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Harry - Earth Day [Osu|Taiko]

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TheVileOne

LunarSakuya wrote:

hai
I love the bg! =v=

TVO's Hard Day
00:20:622 (4) - Finish at end, hear bg music Fixed consistency issue
00:23:318 (3) - ^ ^
00:27:700 (1) - Finish at beginning Done
00:40:509 (7) - Curve upwards for a swirl pattern thing http://osu.ppy.sh/ss/616003 Done
00:52:307 (3) - Add reverse, follows the vocals like (2) Done- also fixed up some things in the part right after
00:59:723 (1) - Delete NC, put NC on the next note Fine, fixed.
01:08:150 (1,2,3,4,5,6) - i feel like you can make a prettier hexagon than this Modified one corner slightly. I'm bad at creating these types of shapes, so I really can't.
01:20:285 (5) - NC, the distance between (4,5) and (5,6) seem kinda similar. this NC can differentiate it I was going to do this, but then you pointed out it's twin later on in the song and I absolutely do not want to change the second combo. I will keep these the same for that reason.
02:46:913 (6) - NC, same reason as above
02:58:711 (9) - Rotating it like this has better cursor flow from (8) imo http://osu.ppy.sh/ss/616011 I agree done.
03:29:554 (3) - NC or move this further away from (2), rhythm vs. spacing doesn't match within this combo Anti-jump. I still don't want to change. NC simply isn't necessary because they are just going to tell me to remove it.


Lovely song! xD Good luck!! :)

jonathanlfj wrote:

[TVO's Hard Day]
The hitsounds are not very audible on this difficulty, consider raising overall volume by 15-20% That was my intention yes. I raised most sections by 5% and kiai by 10% but i'm not going much higher than that.
00:05:790 (5) - Ctrl+G? No. it's fine the way it is.
00:19:779 (1,2,3) - these could be stacked to where 00:17:925 (8,9) was, it kinda disturbs me while viewing in edit That is an invalid observation. Stacking would put those notes at 1.05 distance. There's simply no point for me to stack them.
00:31:745 (5) - the repeat slider seems quite unnecessary, replace it with a 1/1 slider to correspond with 00:32:419 (6)? I see no reason to.
00:58:375 (4) - add finish K
01:43:712 (3) - stack perfectly under where 01:42:363 (7) was Done
01:53:318 (3) - clap? Sure
02:10:509 (1) - clap on slider end k
02:44:217 (1,2,3,4,5) - because the way the vocals are separated 1/2 with the instrumentals, this setup sounds better here: I'll pass. I prefer it my way.
03:24:835 (6) - NC No.

Nonetheless great mapset! Good luck on ranking ^_^
http://puu.sh/25Xn9
Topic Starter
Moway
Everything has been updated~
UnitedWeSin
Dat avatar change. o.o
mintong89

UnitedWeSin wrote:

Dat avatar change. o.o
Topic Starter
Moway

UnitedWeSin wrote:

Dat avatar change. o.o
B2IN
o/ hi ~ Moway
from my q

 General

  1. Your video contains audio. you should remove this.

 Easy Day

  1. 00:07:476 (1) - follow previous whistle pattern. add whistle on slider end.
  2. 00:08:824 (2) - ^
  3. 02:08:824 (2) - a bit awkward sounds. can you make like this 01:09:498 (2) ?
  4. 02:59:048 (1) - i don't recommend like this overlap from Easy diff.


 249's Normal Day

  1. 00:58:543 (1) - start at 00:58:712 better imo..
  2. 01:01:071 (1,2,1,2,3) - try this arrangement for symmetry ?
  3. 01:47:082 (1) - same as 00:58:543 (1)
  4. 02:11:521 (1) - different NC pattern with 01:12:195 (3) . is this what was intended?
  5. 03:08:149 (3) - move to x180 y236 will better.

 UWS's Hard Day

:arrow: you had kept a regular distance. btw i think that if you use more jump between slider and slider will better interested. just my suggestion o.o
  1. 01:52:476 (4,5) - this bit doesn't suit. remove (5). afterward 01:52:476 (4) - start at 01:52:644 . (add the note 01:52:476 )

 TVO's Hard Day

  1. 00:08:824 - i felt kinda odd. because it feels empty to me. can you add note here?
  2. 00:14:386 (1,2,3,4) - a bit awkward finish sounds. i think finish need only (4). or (2)and(4).
  3. 00:19:779 (1,2) - overlap with 00:18:094 (9) will better.
  4. 00:31:745 (5) - not suitable note.. you shoud fill 1/2 sliders instead 1/4 slider. also 00:32:419 (6) - move to 00:32:588 and add note here 00:32:419 . like this (light yellow combo)
  5. 00:47:082 (4) - should remove clap on slider end. sounds better to me~
  6. 00:47:757 (1) - confused beat. because i hear drum shouds at 00:48:262 also it seems like here need down beat.
    if you try this, you'll solve the problem(add finish on 00:47:925 , add clap on 00:48:262 )
  7. 01:59:891 (2) - a bit far with 01:59:386 (1) . can you reduce the spacing ?
  8. 03:08:823 (4) - increase the slider reqeat at 03:09:750 or 03:09:835 .
  9. 03:09:245 (1) - if follow above opinion, start at 03:09:835 or 03:09:919 .

 Earth Day

  1. 00:27:026 (8) - try this NC for stream. also apparently looks better to me.
  2. 00:39:161 (3) - like this ? http://osu.ppy.sh/ss/622268 .
  3. 00:39:667 (4) - if follow above, re-spacing.
  4. 01:17:925 (8,9) - remove (9) and add reqeat slider (8) fit in music better.
  5. 02:01:408 (7) - remove whistle on 02:01:745 .
  6. 02:19:610 (1) - should use the slider instead the spinner? i think really fit better.
    like this
  7. 02:45:902 (1) - meaningless nc.
  8. 03:09:160 (9) - NC 00:27:026 (8) with the same reason.

good luck ~
eveless
Request from The Lazy Queue@がんばらない

[Earth Day]
  1. 00:31:240 (4) - New combo to let it easy to read
  2. 00:43:880 (1) - add finish?
  3. 00:59:386 (1,2,3,4,5,6,7,8) - The pattern is odd that i think you should remake them
  4. 01:15:397 (4) - cuz the pattern is changing so i think you can use new combo to make it more readable and beautiful
  5. 01:34:948 (14) - spacing?
  6. 01:35:622 (2) - add clap in the end
  7. 01:36:127 (3) - ^
  8. 01:44:554 (5) - spacing between 345 is different. 01:44:217 (4,5) are too crowded to compare with before.
  9. 01:57:700 (3) - Not so good imo
  10. 03:09:750 (12) - hey!
  11. 03:19:610 (5) - stack it better plz :3
[TVO's Hard Day]
  1. 02:11:858 (3) - add clap in the beginning
  2. 02:12:869 (1) - remove the clap from the head
  3. 02:46:239 (4) - dont you think it's too low?
[UWS's Hard Day]
  1. 03:29:554 (2) - dont make it overlapped
[249's Normal Day]
  1. 00:32:588 (4) - add whistle? too empty here

good song
YTYuyu

B2IN wrote:

o/ hi ~ Moway
from my q

 249's Normal Day

  1. 00:58:543 (1) - start at 00:58:712 better imo.. not for me because i want this to start at the bass rather than the drums. the drums follow up the bass in this spinner.
  2. 01:01:071 (1,2,1,2,3) - try this arrangement for symmetry ? it looks symmetric to me so it's not a problem.
  3. 01:47:082 (1) - same as 00:58:543 (1) same reply.
  4. 02:11:521 (1) - different NC pattern with 01:12:195 (3) . is this what was intended? let's just say that i wanna change up my combos rather than be consistent because it'll look boring for me.
  5. 03:08:149 (3) - move to x180 y236 will better. no the flow feels really awkward to follow during gameplay.


good luck ~

goodbye wrote:

Request from The Lazy Queue@がんばらない

[249's Normal Day]
  1. 00:32:588 (4) - add whistle? too empty here no because it'll break consistency with the other whistles in this part during gameplay.
good song i honestly thought that you quit o.o
no changes made but ty for the mods.
Topic Starter
Moway

B2IN wrote:

o/ hi ~ Moway
from my q

 General

  1. Your video contains audio. you should remove this. bah though i did, will fix

 Easy Day

  1. 00:07:476 (1) - follow previous whistle pattern. add whistle on slider end.
  2. 00:08:824 (2) - ^ fixed both of these
  3. 02:08:824 (2) - a bit awkward sounds. can you make like this 01:09:498 (2) ? fixed
  4. 02:59:048 (1) - i don't recommend like this overlap from Easy diff. oops, must have misclicked because that is not supposed to be there at all, fixed


 Earth Day

  1. 00:27:026 (8) - try this NC for stream. also apparently looks better to me. fixed
  2. 00:39:161 (3) - like this ? http://osu.ppy.sh/ss/622268 . fixed
  3. 00:39:667 (4) - if follow above, re-spacing. fixed
  4. 01:17:925 (8,9) - remove (9) and add reqeat slider (8) fit in music better. not sure if i'm looking at the right place, but I'm fine with the way this plays, consistent with the way I map it the rest of the song
  5. 02:01:408 (7) - remove whistle on 02:01:745 . fixed
  6. 02:19:610 (1) - should use the slider instead the spinner? i think really fit better.
    like this sure, let's try it
  7. 02:45:902 (1) - meaningless nc. i kind of like it, the previosu notes are the drum hits and then it goes back to miku
  8. 03:09:160 (9) - NC 00:27:026 (8) with the same reason. okay

good luck ~

goodbye wrote:

Request from The Lazy Queue@がんばらない

[Earth Day]
  1. 00:31:240 (4) - New combo to let it easy to read I think it's readable as it is now, and adding the new combo clutters that part up for me
  2. 00:43:880 (1) - add finish? no on this one because i would also have to add a finish at 00:33:094 (1) -
  3. 00:59:386 (1,2,3,4,5,6,7,8) - The pattern is odd that i think you should remake them I think this part is okay, but I can change it if other people don't like it
  4. 01:15:397 (4) - cuz the pattern is changing so i think you can use new combo to make it more readable and beautiful NC on 5 but same idea
  5. 01:34:948 (14) - spacing? fixed, changing to 1.4 spacing so it's the same from (13,14) and (14,1)
  6. 01:35:622 (2) - add clap in the end
  7. 01:36:127 (3) - ^ fixed both of these
  8. 01:44:554 (5) - spacing between 345 is different. 01:44:217 (4,5) are too crowded to compare with before. yeah i'll fix this, although the spacing is different now in terms of numbers it looks better it hink
  9. 01:57:700 (3) - Not so good imo WHY DO THESE THINGS KEEP HAPPENING, it is not supposed to be like that at all ;_;
  10. 03:09:750 (12) - hey! -_____________-
  11. 03:19:610 (5) - stack it better plz :3AJDKATNWOEIKTHAWEKLTNAWETLKNAWTELKATNALWETKNET NOT EVEN SUPPOSED TO BE STACKED FFFFFFFFFFFFFFFFFFFFFFF
good song
Thanks for the mods guys, apparently i went through the map and clicked on random objects with 0.2x on for some reason and just messed up everything
UnitedWeSin
B2IN

B2IN wrote:

 UWS's Hard Day

:arrow: you had kept a regular distance. btw i think that if you use more jump between slider and slider will better interested. just my suggestion o.o
Yes >.<, well the intent here was to make an easier hard difficulty to fill the gap between 249's normal and TVO's higher difficulty level hard diff. TVO used many jumps in his diff, so I felt it would be best to stick mostly to a constant and flowing spacing here. There are some small jumps in the kiai to balance it out. I really don't want to start trying to add random jumps at places because I would end up making the map worse and I would just delay Moway's mapset from getting ranked. I think it's alright the way it is for now (personally I enjoy the constant spacing with various rhythms), but for my future hard diffs I will definitely work more on adding jumps.

  1. 01:52:476 (4,5) - this bit doesn't suit. remove (5). afterward 01:52:476 (4) - start at 01:52:644 . (add the note 01:52:476 )
    Hm yes it doesn't fit. -.- I was trying to follow the drums here, so I fixed differently by moving the 2 forward.

goodbye

goodbye wrote:

[UWS's Hard Day]
  1. 03:29:554 (2) - dont make it overlapped
    ok fix ;_;

Thanks for modding both of you!
http://puu.sh/26jgG
Aurele
What's wrong with [Earth Day]?
Topic Starter
Moway

Gabe wrote:

What's wrong with [Earth Day]?
;_; where'd sliders go
Aurele
Oh god D:
Topic Starter
Moway
All fixed. :P
tutuhaha
from popner's queue~

[Earth Day]
00:26:858 (7) - *nazi move to x412 y72
00:30:903 (2,3,4) - listen rhythm, 2-3 space need to large than 3-4
00:31:240 (4,5,6) - then 4-5 large than 5-6
00:34:442 (7) - NC?
00:37:139 (6) - ^because overlap
00:39:835 (5) - ^
00:48:768 (7) - ^
00:52:476 (2) - try to use this rhythm
00:56:015 (6) - NC
00:59:891 (7,8,1) - space
01:01:745 (6) - move this to x188 y96
01:02:082 (7) - ^then move this too x80 y88
01:07:139 (2) - move to x100 y288 looks more better
01:14:891 (1,2,3,4,1,2,3,4) - if is me, first 4 note space need large next 4 note O.O...
01:18:262 (3,4) - because this two note has same rhythm with 01:16:914 (3,4) - maybe try to make a small jump like those two note
01:20:285 (X) - add note then add finish, move spinner to 01:20:369 (X) -
01:31:745 (4) - if is me, I will add 0.75x on this slider, it will be more fun to play
01:33:768 (7) - NC
01:36:464 (4) - NC
01:39:161 (7) - ^
01:44:554 (5) - ^
01:53:150 (X) - there need have note I think
01:55:341 (6) - NC
02:19:610 (X) - maybe kiai end there will be better
02:49:947 (6) - move to x28 y300, looks better
02:52:981 (5) - NC
03:08:823 (3) - move to x216 y328, try to make a small jump

[TVO's Hard Day]
00:08:655 (X) - there you lose one note I think
00:08:992 (4) - NC
00:10:172 (1) - move left one grid
00:12:700 (X) - there you lose one note I think
01:02:757 (1) - delete clap, so weird..
01:16:240 (1,2,3,4,1,2,3,4,1,2,3,4,5) - about this space, I think 1-2 space need large than anther note space
^also in this diff has some same rhythm too, this suggest will give all of them~
02:00:734 (5) - NC
02:26:521 (6) - unsnap, you can not use slider when you change to another timing, please change it to note (when you add new timing there will has 1ms unsnap ^-^)
02:57:701 (4) - NC
02:59:048 (1,2) - this space just too large in this diff
03:24:835 (6) - NC
03:29:554 (3) - ^
03:34:778 (X) - add note there and then move spinner to 03:34:863 (X) -

[UWS's Hard Day]
00:34:948 (6,7) - space
00:42:532 (7) - NC
00:43:543 (11) - move to 00:43:712 (X) - will play better
00:56:689 (7) - touch HP, try to move down
01:02:082 (7,8,9) - space

[249's Normal Day]
00:32:588 (4) - whistle?
01:18:936 (1) - move to x352 y192
03:08:486 (1) - there is not a good place to use spinner in normal, because if you use spinner on there, next note will begin on red line, it is litter bit hard for new player
UnitedWeSin
All the sliders in my diff got deleted o.o
Thanks for modding 2ha!
http://puu.sh/298fU
Xinely
Order from popner's queque

this map so good, many mod just suggestion

[Easy Day]
00:16:745 (2) - x:52 y:300? but if yes need to fix spacing lol, i try to fix that.try this?
216,212,16745,2,0,P|280:188|324:112,1,160,4|4,0:0|0:0,0:0:0:0:
436,64,17925,1,8,0:0:0:0:
464,140,18262,6,0,B|488:196|488:196|456:248,1,120,4|4,0:0|0:0,0:0:0:0:
00:37:139 (3) - 1 grid up
01:50:285 - add note?
03:03:093 (2) - x:268 y:200?
03:11:014 (2) - spacing?
03:21:801 (2) - spacing? try x:140 y:320
03:34:778 - remove and start spin until 03:44:385 - to make same with other diff?

[249]
give kiai time like in other diff? better imo
00:47:925 (2) - better if stacked with 00:46:240 (4) - , if fix this don't forget fix spacing
01:00:734 - add note?
02:00:060 - ^
02:48:936 - ^


[UWS]
00:43:543 (11) - remove this and make 00:43:206 (10) - end in 00:43:543 - ?
00:50:137 - spacing? (1,06)
00:50:453 - slider until 00:50:959 - ?
00:58:543 (4) - remove this and make spin start from here?
01:30:060 (2) - remove and put slider 2/4?

[TVO]
00:05:790 (5) - i prefer use ctrl+G in this slider
00:16:745 (5) - make this little curved?
00:20:622 (4) - deadly jump ;3; , normal DS better imo
00:26:352 (6) - NC?
00:41:352 (3) - 2 grid left
00:52:307 (3) - use normal spacing? because prev slider is 1,31x (i think it's random spacing)
01:08:150 (1) - better if stacked with 01:06:801 (1) - imo and 01:08:487 (2,3,4,5) - make square pattern?
02:00:734 (5) - ctrl+G?
02:16:914 (1) - x:112 y:196?
03:24:835 (6) - NC?
i love this rhytm~ <3

[Earth Day]
00:07:813 (2) - ctrl+G?
00:55:004 (3) - x:260 y:72? if follow this 00:55:172 (4) - x:204 y:124
01:02:082 (7) - x:252 y:32?
01:44:217 (4) - ctrl+G?
03:09:160 (1,2,3,5,6,7,8) - stream 1,0 DS D:, use 0,7 DS as 02:58:711 (8,9,10,11) - ?

