I like this blanket, I think it gives more variety from your standard curve, without ruining the flow. It also resembles one of the sliders from Neuronecia (for reference, 00:39:543 (1) - this one)
    154,298,107281,6,0,B|217:314|276:269|255:212|261:173,1,180,6|2,0:0|0:0,0:0:0:0:
  5. 02:13:360 (4) - I'm in two minds about this slider. On one hand, I dislike it, because it's kinda confusing to read for a beginner, and it's not mapped to a particularly strong sound like the other 1/2 sliders e.g. 00:48:654 (1) - so it feels odd to play. On the other hand, removing it would make 02:13:556 the most logical place to put a circle, leaving a 3/2 space which would be difficult for a beginner to read as well. Perhaps circle + 1/1 slider repeating once would work? I went with the regular 1/1 beat pattern.
  6. 02:34:340 (1) - I'd move the red node to the right a little so that the direction change matches the kick drum sound on the white tick Fixed
  7. 03:46:497 (3) - ^ The direction change can draw more emphasis to the synth notes here if you want by making them occur at the first two red ticks Flows really well

Normal
  1. 00:04:144 (2) - Blanket slightly off here, move the central grey node to [312,161] fix
  2. 00:50:811 (5) - ^ move central grey node to [433,188] and tail node to [414,245] ^
  3. 01:00:614 (6) - ^ curve needs to be increased slightly (and maybe moved to the right a tiny bit to maintain DS Fix
  4. 01:17:477 (4,5) - Blanketing with the angular slider looks a little strange to me. I'd either move these so they're not blanketed, or make (4) into a smooth curve Fixed to regular blanket
  5. 01:18:262 (5) - Blanket slightly off, rotate tail 2 degrees clockwise Fix
  6. 01:21:007 (4) - Move this one pixel to the left to make DS 100% consistent (: neat freak >.>
  7. 01:36:301 (4) - Move central grey node to [70,162] to make the blanket better Fix
  8. 02:42:183 (1) - I don't feel the NC is necessary here, this note isn't that prominent that you need to break your NC pattern IMO I guess this falls under the same category as Easy fix
  9. 03:11:987 (1) - Why NC here when all throughout the song you're using an 8 beat NC pattern? Didn't notice that, thanks
  10. 03:17:477 (2) - Blanket slightly out, move the central node to [180,53] and the tail to [254,63] Fix

Hard
  1. 00:26:301 (1) - Since you're following a 4 beat NC pattern in this diff, and the increased AR makes both of 00:25:713 (1,1) visible at once, I don't feel you really need to NC this note anymore Yep
  2. 01:04:928 (1) - This needs to be curved a tiny bit more for a better blanket, try moving the central grey node to [315,91]
  3. 01:22:967 (2) - Perhaps replace this with a flipped version of 01:22:183 (1) to create a nice symmetry? I'm pretty sure symmetry was the thing I was avoiding here, but it looks nice so on second thought I'll change it
  4. 01:31:595 (1) - Tiny bend on the end of this slider looks a little odd - I guess you've done it to fit the blanket? It's not critical, but I feel you'd do better to curve this slider and reblanket Fix
  5. 01:36:693 (3,4,5) - To avoid having to go back over yourself in this movement, and to create a smoother flow into (5), perhaps try something like this? I feel it flows better nad has a cool symmetry, but it might not be what you had in mind. I don't want the jump from 2,3 to be too far apart. I also think the stack isn't really odd here Also thanks for naming your image xD
  6. 02:14:340 - Any reason why you decided not to map the 1/4 rattle sound here like you did at 02:11:203 (2) and 02:17:477 (2) -? Fix,
  7. 02:46:105 (4) - Might be nice if the slider head formed an equilateral triangle with 02:45:713 (2,3,4) by moving it to [305,176] Moved 02:45:909 (3) - instead so 02:46:105 (4,5,1) - here it's still a triangle
  8. 03:17:869 (4,5) - I feel the flow would be improved here if you reversed the order of these two. The zig-zag doesn't really do it for me here, and if you switch these, the improvement in flow between 03:17:477 (3,4,5) greatly outweighs the slightly sharper flow between 03:18:065 (5,1) Yep
  9. 03:21:399 (1) - Rotate tail 1 degree clockwise for a better blanket Fix
  10. 04:06:497 (3) - The vocal sound is smooth here, so I feel a curve would be better than a sharp angle here I don't feel like that's needed, plus I like the flow here 04:05:320 (1,2,3) - of curved, straight, angled which was what I was aiming for from the start

Clumsy
  1. 00:32:575 (3,4) - Could you maybe make (3) sit more towards the centre of the slider for a neater symmetry? Like this I guess - https://osu.ppy.sh/ss/3227840 Yep, took me a while to figure out the difference :3
  2. 00:41:987 (4,5,6) - (5) is a more prominent note in the music, so I'd try to make the jump (4,5) bigger than (5,6) if possible. Whilst you're here, 00:42:771 (8,1) could probably do with being increased to, since it's on the downbeat, NC and is strongly emphasised with the whistle hitsound ok
  3. 00:51:203 (2,3,4) - Same idea as 00:32:575 (3,4)m maybe move the stack (2,3) to [25,160]? yep
  4. 01:14:340 (1,2,3) - Whilst (3) is more emphasised than (2), the difference isn't so great as to justify a jump if this size. I'd move (2) to somewhere like [165,199], which feels less "snappy" whilst still maintaining the feel I think you were looking for here Moved close to that spot, but slightly more to upper-right
  5. 01:23:948 - Feels weird to leave a space here compared to somewhere like 01:28:262 - where there is more finality to justify the space. I'd replace the circle at 01:23:752 (1) with a 1/2 slider Ok
  6. 02:14:405 (2) - I know slider leniency makes this a little easier than the spacing suggests, but it's still a little high IMO. Could you move it a little closer? I feel that [262,83] with a 45 degree clockwise rotation plays and looks better Nice
  7. 02:17:085 (1,2,3) - If you follow the above, try to do a similar thing here - it just looks a little nicer with equal spacing to me, but the DS is more even here so it's fine if you want to leave it as it is Fixed as well
  8. 02:46:889 (1,2,3,4,1,2,3,4) - Why the drastic change in spacing between these two patterns? They have essentially the same emphasis, so the spacing should be similar (slightly more on the second quartet due to the slight increase in vocal emphasis) Fixed
  9. 03:47:085 (6) - You may want to NC here, since there's a large jump, a sharp direction change between 03:46:497 (5,6,7) - and it would also be consistent with your other "jump" patterns such as 03:43:360 (1,2,3,4,1,2,3,4) etc. Whoops. I was actually missing the NC on 03:46:497 (5) - I'll NC here instead of on 6, as it makes more sense here

We're making good progress, call me back when you're ready (:
:D :D :D

the star looks so shiny >.<

Thanks a lot, again :P
DeletedUser_3821342
Clumsy:
00:05:516 -add note and change the 1 slider before it so it takes up 2 beats not 3 should end up looking something like this http://puu.sh/ii4qI/334bb2e9c8.jpg
00:48:065 - add note
00:48:458 ^
00:58::654(1) -replace the 1 with a 3 beat repeat slider or 3 notes.
01:24:536(2) -get rid of that repeat end & add a note
01:24:732(3) -replace the 3 slider with 2 notes
01:25:124(4) - delete note
01:25:329(1) -delete slider & add note
01:125:516 -add note
01:25:713 ^
02:19:438 -delete note
02:30:222 -add note
02:31:007 ^
02:36:693 (3,4) - delete the 3 & 4 and add 2 sliders
02:42:575 -add note
02:42:967 ^
03:02:869 -delete note
Topic Starter
DahplA

Yoges wrote:

Clumsy:
00:05:516 -add note and change the 1 slider before it so it takes up 2 beats not 3 should end up looking something like this http://puu.sh/ii4qI/334bb2e9c8.jpg Not really needed, since the slider is holding the note out
00:48:065 - add note
00:48:458 ^ Already had this suggested. I don't want to put notes there because I feel it's good spot to break. As well, the vocals by themselves aren't really a huge important note. I also want to give more emphasis to the claps 00:48:654 (1,2) -
00:58:654(1) -replace the 1 with a 3 beat repeat slider or 3 notes. Fix
01:24:536(2) -get rid of that repeat end & add a note I feel like this pattern is fine as it is. Also, is there any reason as to change it?
01:24:732(3) -replace the 3 slider with 2 notes Again, it works fine, and there's no reason to change it.
01:25:124(4) - delete note It will remove the flow here
01:25:329(1) -delete slider & add note I think you've put the wrong time here
01:25:516 -add note Fix
01:25:713 ^ ^
02:19:438 -delete note There's a very important hitsound there, so something needs to be mapped here
02:30:222 -add note There's no significant sound here
02:31:007 ^ ^
02:36:693 (3,4) - delete the 3 & 4 and add 2 sliders Fix
02:42:575 -add note Same note as before
02:42:967 ^
03:02:869 -delete note There is a sound here, so no need to remove.
Just make sure to add reasons to your suggestions. Overall good mod (for someone starting out :3)

Thank you :D
DeletedUser_3821342

DahplA wrote:

Yoges wrote:

