This map has been deleted on the request of its creator. It is no longer available.
Thanks ^^Fluttershy03 wrote:
Hi, mod for m4m :>
Any questions about this mod then let me know!
[General]I'm gonna do that!
- Remove "Youtube - Aviators" from source. The source section of the metadata should only be filled in if the song specifically comes from a series or game. For example, if a song is from an anime, then the name of that particular anime should be in the source. In your case though, the song is just from YouTube, and is not featured in any anime or games. Done
- Add "Hullahopp" to tags. Since he made you a guest difficulty, you have to credit him in the tags so others can easily search his name and find out that he contributed to your mapset. Done
- Change the difficulty name from "Hullahopp's Taiko" to "Hullahopp's Oni". We all know that it's a taiko map, and it does not need to be mentioned in the difficulty name. My suggested difficulty name, however, clearly indicates the map's level of difficulty, whereas the current one does not.
- Make sure that the "letterbox during break" is consistent between every difficulty. Difficulties Another, Hyper and Novice have it turned off, so you should turn it on for them as well. Ok
- Combo colour 1 (the very dark purple) should be changed into something much brighter. This is because the approach circles aren't very distinguishable amongst the dark purple background. This makes it very hard to read. Changed
- On your osu! standard difficulties, you want to place new combos every few downbeats. This is better because it is consistent, and it effectively breaks the map up into easily readable chunks. Stick to one consistency pattern in the entire difficulty, which means don't have one combo last 1 downbeat and the one after lasts 3. The only time you should break this consistency pattern is when you're doing some complex patterns on the harder difficulties, where not having an NC in a specific place will make it a lot harder to read and hit. Right now, they're not really consistent, so I recommend going over all of them and reapply the NCs with this suggestion in mind
[Easy]Changed
- Add a spinner! Without a spinner, each SS on this map would have the exact same score, and the leader board will be stagnant when it gets ranked. Changed
- 00:20:248 (2,3) - The angle you need to go in to reach the next note is very sharp. and this doesn't flow well. Make sure that when making sliders like that, the end of the slider is facing the next note Kinda changed
- 00:22:430 (4,5) - These corners don't play too well rhythmically, make sure that the ball reaches red slider point is on a powerful tick, like a white tick. It should look like this: Changed
Sharp sliders like this are so much more immersive rhythm wise when the sliderball actually changes direction on a beat.- 00:54:067 (2,3,4,5,6,7,8,9,10) - Most of the sliders in this section end on downbeats (large white ticks), rather than starting on them. This is bad rhythm wise, because downbeats are much more powerful than normal white ticks, and they feel so much better when something is actually hit for this strong beat. So readjust the pattern a bit so that the sliders start on downbeats, and end on normal beats. Changed
- 01:02:794 (8,10) - These two sliders have a red sliderpoint in the middle of them, and they are completely unnecessary. It'll seem a lot more organised if you got rid of them. Changed
- 01:14:787 (4,5) - Like I suggested for 00:22:430 (4,5) - , make sure the red slider points are on a white tick. Changed
- 01:51:878 (5,7) - Like above, except that you can move the red sliderpoint to a red tick is you want to maintain the shape. Changed
- 02:37:699 (1,2,3) - This pattern is very asymmetrical, and it generally doesn't look good. You should move (2) to x:94 y:280 so it looks much nicer.
- 03:07:154 (3,5) - These two sliders sound off rhythm wise because their red anchor points should land on a beat, and they end on downbeats. For reasons I've stated earlier in this mod, you should fix both these things.
[Normal]Changed
- A certain slider shape is repeatedly used across this diff. While this in itself isn't a problem, the shape should definitely be improved by moving the red ticks to their red and white beats. This is especially important since it is shaped like a square/diamond. For simplicity's sake, I will list them all here:
00:31:157 (1) - , 00:34:430 (5) - , 01:23:514 (1) - and 01:26:787 (5) - Changed- 00:18:067 (1,4) - With sliders like these, it is also very important that the red slider points land on red/white ticks because it is a very strong shape. The first slider point is okay, but the second one should be moved. Preferably to a beat. Changed
- 00:36:067 (1,2,3) - Straight vertical flow like this really doesn't flow well, the angles are to sharp and the sliders cannot be perfectly followed. You should change them to something that is more like this: Changed
This way, the cursor doesn't have to change direction unless it is going through the sliders, which vastly improves gameplay and flow since it prevents unnecessary movements.- 00:52:976 (8,2) - Either move these so that they overlap, or move them so that they don't. Sloppy overlaps like this don't particularly look nice, and they could easily be improved. Changed
- 00:54:067 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - Despite me complaining about your NC usage in the "General" section of this mod, I'm adding extra importance here. It is in no way acceptable to have a combo drag out to 18, especially in a normal diff. This makes the map harder, since the object at the end of every combo awards extra hp, but it also makes the map seem less organised and neat. So yeah, break it up a bit! Changed
- 01:10:424 (1,4) - See my second suggestion for this difficulty, red sliderpoints should go to the right places. Changed
- 01:21:333 (5,1) - Not too fond of this overlap, it doesn't look nice and a typical normal player will have a hard time reading this. I suggest moving them apart a bit. Changed
- 01:28:424 (1,2,3) - Exactly same issue as 00:36:067 (1,2,3) - so fix this using what I suggested back there. Changed
- 02:38:245 (2,3,4) - ^ Changed
- 03:07:699 (7) - Add a note here, the pattern should end on a beat because that's what the player is expecting, a nice, strong note to compliment the strong beat. Changed
- 03:09:881 (4) - Same sort of thing as the above^. Add a note! Changed
- 03:12:335 (4) - Add a note here. This isn't for the reasons I've stated for the past two suggestions, but because the music is exactly the same, nothing justifies a lack of note here, thus making it feel empty and lacklustre.
