forum

Taiko no Tatsujin - Kaze no Fantasy

posted
Total Posts
127
show more
Topic Starter
aquabluu
This map has been deleted on the request of its creator. It is no longer available.
mattyu007
I usually leave it disabled too, it lags me when I run osu on my big monitor. But I happened to be on my cousin's pro computer and it had combo fire on so I noticed the fire layering thingy :)
You should still change it nevertheless, for the people who play your map and leave combo fire turned on
Topic Starter
aquabluu
Sure, I'll change what ever you just mentioned when I have the time. Thanks
Topic Starter
aquabluu
I'm all done :)
arien666
[Played Oni mode.]
lol this is GOOD!!!

If you can use go-go time effect, try on it lol
I think it will be better,doesn't it? lol
mattyu007
Topic Starter
aquabluu
This map has been deleted on the request of its creator. It is no longer available.
mattyu007
New SB code yay!
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Failing)
//Storyboard Layer 2 (Passing)
//Storyboard Layer 3 (Foreground)
4,3,1,"lyr1.png",320,435
_M,0,14447,19062,320,435,320,435
4,3,1,"lyrsora.png",320,435
_M,0,19062,24996,320,435,320,435
4,3,1,"lyrtsu.png",320,435
_M,0,24996,29612,320,435,320,435
4,3,1,"lyrspi.png",320,435
_M,0,29612,34887,320,435,320,435
4,3,1,"lyrnoko.png",320,435
_M,0,34887,40161,320,435,320,435
4,3,1,"lyrkira.png",320,435
_M,0,40161,48073,320,435,320,435
4,3,1,"lyrkiku.png",320,435
_M,0,48073,53348,320,435,320,435
4,3,1,"lyrhiro.png",320,435
_M,0,53348,58623,320,435,320,435
4,3,1,"lyrhora.png",320,435
_M,0,58623,63898,320,435,320,435
4,3,1,"lyrmai.png",320,435
_M,0,63898,69172,320,435,320,435
4,3,1,"lyrfly.png",320,435
_M,0,69172,72469,320,435,320,435
4,3,1,"lyrima.png",320,435
_M,0,79722,84996,320,435,320,435
4,3,1,"lyrkise.png",320,435
_M,0,84996,92908,320,435,320,435
4,3,1,"lyrmira.png",320,435
_M,0,92908,95546,320,435,320,435
4,3,1,"lyrfore.png",320,435
_M,0,95546,98183,320,435,320,435
4,3,1,"lyraza.png",320,435
_M,0,98183,103458,320,435,320,435
4,3,1,"lyroshi.png",320,435
_M,0,103458,108733,320,435,320,435
4,3,1,"lyrtaka.png",320,435
_M,0,108733,114007,320,435,320,435
4,3,1,"lyrhora.png",320,435
_M,0,114007,119282,320,435,320,435
4,3,1,"lyrmai.png",320,435
_M,0,119282,124557,320,435,320,435
4,3,1,"lyrfly.png",320,435
_M,0,124557,127854,320,435,320,435
//Storyboard Sound Samples
Replace everything in your current osb with this (All lyrics are in the same place now :P)
Topic Starter
aquabluu
This map has been deleted on the request of its creator. It is no longer available.
mattyu007
Haha, that's fine xD
Cyclone
^__^

(i used -5 ms BTW)

Topic Starter
aquabluu
asdfghjkl O_O

*dies*
Rokodo

aquabluu wrote:

asdfghjkl O_O

*dies*
This is the reason why I have had to get more accurate, aquabluu. This is my competition. ^_^
Topic Starter
aquabluu
Lol, well good luck with that :)
Zekira

Cyclone wrote:

Image
FFFFFFFFFFF?!?!?!?!?!

I've been using the wrong CO all along? Lol?]

I'd have to work on this then. Also, inb4Don'tCut.

EDIT: DAMN IT CYCLONE, WHY CAN'T I BEAT YOU:



On a side note, how the hell does 1 100 make more than 10k difference? Is this a slidermash issue or something?

