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ONE OK ROCK - Kanzen Kankaku Dreamer [CatchTheBeat]

posted
Total Posts
10
Topic Starter
CLSW
This map has been deleted on the request of its creator. It is no longer available.
Xinely
free mod for you, i feel boring when i'm busy




  • General
  1. according http://en.wikipedia.org/wiki/Niche_Syndrome, you can add Niche Syndrome to tags since that is name of album
  2. Also "SAO" on tags since that's shorten name of the anime
  3. remove countdown and letterbox? also widescreen support since this map doesn't have any SB here :3
  4. Also you can add J-Rock as well \too many tags mod/

this is a placeholder :3


  • Salad
  1. hmm with that SV i would suggest to use AR 6,5 here to make easier to read patterns
  2. 00:16:112 (1,2,3) - since this pattern is pitch of the musics, their spacing are nice here but 00:14:849 (1,2,3,4) - of the previous before pitch, imo their spacings are too far. it would be nice if you try reduce spacing of 00:15:165 (2,4) - and their spacing are increasing as well from the music, well i mean something like https://osu.ppy.sh/ss/1942181
  3. 00:07:272 (1) - since the head has a cymbal sound, i would like to see a jump here to emphasize the cymbal. i have a suggestion but it need to change for 00:06:641 (2,3,4,5,1,2,3,1) - lol
    i mean like this
    128,288,6641,1,0,0:0:0:0:
    48,256,6798,1,0,0:0:0:0:
    144,192,6956,1,0,0:0:0:0:
    48,144,7114,1,0,0:0:0:0:
    208,80,7272,6,0,P|140:43|72:78,1,160,6|12,0:0|0:0,0:0:0:0:
    247,114,7903,2,0,P|315:77|384:112,1,160,6|0,0:0|0:0,0:0:0:0:
    304,176,8377,1,8,0:0:0:0:
    416,208,8535,6,0,P|352:240|240:256,1,160,4|12,0:0|0:0,0:0:0:0:
  4. 00:20:532 (3) - reduce the spacing here since the music only a weak drum. imo the jump (can't catch w/o dash) should be hard to realize by player here. x: 48
  5. from 00:07:272 - 00:26:847 - i guess you can remove all finishes that placed on 3rd whitetick. all of that ticks just have weak drum here. imo the finishes are too loud on that times ><
  6. 00:23:690 (1) - nazi, but imo the spacing can be further slightly here to make the design of the fruits become neater. x:272
  7. 00:26:215 (1) - nazi, but imo the flow of this slider a little bit awkward for me, imo the flow could smoother here to played it nicely here. try smooth the slider like https://osu.ppy.sh/ss/1942211 (arrange the spacing next slider as well if you follow this one)
  8. 00:31:898 - nazi, unnecessary greenline lol, remove it since you haven't map any object on that time until next greenline
  9. 00:33:477 (3) - hmm actually the rhythm on this slider can improved more since you're skip the kick drum at 00:33:635 - . imo that drum is needed to map so remove this slider and do 1/2 slider start from 00:33:477 - with x:160? (if you follow this one, you can add clap on that 1/2 slider's tail to emphasize the drum as well)
  10. 00:36:003 (3) - same explanation as above, x:352 for the 1/2 slider.. if you agree with this, do for all parts that similar with this.. there are too lot. i'm lazy to point all
  11. 00:46:106 (3) - x:416 for each sliders on pattern will have consistent spacing?
  12. 00:49:105 (4) - hmm i don't like a type which no movement here so give a little bit movement with x:32? for the 00:49:579 (5) - you can use x:304 and then 00:49:895 (6) - x:160 you it need to use dash for next slider (emphasize the stanza w)
  13. 00:52:262 (4,5) - this is feel kinda boring here because too many left movement from previous until this ones. ctrl+G these circles? it still can catchable w/o dash. if you feel that's kinda hard to catch, you can reduce the spacing slightly