Clumsy:
00:05:516 -add note and change the 1 slider before it so it takes up 2 beats not 3 should end up looking something like this http://puu.sh/ii4qI/334bb2e9c8.jpg Not really needed, since the slider is holding the note out
00:48:065 - add note
00:48:458 ^ Already had this suggested. I don't want to put notes there because I feel it's good spot to break. As well, the vocals by themselves aren't really a huge important note. I also want to give more emphasis to the claps 00:48:654 (1,2) -
00:58:654(1) -replace the 1 with a 3 beat repeat slider or 3 notes. Fix
01:24:536(2) -get rid of that repeat end & add a note I feel like this pattern is fine as it is. Also, is there any reason as to change it?
01:24:732(3) -replace the 3 slider with 2 notes Again, it works fine, and there's no reason to change it.
01:25:124(4) - delete note It will remove the flow here
01:25:329(1) -delete slider & add note I think you've put the wrong time here
01:25:516 -add note Fix
01:25:713 ^ ^
02:19:438 -delete note There's a very important hitsound there, so something needs to be mapped here
02:30:222 -add note There's no significant sound here
02:31:007 ^ ^
02:36:693 (3,4) - delete the 3 & 4 and add 2 sliders Fix
02:42:575 -add note Same note as before
02:42:967 ^
03:02:869 -delete note There is a sound here, so no need to remove.
Just make sure to add reasons to your suggestions. Overall good mod (for someone starting out :3)

Thank you :D
01:25:329(1) -delete slider & add note I think you've put the wrong time here I meant to say add 3 notes
And thanks for the feedback on my modding. :)
Topic Starter
DahplA

Yoges wrote:

01:25:329(1) -delete slider & add note I think you've put the wrong time here I meant to say add 3 notes
And thanks for the feedback on my modding. :)
Ahh, I've already fixed this one. Thanks anyway
Neil Watts
Hi, from my modding queue owo/

wow, a starred mapset, and so much mods... I'm not sure to find a lot of things here...

Here's my testplay (first try):
http://puu.sh/ii7uI/992b43bbec.osr

[Easy]
Nice diff, nothing to say.

[Normal]
- 01:01:399 (8) - I don't feel this circle necessary accordingly to the song
- 02:55:909 (7) - Same for this one, I felt them overmapped
The rest is really nice, I can't find anything more.

(I'm going to mod the whole mapset because my mod is poor)

[Hard]
- 00:06:889 (1) - This slider really looks like a burai slider, I strongly recommend you to change it on a more readable shape.
- 00:06:889 (1,2) - looks like there's also some distances issues around. (1.19x -> 1.27x)
- 01:41:007 (1) - same slider here :s this may be risky, and this is even not following the flow http://puu.sh/iiaB6/a486d59649.PNG
- 01:54:732 (4,5,1) - jump inconsistency with 00:25:320 (3,4,5) -, check your distances
- 03:47:281 (5,6,7) - same here
- 04:10:811 (3,4,5,6) - same here

[Insane]
Nothing to say about the patterns here, but you should check your distances, I feel like there are jumps when there shouldn't be, or no jumps where there should be (here for example 03:39:242 (2,3,4,5) - ).

Good luck for ranking!
Topic Starter
DahplA

Neil Watts wrote:

Hi, from my modding queue owo/

wow, a starred mapset, and so much mods... I'm not sure to find a lot of things here... Haha, don't worry. Every little bit helps ^_^

Here's my testplay (first try): Nice. Thanks for this :D
http://puu.sh/ii7uI/992b43bbec.osr

[Easy]
Nice diff, nothing to say.

[Normal]
- 01:01:399 (8) - I don't feel this circle necessary accordingly to the song
- 02:55:909 (7) - Same for this one, I felt them overmapped Fixed both
The rest is really nice, I can't find anything more.

(I'm going to mod the whole mapset because my mod is poor) Thank you :D

[Hard]
- 00:06:889 (1) - This slider really looks like a burai slider, I strongly recommend you to change it on a more readable shape. Ok
- 00:06:889 (1,2) - looks like there's also some distances issues around. (1.19x -> 1.27x) Fixed now, because of change above
- 01:41:007 (1) - same slider here :s this may be risky, and this is even not following the flow http://puu.sh/iiaB6/a486d59649.PNG Fixed
- 01:54:732 (4,5,1) - jump inconsistency with 00:25:320 (3,4,5) -, check your distances Fixed
- 03:47:281 (5,6,7) - same here These are both x1.6
- 04:10:811 (3,4,5,6) - same here Fixed

[Insane]
Nothing to say about the patterns here, but you should check your distances, I feel like there are jumps when there shouldn't be, or no jumps where there should be (here for example 03:39:242 (2,3,4,5) - ). I've checked over the mapset recently and I am confident that the jumps and anti-jumps are reasonable. Also, with this specific example, (it would help if I knew what instrument it was) the noise raises slightly, although I think the jump is slightly too big, so I've made a minor change.

Good luck for ranking! Thank you heaps :D
Edit: I haven't been able to update it recently...I'll probably try again tomorrow or something.

Edit 2: It updated. Have fun modding :P
Topic Starter
DahplA

DahplA wrote:

Neil Watts wrote:

[Insane]
Nothing to say about the patterns here, but you should check your distances, I feel like there are jumps when there shouldn't be, or no jumps where there should be (here for example 03:39:242 (2,3,4,5) - ). I've checked over the mapset recently and I am confident that the jumps and anti-jumps are reasonable. Also, with this specific example, (it would help if I knew what instrument it was) the noise raises slightly, although I think the jump is slightly too big, so I've made a minor change.
Let me take back this comment. After looking over this difficulty again, I do agree that there are places where jumps are meant to be, and some where they aren't. I've now remapped some of the jumps, with heavier emphasis on finish cymbal sounds and raising notes.
Monstrata
hihi~ sry for delay lol. I wasn't in a good modding mood last few days, and i didnt' want to give some crappy 2 sentence mod lol.

[Insane]

  1. 00:05:124 (1) - You really miss out on the beat at 00:05:320 - by using a 1/1 slider. See if you can rework this rhythm so that you can map the downbeat. I suggest circle > 1/2 slider.
  2. 00:11:007 (2,3) - There's a pitch increase here though. I think a jump or at least a different location for 3 would make more sense. People tend to stack circles if the pitch is the same but that's not the case here.
  3. 00:18:654 (3) - How about 1/4 repeat slider instead? There's a clear triplet here.
  4. 00:20:516 - Ehh also missing a triplet. But i guess this one's not as noticeable.
  5. 00:26:301 (1) - Why not two circles instead?
  6. 01:02:183 (2,3) - Ctrl+G for better flow.
  7. 01:27:477 (4) - two circles would be better here. This slider is really weak right now because it's beginning on a red tick...
  8. 01:40:615 (4,5) - Could CtrlG this too for better flow into 1.
  9. 01:45:516 (1) - Mentioned this earlier, but try and rework this rhythm too cuz you're missing mapping 01:45:713 - to something clickable.
  10. 01:47:281 (1,2,3) - This emphasis is incorrect. the jump from 1>2 doesn't emphasize anything in the music. Compare it to the beat on 3. 3 is a much stronger note than 2.
  11. 01:51:595 (4,5,1) - Here too, put a larger jump from 5>1 and a smaller one from 4>5. 1 is stronger.
  12. 02:06:105 - Could end the break here if you want.
  13. 02:11:203 (2) - These 1/6 notes continue until 02:11:595 - . It seems weird to map half of the sound and then go to a simple circle... Also, I find it rather odd that you're mapping these triplet sounds during a relatively calm section, but you seem to neglect using triplets in more intense/Kiai sections.
  14. 02:30:418 (2) - Can you make this slider better? D:
  15. 02:34:928 (2) - Make this a circle. Bring slider 3 up so that it begins on a white tick instead. You can then map a circle to 02:35:516 - too.
  16. 02:48:065 (3,4,1) - Lack of emphasis here onto 1 because of the way you've structured this jump pattern :P.
  17. 03:13:164 (3,4,1) - here too. You should really create some emphasis onto slider 1. Either flowbreak, or better, larger jump.
  18. 03:28:458 (1) - Remove NC :S seems unnecessary.
  19. 03:31:595 (1) - here too. Since all your other NC's are every measure, and you haven't mapped this part to be especially intense or hard to read. NC spam isn't necessary.
  20. 03:41:301 - 03:41:497 - 03:41:693 - Missed opportunity for a stream here.
  21. 04:12:771 (5) - How about two circles instead? 04:11:595 (1,2,3) - Is like one "pair" and 04:12:379 (4,5) - Is like the reply. So using a repeating rhythm would create a nice effect here. (You could even stack the circles).
  22. 04:15:516 (3,4) - Don't stack them :P Theres a pitch change, also you don't stack them in your next jump sequence so it's inconsistent. (Talking about 04:16:889 (2,3,4,5,6) - )
  23. 04:22:967 (2,3) - Here too, i don't think you should stack. But i guess here it's not as big of a problem.
[Easy]

