it is super hard to make a nice looking and FITTING nose for a character like pippi. it would be nice if anyone could paste in an example of a 3D characters nose because a nose like this

would not fit her
would not fit her
Not really, although the area between the elbow and the upper arm might be a little thick.Gemi wrote:
The arms are too thick in the center part.
Added a few edges. As for the very top, it's supposed to have a sharp angle. Not sure what you mean by touching up the skin, but don't worry about the belly button.Ephemeral wrote:
The cel-shading looks weird as all hell on the bellybutton and the skin could do with a bit of touching up, but otherwise - a damn fine job, Loginer. A damn fine job indeed. The tip of the skull has too small a polycount by the looks of things - you can see a clear edge at the utmost top.
As soon as I've rigged and animated her, which I'll get on with once I'm sure the model is good enough. I don't want to spend 2 hours tweaking the limbs and then come back here to find someone ranting about the shape of her thumb.soradg123 wrote:
Beautiful! So when do we see her in-game?
I'm thinking more along the lines of adding more detail since the skin is quite plain - if nothing else, you could posterize the clothing section of the skin to enhance the cartoony feel the cel-shaders give it. Is it possible for you to give us a pose of the model in various lighting scenarios? I have a feeling it may be just the lack of such a scenario which is invoking the ire of my OCD regarding the skin.Loginer wrote:
Added a few edges. As for the very top, it's supposed to have a sharp angle. Not sure what you mean by touching up the skin, but don't worry about the belly button.
Oh boy that will be a quick and pleasant adventure now won't it?Loginer wrote:
As soon as I've rigged and animated her
By skinning, do you mean the UV mapping process or the skinning of the mesh to the bones?Loginer wrote:
Just found a tool that pretty much automates the skinning process. A crack was made a few hours ago, so things will happen ITT as soon as I get my hands on it.
Nope, I'm talking about BonesPro. It turned out to crash Max every time it autosaved though, so in the end I was forced to use Skin. Oh well.NCDyson wrote:
By skinning, do you mean the UV mapping process or the skinning of the mesh to the bones?Loginer wrote:
Just found a tool that pretty much automates the skinning process. A crack was made a few hours ago, so things will happen ITT as soon as I get my hands on it.
If you're talking about UVs, the tool that you're talking about wouldn't happen to be Unwrella would it? that tool is a god send.
Oh you.Rolled wrote:
Soulja boy pls
Uh, i was referring to the male squad cheer. Something like this?soradg123 wrote:
In that case, we should also implement accessory add-ons such as pompoms.RemmyX25 wrote:
Also, the basic ouendan cheer would be nice as well.
Pippi doing male cheers? In that case, CHRGCHR000 (Ouendan 2 Red Male); yes, I post most of my work in the ctrl+v dump.RemmyX25 wrote:
Uh, i was referring to the male squad cheer. Something like this?
yes, I think some Ouendan or EBA moves would be appropriate.soradg123 wrote:
Pippi doing male cheers? In that case, CHRGCHR000 (Ouendan 2 Red Male); yes, I post most of my work in the ctrl+v dump.RemmyX25 wrote:
Uh, i was referring to the male squad cheer. Something like this?
Also, HARUHI!!!
Months? More like two weeks.Zone51 wrote:
a few months later......
where still waiting : )
Loginer wrote:
:I've decided to get shit done this following week.
lolLoginer wrote:
Good news: I've decided to get shit done this following week.
Some of these poses don't look very natural or cheer-like. I recommend trying these poses yourself. Try to capture the feel of cheering; look at professional cheerleaders/ouendan for inspiration. Most of your poses look confined to a small space or close to the body; make Pippi move around more.Loginer wrote:
Group A (punches and various poses)
I can't judge these poses without some pom-pons. You've made some, yes?Loginer wrote:
Group B (generic cheerleading poses)
Well, she is kinda confined to the screen, so I'm assuming that's why it's like that, however I do agree with you on that front. she could use a little more movement, even if it is shifting her feet over a little bit.soradg123 wrote:
Some of these poses don't look very natural or cheer-like. I recommend trying these poses yourself. Try to capture the feel of cheering; look at professional cheerleaders/ouendan for inspiration. Most of your poses look confined to a small space or close to the body; make Pippi move around more.Loginer wrote:
Group A (punches and various poses)
Fix text? What?Zone51 wrote:
nope not paranoia its just the system that google uses to fix text that just sucks
I think her posture there is just too stiff, makes her look like, uh...awp wrote:
Something also looks off about this one, but it's the one that I find harder to pinpoint.
LuigiHann wrote:
I trust that these will look fine in motion. Keep tweaking away, but maybe send what you have so far to peppy so he can try implementing something.I think her posture there is just too stiff, makes her look like, uh...awp wrote:
Something also looks off about this one, but it's the one that I find harder to pinpoint.
Well her proportions are the same in all the pictures, but you pointed that picture out as particularly weird, and the reason that one looks weirder than the others is because of the postureawp wrote:
Fixing posture doesn't fix proportions =(
I didn't really think too hard about which pose goes into which set, so I'm assuming the punches are what's bothering you.soradg123 wrote:
Set A: Pippi's uh...ready to fight? Her stance makes me think manly.
Is the torso overall too tall? If it's just the chest that bothers you, it's probably because the model bends at the wrong spot.awp wrote:
The upper torso in particular, I think, is too tall.
Any particular pose you're thinking of? The forearms look fine to me.awp wrote:
forearms are hourglass-shaped when they should be more cone-shaped if anything (minus the point at the end, of course