  14. 01:02:839 (1) - imo the slider is too far, with the different shape too, after the jump it still hard to keep the accuracy here. move the slider to x: 144 instead. easier jump would be nice (if you follow this one, you can move 01:04:102 (2) - to x::272)
  15. 01:05:365 (1) - finish on head because the crash cymbal C:
  16. 01:07:575 (4) - imo the circle is hard to catch w/o dash here. it needed nice time for catch it.. hmm reduce the spacing slightly? reduce spacing here can give more space for give jump for next slider. player would realize it needed dash faster
  17. 01:08:838 (2) - add finish again. crash cymbal C:
  18. 01:10:101 (4) - ^
  19. 01:12:942 - perhaps you can reduce all volumes on kiai times here with 80% instead. 90% is really loud with the finishes.. somehow my ears too confuse to feel its
  20. 01:30:307 (4) - nazi but 1 grid left to has same spacing with 01:29:676 (2) - for consistency. imo if i were you after make them consistent, i would like to reduce their spacing again by (2) x: 80, 01:30:307 (4) - x:416 here to it don't give forced spacing w/o dash here since their next slider is needed dash for jump
  21. 01:32:517 (1) - add finish on tail. the music still a cymbal sound here :3 (altho weaker than previous ones)
  22. 01:53:039 (9) - imo the flow when too much goint to right here kinda boring. how about move the tail of slider to x:240?
  23. 01:54:934 - and 01:55:249 - unnecessary greenlines, remove them C:
  24. 02:03:458 (1) - for emphasize the cymbal, perhaps add a jump here for better to play ><
  25. 02:10:720 (6) - perhaps reduce the spacing here slightly to leftward so for the next jump, it can read easier here. it look kinda still catchable w/o dash but the fact doesn't lol
  26. 02:13:561 (1) - add finish on head for emphasize the cymbal C:
  27. 02:16:087 (1) - ^
  28. 02:29:663 (3) - add finish too for the circle since it has crash cymbal
  29. 02:19:718 (2,3) - the sliders are too long imo here since this is calm part. imo reduce the long of slider by curve the slider like http://puu.sh/aYDmS/225d92b1c1.jpg would be nice
  30. 02:26:190 (1) - hmm for emphasize the cymbal, do a jump here x:416? (when you follow this, reduce the 02:27:295 (2,3,4) - same as you did with the 02:26:190 (1) - )
  31. 02:39:450 (3) - the 1/2 gap here a kinda hard to catch so i would suggest to make easier way with 1 grid left
  32. 02:43:870 (1) - perhaps you forgot to add finish here?
  33. 02:47:028 (2) - is this intentional to make jump for previous and next of this slider? imo since this Salad doesn't has Cup diff, this is might make the newbie become confuse and miss easily here. i would suggest to reduce spacing x:256 (still has jump for next slider dw :3)
  34. 02:53:974 - imo this part is really empty to make break time delay here since the drums feel epic here. i would suggest to do spinner from here until 02:56:342 - or make sliders with these rhythms http://puu.sh/aYE7H/35b7540af4.jpg
  35. 03:16:390 (3) - the circle is hard to catch here. i would say x:240 so we make jump too for next slider to emphasize cymbal
  36. 03:22:862 (1) - since the previous of this object is needed jump, imo high space like this would be hard to catch for newbie. reduce the spacing slightly by 1 grid right?
  37. 03:46:871 (2,3) - nazi, but if you swap the rhythm like http://puu.sh/aYEuL/2b37a37566.jpg , it would follow the vocal properly :3
  38. 03:46:398 (1,3,1) - for this part, imo a little bit hard to catch whole of sliders here w/o use dash so please reduce their long by curving its more :3
  39. 03:53:186 (2) - imo the spacing of this circle is suddenly really changed from previous patterns, the spacing is always high and in here turning become small feel a little bit bad imo. would nice to use consistent (altho this is still smaller than normally) by move to x:352


