ah, thanks for telling this, i'm really unsure for the artist name since various source say that the artis name is all the 5 main cast xD
thanks rika!
thanks rika!
18:33 Kuria: : hello there :3
18:33 Gabe: : Hi Kuria. (:
18:33 Kuria: : are you busy at the moment?
18:34 Kuria: : i wanna ask for testplay if you dont xD
18:34 Gabe: : Oh, I don't have my mouse right now D:
18:34 Kuria: : orz
18:34 Gabe: : But i can play it on Taiko. Taiko helps with the hitsounds.
18:34 Kuria: : ah, great
18:35 Kuria: : then, maybe you can try it at least^^
18:35 *Kuria is listening to (Joshiraku Cast - Oato ga Yoroshikutte... yo! (TV Size))[http://osu.ppy.sh/s/56404]
18:35 Kuria: : lovely song :D
18:36 Kuria: : just tell me when you're will starting to play :3
18:38 Kuria: : lol i cant see anything xD
18:38 Gabe: : Oh wow.
18:38 Gabe: : That's a nice map.
18:38 Gabe: : o3ob
18:38 Kuria: : how you can figured it out? :D
18:39 Gabe: : it plays good?
18:39 Gabe: : eh.
18:39 Gabe: : I just opened the editor,
18:39 Gabe: : 00:01:305 (5) - Can you try to keep the distance?
18:40 Kuria: : wanna make the jump for there :P
18:40 Gabe: : It's better to keep the same distance..
18:40 Kuria: : since no one found it awkward so i just keep that way
18:40 Gabe: : 00:07:178 (2,3,4) - This is nice o.ob !
18:40 Kuria: : xD
18:41 Kuria: : ok, i agree with that (5) :D
18:41 Gabe: : c:
18:41 Gabe: : Mhm,
18:42 Gabe: : 00:26:861 (1,2) - I like what you did there with the new combo,
18:42 Gabe: : so I guess you should do the same with;
18:42 Gabe: : 00:29:400 (1,2,3) -
18:42 Gabe: : So add a new combo on (3)
18:42 Gabe: : and delete the new combo onn the next object.
18:42 Kuria: : ah, looks like it was my mistake there xP
18:42 Kuria: : fix'd
18:43 Gabe: : That's what mods are made for.
18:43 Gabe: : (:
18:43 Kuria: : :D
18:43 Kuria: : and i love it so much when ppl gave me a suggestion after asking a testplay xD
18:44 Gabe: : :'D
18:44 Kuria: : you can savelog this and post it if you want :)
18:44 Gabe: : Sure.
18:44 Kuria: : ill give you kudos right away^^
18:44 Gabe: : Oh okay (:
18:44 Gabe: : mhm...
18:45 Gabe: : 00:41:305 - Delete the clap?
18:45 Gabe: : Was it a mistake? ^
18:45 Kuria: : no
18:45 Gabe: : Oh okay.
18:45 Gabe: : Lemme re-analyse this.
18:45 Kuria: : the sound pattern is same as 00:38:448 (1,2,3,4,5) -
18:45 Gabe: : Okay, I understand now,
18:45 Gabe: : but okay,
18:46 Gabe: : you don't have a clap at 00:38:765
18:46 Kuria: : it was because some notes placement are not exactly same there
18:46 Gabe: : So I guess it's better to delete the other?
18:47 Gabe: : what do you think about this? ^
18:47 Kuria: : 00:41:146 (3) - ill try to work for this
18:47 Kuria: : since i like the latter sound pattern than the first one
18:47 Kuria: : i mean, this 00:38:765 -
18:47 Kuria: : sorry typo xD
18:48 Gabe: : Oh okay.
18:48 Gabe: : Don'T worry. (:
18:49 Kuria: : is there anything else?
18:49 Kuria: : ill update it if not :)
18:49 Gabe: : Lemme see.
18:50 Gabe: : oh also, Kawayi Rika posted something for the Artist.
18:51 Gabe: : 01:09:718 (5,6) - Spacing again. To have approximativly the same spacing, I am suggesting you to move it to
18:51 Gabe: : x;336 y;80
18:52 Kuria: : this is intentional
18:52 Gabe: : mkay, that's it.