Also, I used -11ms, as opposed to Cyclone's -5

EDIT2: Hey aqua, how'd you remove that yellow Taiko bar floating on top? I mean the Taiko scroll... is this somehow an ability via SB?
youngdow
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
aquabluu
Zekira: I swear, I didn't do anything! :P It happened after the new build was up, maybe we should ask peppy?
Cyclone
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
aquabluu
Oh. So that's what happened. Thanks
Zekira
Freaking hell? How am I supposed to pwn my maps with a ton of storyboard elements? D: I don't think anyone is enthusiastic enough to get Kumo Made Todoke's lyrics.
mattyu007
I can do that ^^

..I think
Rokodo
I'll just leave this here.

Topic Starter
aquabluu
Damn you :P
And damn me for not playing moar

Zekira: I can find the lyrics for Kumo Made Todoke. Want me to?
mattyu007

aquabluu wrote:

Zekira: I can find the lyrics for Kumo Made Todoke. Want me to?
Too late. :3
Cyclone
I keep trying and trying, but i can't do it :(

MMzz
Do I win??

arien666

MittenMasterzz wrote:

Do I win??
Then I lose XD

Ekaru
Great!

Both of you, do Taiko Hell, on the double. BTW this map set is awesome. Fun Taikoness.
Cyclone

MittenMasterzz wrote:

Do I win??
Well, you managed to get over 100% health, so yes.
NatsumeRin
epic song= =
i love it. star.
arien666
Umm???
Did you revive this song?
Then, GOOD JOB XD

I hope this song will be ranked soon :3.
XD * 765
arien666
Sorry for double post...

[Easy]
00:22:35(7) - [Suggestion] New combo?
00:51:37(6) - ^
01:01:91(6) - ^

[Normal]
No combo issues but...

[Hard]
No combo issues but...

Umm...
TaikOsu... Seems hard but it's good for both osu! and Taiko :3
Ok, I'll give kudo star for this asap :3

ps.no kudosu for this reply :3...
Topic Starter
aquabluu
Well thanks for that :) I'm working on remapping Hard and Oni so anyone who wants to mod, don't mod those two yet.
arien666
[Normal]
01:07:19(9) - [Suggestion] New combo?
02:04:88(16) - ^

[Hard]
01:10:98(11) - Unplayable slider... You should move this slider into original pattern. Move to 01:09:83
00:11:64(5) - [Suggestion] How about move a little left?
01:38:84(1) - [Suggestion] How about move 1 grid left?(With Grid level 2)



Found Hard's major issue when I was playing multi Taiko :3
Anyway... keep going :3

/me waits when It's ranked :3
Topic Starter
aquabluu
Okay, thanks.
mekadon_old
Since it is revived, star~~~
arien666
Since other diffs are good...

Umm... If possible, I want that map keep those diffs without my TaikOsu :3
Good luck and sorry :3...
Topic Starter
aquabluu
Never mind. I know Oni is nearly impossible to TaikOsu :)
bmin11
[Hard]
Just a suggestion, it would be nice to have an highier Overall difficulty.
01:53:513 (8,9) - I don't really agree to this close up :?
02:14:612 (9) - and again ^
The volume seems to be quite high. Can you find a better volume if you can?

[Normal]
Ya, because you used grid level 1, some notes are one or two grids off spaced. You might get away with it I guess?
00:35:546 (1) - finish?
00:46:095 (1) - End it 00:47:908 (x) - here
00:57:963 (x) - Feels empty from here
01:13:458 (4) - Off spaced
01:26:315 (2,3,4) - Not sure if they are spaced correctly
01:51:040 (6) - Quite getting ignoying because of grid level 1
01:53:348 (x) - Feels empty from here

[Easy]
01:42:634 (6) - Move to the previous red tick
02:02:579 (7) - end it on the previous red tick

I guess it is an old map. Starred
Randy96
:D
Leorda
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
aquabluu
This map has been deleted on the request of its creator. It is no longer available.
MMzz
Star~
So I can Re-SS Hell Oni When it's ranked :3
Dusty
Why not force the Taiko skin for the Taikosu! diffs? The hitsounds are awful in the default skin.

