Will finish these replies soon


appleeaterx wrote:
Hello DarkVortex! PM request:idea: General
* All the hitsound comments on the Extra diff can also be used for Standard/Hyper.Yeah Extra (now Crescendo) is a streamy beast:arrow: Testplay
* Sorry, but I don't play other game modes and I can't pass Extraand I'm too lazy to puush everything![]()
Standard
* 00:06:962 (1,2,3) - Not a big problem, but you are following two different instruments here. The rhythm here is a bit awkward to play and might confuse newbs - to me it's fine, but consider using a simpler rhythm. Done
* 00:29:008 - There's a strong beat here, so why not add a note here? If you don't want to add a note here, maybe start the break here.
Put a circle here
* 00:39:613 (3,4,1) - All your sliders from before created a kind of circular flow, however (3,4,1) are just in a straight line which kind of breaks it imo. Try this to keep the flow going Did some pattern changes here
* 00:40:171 (1) - Your repeat slider's repeat ends at a very strange part. I recommend to just keep it simple and follow the main piano track.Done
* 00:46:869 (3) - This wave slider points up, but (1) is down. Try to adjust the shape of the slider to keep the flow going. Pattern changes
Nice diff! Should be ready after a few more mods.
Hyper
* AR8 fits this diff more. It's a very high BPM and parts like 00:58:311 (3,4,5,6,7) - and 01:42:683 (1,2,3,4,5,6,7,8,9,10,1,2) - are a bit hard to read with AR7.
* 00:07:938 (5,6) - Offbeat sliders - try this rhythm. Used only straight sliders instead
* 00:10:311 (1,2,1) - This is too squised together and with AR7 this might be hard to read. Either tweak this pattern a little or change AR. Changed AR
* 00:21:892 (2,3,4,5) - These are offbeat, it also plays weird, because the sliders in the previous one are good. I suggest you to move the beats 1/2 tick earlier and stack a 1/2 on (6) at 00:22:869 Done
* 00:24:543 (1,2,3,4) - This stack is bearly readable and I don't recommend doing this in a Hard diff. It's very confusing, especially after a 1/4 repeat slider. Don't make it perfectly stacked and use a spacing like 00:26:776 (1,2,3,4) - or use a different stack leniency. (this is just my opinion, dunno about BATs lel) Well you're right. Fixed
* 00:46:869 (1) - I don't really like the overlap with (2), maybe tweak the slider shape a bit? Done
* 00:50:776 (1) - Is this NC here needed? You didn't use it at 00:26:776 (1,2,3,4) - Fixed
* 00:53:985 (2) - I don't really hear a strong beat on the red tick :/ Try a different rhythm? I prefer having it mapped. For me it sounds like triplets starting on the offbeat
* 01:04:729 (1,2,3,4,5,6) - DS so large >_<" Dunno what BATs think. Nice pattern though. A little aim training lol. These are 3/2 beats apart so i think that's fine
* 01:11:427 (1,2) - I don't get this. Why is (2) longer? The song still has 1/4 in between these, do it like 00:26:776 (1,2,3,4) - ? 01:32:078 (1,2) - is fine, because there's a clear break in between those two, but I don't really hear a break here >_> Changed
* 01:29:287 (1,2) - ^ ^
* 02:03:892 (5) - Remove this repeat slider and add a 1/2 slider here. The beat is stronger here than 02:04:171 (1) - Done
I'm a little worried about the 1/4 repeat sliders and high DS, but should work out. Good rhythm and the placement is fine!
I made the 1/4 sliders consistent for all parts as you suggested. Gonna keep the higher DS though
Extra
* Check AIMod, you have a different preview time. Fixed
* 00:11:706 (3) - CTRL+J? Two times the same slider is a little boring. Okay done
* 00:13:380 (1,1) - Stack these? Well, okay
* 00:16:590 (1,2,3) - Offbeat sliders, move them 1/2 tick later and add a 1/2 note to fill the gap.