18:52 Kuria: : to emphasize the "ui ui" voice :D
18:52 Kuria: : thanks again gabe^^
18:53 Gabe: : Oh no, wait.
18:53 Gabe: : LOL
18:53 Gabe: : I found something else.
18:53 Gabe: : ahah..
18:53 Gabe: : 00:19:242 (1) - There's a new combo here,
18:53 Gabe: : 00:21:781 (7) - but not here.
18:53 Kuria: : fixd :3
18:54 Gabe: : Okayokay. that's all.
18:54 Gabe: : :'D
436,120,43064,2,0,B|484:148|488:228|428:260,1,150,8|0
thanks for the mod \o/-Bakari- wrote:
hi
[General]
clear
[Easy]
00:43:699 (2,3) - try to make (2) 1/1 longer and start (3) 1/1 later 01:26:239 (1) - end 1/2 later it sounds better and also more reasonable to end map on big white tick okay
[Normal]
01:15:604 (1,2) - Ctrl + R follows rythm closely. but if you'll do it, don't forget to fix spacing :3 mmm, i dont think so, actually, since for this part i wanna follow the instrument here (yeah, im intended to make the pattern a bit complex from/to 01:14:017 (3,4,1,2,1,2,3,1,2,1,2) - )
01:17:350 (2,3,2) - probably normal players won't notice this circle in time ill unsack the 01:17:350 (2,3) - part, and also adding circle on 01:19:096 - http://puu.sh/Pki9
01:26:239 (1) - same as easy. oki
[Hard]
00:05:921 (1) - try to make 1/2 slider here. fits with vocals much better. yeah, fixed the pattern
00:19:255 (3) - try to use two 1/2 sliders here. ~ sounds better and also follows rythm no, because i wanna make a bit of slider variation on it, since previous two slider slider are already 1/2, i think making this slider into 1/1 will also make a good form, besides, the player can automatically recognized it if that slider was an intentional, because of the guitar voice from 00:19:255 - to 00:19:572 - .Same goes for 00:21:794 (3) - and 00:24:334 (3) -
00:21:794 (3) - ^ ^
00:43:064 (3) - nazi: try blanket slider okicode00:50:524 - circle here to follow drums :3 done436,120,43064,2,0,B|484:148|488:228|428:260,1,150,8|0
00:53:858 (1) - whistle here fits pretty good ah its true
01:26:239 (1) - same as easy done
[Insane]
01:26:239 (1) - same as easy done
~~~~~~~
nice map
arigato~[CSGA]Ar3sgice wrote:
hi~
InsaneHard
- 00:07:826 (4) - http://osu.ppy.sh/ss/395107 move it under (2) end (turn off grid snap) to make contrast with
- patterns like 00:26:874 (1,2) hmmm, for this part, i'm afraid that i can't do that since i'm not really like the flow from/to 00:07:509 (3,4,2) - if i make the (4) stacked with the endpoint of (2) (although the looks are better that way), since this for are somewhat a cosmetic one, i think make it like this for now is ok too
- 00:19:255 (1) - make higher volume claps at this slider? 65%
- 00:21:794 (1) - ^ same
- 00:28:778 (4,5) - larger distance and go down is better flow here imo http://osu.ppy.sh/ss/395118 not bad
- 00:31:318 (5) - ^ http://osu.ppy.sh/ss/395121 k
- 00:34:175 (7) - like this wwww? http://osu.ppy.sh/ss/395122 no, since i dont intended to make a note spacing more than 2,0 (lol i even not use more than 1,6) and i think using the previous pattern are more consistent with the song rhythm itself (i'm not see any reason to put a notes on 00:34:413 - , since i don't hear any authentic beats from the music on that part, according to my ears >_<)
- 00:54:017 (2,4) - jump._. i'm already do some stuff with melo b4 too, and still cant find a good form to make it a jump pattern orz
- 01:22:747 (5) - move it under (4) end no for the same reason as above XP
Normal
- I think AR-1 is better since Insane is AR8, Hard is better to use less >.> okay
- 00:48:778 (1,3) - try to make symmetry
somewhat done
- nice ww
Easy
- 00:28:620 (3) - end point 1 grid down to make the sliders look the same way done
- 00:30:842 (2) - I think this stack may be hard for beginners to read, when they play with video, maybe don't stack it or change color? change color
- 00:41:159 (2,3) - blanket better these two wwwwww somewhat done
- 01:16:080 (2) - currently the reverse arrow looks wrong, remove the slider point in the middle(?) it will go to the right direction done
joshiraku wwwwwwwwwwwwww
- 00:11:953 (2) - make it look symmetrical with red (2) http://osu.ppy.sh/ss/395147 done
- 00:16:080 (2) - remove clap at reverse ._. no, since i wanna make that pattern sound more emphasized with the repetitive drum voice from the song
Good luck~
00:15:445 -
00:17:032 - maybe?