  1. 00:34:732 - How about a 1/1 slider beginning here and ending at 00:35:124 - ? Cuz this is one phrase.
  2. 00:48:065 - Ehh I think circle here would work better, and then 00:48:458 - 1/1 slider here and ending on 00:48:850 - . 1/2 sliders are discouraged on Easy anyways. It's subjective of course, but i've seen maps dq'ed for 1/2 slider usage in Easy :P.
  3. 01:31:595 (1,2) - Ctrl+G'ing this rhythm would fit the main melody a lot better. 01:32:379 - There's a beat here, but its not the main melody. If you ctrl+G, then the slider will begin on 01:32:771 - which is part of the main melody. It's more beginner friendly this way because now the player and just keep with the main melody.
  4. 02:13:948 (1) - Could improve this slider honestly. The middle red tick isn't even in the center. (You can use the slider tick as reference in creating these sliders).
  5. 02:16:301 (4,5) - Well, this section is rather calm so 1/1 slider would fit better even though circles work. Cuts down on intensity.
  6. 02:20:222 (1) - Idk about this spinner. It works, but you end up missing the first measure of the verse because of the required recovery time. Imo just mapping it to circles/sliders would be better.
  7. 02:43:164 (1) - Same as mentioned earlier.
  8. 03:02:183 (4,1,2) - Hmm... 3 circles is fine i guess, But you could probably make 1 and 2 into a slider instead to reduce circle density. You don't use a lot of consecutive circles elsewhere during this verse and before Kiai.
  9. 04:06:301 (2) - About 1/2 sliders yea ;P. You could just slap a repeat onto 04:05:320 (1) - and that would fit just as nicely without having to shift to red-tick polarity on an Easy.
  10. 04:13:164 (3,4,5,6) - This is really dense for an Easy Too many circles in a row imo. Generally 3 in a row is the most i'd put in a row... I would make 04:13:164 (3,4) - 1/1 sliders instead.
  11. 04:28:458 (5) - 1/2
okay good luck!!
Topic Starter
DahplA

monstrata wrote:

hihi~ sry for delay lol. I wasn't in a good modding mood last few days, and i didnt' want to give some crappy 2 sentence mod lol.

[Insane]

  1. 00:05:124 (1) - You really miss out on the beat at 00:05:320 - by using a 1/1 slider. See if you can rework this rhythm so that you can map the downbeat. I suggest circle > 1/2 slider. I think the sound here is more significant
  2. 00:11:007 (2,3) - There's a pitch increase here though. I think a jump or at least a different location for 3 would make more sense. People tend to stack circles if the pitch is the same but that's not the case here. Nice catch
  3. 00:18:654 (3) - How about 1/4 repeat slider instead? There's a clear triplet here. Works well
  4. 00:20:516 - Ehh also missing a triplet. But i guess this one's not as noticeable. Indeed
  5. 00:26:301 (1) - Why not two circles instead? Sure
  6. 01:02:183 (2,3) - Ctrl+G for better flow. Looks good
  7. 01:27:477 (4) - two circles would be better here. This slider is really weak right now because it's beginning on a red tick... I decided it was better to have the slider on 01:27:281 instead of the two circles suggestion
  8. 01:40:615 (4,5) - Could CtrlG this too for better flow into 1. That one's intentional. I wanted a zig zag pattern there.
  9. 01:45:516 (1) - Mentioned this earlier, but try and rework this rhythm too cuz you're missing mapping 01:45:713 - to something clickable. Same
  10. 01:47:281 (1,2,3) - This emphasis is incorrect. the jump from 1>2 doesn't emphasize anything in the music. Compare it to the beat on 3. 3 is a much stronger note than 2. Fix
  11. 01:51:595 (4,5,1) - Here too, put a larger jump from 5>1 and a smaller one from 4>5. 1 is stronger. Yep
  12. 02:06:105 - Could end the break here if you want. I feel that point works better
  13. 02:11:203 (2) - These 1/6 notes continue until 02:11:595 - . It seems weird to map half of the sound and then go to a simple circle... Also, I find it rather odd that you're mapping these triplet sounds during a relatively calm section, but you seem to neglect using triplets in more intense/Kiai sections. Fix. I only use them when it's necessary, just so I don't give off the impression that I spam triples to make it interesting.
  14. 02:30:418 (2) - Can you make this slider better? D: It's perfectly fine.
  15. 02:34:928 (2) - Make this a circle. Bring slider 3 up so that it begins on a white tick instead. You can then map a circle to 02:35:516 - too. Yep
  16. 02:48:065 (3,4,1) - Lack of emphasis here onto 1 because of the way you've structured this jump pattern :P. I feel this note doesn't have as large a sound as other notes do, so this one can stay
  17. 03:13:164 (3,4,1) - here too. You should really create some emphasis onto slider 1. Either flowbreak, or better, larger jump. This one, ok
  18. 03:28:458 (1) - Remove NC :S seems unnecessary. wtf
  19. 03:31:595 (1) - here too. Since all your other NC's are every measure, and you haven't mapped this part to be especially intense or hard to read. NC spam isn't necessary. okay
  20. 03:41:301 - 03:41:497 - 03:41:693 - Missed opportunity for a stream here. No. Of all the parts of the song, I don't feel this part is in the least bit streamy
  21. 04:12:771 (5) - How about two circles instead? 04:11:595 (1,2,3) - Is like one "pair" and 04:12:379 (4,5) - Is like the reply. So using a repeating rhythm would create a nice effect here. (You could even stack the circles). Ahh yeah. Nice
  22. 04:15:516 (3,4) - Don't stack them :P Theres a pitch change, also you don't stack them in your next jump sequence so it's inconsistent. (Talking about 04:16:889 (2,3,4,5,6) - ) Fix
  23. 04:22:967 (2,3) - Here too, i don't think you should stack. But i guess here it's not as big of a problem. I think stack still works here
[Easy]

  1. 00:34:732 - How about a 1/1 slider beginning here and ending at 00:35:124 - ? Cuz this is one phrase. Ending on the downbeat? Nope
  2. 00:48:065 - Ehh I think circle here would work better, and then 00:48:458 - 1/1 slider here and ending on 00:48:850 - . 1/2 sliders are discouraged on Easy anyways. It's subjective of course, but i've seen maps dq'ed for 1/2 slider usage in Easy :P. Not going to map 00:48:065 Also 00:48:654 (1) - is good, since it's mapped to strong sounds and there is still 1/1 recovery.
  3. 01:31:595 (1,2) - Ctrl+G'ing this rhythm would fit the main melody a lot better. 01:32:379 - There's a beat here, but its not the main melody. If you ctrl+G, then the slider will begin on 01:32:771 - which is part of the main melody. It's more beginner friendly this way because now the player and just keep with the main melody. Works well here. Nice
  4. 02:13:948 (1) - Could improve this slider honestly. The middle red tick isn't even in the center. (You can use the slider tick as reference in creating these sliders). Keeping the same shape, but I moved the tick onto the tick (lol)
  5. 02:16:301 (4,5) - Well, this section is rather calm so 1/1 slider would fit better even though circles work. Cuts down on intensity. Ok
  6. 02:20:222 (1) - Idk about this spinner. It works, but you end up missing the first measure of the verse because of the required recovery time. Imo just mapping it to circles/sliders would be better. Hmm...I don't want to create inconsisntency with the difficulties, but if it's suggested again I will change it, maybe in Normal as well
  7. 02:43:164 (1) - Same as mentioned earlier.
  8. 03:02:183 (4,1,2) - Hmm... 3 circles is fine i guess, But you could probably make 1 and 2 into a slider instead to reduce circle density. You don't use a lot of consecutive circles elsewhere during this verse and before Kiai. Yep
  9. 04:06:301 (2) - About 1/2 sliders yea ;P. You could just slap a repeat onto 04:05:320 (1) - and that would fit just as nicely without having to shift to red-tick polarity on an Easy. I'll fix this one (I swear I already did)
  10. 04:13:164 (3,4,5,6) - This is really dense for an Easy Too many circles in a row imo. Generally 3 in a row is the most i'd put in a row... I would make 04:13:164 (3,4) - 1/1 sliders instead. Ok, but I made 5,6 a 1/1 instead, because I want the circles to act as to break up the sliders.
  11. 04:28:458 (5) - 1/2 This one emphasizes a really good sound. Also it's not like recovery is an issue here.
okay good luck!! Thank you ^_^
Amazing mod :D
[ Scarlet Red ]
Okay, for modding my map on my M4M queue~

[Clumsy]
- 00:04:732 (3) - Overlaps slider (1)
- 00:15:909 (4) - Overlaps slider (1) and looks awkward in the jump... as well as plays weird
- 00:23:948 (6) - Move it in the middle of the (4) and (3), right now it overlaps
- 00:24:144 (1) - Move it upwards a bit, right now the jump is a bit weird
- 00:32:575 (3) - Overlaps (4)
- 00:48:850 (2) - Move this a bit to the left and down... like this
- 00:51:203 (2,3) - Overlaps (4)
- 00:53:556 (5) - Move (5).... I like it here
- 00:57:281 (2) - Move this out of the overlap
- 00:59:830 (6) - Move this upwards
- 01:02:379 (3) - Fix overlap
- 01:27:085 (2) - Move out of the overlap
- 01:28:065 (6) - Move this ontop of (1)
- 01:36:105 (6) - Move this ontop of (2)
- 01:35:909 (5) - Also move this back... like this
- 01:43:752 (5) - Place ontop of (1)
- 02:13:360 (3) - Make this directly under end of the previous slider
- 02:31:987 (3,4,5,6,1) - Map these into a square like this
- 03:20:811 (2) - Overlaps (4)... move it upwards
- 03:28:850 (4) - Overlap over (1) and move (5) closer
- 03:30:418 (5) - Move it underneath (3) so (3) overlaps
- 03:36:889 (6) - Move it under (4) like this

[Hard]
- 00:11:595 (1) - Move a bit closer to (4) and (3)
- 00:20:026 (2) - Move in the middle of (1) and (3) to make all 3 equidistant.
- 00:25:713 (5) - Move closer to (4) and (3)
- 00:38:654 (2) - Nasty overlap onto (3)
- 00:41:203 (5,1) - Make equidistant
- 00:47:673 (1) - NC
- 00:55:320 (1) - NC
- 00:56:693 (5) - Overlaps but I'm unsure what can be done...
- 01:01:595 (3) - NC
- 02:13:948 (1) - Move a bit closer to (4)
- 04:07:673 (3,4,5,6) - That looks weird...
- 04:10:026 (1) - Move a bit closer to (4)

[Normal]
I personally think a one higher CS is better, but just me
- 00:32:379 (5) - Overlap
- 01:01:203 (7) - Remove
Nothing else for this difficulty...