Cool map! <3
Good Luck~
Hinsvar
Hi, the final boss of all those maps.

...What did I say?

Nevermind.

4/4.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems.

>General
  1. ...Care to compress the BG's filesize to ~150-200 KBs? 613 KB seems... excessive.
>Easy Day
  1. 00:06:127 - Whistle?
  2. 00:45:228 (2,1) - ...I don't really like the touching between objects here.
  3. 01:06:801 - 01:08:150 - The cymbal sounds here... Why don't you map them by placing a 2/1 slider that repeats once instead of 01:07:139 (2)? They sound jarring if they're left out...
  4. 01:17:588 - 01:18:936 - ^. Maybe a circle, then a 1/1 slider that repeats once, and then circle again (all with a 1/1 beat gap in-between)? (Won't mention similar things anymore lol)
  5. 01:32:419 - Finish?
  6. 01:51:970 - Clap?
  7. 01:52:307 - Remove clap?
  8. 02:12:869 - Whistle?
  9. 02:14:217 - ^
  10. 02:26:689 - Finish?
  11. 02:29:385 - Add a circle with finish?
  12. 02:32:082 - Finish?
  13. 02:55:003 - ^
  14. 02:57:700 - ^
>249's Normal Day
  1. 00:22:813 (4,1,2) - ...Wouldn't this kind of placing confuse the players, since (4) touches (2)? I think it can be a little deceiving...
  2. 00:34:948 - Whistle?
  3. 00:47:925 (2) - Finish?
  4. 01:13:543 - ^
  5. 01:27:026 (1) - Use Soft addition? A Drum finish wouldn't be enough here.
  6. 01:29:723 (1) - Finish?
  7. 01:32:419 - Use Soft addition?
  8. 01:35:116 - Use Auto sampleset and Drum addition?
  9. 01:51:296 - Whistle?
  10. 02:12:869 - Finish?
  11. 02:17:925 (3) - Clap?
  12. 02:26:689 - Use Soft addition?
  13. 03:11:688 - Add finish?
  14. 03:12:194 (4) - Whistle?
  15. 03:14:385 - Add finish?
  16. 03:17:082 (4) - ^
  17. 03:25:172 - ^
  18. 03:27:868 - ^
>UWS' Hard Day
  1. 00:49:273 - 00:57:363 - Why do you reduce the volume here? The song is getting calmer here, yes, but the song isn't getting any less louder, so 85% volume for all inherited timing points around here?
  2. 01:17:588 (1,2) - Choose the two of them at once, Ctrl+G, then choose them separately, and then Ctrl+G each of them. The flow is better like that, IMO. If you did this, don't forget to Ctrl+J 01:18:936 (1,2,3,4) so the pattern should be kinda similar like before.
  3. 01:35:622 - Add a circle and stack it between 01:35:453 (2,1) to follow the vocal? It feels awkward to not follow the vocal there.
  4. 01:51:801 (2,3) - Ctrl+G for the rhythm? Plays better like that.
  5. 01:52:476 (4,5) - ^
  6. 01:57:195 (2) - Split this into two circles and a 1/2 slider that repeats once (in that order, with 1/2 beats of gaps between them)?
  7. 02:45:059 - Add finish?
>TVO's Hard Day
  1. 00:08:992 (4) - NC to make this more readable?
  2. 00:20:116 - Add finish?
  3. 01:20:959 (6) - NC considering the difference of the gaps and spacing between 01:19:948 (4,5,6)?
  4. 01:55:678 (5) - NC to make the jump on 01:55:678 (5,6) more sightread-able?
  5. 01:58:037 (6) - ^ (For the 01:58:037 (6,7,8,9) pattern.)
  6. 02:41:183 (6) - NC?
  7. 02:44:891 (4,5) - Move these 1/2 beats earlier and add finishes on them?
  8. 02:47:587 (7) - NC? Also, remove the clap, it sounds really unfitting; just keep the Drum sampleset.
  9. 02:57:701 (4) - NC?
>Earth Day
  1. 00:34:442 (7) - The tail (or more like more than half of its entirety) of this slider is hidden by 00:33:431 (2)'s hitburst, making it hard to read.
  2. 02:16:577 (4) - ^ (Hidden by 02:15:566 (1).)
  3. 02:36:801 (1,2,3,4) - ...No. A series of 1/4 jumps after a 1/4 stream isn't recommended, because it will break the flow, considering you just went from streaming a compressed stream, and suddenly you must make a lot of movements to do the jumps. Another stream with a bigger spacing than the previous one should work nicely.
  4. 02:42:194 (10) - Drag one grid down so it will be in line with 02:41:351 (4,5,6)? Not a must though, definitely.
  5. 02:43:542 (1,2,3,4) - Drag these notes two grids up. This is to avoid the weird stacking that apparently happens here because (3,4) is stacked above (5,6).
>Taiko Muzukashii Day
  1. 00:12:195 (7) - k?
  2. 00:13:543 (11) - ^
  3. 00:14:554 (15,16) - Swap?
  4. 00:19:105 (4) - k?
  5. 00:20:285 (9) - ^
  6. 00:37:813 (5) - d?
  7. 00:43:375 (21,22) - Swap?
  8. 01:21:970 (1) - k?
  9. 01:23:655 (6) - ^
  10. 01:56:689 (10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,1) - Uhm, what's with this 1/2 stream... This is still Muzu, right? What about removing 01:57:869 (17) so the players can have a rest?
  11. 02:18:599 (12) - k?
>mint's Taiko Oni Day
  1. 00:06:043 (3) - k?
  2. 00:11:352 (1) - d?
  3. 00:27:195 (3) - k?
  4. 00:31:408 (1,1) - Swap?
  5. 00:52:644 (3,1) - ^
  6. 01:54:498 - Add k?
  7. 03:09:497 (6,7,8,9) - k?
k, that's it.

The show's done now.

Good luck on the way 8-)
UnitedWeSin
Dat double mod. <3
TheVileOne

B2IN wrote:

 TVO's Hard Day

  1. 00:08:824 - i felt kinda odd. because it feels empty to me. can you add note here?
  2. 00:14:386 (1,2,3,4) - a bit awkward finish sounds. i think finish need only (4). or (2)and(4).
  3. 00:19:779 (1,2) - overlap with 00:18:094 (9) will better.
  4. 00:31:745 (5) - not suitable note.. you shoud fill 1/2 sliders instead 1/4 slider. also 00:32:419 (6) - move to 00:32:588 and add note here 00:32:419 . like this (light yellow combo)
    Fine. Changed. There's now a jump there. It feels like it's better as a jump.
  5. 00:47:082 (4) - should remove clap on slider end. sounds better to me~ Done
  6. 00:47:757 (1) - confused beat. because i hear drum shouds at 00:48:262 also it seems like here need down beat.
    if you try this, you'll solve the problem(add finish on 00:47:925 , add clap on 00:48:262 ) Meh Don't want to change, following vocals.
  7. 01:59:891 (2) - a bit far with 01:59:386 (1) . can you reduce the spacing ? Did slightly
  8. 03:08:823 (4) - increase the slider reqeat at 03:09:750 or 03:09:835 . Replaced the slider with the spinner.
  9. 03:09:245 (1) - if follow above opinion, start at 03:09:835 or 03:09:919 . ^


good luck ~
lunar's mod:

Done, done, and slightly adjusted, main reason its low is it plays badly because of the spacing.

tutuhaha wrote:

[TVO's Hard Day]
00:08:655 (X) - there you lose one note I think Not adding. It's not needed.
00:08:992 (4) - NC Done.
00:10:172 (1) - move left one grid Okay. done
00:12:700 (X) - there you lose one note I think I'm not focusing on that beat. A note doesn't need to go there.
01:02:757 (1) - delete clap, so weird. Fixed
01:16:240 (1,2,3,4,1,2,3,4,1,2,3,4,5) - about this space, I think 1-2 space need large than anther note space What????
^also in this diff has some same rhythm too, this suggest will give all of them~
02:00:734 (5) - NC I guess
02:26:521 (6) - unsnap, you can not use slider when you change to another timing, please change it to note (when you add new timing there will has 1ms unsnap ^-^) It's only a measure reset.
02:57:701 (4) - NC Okay
02:59:048 (1,2) - this space just too large in this diff I don't think so. And even if it was, my difficulty qualifies as a second insane. So it's perfectly fine for me to have insane level jumps in my difficulty.
03:24:835 (6) - NC okay
03:29:554 (3) - ^ Oh fine. done
03:34:778 (X) - add note there and then move spinner to 03:34:863 (X) - No

Xinely wrote:

[TVO]
00:05:790 (5) - i prefer use ctrl+G in this slider I don't want to change.
00:16:745 (5) - make this little curved? Already attempted this and didn't like it. I don't really want to change
00:20:622 (4) - deadly jump ;3; , normal DS better imo I disagree. the jumps get worse.
00:26:352 (6) - NC? I guess
00:41:352 (3) - 2 grid left Adjusted
00:52:307 (3) - use normal spacing? because prev slider is 1,31x (i think it's random spacing) I remapped this part. This is no longer an issue.
01:08:150 (1) - better if stacked with 01:06:801 (1) - imo and 01:08:487 (2,3,4,5) - make square pattern? I have no plans on changing this pattern, especially to a square.
02:00:734 (5) - ctrl+G? No. I don't think that works.
02:16:914 (1) - x:112 y:196? Nah that goes against the angle I was going for. I don't want the shape to appear like a diamond.
03:24:835 (6) - NC? Yes
i love this rhytm~ <3



Cool map! <3
Good Luck~
TheVileOne

Hinsvar wrote:

Hi, the final boss of all those maps.

...What did I say?

Nevermind.

4/4.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems.

>General
  1. ...Care to compress the BG's filesize to ~150-200 KBs? 613 KB seems... excessive.

>TVO's Hard Day
  1. 00:08:992 (4) - NC to make this more readable? Split that combo
  2. 00:20:116 - Add finish? I didn't like a finish there so I have a whistle there instead- personal preference.
  3. 01:20:959 (6) - NC considering the difference of the gaps and spacing between 01:19:948 (4,5,6)? I don't really want to change sorry.
  4. 01:55:678 (5) - NC to make the jump on 01:55:678 (5,6) more sightread-able? I'm not sure I want to change the combo here. I cleaned up the spacing of this combo, this jump is smaller to a degree, and the spacing before it is spaced more consistently. I adjusted the positions of notes after this combo to line up better. I'll consider it the next time Igo through an improvement check or if a BAT/MAT feels its worth mentioning.
  5. 01:58:037 (6) - ^ (For the 01:58:037 (6,7,8,9) pattern.) Done already
  6. 02:41:183 (6) - NC? Done
  7. 02:44:891 (4,5) - Move these 1/2 beats earlier and add finishes on them? No. The beat doesn't interest me here since I follow the vocals in all the other instances. It would be inconsistent if I switched. and it would be awkward for me to switch back after.
  8. 02:47:587 (7) - NC? Also, remove the clap, it sounds really unfitting; just keep the Drum sampleset. I guess done.
  9. 02:57:701 (4) - NC? Done in previous mod
Vile emerges victorious!

http://puu.sh/2aCaS




Good luck on the way 8-)
Topic Starter
Moway

tutuhaha wrote:

from popner's queue~

[Earth Day]
00:26:858 (7) - *nazi move to x412 y72 fixed
00:30:903 (2,3,4) - listen rhythm, 2-3 space need to large than 3-4 alright fixed this
00:31:240 (4,5,6) - then 4-5 large than 5-6 leaving this one since i uniformly spacded this pattern
00:34:442 (7) - NC? no on this
00:37:139 (6) - ^because overlap fixed
00:39:835 (5) - ^ no on this one, jumps not so big that they need nc
00:48:768 (7) - ^ fixed
00:52:476 (2) - try to use this rhythm
im fine the way it is now, matches the vocal line well
00:56:015 (6) - NC not needed imo
00:59:891 (7,8,1) - space i'm fine having it like this
01:01:745 (6) - move this to x188 y96
01:02:082 (7) - ^then move this too x80 y88 fixed except moved this to a slightly different coordinate
01:07:139 (2) - move to x100 y288 looks more better fixed
01:14:891 (1,2,3,4,1,2,3,4) - if is me, first 4 note space need large next 4 note O.O... alright i'll try a larger star
01:18:262 (3,4) - because this two note has same rhythm with 01:16:914 (3,4) - maybe try to make a small jump like those two note for now no, the reason for the other jump was mainly for the look, but this is subject to change
01:20:285 (X) - add note then add finish, move spinner to 01:20:369 (X) - ok
01:31:745 (4) - if is me, I will add 0.75x on this slider, it will be more fun to play okay with it for now, since the wiggle simulates a slider speed decrease
01:33:768 (7) - NC no
01:36:464 (4) - NC fixed
01:39:161 (7) - ^
01:44:554 (5) - ^ no on either of these
01:53:150 (X) - there need have note I think vocal fits, there isn't really a strong drum hit there
01:55:341 (6) - NC nah
02:19:610 (X) - maybe kiai end there will be better you are right
02:49:947 (6) - move to x28 y300, looks better i like it the way it is now
02:52:981 (5) - NC fixed
03:08:823 (3) - move to x216 y328, try to make a small jump fixed

Xinely wrote:

Order from popner's queque

this map so good, many mod just suggestion

[Easy Day]
00:16:745 (2) - x:52 y:300? but if yes need to fix spacing lol, i try to fix that.try this?
216,212,16745,2,0,P|280:188|324:112,1,160,4|4,0:0|0:0,0:0:0:0:
436,64,17925,1,8,0:0:0:0:
464,140,18262,6,0,B|488:196|488:196|456:248,1,120,4|4,0:0|0:0,0:0:0:0:
fine the way it is now
00:37:139 (3) - 1 grid up fixed
01:50:285 - add note? slider ends on vocal, next part picks up on the nxt word
03:03:093 (2) - x:268 y:200? no, its the same y value as (4)
03:11:014 (2) - spacing? fixed
03:21:801 (2) - spacing? try x:140 y:320 fixed in different way
03:34:778 - remove and start spin until 03:44:385 - to make same with other diff? i didn't want to make beginners have to do that spinner, but I will change if a XAT suggests so because a few people have mentioned this

[Earth Day]
00:07:813 (2) - ctrl+G? no on this
00:55:004 (3) - x:260 y:72? if follow this 00:55:172 (4) - x:204 y:124 spaced like this for symmetry
01:02:082 (7) - x:252 y:32? already has been changed
01:44:217 (4) - ctrl+G? plays better this way
03:09:160 (1,2,3,5,6,7,8) - stream 1,0 DS D:, use 0,7 DS as 02:58:711 (8,9,10,11) - ? i like the way 1.0 leads in to the final finish section

Cool map! <3
Good Luck~

Hinsvar wrote:

Hi, the final boss of all those maps.

...What did I say?

Nevermind.

4/4.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems.

>General
  1. ...Care to compress the BG's filesize to ~150-200 KBs? 613 KB seems... excessive. k i'll try
>Easy Day
  1. 00:06:127 - Whistle? fixed
  2. 00:45:228 (2,1) - ...I don't really like the touching between objects here. alright spaced
  3. 01:06:801 - 01:08:150 - The cymbal sounds here... Why don't you map them by placing a 2/1 slider that repeats once instead of 01:07:139 (2)? They sound jarring if they're left out... no to this just because I'm matching the vocal
  4. 01:17:588 - 01:18:936 - ^. Maybe a circle, then a 1/1 slider that repeats once, and then circle again (all with a 1/1 beat gap in-between)? (Won't mention similar things anymore lol same reason)
  5. 01:32:419 - Finish? fixed
  6. 01:51:970 - Clap?
  7. 01:52:307 - Remove clap? fixed
  8. 02:12:869 - Whistle?
  9. 02:14:217 - ^ fixed
  10. 02:26:689 - Finish? fixed
  11. 02:29:385 - Add a circle with finish? no on this, mapping to the guitar line
  12. 02:32:082 - Finish? fixed
  13. 02:55:003 - ^
  14. 02:57:700 - ^ fixed both
>Earth Day
  1. 00:34:442 (7) - The tail (or more like more than half of its entirety) of this slider is hidden by 00:33:431 (2)'s hitburst, making it hard to read.
  2. 02:16:577 (4) - ^ (Hidden by 02:15:566 (1).)
  3. 02:36:801 (1,2,3,4) - ...No. A series of 1/4 jumps after a 1/4 stream isn't recommended, because it will break the flow, considering you just went from streaming a compressed stream, and suddenly you must make a lot of movements to do the jumps. Another stream with a bigger spacing than the previous one should work nicely.
  4. 02:42:194 (10) - Drag one grid down so it will be in line with 02:41:351 (4,5,6)? Not a must though, definitely.
  5. 02:43:542 (1,2,3,4) - Drag these notes two grids up. This is to avoid the weird stacking that apparently happens here because (3,4) is stacked above (5,6).
>Taiko Muzukashii Day
  1. 00:12:195 (7) - k?
  2. 00:13:543 (11) - ^ no on these because they fit teh bass hits
  3. 00:14:554 (15,16) - Swap? fixed
  4. 00:19:105 (4) - k? no for consistency
  5. 00:20:285 (9) - ^ fixed
  6. 00:37:813 (5) - d? fixed
  7. 00:43:375 (21,22) - Swap? fixed
  8. 01:21:970 (1) - k? no on this, bass hits
  9. 01:23:655 (6) - ^same
  10. 01:56:689 (10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,1) - Uhm, what's with this 1/2 stream... This is still Muzu, right? What about removing 01:57:869 (17) so the players can have a rest? removed both 13 and 17
  11. 02:18:599 (12) - k? fixed
k, that's it.

