Oh, I see.... Well, hopefully you come across something perfect that leads you to it. I wouldn't expect it anytime soon but, still, hopeful And wow, didn't know those options were already in there, I haven't downloaded this since it's release, I can't wait to try it outeuphyy wrote:
Fixed difficulty settings (CS, AR, OD, HP) are already implemented. You can go into the options menu and change them in the "Custom" section. The mechanics are still off from osu!, though, so don't expect too much.FieryLight wrote:
I tried playing around with the Beads Project for MP3 decoding (which LudziE12 used for josu!), since it can decode in real-time and is generally a very versatile music player (ex. it can handle speed changes, etc.), but I just couldn't get it to work at all -- it won't even run inside of a JAR (#1 reason why I dropped the approach), doesn't give accurate track positions, and can't play OGGs as far as I can tell (I just hear a lot of static). Here's what I did so far, in a separate branch (sorry, no binaries since apparently they don't work): https://github.com/itdelatrisu/opsu/com ... 92329a29c9
So unless I have more luck with MP3 decoding in Java, it doesn't look like speed changes (Easy/Double/Nightcore, etc.) are going to happen.
EDIT: Hmm, just downloaded and it doesn't seem to work for me, I tried twice (and waited quite a while) and noticed there was a text file and it said:
Mon Jan 26 21:50:41 PST 2015 ERROR:Unable to determine Slick build number
Mon Jan 26 21:55:57 PST 2015 ERROR:Unable to determine Slick build number