  • Platter
  1. the platter a little bit hard for me because the CS is kinda small imo. try CS 3,6 instead :3
  2. 00:34:740 (3) - imo the hyperdash here doesn't give any sense when the music is weak here. so please use normal jump instead like http://puu.sh/aYGuf/7b15562fc0.jpg but so many fixed for next objects until 00:36:003 (3) - so i would give code instead
    SPOILER
    336,336,34740,2,0,L|224:336,1,80,4|0,0:0|0:0,0:0:0:0:
    80,208,35056,6,0,P|144:208|192:128,1,160,4|4,0:0|0:0,0:0:0:0:
    96,112,35529,2,0,L|0:112,2,80,0|4|0,0:0|0:0|0:0,0:0:0:0:
    272,208,36003,2,0,P|336:208|384:128,1,160,4|4,0:0|0:0,0:0:0:0:
  3. 00:41:686 (2,4) - their slider feel too boring here. at least you should give HDash from (4) to 00:42:633 (1) - here. hmm try something like https://osu.ppy.sh/ss/1942565 ?
  4. 00:52:578 (6,1) - the same spacing here feel too boring. (6) x: 240 and 00:52:736 (1) - x:480 (to add HDash so emphasizing the cymbal as well)
  5. 00:53:999 (1) - feel too boring here.. hmm since the calm part. ctrl+G and x:32 would be fine. if you follow this, 00:54:630 (2) - ctrl+G for this too, 00:55:104 (3) - x:384 and 00:55:262 (1) - x:144 (this is need HDash to emphasizing the cymbal imo)
  6. 01:05:365 (1) - finish at head to emphasize the cymbal
  7. 01:02:839 (1) - would be nicer if it has further spacing to emphasize the jump (not until HDash here), i would say x:384 here. if you follow this one 01:03:155 (2) - x:208 to keep the consistent spacing :3
  8. 01:32:675 (5) - nazi, you can make better rhythm here imo. by try http://puu.sh/aZIB4/baf65d2ddb.jpg, end of slider will follow the vocal pitch and you can do a jump for the circle to emphasize the cymbal here. if you don't follow this at least please add finish on tail to emphasize the cymbal C:
  9. 01:51:461 (2) - how about ctrl+G here? so the flow of the slider would be like symmetrical here
  10. 01:56:670 (3) - how about give more movement by move the circle to x:352?
  11. 02:03:458 (1) - for emphasize the cymbal imo would be better if this slider has HDash here. x:192 :3 , if you follow this one 02:03:932 (2) - x:64
  12. 02:13:561 (1) - 2 mention here. add finish to head for cymbal, and the second use HDash for emphasize that cymbal? try flip the slider with ctrl+H and then ctrl+G and move to x:304. you can change the spacing of next slider if you want when you're fix this
  13. 02:16:087 (1) - finish at head for cymbal C:
  14. 02:49:238 (2) - imo the HDash on this part is kinda hard imo since HDash 2 times with fastly here.. hmm reduce it with x:256?
  15. 02:58:973 - 03:05:971 - those are unnecessary greenlines. remove them
  16. 03:14:496 (2,3,1,2,3) - these patterns are hard for platter imo. you should to make this easier. by at least 03:15:443 (1) - ctrl+G
  17. 03:17:810 (1) - finish at head because cymbal C:
  18. 03:19:073 (1) - 03:20:336 (1) - 03:21:599 (1) - 03:22:862 (1) - all of them are same as above
  19. 03:53:975 (1) - this HDash is really hard to catch imo (i missed 2 times when testplay), perhaps reduce the spacing?
  20. 04:07:867 (2) - i would to separate this slider into 2 circles with dash on red tick (but no need HDash, just a jump) would be nice to emphasize the cymbal here
  21. Very nice Platter, Good Job :3


  • Nemesis
  1. AR 9,3 perhaps read too hard for some players here. AR 9 or 9,1 work better here for all players imo
  2. 00:32:530 (1) - it would be great if you add HDash here. x:352? and fix spacing of next slider whenever you want if you follow this
  3. 00:27:952 - 00:28:583 - 00:28:899 - 00:30:478 - 00:31:109 - 00:31:425 - perhaps you can follow the musics more by add circles on those times
  4. evil pro mapper i can't catch anything for both mod and when i'm playing lol , this is awesome diff. but you need to check all times that i've mention about finish cause cymbal. perhaps you forgot some things in that times.. i just lazy to write again. i found some of them actually \w/

have a my star (/゚Д゚)/
Spectator

Platter

  1. 00:19:901 (1,2,3) - Reduce the distance here
  2. 01:32:516 (4,5) - same as rain diff
  3. 02:31:242 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Stream feels too loud for me, try 50~55%
  4. 02:31:873 (9) - 16 fruits in one combo? nope..
  5. 02:55:789 (5) - add NC
  6. 04:07:867 (2) - add clap on the tail of the slider