[Hard]
00:38:409 (1,2,3,4,5,6,7,8,9) - Messy pattern with strange jumps that don't make sense
00:49:453 (4,5,6) - These patterns are... I don't know, maybe turning those two sliders into one repeat slider would be better
DJPop
~Easy~
00:43:519 (5) - new combo
00:46:156 (1) - hitfinish
00:48:794 (1) - ^
00:56:706 (7) - new combo
01:07:255 (7) - hitfinish
01:12:530 (1) - move right 1 grid (Lv2)
01:42:860 (6) - new combo
01:52:091 (7) - ^
02:02:640 (7) - ^
02:14:178 (6) - ^
02:15:498 (10) - end on 02:16:817 or 02:17:146

~Normal~
00:05:278 (6) - move 1/2 right
00:07:916 (6) - ^
00:10:553 (6) - ^
00:13:190 (6) - ^
00:14:509 (1,2,3,4,5,6,7) - wrong spacings
00:17:146 (1,2,3,4,5,6,7) - ^
00:38:245 (5) - new combo
01:12:531 (1,2,3,4,5,6,7) - wrong spacings
01:15:168 (1,2,3,4,5,6,7) - ^
01:57:696 (2) - move right 1 grid (Lv2)
01:58:685 (6) - move down 1 grid (Lv2)
02:09:234 (6) - move 1/2 right
02:11:872 (6) - ^
02:14:344 (4) - new combo
02:15:663 (8) - end on 02:16:817 or 02:17:146

~Hard~
00:04:783 (4) - move 1/2 right
00:05:112 (1) - remove new combo
00:05:277 (2) - delete
00:06:926 (7) - new combo
00:07:420 (9) - move 1/2 right
00:07:751 (1) - remove new combo
00:07:915 (2) - delete
00:09:563 (7) - new combo
00:10:057 (9) - move 1/2 right
00:10:387 (1) - remove new combo
00:10:552 (2) - delete
00:23:739 (11,1,1) - hitfinish
00:38:409 (1,2,3,4,5) - very confused
00:43:354 (11) - new combo
01:09:893 (11) - ^
01:28:189 (9) - ^
02:05:277 (11) - ^
02:14:673 (9) - ^


+Star
Topic Starter
aquabluu
Done and done.
arien666
[General]
I saw some jumps on some diffs. Maybe you should consider about that :3
And... you have custom sound, so you need to use them. How?
Song Setup -> Audio -> Set 'Enable custom overrides'

[Easy]
If TaikOsu, add tag 'taikosu'
01:15:82(3) - Unsnapped

[Normal]
If TaikOsu, add tag 'taikosu'

[Hard]
If TaikOsu, add tag 'taikosu'
01:18:95(8) - Unsnapped
01:48:95(6) - Unsnapped
00:49:45(4) - Non-authentic. (4 dons -> 5 dons)

[Taiko Hell Oni]
Add tag 'flyboy87'

[Taiko Oni]
No problem :3

[Roko-Don's Gusty Taiko]
I saw some weird things but never mind :3



Umm...
I think some spacing issues are not suitable :3... ( Unless that, I can give pubble :3 )
Anyway, good luck.

ps. Don't give kudosu to this reply :3...
mekadon_old
Easy:
Increase your slider tick rate in to 2 or 3?

Normal:
Rise the tick rate into 2. It will make people hit more in taiko as well as avoiding slider spam when I write to 3 or 4 xD
00:31:157-I suggest moving it 2 units down and 1 unit right?
01:07:256-New combo. It doesn't look good with it :3
01:07:421-^ again

Hard:
00:49:45 - Wow, what do we have HERE? isn't it 5 dons???? I just realized it when playing in arcade like 10 minutes ago and comparing with your map~~ :3

Taiko oni:
none

Taiko Hell Oni:
Add tag flyboy87

Roko-Don's Gusty Taiko:
Add tag Rokodo_[RL], roko-don, rokotsune

If possible add all diffs tag in2 their particular diff. (Muzukashii, Futsuu, Kantan, Oni) in their respective tags.