The show's done now.

Good luck on the way 8-)
Thanks for the mods guys, really appreciate it.
UnitedWeSin
Xinely

Xinely wrote:

Order from popner's queque

[UWS]
00:43:543 (11) - remove this and make 00:43:206 (10) - end in 00:43:543 - ?
I feel that it's better to have an object to hit on the accented offbeat there rather than a slider end. It helps keep a steadier rhythm.

00:50:137 - spacing? (1,06)
Fixed

00:50:453 - slider until 00:50:959 - ?
I believe the slider does end there. o.o

00:58:543 (4) - remove this and make spin start from here?
Sorry I prefer not because the vocals don't start holding until the downbeat where the spinner currently starts.

01:30:060 (2) - remove and put slider 2/4?
That would break the pattern in this section sorry. I think the section is fine the way it is.

Hinsvar

Hinsvar wrote:


  • >UWS' Hard Day
  1. 00:49:273 - 00:57:363 - Why do you reduce the volume here? The song is getting calmer here, yes, but the song isn't getting any less louder, so 85% volume for all inherited timing points around here?
    Ok I actually reduced volume all over the map because I felt whistles were too loud.
  2. 01:17:588 (1,2) - Choose the two of them at once, Ctrl+G, then choose them separately, and then Ctrl+G each of them. The flow is better like that, IMO. If you did this, don't forget to Ctrl+J 01:18:936 (1,2,3,4) so the pattern should be kinda similar like before.
    Alright done.
  3. 01:35:622 - Add a circle and stack it between 01:35:453 (2,1) to follow the vocal? It feels awkward to not follow the vocal there.
    I don't agree. We weren't following the vocals through the entire section so it feels awkward to suddenly start following them like this.
  4. 01:51:801 (2,3) - Ctrl+G for the rhythm? Plays better like that.
  5. 01:52:476 (4,5) - ^
    Fixed in previous mod I believe. You modded an older version.
  6. 01:57:195 (2) - Split this into two circles and a 1/2 slider that repeats once (in that order, with 1/2 beats of gaps between them)?
    No need imo but it is a nice suggestion and I will keep in mind.
  7. 02:45:059 - Add finish?
    Fixed and removed some other finishes.

Thanks so much for modding!

I also made a slider instead of a spinner at the end of the second kiai.
Sorry for late.
http://puu.sh/2bYid
Strawberry
[]
 
  1. nothing found~
 
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. i have no idea about the reason of using STR 2 on the diff, you know the intensive slider ticks are really wired on looking and sound.. just try to decrease it to 1? if you like. :3
      ---
    2. 00:12:869 (1) - personally i'd like to bring forward 1/2 tick on rhythm of the spinner since the drum sounds like is started at red tick~ and it would be a better effection if you do that imo~.
      ---
    3. 00:23:318 (3) - move to x.228 y.304 so that the circle can be on the same trajectory with the following curve slider~ and also flow better and more comfortable to play.~
      ---
    4. 00:26:352 (4) - um i'd prefer to use slider here rather than a circle alone.. since you can heard a prolonged sound by tonic, the circle here makes the flow a bit incoherent.. just try this rhythm? also about position suggestion~
    5. 00:51:970 (1) - stacking wired.. why not just following the spacing and arrange them like this? (yea don't forget to make adjustment about the following slider (3)~
    6. 00:54:667 (1,2,3) - umm~~ the pattern looks forced really.. just try to make a flow~
    7. 01:32:419 (1,2) - i think it would be a better effect if you make them like little blankets~ you can just ctrl+hj them and exchange the position between them~ ---
    8. 01:44:554 (2) - i'd prefer to move the anchor of that tail onto x.472 y.328~ and you will find the straight repeat slider would be on the same line with the tail of previous slider~ looks better for me. x3
      ---
    9. 02:33:430 (2) - stacking here looks really wired.. ;w;
    10. 03:19:947 (4) - a bit nazi here~ i'd prefer to move it onto x.328 y.176 for overlap avoided~
      ---
    11. 03:34:778 (1) - just remove the nc you have put here. the combo burst on the previous slider looks really wired and not suitable..
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:27:363 (5) - yea sounds like you missed a clap here~ it's following the same regular pattern with previous stuff~
      ---
    2. 00:36:464 (2) - should be a clap here also~ since the part has few notes and a bit silence.. clap here would be fill the rhythm and sounds better imo~ just try it. :3
      ---
    3. 01:09:498 (2) - i feel whistle on that tail with clap is really fit that song since you have also used finish on the next slider's head, it would be sounds much more reasonable and not sudden at all~
      ---
    4. 01:16:914 (3) - whistle here~ to make consistency with the similar pattern on next 2 combos~
      ---
    5. 02:18:599 (1) - yea removing the whistle on that start would be a better effection. :>
 
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:14:723 (3) - why not stacking it on the circle (5) on green (the previous) combo?~ it could become another blanket with slider (1) on blue (the following) combo~ yea if you don't mind the bigger jump. xD
      ---
    2. 00:21:970 (5,6) - umm.. could be arranged better.. if you do not hate blanket. o.o (and then increase the spacing of the next circle (7) for balance position.. yea it would also make the spacing larger as 1.4x? not affect something imo~ x3
    3. 00:24:835 (4) - i'd prefer to make the slider symmetrical with the previous (2) across circle (3)~ and adjust the following short start slider (1,2,3) on next combo by increase the spacing~ and would be more comfortable to play since there are all sliders and the normal spacings are really bored on that Insane diff. :3
    4. 00:34:273 (6) - just make a try to move it onto x.64 y.208 to avoid the stacking with (4)? play really wired.. ;w;
      ---
    5. 00:37:139 (1) - make a trimming for overlapped more perfectly~
      ---
    6. 00:42:532 (1,2,3,4) - how about this arrange. flows better.
    7. 01:16:914 (3) - plays wired.. maybe you can try to move that circle (3) on to the position where circle (6) present on. and then move the circle (4) onto x.180 y.40 for better flow~ like this~
    8. 01:19:948 (4) - just move to x.44 y.168 or somewhere other can make the slider on the same line with the tail of previous slider (3)~
      ---
    9. 01:41:352 (4) - i'd prefer to move it onto x.212 y.4 for avoiding the stacking since it break the flow totally and plays really wired during my test.. ;w; (also the same thing at 02:19:105 (4)~ move it to x.216 y.256 or 2 grid down more for stacked by slider (3)~ they are all better than the present imo.. ;w;
      ---
    10. 02:45:565 (4) - remove the nc here. i have no idea about what it is following..
      ---
    11. 02:49:947 (6) - looks crowded.. don't be restricted by spacing on Insane~
    12. 02:57:363 (4) - similar as above~ this time i prefer to move it onto x.284 y.304~~
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:09:498 (3,4,5,6,7,8,9,10) - the present custom clap sounds not such suitable on the stream.. anyway i feel the claps on circle (3) and (7) is totally enough~ try it plz. :3 (also same point at 00:27:026 (1,2,3,4,5,6,7,8)~
      ---
    2. 00:48:515 (5) - needless clap here~ just removing it. :3
      ---
    3. 00:57:110 (10,12) - and also here~ removing the claps on these circles since the stream don't need to put claps on each all circles.. sounds too loud..
      ---
    4. 00:58:712 (1,2,1,2,3,4,5,6,7) - also here~ (sounds like machine gun xDD) no repeat then. :p
      ---
    5. 01:47:251 (1,2,3,4,5,6,7,8) - just keep the claps on (1,3,6), and remove claps on the rest of them.
      ---
    6. 01:48:599 (1) - the finish on that start scared me.. it's too loud and not suitable for the slow chapter imo~ you can try to decreasing the volume of hitsound here~ and 50%~60% is enough imo!~ :3
      ---
    7. 02:01:408 (7) - sounds like you missed a whistle also on that start~ and after that you can try to remove the whistle on the following slider (1) of the next combo~ or change it to finish.. however i thing just removing it is prefer, because the whistle is really not suitable on that place from my heard.. ;w;
      ---
    8. 03:30:396 (2) - should be a whistle here~ and also at 03:31:744 (2) \ 03:33:093 (3) and 03:34:441 (2) ~
    fun~
  --------------------------------------------------------
nice map anyway.
Pereira006
Hi !! sorry later ! thank m4m here my mod

[General]

  1. The preview time is inconsistency, consistency for all diff's

[Easy Day]

Hitsound:

  1. 01:09:498 (2) - Missind add finish in begin slider there drums + vocals strong IMO
  2. 01:16:914 (3) - Missing add whistle because you have done pattern hitsound
  3. 01:59:386 (1) - missing add whistle in end slider because you have done pattern hitsound in kiai time
  4. 02:00:734 (2) - ^ same
  5. 02:12:869 (1) - ^ same
  6. 02:14:217 (2) - ^ same
  7. 02:17:251 (1,1) - wrong hitsound, the repeat is Clap to whistle, start and end slider is whistle to clap like you did at 01:17:925 (1,2,3,1)
  8. 02:38:823 (2) - missing add whistle in end slider
  9. 02:41:520 (2) - missing add whistle in start and end slider
  10. 03:08:486 (4) - missing add finish in begin slider

    lot missing

Gameplay:

  1. 00:50:622 (2,1) - I don't like much this ovelapvs the (1) need change place
  2. 00:58:712 (3) - There finish I suggest add NC because I can listen there vocals and drums are strong too much that would better also you have done
    pattern in diff Earth Day IMO
  3. 01:09:498 (2) - Missing NC
  4. 02:08:824 (2) - Missing NC
  5. 02:31:071 (2,1,2) - pls change place or remap this part because the overlaps look ugly
  6. 03:08:486 (4) - Missing NC because you pattern combo
  7. 03:34:863 (x) - add spinner and end at 03:44:385 should be consistency all diff's
    stuff cool, just some missing combo color

[249's Normal Day]

Hitsound:

  1. 01:29:723 (1) - missing the sampleset change auto to drum
  2. 02:17:925 (3) - missing add clap you have done pattern hitsound
  3. 02:29:385 (1) - missing the sampleset change auto to drum in begin slider

Gameplay:

  1. 00:08:824 (1) - the begin slider is weird stack with 00:10:509 (2) in end slider that hurt my eye orz
  2. 00:37:476 (1) - This should remove new combo because you have pattern combo color example here 00:47:925 (2) if you don't fix, you should put new combo at 00:47:925 (2) as you carefully fit pattern
  3. 01:09:498 (2) - should NC that sense as the vocals + drums are strong
  4. 02:11:521 (1) - this don't fit you pattern like at 01:12:195 (3), so this should remove NC
  5. 02:14:217 (1) - Remove NC ^ same explain
  6. 02:28:037 (1) - ^ same
  7. 02:30:733 (1) - ^ same
  8. 02:50:958 (1) - ^ same

    gameplay when i test play is good for me, but you have random pattern combo color that made me confuse~~, should be work more


[UWS's Hard Day]

Hitsound:

  1. 00:05:453 (4) - should add whistle in begin slider you missing add here, also would fit with melody too
  2. 00:06:801 (3) - ^ same
  3. 02:19:610 (1) - should add finish in begin that sense lot as there drums + vocals are strong IMO

    nice, really good

Gameplay:

  1. 00:24:835 (1,2) - remove NC in (1) then NC in (2) as the (2) the music is change that better imo
  2. 00:42:532 (1) - Remove NC, because you have done pattern before imo
  3. 01:05:116 (1,2,3) - in the (1) remove new combo because the music is continue i don't feel there strong drums or something then the (3) put new combo you would liste that vocals and drums are strong that sense lot IMO http://puu.sh/2ePcc
  4. 02:04:442 (1,2,3) - ^ same happened

    simple play, stuff cool

[TVO's Hard Day]

Hitsound:

  1. 00:33:431 (3) - missing add clap in begin slider
  2. 01:00:060 (1) - missing add clap in end slider
  3. 01:00:734 (3) - the start slider clap, don't sense, remove
  4. 01:02:082 (6) - ^ same
  5. 01:04:610 (6) - don't sense, remove
  6. 01:07:139 (2) - missing add clap uou have done patten
  7. 01:17:925 (2) - ^ same
  8. 01:18:599 (4) - ^ same
  9. 02:14:217 (4) - don't sense, remove clap
  10. 02:15:903 (2) - missing add clap
  11. 02:37:475 (1) - missing add clap in end slider
  12. 03:06:127 (2) - missing add clap

    too much missing pattern

Gameplay:

  1. 00:29:049 (7) - should remove nc because you have done pattern combo color example here 01:41:858 (6) as this song part is repetive so that you missing pattern IMO
  2. 00:42:532 (1) - ^ same
  3. 00:47:757 (1) - ^ same
  4. 02:25:172 (2,3,4,5,6) - too much harder this part in diff hard, try remap nice

    stuff cool, some jump is too harder for thi diff hard IMO

[Earth Day]

Hitsound:

  1. 00:06:801 (3) - missing add whistle in begin slider i see you have done pattern
  2. 00:09:161 (2) - ^ same
  3. 00:12:195 (3) - missing add whistle in end slider
  4. 02:01:408 (7) - the end slider remove whistle and add whistle in begin slider to fix you pattern hitsound
  5. 02:28:374 (2) - missing add whistle
  6. 02:28:711 (4) - missing add whistle start and end slider

    stuff cool

Gameplay:

  1. 00:31:745 (1) - Should Remove NC you have done pattern example 00:29:049 (7), 00:34:442 (7), many more IMO I jonw the vocals is higher but another part have too vocal higher but you didn't NC
  2. 00:37:139 (1) - ^ same
  3. 00:42:532 (1) - ^ same
  4. 01:14:891 (1) - remove NC
  5. 01:15:566 (1) - ^ same
  6. 01:53:318 (1) - ^ same
  7. 02:52:306 (1) - ^ same
  8. 02:52:981 (1) - ^ same

    i konw you put NC when jump but if you fix the jump still readable for me, if you don't fix would bad you pattern combo color, also flow and gameplay is pretty good

[]
good maps, sorry later !
question ? ask me in-game i can explain better
Good luck and bye bye!
Tari
Check this,

LOOONG WAIT, I took a little modding break~ and this mod was created a while ago o3o, some things might be repeated.

[Easy]

  1. 01:55:004 - Rhythm in this diff can be boring sometimes, especially with all these note breaks, so maybe you should add a note here to spice up the rhythm?
  2. 02:53:655 (1,2) - This part just doesn't seem right, its hard to tell if this is following the vocals or not :< because some of the key vocal points are missing here, maybe change rhythm here?
  3. 02:56:351 (1,2,3,4) - Seem like alot lot of clicking, when that clicking could be used to changed the rhythm above, honestly. If you want to keep similar rhythm pattern here, just place this wholple rhythms this diff, so you should try to stay with it the whole map, best thing here is to make reverse arrow slider and then add a note to replace note 4
  4. 00:27:700 (1,2,3,4,1,2,1,2,1,2,3) - This section lack finish, was it intentional?
  5. 02:14:217 (2) - Maybe whistle this whole slider?
  6. 02:58:374 (2) - Whistle start too? trying to follow your whistle pattern.
  7. 03:07:475 (1,2,3) - I think reverse slider is better here, there constant usage of three circle rhythms, good place for transition of notes, cause of music change.
  8. 03:16:408 (2) - Not big issue, but since the slider end of this note is really close to starting position of this slider : 03:13:711 (2) - , try to stack them, you might have to re-position some notes.
[249's Normal Day]

  1. 00:10:509 (2) - Well, not a big issue, but the slider end should stack to 00:08:824 (1) - start position, do it to make the map a little bit cleaner please~
  2. 00:25:509 (1) - This slider doesn't seem to follow the music very well, and it actually abrupts flow in this case, maybe you should try something like this : http://puu.sh/2gdtU , it follows more nicely imo~
  3. 00:47:925 (2) - Well same thing here, the note block (overlap) looks bad overall, make this note stack with 00:46:240 (4) - position, (check other things like this if you see it lol)
  4. 01:08:487 (1) - You aligned everything else in this part, but this is not perfectly aligned in the y-axis, make sure this aligns with 01:07:139 (1) - please, (prob to keep symmetry)
  5. 01:27:869 - I think its important to put some emphasis in notes like this, thus adding some certain of note here would be a good idea, but then again its your choice.
  6. 01:44:554 (4) - Open room for a better slider shape here, I think the best thing you can do with this slider, is curve it a little bit more, or try some nice shape, up to you.
  7. 01:56:015 (4) - Better to make this into a reverse slider, current slider fits fine, but it'll fit better with vocals if you make it a reverse slider, here what I mean: (http://puu.sh/2gdKR) and you might need to re position some notes if you do this.
  8. 02:08:824 (1,2,1,2,1,2) - Ick, this pattern disturbs me in so many ways, it looks very unsymmetric and some notes are badly overlapped, I think if you can you should make 02:10:172 (1) - and 02:11:521 (1) - similar, it will improve it well enough.
  9. 02:26:689 (1,2,1,2,3,4,1,2,3,1,2,3,1,2,3,4) - Maybe decrease volume slower in this section because I definitely hear a train coming LOL
  10. 03:17:082 (4,5) - Personal preference, but slider seems better here,
  11. 03:19:778 - Maybe add a note here, to keep rhythm consistent? because you put alot of emphasis on the red ticks.
[UWS's Hard Day]

Errr, i'll talk to UWS on this lol.