Nemesis

  1. 00:06:325 (3) - this slider feels really bad and uncomfortable when playing. If you want to keep jump between 00:06:325 (3) - and 00:06:562 (4) , please simplify the stream starts at 00:06:562 (4)
  2. 00:25:268 (2,3) - instead of using those sliders, try this
  3. 00:50:684 (2,3,4) - these notes feel bit awkward to me & also there's no beat on 00:50:841 (3). Try copy-pasting and Ctrl-H 00:50:210 (1)
  4. 01:10:417 - Same as Platter. Stream feels too loud for me, how about using a volume here about 50~55%?
  5. 01:17:678 (5,6,7,1) - not really good. Fix this like what you did on 01:18:941 (6,7,8,9,1)
  6. 01:22:414 (3,4,5,6,7,8,9,10) - Not a necessary, but this flows better to me
  7. 01:32:517 (9,10) - To follow the rhythm more, try this. Also don't forget to mute end of the 01:32:517 (1)
  8. 02:04:879 (1,2,3,1) - Pretty tricky to catch them all. It'd be better without HDash between 02:05:195 (3) - and 02:05:352 (1)
  9. 02:39:608 (5,6,7,8,9,10) - remove 02:39:687 (6) , like what you did at 02:38:503 (4) / 01:17:678 (5) / 01:18:941 (6)
  10. 03:26:677 (6,7) - plays really bad here. Highly recommend you to reduce this jump. Try this
  11. 03:26:837 (7) - add NC here
  12. 03:28:718 (1) - Don't place the note close to the edge of screen even after the short breaktime.
  13. 04:07:709 (2) - move this note slightly to the right / 04:07:867 (3) - same here, move this slightly to the left
  14. 04:08:025 (4) - add clap here
Topic Starter
CLSW

Xinely wrote:

free mod for you, i feel boring when i'm busy




  • General
  1. according http://en.wikipedia.org/wiki/Niche_Syndrome, you can add Niche Syndrome to tags since that is name of album
  2. Also "SAO" on tags since that's shorten name of the anime
  3. remove countdown and letterbox? also widescreen support since this map doesn't have any SB here :3
  4. Also you can add J-Rock as well \too many tags mod/
fixed all
this is a placeholder :3