[Easy]
CS is too small IMO
- 00:11:595 (1) - NC
- 00:46:105 (1) - Straighten out... OCD issues...
- 01:55:124 (1) - NC
- 02:42:183 (1) - NC
- 02:43:164 (1) - NC
- 02:43:752 (1) - Move a bit away from previous
Nothing else here

Some issues you need to address but I think thiis is good... good luck! And also give me kudosu if you've used my mod...
Topic Starter
DahplA

[ Scarlet Red ] wrote:

Okay, for modding my map on my M4M queue~

[Clumsy]
- 00:04:732 (3) - Overlaps slider (1) Intentional
- 00:15:909 (4) - Overlaps slider (1) and looks awkward in the jump... as well as plays weird ^
- 00:23:948 (6) - Move it in the middle of the (4) and (3), right now it overlaps ^ Also it gives a good triangle shape for the downbeat jump
- 00:24:144 (1) - Move it upwards a bit, right now the jump is a bit weird It's fine, as explained previously
- 00:32:575 (3) - Overlaps (4) Intentional
- 00:48:850 (2) - Move this a bit to the left and down... like this I want to emphasize the claps heavily here. As well, this note is double the spacing of the NC, which gives a good number to work with
- 00:51:203 (2,3) - Overlaps (4) Intentional, as well it's been given as a suggestion
- 00:53:556 (5) - Move (5).... I like it here Nah, here I was going for the back and forth sort of movement, with an off-stack like that for added variation
- 00:57:281 (2) - Move this out of the overlap I don't see why. It works well, and is relative to 00:56:497 (5) -
- 00:59:830 (6) - Move this upwards It already has good spacing, and blankets with 01:00:222 (1) -
- 01:02:379 (3) - Fix overlap No change. I'll stop mentioning them here.
- 01:27:085 (2) - Move out of the overlap
- 01:28:065 (6) - Move this ontop of (1)
- 01:36:105 (6) - Move this ontop of (2)
- 01:35:909 (5) - Also move this back... like this Moved
- 01:43:752 (5) - Place ontop of (1)
- 02:13:360 (3) - Make this directly under end of the previous slider No change
- 02:31:987 (3,4,5,6,1) - Map these into a square like this I think the pattern is alright as it is. If I get another suggestion, I'll change the positioning of these
- 03:20:811 (2) - Overlaps (4)... move it upwards
- 03:28:850 (4) - Overlap over (1) and move (5) closer Moved
- 03:30:418 (5) - Move it underneath (3) so (3) overlaps
- 03:36:889 (6) - Move it under (4) like this

[Hard]
- 00:11:595 (1) - Move a bit closer to (4) and (3) Nope, this part is an emphasis on the cymbal sound, therefore a jump works well
- 00:20:026 (2) - Move in the middle of (1) and (3) to make all 3 equidistant. Moved
- 00:25:713 (5) - Move closer to (4) and (3) Same as before
- 00:38:654 (2) - Nasty overlap onto (3)
- 00:41:203 (5,1) - Make equidistant Same as before
- 00:47:673 (1) - NC It already is NC here
- 00:55:320 (1) - NC Why? The downbeat is 2 ticks next to it
- 00:56:693 (5) - Overlaps but I'm unsure what can be done...
- 01:01:595 (3) - NC Same as before
- 02:13:948 (1) - Move a bit closer to (4) ^
- 04:07:673 (3,4,5,6) - That looks weird... How? It's two chained doubles where 4 and 6 are relative. It goes with the proper distance spacing, so it works
- 04:10:026 (1) - Move a bit closer to (4) Not necessary. It works here because of a slightly stronger sound

[Normal]
I personally think a one higher CS is better, but just me It's fine
- 00:32:379 (5) - Overlap Fixed it. Also blankets with 5 now
- 01:01:203 (7) - Remove Why? There is a very important clap note here
Nothing else for this difficulty...

[Easy]
CS is too small IMO It's fine here.
- 00:11:595 (1) - NC No change. Finish sound here, so NC is relative
- 00:46:105 (1) - Straighten out... OCD issues... I don't see the need. I don't like having things go completely 90 degrees in any direction, as moving it slightly off-centre like this gives a much more pleasing aesthetic look and feel
- 01:55:124 (1) - NC Same as before
- 02:42:183 (1) - NC ^
- 02:43:164 (1) - NC ^
- 02:43:752 (1) - Move a bit away from previous It's 0.9x distance spacing here, which is what I used throughout the whole thing. No need to change.
Nothing else here

Some issues you need to address but I think thiis is good... good luck! And also give me kudosu if you've used my mod...
Most of the overlap issues I've ignored, simply because that's how I map. Other than that, pretty good mod. Thanks.
JBHyperion
Here's your recheck as requested - I lost my original post just before I was about to submit, so hopefully I didn't miss anything >.<
No kudosu please since I modded recently

General:
  1. Still unsure about using "REFLEC BEAT" in the Source, since this version is technically not present in any of the games afaik. I'll investigate this.
Easy:
  1. 01:50:418 (1,2,3) - Looks a bit awkward with (3) being to the right of (2) - I'd try smoothing this flow out a little like this - for (3) I copied the shape of 01:48:850 (3) with a 180 degree rotation and Crtl+G. Don't forget to adjust 01:52:771 (4) for DS consistency if you do this
Normal:
  1. 00:32:771 (6) - Curve here can be reduced a tiny bit for a better blanket - try centre node at [384,302]
  2. 01:00:614 (6,7) - Move tail node on (6) to [236,361] for a better blanket, and then move (7) to [270,360] to create a more equal DS
  3. 01:17:477 (4) - Move 1 pixel to the right for slightly better blanket and more equal DS
  4. 01:26:497 (3) - It's not essential, but I feel this would be better as a 1/2 slider for the held vocal. 01:26:889 (4) is more prominent, as well as being on a downbeat, so the finality justifies this being a circle, but I just don't feel that from (3). If you decide to change it, you could do something like this
  5. 01:36:301 (4) - Same as 01:17:477 (4)
  6. 02:37:477 (1,2,3) - This zig-zag looking overlap looks a bit weird to me. Even though slider leniency means this play no differently, I'd move down to [180,129], or Crtl+G and move to [175,102]
  7. 03:46:497 (5,6,7,8) - This could potentially be confusing for newer players, as (6) appears directly beneath the cursor during the movement from (4) to (5) - this could potentially lead to a "panic reaction" where (6) is clicked way too early. Just to be safe, I'd move these out of the way a little, either by Ctrl+J and move up, moving up and to the right, etc.
Hard:
  1. 01:07:967 (3,1) - Move these one pixel down and to the left so they stack properly with the tail of 01:07:673 (2)
  2. 01:26:497 (4,5,1,2) - (1) is the most prominent note in this sequence as the downbeat, and yet it has the smallest spacing? Also the antiflow is quite awkward here. I'd move (5) to [199,208] for a triangle with 1.40x DS, then Ctrl+J (1), move to [88,163] for a 1.60x DS, and curve for a smoother flow. (2) could be stacked with (5) to give another 1.60x DS jump, which emphasises the clap sounds. Overall, it looks something like [ur=https://osu.ppy.sh/ss/3265718l]this[/url] (though you can't see (2) in this image)
  3. 03:21:399 (1,3) - Looks a little ugly with the unstack IMO - either stack these, or if you want to keep the spacing, try a different orientation, such as this. You might need to move 03:22:967 (1,2) if you decide to do this though to avoid another awkward overlap
Clumsy:
  1. 00:31:889 (4,1) - Move one of these 1 pixel left/right to perfect the stack
  2. 00:32:379 (2,3,4) - You've changed this pattern again since my last check xD No problem, it's fine like this, though I suggest moving (4) one pixel to the left to perfect stack with (2)
  3. 02:24:144 (3) - Blanket can be improved here by increasing the curve - Best way to do this without affecting your other stacks and patterns would be to Ctrl+G and move centre node to [371,308], tail node to [291,304], then Ctrl+G again (otherwise you'll make lots of work for yourself repositioning the head each time) and move to [294,305] - end result is something like this
  4. 04:17:477 (5,6,1) - Seems a little excessive to me, (6) isn't all that prominent. I'd move it to [220,42] or so
This is everything I could find, and I did some real nitpicking ;)
Poke me again when you've updated and we'll push this forward.
Topic Starter
DahplA

