This map has been deleted on the request of its creator. It is no longer available.
Your background image is really low quality am sure you can find something better.lol, ok...
The bit rate on your mp3 is too high should be between 128 and 192 kbpsI cant do it by myself, because my programm break first and last second :/
00:08:087 (2) - move back to 00:07:837No. If you think what polarity is important on novice levels, i can make stream, but i think it is not a good idea.
00:13:569 (2) - start at 00:13:337 also make it 1 tick longer or shorter so it ends on a white.fixed
00:21:087 (1) - start at 00:20:837well.. .tan, ta-ta-tan, ta-ta-ta-ta-ta-ti-ta-tan, tan... And you want this slider starts from red "tan" !?!?!?
00:41:337 (3) - maybe use a smaller grid and move the center point so that the end lines up with the last 2 notes.fixed
00:04:587 (2) - Feels like it should start at 00:04:837 one tick forwardI dont share your feeleng.
00:29:587 (3) - The rest of the map is nice and clean but its all stacked here.I dont fully understand you becouse of my english,but I hope its fixed...
Also seems fine but i find this easier than Hard. I think its because hard tries to trick you more while this plays how its seen.oh lol, hard had hp drain 7 and insane 5... i think its ok now.
Modding request from PM..Thanks for mod!
[General]
Your BG is 259x194. You need to find 1024x768. ok
Add some tags! ok
[Easy]
HP+3 OD+3
You should remap this diff. It's absolutely unrankable. So much reverse arrows, for example. ok
[Normal]
CS-2 HP-4 OD-2 or 3
You should remap this diff. It's absolutely unrankable. ok
[Hard]
WHATTHEF*CK ???
HP-3 OD+4 Какого чёрта HP должно быть = 1?
You should remap this diff. It's absolutely unrankable. So much streams, for example. No. I just rename it to insane -_-
[Insane]
HP+1 OD+1
00:39:087 (6,7) - stack ok
00:41:087 (1,2,3,4,1,2,3,4,5,1,2) - add 2-3 sliders to this pattern Why?
00:05:837 (1) - reNC ok
00:06:087 (2) - NC ok
00:07:087 (4) - NC no
00:07:337 (1) - reNC no
00:11:087 (3) - NC no
00:11:337 (1) - reNC no
00:19:087 (3) - NC no
00:19:337 (1) - reNC no
1. Удали Insane-. Он какой-то фиговый, ящитаю. Да и зачем иметь 2 инсейна в 1 мапсете?1. Почему всем не нравится? ну ладно, удалю.
2. Я тебе тут хард запилил. Извиняюсь, что без предупреждения. Просто руки зачесались запилить его. Ну ты понял. Правда я хитсаунды сделать не смог >< http://puu.sh/2x0lV
3. Убери тэг nature. Он больше относится к картинке, нежели к песне. А ты же битмапу под песню делаешь, а не под картинку. ;>
2. Модифицируй хоть полностью. Хотя и я могу его мальца подправить по 1 и 3 пунктам.(По поводу второго. Порой несколько экзотические слайдеры могут сделать мапу более красивой что ли. Ну это личное моё мнение:) ) С хитсаундами я не дружен. Очень сильно не дружен, но попробывать свои силы в этом тоже могу. Ну тебе решать, мне делать эту работу или тебе, ты же тут король;Dandrei7 wrote:
1. Удали Insane-. Он какой-то фиговый, ящитаю. Да и зачем иметь 2 инсейна в 1 мапсете?1. Почему всем не нравится? ну ладно, удалю.
2. Я тебе тут хард запилил. Извиняюсь, что без предупреждения. Просто руки зачесались запилить его. Ну ты понял. Правда я хитсаунды сделать не смог >< http://puu.sh/2x0lV
3. Убери тэг nature. Он больше относится к картинке, нежели к песне. А ты же битмапу под песню делаешь, а не под картинку. ;>
2. Спасибо :D конечно, но добавить в мапсет я его не могу.
Разные значения distance snap, слайдеры, несколько странный ритм... Можно ли мне попробовать несколько переделать его? и добавить хитсаунды
3. хуже от этого тэга не станет
You should remap this diff. It's absolutely unrankable. So much streams, for example.Думаю, это относится и ко твоей сложности...
07:07 -Bakari-: boo!~
07:07 andrei7: :D
07:07 -Bakari-: You do realize, that your mapset is incomplete, right?
07:07 andrei7: yes
07:08 andrei7: normal is missing, right?
