To elaborate, most of these data (playcount, total score, total hits, level) available on each profile is pretty much unnecessary and comes from a dated era where a more accurate measure of skill was not available (ppv2 yes, implying ppv2 is more accurate). Right now, most of these are just ways people can track how much effort and time they have put into the game. However, if possible, this could be changed to 'Time Spent Online' and 'Time Spent Playing', but that is a totally different suggestion altogether.
With a bunch of people (it gets annoying) talking about how ([ow PC + high pp > high PC > high pp], is it possible to have this information hidden initially, but can be toggled on to reveal it to the public? This way people who are 'insecure' about high PC can just choose to keep it private, while people who still want to brag about their low PC can still leave it public. It's a win-win situation, in my opinion. Furthermore, this could probably reduce multi-accounting. Probably.
With a bunch of people (it gets annoying) talking about how ([ow PC + high pp > high PC > high pp], is it possible to have this information hidden initially, but can be toggled on to reveal it to the public? This way people who are 'insecure' about high PC can just choose to keep it private, while people who still want to brag about their low PC can still leave it public. It's a win-win situation, in my opinion. Furthermore, this could probably reduce multi-accounting. Probably.
sauce
I got this idea from DOTA2 when people were getting flustered over having their winrate/stats/etc. being publicly revealed on other data analytic sites (DOTABUFF).