* 00:21:055 (6,7) - ^
* 00:21:892 (1,2,3,4,5,6) - ^ Replied to HelloSCV as well that I actually want to keep them
* 00:17:706 (1,2,3,4,5) - Same as above, offbeat sliders. Move them 1/2 tick later and redo the claps. Again, add a 1/2 note to fill the gap. ^
* 00:28:729 (13) - Tweak this slider a little to that the slider end points at (1) of the next combo. You'll have a smoother flow this way. Done
* 00:33:473 (1) - There's a cymbal/strong sound here, you should a finish here like the Another diff. Done
* 00:33:473 to 00:41:287 - This part doesn't have any hitsounds. Try to put whistles on slider heads, would sound better and maker it less 'boring' Alright
* 00:46:311 (9,10) - Claps don't really fit here in the song. It was fine in the stream, but now it sounds like spam, whistles are fine enough here imo. Reworked that part
* 00:51:613 (4) - (same as other kicksliders) Hmm.. drum whistles sound better here. These claps are overpowering the song. Fixed
* 01:10:869 (6,7) - There are no cymbal sounds in the song itself, if you do want a similar sound try claps. Used whistles in the end
* 01:31:520 (13) - NC like 00:55:520 (1) - ? Done
* 01:48:822 (4) - Maybe put a whistle on the slider end, there's a high sound in the song.
Same as 01:49:938 (2) - 01:50:496 (4) - etc.. Done
* 01:51:613 - The sliderslide is too loud here imo, try to lower the volume here. Used a blank soft-sliderslide instead
* 01:54:962 (1,2,3,4) - This looks randomly placed, and (2) is almost hidden behind the combo count while playing. Just try a diamond/square shape with a lower DS. Done
* 02:00:543 (1) - I think you missed a finish here. Oops
The diff looks like it's really fun to play, but I can only stream 190BPM max ;_; I usually can't pass it either (did twice though) but streams need more love >.<
You should pay attention to offbeat sliders and look at the Beginner diff and check the RC. After you've done that get some more mods and it should be good to go
Good luck!
Same goes for the Ura Oni and Overdose diff which are all really really hard. Thanks for modding, I'll try my best with this!Pho wrote:
From my modding queue~
Trifle: Just small things you might want to consider. Blanket's are trifle for me as well.
Preference: Just my humble opinion on stuff.
Written in bold: Fix this up as soon as possible.
[General][Standard]
- No issues found.
[Hard]
- 00:02:218 (1,2,3) - This uses 1.20xDS, while the rest of the map is at 1.0xDS. Please fix this. Done
- 00:13:938 (2,3,4,5,6) - After a double stack, a triple stack follows... I don't think this will end well for most newer players, also because the approachcircles will clutter very fast. seperate 2 and 3 should be fine: http://puu.sh/cDENv/5baa6d71fc.jpg Removed all stacks from this diff as they should actually not occur in Normals
- Forgot new NC at 00:17:845 - Pattern change
- 00:40:171 (1,2) - This blanket is off. Also check the DS again, spacing error. Fixed
- 00:46:869 (3) - NC here, not at 1 Fixed
- 00:51:613 (1,2,3) - Small spacing issue Fixed
- 00:54:683 (3,1) - Check blanket (I suppose you wanted to?) and spacing again.