07:08 -Bakari-: Yea
07:09 -Bakari-: Will you map it or what? o3o
07:10 andrei7: I will try
07:10 -Bakari-: Nice
07:11 -Bakari-: So, I'll check it for now, anyway
07:11 -Bakari-: [general]
07:12 -Bakari-: Your kiais should be consistent, they are a bit different now. :<
07:13 -Bakari-: blargh, я могу пояснять на русском, но на англе привычнее
07:15 andrei7: ...
07:15 andrei7: Just as you want...
07:16 -Bakari-: also, it's better if you'll make your colours same for a ll diffs
07:16 -Bakari-: all*
07:16 -Bakari-: simply copypaste code of you colours :)
07:16 andrei7: oh, ok.
07:17 -Bakari-: And disable letterboxes during breaks
07:17 -Bakari-: You have no breaks, therefore you shouldn't have letterboxes
07:18 -Bakari-: gosh, I've got a feeling that I mod one of grumd's first maps ;_;
07:19 andrei7: это комплимент? ;_;
07:19 -Bakari-: Ну это факт \:D/
07:19 -Bakari-: [Easy]
07:20 -Bakari-: Try AR3 and OD/HP 2 to keep some kind of balance
07:20 -Bakari-: + it's recommended diff settings, so that's ok
07:22 -Bakari-: 00:20:337 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - What a nice combo you've got here
07:22 andrei7: ох божечки
07:22 -Bakari-: 00:28:337 (8) - new combo to point out end of kiai here.
07:22 -Bakari-: ^ this one should be added for sure
07:24 -Bakari-: 00:23:837 (4,5) - and on one of these objects, you should place an NC, too!
07:24 -Bakari-: 00:31:337 (12) - and here
07:29 -Bakari-: 00:36:837 (1) - just t make sure, why is this spinner here? :V
07:30 andrei7: well...
07:31 -Bakari-: Since it doesn't sound so reasonable here, I think that it placed to vary players' scores
07:31 -Bakari-: Then, it'd be more reasonable to place it in the end of this diff
07:33 andrei7: ok.
07:33 -Bakari-: Or place it somewhere, where it won't look so weird ;_;
07:34 -Bakari-: This is almost the end of this song, so players will think that this spinner is LAST object in this map :<
07:36 -Bakari-: And spacing in this diff looks kinda..
07:36 -Bakari-: uh.. strange :V
07:38 -Bakari-: 00:18:337 (2) - x0.85
07:39 -Bakari-: 00:20:337 (1,2) - x1.0
07:39 -Bakari-: 00:08:337 (1,2,3) - x1.1
07:39 -Bakari-: All these things are minor, but there're plenty of them
07:40 andrei7: well, then can i turn off grid snap?
07:41 -Bakari-: So, I recommend you to use GS4 or disable it (grid level 4 or whatever. you can do it and it won't hurt your patterns that much)
07:43 -Bakari-: Реагируй на меня ;_;
07:43 andrei7: окок
07:44 -Bakari-: 00:05:837 (2) - are you sure about claps? If there's no claps in music, why should they be placed here?
07:45 andrei7: there are no any sound in music exept piano ;_;
07:45 -Bakari-: yea, so you can use alot of whistles :3
07:46 -Bakari-: Or you may even look for some custom piano sounds, to make map a bit more interesting!
07:46 -Bakari-: 00:32:837 (13) - anyway, that whistle on sliderbody sounds really strange to me
07:47 andrei7: а здесь? 00:28:837 (2)
07:48 -Bakari-: да, аналогичная проблема, коллега
07:50 andrei7: eliminated.
07:50 -Bakari-: that's nice.
07:50 -Bakari-: Pretty neat diff, sir.
07:50 andrei7: о, в харде нет новых комбо -_-
07:51 -Bakari-: нет, просто это Минимализм
07:51 -Bakari-: все, кто жалуются, не понимают современного маппинга
07:51 -Bakari-: ну а так, да. надо бы расставить
07:51 -Bakari-: Can you do it yourself, or you need some help with comboing?
07:51 andrei7: I think i can do this
07:53 -Bakari-: Anyway, tell me wwhere you place combos
07:53 -Bakari-: so, we will make sure that everything is perfect :3/
07:54 andrei7: 00:16:337 (1) -
07:54 andrei7: 00:20:337 (1) -
07:54 -Bakari-: uguu
07:55 -Bakari-: 00:15:087 (5,6,7) - OH JESUS
07:56 andrei7: прикольно жи ;_;
07:56 andrei7: 00:24:337 (1) -
07:56 -Bakari-: it's unreadable :V
07:56 andrei7: 00:28:337 (1) -
07:56 -Bakari-: sliders should havereadable way from its start 'till its end D:
07:57 -Bakari-: nice comboing, I like it
07:57 andrei7: 00:11:337 (6,7) - OH JESUS [2] ?