  • Salad
  1. hmm with that SV i would suggest to use AR 6,5 here to make easier to read patterns fixed
  2. 00:16:112 (1,2,3) - since this pattern is pitch of the musics, their spacing are nice here but 00:14:849 (1,2,3,4) - of the previous before pitch, imo their spacings are too far. it would be nice if you try reduce spacing of 00:15:165 (2,4) - and their spacing are increasing as well from the music, well i mean something like https://osu.ppy.sh/ss/1942181 fixed
  3. 00:07:272 (1) - since the head has a cymbal sound, i would like to see a jump here to emphasize the cymbal. i have a suggestion but it need to change for 00:06:641 (2,3,4,5,1,2,3,1) - lol
    i mean like this
    128,288,6641,1,0,0:0:0:0:
    48,256,6798,1,0,0:0:0:0:
    144,192,6956,1,0,0:0:0:0:
    48,144,7114,1,0,0:0:0:0:
    208,80,7272,6,0,P|140:43|72:78,1,160,6|12,0:0|0:0,0:0:0:0:
    247,114,7903,2,0,P|315:77|384:112,1,160,6|0,0:0|0:0,0:0:0:0:
    304,176,8377,1,8,0:0:0:0:
    416,208,8535,6,0,P|352:240|240:256,1,160,4|12,0:0|0:0,0:0:0:0:
    fixed
  4. 00:20:532 (3) - reduce the spacing here since the music only a weak drum. imo the jump (can't catch w/o dash) should be hard to realize by player here. x: 48 fixed
  5. from 00:07:272 - 00:26:847 - i guess you can remove all finishes that placed on 3rd whitetick. all of that ticks just have weak drum here. imo the finishes are too loud on that times >< ah, no. I want to keep this :P
  6. 00:23:690 (1) - nazi, but imo the spacing can be further slightly here to make the design of the fruits become neater. x:272 fixed
  7. 00:26:215 (1) - nazi, but imo the flow of this slider a little bit awkward for me, imo the flow could smoother here to played it nicely here. try smooth the slider like https://osu.ppy.sh/ss/1942211 (arrange the spacing next slider as well if you follow this one) fixed to different way.
  8. 00:31:898 - nazi, unnecessary greenline lol, remove it since you haven't map any object on that time until next greenline added objects
  9. 00:33:477 (3) - hmm actually the rhythm on this slider can improved more since you're skip the kick drum at 00:33:635 - . imo that drum is needed to map so remove this slider and do 1/2 slider start from 00:33:477 - with x:160? (if you follow this one, you can add clap on that 1/2 slider's tail to emphasize the drum as well) converted sliders with 1/2 and re-added the finish sounds.
  10. 00:36:003 (3) - same explanation as above, x:352 for the 1/2 slider.. if you agree with this, do for all parts that similar with this.. there are too lot. i'm lazy to point all fixed
  11. 00:46:106 (3) - x:416 for each sliders on pattern will have consistent spacing? fixed
  12. 00:49:105 (4) - hmm i don't like a type which no movement here so give a little bit movement with x:32? for the 00:49:579 (5) - you can use x:304 and then 00:49:895 (6) - x:160 you it need to use dash for next slider (emphasize the stanza w) fixed
  13. 00:52:262 (4,5) - this is feel kinda boring here because too many left movement from previous until this ones. ctrl+G these circles? it still can catchable w/o dash. if you feel that's kinda hard to catch, you can reduce the spacing slightly fixed
  14. 01:02:839 (1) - imo the slider is too far, with the different shape too, after the jump it still hard to keep the accuracy here. move the slider to x: 144 instead. easier jump would be nice (if you follow this one, you can move 01:04:102 (2) - to x::272) no change
  15. 01:05:365 (1) - finish on head because the crash cymbal C: fixed