- 00:58:311 (2) - Preference: I'm sure the NC would fit bettter at this one. Hmm, I don't think so sorry
- 01:00:822 (2,3) - I recommend to switch this with 3 circles or switch 01:01:938 (4,5,6) - with a slider+circle, the consistency would be ncie here. Pattern change
- 01:03:892 (2,3) - Ctrl+g these, 2 is actually an offbeat slider ^
- 01:16:450 (4,5,6) - Blanket properly, and this will look neat: http://puu.sh/cDFiV/4e84aa28f4.jpg ^
- 01:32:078 - to 01:40:311 - This whole part lacks at least one symmetrical pattern, which would work great Created one
- 01:45:334 (2,3) - Proper blank maybe? Fixed
- Diff is fine, I like the anchor sliders here. Thanks
[Extra]
- 00:07:799 (1,1) - Delete NC's here, you don't them at this place and they'll just ruin the HP drain. Fixed
- 00:08:776 (2) - Preference: Replace this with a circle on the red tick instead and set the spinner on the white tick. Done
- 00:10:311 (1,2,1) - Really hard to play/read for a hard map. Add a distance between the hold slider and 00:11:287 (1) - Simplified this a little
- 00:12:404 (5,6) - Go with 2.20xDS here? Feels more consistent. Done
- 00:17:427 (1,2) - Shouldn't NC be at 2 first? Yes, but it looks weird as a pattern then
- 00:20:915 (4,5) - Looks like imperfect blanket. Oops, fixed
- 00:23:008 (6) - Make this more like a snake, fits better to the whole pattern here: http://puu.sh/cDGnR/7ebba3b8a3.jpg Done
- 00:39:613 (3,4,1) - Try to make the DS equal here (all at 2.10xDS) Fixed
- 01:22:031 (8,9) - This looks more like a trap to me lol. I really recommend you switch this out with a backslider as this comes quite unexpected. Alright fixed
- 01:22:590 (1) - This might wobble to hard to get ranked, better get ask a BAT about this again. I recommend to 'unwhobble' it anyway, also because it looks better: http://puu.sh/cDGH5/e105ddffff.jpg I like that wobble ;_; Trying to keep
- 01:23:706 (3,4) - This sadly overlaps. Please fix. Fixed
- 01:39:055 (2,3,4) - I really see no reason why you'd make 1/4 triple here. It feels really of to the rest of this section Fixed
- 01:42:683 - Preference: Not really a fan of this cross-section, I'd rework this xD It's a bit irritating to play. Actually I started disliking it as well. xD Fixed
- Nice, though the patterns & flow could still need work imo.
Apart from the easy diff, this mapset is good. It still needs some work, definitely, but you should be able to ask for BAT soon - I just hope you can find two of them who can actually pass that Extra and allows it to get to the qual's, that might be the most difficult task lol...
- I don't really feel to mod this actually. It looks pretty neat at the editor most of the time (=i can't play it), but the spacing for the jumps and also in general is incredibly high. This map is made for above 2k rank players, obviously, I don't think I can give a valuable mod on this.
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Hope this mod helps. I wish good luck with your mapset!

Thanks for modding!HelloSCV wrote:
from my queue
[Standard][Advanced]
- AR -1 Done
- 00:07:799 (1) - removed NC for consistency Done
- 00:51:334 (1) - current spinner is too long i'd rather divide into 2 spinners, one from 00:51:334 - here to 00:53:287 - here and the other one from 00:53:566 - here to 00:55:520 - here or 00:55:799 - here Good idea, done
- 01:29:287 (1) - this rhythm can be improved, for example like this Did something similar
- 01:46:590 (1) - how about adding a repeat? just like you did in Advanced diff Thought it might be confusing but okay fixed
- 02:00:543 (1,2) - these objects are placed too high, try lowering them they are touching HP bar Done
- 02:05:008 (1) - add finish Done
[Hyper]
- 00:08:776 - adding a note feels much better True
- 00:15:055 (6) - i have a better idea about this, changing like this fits better with the music rather than 1/1 slider Got another idea about that which is a bit harder but smallens the gap between kiai and the rest
- 00:24:543 (1) - drum whistle is intentional? little bit unreasonable imo Fixed
- 00:39:613 (3,1) - swap NC for consistency Okay
- 00:46:869 (1) - remove this NC, it isn't really necessary Okay
- 01:01:659 (3,4,5,6,1,2,3,4,5,6,7) - hmm i guess there are lots of missed claps on these objects and you didn't add claps on kiai time too, is there anything special reason? or just mistake? I need to go through all diffs and recheck the whole hitsounding when i got time
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- 01:13:659 - map's diffuclty is suddenly get higher in 1st kiai time, i don't think it's good idea, try to reduce gaps between Kiai and non-kiai sections I'll keep that in mind