07:58 -Bakari-: uguu :<
07:58 andrei7: 00:32:337 (1) -
07:59 andrei7: 00:36:337 (8) -
07:59 -Bakari-: 00:10:087 - you've missed a note here, by the way.
08:00 andrei7: она там была, даже край 00:10:337 (5) этого слайдера зогнут ...
08:01 andrei7: NC 00:40:337 (1) -
08:01 andrei7: and 00:42:837 (5,6) - there
08:01 -Bakari-: 00:42:087 (51) - I'd change rhythm here a bit. [http://puu.sh/3estJ.jpg example]
08:02 -Bakari-: So, we will emphasize that loud piano sound
08:04 andrei7: and eliminate off bit slider?
08:04 andrei7: Done
08:05 -Bakari-: 00:19:337 (<insert combo number here>) - in fact, that slider sounds ok
08:05 -Bakari-: but plays a bit awkward
08:06 -Bakari-: that's the only slider with 2 repeats here and it is quite short. second reverse-arrow is hardly readable
08:07 -Bakari-: and how about OD/HP 6 here?
08:08 -Bakari-: Since you've changed diff settings on [Easy], that'd be better if you change them here as well
08:09 andrei7: AR 7 is ok?
08:09 -Bakari-: sure
08:10 -Bakari-: SV is not fast + there's no any 1/4 beats
08:11 -Bakari-: Ох уж этот [http://puu.sh/3esL0.png ласт.фм] D:
08:11 -Bakari-: Обнови пока мапу, проверим, что исправил
08:11 andrei7: ok
08:17 andrei7: обновил
08:18 andrei7: изю попозжей допилю
08:18 -Bakari-: инс остался, да?
08:18 andrei7: да
08:19 -Bakari-: АиБат все еще [http://puu.sh/3et1h.png не доволен]
08:20 -Bakari-: 00:04:712 (2) - мне очень не нравится вот этот слайдер
08:20 -Bakari-: начинается на тихом бите а заканчивается сильным
08:21 -Bakari-: попробуй заменить двумя нотами?
08:22 andrei7: заменил
08:23 -Bakari-: just realized
08:23 -Bakari-: that slider-slide sound is quite weird
08:23 -Bakari-: how about using silinced slider-slide here?
08:25 andrei7: where?
08:25 -Bakari-: whole song
08:27 -Bakari-: http://puu.sh/3etiA.wav
08:29 -Bakari-: ^ put that into your song's folder and name it soft-sliderslide
08:29 -Bakari-: then use S:C1 sampleset everywhere
08:30 andrei7: done
08:30 -Bakari-: Sounds better, huh?
08:31 andrei7: maybe
08:33 -Bakari-: 00:23:837 (2,1) - flows pretty weird. I'd consider changing to something smoother, but that's up to you
08:35 -Bakari-: http://puu.sh/3etxC.jpg uh huh example
08:37 -Bakari-: 00:29:587 (2) - nazi again - I've expected more symmetrical blanketing here, to keep that pattern readable. [http://puu.sh/3etDu.jpg link]
08:39 andrei7: can i keep it for time?
08:40 -Bakari-: sure, it's just a cosmetical changes, anyway!
08:40 -Bakari-: according to previous combo changes, you don't need NC here 00:42:837 (1) -
08:41 andrei7: 00:23:899 (2,4) - done
08:41 andrei7: well
08:41 andrei7: ...
08:42 andrei7: maybe no NC at 00:43:337 (1) ?
08:43 -Bakari-: here, too
08:45 -Bakari-: nothing else, pretty neat map
И ПРАЛЬНО ШО НЕ СТАЛ, ИБО ЕТО НЕ ВЕРНЫЙ 3:andrei7 wrote:
нинада миня агарчять, я жи падумал что мни мод написали ;_;
Это вроде живая игра, а не электронная музыка. Единственно верного бпм нет, оффсет можно выставить лишь приблизительный. Посмотрим, посмотрим.
Менять не стал, лень.
Legenda wrote:
→ Unrankable things, must fix
→ My human doubts, things to consider
→ Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
Thanks for mod! Sorry, not all things changed.Alarido wrote:
Hi ^^
A Free Mod from Coffee Party Queue -- ROUND VLegenda wrote:
→ Unrankable things, must fix
→ My human doubts, things to consider
→ Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods* No complaints on General Things
* Easy and Normal, both are very nice (:
[Hard]
00:14:330 (4) - Move to x:408 y:312 and...
00:15:080 (5) - Move to x:336 y:288 and...