00:54:810 -
01:19:572 -
01:25:286 -
104,192,25604,2,0,B|188:212|264:160,1,160,8|8
336,172,26556,2,0,B|396:240|404:328,1,160,2|4
244,320,27826,5,2
285,100,62747,6,0,B|340:104|384:156|384:208,1,160
488,264,63858,2,0,B|456:320|376:344|309:321,1,200,4|2
172,172,4017,2,0,B|205:134,1,50,0|8
288,104,8461,6,0,B|392:81|494:129,2,200
228,184,10048,2,0,B|272:216|328:220,1,100,2|8
416,256,10683,1,6
80,128,74810,2,0,B|48:176,2,50
112,88,75286,1,4
200,48,75604,6,0,B|248:32,1,50,2|8
328,96,76080,2,0,B|376:80,2,50
280,112,76556,1,4
304,208,76874,6,8,B|319:272,1,50,2|8
237,319,77350,2,0,B|205:189,1,100,2|8
200,172,77826,1,4
308,104,23699,1,8
388,64,23858,1,0
460,120,24017,1,2
444,208,24175,1,0
364,244,24334,2,0,B|316:228|288:188,1,90,8|0
thanks for the mod^^HakuNoKaemi wrote:
[General][Normal]
- Video Offset is -12ms (means the video start 12 ms before)Insert -12 in done adjusting~
[Hard]
- [Rhythm]
- 01:19:096 (3,4,5) - during the first play it seemed a bit strange, but after it flowed, but you could try this? ah, this is what i trying to find
[Insane]
- [Graphic]
- 00:26:874 (1,2) - Suggesting, if not, please make them normal curves ç.ç not bad
[MiniSkin(Only HitCircle set)]\
- [Rhythm]
- 00:01:318 (5) - I don't like using repeating 1/4 sliders when there's no really need to do it, and I consider it overmapping, a normal slider with a jump between (5) end and (1) feel better ( whistle at the end too?) ah, this one is good, i'll adjusted it liks you suggest.
for the whistle, i'm also rearrange the whistle pattern for the first part of the song, :3- 00:23:858 (5) - There is nothing, delete the note and stack (6) under (4) so you Start'n'Stop? no, actually i kinda not like this kind of anti jump (i remember this kind of form are called by that, maybe i'm wrong), also by the song played like that, i think it's not really bad to make the curved tap pattern on that part (actually i like that kind of pattern flow there, although some ppl maybe call this overmapping too, but it really play well that i think many ppl will get along automatically) so i can't change this, sorry >_<
- [Graphic]
no for both because of the same reason above orz
- 00:26:874 (1,2) - I know the reason you used this, but like ↓ feel better ( Ctrl+H and Ctrl+J one of the two sliders, or copyapaste the first then Ctr+H and Ctrl+J)no, because the way they sang on that part (the "hai hai" one) it the tone that the gave there are up-down-updown, so i think it will be really intuitive if i make the slider shape direction for that 2 slider to curved shape that goes to up and then down (like my current one)
- 00:34:810 (1,2,3) - you can try forming a Tornado (make the first slider and make the other two by copypaste and rotate by 60°) 120 degrees
- 00:59:572 (3,4) - like 00:26:874 (1,2) -
- 01:09:731 (5,6) - ^
thank you very much for the mod!Lizsig wrote:
Hi~![]()
[General]
- add a "opening" in Tags yeah
- Please use this hitsound.(soft-hitfinish2) http://puu.sh/PrwZ
This suggestion not have to use for enforce.But This fits well with back sound of this place ah, this is what i try to find since b400:15:445 - [color=#0000FF]yeah[/color]
00:17:032 - maybe? [color=#0000FF]i dont think so, since the drum are already played on that part[/color]
00:54:810 - [color=#0000FF]i'm not put any notes there so i cant put it (except normal spinner) >_<[/color]
01:19:572 - [color=#0000FF]ye (except insane)[/color]
01:25:286 - [color=#0000FF]ye[/color]
[Easy]
- 00:01:794 (2) - spacing....nazi(Prev:x0.90 Next:x1.10) fixd
- 00:25:604 (2,3,1) - make this?(suggestion)It looks better. overlapped 00:24:334 (1,3) now.... fix'd!
