This map has been deleted on the request of its creator. It is no longer available.
128,288,6641,1,0,0:0:0:0:
48,256,6798,1,0,0:0:0:0:
144,192,6956,1,0,0:0:0:0:
48,144,7114,1,0,0:0:0:0:
208,80,7272,6,0,P|140:43|72:78,1,160,6|12,0:0|0:0,0:0:0:0:
247,114,7903,2,0,P|315:77|384:112,1,160,6|0,0:0|0:0,0:0:0:0:
304,176,8377,1,8,0:0:0:0:
416,208,8535,6,0,P|352:240|240:256,1,160,4|12,0:0|0:0,0:0:0:0:
336,336,34740,2,0,L|224:336,1,80,4|0,0:0|0:0,0:0:0:0:
80,208,35056,6,0,P|144:208|192:128,1,160,4|4,0:0|0:0,0:0:0:0:
96,112,35529,2,0,L|0:112,2,80,0|4|0,0:0|0:0|0:0,0:0:0:0:
272,208,36003,2,0,P|336:208|384:128,1,160,4|4,0:0|0:0,0:0:0:0:
Still on WIP..Xinely wrote:
free mod for you, i feel boring when i'm busy fixed all
General
- according http://en.wikipedia.org/wiki/Niche_Syndrome, you can add Niche Syndrome to tags since that is name of album
- Also "SAO" on tags since that's shorten name of the anime
- remove countdown and letterbox? also widescreen support since this map doesn't have any SB here :3
- Also you can add J-Rock as well \too many tags mod/
this is a placeholder :3
Salad
- hmm with that SV i would suggest to use AR 6,5 here to make easier to read patterns fixed
- 00:16:112 (1,2,3) - since this pattern is pitch of the musics, their spacing are nice here but 00:14:849 (1,2,3,4) - of the previous before pitch, imo their spacings are too far. it would be nice if you try reduce spacing of 00:15:165 (2,4) - and their spacing are increasing as well from the music, well i mean something like https://osu.ppy.sh/ss/1942181 fixed
- 00:07:272 (1) - since the head has a cymbal sound, i would like to see a jump here to emphasize the cymbal. i have a suggestion but it need to change for 00:06:641 (2,3,4,5,1,2,3,1) - lol
i mean like thisfixed128,288,6641,1,0,0:0:0:0:
48,256,6798,1,0,0:0:0:0:
144,192,6956,1,0,0:0:0:0:
48,144,7114,1,0,0:0:0:0:
208,80,7272,6,0,P|140:43|72:78,1,160,6|12,0:0|0:0,0:0:0:0:
247,114,7903,2,0,P|315:77|384:112,1,160,6|0,0:0|0:0,0:0:0:0:
304,176,8377,1,8,0:0:0:0:
416,208,8535,6,0,P|352:240|240:256,1,160,4|12,0:0|0:0,0:0:0:0:- 00:20:532 (3) - reduce the spacing here since the music only a weak drum. imo the jump (can't catch w/o dash) should be hard to realize by player here. x: 48 fixed
- from 00:07:272 - 00:26:847 - i guess you can remove all finishes that placed on 3rd whitetick. all of that ticks just have weak drum here. imo the finishes are too loud on that times >< ah, no. I want to keep this
- 00:23:690 (1) - nazi, but imo the spacing can be further slightly here to make the design of the fruits become neater. x:272 fixed
- 00:26:215 (1) - nazi, but imo the flow of this slider a little bit awkward for me, imo the flow could smoother here to played it nicely here. try smooth the slider like https://osu.ppy.sh/ss/1942211 (arrange the spacing next slider as well if you follow this one) fixed to different way.
- 00:31:898 - nazi, unnecessary greenline lol, remove it since you haven't map any object on that time until next greenline added objects
- 00:33:477 (3) - hmm actually the rhythm on this slider can improved more since you're skip the kick drum at 00:33:635 - . imo that drum is needed to map so remove this slider and do 1/2 slider start from 00:33:477 - with x:160? (if you follow this one, you can add clap on that 1/2 slider's tail to emphasize the drum as well) converted sliders with 1/2 and re-added the finish sounds.
