RaneFire wrote:
OD and AR are very linked in your mind, but it depends on what you are used to playing. If you haven't grinded EZ mod before this is going to give you a hard time and not yield any results.
I've already modified a few maps with the above method and all I can say is I have only noticed an improvement in accuracy over time where the approach rate is appropriate for the OD. And this could just be from memory as well, even with weeks between replaying the same map.
I have to disagree here. Playing lower AR and higher OD only makes you concentrate more due to pressure, but isn't really helping you in the long run. You will not find any maps with unfittingly low AR in today's age.
Just having normal AR with OD9 or OD10 helps the best imo, at least from my own experience.
RaneFire wrote:
Having a faster approach rate will make it easier to be more accurate at higher OD's because there is a sight-reading/timing component, it's not 100% listening to the music even with HD. That's why most players have an easy time with HR or HD/HR short of playing very difficult maps.
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I have to disagree here as well, because of my answer above. AR10 and OD10 is harder than AR9/8 OD10 for people not used to AR10.
Logically, your statement could be correct, because you have less time to react, however it's just the matter of getting used to the AR instead of having a "fitting OD" for that AR. You can be equally good at AR8 or AR10 with OD10, it's just the matter of your reading abilities rather than rhythm perception.
Just because AR and OD were linked before, doesn't mean they are actually directly linked to each other imo.
As for the topic, there are no real advantages other than the obvious ones, and that is getting better in general (if you don't forsake lower BPMs as well, that is).
Though I have to say that being more accurate with DT may be harder at times (OD8+) because it's really hard to compare the sounds to the music, due to increased speed (also some maps exceed OD10 due to DT, hi RooM
).
Could be just me though.