(00:23:382 (2) slider end and 00:26:556 (3) slider start is same place.)104,192,25604,2,0,B|188:212|264:160,1,160,8|8
336,172,26556,2,0,B|396:240|404:328,1,160,2|4
244,320,27826,5,2- 00:37:350 (1) - spacing....sorry,nazi(Prev:x0.99 Next:x0.82) fix'd
- 00:54:493 (4) - increase volume 10%(suggestion) not bad
- 00:58:937 (3) - add a whistle(slider start) looks like i forgot to add here, thanks
- 01:02:747 (1,2) - make this?(suggestion) It looks will be better flow. yeah i'm agree
285,100,62747,6,0,B|340:104|384:156|384:208,1,160
488,264,63858,2,0,B|456:320|376:344|309:321,1,200,4|2- 01:11:636 (2) - spacing....(Prev:x0.91 Next:x0.99) fixd
- 01:19:572 (3) - remove whistle(slider end) fixd
[Normal]
- 00:04:017 (2) - How about this?(suggestion) In the same direction with 00:03:064 (1). okay
172,172,4017,2,0,B|205:134,1,50,0|8- 00:08:461 (1,2,3) - make this?(suggestion) It looks better. ah, i like this Z direction XD
(00:08:461 (1,2,3) is copy&paste by 00:10:842 (1).)288,104,8461,6,0,B|392:81|494:129,2,200
228,184,10048,2,0,B|272:216|328:220,1,100,2|8
416,256,10683,1,6- 00:30:842 (2) - Don't stack please....It looks so hard for beginner(Can't predict the rhythm by Distance spacing) ok then, unstacked >_<
- 01:19:255 (1) - remove whistle(slider end) k
- 01:14:810 (4) - please change one reverse and one circle.( round trip slider(many times) is difficult for beginner )
If you try to fix this, I will suggest circle placement agree with most of them, much better now T_Tbcircle place ment01:14:810 (4,5,1,2,3,1,2,3) 01:16:874 (1,2,3) - It almost doesn't change. just moves)
01:14:810 (4,5) -
01:15:604 (1,2,3) - (01:15:604 (1,2) is opposite flow and same direction.)
01:16:874 (1,2,3) -80,128,74810,2,0,B|48:176,2,50
112,88,75286,1,4
200,48,75604,6,0,B|248:32,1,50,2|8
328,96,76080,2,0,B|376:80,2,50
280,112,76556,1,4
304,208,76874,6,8,B|319:272,1,50,2|8
237,319,77350,2,0,B|205:189,1,100,2|8
200,172,77826,1,4
[Hard]
- please make this.It looks better sorry,nazi
okay
(It just copy&paste by 00:01:001 (2). I think,not have to use code.)
- 00:07:509 (6,7) - Please increase volume just here by 5%.(slider start) It's accent for three consecutive clap. okay
- 00:10:048 (6,7) - ^ yeah
- 00:36:239 (1) - remove whistle(slider start)
- 00:36:398 (1) - add a whistle(slider end)
- 00:36:715 (4) - add a whistle
- 00:36:874 (5) - remove whistle(slider start)
- 00:41:794 (5) - add a whistle(slider start)
- 00:42:112 (6) - remove whistle
- 00:51:953 (3) - add a whistle(slider start)
- 00:52:271 (3) - remove whistle(slider end)
fix'd all hitsound pattern, seems better after i hear it \o/- 01:04:810 (4) - make this rhythm? I feel strange to play. aah, looks like you're mistaking the picture there, it shows the previous pic from the normal diff.