- 00:36:003 (3) - same explanation as above, x:352 for the 1/2 slider.. if you agree with this, do for all parts that similar with this.. there are too lot. i'm lazy to point all fixed
- 00:46:106 (3) - x:416 for each sliders on pattern will have consistent spacing? fixed
- 00:49:105 (4) - hmm i don't like a type which no movement here so give a little bit movement with x:32? for the 00:49:579 (5) - you can use x:304 and then 00:49:895 (6) - x:160 you it need to use dash for next slider (emphasize the stanza w) fixed
- 00:52:262 (4,5) - this is feel kinda boring here because too many left movement from previous until this ones. ctrl+G these circles? it still can catchable w/o dash. if you feel that's kinda hard to catch, you can reduce the spacing slightly fixed
- 01:02:839 (1) - imo the slider is too far, with the different shape too, after the jump it still hard to keep the accuracy here. move the slider to x: 144 instead. easier jump would be nice (if you follow this one, you can move 01:04:102 (2) - to x::272) no change
- 01:05:365 (1) - finish on head because the crash cymbal C: fixed
- 01:07:575 (4) - imo the circle is hard to catch w/o dash here. it needed nice time for catch it.. hmm reduce the spacing slightly? reduce spacing here can give more space for give jump for next slider. player would realize it needed dash faster
- 01:08:838 (2) - add finish again. crash cymbal C:
- 01:10:101 (4) - ^
- 01:12:942 - perhaps you can reduce all volumes on kiai times here with 80% instead. 90% is really loud with the finishes.. somehow my ears too confuse to feel its
- 01:30:307 (4) - nazi but 1 grid left to has same spacing with 01:29:676 (2) - for consistency. imo if i were you after make them consistent, i would like to reduce their spacing again by (2) x: 80, 01:30:307 (4) - x:416 here to it don't give forced spacing w/o dash here since their next slider is needed dash for jump
- 01:32:517 (1) - add finish on tail. the music still a cymbal sound here :3 (altho weaker than previous ones)
- 01:53:039 (9) - imo the flow when too much goint to right here kinda boring. how about move the tail of slider to x:240?
- 01:54:934 - and 01:55:249 - unnecessary greenlines, remove them C:
- 02:03:458 (1) - for emphasize the cymbal, perhaps add a jump here for better to play ><
- 02:10:720 (6) - perhaps reduce the spacing here slightly to leftward so for the next jump, it can read easier here. it look kinda still catchable w/o dash but the fact doesn't lol
- 02:13:561 (1) - add finish on head for emphasize the cymbal C:
- 02:16:087 (1) - ^
- 02:29:663 (3) - add finish too for the circle since it has crash cymbal
- 02:19:718 (2,3) - the sliders are too long imo here since this is calm part. imo reduce the long of slider by curve the slider like http://puu.sh/aYDmS/225d92b1c1.jpg would be nice
- 02:26:190 (1) - hmm for emphasize the cymbal, do a jump here x:416? (when you follow this, reduce the 02:27:295 (2,3,4) - same as you did with the 02:26:190 (1) - )
- 02:39:450 (3) - the 1/2 gap here a kinda hard to catch so i would suggest to make easier way with 1 grid left
- 02:43:870 (1) - perhaps you forgot to add finish here?
- 02:47:028 (2) - is this intentional to make jump for previous and next of this slider? imo since this Salad doesn't has Cup diff, this is might make the newbie become confuse and miss easily here. i would suggest to reduce spacing x:256 (still has jump for next slider dw :3)
- 02:53:974 - imo this part is really empty to make break time delay here since the drums feel epic here. i would suggest to do spinner from here until 02:56:342 - or make sliders with these rhythms http://puu.sh/aYE7H/35b7540af4.jpg
- 03:16:390 (3) - the circle is hard to catch here. i would say x:240 so we make jump too for next slider to emphasize cymbal
- 03:22:862 (1) - since the previous of this object is needed jump, imo high space like this would be hard to catch for newbie. reduce the spacing slightly by 1 grid right?