I'm waiting it to be ranked, good luck and keep on!! :) :)
Zekira
...and yet again WikiHouse is failing to deliver Futsuus and Kantans >_> I can't check for authenticity properly orzzzzzzzzzzz

[All osu!]
01:33:630 (1,1) - consider adding breaks in between these. :|

[Easy]
The insane lack of hitsounds at the start make this sound not as pleasing lol... But there's nothing we can do it about it orzviously
Add a Finish sound to the spinners?
Add Whistle to the sliders? They sound a bit dull with the normal drumroll
01:07:255 (7) - suggestion: New Combo
01:17:805 (1,2,3,4,5) - suggestion: symmetry (make the figure so that it opens directly downward)
01:42:860 (1) - haha, just commenting that this annoyed the hell out of me when I tried to play it. (signs of playing Oni too much)
02:14:838 (3,4,5) - blllllllllll spacing

[Normal]
I must say, this is already a bit more difficult than a Normal lol.
Orz spacings >_> Especially for a Normal, that dynamic spacing (at least on the first part) is a bit blargh. Ctrl+Shift+A for AIMod's comments, basically they tell most of the spacing issues I have to say.
00:30:992 (3,4,5) - just make it non-stacked? Goes the same with the previous stuff like this
01:52:751 (4,5,6,7) - wow, really tricky patterns already on Normal. Same comment on the previous ones like these too...

[Hard]
Blargh increase the OD by 1 plz
Maybe also check some of the things AIMod is pointing out. Some of the spacings here really look... blargh.
00:49:454 (4) - lol lacks 1 repeat (it's 5 dons)
01:28:189 (1) - slider too long, check wikihouse entry again (Sequence 67)
00:23:739 (11) - New Combo
00:30:332 (1,2,3,4,5,6,7,8) - pfffffft overlap abuse.
00:40:057 (9) - lol spacing.
01:08:409 (8) - ^
01:19:618 (1) - remove new combo
01:41:541 (1,2,3,4,5,6,7,8) - not fitting for a return stack like that.

...lol, I can tell someone's lagging from the old days of osu! mapping. Heh.
youngdow
[Roko-Don's Gusty Taiko]

I think the offset is wrong.

And

I think you placed notes too forcibly.
mattyu007

Zekira wrote:

...and yet again WikiHouse is failing to deliver Futsuus and Kantans >_> I can't check for authenticity properly
-ahem- ... YouTube maybe? :P http://www.youtube.com/watch?v=RRGn5UDhisc
Topic Starter
aquabluu
Yeah that's exactly how I got Kantan/Futsuu together :P

Wow that's a lot to check. I might have to take some time on this. Like you said, I've lost touch with osu!mapping, lol. And thanks for telling me about AIMod. I knew it was there but didn't know how to activate it
Topic Starter
aquabluu
All done.
Zekira
Alright, getting a lot better. I'm liking it a lot more now.

[Easy]
01:19:123 (5) - muh muh muh... you'll probably notice the discrepancy in spacing. Are you using level 3 Grid Snap? Because it doesn't seem like it...
I'm pretty sure there are some notes that have the same problem as the above too, just look for them :P

[Normal]
00:25:718 (3,4,5) - suggestion: make this just one stack.
00:28:355 (3,4,5) - ^
01:23:740 (3) - too high up.
01:44:839 (3,4,5) - definitely make this just one stack.
01:47:476 (3,4,5) - ^

[Hard]
00:06:596 (6,1) - swap new combos
00:09:233 (6,1) - ^
00:39:398 (5,6,7,8,9) - maybe make this symmetric.
00:54:563 (4,5) - many people might be annoyed at this, but I find this a very creative mapping technique. No need to change to my eyes, but someone might prick about it though. (also applies to similar patterns. Can't be bothered to keep copy-pasting them :P)
01:28:189 (1) - since it's a slider maybe we can defy authenticity for a while here or something? I really think it sounds better if it can land on the next white tick :|
01:47:475 (4,5,6) - I personally don't like this.
01:50:112 (5,6,7) - many people might be annoyed at this, but I find this a very creative mapping technique. No need to change to my eyes, but someone might prick about it though. (also applies to similar patterns. Can't be bothered to keep copy-pasting them :P)
01:58:354 (5) - stack it under the tail like the previous one did
02:02:640 (1,2,3,4,5,6,7,8) - muh muh muh return stack abuse. Change pl0x

Also...