and yeah, i'm kinda uneasy with the the way the hitsounds play there, especially 01:04:969 - since they were 2 kinds of sounds that play on that timing orz- 01:09:731 (3,4) - make this rhythm?(suggestion) It looks fits song. Yoi Yoi!! \:D/ uuuu, i dont think so for this part, since the way the song plays there, 1/4 beats voice are more standout than 1/8, so, sorry but i'll keep it as now >_<
But maybe i'll change that pattern soon, i feel that this one still a bit awkward though orz
[Insane]
- 00:07:509 (3,4) - sane as Hard diff
- 00:10:048 (2,3) - ^
done above- 00:23:699 (4,5,6,7,8) - make this? It looks better. good one
308,104,23699,1,8
388,64,23858,1,0
460,120,24017,1,2
444,208,24175,1,0
364,244,24334,2,0,B|316:228|288:188,1,90,8|0- 00:33:858 (5,6) - make this?(suggestion) done
This is overlapped for (7)- 00:53:858 (1,2) - more jump please.It's fun to play. ill try to make it flow good :3
Like this example (this is DS x:1.60)
sorry poor mod....If my mod is not useful.no kudos please no, it was a reeally helpful one, i'm so glad that i was receiving this now
Hope your help ~ Good luck!!
updated, thanks^^Moway wrote:
PM Request
General
Easy
00:36:398(2)- Less steep angle on this slider to make it line up with 00:37:350(1) better? somewhat fix'd
00:58:937(3,1)- Maybe make these line up better? done
01:07:826(1,2,3)- The spacing difference between (1,2) and (2,3) is really small, but I noticed it in my initial playthrough. Nazi, but if you can make both spaced 1.00. done
01:19:096(3)- NC to be consistent with the previous part. sorry it was my mistake >_<
Normal
00:10:048(2)- Reshape this to fit more cleanly with 00:08:461(1) no, actually this pattern are suggested by lizsig b4, and i really like how the cursor direction move there, so i'll not change this >_<
00:25:763(3)- Move this to 316,104 so that it lines up more with the endpoint of (2). k
00:31:636(4,5)- Line these up? You have it almost lined up but not quite. i'm change the notes position a bit on that pattern, and sorry too but i dont want to lined up this 00:31:159 (3,4) - because i'm more prefer that the slider direction on this way are flowed better than the line up one >_<
00:32:588(1)- Nazi, but maybe move this to 156,268 to have a cleaner blanket with (6)? done
00:39:890(1,2)- (2) doesn't quite follow the curve of (1), so maybe line 2 up more with 1 to make it follow the curve better? done
00:51:953(5)- Angle this down a bit more to make it fit the curve made by (2,3,4) somewhat done, but looks like dont have much difference than b4 XP
Hard
It's probably not accurate to call this difficulty Hard. It's rated 4.96, and AIMod says that it is an Insane difficulty as well. Thsi is just my little pet peeve though, so probably not that big of a deal. lol i can't trust AIMod anymore since i'm following them all on my first map b4, and it was resulted to many ppl call my map is kinda too easy/mess although the AIMod tell them it was hard level already
00:09:890(5)- This is a bit awkward to play. Maybe reposition to have it follow the curve of (4) better. reformed
Insane
INCOMPLETE COMING BACK LATER TO FINISH imma waiting then
thanks for the mod and staralacat wrote:
Hi:3 In-game via PM.
[General]
●ok
[Easy]
●00:03:064 - This green line is unnecessary.
●00:00:525 (1) - spacing too close (0.90x) it is better to use DS1.0x
●00:37:350 (1,2) - make equal slider? so looks better.
●00:53:223 (2) - spacing too close (1.04x) change to 0.97 ~ 1.03
●00:53:858 (3,4) - add finish. no, since i'm already put the clap too there, i think adding the finish sound along will make it a bit too loud :3
●01:00:207 (1) - spacing too close (0.92x) it is better to use DS1.0x
fix'd all above expect the one i give comment
[Normal]
●00:03:064 - This green line is unnecessary.