- 03:46:871 (2,3) - nazi, but if you swap the rhythm like http://puu.sh/aYEuL/2b37a37566.jpg , it would follow the vocal properly :3
- 03:46:398 (1,3,1) - for this part, imo a little bit hard to catch whole of sliders here w/o use dash so please reduce their long by curving its more :3
- 03:53:186 (2) - imo the spacing of this circle is suddenly really changed from previous patterns, the spacing is always high and in here turning become small feel a little bit bad imo. would nice to use consistent (altho this is still smaller than normally) by move to x:352
Platter
- the platter a little bit hard for me because the CS is kinda small imo. try CS 3,6 instead :3
- 00:34:740 (3) - imo the hyperdash here doesn't give any sense when the music is weak here. so please use normal jump instead like http://puu.sh/aYGuf/7b15562fc0.jpg but so many fixed for next objects until 00:36:003 (3) - so i would give code instead
SPOILER336,336,34740,2,0,L|224:336,1,80,4|0,0:0|0:0,0:0:0:0:
80,208,35056,6,0,P|144:208|192:128,1,160,4|4,0:0|0:0,0:0:0:0:
96,112,35529,2,0,L|0:112,2,80,0|4|0,0:0|0:0|0:0,0:0:0:0:
272,208,36003,2,0,P|336:208|384:128,1,160,4|4,0:0|0:0,0:0:0:0:- 00:41:686 (2,4) - their slider feel too boring here. at least you should give HDash from (4) to 00:42:633 (1) - here. hmm try something like https://osu.ppy.sh/ss/1942565 ?
- 00:52:578 (6,1) - the same spacing here feel too boring. (6) x: 240 and 00:52:736 (1) - x:480 (to add HDash so emphasizing the cymbal as well)
- 00:53:999 (1) - feel too boring here.. hmm since the calm part. ctrl+G and x:32 would be fine. if you follow this, 00:54:630 (2) - ctrl+G for this too, 00:55:104 (3) - x:384 and 00:55:262 (1) - x:144 (this is need HDash to emphasizing the cymbal imo)
- 01:05:365 (1) - finish at head to emphasize the cymbal
- 01:02:839 (1) - would be nicer if it has further spacing to emphasize the jump (not until HDash here), i would say x:384 here. if you follow this one 01:03:155 (2) - x:208 to keep the consistent spacing :3
- 01:32:675 (5) - nazi, you can make better rhythm here imo. by try http://puu.sh/aZIB4/baf65d2ddb.jpg, end of slider will follow the vocal pitch and you can do a jump for the circle to emphasize the cymbal here. if you don't follow this at least please add finish on tail to emphasize the cymbal C:
- 01:51:461 (2) - how about ctrl+G here? so the flow of the slider would be like symmetrical here
- 01:56:670 (3) - how about give more movement by move the circle to x:352?
- 02:03:458 (1) - for emphasize the cymbal imo would be better if this slider has HDash here. x:192 :3 , if you follow this one 02:03:932 (2) - x:64
- 02:13:561 (1) - 2 mention here. add finish to head for cymbal, and the second use HDash for emphasize that cymbal? try flip the slider with ctrl+H and then ctrl+G and move to x:304. you can change the spacing of next slider if you want when you're fix this
- 02:16:087 (1) - finish at head for cymbal C:
- 02:49:238 (2) - imo the HDash on this part is kinda hard imo since HDash 2 times with fastly here.. hmm reduce it with x:256?
- 02:58:973 - 03:05:971 - those are unnecessary greenlines. remove them
- 03:14:496 (2,3,1,2,3) - these patterns are hard for platter imo. you should to make this easier. by at least 03:15:443 (1) - ctrl+G
- 03:17:810 (1) - finish at head because cymbal C:
- 03:19:073 (1) - 03:20:336 (1) - 03:21:599 (1) - 03:22:862 (1) - all of them are same as above
- 03:53:975 (1) - this HDash is really hard to catch imo (i missed 2 times when testplay), perhaps reduce the spacing?
- 04:07:867 (2) - i would to separate this slider into 2 circles with dash on red tick (but no need HDash, just a jump) would be nice to emphasize the cymbal here
- Very nice Platter, Good Job :3
Nemesis
- AR 9,3 perhaps read too hard for some players here. AR 9 or 9,1 work better here for all players imo
- 00:32:530 (1) - it would be great if you add HDash here. x:352? and fix spacing of next slider whenever you want if you follow this
- 00:27:952 - 00:28:583 - 00:28:899 - 00:30:478 - 00:31:109 - 00:31:425 - perhaps you can follow the musics more by add circles on those times
- evil pro mapper i can't catch anything for both mod and when i'm playing lol , this is awesome diff. but you need to check all times that i've mention about finish cause cymbal. perhaps you forgot some things in that times.. i just lazy to write again. i found some of them actually \w/
have a my star (/゚Д゚)/