[TVO's Hard Day]

  1. 00:22:138 (4) - Should stack this with 00:23:318 (3) - end position or the other way around, both work fine for me.
  2. 00:35:116 (8,9,10) - Feels like an awful lot of clicking, (too much emphasis on lesser things) I think its best to make this all one slider and add a note here : 00:35:622.
  3. 00:49:948 (3) - Same thing as the first thing mentioned, should be stacked with 00:48:599 (2) -
  4. 00:50:453 (4,5,6,7) - I recommend a simpler rhythm choice than this, maybe replace with two sliders? this section is suppose to be calm and relaxing, so I think its a better thing to do.
  5. 00:56:689 (6) - Something like this would fit better : http://puu.sh/2geba
  6. 01:03:262 - Missing note? :shock: just feels slightly off without the note there, or was it an intended decision to not add a note here?
  7. 01:12:869 (6,7,1) - Seems kinda unsymmetrical, because note 7 has different spacing and that's like the axis of symmetry note http://puu.sh/2geh2 but I'm not sure if I can tell with my bare eyes.
  8. 01:48:936 (4,2,3,4,5) - ._. overmap.
  9. 02:37:475 (1) - Volume should be decreased a bit more in this section, seems a little less "active" , "silent" in this part.
  10. 03:19:610 (1) - Ctrl+G works well here,
[Earth Day]

  1. 00:09:498 (3) - New combo here, to be consistent with 00:27:026 (1) - new combo.
  2. 00:28:375 (3,4,5,6,7) - Something like this : http://puu.sh/2geF8
  3. 00:51:296 (6) - Ctrl+G
  4. 01:06:801 (1,2,3) - Doing this would be a better pattern : http://puu.sh/2geJg
  5. 01:17:588 (1,2,3,4) - Try this please: http://puu.sh/2geLO
  6. 02:16:577 (4) - Flows better if you Ctrl+G as well.
  7. 02:56:688 (2) - http://puu.sh/2gePV
    The puush links will tell you everything :>
And with that!, I finished modding!
UnitedWeSin
I applied all except for:
00:24:835 (1,2)- I feel that the NC is in the correct spot there, the music changes on the 1 with the finish imo.
00:42:532 (1) - This NC was suggested by a previous mod, and I feel that it makes this phrase nicer to play so I'll keep it.

Thank you for modding!

http://puu.sh/2htQV
TheVileOne

Pereira006 wrote:

Hi !!
[TVO's Hard Day]

Hitsound:

  1. 00:33:431 (3) - missing add clap in begin slider Added. I will have a lot of holes, because when I originally mapped the song I was onl mapping parts based on only 2 or only 4. It wasn't a good idea looking back.
  2. 01:00:060 (1) - missing add clap in end slider Fixed
  3. 01:00:734 (3) - the start slider clap, don't sense, remove Done
  4. 01:02:082 (6) - ^ same ^
  5. 01:04:610 (6) - don't sense, remove ^
  6. 01:07:139 (2) - missing add clap uou have done patten Fixed
  7. 01:17:925 (2) - ^ same ^
  8. 01:18:599 (4) - ^ same ^ I really don't know how I forgot these.
  9. 02:14:217 (4) - don't sense, remove clap Fixed
  10. 02:15:903 (2) - missing add clap Done
  11. 02:37:475 (1) - missing add clap in end slider ^
  12. 03:06:127 (2) - missing add clap ^

    too much missing pattern

Gameplay:

  1. 00:29:049 (7) - should remove nc because you have done pattern combo color example here 01:41:858 (6) as this song part is repetive so that you missing pattern IMO Done for now
  2. 00:42:532 (1) - ^ same I don't really want the combo to be that high, and there was an inaccurate start for the combo after, so it makes more sense for me to have a new combo here. Plus people complained about the spacing changing here, so the combo change helps reflect this.
  3. 00:47:757 (1) - ^ same Eh don't want to change. this is the point where the combos get shorter. It helps transition into it.
  4. 02:25:172 (2,3,4,5,6) - too much harder this part in diff hard, try remap nice Plays just fine for me. you can play the other hard if you don't want to deal with my spacings.

    stuff cool, some jump is too harder for thi diff hard IMO


good maps, sorry later !
question ? ask me in-game i can explain better
Good luck and bye bye!

Tari wrote:

Check this,

[TVO's Hard Day]

  1. 00:22:138 (4) - Should stack this with 00:23:318 (3) - end position or the other way around, both work fine for me. [/color]
  2. 00:35:116 (8,9,10) - Feels like an awful lot of clicking, (too much emphasis on lesser things) I think its best to make this all one slider and add a note here : 00:35:622. I like this stack. I do not want to change.
  3. 00:49:948 (3) - Same thing as the first thing mentioned, should be stacked with 00:48:599 (2) - I would love to do this, but I have no idea how to make it happen without breaking distance snap. If you have any idea, post a screenshot on how it would work.
  4. 00:50:453 (4,5,6,7) - I recommend a simpler rhythm choice than this, maybe replace with two sliders? this section is suppose to be calm and relaxing, so I think its a better thing to do. Why do you keep picking on things I like? I have a lot of song to map and I use double slider. here I felt a stream was more relaxing. I felt like clicking rather than sliding.
  5. 00:56:689 (6) - Something like this would fit better : http://puu.sh/2geba Nah. I added two 1/2th length sliders starting at the white tick.
  6. 01:03:262 - Missing note? :shock: just feels slightly off without the note there, or was it an intended decision to not add a note here? I realized this part was off and fixed it. It's much better now.
  7. 01:12:869 (6,7,1) - Seems kinda unsymmetrical, because note 7 has different spacing and that's like the axis of symmetry note http://puu.sh/2geh2 but I'm not sure if I can tell with my bare eyes. Fixed
  8. 01:48:936 (4,2,3,4,5) - ._. overmap. And? It's my relaxing stream section again. There isn't supposed to be gaps in the beat. And it's not overmapped, I'm just including more of the beat.
  9. 02:37:475 (1) - Volume should be decreased a bit more in this section, seems a little less "active" , "silent" in this part. Lowered slightly
  10. 03:19:610 (1) - Ctrl+G works well here, Done
And with that!, I finished modding!
I fixed several off patterns as well.

http://puu.sh/2hTUA
Topic Starter
Moway

Strawberry wrote:

[]
 
  1. nothing found~
 
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. i have no idea about the reason of using STR 2 on the diff, you know the intensive slider ticks are really wired on looking and sound.. just try to decrease it to 1? if you like. :3 for now leaving it just because I want to have the same TR for every diff
      ---
    2. 00:12:869 (1) - personally i'd like to bring forward 1/2 tick on rhythm of the spinner since the drum sounds like is started at red tick~ and it would be a better effection if you do that imo~. i'm fine with it being on the 2nd drum hit of that part.
      ---
    3. 00:23:318 (3) - move to x.228 y.304 so that the circle can be on the same trajectory with the following curve slider~ and also flow better and more comfortable to play.~ ok fixed
      ---
    4. 00:26:352 (4) - um i'd prefer to use slider here rather than a circle alone.. since you can heard a prolonged sound by tonic, the circle here makes the flow a bit incoherent.. just try this rhythm? also about position suggestion~ ah...i think i'm okay with this for now but subject to change
    5. 00:51:970 (1) - stacking wired.. why not just following the spacing and arrange them like this? (yea don't forget to make adjustment about the following slider (3)~ oops, misclick mistake.
    6. 00:54:667 (1,2,3) - umm~~ the pattern looks forced really.. just try to make a flow~ fine for me I think, I think it plays fine
    7. 01:32:419 (1,2) - i think it would be a better effect if you make them like little blankets~ you can just ctrl+hj them and exchange the position between them~ fixed
      ---
    8. 01:44:554 (2) - i'd prefer to move the anchor of that tail onto x.472 y.328~ and you will find the straight repeat slider would be on the same line with the tail of previous slider~ looks better for me. x3
      ---
    9. 02:33:430 (2) - stacking here looks really wired.. ;w; was a mistake, fixed now
    10. 03:19:947 (4) - a bit nazi here~ i'd prefer to move it onto x.328 y.176 for overlap avoided~ fixed
      ---
    11. 03:34:778 (1) - just remove the nc you have put here. the combo burst on the previous slider looks really wired and not suitable..
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:27:363 (5) - yea sounds like you missed a clap here~ it's following the same regular pattern with previous stuff~ is there arleady :3
      ---
    2. 00:36:464 (2) - should be a clap here also~ since the part has few notes and a bit silence.. clap here would be fill the rhythm and sounds better imo~ just try it. :3 ehh, no drum sound here makes this kind of odd for me
      ---
    3. 01:09:498 (2) - i feel whistle on that tail with clap is really fit that song since you have also used finish on the next slider's head, it would be sounds much more reasonable and not sudden at all~ fixed
      ---
    4. 01:16:914 (3) - whistle here~ to make consistency with the similar pattern on next 2 combos~ fixed
      ---
    5. 02:18:599 (1) - yea removing the whistle on that start would be a better effection. :>
 
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:14:723 (3) - why not stacking it on the circle (5) on green (the previous) combo?~ it could become another blanket with slider (1) on blue (the following) combo~ yea if you don't mind the bigger jump. xD i like the way the triangle formatino plays
      ---
    2. 00:21:970 (5,6) - umm.. could be arranged better.. if you do not hate blanket. o.o (and then increase the spacing of the next circle (7) for balance position.. yea it would also make the spacing larger as 1.4x? not affect something imo~ x3 tried something
    3. 00:24:835 (4) - i'd prefer to make the slider symmetrical with the previous (2) across circlez (3)~ and adjust the following short start slider (1,2,3) on next combo by increase the spacing~ and would be more comfortable to play since there are all sliders and the normal spacings are really bored on that Insane diff. :3 fixed
    4. 00:34:273 (6) - just make a try to move it onto x.64 y.208 to avoid the stacking with (4)? play really wired.. ;w; alright try this
      ---
    5. 00:37:139 (1) - make a trimming for overlapped more perfectly~ not sure what you mean :3
      ---
    6. 00:42:532 (1,2,3,4) - how about this arrange. flows better.
    7. 01:16:914 (3) - plays wired.. maybe you can try to move that circle (3) on to the position where circle (6) present on. and then move the circle (4) onto x.180 y.40 for better flow~ like this~ trying something like this
    8. 01:19:948 (4) - just move to x.44 y.168 or somewhere other can make the slider on the same line with the tail of previous slider (3)~ I think this one is okay.
      ---
    9. 01:41:352 (4) - i'd prefer to move it onto x.212 y.4 for avoiding the stacking since it break the flow totally and plays really wired during my test.. ;w; (also the same thing at 02:19:105 (4)~ move it to x.216 y.256 or 2 grid down more for stacked by slider (3)~ they are all better than the present imo.. ;w; i don't know why the stacks play weirdly, I think they are fine
      ---
    10. 02:45:565 (4) - remove the nc here. i have no idea about what it is following.. it is supposed to NC on the big hits here, but i removed the next NC for less apm
      ---
    11. 02:49:947 (6) - looks crowded.. don't be restricted by spacing on Insane~ i think it sokay, unless you got a messed up version in which case was fixed already
    12. 02:57:363 (4) - similar as above~ this time i prefer to move it onto x.284 y.304~~ fixed
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:09:498 (3,4,5,6,7,8,9,10) - the present custom clap sounds not such suitable on the stream.. anyway i feel the claps on circle (3) and (7) is totally enough~ try it plz. :3 (also same point at 00:27:026 (1,2,3,4,5,6,7,8)~ I think they match fine
      ---
    2. 00:48:515 (5) - needless clap here~ just removing it. :3 there's a drum sound there
      ---
    3. 00:57:110 (10,12) - and also here~ removing the claps on these circles since the stream don't need to put claps on each all circles.. sounds too loud.. just putting them where they fit
      ---
    4. 00:58:712 (1,2,1,2,3,4,5,6,7) - also here~ (sounds like machine gun xDD) no repeat then. :p
      ---
    5. 01:47:251 (1,2,3,4,5,6,7,8) - just keep the claps on (1,3,6), and remove claps on the rest of them.
      ---
    6. 01:48:599 (1) - the finish on that start scared me.. it's too loud and not suitable for the slow chapter imo~ you can try to decreasing the volume of hitsound here~ and 50%~60% is enough imo!~ :3 think this is all fine
      ---
    7. 02:01:408 (7) - sounds like you missed a whistle also on that start~ and after that you can try to remove the whistle on the following slider (1) of the next combo~ or change it to finish.. however i thing just removing it is prefer, because the whistle is really not suitable on that place from my heard.. ;w; fixed
      ---
    8. 03:30:396 (2) - should be a whistle here~ and also at 03:31:744 (2) \ 03:33:093 (3) and 03:34:441 (2) ~ all fixed
    fun~
  --------------------------------------------------------
nice map anyway.

Pereira006 wrote:

Hi !! sorry later ! thank m4m here my mod

[General]

  1. The preview time is inconsistency, consistency for all diff's

[Easy Day]

Hitsound:

  1. 01:09:498 (2) - Missind add finish in begin slider there drums + vocals strong IMO fixed
  2. 01:16:914 (3) - Missing add whistle because you have done pattern hitsound
  3. 01:59:386 (1) - missing add whistle in end slider because you have done pattern hitsound in kiai time
  4. 02:00:734 (2) - ^ same
  5. 02:12:869 (1) - ^ same
  6. 02:14:217 (2) - ^ same
  7. 02:17:251 (1,1) - wrong hitsound, the repeat is Clap to whistle, start and end slider is whistle to clap like you did at 01:17:925 (1,2,3,1)
  8. 02:38:823 (2) - missing add whistle in end slider
  9. 02:41:520 (2) - missing add whistle in start and end slider
  10. 03:08:486 (4) - missing add finish in begin slider fix all

    lot missing

Gameplay:

  1. 00:50:622 (2,1) - I don't like much this ovelapvs the (1) need change place i misclick a lot
  2. 00:58:712 (3) - There finish I suggest add NC because I can listen there vocals and drums are strong too much that would better also you have done
    pattern in diff Earth Day IMO fixed
  3. 01:09:498 (2) - Missing NC fixed
  4. 02:08:824 (2) - Missing NC fixed
  5. 02:31:071 (2,1,2) - pls change place or remap this part because the overlaps look ugly weird things keep happening to my maps X_X
  6. 03:08:486 (4) - Missing NC because you pattern combo
  7. 03:34:863 (x) - add spinner and end at 03:44:385 should be consistency all diff's since so many people want this I'll change it
    stuff cool, just some missing combo color

[Earth Day]

Hitsound:

  1. 00:06:801 (3) - missing add whistle in begin slider i see you have done pattern
  2. 00:09:161 (2) - ^ same
  3. 00:12:195 (3) - missing add whistle in end slider
  4. 02:01:408 (7) - the end slider remove whistle and add whistle in begin slider to fix you pattern hitsound
  5. 02:28:374 (2) - missing add whistle
  6. 02:28:711 (4) - missing add whistle start and end slider fixed all

    stuff cool

Gameplay:

  1. 00:31:745 (1) - Should Remove NC you have done pattern example 00:29:049 (7), 00:34:442 (7), many more IMO I jonw the vocals is higher but another part have too vocal higher but you didn't NC fixed
  2. 00:37:139 (1) - ^ same this is fine I think for this one
  3. 00:42:532 (1) - ^ same notes jumps
  4. 01:14:891 (1) - remove NC
  5. 01:15:566 (1) - ^ same for visability here
  6. 01:53:318 (1) - ^ same
  7. 02:52:306 (1) - ^ same
  8. 02:52:981 (1) - ^ same gonna keep for now, but open to changing

    i konw you put NC when jump but if you fix the jump still readable for me, if you don't fix would bad you pattern combo color, also flow and gameplay is pretty good

[]
good maps, sorry later !
question ? ask me in-game i can explain better
Good luck and bye bye!

Tari wrote:

Check this,

LOOONG WAIT, I took a little modding break~ and this mod was created a while ago o3o, some things might be repeated.

[Easy]

  1. 01:55:004 - Rhythm in this diff can be boring sometimes, especially with all these note breaks, so maybe you should add a note here to spice up the rhythm? i'd rather stay consistent here
  2. 02:53:655 (1,2) - This part just doesn't seem right, its hard to tell if this is following the vocals or not :< because some of the key vocal points are missing here, maybe change rhythm here?
  3. 02:56:351 (1,2,3,4) - Seem like alot lot of clicking, when that clicking could be used to changed the rhythm above, honestly. If you want to keep similar rhythm pattern here, just place this wholple rhythms this diff, so you should try to stay with it the whole map, best thing here is to make reverse arrow slider and then add a note to replace note 4
  4. 00:27:700 (1,2,3,4,1,2,1,2,1,2,3) - This section lack finish, was it intentional? not sure what you're referring to here
  5. 02:14:217 (2) - Maybe whistle this whole slider?
  6. 02:58:374 (2) - Whistle start too? trying to follow your whistle pattern. fixed from previous mod
  7. 03:07:475 (1,2,3) - I think reverse slider is better here, there constant usage of three circle rhythms, good place for transition of notes, cause of music change. i like the circles here because the player hits the notes before the big finale so its like bam bam bam kinda
  8. 03:16:408 (2) - Not big issue, but since the slider end of this note is really close to starting position of this slider : 03:13:711 (2) - , try to stack them, you might have to re-position some notes. this was most likely a misclick that has since been corrected

[Earth Day]

  1. 00:09:498 (3) - New combo here, to be consistent with 00:27:026 (1) - new combo.fixed
  2. 00:28:375 (3,4,5,6,7) - Something like this : http://puu.sh/2geF8 i like the current pattern
  3. 00:51:296 (6) - Ctrl+G no on this, keeping some of these same direction 1/2 sliders
  4. 01:06:801 (1,2,3) - Doing this would be a better pattern : http://puu.sh/2geJg i like this pattern because of the combination of rotation then reverse direction
  5. 01:17:588 (1,2,3,4) - Try this please: http://puu.sh/2geLO don't really like having to reach back to get that 3 then going back forward to get the 4
  6. 02:16:577 (4) - Flows better if you Ctrl+G as well. disagree on that, the feel of this is supposed to be moving quick in one direction
  7. 02:56:688 (2) - http://puu.sh/2gePV again, a combo of rotation into reversing.
    The puush links will tell you everything :>
And with that!, I finished modding!