- 00:10:659 (2) - hmm what about spliting this slider into 2 sliders? one with 1 repeat and the other with 2 repeats would be great,and don't forget to add a circle in the white tick just like this Nice idea
- 00:25:101 (1) - remove NC? Okay
- 00:22:031 (3,4) - i recommend giving same distance with previous slider, accroding to the previous pattern wich has same song part i think sudden jumps isn't good for the song, it's too unpredictable and unplayable Fixed
- 00:27:892 - i expected a note instead of spinner, how about you? Replaced by some notes
- 00:59:427 (7) - add clap on starting point Done
- 01:03:613 (5) - reducing this slider by 1/1 (don't forget to add a clap on the end!) and adding a note in next red tick will give better result for rhythm imo, that has much more abundant sounds for playing Alright fixed
- 01:16:729 (1) - remove NC for consistency Done
- 01:17:287 (3) - add clap on starting point Done
- 01:32:357 (2) - this slider plays quite uncomfortable imo, try reducing distnace or relocating like following image Okay fixed, same for the following patterns
[box=example]- 01:35:915 (1) - i don't think this NC is necessary Removed
- 01:36:543 (1,1) - rducing 1 repeat on each sliders would be great for both rhythm and consistency, you have to change 01:39:055 (2,3,4) - these into 1 slider with 3 repeat if you want to follow my suggestion (this should be applied on previous sliders as well if you are going to fix these) I've had this before but you're right it feels and plays better
- 01:39:892 (1) - this seems too boring even it's Hard diff, split into 2 sliders and add a note on the end would be much better, check this Good idea
- 02:05:008 (1) - perhaps you forgot to add a finish here
[Crescendo]
- 00:16:590 (1,2) - i guess you tried to give different play style for better playing but these sliders are really weird to hear, so there sould be a note or slider end on red tick (00:16:590 -) imo , and this suggestion sould be applied on all other sliders if you agree (for example like 00:17:706 (1) - here) I want to follow the upper sound here which is on the off-beat most of the time. Also the "held sound" feels like starting on a red tick and ending on a white which is off-beat as well. Even though you're not the first modder telling me this I want to keep them as it represents the music most for me
- 00:13:380 (1) - this slider plays quite uncomfortable i know this diff is the hardest diff on this mapset but i'd rather flip this by using ctrl + h (and you need to fix after 3 sliders too) Okay
- 00:18:822 (5) - maybe you forget to add NC? I want the slider star pattern to be in one combo
- 00:21:055 (6) - ^ Oops yes
- 00:25:380 (5) - is there anything special reason that you added soft clap instead of normal? (00:25:938 (3) - and 00:26:497 (6) - , etc.) It was because then I can use soft-whistle and clap at the same time. I need to rework the hitsounding for all diffs anyway so will fix it later
- 00:31:799 (3,5) - how about adding normal finishes like you did in previous sliders? Done
- 00:35:427 (3) - try adding whistle on this note to fit with the piano on background
- 00:37:659 (3) - ^ Done for both
- 00:39:055 (2) - what about fliping this slider by using ctrl + g? plays slightly better to me Both play fine but if you want
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- 00:49:799 (2) - i think you missed to add soft whistle on second reverse arrow Wow you noticed
Thanks for telling me
- 00:54:683 (1) - using soft sampleset on each sliders' end would be great, normal sounds little bit annoying Really nice idea. Now it doesn't sound like a slider spam anymore lol
- 01:01:659 (7) - clap Done
- 01:04:171 (7) - ^ on slider end Done
- 01:13:590 (16,1) - these two objects are touching the HP bar, fixing is recommended but not essential thing Reworked the previous stream for flow purposes so that's not an issue anymore
- 01:15:334 (1) - remove NC? it seems unnecessary Done
- 01:21:194 (6,7) - i expected reversed placement on these notes, it feels better, try it! but you need to adjust the gap between 01:21:333 (7) - this and 01:21:473 (1) - this Good idea. Fixed
- 01:35:706 (2,3) - hmmmmmmmmmm try using slider instead of 2 notes? I think doubles are fine here
- 01:40:171 (1) - remove NC as well Done
- 01:50:776 (1,2) - consider swapping NC because new note pattern appears from 01:50:915 (2) - this note Okay
i'll finish my mod as soon as possible
i wonder if i should mod Extra diff as well, it seems unfinished yet?
i skipped Extra diff since it hasn't been finished yet. Good luckYeah i was a bit slow with finishing it lol