Download: Taiko no Tatsujin - Kaze no Fantasy (aquabluu) [Zeki-katsu's Taiko Tributes].osu

Kudosu to those that can identify every single tribute there. Some of them are obvious, like the last part which I bet people would have an annoying time to FC :P. If you indeed are going to put it, can you add 'Zekira' to the tags of that :)
Topic Starter
aquabluu
I'm using Level 1 for Easy. The rest are snapped to Level 2. And sure, I can put your map in.
Zekira
It's advised that grid level 3 is used almost every time for maximum beat placement precision though; if you'll notice that thing in Easy will be fixed if it's arranged to level 3 grid snap.
Malajax

youngdow wrote:

[Roko-Don's Gusty Taiko]


I think the offset is wrong.

And

I think you placed notes too forcibly.
I think the offset is wrong for all of the taiko difficulties. The map is really unplayable and unrecognizable in this state.
youngdow

Malajax wrote:

I think the offset is wrong for all of the taiko difficulties. The map is really unplayable and unrecognizable in this state.
After updating [Taiko Hell Oni] and [Taiko Oni] diffs, I played this song

As you said, offset is REALLY wrong.



Edit : Umm... I didn't full re-download.. sorry
Randy96
-80ms works a bit for me LOL :)
Zekira
Uh...

@others: re-DL. Lol...

@aqua: Put a big size=180 note at the beatmap information and tell them to redownload if they downloaded the map before 2010. Media changes are always best notified when they happen.
Malajax
Ahahaha. Whoops! It's great now so, star!
Topic Starter
aquabluu

Zekira wrote:

Uh...

@others: re-DL. Lol...

@aqua: Put a big size=180 note at the beatmap information and tell them to redownload if they downloaded the map before 2010. Media changes are always best notified when they happen.
I only reduced the volume of the mp3 by a bit, it shouldn't have affected the offset....I don't know why it did. Anyway, I'll put up the notice.
arien666
Oops!!! I forgot Taiko hitsound, sorry...
Extract .zip file on your map like 'osu/songs/[your map's folder]' NOT 'osu/songs/[your map's folder]/Taiko hitsounds'
Full-submit and work XD
Also... Another modding.

[General]
Your map's tag = 'kaze no fantasy, taiko no tatsujin, taikosu'
Umm... How about delete 'kaze' 'no' 'fantasy,' ?
And... 'tatsujin,' -> 'tatsujin' [Cuz ',' can be searched...]



Keep going XD

ps. Don't give kudosu to this reply :3...

Download: Taiko hitsounds.zip
Zekira
Also, you haven't added my diff. yet :(

Then, to those who are wondering about the tributes in my diff., here they are as they appear in order:

-The Carnivorous Carnival [Oni]
-紅 [Oni]
-さいたま2000 [Oni]
-恋文2000 [Oni]
-EkiBEN2000 [Oni]
-メカデス。[Oni]
-ゴーゴー・キッチン [Oni]
-DON'T CUT (裏譜面) [Oni]
-ROTTER TARMINATION (裏譜面) [Oni]
-燎原ノ舞 [Oni]
Topic Starter
aquabluu
I thought tags are separated with commas?

@Zekira: I know, I know, I haven't had time to log on to osu. Will do it soon.
mattyu007

aquabluu wrote:

I thought tags are separated with commas?
Nope, they're separated with spaces, so If "kaze no fantasy taiko no tatsujin" appears in the tags, which they don't need to, then searching any of those words will bring this map up. (Those tags aren't needed because they already appear in the artist / song title. Remove them please~
Topic Starter
aquabluu
All done.
LKs
LK STRICT MODDING~