Thanks for the mods guys, finally got to looking at all of them.
Topic Starter
Moway
byakugan has given me permission to adjust some things in his diff, so I have done so. updated.
popner
[TVO's Hard Day]
00:43:543 (1) - avoid to put slider end big white tick because this causes a downbeat slide and makes the rhythm weird.
00:44:386 - add note to follow the drum here?
00:56:521 (6) - add note to follow the vocal here?
01:15:566 (5) - I think if you turn this slider into slider+note, the rhythm can be more consistent.
02:09:498 (7,8) - make them less curved and they will looks better.
03:29:217 (2) - stack it on the head of 03:29:554 (1)? Or the spacing here is misleading.
03:34:778 (1) - same as [Earth Day]

[Earth Day]
00:13:880 (5) - seems that the note is put at a random position? Maybe you want to move the note to 208,156 to make a diamond out of 00:13:206 (2,3,4,5), so there is an 'X' movement here, and meanwhile, the spacing between 00:13:712 (4,5,1) can be consistent and the pattern will looks neater.
00:17:925 (7,2) - try to avoid the overlap? Looks weird here.
00:20:116 (6,7) - spacing?
00:28:543 (4,6) - I think that considering the slider direction of 00:28:037 (2) and 00:29:049 (7), if your ctrl+g to 00:28:543 (4,6) the flow will be better.
00:31:240 (4) - move it here? So that the jump between 00:30:903 (2,3) will be more reasonable.
00:33:768 (3,4) - ctrl+g? Flows better imo.
01:06:801 (1,2,3,4) - increase the spacing between 01:06:801 (1,2,3) to make a square? The slider jumps will not hurt much and add extra difficulty imo.
01:18:936 (1,2) - hmm..seems like they are too much curved and the shape is inconsistent with other similar sliders you used.
01:39:161 (7,8,9) - ^ curve them like 01:42:363 (8)?
02:03:431 (5,6) - ^
02:12:869 (1,2,3) - spacing?
02:27:363 (5,2) - a small overlap, try to aviod?
02:29:554 (1) - maybe change the direction of this slider a little? Like:
There are two reasons for you to apply this: first, there will be more spacing between 02:29:554 (1,2) so the pattern here will looks clearer; second, the 02:29:217 (5,1,2) can make up a slider pattern of 'constant changing direction'.
03:12:026 (7,2) - try to move 03:13:037 (2) downside to avoid the overlap?
03:26:014 (1,2,4) - use same spacing between them? You just need to move 03:27:194 (4) down a little.
03:34:863 (1) - I suggest that some green lines are needed to adjust the spinner volume, or the spinner sound will be too loud near the end since the spinner is very long.

Other diff seems fine, will mod them in recheck. But notice the final spinner suggestion if there are same spinner in other diffs.
I didn't check all previous posts but I think taiko diffs are not properly modded yet. Find at least 3 taiko mods, and then a taiko mod from MAT/BAT to get his/her insurance before call me back.
TheVileOne
Mod noted.

http://puu.sh/2xMOj

For some reason popner's mod didn't reflect the latest changes I made to my map. It's all good though. I used the less curvy suggestion. I will give you permission to change the spinner volume if you chose to do so in Earth Day.
Topic Starter
Moway
alright this is getting revived

get hyped
UnitedWeSin

Moway wrote:

alright this is getting revived

get hyped
HYYYYYPPPEEEE \o\ /o/
mintong89
yay :)
Topic Starter
Moway
rofl at my reply tme

popner wrote:

[Earth Day]
00:13:880 (5) - seems that the note is put at a random position? Maybe you want to move the note to 208,156 to make a diamond out of 00:13:206 [(2,3,4,5), so there is an 'X' movement here, and meanwhile, the spacing between 00:13:712 (4,5,1) can be consistent and the pattern will looks neater.
i like this, fixed
00:17:925 (7,2) - try to avoid the overlap? Looks weird here. fixed
00:20:116 (6,7) - spacing? i think fixed to uniform 1.4x
00:28:543 (4,6) - I think that considering the slider direction of 00:28:037 (2) and 00:29:049 (7), if your ctrl+g to 00:28:543 (4,6) the flow will be better.
00:31:240 (4) - move it here? So that the jump between 00:30:903 (2,3) will be more reasonable. i like that, fixed
00:33:768 (3,4) - ctrl+g? Flows better imo. alright
01:06:801 (1,2,3,4) - increase the spacing between 01:06:801 (1,2,3) to make a square? The slider jumps will not hurt much and add extra difficulty imo. i like it mainly because it just looks neater. Fixed.
01:18:936 (1,2) - hmm..seems like they are too much curved and the shape is inconsistent with other similar sliders you used. i agree with this, fixed
01:39:161 (7,8,9) - ^ curve them like 01:42:363 (8)? i think these ones look okay
02:03:431 (5,6) - ^ these ones i like because of the way they're used with the upward curve pattern
02:12:869 (1,2,3) - spacing? misclick i think, fixed
02:27:363 (5,2) - a small overlap, try to aviod? fixed, moved the entire first pattern down in order to make the 1.8x jump to the drum hits
02:29:554 (1) - maybe change the direction of this slider a little? Like:
There are two reasons for you to apply this: first, there will be more spacing between 02:29:554 (1,2) so the pattern here will looks clearer; second, the 02:29:217 (5,1,2) can make up a slider pattern of 'constant changing direction'. sure i think this looks nice
03:12:026 (7,2) - try to move 03:13:037 (2) downside to avoid the overlap? yes to this, fixed
03:26:014 (1,2,4) - use same spacing between them? You just need to move 03:27:194 (4) down a little. fixed
03:34:863 (1) - I suggest that some green lines are needed to adjust the spinner volume, or the spinner sound will be too loud near the end since the spinner is very long.

Other diff seems fine, will mod them in recheck. But notice the final spinner suggestion if there are same spinner in other diffs.
I didn't check all previous posts but I think taiko diffs are not properly modded yet. Find at least 3 taiko mods, and then a taiko mod from MAT/BAT to get his/her insurance before call me back. all green lines are fixed
The taiko diffs should be pretty good, but i'll get a mod or two before I call you back. Kawaii 6months later response.
OnosakiHito
Saw your PM. So here I am.

[ Muzukashii]
SPOILER
General
- Please rename the difficulty to Taiko Muzukashii. This additional "day" as suffix is really not needed. You can do the same for osu, but well, they are used to such stuff. Just not in Taiko. The choice is still yours, but I would rather prefer the diff standing alone without an additional "day".
- Recommending to use SV 1.40. SV 1.20 is a bit too dense with this amount of finisher you have. Also I think it doesn't fit to the song it-self.
00:05:959 (2,3) - this looks already pretty dense.
00:18:094 (11,1,2,3) - This might be still okay but 01:37:139 (19,20,21,22,1) - is pretty dense.
- In general all notes are coherently. Better delete some notes to have sometimes 4/1 gaps between certain stanzas / sections.
- Consider having a consistent audio volume.

Notes

00:27:700~00:36:801 - This could be considered as monotonically. To change this(and have some more breaks), I could suggest you something like this at 00:29:386 - http://puu.sh/4eW1q.jpg It fits to the vocal and provides a 3/1 break where the player can rest for a short moment.
00:34:779 (2) - You can do the same here.
00:37:139 (1,2,3,4,5,6,7) - Consider having a slider here. Not a must.
00:40:004 (7) - Maybe move this to 00:40:341 and 00:40:509 (9) - to 00:40:004. Note (10) can be deleted or kept as increase of the note density to emphasize this part more.
00:42:026 (x) - I miss a don here. Keep the patterns consistent to each other.
00:43:206 - Might want to delete this note. Just suggestion.
00:45:903 (8) - Having here change might not fit good to vocal so...
00:47:251 (3) - we could move this instead to 00:47:082.
00:47:925 (6,7,8,9,10,11,12) - Slider?
00:51:633 (8) - This note can be deleted. Have more breaks for the player and emphasizing notes.
00:54:161 (16,17) - ^
00:53:318 (13,14) - here you can have a dkd.
( 00:53:992 - Now you should have here a space. You can add a kat and delete note 00:54:330)
01:02:588 (12) - Move to 01:02:251 and change to kat. Sounds great.
01:05:453~01:09:498 - Instead of having so many notes, you could follow more the emphasizes notes, e.g. at 01:05:453 (1) - and 01:06:801 (5) - and delete other notes like 01:05:790 (2) - and 01:06:970 (6,7) - . In this way the comming part at 01:10:846 would be way more emphasized.
01:20:285 (15) - Shorter to 01:21:296 because using slider ends as first note for a new stanza is rather not really recommended. Afterwards add a note at 01:21:633.
01:37:813~01:48:599 - This part is better. Good.
01:48:599~02:19:610 - You can do something similar as before.
02:19:610 (15) - just expand the slider up to 02:21:633 with the kiai. Fit's better.
03:00:733 (8,9,10,11) - This comes kinda out of the sudden. Remove or add some more at another section to make it fit and be more reasonable.

Muzukashii is fine. Just try next time to have a consistency between stanzas and patterns. You are having a certain pattern constellation which should be normally followed, but then out of the sudden a different one appears which make the whole section at this point a bit weird. But such issues were more like rarely in this map. Good job.
My suggestions were mostly break/space based.


[ Oni]
SPOILER
General
- Please rename the difficulty to mint's Taiko Oni. This additional "day" as suffix is really not needed. You can do the same for osu, but well, they are used to such stuff. Just not in Taiko. The choice is still yours, but I would rather prefer the diff standing alone without an additional "day".
- Consider having a consistent audio volume.
- In general all notes are coherently. Better delete some notes to have sometimes 4/1 gaps between certain stanzas / sections.

Notes

00:32:251 (1) - Remove this note for the vocal?
00:40:509 (2) - Maybe remove this note also because of the vocal?
00:49:273~00:56:352 - You could delete some notes here: 00:50:285 (1) - , 00:52:981 (1) - , 00:55:678 (1) -
01:09:498 (2) - You could shorter it to 01:10:509, so the note is not next to the slider. Same to all similar sliders. Not a must just suggestion.
01:48:599~01:55:678 - Same as before.

Well, nothing else to say here. Pretty decent map. Good job.

Have maybe one or two more Taiko mods and recall me afterwards.
Nice song.
Topic Starter
Moway

OnosakiHito wrote:

Saw your PM. So here I am.

[ Muzukashii]
SPOILER
General
- Please rename the difficulty to Taiko Muzukashii. This additional "day" as suffix is really not needed. You can do the same for osu, but well, they are used to such stuff. Just not in Taiko. The choice is still yours, but I would rather prefer the diff standing alone without an additional "day".
- Recommending to use SV 1.40. SV 1.20 is a bit too dense with this amount of finisher you have. Also I think it doesn't fit to the song it-self. fixed
00:05:959 (2,3) - this looks already pretty dense.
00:18:094 (11,1,2,3) - This might be still okay but 01:37:139 (19,20,21,22,1) - is pretty dense.
- In general all notes are coherently. Better delete some notes to have sometimes 4/1 gaps between certain stanzas / sections.
- Consider having a consistent audio volume.

Notes

00:27:700~00:36:801 - This could be considered as monotonically. To change this(and have some more breaks), I could suggest you something like this at 00:29:386 - http://puu.sh/4eW1q.jpg It fits to the vocal and provides a 3/1 break where the player can rest for a short moment. fixed but switched the positioning between the two groups of notes
00:34:779 (2) - You can do the same here. fixed this one
00:37:139 (1,2,3,4,5,6,7) - Consider having a slider here. Not a must. i like that better thatn what i have now, so fixed
00:40:004 (7) - Maybe move this to 00:40:341 and 00:40:509 (9) - to 00:40:004. Note (10) can be deleted or kept as increase of the note density to emphasize this part more. i just deleted 00:40:509 (121) to clear up a bit
00:42:026 (x) - I miss a don here. Keep the patterns consistent to each other. i'll try it
00:43:206 - Might want to delete this note. Just suggestion. already done
00:45:903 (8) - Having here change might not fit good to vocal so...
00:47:251 (3) - we could move this instead to 00:47:082.did a change which i think matches okay, i think it is what you suggested
00:47:925 (6,7,8,9,10,11,12) - Slider? fixed
00:51:633 (8) - This note can be deleted. Have more breaks for the player and emphasizing notes. i prefer the note here because of the nature of this section, which i think lends itself to a heavy repetitive beat
00:54:161 (16,17) - ^ i like this one tho
00:53:318 (13,14) - here you can have a dkd. sure
( 00:53:992 - Now you should have here a space. You can add a kat and delete note 00:54:330)
01:02:588 (12) - Move to 01:02:251 and change to kat. Sounds great. i like it
01:05:453~01:09:498 - Instead of having so many notes, you could follow more the emphasizes notes, e.g. at 01:05:453 (1) - and 01:06:801 (5) - and delete other notes like 01:05:790 (2) - and 01:06:970 (6,7) - . In this way the comming part at 01:10:846 would be way more emphasized. did some changes which i think you would approve of
01:20:285 (15) - Shorter to 01:21:296 because using slider ends as first note for a new stanza is rather not really recommended. Afterwards add a note at 01:21:633. fixed
01:37:813~01:48:599 - This part is better. Good.
01:48:599~02:19:610 - You can do something similar as before.
02:19:610 (15) - just expand the slider up to 02:21:633 with the kiai. Fit's better. fixed
03:00:733 (8,9,10,11) - This comes kinda out of the sudden. Remove or add some more at another section to make it fit and be more reasonable.

Muzukashii is fine. Just try next time to have a consistency between stanzas and patterns. You are having a certain pattern constellation which should be normally followed, but then out of the sudden a different one appears which make the whole section at this point a bit weird. But such issues were more like rarely in this map. Good job.
My suggestions were mostly break/space based.


Have maybe one or two more Taiko mods and recall me afterwards.
Nice song.
Thanks for the mod, I'm learning a lot from these. :)
mintong89

OnosakiHito wrote:

Saw your PM. So here I am.

[ Oni]
SPOILER
General
- Please rename the difficulty to mint's Taiko Oni. This additional "day" as suffix is really not needed. You can do the same for osu, but well, they are used to such stuff. Just not in Taiko. The choice is still yours, but I would rather prefer the diff standing alone without an additional "day". deleted
- Consider having a consistent audio volume. i will set all to 70%
- In general all notes are coherently. Better delete some notes to have sometimes 4/1 gaps between certain stanzas / sections. ..?

Notes

00:32:251 (1) - Remove this note for the vocal?
00:40:509 (2) - Maybe remove this note also because of the vocal?
00:49:273~00:56:352 - You could delete some notes here: 00:50:285 (1) - , 00:52:981 (1) - , 00:55:678 (1) - why? i think it's really fit at here
01:09:498 (2) - You could shorter it to 01:10:509, so the note is not next to the slider. Same to all similar sliders. Not a must just suggestion.
01:48:599~01:55:678 - Same as before.

Well, nothing else to say here. Pretty decent map. Good job.

Have maybe one or two more Taiko mods and recall me afterwards.
Nice song.
other changed, thanks!