JBHyperion wrote:

Here's your recheck as requested - I lost my original post just before I was about to submit, so hopefully I didn't miss anything >.<
No kudosu please since I modded recently

General:
  1. Still unsure about using "REFLEC BEAT" in the Source, since this version is technically not present in any of the games afaik. I'll investigate this. Ok, thank you. Just a heads up, I did something similar to Nekomata Master+ - Kung-fu Empire by Damnae. I think this post may be important
Easy:
  1. 01:50:418 (1,2,3) - Looks a bit awkward with (3) being to the right of (2) - I'd try smoothing this flow out a little like this - for (3) I copied the shape of 01:48:850 (3) with a 180 degree rotation and Crtl+G. Don't forget to adjust 01:52:771 (4) for DS consistency if you do this Done
Normal:
  1. 00:32:771 (6) - Curve here can be reduced a tiny bit for a better blanket - try centre node at [384,302] I reduced the slider blanket here very slightly, but I moved it to a different spot. It's pretty spot on now. If you want, you can check it again here
  2. 01:00:614 (6,7) - Move tail node on (6) to [236,361] for a better blanket, and then move (7) to [270,360] to create a more equal DS Done
  3. 01:17:477 (4) - Move 1 pixel to the right for slightly better blanket and more equal DS Done
  4. 01:26:497 (3) - It's not essential, but I feel this would be better as a 1/2 slider for the held vocal. 01:26:889 (4) is more prominent, as well as being on a downbeat, so the finality justifies this being a circle, but I just don't feel that from (3). If you decide to change it, you could do something like this That works very well. I like it
  5. 01:36:301 (4) - ^ Fixed same as 01:17:477 (4) - (too lazy to quote properly)
  6. 02:37:477 (1,2,3) - This zig-zag looking overlap looks a bit weird to me. Even though slider leniency means this play no differently, I'd move down to [180,129], or Crtl+G and move to [175,102] Done. Took the second suggestion here
  7. 03:46:497 (5,6,7,8) - This could potentially be confusing for newer players, as (6) appears directly beneath the cursor during the movement from (4) to (5) - this could potentially lead to a "panic reaction" where (6) is clicked way too early. Just to be safe, I'd move these out of the way a little, either by Ctrl+J and move up, moving up and to the right, etc. Fixed. Moved 6 towards the top of the screen
Hard:
  1. 01:07:967 (3,1) - Move these one pixel down and to the left so they stack properly with the tail of 01:07:673 (2) Done. I don't know how you found that xD
  2. 01:26:497 (4,5,1,2) - (1) is the most prominent note in this sequence as the downbeat, and yet it has the smallest spacing? Also the antiflow is quite awkward here. I'd move (5) to [199,208] for a triangle with 1.40x DS, then Ctrl+J (1), move to [88,163] for a 1.60x DS, and curve for a smoother flow. (2) could be stacked with (5) to give another 1.60x DS jump, which emphasises the clap sounds. Overall, it looks something like this (though you can't see (2) in this image) Fixed it. I read over your suggestion and followed it with some differentiation. You can check it here.
  3. 03:21:399 (1,3) - Looks a little ugly with the unstack IMO - either stack these, or if you want to keep the spacing, try a different orientation, such as this. You might need to move 03:22:967 (1,2) if you decide to do this though to avoid another awkward overlap Fixed by stacking
Clumsy:
  1. 00:31:889 (4,1) - Move one of these 1 pixel left/right to perfect the stack Done
  2. 00:32:379 (2,3,4) - You've changed this pattern again since my last check xD No problem, it's fine like this, though I suggest moving (4) one pixel to the left to perfect stack with (2) Done. I don't remember what the initial pattern was, but I know it had something to do with irregular spacing.
  3. 02:24:144 (3) - Blanket can be improved here by increasing the curve - Best way to do this without affecting your other stacks and patterns would be to Ctrl+G and move centre node to [371,308], tail node to [291,304], then Ctrl+G again (otherwise you'll make lots of work for yourself repositioning the head each time) and move to [294,305] - end result is something like this Fixed
  4. 04:17:477 (5,6,1) - Seems a little excessive to me, (6) isn't all that prominent. I'd move it to [220,42] or so Done
This is everything I could find, and I did some real nitpicking ;)
Poke me again when you've updated and we'll push this forward.
JBHyperion
Fixed a slight unstack and an offscreen slider after discussion in PM, and after reviewing the post you linked, it seems the current Source is the most acceptable option, so here ya go ^^

Bubbled~
Topic Starter
DahplA

JBHyperion wrote:

Fixed a slight unstack and an offscreen slider after discussion in PM, and after reviewing the post you linked, it seems the current Source is the most acceptable option, so here ya go ^^

Bubbled~
Thank you again so much :D :D
hehe
Hello surprise motherfucker, your map has to be taken away from Qualified bubbled section due to the following justifications. :

general:
repeat tags: "REFLEC BEAT"
add tags: "Crevice"

clumsy
what an insightful diff name
random placement of objects, please think about your beat placement carefully
00:03:752 (1,2) - you use this pattern a lot, do note that due to the spacing between these 2 slider these is little to no emphasis on 2, and feels odd to play.
00:18:654 (3) - wrongly snapped, 1/6. could be more consistent and map it here as well 00:24:928 -
00:21:595 (2,3) - 00:22:183 (5,1) - example of random beat placement, 2-3 is a regular kick beat, 5-1 is a downbeat and has far less emphasis (distance).
00:27:085 (5,1) - pretty big example of low emphasis.
00:28:752 (6) - wrongly snapped, the 'streamy synth' sound you hear starts at 00:28:262 - and is 1/6.
00:56:497 (5) - not unrankable by any means but starting on a red tick just because of vocals, not the best rhythm decision.
01:01:203 - understandable due to vocals, but this is a terrible solution, avoid it. it just doesn't provide adequate feedback
01:24:732 (3,4) - if you just did circle to slider instead you would have a much more responsive rhythm.
01:32:771 (4) - nc should be here instead, its much stronger than after. also, not emphasized enough, player can leave previous slider slightly early to get here easier
01:34:438 (7,9) - sounds overmapped to me
01:36:301 (1,2) - no reasons this should be circle to slider when you can use a simple 1/1 slider.
01:41:007 (1,2,3) - avoid using low DS on regular sliders. it feels very stop-and-go motion (jerky), contrasting to the large usage of jumps in the difficulty.
02:11:203 - wrongly snapped, 1/8.
02:21:595 (1) - doesn't feel fitting, although vocals, its much better to give room after a short spinner.
02:31:007 - you ought to map this
02:54:732 (1,2) - a little deep into slider theory here, but leading directly to the next note, slider leniency and regular jump spacing all imply this is 1/2 apart. but its 1/1. consider changing the structure of 1 or placement of 2
03:02:869 - doesn't sound very warranted
03:04:928 (1) - unnecessary nc, you randomly start cutting your NCs in half, try to keep it constant.
03:07:281 - example of inconsistent rhythm with 01:12:771 -
03:42:379 (2,3) - this would be much more simple, http://i.imgur.com/9EHS4He.png no vocals, no reason to have red tick sliders. also you can do 1/6 here i guess 03:42:771 -

hard
00:05:320 - why do you not downbeat
00:49:046 (1) - way too close, also just do a regular stack for the triple, don't wanna make it too complicated.
01:01:791 (1) - just a random example of inconsistent rhythm.
asfsdg

basically snapping stuff, make sure your placement makes sense (for starters give downbeats more emphasis, claps second and regular kicks the least.), stop red tick sliders if they aren't actually needed (remember that the pressure on the sliderhead is always more than the end). i love this song and i can't wait for a full version but this is in no state to be ranked lololol

Note that all of these are just examples, meaning that the issue most likely occurs more often in the maps!
Note that all of these are just examples, meaning that the issue most likely occurs more often in the maps!
Note that all of these are just examples, meaning that the issue most likely occurs more often in the maps!
Note that all of these are just examples, meaning that the issue most likely occurs more often in the maps!
Note that all of these are just examples, meaning that the issue most likely occurs more often in the maps!
Note that all of these are just examples, meaning that the issue most likely occurs more often in the maps!
Note that all of these are just examples, meaning that the issue most likely occurs more often in the maps!
Note that all of these are just examples, meaning that the issue most likely occurs more often in the maps!
JBHyperion
Guess I'm having a bad day at the office, huh. Apologies for getting your hopes up DahplA.
Topic Starter
DahplA

handsome wrote:

Hello surprise motherfucker, your map has to be taken away from Qualified bubbled section due to the following justifications. :

general:
repeat tags: "REFLEC BEAT"
add tags: "Crevice"

clumsy
what an insightful diff name I am a creative person
random placement of objects, please think about your beat placement carefully
00:03:752 (1,2) - you use this pattern a lot, do note that due to the spacing between these 2 slider these is little to no emphasis on 2, and feels odd to play. I assume this will be because of slider leniency. If it is, I will keep in mind when looking over map again, otherwise the DS right now is fine. This one doesn't need huge emphasis though.
00:18:654 (3) - wrongly snapped, 1/6. could be more consistent and map it here as well 00:24:928 - Fix
00:21:595 (2,3) - 00:22:183 (5,1) - example of random beat placement, 2-3 is a regular kick beat, 5-1 is a downbeat and has far less emphasis (distance). Fix. Also fixed a LOT (and I mean it) of this sort of thing. I went over the map and followed your suggestion below (which was downbeats most spaced, then claps, then regular beats)
00:27:085 (5,1) - pretty big example of low emphasis. Fixed now, as well as others
00:28:752 (6) - wrongly snapped, the 'streamy synth' sound you hear starts at 00:28:262 - and is 1/6. Ok, so I hear the sound that is the 1/6 but after putting the slider there it just feels odd. I decided to just remove the whole thing and stick with 1/2 here which I hope is not a problem.
00:56:497 (5) - not unrankable by any means but starting on a red tick just because of vocals, not the best rhythm decision. Yep. I've went over the map and gotten rid of almost all red tick sliders, with exclusions such as 01:29:046 (2) - and 04:05:909 (2) - for vocals (I elaborate more below)
01:01:203 - understandable due to vocals, but this is a terrible solution, avoid it. it just doesn't provide adequate feedback Yep. These parts with the claps sounds I've changed to be hittable. The only time I'll have a red tick slider will be when there's no claps and on vocals
01:24:732 (3,4) - if you just did circle to slider instead you would have a much more responsive rhythm. Fixed, as mentioned above
01:32:771 (4) - nc should be here instead, its much stronger than after. also, not emphasized enough, player can leave previous slider slightly early to get here easier Ok, fix
01:34:438 (7,9) - sounds overmapped to me Fine...I get it. Removed and repositioned
01:36:301 (1,2) - no reasons this should be circle to slider when you can use a simple 1/1 slider. Changed it to a 1/2 beat here instead, removing the red tick slider in favor or two 1/2s both on whites
01:41:007 (1,2,3) - avoid using low DS on regular sliders. it feels very stop-and-go motion (jerky), contrasting to the large usage of jumps in the difficulty. Fixed
02:11:203 - wrongly snapped, 1/8. Now this one I am positively sure it's 1/6. I've also had a look at Lust's WIP map, and those parts are 1/6 in that map.
02:21:595 (1) - doesn't feel fitting, although vocals, its much better to give room after a short spinner. Fix
02:31:007 - you ought to map this Hmm, but there's nothing 00:36:497 so I think it would be consistent as well there
02:54:732 (1,2) - a little deep into slider theory here, but leading directly to the next note, slider leniency and regular jump spacing all imply this is 1/2 apart. but its 1/1. consider changing the structure of 1 or placement of 2 I have no idea what you're explaining here, but I'll assume it's to do with the end overlap of 1. Fixed
03:02:869 - doesn't sound very warranted Fixed
03:04:928 (1) - unnecessary nc, you randomly start cutting your NCs in half, try to keep it constant.
03:07:281 - example of inconsistent rhythm with 01:12:771 - Ok
03:42:379 (2,3) - this would be much more simple, http://i.imgur.com/9EHS4He.png no vocals, no reason to have red tick sliders. also you can do 1/6 here i guess 03:42:771 - Yep

hard
00:05:320 - why do you not downbeat
00:49:046 (1) - way too close, also just do a regular stack for the triple, don't wanna make it too complicated. Ok, I'll move it away, but I'm unsure as to what you're meaning with "just do a regular stack" since it already is automatically stacked from the game.
01:01:791 (1) - just a random example of inconsistent rhythm.
asfsdg

basically snapping stuff, make sure your placement makes sense (for starters give downbeats more emphasis, claps second and regular kicks the least.), stop red tick sliders if they aren't actually needed (remember that the pressure on the sliderhead is always more than the end). i love this song and i can't wait for a full version but this is in no state to be ranked lololol

Note that all of these are just examples, meaning that the issue most likely occurs more often in the maps!
Note that all of these are just examples, meaning that the issue most likely occurs more often in the maps!
Note that all of these are just examples, meaning that the issue most likely occurs more often in the maps!
Note that all of these are just examples, meaning that the issue most likely occurs more often in the maps!
Note that all of these are just examples, meaning that the issue most likely occurs more often in the maps!
Note that all of these are just examples, meaning that the issue most likely occurs more often in the maps!
Note that all of these are just examples, meaning that the issue most likely occurs more often in the maps!
Note that all of these are just examples, meaning that the issue most likely occurs more often in the maps!
It's not done yet. I'll PM you when I get everything sorted out.

JBHyperion wrote:

Guess I'm having a bad day at the office, huh. Apologies for getting your hopes up DahplA.
All goods. I just need to do more work it seems.
Snepif
Okay here we go. :3

[Easy]

00:06:889 (1) - No please please NOOOO ;_; !! I could talk to you HOURS about why mid-slider hitsounds are bad but I would end up writing a whole wall of text, and most people consider them good anyway. Here's what I'll say, and even though I consider them super bad for any kind of difficulty, here's why they are specially bad for an Easy:

This is an easy diff. New players don't know what a hitsound is. New players don't know how they work. They just have the information that tells them that whenever they hit an object, or an object ends, they heard a hitsounds. When you put mid-slider hitsounds you'll only confuse them - they won't say "oh wow, this mapper really knows what he's doing!", but rather, they won't even know what a mapper is. They just know they heard the same sound they always here when they interact with an object, but nothing has happened, as they are midway through a slider.
What gonna happen is either:
a) They release the click/key early and 100 the slider
b) They get confused and don't know what hitsounds are doing
What is NEVER gonna happen is: They are going to aknowledge the mapper took some time and put some effort to make the hitsounds fit the music EVEN THOUGH THE MAP ITSELF DOESN'T?
What I mean is, why would you force a hitsound in a place where YOU chose not to fit the music in the first place? It's just nonsense honestly. I could rant hours about this so you should betterfight me irl catch me in-game for further discussion, if you are not convinced yet.

Okay.. then, let's breathe deeply and go on :)

00:13:164 (1) - By the way, this pattern made me realize that your 0.9 spacing choice is not the best. It makes the note feel clusttered and almost touch each other, while 1.0 would look better without adding any considerable difficulty to the map. Now add your big-grid size to the mix, and you have some really unnecessary clusttered stuff!
00:21:791 (2,3,4) - Try to curve (4) upwards and do something like this for better flow http://puu.sh/iJE8G/b00797cd8b.jpg
00:34:732 - Why would you leave this clear snare sound + vocal sound unmapped?
00:36:693 (1,2,3) - Would flow better like this http://puu.sh/iJEcU/8d390e8c81.jpg - then rearrange following objects
00:49:242 (1,2,3) - Flows better like this, then rearrange following objects http://puu.sh/iJEiK/e614ffaeda.jpg
01:07:281 (4) - Looks better this way? http://puu.sh/iJElh/b189d69eb9.jpg
01:36:693 (2,3) - http://puu.sh/iJEpk/3d65c264a7.jpg is better I think.
01:54:732 (2) - http://puu.sh/iJEzh/be1e6095f8.jpg Looks and feels better
02:18:654 (2,3,4) - (3) would fit the music a lot better if it was where (2) is, and move (2) to 02:19:438
02:24:536 (2) - Better at x280 y152
02:24:928 (1) - Looks excessively curved, try http://puu.sh/iJEGZ/d47296c7a9.jpg
02:33:164 (2,3) - Same as 02:24:536 (2) -, try http://puu.sh/iJEJc/314a7f91e3.jpg
02:41:791 (2) - http://puu.sh/iJELe/38e466308e.jpg
03:44:928 (1) - Looks excessively curved too
04:06:889 (2,3,4) - This flows better http://puu.sh/iJETb/7aef1e2cb1.jpg

[Normal]

00:10:811 (3,4,5) - Could really improve flow here don't you think? Try http://puu.sh/iJF0z/fe34299230.jpg
00:17:869 (1,2) - I'm not too sure about this triplet thingies. I mean they are OK for a Normal diff, but does the music really call for them? Either way you have plenty of them and asking you to change it would be asking you to remap, but just reconsider some of them maybe :P
00:26:301 (2,3) - You should actually start the slider on the red tick and add a repeat, getting rid of (2). Right now it fits the music a bit better than my suggestion, yes, but it's insanely confusing because there's a sudden break and then a note in a red tick, remember it's a normal diff.
01:08:654 (2,3) - Try to make it look a bit better like this http://puu.sh/iJH30/c5f4a17518.jpg
01:17:477 (3) - This slider breaks flow in a very... weird manner. Look http://puu.sh/iJHbh/bc1e79341b.jpg . Try to think of a way to fix this please!
01:19:830 (3,4) - In order to emphasize the sound at 1:20:222 I suggest you do this: http://puu.sh/iJP1z/c8957ca0f4.jpg
01:25:320 (1) - This flow curve could be improved:
Right now: http://puu.sh/iJP55/8c0f8fa6c4.jpg
Suggestion: http://puu.sh/iJP9q/99777efd9a.jpg (and then rearrange following objects of course)
01:37:085 (5) - I'd remove this repeat because you need to emphize the big white tick, making it clickable some way. So I suggest removing the repeat and either add a note at the big white tick or a slider starting there and ending where the following note is.
02:12:379 (3) - This would flow better and actually looks nicer in my opinion! http://puu.sh/iJPis/1d0d09f54b.jpg
02:14:732 (2,3) - http://puu.sh/iJPkV/45b6bb898f.jpg ?
02:29:046 (2,3) - http://puu.sh/iJPnX/d0880768be.jpg
02:55:516 (6) - NC to make it more clear
03:40:418 (5,6) - http://puu.sh/iJPww/20d9f04ce8.jpg
03:43:752 (4) - It looks ugly, try to move it up and right so it doesn't touch (3)'s body like that
04:04:144 (4) - Move to x152 y32
04:11:595 (1) - Flows better like this http://puu.sh/iJPCP/b26903a200.jpg
04:28:262 - You could probably add a note here

[Hard]

Spacing is kind of a mess. Some intentional jumps that are good but some others are just random!