[Hard]Changed, but not curvier
- You should increase the ar to 7 because: there is a massive ar jump from hard to insane, and the ar on 4.4 generally feels like a massive clutter. Changed
- 00:42:203 (2,3) - You should make these sliders identical, so that (3) is blanketed by (2), or so that they are both straight This would look a bit better imo. Changed
- 00:47:930 (10,1) - Make this either a complete stack or so that they don't stack at all. This would look nicer tbh Changed
- 00:49:294 (3) - You should add a note here some how, it feels strange that the second syllable in "isn't" isn't mapped, it's a hard diff, and there's plenty of 1/4 throughout this map, so I'm sure that adding a note here would be better. Changed
- 00:51:612 (1) - Map out this spinner here. Being a hard diff, there's plenty of instruments you could map to. I suggest this rhythm rather than the spinner:
If someone else mentiones it
The highlighted part is where the spinner once was. The good thing about this is that it is consistent with (6,7,8) and it makes sense rhythm wise. I highly recommend doing this.- 01:34:560 (2,3) - See 00:42:203 (2,3) -. This is pretty much the same suggestion. Changed
- 01:40:287 (10,1) - See 00:47:930 (10,1) - Changed
- 01:41:651 (3) - See 00:49:294 (3) - Changed
- 02:17:377 (5) - Remove the clap at the end of this slider. I know that you added a clap here to make up for the skipped beat, but lacking consistency is better than having a totally out of place hitsound that sounds bad. Changed
- 03:10:699 (1) - This slider feels really out of place and unfitting, the red slider points aren't even in the right places. I suggest redoing the slider so it looks nicer and curvier.
[Insane]Changed
- 00:25:430 (4) - This note really does look like it's 1/4 away, when really it's 1/2 away. I highly recommend fixing this, because chances are that a player will likely trip up and hit this too early, thinking it was part of the pattern. Fix this by moving it much further apart. Changed
- 00:52:157 (1) - Make this slider start 1/4 earlier. This is an insane, and 1/4 is used very frequently, so I don't see problem in starting it there. Changed
- 01:17:787 (4) - See 00:25:430 (4) - , this is way too close. Changed
- 01:44:378 (1) - See 00:52:157 (1) - Changed
- 02:07:696 (9) - I highly recommend moving this further away, it's way too close right now and may get mistaken as 1/4 of a beat away. Changed
- 02:10:151 (1,2,3,4,5,6,7) - Uh, this pattern doesn't really resemble any thing, which looks bad and disturbs the flow of the map. Change it into a tornado triangle jump or something.
Well that's it from me! I hope you found this mod post helpful and good luck!
Come[Back]Home wrote:
Easy
00:18:067 (1) This slider really looks weird (?) Maybe change it to something different Changed, btw I made this Map before I knew how to create interesting sliders or blankets![]()
00:22:430 (1) This slider looks boring Changed
00:35:521 (3,4,5) Blank it ordinary Changed
00:59:521 (5,7) Bad Overlap Changed
01:27:878 (3,4,5) Blank it ordinary Changed
01:55:696 Why no Hitcircles anymore? Changed
01:57:878 ^ Changed
02:37:699 (1,2,3) Blank it Changed
Too much copy paste here. Just my opinion because ive never copy pasted a whole part... fells so wrong. Just my opinion. Andrea maps the same
I'm not going to do it again in my other maps :3
Normal
General
SV 1.70 is way to high for a normal.I think 1.20 would fit Gonna redo normal, hard and insane, but thanks anyways ^^
00:24:612 (4,2) Bad overlap
00:31:157 (1,3) ^
00:52:976 (8,2) ^
03:18:608 (1,2) Blank it
Ive skipped the copy paste parts. I fyou change something, change them there too
Hard
01:02:248 (2,3,4) Somehow the circles are looking out of place after the slider. Maybe you should do a slider there, or let it look better.
01:03:339 (1,5) Those sliders are ugly in my opinion
01:48:878 (4,5,6) Blank it
01:57:605 (5,6,7) Do something else here, somehow it looks wrong
03:10:699 (1) This slider really is ugly, make something else pls
Ive skipped copy paste parts again
Insane
01:09:339 (6,8) Bad overlap
01:58:424 (4) This slider it too long. It doesnt fit
02:00:605 (1) Make another slider, this one seems weird
02:19:968 (9,10,11) Make them curvy too so the flow is better
03:19:153 (2) Do 2 sliders instead of one repeat slider
Good luck with itThanks ^^
Song is really nice. :3