SPOILER
osu file format v12

[General]
AudioFilename: Earth Day.mp3
AudioLeadIn: 0
PreviewTime: 59376
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Earth Day
TitleUnicode:Earth Day
Artist:Harry
ArtistUnicode:Harry
Creator:Moway
Version:mint's Taiko Oni
Source:
Tags:hatsune miku vocaloid mintong89 TheVileOne Byakugan249 UnitedWeSin
BeatmapID:191906
BeatmapSetID:65228

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:6
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
4779.49771001152,337.078651685393,4,1,0,70,1,0
60060,-100,4,1,0,70,0,1
81633,-100,4,1,0,70,0,0
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140285,-100,4,1,0,70,0,0
146689,337.078651685393,4,1,0,70,1,0
168262,-100,4,1,0,70,0,1
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360,160,40846,5,8,0:0:0:0:
288,216,41183,5,0,0:0:0:0:
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136,232,42026,1,0,0:0:0:0:
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344,128,51296,5,0,0:0:0:0:
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256,184,51633,5,8,0:0:0:0:
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216,48,52981,5,8,0:0:0:0:
272,64,53318,5,0,0:0:0:0:
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344,128,53992,5,0,0:0:0:0:
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256,184,54330,5,8,0:0:0:0:
192,224,54498,1,8,0:0:0:0:
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144,128,55004,1,0,0:0:0:0:
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216,48,55678,5,8,0:0:0:0:
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320,144,56689,5,0,0:0:0:0:
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176,208,57110,1,8,0:0:0:0:
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128,176,57279,1,8,0:0:0:0:
120,136,57363,5,0,0:0:0:0:
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192,64,58037,5,0,0:0:0:0:
232,56,58206,1,0,0:0:0:0:
288,48,58375,5,8,0:0:0:0:
376,64,58712,6,0,B|456:224|456:224|216:288,1,420
96,240,60060,1,0,0:0:0:0:
120,176,60397,5,8,0:0:0:0:
120,120,60566,5,0,0:0:0:0:
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224,112,60903,1,0,0:0:0:0:
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320,80,61745,5,8,0:0:0:0:
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400,144,62082,1,0,0:0:0:0:
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416,208,62251,1,0,0:0:0:0:
336,248,62419,5,8,0:0:0:0:
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184,240,62757,1,0,0:0:0:0:
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128,304,63262,5,0,0:0:0:0:
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224,80,64442,5,8,0:0:0:0:
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320,192,64948,1,0,0:0:0:0:
352,176,65116,5,8,0:0:0:0:
384,224,65285,1,8,0:0:0:0:
344,288,65453,5,0,0:0:0:0:
256,320,65790,5,8,0:0:0:0:
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128,264,66043,1,0,0:0:0:0:
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144,192,66296,1,0,0:0:0:0:
160,144,66464,5,8,0:0:0:0:
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232,104,66801,5,0,0:0:0:0:
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320,144,67307,1,8,0:0:0:0:
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272,192,67476,5,0,0:0:0:0:
304,224,67644,1,0,0:0:0:0:
368,208,67813,5,8,0:0:0:0:
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440,208,68150,5,0,0:0:0:0:
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384,288,68655,5,0,0:0:0:0:
344,296,68740,1,0,0:0:0:0:
296,296,68824,1,0,0:0:0:0:
224,288,68992,1,0,0:0:0:0:
208,248,69161,5,8,0:0:0:0:
200,208,69330,5,0,0:0:0:0:
96,152,69498,2,0,B|504:112|504:112|520:128,1,420
96,240,70846,1,0,0:0:0:0:
120,176,71183,5,8,0:0:0:0:
120,120,71352,5,0,0:0:0:0:
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184,96,71521,1,0,0:0:0:0:
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320,152,72195,5,0,0:0:0:0:
320,80,72532,5,8,0:0:0:0:
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400,144,72869,1,0,0:0:0:0:
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416,208,73037,1,0,0:0:0:0:
336,248,73206,5,8,0:0:0:0:
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184,240,73543,1,0,0:0:0:0:
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104,272,74133,1,0,0:0:0:0:
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128,152,74554,5,8,0:0:0:0:
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224,80,75228,5,8,0:0:0:0:
288,112,75397,1,8,0:0:0:0:
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288,160,75566,5,0,0:0:0:0:
320,192,75734,1,0,0:0:0:0:
352,176,75903,5,8,0:0:0:0:
384,224,76071,1,8,0:0:0:0:
344,288,76240,5,0,0:0:0:0:
256,320,76577,5,8,0:0:0:0:
152,312,76745,5,0,0:0:0:0:
128,264,76830,1,0,0:0:0:0:
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144,192,77082,1,0,0:0:0:0:
160,144,77251,5,8,0:0:0:0:
208,144,77419,1,8,0:0:0:0:
232,104,77588,5,0,0:0:0:0:
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320,144,78094,1,8,0:0:0:0:
320,144,78178,1,8,0:0:0:0:
272,192,78262,5,0,0:0:0:0:
304,224,78431,1,0,0:0:0:0:
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440,208,78936,5,0,0:0:0:0:
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384,288,79442,5,0,0:0:0:0:
344,296,79526,1,0,0:0:0:0:
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224,288,79779,1,0,0:0:0:0:
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200,208,80116,1,8,0:0:0:0:
200,128,80285,5,4,0:0:0:0:
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336,216,81633,5,0,0:0:0:0:
376,160,81970,5,8,0:0:0:0:
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160,112,86268,1,0,0:0:0:0:
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224,72,86521,5,0,0:0:0:0:
256,112,86689,5,8,0:0:0:0:
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440,128,87869,1,4,0:0:0:0:
440,128,88206,1,4,0:0:0:0:
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200,200,90566,1,4,0:0:0:0:
184,144,90903,1,4,0:0:0:0:
296,144,91745,5,8,0:0:0:0:
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296,144,92082,1,8,0:0:0:0:
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352,200,92419,5,4,0:0:0:0:
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352,200,93599,1,4,0:0:0:0:
264,216,94442,5,8,0:0:0:0:
224,200,94526,1,8,0:0:0:0:
192,176,94610,5,0,0:0:0:0:
208,128,94695,1,0,0:0:0:0:
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352,128,96296,1,4,0:0:0:0:
312,216,96633,1,0,0:0:0:0:
280,232,96801,5,8,0:0:0:0:
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256,256,98150,5,8,0:0:0:0:
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96,200,98655,1,0,0:0:0:0:
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128,120,98992,1,8,0:0:0:0:
144,80,99161,5,0,0:0:0:0:
224,72,99498,5,8,0:0:0:0:
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288,152,99835,1,0,0:0:0:0:
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360,160,100172,5,8,0:0:0:0:
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240,224,100846,5,8,0:0:0:0:
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72,240,101521,5,8,0:0:0:0:
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184,312,101858,5,0,0:0:0:0:
272,304,102195,5,8,0:0:0:0:
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336,232,102532,1,0,0:0:0:0:
312,176,102700,5,8,0:0:0:0:
264,104,103037,1,8,0:0:0:0:
256,208,103206,5,0,0:0:0:0:
256,256,103543,5,8,0:0:0:0:
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96,200,104049,1,0,0:0:0:0:
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128,120,104386,1,8,0:0:0:0:
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224,72,104891,5,8,0:0:0:0:
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360,160,105566,5,8,0:0:0:0:
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240,224,106240,5,8,0:0:0:0:
384,248,106408,5,0,0:0:0:0:
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72,240,106914,5,8,0:0:0:0:
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208,104,107419,1,0,0:0:0:0:
272,304,107588,5,8,0:0:0:0:
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384,248,107841,1,0,0:0:0:0:
336,232,107925,1,0,0:0:0:0:
312,176,108094,1,0,0:0:0:0:
368,168,108262,5,8,0:0:0:0:
296,112,108431,1,8,0:0:0:0:
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144,128,108936,1,0,0:0:0:0:
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216,48,109610,5,8,0:0:0:0:
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344,128,110622,5,0,0:0:0:0:
304,160,110790,1,0,0:0:0:0:
256,184,110959,5,8,0:0:0:0:
176,176,111296,5,0,0:0:0:0:
144,128,111633,1,0,0:0:0:0:
152,64,111970,1,0,0:0:0:0:
216,48,112307,5,8,0:0:0:0:
272,64,112644,5,0,0:0:0:0:
344,64,112981,5,8,0:0:0:0:
344,128,113318,5,0,0:0:0:0:
304,160,113487,1,0,0:0:0:0:
256,184,113655,5,8,0:0:0:0:
192,224,113824,1,8,0:0:0:0:
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144,128,114330,1,0,0:0:0:0:
152,64,114667,1,0,0:0:0:0:
216,48,115004,5,8,0:0:0:0:
272,64,115341,5,0,0:0:0:0:
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320,144,116015,5,0,0:0:0:0:
320,184,116099,1,0,0:0:0:0:
304,216,116183,1,0,0:0:0:0:
264,232,116268,1,0,0:0:0:0:
216,216,116352,5,8,0:0:0:0:
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152,192,116521,1,8,0:0:0:0:
128,176,116605,1,8,0:0:0:0:
120,136,116689,5,0,0:0:0:0:
176,112,117026,5,8,0:0:0:0:
192,64,117363,5,0,0:0:0:0:
232,56,117532,1,0,0:0:0:0:
288,48,117700,5,8,0:0:0:0:
440,56,118037,6,0,B|520:216|520:216|256:280,1,420
96,240,119386,1,0,0:0:0:0:
120,176,119723,5,8,0:0:0:0:
120,120,119891,5,0,0:0:0:0:
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184,96,120060,1,0,0:0:0:0:
224,112,120228,1,0,0:0:0:0:
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320,152,120734,5,0,0:0:0:0:
320,80,121071,5,8,0:0:0:0:
360,96,121240,5,0,0:0:0:0:
400,144,121408,1,0,0:0:0:0:
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416,208,121577,1,0,0:0:0:0:
336,248,121745,5,8,0:0:0:0:
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184,240,122082,1,0,0:0:0:0:
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104,224,122757,1,0,0:0:0:0:
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208,120,123431,5,0,0:0:0:0:
224,80,123768,5,8,0:0:0:0:
288,112,123936,1,8,0:0:0:0:
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320,192,124273,1,0,0:0:0:0:
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384,224,124610,1,8,0:0:0:0:
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256,320,125116,5,8,0:0:0:0:
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128,264,125369,1,0,0:0:0:0:
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144,192,125622,1,0,0:0:0:0:
160,144,125790,5,8,0:0:0:0:
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232,104,126127,5,0,0:0:0:0:
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320,144,126633,1,8,0:0:0:0:
320,144,126717,1,8,0:0:0:0:
272,192,126801,5,0,0:0:0:0:
304,224,126970,1,0,0:0:0:0:
368,208,127139,5,8,0:0:0:0:
408,152,127307,1,8,0:0:0:0:
440,208,127476,5,0,0:0:0:0:
408,256,127813,5,8,0:0:0:0:
384,288,127981,5,0,0:0:0:0:
344,296,128066,1,0,0:0:0:0:
296,296,128150,1,0,0:0:0:0:
224,288,128318,1,0,0:0:0:0:
208,248,128487,5,8,0:0:0:0:
200,208,128655,5,0,0:0:0:0:
96,152,128824,2,0,B|504:112|504:112|512:128,1,420
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Coro
Taiko mod~
All are suggestions unless in red.

[Taiko Muzukashii]
00:53:992 (163) - k for consistency
02:20:622 & 02:20:959 - add d, it sounds really empty

[mint's Taiko Oni]
no problems~

not much to mod once Ono has gone through a map haha
good luck for rank~
Topic Starter
Moway

CoroQuetz wrote:

Taiko mod~
All are suggestions unless in red.

[Taiko Muzukashii]
00:53:992 (163) - k for consistency ah fixed
02:20:622 & 02:20:959 - add d, it sounds really empty i like this little break here

not much to mod once Ono has gone through a map haha
good luck for rank~
Thanks!

100th post
mingmichael
hey moway and mint~! >w<)b here your mods that you requested to me :)

black = suggestion
red = unrakable issue

Muzukashii
  • you can use mint's timing at his oni, because many of your inheriting sections aren't usefull. look at yours http://puu.sh/4kkIE.png << many inheriting sections with the same volumes o.o and those aren't usefull. you can see from mint's inheriting sections http://puu.sh/4kkKx.png
  1. 00:09:161 (8) - kat here. because i saw you used kat for the cymbal sounds (it looks like a cymbal sound, but i don't know what's the name lol) at 00:07:307 (4) - ; 00:12:700 (19) - ; and 00:14:049 (23) - << you used kats there too follow those sounds. so, i suggest to use kat at 00:09:161 (8) -
  2. 00:16:745 (34) - ; 00:19:442 (45) - ; 00:22:139 (57) - ; 00:24:835 (68) - you can use finishers at there, to follow the finisher sounds from the song
  3. 00:37:139 (112) - slider isn't objected at the end! http://puu.sh/4kka2.jpg
  4. 00:58:037 (176) - remove the finisher at here. it's not any reason to use finisher there. you can hear carefully, there's not any finisher or cymbal sound from the song at this part
  5. i have a suggestion because i saw you usually use ooo pattern (it's quite monotonic) >> 00:57:532 (174) - move to 00:57:869 - and 00:58:037 (176) - move to 00:58:206 - . you can see here if you are confused with my explaination. btw i moved those notes too follow the vocal sounds too :3
  6. 00:58:712 (178) - slider isn't objected at the end! http://puu.sh/4kkeg.jpg
  7. 01:05:790 (202,203,204) - don kat kat here. i changed these notes to follow the vocal sounds there. (202) has lower pitch sound than (203) and (204). and (203) & (204) have higher pitch sounds than (202) and they have a same high pitch sound too~ << you can ignore this mod if you still want to follow your d k d k pattern like the previous note
  8. 01:06:801 - add finisher here~ you can hear the song gives a cymbal sound there
  9. 01:15:397 (231) - change to be kat and 01:15:734 (232) - move to 01:15:566 - . i changed this because to follow the vocal. and it's not really use doubles at there ;~; it's not fit with at that part
  10. 01:19:610 (246) - change to be normal kat. there's not cymbal and finisher sound there ;w;
  11. 01:21:633 (249) - finisher. you can hear if the song gives the cymbal sound at here
  12. you can add don at 01:26:183 - , because i saw you followed the drum hits at 01:26:352 (264,265,266) -
  13. 01:31:745 - and 01:31:914 - add big dons here << to follow the electric guitar sounds which you followed
  14. 01:37:139 (287) - remove the finisher. there is not any reason to use finisher here. there doesn't give finisher or cymbal sound at there
  15. from 01:37:813 - until 01:48:599 - >> it's too boring and monotonic, because you only use ddk ddk d k ddk patterns there.... ;~; try to change the notes there
  16. 02:01:577 (372) - move to 02:01:408 - << follow the vocal sound. it's not well if you use doubles at that part. doesn't fit with the song at this part
  17. 02:08:150 (393) - remove the finisher here. there is not any finisher or cymbal sound at here ;~;
  18. 02:15:060 (414) - move to 02:14:891 - << to follow the vocal sound
  19. 02:18:936 (426) - remove the finisher here. there is not any finisher sound here ;w;
  20. 02:27:868 (453,454) - ; 02:29:217 (455,456) - and 02:30:565 (457,458) - << change to be kat don. i changed those notes to make it same like the first part which has a same part of the song too~ (like 00:05:959 (2,3,4,5) - )
  21. 02:33:262 (465,466) - kat don to at here. the reason same like above ^ and change 02:33:767 (467) - to be kat
  22. 02:34:104 (468) - slider isn't objected at the end! http://puu.sh/4kkzr.jpg
  23. 02:38:655 (470) - ; 02:40:003 (472) - 02:41:351 (474) - << change to be kats. you should change these notes to be kats if you use my previous mods ^ , because they have same part of song there D: so you must be consistent with the pattern
  24. 02:45:059 (485) - how about big kat here? because when i heard it carefully, the electric guitar sound increased higher than 02:44:722 (484) -
  25. spinner at 02:45:902 (1) - ends at 02:47:250 - and add don at 02:47:587 - << because the guitar and drum sound appear at here
  26. 03:07:812 (72) - change to be normal kat at here. because there's not any reason to use finisher at here. there's not any finsiher or cymbal at there ;w;
  27. 03:11:014 (80) - ; 03:13:711 (91) - ; 03:16:408 (103) - ; 03:19:104 (114) - ; 03:21:801 (126) - ; 03:24:497 (137) - ; 03:27:194 (149) - << change all of these to be big dons, because i saw you follow the "finisher" sounds at 03:09:835 (75,77) - ; 03:12:531 (86,88) - ; 03:15:228 (98,100) - ; etc. you must be consistent

mint's Oni
  1. 00:09:161 - owh.. you miss kat at here << to follow the cymbal (i don't know what's the name of that sound at there lol) which you also followed at 00:07:307 (1) - with kat too
  2. how about change 00:14:723 (5,6) - to be big kats? i changed these notes to be big kats because i heard the electric guitar song at there increased become higher than 00:14:386 (3,4) -
  3. you missed finisher at 00:27:700 (1) - , because it's the new part of the song at that part D: and the song gives finisher sound too at there. so it's better use finisher
  4. change to be finisher too at 00:38:487 (1) - if you use my previous mod at ^ , because it must be consistent pattern
  5. 00:49:273 (1) - finisher too at here?
  6. 00:54:667 (1) - ^
  7. 01:00:060 (2) - much better if you use finisher here, because this part is the first kiai part starts. finisher will give extra "feel" for the kiai part starts
  8. 01:10:846 (3) - change to be finisher too if you use my previous mod ^ , because it must be consistent pattern
  9. 01:37:813 (1) - add finisher at here too. because the new part starts at here again
  10. 01:48:599 (1) - ^
  11. 01:53:992 (1) - ^
  12. 01:59:386 (2) - ^
  13. 02:10:172 (3) - ^
  14. 02:15:566 (1) - ^
  15. change 02:45:059 (4) - to be big kat at here. because i heard it carefully that (4) had higher electric guitar sound than (3)
  16. 02:48:262 (1) - big don. the reason same like the first kiai part's mod
  17. 02:53:655 (1) - ^
  18. 02:59:048 (2) - ^
  19. 03:04:441 (1) - ^

    btw, great mint~! =w=)b
goodluck guys ;) :D
mintong89
Almost fixed thanks~~

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Tags:hatsune miku vocaloid mintong89 TheVileOne Byakugan249 UnitedWeSin
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200,208,69330,5,0,0:0:0:0:
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232,56,117532,1,0,0:0:0:0:
288,48,117700,5,8,0:0:0:0:
440,56,118037,6,0,B|520:216|520:216|256:280,1,420
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256,192,214778,12,0,224385,0:0:0:0:
Topic Starter
Moway

mingmichael wrote:

hey moway and mint~! >w<)b here your mods that you requested to me :)