00:06:889 (1) - Okay this breaks the flow curve that the previous notes were creating, it feels kinda uncomfortable to play! Look http://puu.sh/iJPXu/3fbca0155c.jpg
You should try to do something like this - http://puu.sh/iJQ0b/98132551c8.jpg - and then rearrange the following objects.
00:09:830 (3,1) - Is this spacing change intentional? It looks like an awkward jump but maybe it is intentional!
00:25:320 (3) - I think this jump is not necessary, while the following jump fits the music perfectly, so I suggest this: http://puu.sh/iJQpw/2092f5ecfa.jpg
00:50:026 (5,6,7,8) - This curve could be improved http://puu.sh/iJQBG/ee499a7281.jpg
00:56:301 (3,4,5,6) - This looks like kind of a mess D: you could either go for a real square or something like this http://puu.sh/iJQFb/f287cfe90e.jpg (I just moved (5) and (6)
01:01:007 (2,3,4,5,6) - Maybe this is a bit confusing for low AR but I can't think of a solution
01:08:262 (2) - No reason not to move this to x112 y56
01:13:556 (2,3,4,5,1) - Looks better like this http://puu.sh/iJQSn/26b10731f9.jpg
01:24:536 (3,4,1) - (1) doesn't flow with (3,4) at all, try to think of a way of fixing this?
01:50:811 (2) - Feels excessively curved, move last point to x208 y80
02:14:144 - I'd add a note here
02:30:418 (3,4,5,6) - Unnecessarily confusing for a hard diff!
02:33:556 (4) - Maybe it's a little bit extreme but don't you think moving this to x488 y32 flows better?
03:08:654 (4,1,2) - This would flow a lot better http://puu.sh/iJRy9/43a9a35090.jpg
03:18:654 (2) - This would be okay if it wasn't for the fact that you mapped total stacks here in the past, instead of partial stacks like this one.
03:22:967 (1) - Flows better if you curve the other way around, like, moving the last dot up
03:28:458 (4,5,6,7,1) - Make this a little more polite making a perfect square?
03:43:360 (1) - Improve flow http://puu.sh/iJRNq/1216c79b02.jpg
03:44:928 (1) - Try to go for a blanket
04:07:673 (4,5,6,7) - Yeah this curve could be a lot better http://puu.sh/iJRSM/1ccaea2785.jpg
04:10:811 (3,4,5,6) - Same, try to go for a curve maybe
04:28:262 (5) - Should make it equally distant to (4) and (6)

[Clumsy]

Has several flow issues but I'll just point out some examples and you can think about the rest, applying the same logic.

00:06:889 (1) - Look at how you break the flow:
Right now: http://puu.sh/iJScO/a8d0cb6fa0.jpg
See how slider (1) forces an uncomfortable "bump" in the line/curve you were suggesting? Now look at my suggestion: http://puu.sh/iJSiN/834ec43c77.jpg
You can rearrange the following slider as you please or just leave it like that.
00:14:144 (4,5) - Stacking these two fails to fit the music. You should either stack 3 with 4, or don't stack any of them. oh, you went for the snare sound. Still I don't quite like it but it's good.
00:16:105 (5,1) - Same as my first suggestion of this diff: this breaks flow in a VERY simillar way so I don't need to point it out.
00:27:085 (5,1) - Doesn't flow well http://puu.sh/iJSvV/7fa80e36b0.jpg . Try something like http://puu.sh/iJSz1/6fd894af1c.jpg or rearrange the slider in such a way that it flows well.
00:34:732 (5,6) - Try http://puu.sh/iJSEp/7d6f305b41.jpg
00:41:399 (1,2,3,4,5,6,7,8) - Looks kinda random in my opinion, what's the logic behind this note placement? (5) and (6) are oddly close to each other and the whole pattern looks like a dull shape D:
00:49:242 (3) - http://puu.sh/iJSKm/dc0c8759db.jpg looks and flows better
01:13:948 (4,5,1,2,3) - Looks odd, maybe you can try to make something fun and nice like a star or idk
01:33:752 (5) - What about moving this to x288 y176
01:50:418 (1) - Excessively curved and (2) doesn't flow well with it, try to fix this
02:27:281 (5,6,7,8) - These four notes look kinda random too :(
03:04:732 (4,5) - Move (5) so it follows the line of 3 and 4
03:21:203 (8,1) - http://puu.sh/iJTOc/088503d19d.jpg the weird bump that (1) forces you to make could be fixed by moving its tail AND middle point down.
03:23:556 (2,3) - Try http://puu.sh/iJTU5/4d8a8b2790.jpg for better flow and then rearrange following objects
03:31:399 (4) - This note feels super awkward here. Too close to previous note, and inconsistent to the previous pattern
03:31:987 (6,1) - http://puu.sh/iJU23/bce29bd3b6.jpg . My suggestion would be http://puu.sh/iJU7a/ace68f081e.jpg
03:40:026 (2) - Does this shape really fit the music?
03:41:791 (1) - http://puu.sh/iJUbL/e1a97d127c.jpg , try this -> http://puu.sh/iJUfe/68f61b278e.jpg
04:28:458 (7,8) - http://puu.sh/iJUk0/7300edb911.jpg feels better

okay this diff uhmmm. There's not much I can point out because most of the stuff I found to be wrong, are actually intentional. Many "random" patterns that feel dull, like, you should try to go with more insteresting and thought-of shapes. But nothing too serious!

Good luck and good song :3
Topic Starter
DahplA

Snepif wrote:

Okay here we go. :3

[Easy]

00:06:889 (1) - No please please NOOOO ;_; !! I could talk to you HOURS about why mid-slider hitsounds are bad but I would end up writing a whole wall of text, and most people consider them good anyway. Here's what I'll say, and even though I consider them super bad for any kind of difficulty, here's why they are specially bad for an Easy:

This is an easy diff. New players don't know what a hitsound is. New players don't know how they work. They just have the information that tells them that whenever they hit an object, or an object ends, they heard a hitsounds. When you put mid-slider hitsounds you'll only confuse them - they won't say "oh wow, this mapper really knows what he's doing!", but rather, they won't even know what a mapper is. They just know they heard the same sound they always here when they interact with an object, but nothing has happened, as they are midway through a slider.
What gonna happen is either:
a) They release the click/key early and 100 the slider
b) They get confused and don't know what hitsounds are doing
What is NEVER gonna happen is: They are going to aknowledge the mapper took some time and put some effort to make the hitsounds fit the music EVEN THOUGH THE MAP ITSELF DOESN'T?
What I mean is, why would you force a hitsound in a place where YOU chose not to fit the music in the first place? It's just nonsense honestly. I could rant hours about this so you should better fight me irl catch me in-game for further discussion, if you are not convinced yet.

Ok...I'll fix these in Easy, and a few 3/2s in Normal (although it'll take some time so don't expect immediate change)

Okay.. then, let's breathe deeply and go on :)

00:13:164 (1) - By the way, this pattern made me realize that your 0.9 spacing choice is not the best. It makes the note feel clusttered and almost touch each other, while 1.0 would look better without adding any considerable difficulty to the map. Now add your big-grid size to the mix, and you have some really unnecessary clusttered stuff! True, I could be lazy and just reduce the CS, or be pro-active and re-map with new DS...I think the latter seems best (although I'm getting suggestions in perspective on 0.9x spacing, so I'll just reduce the CS for now...)
00:21:791 (2,3,4) - Try to curve (4) upwards and do something like this for better flow http://puu.sh/iJE8G/b00797cd8b.jpg Nah, the curve here isn't that bad, compared to...00:21:007 (1,2) - (which I will change). It also compares with 00:23:360 (5) - as it's the same shape.
00:34:732 - Why would you leave this clear snare sound + vocal sound unmapped? I don't...know
00:36:693 (1,2,3) - Would flow better like this http://puu.sh/iJEcU/8d390e8c81.jpg - then rearrange following objects True
00:49:242 (1,2,3) - Flows better like this, then rearrange following objects http://puu.sh/iJEiK/e614ffaeda.jpg Ok
01:07:281 (4) - Looks better this way? http://puu.sh/iJElh/b189d69eb9.jpg It does too.
01:36:693 (2,3) - http://puu.sh/iJEpk/3d65c264a7.jpg is better I think. Yep
01:54:732 (2) - http://puu.sh/iJEzh/be1e6095f8.jpg Looks and feels better I feel this one's in a good spot ATM
02:18:654 (2,3,4) - (3) would fit the music a lot better if it was where (2) is, and move (2) to 02:19:438 Ok, that wording confused me slightly
02:24:536 (2) - Better at x280 y152 Ok
02:24:928 (1) - Looks excessively curved, try http://puu.sh/iJEGZ/d47296c7a9.jpg Yep
02:33:164 (2,3) - Same as 02:24:536 (2) -, try http://puu.sh/iJEJc/314a7f91e3.jpg I'll keep in on the top side for now to eliminate the overlap, but I'll make it flow better here
02:41:791 (2) - http://puu.sh/iJELe/38e466308e.jpg Yep
03:44:928 (1) - Looks excessively curved too Yep
04:06:889 (2,3,4) - This flows better http://puu.sh/iJETb/7aef1e2cb1.jpg Fix