this map use taiko hitsounds?
ok i just mod map's spacing

easy
[00:14:50] (1,2,3,4,5) for better spacing
i suggest--->

[00:17:14] (1,2,3,4,5) ^ and you can use "flip horizontally"
[00:38:57] (2) move 1 grid left for better spacing and make map more flexible (grid level=2)
[00:39:89] (5) move 1 grid right for better spacing and make map more flexible (grid level=2)
[00:49:45] (3,4,5) move (3,4,5) 1 grid down (grid level=3)
[00:52:09] (3,4,5) ^
[01:00:00] (3,4,5) ^
[01:02:64] (3,4,5) ^
[00:54:06] (1,2,3,4,5,6)
[01:04:61] (1,2,3,4,5,6) close "grid snap" ,move them more symmetrical
[01:39:56] (2) spacing wrong
[01:44:17]~[01:53:410] umm..i hope you set notes by grid level=3,this part need fix spacing
now i give you a spacing standard

[01:55:71] (4,5) move (4,5) 2 grid up and 2 grid left (grid level=3)
[01:57:36] (1,2,3,4,5) copy [01:54:72] (1,2,3,4,5) , paste here {remove [01:57:36]'s(1,2,3,4,5) } and use "flip vertically"
[02:13:85] (5) move 1 grid left (grid level=2)


normal

[00:05:11] (5,6) move (5,6) 1 grid down(grid level=3)
[00:19:12] move 1 grid up (grid level=2)
[00:29:01] new combo or fix spacing
[00:51:42] move 1 grid up (grid level=3)
[01:24:39] new combo

hard
i think you need a big check about this diff.i found too much mistakes :(
1.define a spacing standard ,make sure all notes are OK
2.remove this diff

+star




Zekira
Just a few more, aqua.

[Easy]
00:16:486 (6) - fix spacing or New Combo.
00:55:387 (4) - ^

[Normal]
I just noticed how AIMod can identify too many things here. It's a bit unhealthy you know. I'm going to point out those that obviously stand out:
00:29:014 (6) - spacing
00:33:630 (3) - ^
00:38:905 (3) - ^
00:40:883 (1,2,3,4,5) - ^
02:14:344 (1,2,3,4,5) - can you move this a bit away from the previous 3 please
Topic Starter
aquabluu
AIMod still needs some fine tuning, it seems. Even when the spacing is fine it insists that it isn't :?

I'm trying to fix what LKs gave me, especially Hard, that's a lot to look through. I wanted some Nazi modding. I gave Hard a complete spacing recheck too.
Zekira
Yeah there are some blargh spacings on Hard... I really highly suggest you start mapping with grid level 3.
Topic Starter
aquabluu
Done.
Zekira
Uh... surely these things weren't an issue before? Why did they suddenly pop up o_O

[Normal]
00:06:597 (1,2,3) - there's a bit of an evident spacing error here. (adjust 2 a bit down to fix that)
00:43:520 (5) - New Combo :\

Fix and I'll finally give the p-bubble...

...ah w/e I'm gonna give the p-bubble anyway; just make sure you fix these in time before a BAT gets here.
Shulin
Easy:

-- I think the slide velocity is too fast, does that affect taiko?

Some slight spacing inconsistencies here (what AIMod doesn't seem to mention :/), slight jumps between combo's which I wouldn't recommend on an Easy e.g. 00:04:618 (3,4,1) - and 00:07:255 (5,6,1) - and 00:12:530 (5,6) - but they are manageable so it's up to you whether you change it.

00:23:739 (4) - Spacing error, anti jump...
00:27:035 (6,1) - Spacing... intentional?
00:30:332 (1) - Could move this away from 00:29:013 (5) - slightly.

Normal:

00:09:894 (3,4) - Slight spacing error.
02:11:872 (6,7) - ^

Plus the one's Zekira mentioned. Good overall :D

Hard:

-- The spacing here is all over, I sort of get the pattern x0.8 then x1.0 for slight jumps but imo the slight jumps make no sense and throw off the rest of the spacing examples below:
-- I'd recommend using x0.9 or higher here instead of x0.8 so the circles don't overlap.

