While moderated mode is on, I'll just diligently display my thoughts/ideas here:
Mascot/Dancer- a system in the editor's Design tab, that lets the creator pick the dancer move (aligned to a note/tickonthetimeline), pick another move on another note/tickontimeline, then have the moves smoothly follow though (and have the option to also end out the move, let the dancer wait [tap foot like Agent J to the beat], then follow to the next move. This way, the Design tab is functional (for the time being), EBA/Ouendan faithful creators can replicate dance moves, and the dancers won't be automated and feel more restricted to beatmappers.
- followup to system above. like the whistles and finishes, have all the Ouendan/EBA shouts recorded, and fully usable to any note in a beatmap. (awp, )this SHOULDN'T be the same as customizable hitsounds and such, where a beatmapper must record/rip/find shouts, then play it at the same time with a hitsound/whistle/finish played in one file. It should be separate and with the dancer system. Note: THIS IS NOT THE SAME AS THE SHOUTS FOR COMBOBURSTS.
Taiko- Definitely not worth mentioning in peppy's eyes, so I'll put it here and not on the meeting...
Like someone's suggestion of a Rhythm mod (adamskii_uk?), I'd say we somehow keep the old , but perfected Taiko mode, which is exactly like the editor's timeline (except taiko speedups as they come in). I like the rhythm mod, since I hate the lag that my computer gives, but even I agree that it's kind of stupid, even if it helps me. But I want to play a beatmap without worrying about beatspacing, but in an Ouendan style play, not Taiko. Unranked, of course, just for fun. And sliders with repeats would look like ones in timeline.
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I said Taiko should be failable, w/ NoFail on as an option.Echo says unfailable, but Sudden Death as option.
Either way, make it failable when user chooses it.Grah, I've misunderstood and made an ass of u and me. "Not passing" as matty said.
TutorialsLove to do some, but I don't have a bought version of FRAPS... >_>
- Finishing the
osu! tuturial and including it to the game would be a great start to keep beginners hooked to gameplay, for the time being. (*looks at IRC again* I guess Sinistro suggested including the beatmap to downloading osu! while I was typing this)
Beatmap Moderation- In addition to beatmap submitted cap, also have a cap on asking mods to delete existing beatmap threads. Finish what you have started! Don't let others clean your own mess!

- A checkbox for mods to a ranked beatmap. When checked, it shows that the creator, not the mod, did most of the work, mainly timing and timeline placement. When unchecked, it means that the beatmap submitting cap won't be loosened.
- In both completed and help/WIP sections, count a thread towards the beatmap submit cap. The threads include in-game submitted threads and threads where the user made a new thread maunally, and attached either an .osu, .osz, or storyboard file format. That way, a user can't sneak his way through a cap. Threads that only have questions on beatmaps in general (not asking for timing on song, etc.) won't count towards the cap.
Alright. I'm done. That's as far as I got when I was in the meeting. Hope those blocks of stuff up there help.