i like the SB so far, could you make cool designs with the grid throughout the song.
That's the ideaouranhshc wrote:
i like the SB so far, could you make cool designs with the grid throughout the song.
Kasada wrote:
Light: The last two notes you might not want to stack on top of each other. A bit confusing considering the average difficulty you have going. Consider moving (2) down to match normal spacing or try something different if you want. Other than that, no problems.Ok done
Standard: While the stacked sliders can pass at this point, I'm not fond of them. Just my opinion, so keep it if you like it.I like segment sliders :/
00:42:409 (6) - You might consider storyboarding in something in to note the slowdown.I planned to do that soon
01:17:459 (1) - I think that this would work better if you put this combo in a square, diamond, or something around the next combo so that they aren't all in the same place.Done
That's all to note about standard. You have some nice clean note placement going on and the difficulty is just right.
Heavy: Looks like everything is ok. Some nice clean note placement once again.
Challenge: Very fun and not too ridiculous. The slider velocity thing at the end is cool.
Very nice, clean fun man. I'll throw a star your way.
I like the SB, Good Job!! Cool warning too, thanks for it o:Lokamp wrote:
Beuchi's Challenge
00:38:486 (9) - move it 1-2 squares right Sure :3
00:40:331 (9) - move it 1-2 squares left Why not?
Leorda wrote:
[Light]
00:09:206 (2,3,4) - Move 1 grid up
00:12:896 (2,3,4) - ^
01:08:233 (2,3) - Move 2 grid upNah
[/color]
Ow.... I got something for you.........It's not bad but i don't want to use it because of the SB (Maybe as a preview pic though...)
Hmmm... I don't feel like changing it. I don't really think a tricky part will annoy so much~ But maybe a New Combo will "fix" that? o:Detective Tuesday wrote:
48:861 (6) is a little too close to (5) for comfort. Risky business.
All fixed!! Timing changes tooZekira wrote:
[Challenge]
Style seems awfully familiar, Beuchi. Lol... Hehehehe. I think I know what this means... oxo~
00:30:186 (2) - ALign head with 1, stack tail with 1's tail, then fix up the 3 and 4 I have no idea what happened here... Fixed
00:32:031 (2) - ^ Fixed too.
00:48:861 (1) - I understand it's a new combo, but the previous spacing kinda really prompts you to press this earlier... maybe do something about it. That's called... Antijump, right? o: Nah, I won't change it for now oxo~
Kytoxid wrote:
[General]
Try to find a higher-resolution background image, 800x600 or 1024x768.I can use Leonardas BG if you want but in my opinion this BG makes a great preview pic (And it doesn't show up for the most of the map)
Remove "Dance Dance Revolution" from the tags since it's in the Source already.Done
Add "Beuchi-chan" to the tags. (maybe just Beuchi too)Done
[Heavy]
00:31:342 (6) - Shorten this by 1/4 per repeat?Did (Thankd for pointing that out
00:45:637 (4,5,6) - Too tired to nazi, well, maybe a little. Inconsistent spacing here.I have no problem with that part
01:20:223 (1,2,3,4) - Quite unexpected.I like it :3
inb4zekira
Star~
Zekira wrote:
BPM: 130.1
Offset: -25
This way, the first few seconds don't sound incredibly late while still fixing up the later parts.It's kinda odd to have a different BPM than what DDR have but i guess that this is a better BPM :/
[Standard]
00:26:730 (3,4,5,6,7) - align 3 with 2, then fix up the following stuffDone
[Heavy]
01:20:915 (4) - note instead?I think it's more fun as is it
fartownik wrote:
IMO the blue colour of the notes with an additional approachcircle coloured orange (gold?) looks pretty ugly. Yellow colour (38 238 100), any lighter shade of red, or even purple (196 147 100) matches better.I tried those but if found it pretty ugly and i find this blue the most fitting (Also those numbers don't give me those colors you say)[Normal]
00:34:102 (3) - Move to the right a bit.Done
[Heavy]
01:20:682 (3,4) - Exchange the placement of these sliders on timeline (then fix the hitsound ofc). It's really much better when it's going in the anticlockwise direction to the end.It plays much much better as it is in my opinion
Storyboard <3
Leorda wrote:
Hej!
Sorry the last I post it's the mod post was not maximum
Here's my suggestion
[Light]
00:10:121 (4) - Remove whitsle hitsound and add a finish hitsoundDone
00:13:810 (4) - ^^
00:51:627 (1) - Add a finish hitsound at the start of sliderNo
01:07:653 (x) - Add note?No
01:15:032 (x) - ^ ^
[Standard]
00:15:663 (3) - Add a clap at the end of sliderNah
00:19:352 (3) - Add a clap at the 2nd repeating slider^
I made the skin for you, if you like or don't like my skin, PM MeNot totally horrible but i prefer the originals and will use them instead
[attachment=0:4dee6]AM-3P's Skin.rar[/attachment:4dee6]
Changes made!! :3Loogiesquared wrote:
Beuchi's Challenge
00:27:184 (11) : New combo. Okay :3
00:27:646 (1) : Remove new combo. Uhhh... it's a spinner ._.'
01:19:515 (1) : Too fast @.@ It's 2xbpm and it has a warning, I guess it's okay xD.
Loogiesquared wrote:
LightSPOILER
No visible errors.
