Now for some serious input. Some of my Normals are being classified as Hards. So I should probably list them, right? Here's the first one:
http://osu.ppy.sh/s/4258 (Child difficulty)
Why:
Hard criteria: Overall difficulty 6 is greater than 5.
02:11:213 Hard criteria: Note exists 366ms after spinner (less than 400ms).
The OD thing... that was because no one noticed it while modding nor did I notice it. I probably forgot to lower it. ;_; However, all that matters is that this map definitely isn't a Hard.
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http://osu.ppy.sh/s/5622 (Normal difficulty)
Why:
Hard criteria: Overall difficulty 6 is greater than 5.
This time this was intentional. I think. Maybe. Anyways, it feels right. I just went, "hmm, Normal, let's just go 1 above the 'Normal' OD!" Yeah.
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http://osu.ppy.sh/s/3340 (Normal)
Why:
00:47:416 Hard criteria: Two hitobjects are too far apart (reduce by ~7%).
It's a jump for space and so that you can at least see half of the next slider. Still messy, though.
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http://osu.ppy.sh/s/10331 (Normal)
Why:
01:50:235 Hard criteria: Two hitobjects are too far apart (reduce by ~16%).
00:50:649 Hard criteria: Two hitobjects are too far apart (reduce by ~8%).
Okay, so I used a couple symmetry jumps! ;_; Bah humbug.
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http://osu.ppy.sh/s/7621 (Larto's Normal)
Why:
00:40:370 Hard criteria: A stream exists with 4 objects 175ms apart (less than 180ms).
5 ms? Oh come on. ;_;
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One of my maps has two instances of a circle 375 ms after a spinner. *sniff sniff* This was already covered however.
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http://osu.ppy.sh/s/7201 (Normal)
Why:
00:58:790 Hard criteria: Two objects exist 131ms apart (less than 140ms).
00:58:920 Hard criteria: Two objects exist 130ms apart (less than 140ms).
It's a 115 BPM 1/4 stack of 3 to end the map as opposed to a spinner. It goes to "Di-Gi-Mon", so yeah.
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That's all for now. So yeah. They all had only one or two things, but...