black = suggestion
red = unrakable issue

Muzukashii
  • you can use mint's timing at his oni, because many of your inheriting sections aren't usefull. look at yours http://puu.sh/4kkIE.png << many inheriting sections with the same volumes o.o and those aren't usefull. you can see from mint's inheriting sections http://puu.sh/4kkKx.png fixed
  1. 00:09:161 (8) - kat here. because i saw you used kat for the cymbal sounds (it looks like a cymbal sound, but i don't know what's the name lol) at 00:07:307 (4) - ; 00:12:700 (19) - ; and 00:14:049 (23) - << you used kats there too follow those sounds. so, i suggest to use kat at 00:09:161 (8) - fixed
  2. 00:16:745 (34) - ; 00:19:442 (45) - ; 00:22:139 (57) - ; 00:24:835 (68) - you can use finishers at there, to follow the finisher sounds from the song fixed
  3. 00:37:139 (112) - slider isn't objected at the end! http://puu.sh/4kka2.jpg fixed
  4. 00:58:037 (176) - remove the finisher at here. it's not any reason to use finisher there. you can hear carefully, there's not any finisher or cymbal sound from the song at this part fixed
  5. i have a suggestion because i saw you usually use ooo pattern (it's quite monotonic) >> 00:57:532 (174) - move to 00:57:869 - and 00:58:037 (176) - move to 00:58:206 - . you can see here if you are confused with my explaination. btw i moved those notes too follow the vocal sounds too :3 sure sounds good
  6. 00:58:712 (178) - slider isn't objected at the end! http://puu.sh/4kkeg.jpg fixed
  7. 01:05:790 (202,203,204) - don kat kat here. i changed these notes to follow the vocal sounds there. (202) has lower pitch sound than (203) and (204). and (203) & (204) have higher pitch sounds than (202) and they have a same high pitch sound too~ << you can ignore this mod if you still want to follow your d k d k pattern like the previous note going to do kdk because i'd like to match the drum part a little more, and I think kat on the first one is alright, but i'll fix the last one
  8. 01:06:801 - add finisher here~ you can hear the song gives a cymbal sound there going to leave this out as suggested by onosaki for these little breaks
  9. 01:15:397 (231) - change to be kat and 01:15:734 (232) - move to 01:15:566 - . i changed this because to follow the vocal. and it's not really use doubles at there ;~; it's not fit with at that part hmm, fix but i also add a d at 01:15:566 (231) -
  10. 01:19:610 (246) - change to be normal kat. there's not cymbal and finisher sound there ;w; oops, misclick i think
  11. 01:21:633 (249) - finisher. you can hear if the song gives the cymbal sound at here fixed
  12. you can add don at 01:26:183 - , because i saw you followed the drum hits at 01:26:352 (264,265,266) - sure
  13. 01:31:745 - and 01:31:914 - add big dons here << to follow the electric guitar sounds which you followed fix
  14. 01:37:139 (287) - remove the finisher. there is not any reason to use finisher here. there doesn't give finisher or cymbal sound at there fixed
  15. from 01:37:813 - until 01:48:599 - >> it's too boring and monotonic, because you only use ddk ddk d k ddk patterns there.... ;~; try to change the notes there tried a few things
  16. 02:01:577 (372) - move to 02:01:408 - << follow the vocal sound. it's not well if you use doubles at that part. doesn't fit with the song at this part fixed
  17. 02:08:150 (393) - remove the finisher here. there is not any finisher or cymbal sound at here ;~; don't know why these are in here still, fixed
  18. 02:15:060 (414) - move to 02:14:891 - << to follow the vocal sound fixed
  19. 02:18:936 (426) - remove the finisher here. there is not any finisher sound here ;w; dis be slider :3
  20. 02:27:868 (453,454) - ; 02:29:217 (455,456) - and 02:30:565 (457,458) - << change to be kat don. i changed those notes to make it same like the first part which has a same part of the song too~ (like 00:05:959 (2,3,4,5) - )fix
  21. 02:33:262 (465,466) - kat don to at here. the reason same like above ^ and change 02:33:767 (467) - to be kat fix
  22. 02:34:104 (468) - slider isn't objected at the end! http://puu.sh/4kkzr.jpg >_<
  23. 02:38:655 (470) - ; 02:40:003 (472) - 02:41:351 (474) - << change to be kats. you should change these notes to be kats if you use my previous mods ^ , because they have same part of song there D: so you must be consistent with the pattern all fixed
  24. 02:45:059 (485) - how about big kat here? because when i heard it carefully, the electric guitar sound increased higher than 02:44:722 (484) - i prefer big don for here
  25. spinner at 02:45:902 (1) - ends at 02:47:250 - and add don at 02:47:587 - << because the guitar and drum sound appear at here yeah i like that a lot
  26. 03:07:812 (72) - change to be normal kat at here. because there's not any reason to use finisher at here. there's not any finsiher or cymbal at there ;w; fixed
  27. 03:11:014 (80) - ; 03:13:711 (91) - ; 03:16:408 (103) - ; 03:19:104 (114) - ; 03:21:801 (126) - ; 03:24:497 (137) - ; 03:27:194 (149) - << change all of these to be big dons, because i saw you follow the "finisher" sounds at 03:09:835 (75,77) - ; 03:12:531 (86,88) - ; 03:15:228 (98,100) - ; etc. you must be consistent fixed

goodluck guys ;) :D
waohwoaha thanks for all the help!
OzzyOzrock
[mint]
The usual mint taiko.

Well done.
[Muzukashii]
00:09:498 (9,10,11) - k k d d instead?
00:27:195 (77) - k for roll emphasis?
00:35:285 - maybe a d here
00:47:082 - here as well
00:56:015 (168) - k

Rest is fine!

~ ASS DAY ~
popner
[Earth Day]
01:10:172 (5,6,7,8,9,10,11,12,1) - manually stack them to make (5) in the center of the square
02:31:408 (2,3,4,5,6,7,8,9,1) - ^ for stack of 3+ notes, manually stacking is better because you know where it really goes
02:33:599 (5) - make it less curved. The bending does not fit the other sliders.


Edit: 4x4 pix is better (1 grid under grid level 4)
Topic Starter
Moway

OzzyOzrock wrote:

[mint]
The usual mint taiko.

Well done.
[Muzukashii]
00:09:498 (9,10,11) - k k d d instead? sure, fixed
00:27:195 (77) - k for roll emphasis? fixed
00:35:285 - maybe a d here hmm not sure why there wasn't one here to begin with, fixed!
00:47:082 - here as well going to leave this one, I like the little break here
00:56:015 (168) - k prefer d here, I think it fits the music a little better

Rest is fine!

~ ASS DAY ~ ಠ_ಠ.

popner wrote:

[Earth Day]
01:10:172 (5,6,7,8,9,10,11,12,1) - manually stack them to make (5) in the center of the square think i did this right, will check with you in game
02:31:408 (2,3,4,5,6,7,8,9,1) - ^ for stack of 3+ notes, manually stacking is better because you know where it really goes ^
02:33:599 (5) - make it less curved. The bending does not fit the other sliders. alright, fixed.
popner
Missing video in [TVO's Hard Day].
Topic Starter
Moway
fixed ><
popner
Topic Starter
Moway
\o/
UnitedWeSin
There is a God.
Topic Starter
Moway
jonathanlfj
Moway is on fire!!!
TheVileOne
Oh wow. I thought someone would find something for sure. This is a pleasant surprise.
Topic Starter
Moway

TheVileOne wrote:

Oh wow. I thought someone would find something for sure. This is a pleasant surprise.
^^
Garven
Wow, I haven't seen this map in a long, long long time.

[General]
The hitsounds feel super-quiet except for the soft whistle which sticks out a bit in comparison.

[Easy]
00:15:566 (1) - Too soon after the spinner for an easy. Refer to my post 9 months ago. q:
00:46:577 (1) - <3
01:05:453 (1) - Compare combo progression here to 01:16:240 (1) -
01:09:498 (1) - Remove new combo
01:27:026 (1,1,1,1) - You should make these a pair of 2 combos. Fits better with 01:32:419 (1,2) -
01:35:116 (1) - This feels better ending at 01:36:296 - though the spinner is already kinda short...
02:08:824 (1) - Remove new combo
02:37:475 (1,2,1,2) - Those whistles on the sliderslide sound like D:
02:42:868 (1) - Same comment as before
02:57:700 (1) - Remove new combo
The end gets a little overlappy and new combo spammy.

[Normal]
01:00:734 - This blank space after the spinner is really anticlimactic. It'd probably be better to map through the spinner so you can play during the start of the chorus.
01:49:273 - This one has the same effect. Having such a big blank spot followed by a fairly dense pattern really breaks your pacing.
01:59:723 - ^
02:48:599 - ^
03:30:228 (3) - What happened to the combos here? D:

[Muzukashii]
02:53:655 (22,23,24,25) - Might be better to stick with D k d k since it reverts to that pattern at 02:55:003 (26,27,28,29,30) -

[Hard]
OD +1 at least
Really nice work on this map. I like it.

[Oni]
00:49:273 (1) - This part is kind of weird. There's a nice laid back rhythm you can follow with the drum kit here but you opt instead of just straight 1/1 rhythms. And the k doesn't even really match the music... Might want to revisit this and see what you can fix up.
A nice relaxing Oni that even I can play. Don't see that very often.

[TVO]
02:50:958 (1,2,3,4,5,6) - This flows a lot better ctrl + h'd
Much much nicer than when I first played it. Good job.

[a-su de-]
01:18:262 (3,4) - Woulda been nice to have a jump here like you did with 01:16:914 (3,4) -
01:19:273 (2,3) - Here too
02:34:104 (6,7,1,2,3,4) - This really reads poorly. You have two kick sliders with 4 hits, then you proceed into 3-hit sliders. There's pretty much no way you're going to know this is coming without having played it before or knowing the song really really well. Maybe you can use just single hits on the emphasized beat in a jump pattern to break up the monotonous kick slider stream?
03:32:756 (1,2) - This is kind of a stretch
There were some other weird short combos at the ends of phrases, but too lazy to point them out individually.

You should call Ono back for that Taiko icon too. I'm suck too much at taiko to do it myself to be qualified by the taiko peeps, unfortunately. The set has grown much since I last looked at this. Great work, everyone!
mintong89

Garven wrote:

Wow, I haven't seen this map in a long, long long time.

[Oni]
00:49:273 (1) - This part is kind of weird. There's a nice laid back rhythm you can follow with the drum kit here but you opt instead of just straight 1/1 rhythms. And the k doesn't even really match the music... Might want to revisit this and see what you can fix up. but i don't really hear drum kit here. sorry i don't want map anything i didn't hear. And all d is weird, so i change the number 4 tick of 1 big tick with k.
A nice relaxing Oni that even I can play. Don't see that very often.
Topic Starter
Moway
Thanks for checking on this Garven. Right now I have to go to bed, but tomorrow I will check everything out. I will do further modding on my diffs as well because I feel like I'm a lot better at making clean maps now than I was when I mapped this.

Edit: fixed the change on the Muzu. I like it for consistency. Calling OH back.
Topic Starter
Moway

Garven wrote:

Wow, I haven't seen this map in a long, long long time.

[General]
The hitsounds feel super-quiet except for the soft whistle which sticks out a bit in comparison. i upped the volume of the hitclap, i think the finishes are fine though. I think the volume is pretty good now.

[Easy]
00:15:566 (1) - Too soon after the spinner for an easy. Refer to my post 9 months ago. q: don't knkow why this isn't changed, mapped a bit instead here
00:46:577 (1) - <3
01:05:453 (1) - Compare combo progression here to 01:16:240 (1) -
01:09:498 (1) -
01:27:026 (1,1,1,1) - You should make these a pair of 2 combos. Fits better with 01:32:419 (1,2) - fixed
01:35:116 (1) - This feels better ending at 01:36:296 - though the spinner is already kinda short... began the spinner earlier so that i have one combo before that instead of 1 1/2 I think this solves the problem
02:08:824 (1) - Remove new combo sure
02:37:475 (1,2,1,2) - Those whistles on the sliderslide sound like D: aren't supposed to be there, fixed
02:42:868 (1) - Same comment as before
02:57:700 (1) - Remove new combo fixed both
The end gets a little overlappy and new combo spammy. fixed the overlaps, as for the NCs i am keeping them for consistency with the beginning, unless you mean the ones at the very end, in which case those are fixed.

[Normal]
01:00:734 - This blank space after the spinner is really anticlimactic. It'd probably be better to map through the spinner so you can play during the start of the chorus. i think spinner is okay, but i added a note closer to the end of it in order to start playing again
01:49:273 - This one has the same effect. Having such a big blank spot followed by a fairly dense pattern really breaks your pacing. same fix from before
01:59:723 - ^
02:48:599 - ^ same as before for both
03:30:228 (3) - What happened to the combos here? D: combo changed for better grouping

[Muzukashii]
02:53:655 (22,23,24,25) - Might be better to stick with D k d k since it reverts to that pattern at 02:55:003 (26,27,28,29,30) - fixed

[a-su de-]
01:18:262 (3,4) - Woulda been nice to have a jump here like you did with 01:16:914 (3,4) -
01:19:273 (2,3) - Here too fixed
02:34:104 (6,7,1,2,3,4) - This really reads poorly. You have two kick sliders with 4 hits, then you proceed into 3-hit sliders. There's pretty much no way you're going to know this is coming without having played it before or knowing the song really really well. Maybe you can use just single hits on the emphasized beat in a jump pattern to break up the monotonous kick slider stream? i will try a stream here instead. I think the drum roll is too strong to ignore. will check with you to see how it is.
03:32:756 (1,2) - This is kind of a stretch i'll decrease the spacing a bit, but i like the jump overall there.
There were some other weird short combos at the ends of phrases, but too lazy to point them out individually. i found one that was weird, but the rest seemed consistent to me

You should call Ono back for that Taiko icon too. I'm suck too much at taiko to do it myself to be qualified by the taiko peeps, unfortunately. The set has grown much since I last looked at this. Great work, everyone!
I'll wait for the guesters to make their decisions about their diffs and I'll call you back!
UnitedWeSin
Thank you Garven for modding. C:

OD+1 seems good. The only thing I'm concerned about is that doing so would make my diff the same star rating as TVO's, and it would appear below his diff in song select.

Maybe we could try OD+1 in my diff and HP+1 in TVO's diff since that will raise his diff to 4.96.
TheVileOne
You have permission to make the requested change for my map. I'm indifferent about increasing the drain.
mintong89
talked to Garven, fixed some~
thanks!

SPOILER
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AudioLeadIn: 0
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Countdown: 0
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[Metadata]
Title:Earth Day
TitleUnicode:Earth Day
Artist:Harry
ArtistUnicode:Harry
Creator:Moway
Version:mint's Taiko Oni
Source:
Tags:hatsune miku vocaloid mintong89 TheVileOne Byakugan249 UnitedWeSin
BeatmapID:191906
BeatmapSetID:65228