StandardSPOILER
00:29:951 (2) : Move back by 1 tick.What?
00:30:182 (x) : Add a beat here.No
---00:33:180 (1,2) : Same pattern as described by the above 2 mods.^
HeavySPOILER
00:11:043 (1,2,3,4,5,6,7,8) : Please make this combo the same as the first combo in the map. (?)No
00:17:038 (8) : New combo.Nah
[*] Excellent SB.
[*] I suggest using the score numbers as default numbers, too.Tested it and if i gonna do that i need to skin the hitcircle and/or get different combo colours (And i skinned the hitcircle)
Sorry but I won't change nothingRandomJibberish wrote:
Beuchi's Challenge:
00:08:276 (3) - Can't tell at first glance whether this is the slider or not. You can see where (4,5) are going so I don't see any problem o.O
00:10:121 (3) - ^ Same as before :3
01:17:441 (1,2,1,2,1,2,1,2) - Awesome effect, but again impossible to predict. See the SB Warning.
RandomJibberish wrote:
General:
Gah that background image is pretty bad quality. It's find if you can't find a better one, but it would look much better.Ok changed to Leorda's BG
The skin and storyboard are great~
Light:
Seems fine to me.
Standard:
00:42:403 (6) - Impossible to forsee.Made the SB a bit more visible
Heavy:
The final four sliders are near impossible due to the speed.They are possibleI can beat them and I'm not that good
Here is the old BG i used (although i resized it a bit)Shulin wrote:
General:
I don't like 1-1208911600.png it seems out of place with the rest of your SB and color scheme, your choice though. Agree, the main reason i removed my old BG is that others complained over the kinda low quality BG
Heavy:
01:04:771 (7) - New combo.Nah i want all my new combos are placed on the same places
01:20:220 (1,2,3,4) - These are kind of unexpected, but easy enough with practice, I guess you could put a warning.I did but it's kinda hidden due to the rest of the storyboard
Shulin wrote:
Beuchi's Challenge:
00:14:963 (1) - Sounds offbeat imo. It doesn't imo ._.
00:15:655 (2) - ^ ^
00:16:808 (1) - ^ ^
00:17:499 (2) - ^ -- Some of these blue tick sliders sound offbeat and are hard to catch the rhythm to consider ending them earlier (the streamy type music starts earlier than your sliders to). If you haven't realized yet, I'm not following that streamy music so much in the map, so I'll leave it as it is, sorry
00:38:022 (6,7,8) - Looks better with a higher stacking leniency. Changed the pattern, I had a lot of problems with that stack x_x
01:16:531 (1) - Remove new combo? Nah.
01:16:992 (1) - ^ ^
Agent Spin Here wrote:
Xgor you are brilliantThanks
Heavy
01:05:463 (9) - New comboI was trying to have the new combos at the same places at my diff but i guess it best to make a new combo here due to the spacing.
Beuchi's Challenge
Can't say I'm a big fan of the way this difficulty seems to just make up it's own rhythm, but I'm not going to complain too much about that because I'm not a nazi. ;o We all have our mapping techniques![]()
Also, the way the grid just appears at the beginning is ugly. Please fade it in.Done even if it doesn't shows due to the countdown
Agent Spin Here wrote:
Beuchi's Challenge
Can't say I'm a big fan of the way this difficulty seems to just make up it's own rhythm, but I'm not going to complain too much about that because I'm not a nazi. ;o What Xgor said :3
00:48:860 (1) - This anti-jump is awful. Please space it. I really think it's good, and I like symmetry, sorry :<
Also... Xgor I think you should have asked me about changing my diff but... whatever -w-Aoitenshi wrote:
~Beuchi's Challenge~
1:20:207 (1,2,3,4) : How about shorten the jumps here? It's looks more fun. Okay :3
EEeee wrote:
Beuchi's Challenge
those red lines at the end of the map, i'm 100% sure on this, i mean, due to the mappings timing as it is
01:17:441 - offset = 77,453
01:17:902 - offset = 77,914
01:18:824 - offset = 78,837
All done :3
That doesn't really sound good for a MAT like me =_=llBeuchi-chan wrote:
There are a lot of circles at the wrong place, and the most are at the same time as sliders endings!! D:
If you keep listening to the music and the beats on the map I bet you'll say there are more things that sound "weird".JInxyjem wrote:
[Beuchi]
00:14:963 (1,2) - Sounds kinda weird...
00:16:808 (1,2) - ^
NO. I hate it.yeahyeahyeahhh wrote:
Beuchi's Challenge:
00:44:248 (1) - Kiai timing T_T
Download: KTz - AM-3P (Xgor) [Beuchi's Challenge].osuLarto wrote:
Beuchi's Challenge:
01:18:132 (1,2) - UnsnappedFixed ^^
Larto wrote:
Make 1-1208911600.png in the beginning fade out instead of suddenly disappearing. Looks horrible right now o_O
JInxyjem wrote:
[SB]
Change from BG to SB too sudden at the start imo. Either fade it in or start the map with the SB background instead of the preview background.
Ahhh sorry I was on holidays this weekend and I didn't see this until now... when it got ranked >_<James wrote:
beuchi's:
how about starting the first spinner at the red timeline?
00:53:241 (2) - whistle? sounds better
00:55:086 (2) - same