00:16:080 (7) - Move to x:336 y:288 for a better pattern here. ok, seems better, but 00:16:830 (9) - this i want to see unstacked
00:16:330 (8,10) - Could make them like this? → http://puu.sh/3L3JU.jpgno, sorry
00:24:330 (1,2) - It can be hard to see if you play with Hiddensince (2) head is just under (1) track. yes, if it was a circle. Anyway, I dont know how to make it differently. I thought, somthing like 00:19:330 (14,15) - and 00:26:080 (3,4) - may cause problems with reading.
[Insane]
00:35:330 (1,2) - These unstacks are for purpose?
00:35:705 (3,4) - ^ I like this and dont like osu! stacks.
Thaaaat's it ^^
Very very nice song (: GOOD CHOICE
And Good Luck on get ranked soon !!!
Att.
kogasa wrote:
Hello! From my modding queue.
General
00:20:330 - Is kiai time necessary? Nothing much is happening, anyway. it isnt necessary. Why not? :D
-Shouldn't be much of a problem, but files "nc_bg bw.jpg," "nc_bg bright.jpg," and "nc_bg.jpg" are not png's.storyboard picture can use .jpg and .png file in same time. So yes, shouldn't be much of a problem.
Hard
00:25:080 (2) - Gets a bit overlapped and can become not visible or confusing....
Insane
00:30:580 (2) - This jump would be nice if it was in a NC, and the beginning of it was put into the previous combo.I place NC on white tick. Yes, maybe it looks worse, but I have no choise x_x
Sorry I couldn't be of much help. Very nice song and map.
Good luck!
S,0,-538,,0.6373334Change it to:
S,0,-538,,0.6266665Or it needs to be like that.
sheela901 wrote:
[SB]
nc_bg.jpg - zoom it out. Use "Scale" to do it or go to File->Open .osb in notepad and you'll see:S,0,-538,,0.6373334Change it to:S,0,-538,,0.6266665Or it needs to be like that.
Fort tell me to keep it.
[Easy]
00:04:330 (1) - Ctrl+J?
00:08:330 (1) - Ctrl+J and Ctrl+H and Ctrl+G?
^ what was that D: So strange sogguestion.
00:40:830 - Add note No, and I cant explain why, becouse I speak English very bad
[Hard]
00:16:330 (8) - Add NC here
oh, Thanks! fixed
Good Luck!
Спасибо! очень адекватный мод, принял почти все изменения.TrigonometrY wrote:
[General]
Оффсет для трека менялся, а для сториборды - нет? Судя по таймингу трека и .osb, оффсет сториборды опережает оффсет трека на 7. Поэтому в меню: Design - Move all elements in time -7
В комбо-цветах зелёный смотрится контрастнее остальных. Как насчёт сделать его светлее?
[Easy]
00:11:330 (1,2,3) - красивый паттерн, но, может, лучше бы смотрелось, если бы конец первого слайдера не перекрывал начало второго? 00:12:830 (2,3) - попробуй передвинуть их на 400;68. Да, нарушится спейсинг с 00:16:330 (1) - тогда 00:09:830 (2,3,1,2,3) - просто передвинь на 48;152
00:41:330 (1) - если вся дифа легко и приятно играется, то этот спиннер очень внезапен (есть шанс не успеть раскрутить) и по музыке не очень подходит. Я бы заменил его так:
И добавить на конец слайдера и последние две ноты по финишу. сделал чуть по-другому.
[Normal]
00:04:330 (1,2) - плохое расположение в плане флоу. 00:04:330 (1) - я бы перевернул слайдер вертикально и передвинул его на 128;32 Да, но такие моменты как этот или этот ( 00:09:330 (3,1) - ) следуют ( или пытаются следовать ) определённому стилю. Мне бы хотелось оставить это как есть.
00:06:080 - 00:30:080 - 00:34:080 - на подобных моментах хочется выбивать ноту. Если не хочешь усложнять четырьмя кругами, то их можно заменить или два круга+слайдер, или два слайдера:
Пожалуй, оставлю пока как есть. Не могу объяснить нежелание менять это.
00:41:330 (2) - советую расположить слайдер подобным образом
Потому что, когда ревёрс находится близко к следующему объекту, не очень понятно, когда эти ревёрсы закончатся (ведь тут их несколько) и когда отпустить кнопку. Это такая мелочь, которая может озадачить при игре.Переделал в 2 слайдера без реверсов.
[Hard]
00:16:330 (1,3) - как-то не очень красиво они перекрываются. Попробуй 00:16:330 (1) - повернуть на -40 градусов и сдвинуть на 340;364
Мне нравится этот момент ;_;.