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144,128,55004,1,0,0:0:0:0:
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216,48,55678,5,8,0:0:0:0:
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232,56,58206,1,0,0:0:0:0:
288,48,58375,5,8,0:0:0:0:
376,64,58712,6,0,B|456:224|456:224|216:288,1,420
96,240,60060,1,4,0:0:0:0:
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120,120,60566,5,0,0:0:0:0:
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256,320,65790,5,8,0:0:0:0:
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144,192,66296,1,0,0:0:0:0:
160,144,66464,5,8,0:0:0:0:
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232,104,66801,5,0,0:0:0:0:
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320,144,67307,1,8,0:0:0:0:
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272,192,67476,5,0,0:0:0:0:
304,224,67644,1,0,0:0:0:0:
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440,208,68150,5,0,0:0:0:0:
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384,288,68655,5,0,0:0:0:0:
344,296,68740,1,0,0:0:0:0:
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224,288,68992,1,0,0:0:0:0:
208,248,69161,5,8,0:0:0:0:
200,208,69330,5,0,0:0:0:0:
96,152,69498,2,0,B|504:112|504:112|520:128,1,420
96,240,70846,1,4,0:0:0:0:
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120,120,71352,5,0,0:0:0:0:
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400,144,72869,1,0,0:0:0:0:
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416,208,73037,1,0,0:0:0:0:
336,248,73206,5,8,0:0:0:0:
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320,192,75734,1,0,0:0:0:0:
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384,224,76071,1,8,0:0:0:0:
344,288,76240,5,0,0:0:0:0:
256,320,76577,5,8,0:0:0:0:
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128,264,76830,1,0,0:0:0:0:
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144,192,77082,1,0,0:0:0:0:
160,144,77251,5,8,0:0:0:0:
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232,104,77588,5,0,0:0:0:0:
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304,224,78431,1,0,0:0:0:0:
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184,144,90903,1,4,0:0:0:0:
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192,176,94610,5,0,0:0:0:0:
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144,80,99161,5,0,0:0:0:0:
224,72,99498,5,8,0:0:0:0:
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184,312,101858,5,0,0:0:0:0:
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336,232,102532,1,0,0:0:0:0:
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264,104,103037,1,8,0:0:0:0:
256,208,103206,5,0,0:0:0:0:
256,256,103543,5,8,0:0:0:0:
176,264,103880,5,0,0:0:0:0:
96,200,104049,1,0,0:0:0:0:
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128,120,104386,1,8,0:0:0:0:
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224,72,104891,5,8,0:0:0:0:
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360,160,105566,5,8,0:0:0:0:
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416,88,109611,1,0,0:0:0:0:
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160,288,110116,1,8,0:0:0:0:
240,208,110285,1,0,0:0:0:0:
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240,208,110622,1,8,0:0:0:0:
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352,168,111127,1,8,0:0:0:0:
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272,192,111802,1,0,0:0:0:0:
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264,192,112813,5,0,0:0:0:0:
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264,192,113150,1,0,0:0:0:0:
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264,192,113824,1,0,0:0:0:0:
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144,128,114330,1,0,0:0:0:0:
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216,48,115004,5,8,0:0:0:0:
272,64,115341,5,0,0:0:0:0:
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320,144,116015,5,0,0:0:0:0:
320,184,116099,1,0,0:0:0:0:
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264,232,116268,1,0,0:0:0:0:
216,216,116352,5,8,0:0:0:0:
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128,176,116605,1,8,0:0:0:0:
120,136,116689,5,0,0:0:0:0:
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192,64,117363,5,0,0:0:0:0:
232,56,117532,1,0,0:0:0:0:
288,48,117700,5,8,0:0:0:0:
440,56,118037,6,0,B|520:216|520:216|256:280,1,420
96,240,119386,1,4,0:0:0:0:
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120,120,119891,5,0,0:0:0:0:
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224,112,120228,1,0,0:0:0:0:
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320,152,120734,5,0,0:0:0:0:
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400,144,121408,1,0,0:0:0:0:
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416,208,121577,1,0,0:0:0:0:
336,248,121745,5,8,0:0:0:0:
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184,240,122082,1,0,0:0:0:0:
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104,224,122757,1,0,0:0:0:0:
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320,192,124273,1,0,0:0:0:0:
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384,224,124610,1,8,0:0:0:0:
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256,320,125116,5,8,0:0:0:0:
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128,264,125369,1,0,0:0:0:0:
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144,192,125622,1,0,0:0:0:0:
160,144,125790,5,8,0:0:0:0:
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232,104,126127,5,0,0:0:0:0:
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320,144,126633,1,8,0:0:0:0:
320,144,126717,1,8,0:0:0:0:
272,192,126801,5,0,0:0:0:0:
304,224,126970,1,0,0:0:0:0:
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440,208,127476,5,0,0:0:0:0:
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384,288,127981,5,0,0:0:0:0:
344,296,128066,1,0,0:0:0:0:
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224,288,128318,1,0,0:0:0:0:
208,248,128487,5,8,0:0:0:0:
200,208,128655,5,0,0:0:0:0:
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96,240,130172,1,4,0:0:0:0:
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120,120,130678,5,0,0:0:0:0:
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224,112,131015,1,0,0:0:0:0:
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320,152,131521,1,0,0:0:0:0:
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360,96,132026,5,0,0:0:0:0:
400,144,132195,1,0,0:0:0:0:
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416,208,132363,1,0,0:0:0:0:
336,248,132532,5,8,0:0:0:0:
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184,240,132869,1,0,0:0:0:0:
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128,304,133375,1,8,0:0:0:0:
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192,176,134049,1,8,0:0:0:0:
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288,112,134807,1,0,0:0:0:0:
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320,192,135060,1,0,0:0:0:0:
352,176,135228,5,8,0:0:0:0:
384,224,135397,1,8,0:0:0:0:
344,288,135566,5,4,0:0:0:0:
256,320,135903,5,8,0:0:0:0:
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128,264,136155,1,0,0:0:0:0:
128,264,136240,1,0,0:0:0:0:
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320,192,173149,1,0,0:0:0:0:
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240,192,192531,1,4,0:0:0:0:
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176,288,196071,1,0,0:0:0:0:
160,208,196239,5,8,0:0:0:0:
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248,96,196913,1,8,0:0:0:0:
312,120,197082,5,4,0:0:0:0:
328,208,197419,1,0,0:0:0:0:
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160,208,201632,5,8,0:0:0:0:
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248,96,202306,1,8,0:0:0:0:
312,120,202475,5,4,0:0:0:0:
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216,56,204160,5,8,0:0:0:0:
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216,56,209554,5,6,0:0:0:0:
304,120,209891,5,4,0:0:0:0:
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264,216,212756,1,4,0:0:0:0:
200,176,213936,1,4,0:0:0:0:
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256,192,214778,12,0,224385,0:0:0:0:
Topic Starter
Moway
And with that, everything has been addressed. HP has been increased to 6 for TVO's diff as well. I like it better this way anyway to be consistent between the Hard diffs.
TheVileOne
Lets hope for a quick rebubble.
Garven
Alrighty, got things fixed up a bit after a little more IRC modding. Mainly fixing some unsnapped stuff in the normal and clarification with the oni.

Call me back when you get the thumbs up for the taiko diffs and I'll bubble this.

Edit: Bubbled!
mancuso_JM_
Did some IRC mod with Moway and mint..

Log (with Moway)
23:09 mancuso_JM_: can I give you some suggestions here?
23:09 Moway: k just a sec
23:09 Moway: going through some hard diff changes
23:09 mancuso_JM_: tell me when you're ready
23:10 Moway: kk
23:16 Moway: alright i'm ready
23:16 mancuso_JM_: 00:06:127 (3) - Add a finisher to emphasize drums
23:16 Moway: 00:07:476 (5) - here too?
23:17 mancuso_JM_: not really, the other point should be in 00:11:521 (16) -
23:17 mancuso_JM_: where drums sound in a higher pitch
23:17 Moway: oh ok i see
23:17 Moway: changed both
23:18 mancuso_JM_: 00:15:903 (30) - Use a kat instead for a better flow, actually this d D doesn't flow really well in my opinion
23:19 mancuso_JM_: after this first pattern, the rest will flow more natural I think
23:19 Moway: alright sure
23:20 mancuso_JM_: 00:32:419 (95) - move this 1/2 back to follow better drums and vocals
23:21 Moway: i think that sounds nice, would it be too much to add a circle at 00:32:419 - also?
23:22 Moway: because she sings there too
23:22 Moway: or does doing the 5 notes there not fit well
23:22 mancuso_JM_: not that much, but I find it not really necessary, specially for drums
23:22 mancuso_JM_: but is up to you, I think moving this note is enough
23:23 Moway: hmm
23:23 Moway: i guess i'll just move the note
23:23 Moway: more consistent with 00:34:779 (104,105) -
23:23 mancuso_JM_: yep :)
23:24 mancuso_JM_: 00:40:341 - Hmm.. add a don here? sounds fine imo
23:24 Moway: sure
23:24 mancuso_JM_: 00:43:037 - and here..
23:24 mancuso_JM_: xD
23:24 Moway: yeah
23:24 Moway: some 4 note patterns would be nice
23:25 mancuso_JM_: yep, it is a Muzu.. so these patterns sound coherent
23:25 Moway: yeah i like those a lot
23:26 mancuso_JM_: 00:52:476 - So much 1/1 can be kinda boring I think, maybe a note here in 1/2 will do a good work
23:27 Moway: hmm okay
23:27 Moway: i'm okay with that
23:27 Moway: 00:54:161 -
23:27 Moway: should i add a circle here?
23:28 Moway: i do a two note for the vocals in the 2nd stanza when this happens again at 01:53:318 (349,350) -
23:28 Moway: or should i remove the other one
23:28 Moway: add a circle -____-
23:29 mancuso_JM_: let me see.. hold on
23:29 mancuso_JM_: I'm looking for the best option
23:29 *Moway noob standard mapper
23:29 mancuso_JM_: standard?
23:29 mancuso_JM_: xD
23:30 mancuso_JM_: you can add this note if you want
23:30 mancuso_JM_: but I recommend to use a k d
23:30 Moway: oh thought i did use kd
23:30 mancuso_JM_: I recommend this pattern in 01:53:318 - too
23:30 Moway: yeah i'll do it for both
23:31 Moway: i have k d for both of those now
23:31 mancuso_JM_: great then
23:32 mancuso_JM_: 00:55:846 - I'd add a don here too
23:32 Moway: can i add the don at 00:54:835 - instead?
23:32 Moway: i think it matches the vocal pattern better
23:33 mancuso_JM_: okie
23:33 Moway: i agree tho too much 1/1
23:33 Moway: adding it there
23:33 mancuso_JM_: well, kiai section
23:33 mancuso_JM_: I'd use some other variety
23:34 mancuso_JM_: actually, the patterns repeat pretty much
23:34 mancuso_JM_: for example, you can move the note in 01:03:094 - 1/2 forward
23:35 mancuso_JM_: I think it provides a better effect in Taiko
23:36 Moway: ok
23:36 Moway: maybe move 01:03:768 (200) - forward also to match the vocal
23:36 Moway: ?
23:36 mancuso_JM_: nah.. this is ok as it is
23:36 mancuso_JM_: follow better drums
23:36 mancuso_JM_: I tested it again, you don't need to do so much changes xD
23:36 Moway: alright
23:37 mancuso_JM_: 01:14:217 - this one you can move it 1/2 forward too
23:37 Moway: ok
23:38 mancuso_JM_: 01:22:644 (256) - moving this 1/2 forward will cover better the instrumental, and you will avoid the constant 1/1 dons
23:38 mancuso_JM_: that make the pattern a bit boring :p
23:38 Moway: yeah i was about to ask
23:39 Moway: i was just following the drums there
23:39 Moway: this is better
23:39 Moway: change to k also or leave as d
23:39 mancuso_JM_: you can do the same in 01:25:341 (264) -
23:39 mancuso_JM_: hmm.. let me see
23:39 mancuso_JM_: a kat sounds good, you can use it if you want
23:40 Moway: yeah i think i like kat better since it breaks up the don part and it sounds nice
23:40 Moway: so i'll chage that and fixed 01:25:341 (264) also
23:41 mancuso_JM_: great..
23:41 Moway: 01:32:419 (280,281,282,283,284,285,286,287,288) - XD
23:41 mancuso_JM_: I was going to mentioned that xD
23:41 Moway: ok here's what i'll try
23:42 Moway: 01:33:431 (283) - delete here and add k at 01:33:262 - adn 01:33:599 -
23:42 Moway: 01:34:610 - add d here i guess
23:43 mancuso_JM_: exactly that
23:43 mancuso_JM_: drums sounds pretty high in there as you can listen
23:43 Moway: nice nice
23:43 Moway: yeah
23:44 mancuso_JM_: 01:35:790 (290) - You can move this big don 1/2 forward too
23:44 mancuso_JM_: and add a simple don in 01:36:296 -
23:45 Moway: ok
23:45 Moway: i see, fixed
23:47 mancuso_JM_: 01:47:925 (337) - Use a don here, there is no variation in drums in this note
23:47 Moway: ok
23:48 mancuso_JM_: 01:53:824 (355) - Finisher (?
23:48 Moway: yes
23:50 mancuso_JM_: 02:02:757 (381) - As I said in previous chorus, you can move this note 1/2 forward for a better effect
23:50 Moway: k i'll fix for consistency
23:51 mancuso_JM_: 02:13:543 (414) - Same..
23:51 Moway: k
23:52 mancuso_JM_: 02:14:891 (419) - I can assure that finishers in the middle of 1/2 patterns, are a bit complicated for a muzu
23:52 mancuso_JM_: plus, is not really necessary I think
23:52 mancuso_JM_: I'd remove it from here
23:52 Moway: `i think that was a misclick orz
23:52 Moway: i'm not that noob :D
23:52 mancuso_JM_: haha xD
23:53 Moway: fixed it
23:54 mancuso_JM_: 02:15:566 - 02:16:914 - 02:18:262 - Add big notes in all these downbeats, for consistency with the first chorus
23:54 Moway: hmm
23:54 Moway: weird that it is that way
23:54 mancuso_JM_: or removed it from the first one..
23:55 Moway: i think i'll remove from the first one
23:55 mancuso_JM_: dunno what you prefer, but it is better to keep it on one way
23:55 mancuso_JM_: ok then
23:56 mancuso_JM_: 02:28:037 - Finisher here :P
23:58 Moway: finisher for the next ones also?
23:58 Moway: this one 02:29:385 (459) - ?
23:58 mancuso_JM_: no, because is the same as I said in one of my first suggestions
23:58 Moway: k
23:58 mancuso_JM_: the other should be in 02:32:082 - but you already have a big don
23:58 mancuso_JM_: so yeah..
23:59 mancuso_JM_: 02:33:767 (469) - Big katu pls
23:59 Moway: ok
00:00 mancuso_JM_: well, according with my previous suggestion in the other kiai sections
00:00 mancuso_JM_: you can apply it in this one too
00:00 mancuso_JM_: you know, you have so much 1/1
00:00 mancuso_JM_: so you can move some note 1/2 forward to give other effect
00:01 mancuso_JM_: plus, you could use some 5-plet in 1/2
00:01 mancuso_JM_: they sound really well, you used them in the second chorus
00:01 Moway: alright i'll see what i can find
00:01 Moway: suggest to me also :P
00:02 Moway: 02:51:632 (14) - move back 1/2
00:02 Moway: 02:51:801 - add d
00:02 Moway: maybe
00:03 mancuso_JM_: hmm.. I don't like that much, let me suggest you
00:03 mancuso_JM_: 02:50:621 (11) - 1/2 forward
00:04 mancuso_JM_: 02:51:464 - add a don..
00:04 Moway: ok
00:04 Moway: `02:53:486 - adding a don here
00:05 mancuso_JM_: yep, nice :3
00:06 mancuso_JM_: 03:02:419 (52) - 1/2 forward this one
00:06 Moway: ok
00:07 Moway: 03:04:273 - don here also
00:07 mancuso_JM_: yes, sounds consistent
00:07 Moway: i like using the finishers like th eone at 03:05:790 (66) - for the third kiai because its the last one so i like the build up
00:07 Moway: so i'll keep the ones here i think
00:08 Moway: so that it builds into the big ending
00:08 mancuso_JM_: yes, I catch that
00:08 Moway: kk
00:08 mancuso_JM_: 03:07:475 (71,72,73) - let's try k d k here for consistency with the other sections
00:08 mancuso_JM_: sounds better imo
00:09 Moway: yeah i agree
00:09 Moway: fixed
00:10 mancuso_JM_: that was longer than I expected xD
00:10 Moway: thanks for all the help
00:11 mancuso_JM_: I checked mint's diff. and is almost there
00:11 mancuso_JM_: Muzu could use some more tips..
00:11 mancuso_JM_: well, I'll recheck later, I need to take a shower xD
00:11 Moway: ok i'll upload mine
00:11 mancuso_JM_: update and I'll see it when I come back
00:13 Moway: updated
00:35 mancuso_JM_: it looks like I missed some little things xD
00:35 Moway: alright
00:36 mancuso_JM_: 01:14:217 (232) - 1/2 forward
00:36 Moway: ok
00:39 mancuso_JM_: 01:36:127 (289) - This should go 1/2 forward too, for a better flow and to cover better the instrumental
00:40 Moway: ok i see
00:40 Moway: fixed
00:42 mancuso_JM_: 02:34:104 (471) - Wait.. shouldn't be this Slider 1/2 bigger? xD
00:43 mancuso_JM_: dunno if you received my last suggestion..
00:44 mancuso_JM_: about the slider
00:44 Moway: i got it
00:44 Moway: that was fixed~
00:44 mancuso_JM_: okie
00:45 mancuso_JM_: feel free to update the map, we should be ready now
00:45 Moway: kk
00:46 mancuso_JM_: btw, I suggested HP +1 in Oni (I've already talked to mint), don't know if he talk to you
00:49 Moway: ok updated
00:49 Moway: yeah he told me already
00:49 Moway: should be updated on that as well
01:03 mancuso_JM_: These will be the two last things :P
01:03 Moway: kk
01:04 mancuso_JM_: 01:01:745 (192,193,194,195,196) - use k k d d k to cover better drums, actually it doesn't sound totally correct
01:04 mancuso_JM_: 02:18:936 (429) - Remove this finisher, is inconsistent comparing it with similar patterns
01:05 Moway: ok
01:05 Moway: got them
01:06 mancuso_JM_: go go.. update it :3
01:06 Moway: ok updated

Log (with mint)
00:49 mintong89: oh wait do you accept taiko m4m?
00:51 mancuso_JM_: ugh.. kinda busy with older requests right now, i'll probably start again the next week accepting them
00:51 mintong89: oh ok
00:52 mancuso_JM_: wait, I have one or two more suggestions in your diff.
00:52 *mancuso_JM_ is editing [http://osu.ppy.sh/b/191906 Harry - Earth Day [mint's Taiko Oni]]
00:52 mancuso_JM_: :p
00:52 mancuso_JM_: can I do it here?
00:52 mintong89: sure
00:53 mancuso_JM_: 00:05:959 (2,3,4) - Due to the high pitch in drums, using kkd will sound more appropiate in my opinion
00:54 mintong89: hmm ok
00:55 mancuso_JM_: 00:09:835 (2,3,4,1) - This is the only 1/3 in the whole of the map, and I don't totally agree with it, specially because 1/4 fit exactly with the music here too
00:55 mancuso_JM_: if I were you I'd use a simple k ddd
00:55 mancuso_JM_: (in 1/4 this ddd)
00:57 mintong89: hmm
00:57 mintong89: ok
00:58 mancuso_JM_: and yeah.. that's should be all, everything plays well in this difficulty :)
00:58 mintong89: ok :) thanks for mod
00:58 mancuso_JM_: time to recheck muzu 1 more time to see if I can approve both taikos :3

Basically, we did quite a lot of changes in Muzu, fixing patterns for better flow, rhythm and to do a better effect during the gameplay, added some finishers here and there and other litle suggestions, I think this diff. improved quite a lot! :D

In Oni, we did really little changes xD. Increased HP Drain Rate by 1 tick (I lost the first part of the log where I suggested him that :P), using a kkd instead of a ddd and used 1/4 instead of 1/3 in a pattern at the beginning of the map.

With that, I can say that both diff. are ready for rank..
No need to set a thread icon, since a popped icon is predominant (and probably Garven will rebubble that)..
But.. I'm approving these Taiko diffs.!

Good Luck on ranking this set, guys! :D
Topic Starter
Moway
Many thanks to mancuso, learned and improved a lot.
Aurele
-Neipezi
moway pro..
Topic Starter
Moway

Gabe wrote:

~

Thanks so much!
Lanturn
Congrats! Finally this map is ranked \o/
mintong89
lol moway one page three ranked maps so pro
gratz~
pimp
gratz :)
jonathanlfj
Moway is unstoppable!!
UnitedWeSin
Nice! :>
popner
Gratz!
KantoKun
Gratz ><
mingmichael
congrats Moway and mint~! :D
SolarBeam
HP drain .....
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