00:08:079 (7,1) - Why the slight jump?
00:10:057 (4,5) - ^
00:10:717 (7,1) - Huge jump, but considering the other small jumps its inconsistent spacing.
00:13:849 (9,1) - Anti-jump...
00:17:145 (1,2,3) - x1.1 jumps then...
00:18:794 (8,1) - x1.2 then...
00:20:112 (5,6) - x0.9 then...
00:20:937 (9,1) - x1.5 then etc etc. I use the distance snap as an indication of how much the spacing fluctuates making the map harder to read.
01:48:134 (1,2,3,4,5,6,7) - 01:48:794 (5,6,7) - are slightly wider than the others.
01:49:453 (1,2,3,4,5,6,7) - Seems to progressive increase slightly in spacing, the slight changes making it harder to read.

Yeah that's the main problem imo the spacing is hard to read, I'm not sure if this is due to manual snapping or accumulated edits over time but it should probably be fixed, also increase the distance between circles so it looks less messy in game?

So yeah, popping the proto bubble until the spacing on Hard is fixed as LKs said define a spacing standard I think it will help the map :D

~ Star.

EDIT: Already popped for an unsnapped note, seriously the spacing is more important >_>
arien666
Sorry aquabluu and Zekira and Roko but...
Popped Proto-bubble :3...

Main reason
[Zeki-katsu's Taiko Tributes]
02:11:70(5) - WUT??? Unsnapped???
Minor suggestions
[Easy]
[Suggestion] Prefer to delete breaks
00:55:38(4,5,6) - [Suggestion] How about move 1 grid left? (Grid level = 2)

[Hard]
00:33:79(6,7) - [Suggestion] How about move 1 grid up?
01:13:19(5,6) - Spacing :3


edit.

Shulin wrote:

EDIT: Already popped for an unsnapped note, seriously the spacing is more important >_>
Umm... I didn't care about spacing :3...
Okay :3...
Zekira
...but admittedly I could play Hard alright :( But yeah, the keener eye addresses for the very erratic spacing.

Again, aqua, PLEASE use Grid Snap of level 3 >_>

Also, fixed my diff.:

Download: Taiko no Tatsujin - Kaze no Fantasy (aquabluu) [Zeki-katsu's Taiko Tributes].osu

Also, please be noted I can't make another proto-bubble in 3 days. *was too overconfident in my playing intuition that I didn't notice how erratic Hard was*

Take Shulin's mod into account, please.

-- I'd recommend using x0.9 or higher here instead of x0.8 so the circles don't overlap.
Protip that compliments this: since TaikOsu maps always use a slider velocity of 1.4x always, here's a method that meshes with my mapping technique:

1.) Set Grid Snap to Level 3 (lol... I keep stressing this out)
2.) Determine how big you want the spacing to be, depending on the BPM. Once you determine, pick between the following distance snaps:
-1.14x (emulates an SV of 1.6, which perfectly snaps to Grid Snap Level 3)
-0.91x (emulates 1.28)
-1.37x (recommended for large spaced maps, emulates 1.92)
-1.82x (that is if you wanna kill someone. Emulates 2.56)
-0.69 (emulates 0.96, perfect for Easy maps)
In order to adjust distance snap, hold down alt and the upper-right pane should change to 'Distance Spacing'. To enable adjustments up to 0.01 multiple, hold down shift while adjusting the tab (so you're effectively holding alt and shift at the same time).

It's kind of regretting to see Hard re-mapped, but it's for the map's own good. At least you don't have to problem yourself with mapping something like Yawaraka orz
Topic Starter
aquabluu
I did use level 3 when I was fixing Hard. It's really hard to get consistent spacing
Topic Starter
aquabluu
Tiring. Finished Hard.
Shulin
Spacing on Hard is good now, the unsnapped note has been dealt with so

Re-Pubbled :D
arien666

Shulin wrote:

Spacing on Hard is good now, the unsnapped note has been dealt with so

Re-Pubbled :D
Umm... No problem on this song XD
Keep going aqua , zek , Roko , flyboy :3
Topic Starter
aquabluu
Alright, thanks!
DeathxShinigami
I think its safe to star this...
Yuukari-Banteki
[Easy]
looks good

[Normal]
noticably needs some help from aimod
00:30:333 (1,2,3,4,5) - visually awkward
00:32:970 (1,2,3,4,5) - ^

[Hard]
00:26:046 (7,8,9,10) - visually confusing
01:44:839 (4,5) - why? this is unnecessary and imo fake difficulty
01:47:476 (4,5) - ^
etc. on both issues

um..I can't tell, are any of the rest of these authentic or? I got like 13 diffs here. Call me back if my modding is incomplete or w/e...
Topic Starter
aquabluu
Easy, Normal, Hard and Taiko Oni are authentic (first three are TaikOsu). Zekira and Rokodo each made a Taiko diff of their own :)

All done.
DJPop
Mod by requested.