[Insane]
Классная дифа, но зачем так часто меняется комбо? Что мешает его менять на каждом даунбите? Вот так:
Удачи с ранкингом!
Thanks a lot!10crystalmask01 wrote:
Ello!Le random mod!
[General]Looks really nice, just a few confusing hitsound errors here and there. ^^' Just I'm inexperienced in hisounding. But i like hitsounds in Hard, so not all things accepled there. (other diffs applied most changes).
Sounds a little dull, even with that interesting finish hitsoundI say, you should also add in a clap pattern!
Objects that appear on the ticks marked with an 'X'should have a clap in them ^^
[Easy]
00:06:330 (3) - NC
00:07:830 (4) - Remove finish, it should be on the head of 00:08:330 (1). Try to remember this pattern:
(Starting at 00:04:330)
objects that hit the tickamrks marked with an 'x'are the ones that needs to have a finish.
00:11:330 (1) - Add a finish on the tail
00:13:330 (3) - Remove finish
00:18:330 (2) - Finish should be on the head,is instead of the tail.
00:20:330 (1) - Try adding a clap on the instead,might sound better!
00:23:830 - Try this:That way, you can add the finish on the head of the 1/2 slider.
00:25:830 (2) - Remove finish
00:27:330 (3) - ^
00:42:830 (3) - Remove finish. Also a clap on the tail may sound better!
[Normal]00:15:080 (2) - Remove, and pull 00:14:330 (1) -'s tail to to this point for consistency. (similar to 00:10:330 (1,2) -)
- Ar +1
00:22:080 (5) - Remove.
[Hard]
00:06:330 (5) - NC
00:10:330 (5) - ^
00:14:330 (4) - ^
00:18:330 (5) - ^
00:19:330 (7,8) - Remove finishes.
00:21:080 (2) - Sliders sound a bit off Imo, try this:
00:22:330 - NC
00:23:580 (7) - Remove finish
00:25:080 (2) - Same suggestion as 00:21:080 (2).
00:26:080 - NC
00:26:580 (4) - Remove finish.
00:27:080 (5) - Try this:
00:30:580 (6) - NC
00:31:330 (9) - Same suggestion as 00:27:080 (5).
00:34:580 (4) - NC
[Insane]
00:04:330 (1) - Add a finish hitsound on the head of the slider!
00:23:830 (9) - Remove finish
00:26:830 (3) - ^
00:27:580 (1) - ^
00:27:705 (2) - ^
00:28:080 (3) - ^
Hope this helps~! :)
thanks a lot, changed almost allIrreversible wrote:
k, here I am, no kd because you already gave me 1.
[Insane]
00:09:455 (6) - This can be very misleading in games, because it starts on a blue tick. 00:09:330 - Delete this one and move this one 00:09:455 (5) - to 00:09:330 - .
00:11:330 (5) - Move this one a really tiny bit to the left, to keep consistency with the spacing 00:11:330 (5,6,7,8) - ! GREAT PATTERN BTW!
00:17:205 (4) - Just some nazi again - move to 24 172 ? D: The gap is so big elsewhise. how about 24 168?
00:19:830 (7) - Check the DS here, increase it to 1.25 at least, to follow consistency of 00:19:080 (4,5,6,7) - !
00:27:705 (2) - Also, a blue tick. 1/4 are normally not allowed to be put there, so please move it back by one tick, or move it forward!
00:32:830 (3,4,5,6) - Check out the DS between those, it's a bit screwd up too! (just some minor issue, no worry)
00:34:267 - Really optional, add a circle here? It is in the song, but its 1/8 snapped. Maybe you like it! it hard to make it sound clear. no.
00:29:580 (6) - Look, got a really great flow suggestion here: simply Ctrl + g this once, and get inspired by that magic.. *o*wow, nice!
That's it already, I can't really bring up suggestion that would really improve the map, it has a great flow and I really like it! Hope you can find something from above, good luck, no kd please!
thanks!iNickel wrote:
Hello! M4M here!
[Easy]
00:16:330 (1,2) - The 2nd slider beginning shouldn't be under the 1st slider beginning. It's a stack not recommended in easy!
uh, okay.
[Normal]
00:21:330 (2,3,4,5) - This stream is not recommended in a normal. replace with 2 sliders!
00:39:330 (2,3,4,5) - ^
I dont think that two sliders are good, but ok.
[Hard]
OD - 5 !!!
08:07 -Bakari-: and how about OD/HP 6 here?
sorry, no.
00:24:330 (1,2) - Why is the slider beginning under the 1st slider? Change it please!whyyyyy? nooo!
[Insane]
Fine.
Sorry for that small mod! This map is too good for modding.