  16. 01:07:575 (4) - imo the circle is hard to catch w/o dash here. it needed nice time for catch it.. hmm reduce the spacing slightly? reduce spacing here can give more space for give jump for next slider. player would realize it needed dash faster
  17. 01:08:838 (2) - add finish again. crash cymbal C:
  18. 01:10:101 (4) - ^
  19. 01:12:942 - perhaps you can reduce all volumes on kiai times here with 80% instead. 90% is really loud with the finishes.. somehow my ears too confuse to feel its
  20. 01:30:307 (4) - nazi but 1 grid left to has same spacing with 01:29:676 (2) - for consistency. imo if i were you after make them consistent, i would like to reduce their spacing again by (2) x: 80, 01:30:307 (4) - x:416 here to it don't give forced spacing w/o dash here since their next slider is needed dash for jump
  21. 01:32:517 (1) - add finish on tail. the music still a cymbal sound here :3 (altho weaker than previous ones)
  22. 01:53:039 (9) - imo the flow when too much goint to right here kinda boring. how about move the tail of slider to x:240?
  23. 01:54:934 - and 01:55:249 - unnecessary greenlines, remove them C:
  24. 02:03:458 (1) - for emphasize the cymbal, perhaps add a jump here for better to play ><
  25. 02:10:720 (6) - perhaps reduce the spacing here slightly to leftward so for the next jump, it can read easier here. it look kinda still catchable w/o dash but the fact doesn't lol
  26. 02:13:561 (1) - add finish on head for emphasize the cymbal C:
  27. 02:16:087 (1) - ^
  28. 02:29:663 (3) - add finish too for the circle since it has crash cymbal
  29. 02:19:718 (2,3) - the sliders are too long imo here since this is calm part. imo reduce the long of slider by curve the slider like http://puu.sh/aYDmS/225d92b1c1.jpg would be nice
  30. 02:26:190 (1) - hmm for emphasize the cymbal, do a jump here x:416? (when you follow this, reduce the 02:27:295 (2,3,4) - same as you did with the 02:26:190 (1) - )
  31. 02:39:450 (3) - the 1/2 gap here a kinda hard to catch so i would suggest to make easier way with 1 grid left
  32. 02:43:870 (1) - perhaps you forgot to add finish here?
  33. 02:47:028 (2) - is this intentional to make jump for previous and next of this slider? imo since this Salad doesn't has Cup diff, this is might make the newbie become confuse and miss easily here. i would suggest to reduce spacing x:256 (still has jump for next slider dw :3)
  34. 02:53:974 - imo this part is really empty to make break time delay here since the drums feel epic here. i would suggest to do spinner from here until 02:56:342 - or make sliders with these rhythms http://puu.sh/aYE7H/35b7540af4.jpg
  35. 03:16:390 (3) - the circle is hard to catch here. i would say x:240 so we make jump too for next slider to emphasize cymbal
  36. 03:22:862 (1) - since the previous of this object is needed jump, imo high space like this would be hard to catch for newbie. reduce the spacing slightly by 1 grid right?
  37. 03:46:871 (2,3) - nazi, but if you swap the rhythm like http://puu.sh/aYEuL/2b37a37566.jpg , it would follow the vocal properly :3
  38. 03:46:398 (1,3,1) - for this part, imo a little bit hard to catch whole of sliders here w/o use dash so please reduce their long by curving its more :3
  39. 03:53:186 (2) - imo the spacing of this circle is suddenly really changed from previous patterns, the spacing is always high and in here turning become small feel a little bit bad imo. would nice to use consistent (altho this is still smaller than normally) by move to x:352