Still confirmed that you should fix them - -"

DJPop wrote:

~Easy~
00:43:519 (5) - new combo
00:46:156 (1) - hitfinish
00:48:794 (1) - ^
00:56:706 (7) - new combo
01:07:255 (7) - hitfinish
01:12:530 (1) - move right 1 grid (Lv2)
01:42:860 (6) - new combo
01:52:091 (7) - ^
02:02:640 (7) - ^
02:14:178 (6) - ^
02:15:498 (10) - end on 02:16:817 or 02:17:146

~Normal~
00:05:278 (6) - move 1/2 right
00:07:916 (6) - ^
00:10:553 (6) - ^
00:13:190 (6) - ^
00:14:509 (1,2,3,4,5,6,7) - wrong spacings
00:17:146 (1,2,3,4,5,6,7) - ^
00:38:245 (5) - new combo
01:12:531 (1,2,3,4,5,6,7) - wrong spacings
01:15:168 (1,2,3,4,5,6,7) - ^
01:57:696 (2) - move right 1 grid (Lv2)
01:58:685 (6) - move down 1 grid (Lv2)
02:09:234 (6) - move 1/2 right
02:11:872 (6) - ^
02:14:344 (4) - new combo
02:15:663 (8) - end on 02:16:817 or 02:17:146

~Hard~
00:04:783 (4) - move 1/2 right
00:05:112 (1) - remove new combo
00:05:277 (2) - delete
00:06:926 (7) - new combo
00:07:420 (9) - move 1/2 right
00:07:751 (1) - remove new combo
00:07:915 (2) - delete
00:09:563 (7) - new combo
00:10:057 (9) - move 1/2 right
00:10:387 (1) - remove new combo
00:10:552 (2) - delete
00:23:739 (11,1,1) - hitfinish
00:38:409 (1,2,3,4,5) - very confused
00:43:354 (11) - new combo
01:09:893 (11) - ^
01:28:189 (9) - ^
02:05:277 (11) - ^
02:14:673 (9) - ^
Zekira
DJPop, we can't delete notes since Easy, Normal, and Hard are Taiko authentic as well :( But I can tell the other things are valid though, so... yeah.
Topic Starter
aquabluu
Not really, I can't move notes or add hitsounds either. I can only deal with spacing problems and new combos.

Wait. Most of the things I can fix, I've already fixed.
DJPop
Well, if they're Taiko authentic too, then fine - -"
Sonnyc
Hello~

Easy
  • 01:07:256 (7) New combo?
Hard
  • 01:13:850 (9) New combo?
These are suggestions, fell free to ignore :D

STar
Zerostarry
bubbled!
MMzz
Hell Oni Needs to be fixed still. o.o
Natteke
Hi.

This map is sitting in my map list since I started osu and I wonder how it's not ranked yet?! D:
It's pefect!
abalee
No more pending I think.
abalee
OMG have I did some stupid things on it :cry:
arien666
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
aquabluu
Well it's a long story, how this was sitting in pending for about a year. But finally, it's over :)

Big thanks to ranking BATs :)
Zekira
...youngdow was right; Roko's difficulty doesn't really make any sense... I mean, it's like he just placed notes all over the place without regards to the music. I still like Fly's diff. much better :|

Also, if no one has noticed yet, I love anti-FC patterns on both my osu! maps and Taiko maps.
Topic Starter
aquabluu
He said he didn't want to copy or get close to copying most of flyboy's beats, so he tried a lot to use his own, and it came out all awkward and full of 1/6s
Zekira
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
aquabluu
I dunno, how should I map to make things fun next time? :?
show more
Please sign in to reply.

New reply