[Normal]

00:10:811 (3,4,5) - Could really improve flow here don't you think? Try http://puu.sh/iJF0z/fe34299230.jpg Ok
00:17:869 (1,2) - I'm not too sure about this triplet thingies. I mean they are OK for a Normal diff, but does the music really call for them? Either way you have plenty of them and asking you to change it would be asking you to remap, but just reconsider some of them maybe :P Ehh...I like them. I do think that they suit, considering I'm trying to incorporate some 1/2 gaps in Normal.
00:26:301 (2,3) - You should actually start the slider on the red tick and add a repeat, getting rid of (2). Right now it fits the music a bit better than my suggestion, yes, but it's insanely confusing because there's a sudden break and then a note in a red tick, remember it's a normal diff. No, this pattern fits well. I don't feel red tick slider with repeat is good here, and I want the sliders to be both 1/2 for easy rhythm
01:08:654 (2,3) - Try to make it look a bit better like this http://puu.sh/iJH30/c5f4a17518.jpg Yep, slight fix
01:17:477 (3) - This slider breaks flow in a very... weird manner. Look http://puu.sh/iJHbh/bc1e79341b.jpg . Try to think of a way to fix this please! Yup
01:19:830 (3,4) - In order to emphasize the sound at 1:20:222 I suggest you do this: http://puu.sh/iJP1z/c8957ca0f4.jpg Nah, don't want a sliderend on downbeat
01:25:320 (1) - This flow curve could be improved:
Right now: http://puu.sh/iJP55/8c0f8fa6c4.jpg
Suggestion: http://puu.sh/iJP9q/99777efd9a.jpg (and then rearrange following objects of course) Fix
01:37:085 (5) - I'd remove this repeat because you need to emphize the big white tick, making it clickable some way. So I suggest removing the repeat and either add a note at the big white tick or a slider starting there and ending where the following note is.
02:12:379 (3) - This would flow better and actually looks nicer in my opinion! http://puu.sh/iJPis/1d0d09f54b.jpg
02:14:732 (2,3) - http://puu.sh/iJPkV/45b6bb898f.jpg ?
02:29:046 (2,3) - http://puu.sh/iJPnX/d0880768be.jpg
02:55:516 (6) - NC to make it more clear
03:40:418 (5,6) - http://puu.sh/iJPww/20d9f04ce8.jpg
03:43:752 (4) - It looks ugly, try to move it up and right so it doesn't touch (3)'s body like that
04:04:144 (4) - Move to x152 y32
04:11:595 (1) - Flows better like this http://puu.sh/iJPCP/b26903a200.jpg
04:28:262 - You could probably add a note here

[Hard]

Spacing is kind of a mess. Some intentional jumps that are good but some others are just random!

00:06:889 (1) - Okay this breaks the flow curve that the previous notes were creating, it feels kinda uncomfortable to play! Look http://puu.sh/iJPXu/3fbca0155c.jpg
You should try to do something like this - http://puu.sh/iJQ0b/98132551c8.jpg - and then rearrange the following objects.
00:09:830 (3,1) - Is this spacing change intentional? It looks like an awkward jump but maybe it is intentional!
00:25:320 (3) - I think this jump is not necessary, while the following jump fits the music perfectly, so I suggest this: http://puu.sh/iJQpw/2092f5ecfa.jpg
00:50:026 (5,6,7,8) - This curve could be improved http://puu.sh/iJQBG/ee499a7281.jpg
00:56:301 (3,4,5,6) - This looks like kind of a mess D: you could either go for a real square or something like this http://puu.sh/iJQFb/f287cfe90e.jpg (I just moved (5) and (6)
01:01:007 (2,3,4,5,6) - Maybe this is a bit confusing for low AR but I can't think of a solution
01:08:262 (2) - No reason not to move this to x112 y56
01:13:556 (2,3,4,5,1) - Looks better like this http://puu.sh/iJQSn/26b10731f9.jpg
01:24:536 (3,4,1) - (1) doesn't flow with (3,4) at all, try to think of a way of fixing this?
01:50:811 (2) - Feels excessively curved, move last point to x208 y80
02:14:144 - I'd add a note here
02:30:418 (3,4,5,6) - Unnecessarily confusing for a hard diff!
02:33:556 (4) - Maybe it's a little bit extreme but don't you think moving this to x488 y32 flows better?
03:08:654 (4,1,2) - This would flow a lot better http://puu.sh/iJRy9/43a9a35090.jpg
03:18:654 (2) - This would be okay if it wasn't for the fact that you mapped total stacks here in the past, instead of partial stacks like this one.
03:22:967 (1) - Flows better if you curve the other way around, like, moving the last dot up
03:28:458 (4,5,6,7,1) - Make this a little more polite making a perfect square?
03:43:360 (1) - Improve flow http://puu.sh/iJRNq/1216c79b02.jpg
03:44:928 (1) - Try to go for a blanket
04:07:673 (4,5,6,7) - Yeah this curve could be a lot better http://puu.sh/iJRSM/1ccaea2785.jpg
04:10:811 (3,4,5,6) - Same, try to go for a curve maybe
04:28:262 (5) - Should make it equally distant to (4) and (6)

[Clumsy]

Has several flow issues but I'll just point out some examples and you can think about the rest, applying the same logic.

00:06:889 (1) - Look at how you break the flow:
Right now: http://puu.sh/iJScO/a8d0cb6fa0.jpg
See how slider (1) forces an uncomfortable "bump" in the line/curve you were suggesting? Now look at my suggestion: http://puu.sh/iJSiN/834ec43c77.jpg
You can rearrange the following slider as you please or just leave it like that. No, I feel this is easy for more experience players. Also, it's easy to play it out like a straight slider as well.
00:14:144 (4,5) - Stacking these two fails to fit the music. You should either stack 3 with 4, or don't stack any of them. oh, you went for the snare sound. Still I don't quite like it but it's good.
00:16:105 (5,1) - Same as my first suggestion of this diff: this breaks flow in a VERY simillar way so I don't need to point it out. The flow here is not the worst. It's still good
00:27:085 (5,1) - Doesn't flow well http://puu.sh/iJSvV/7fa80e36b0.jpg . Try something like http://puu.sh/iJSz1/6fd894af1c.jpg or rearrange the slider in such a way that it flows well. Ok, lessened the curve
00:34:732 (5,6) - Try http://puu.sh/iJSEp/7d6f305b41.jpg ok
00:41:399 (1,2,3,4,5,6,7,8) - Looks kinda random in my opinion, what's the logic behind this note placement? (5) and (6) are oddly close to each other and the whole pattern looks like a dull shape D: You're right
00:49:242 (3) - http://puu.sh/iJSKm/dc0c8759db.jpg looks and flows better Ehh, the curve's not even that much to worry about
01:13:948 (4,5,1,2,3) - Looks odd, maybe you can try to make something fun and nice like a star or idk Fix
01:33:752 (5) - What about moving this to x288 y176 It's in a good spot, no need to change without reason
01:50:418 (1) - Excessively curved and (2) doesn't flow well with it, try to fix this The curve is good, but I fixed the flow
02:27:281 (5,6,7,8) - These four notes look kinda random too :( :(
03:04:732 (4,5) - Move (5) so it follows the line of 3 and 4 Nah, it's not part of the circles
03:21:203 (8,1) - http://puu.sh/iJTOc/088503d19d.jpg the weird bump that (1) forces you to make could be fixed by moving its tail AND middle point down. Ok
03:23:556 (2,3) - Try http://puu.sh/iJTU5/4d8a8b2790.jpg for better flow and then rearrange following objects ok
03:31:399 (4) - This note feels super awkward here. Too close to previous note, and inconsistent to the previous pattern fix
03:31:987 (6,1) - http://puu.sh/iJU23/bce29bd3b6.jpg . My suggestion would be http://puu.sh/iJU7a/ace68f081e.jpg ok
03:40:026 (2) - Does this shape really fit the music?
03:41:791 (1) - http://puu.sh/iJUbL/e1a97d127c.jpg , try this -> http://puu.sh/iJUfe/68f61b278e.jpg
04:28:458 (7,8) - http://puu.sh/iJUk0/7300edb911.jpg feels better

okay this diff uhmmm. There's not much I can point out because most of the stuff I found to be wrong, are actually intentional. Many "random" patterns that feel dull, like, you should try to go with more insteresting and thought-of shapes. But nothing too serious!

Good luck and good song :3
bleh too tired. gonna fix stuff outside of this...aklsdaskjd (i know i skipped a diff)
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