  • Platter
  1. the platter a little bit hard for me because the CS is kinda small imo. try CS 3,6 instead :3
  2. 00:34:740 (3) - imo the hyperdash here doesn't give any sense when the music is weak here. so please use normal jump instead like http://puu.sh/aYGuf/7b15562fc0.jpg but so many fixed for next objects until 00:36:003 (3) - so i would give code instead
    SPOILER
    336,336,34740,2,0,L|224:336,1,80,4|0,0:0|0:0,0:0:0:0:
    80,208,35056,6,0,P|144:208|192:128,1,160,4|4,0:0|0:0,0:0:0:0:
    96,112,35529,2,0,L|0:112,2,80,0|4|0,0:0|0:0|0:0,0:0:0:0:
    272,208,36003,2,0,P|336:208|384:128,1,160,4|4,0:0|0:0,0:0:0:0:
  3. 00:41:686 (2,4) - their slider feel too boring here. at least you should give HDash from (4) to 00:42:633 (1) - here. hmm try something like https://osu.ppy.sh/ss/1942565 ?
  4. 00:52:578 (6,1) - the same spacing here feel too boring. (6) x: 240 and 00:52:736 (1) - x:480 (to add HDash so emphasizing the cymbal as well)
  5. 00:53:999 (1) - feel too boring here.. hmm since the calm part. ctrl+G and x:32 would be fine. if you follow this, 00:54:630 (2) - ctrl+G for this too, 00:55:104 (3) - x:384 and 00:55:262 (1) - x:144 (this is need HDash to emphasizing the cymbal imo)
  6. 01:05:365 (1) - finish at head to emphasize the cymbal
  7. 01:02:839 (1) - would be nicer if it has further spacing to emphasize the jump (not until HDash here), i would say x:384 here. if you follow this one 01:03:155 (2) - x:208 to keep the consistent spacing :3
  8. 01:32:675 (5) - nazi, you can make better rhythm here imo. by try http://puu.sh/aZIB4/baf65d2ddb.jpg, end of slider will follow the vocal pitch and you can do a jump for the circle to emphasize the cymbal here. if you don't follow this at least please add finish on tail to emphasize the cymbal C:
  9. 01:51:461 (2) - how about ctrl+G here? so the flow of the slider would be like symmetrical here
  10. 01:56:670 (3) - how about give more movement by move the circle to x:352?
  11. 02:03:458 (1) - for emphasize the cymbal imo would be better if this slider has HDash here. x:192 :3 , if you follow this one 02:03:932 (2) - x:64
  12. 02:13:561 (1) - 2 mention here. add finish to head for cymbal, and the second use HDash for emphasize that cymbal? try flip the slider with ctrl+H and then ctrl+G and move to x:304. you can change the spacing of next slider if you want when you're fix this
  13. 02:16:087 (1) - finish at head for cymbal C:
  14. 02:49:238 (2) - imo the HDash on this part is kinda hard imo since HDash 2 times with fastly here.. hmm reduce it with x:256?
  15. 02:58:973 - 03:05:971 - those are unnecessary greenlines. remove them
  16. 03:14:496 (2,3,1,2,3) - these patterns are hard for platter imo. you should to make this easier. by at least 03:15:443 (1) - ctrl+G
  17. 03:17:810 (1) - finish at head because cymbal C:
  18. 03:19:073 (1) - 03:20:336 (1) - 03:21:599 (1) - 03:22:862 (1) - all of them are same as above
  19. 03:53:975 (1) - this HDash is really hard to catch imo (i missed 2 times when testplay), perhaps reduce the spacing?
  20. 04:07:867 (2) - i would to separate this slider into 2 circles with dash on red tick (but no need HDash, just a jump) would be nice to emphasize the cymbal here
  21. Very nice Platter, Good Job :3