●00:02:747 - add note.you should follow the stronger sound o.o
●00:53:858 (4,5) - same,Easy diff no for the same reason >_<
fix'd all above expect the one i give comment
[Hard]
●00:29:413 (7) - add New combo. like this your pattern at 00:31:953 (1) -
●00:41:794 (5) - miss map set ? o.o This jump spacing (2.40x) is very hard >< thatnks for reminding this error XD
●01:02:112 (3) - Ctrl+R ? make a little jump . like this your jump 00:57:350 (4) - no, since i saw that both way are kinda similar and i think my current jump pattern are a bit more suited for the jump pattern of hard diff >_<
●01:15:763 (2) - bend it to the opposite direction i'm a bit unsure for this one, so i think ill keep it as the current one now orz
●01:18:778 (3) - this slider is confusing many players . my suggestions →
If you follow my suggestions, many player would prevent miss >.< i'm still not sure too for this one, on the other side, i wanna keep this to make it match with the drum voice, but i still doubt that this 4 repeat is a bit too hard for hard level orz, maybe i'll do something for this later, still dunno the good notes/slider position to following your suggestion >_<
fix'd all above expect the one i give comment
[Insane]
●01:06:398 (1) - add whistle on the slider's head . k
good song and good map ~ <3
shoot a star ~☆ go go rank :3
thanks for mod^^-kevincela- wrote:
Hey
[Easy]
00:44:969 (3) - Add a New Combo here? By doing that you could follow the drums here ^^ k
00:54:493 (4) - Imho,here it would fit better a 1/2 slider instead of a simple note,I suggest you to add it i'm not sure about it, the way the guitar was played, i'm prefer to make it the one beat sound like notes than slider >_<
[Normal]
00:03:064 (5) - Add a New Combo here,it will the prevent the long combo and you did so in all the other diffs ^^
00:13:223 (1) - This is a bit nazi,but instead move this at x:192 y:200,I think that a linear flow would be better here,instead of using a really wide triangle-shaped pattern
01:19:572 (1) - That's most likely an aesthetic thing,but you could add a curve here by adding a waypoint at x:256 y:336,it really looks better with 01:20:048 (2) -
done all
[Hard]
00:34:651 (7) - Put this at x:320 y:32? the jump flow are kinda awkward for 00:34:651 (7,1) - part, so sorry but i can't change this >_<
01:04:810 (4) - Rythm-wise,I feel like you should follow all the 1/4 drums,instead of doing just a 1/1 1/4 slider,so I suggest you to add a repeat here and place it over 01:05:286 (1) - (if you want,you can stack,too ^^) k
[Insane]
00:04:969 (4) - Put this at x:96 y:272? A little jump would fit good here,because of the change of the pitch in the singer's voicex95 y271
01:05:207 - Same as hard,I suggest you to add a note here lets try tihis for now
01:20:366 (1) - After listening to 01:19:255 (1,4) - ,I kinda expected a little 1/2 twist at 01:20:366 (1) - ,but instead you didn't do that. What do you think of instead moving this 1/2 later adding a note at 01:20:366 - ? (just a suggestion,ignore if you want ^^) change this slider now
Well made map,really solid and good pattern-wise. Good luck with your map,and sorry if my mod has been useless to you
thanks for always meiikyuu \o\meiikyuu wrote:
haven't forgotten about the spinner, will finish soon hopefully ><
Easy
hmm ..couldn't find much for now here \o/
NormalHard
- 00:29:731 (5) - nzai, but make sure its at x:272 y:168 so that 00:30:048 (1) - blankets perfectly
- 01:01:477 (3) - center point to x:272 y:256 k
- 01:03:699 (2,3,4) - consider making these notes the same pattern as 00:04:017 (6,7) - k
Insane
- 00:07:826 (7) - try reversing like this?: it might flow better (if u follow, u might need to adjust a couple notes around it ><) k
- 00:23:223 (4) - NC here and remove the NC on the next note (because it is inconsistent with the combo at 00:20:683 (4,1) - ) k
- 00:49:969 (2) - this note doesnt seem necessary, its fine i guess in the insane, but not fitting here lets try remove that note for now
- 01:15:763 (2) - ctrl+r (to match 01:16:556 (1,2) - ) after several same suggestion, okay then
nice song and map
- 00:17:032 (9) - add a finish here (because u added it at similar part 00:19:255 (1) - ) k
- 01:12:905 (1) - add finish k
- 01:13:540 (5) - here too? k
- 01:20:366 (1) - instead of a long slider, it might fit more if you have it like: (single note then 1/2 slider) already fix'd from the previous mod^^
[color=#0000FF]:D[/color]
thanks for mod byaku :3Byakugan249 wrote:
hey sorry about the delay. mod requested on my queue.
Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.
[Easy]
01:09:096 (3,1) - i suggest making these 2 sliders symmetrical and aligning them like this. i think doing this would make the flow smoother to the song during gameplay. hmm, imo i dont actually like the symmetrical pattern position like this (exept if it was forming a rounding flow which is good), since i find that bioth slider direction are good, so i'll keeping this :3
[Normal]
same as easy about the diff settings.
00:10:048 (2) - consider replacing this for 2 circles. i feel that it'll technically be consistent with (3,4,5) at the previous combo. no, actually i'm intended to putting a rhythm variation on this pattern, so i'm putting slider instead notes here
00:16:398 (2,3) - i suggest replacing this for a 1/2 repeat slider and a circle. i think doing this would be easier for players during gameplay as they have to hold and then hit rather than alternate at a fast rate since the BPM is slightly high. yeah, that one is works too, but i wanna make it like this sincei dont think it was quite hard to play this part as the normal diff, just looking at the bpm the ppl will know that the map will be a bit challenging even for the easier dif, so i guess they'll expect something like this to come rather than the easier pattern one
00:47:032 (3) - i feel that the beginning of this slider doesn't fit since it isn't following the vocals for this. i feel that a circle at the 1/1 tick would fit since it's following the vocals in this part. i'm try to follow the instrument on this part^^
[Hard]
00:02:112 (2) - this repeat breaks the flow and feeling to the song IMO. i felt uncomfortable when i hit that slider. remove it and replace it for a circle. i think doing this would flow to the song smoother during gameplay. i dont think so, the way the singer sing on that timing are match well with the repeat slider that directed from up to down, since the singer sing with that such tempo too (down-up-down), so i guess make it this way are more intuitive although it doesnt make/form a better flow on this part
00:27:191 (2) - i feel that this should be Ctrl+R to emphasize the vocals for this. i dont want to do that, since i dont like the flow between 00:27:191 (2,1) - if i'm reverse the direction of 00:27:191 (2) - T_T
[Insane]
00:02:112 (3) - same as hard. same reason T_T
00:52:905 (2,3,4) - convert these sliders to a stream to challenge players. i feel that since this is the last diff, there should be a challenge for players to clear. a bit too hard to play for a player with certain style (mouse only), the 1/8 drums voice is a bit long and with this bpm, i'm afraid that not everyone will be able to fully enjoyed this, depite that it can be more challenging with the other user that play with kb and such
00:59:890 (4) - same as 00:27:191 on hard. no for the same reason >_<
01:10:048 (6) - ^ same as above
01:23:223 - add a circle here to follow the guitar for this part of the song? im following the japanese guitar on this part :3
fix'd everything except above
I guess that's it. GL
Sandpig wrote:
hi~
Insane
00:16:715 (7) - it plays better to me if you use 2 circles instead of slider...but it won't affect too much. i put the slider here since i think full notes from 00:16:080 (2) - til 00:17:032 (9) - is a bit hard to follow on this bpm >_<
01:23:223 - I think there should be a note here. the angle is a bit hard to put a notes here, so i leave it blank, besides the song transition is pretty match too if im make this blank
nice map~ good luck
Snowy Dream wrote:
Mod request from PM Req
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[Normal]
00:55:763 (3,4) - try this~ and then remove the slider tick on (4) not really sure for this pattern, i think its a bit complex to play since this is normal diff, also i wanna keep the 1/1 beats here xD
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Good Job
Excellent Mapset!
fix'd everything except the metadata since i still cant find the fault orzKawayi Rika wrote:
Hi ~ Kuria ~![]()
Mod time for my Lucky Queue ~
Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions[General]
- Inconsistent Artist/TitleUnicode,pls check osu file and fix. mmm i cant find the wrong part on this, would like to know the more specific fault >_<
That's all ~ Really awesome map ~
Call me back recheck ~ when you are ready ~