  • Nemesis
  1. AR 9,3 perhaps read too hard for some players here. AR 9 or 9,1 work better here for all players imo
  2. 00:32:530 (1) - it would be great if you add HDash here. x:352? and fix spacing of next slider whenever you want if you follow this
  3. 00:27:952 - 00:28:583 - 00:28:899 - 00:30:478 - 00:31:109 - 00:31:425 - perhaps you can follow the musics more by add circles on those times
  4. evil pro mapper i can't catch anything for both mod and when i'm playing lol , this is awesome diff. but you need to check all times that i've mention about finish cause cymbal. perhaps you forgot some things in that times.. i just lazy to write again. i found some of them actually \w/

have a my star (/゚Д゚)/
Still on WIP..

All done! Thanks!
Gordon123
Topic Starter
CLSW
All done with Spec's mod! thanks!
[Nemesis]
I feel like i'm playing myself :)
Keleron
Sorry, i didn't have time owo
Salad
I am not good moding salad
All the changes are for improves distances :3
SPOILER
00:05:535 (2) - x192
00:06:009 (1) - ctrl+g
00:06:009 (1,2) - x208
00:08:377 (3) - x256
00:09:166 (2) - x144
00:13:429 (3) - x176
00:18:480 (3) - x224
00:23:532 (3) - x224
00:23:690 (1) - x304
00:33:477 (5) - x176
00:41:055 (5) - x320
01:02:839 (1) - x192
00:56:367 (2,3) - x224
02:13:245 (6) - x240
02:13:561 (1) - x416
02:30:452 (2) - x192
02:45:607 (2) - x416
Platter
SPOILER
I enjoyed more the salad diff
00:04:115 (3,4,5,6,1) - scale by x-axis x1.3 [ fluency ]
00:16:902 (4,5,6,7,8) - ^ x1.5 [ fluency ]
00:25:742 (3) - ctrl+h , x320 +hard
00:35:529 (2) - ctrl+g , x144 +hard
00:36:950 (2) - x128 [ fluency ]
00:37:266 (3) - x96 [ fluency ]
00:38:371 (3) - x48 [ a good change ]
00:39:002 (1) - ctrl+g x224
00:43:580 (3) - x64 <3
00:44:054 (1) - ctrl+g +hard
00:44:843 (3) - x224 cool
00:45:633 (2) - ctrl+g x320 cool
00:54:630 (2) - x208 unnecessary distance :3
01:05:365 (1) - x352 looks better
01:10:417 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - scale by x-axis x1.2 Looks really better :3 And a new combo in note (9)
02:08:194 (3) - x192 so far xD
02:10:720 (3) - x160 without disappear the jump
02:31:242 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - scale by x-axis x1.2
03:26:198 (1,2,3,1,2,3) - More distance , not like rain("nemesis") but MORE
Nemesis
I dont thinks the song must be ar9.3 xD with lucky should be ar9.1 :3
https://osu.ppy.sh/ss/2063268 uwu so close my first complete play
Lets add difficulty
SPOILER
00:04:115 (5,6,7,8) - from left to right with distance snap [ Looks better ]
00:06:798 (6) - x160 [ +hard ]
00:08:851 (2) - ctrl+h [ cool ]
00:09:482 (4) - x192 [ cool ]
00:10:113 (3) - x128 && 00:10:271 (4) - x256 :D
00:17:059 (5) - ctrl+h x288 && 00:17:217 (6) - x352 [ +HARD ]
00:20:374 (4) - x288 [ symetry.. symmetry! ( thanks google ) ]
00:33:003 (2) - x320
00:34:582 (4) - x288
00:34:898 (6) - x96
00:37:581 (1) - x352 [ hard ]
00:38:529 (4) - x176 [+hard ]
00:50:841 (3) - x320 [ looks better and more movement ]
00:59:682 (2) - x256
01:07:891 (1,2,1,2) - In platter was more interesting
01:11:048 (5) - - NC
01:10:417 (1,2,3,4,1,2,3,4) -OH you can improve thats , for example http://puu.sh/bK1IB/2cf199120d.jpg and repeat with the next parttern but inverse or mirror
01:17:836 (7) - x144 [ +hard ]
01:19:099 (8,9) - ctrl+g . x352
01:22:414 (3) - - NC
01:22:414 (1,2,3,4,5,6,7,8) - mmm 01:22:572 (3,4) - ctrl+h x240 , 01:22:730 (5,6,7,8) - ctrl+g i thinks that looks fine , understand my idea xD . Feel free to change the pattern
02:27:769 (2) - x336 :3
02:28:716 (1,2,1,2) - platter had better jumps uwu UNFAIR
02:31:242 (1,2,3,4,5,6,7,8) - I like this pattern >w< , i recommend use scale(x) by x1.1
02:43:239 (1,3,4) - Dat whistles?
02:44:502 (3) - and here too?
02:51:448 (1,2,3,1) - And in thats sliders you would change for a 3 consecutives notes , each further from the previous , 3 notes --- distance --- 3 notes distance
03:34:874 (7) - x384 owo
03:36:137 (5) - ctrl+g hard~
03:48:292 (3,5,6) - this whistles appears again D: *run* why you use in thats parts? highlight a lot in the song xD
03:48:292 (3,4,5,6) - scale(x) x1.4
I cant do more :33 thanks and sorry again for the time xD
Topic Starter
CLSW
fixed its AR to 9.2. thanks!
Hunter Howl
[Platter]

Nothing much that i'm gonna say for this :3

00:06:562 (1,2,3,4,5,6,7,8,9,1) - in my opinion, you could make the flow like "<" (you know what i mean)
00:07:430 - 00:27:320 - dat finish spam O_o. consider removing some cuz i find it annoying and can't focus on the music. if you still want to keep it, try lowering the volume
00:07:903 (3,4) - i think you could remove the (4) and extend / add slider in (3)'s tail (or here 00:08:061 - )
00:10:429 (3,4) - ^
00:12:955 (3,4) - ^
00:15:639 (6,7,8) - ^
00:18:007 (3,4) - ^
00:20:533 (3,4) - ^
00:22:900 (2,3) - ^
00:25:742 (3) - ^
00:23:532 (4) - wasn't this a bit offscreen?
01:12:311 (3) - i think this should be changed with triplets. like you did in 02:32:978 (2,3,4) -
01:32:516 (4) - this might be fit if you put this on x=368 and place Slider (5) on previous (4) place
01:44:041 (3) - You know the sequence of 00:07:903 (3,4) - to 00:25:742 (3) -
03:26:198 (1,2,3,1,2,3) - maybe one/some of those notes can be turned into HDash

[Rain (Nemesis)]

dunno what to say, this diff was so smooth lol. but lemme remind you one thing
Kiai time must be same for every diffs or so of what i see in the ranking criteria

good luck for it
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