Update :3 I wait for the eLTigrexXx o3o!
Thanks a lot Nymph <3 For The modNymph wrote:
Hi. Hi o3o
[General]
use offset 8066 instead of 10067, so the downbeat will be on the right place. Fixed
and with this offset, the kiai would be better if you start at 00:56:066. Fixed
star2.png feel a little cut off on the left side edge,but I guess it doesn't bother that much. Fixed
[Normal]
01:09:066 (3) - shouldn't the whistle hitsound on the sliderhead instead of sliderend? Fixed
[Xin's Hard]
01:20:066 (1) - I suggest to use soft hitsound instead normal one on this spinner (just like the other diffs), it feels better imo. Fixed
[eLtXXx's Insane]
maybe try to use more clap sounds? I think the custom clap fit the song very much~ If you don't like to add too many Fixed
claps, maybe consider to add them to the kiai part? Fixed
[Dekaane's Oni]
00:10:066 (1) - the slow down here feel unnecessary imo Fixed
01:17:066 (1) - k? Fixed
01:18:733 (2) - k? Fixed
01:19:400 (2) - BIG D? Fixed
that is all for now. call me when you have any reply~
Si :/ , pero el dueño del mapset lo cambio :CThoomyyxD wrote:
No es necesarip que diga Xin's hard eso es decicion del Mapper
XinCrin wrote:
Si :/ , pero el dueño del mapset lo cambio :CThoomyyxD wrote:
No es necesarip que diga Xin's hard eso es decicion del Mapper
Thanks a lot ><Nymph wrote:
Recheck.
[General]
forgot to bring up this suggestion in last mod... about the 2nd kiai part, maybe can make the 1st kiai stops at 01:06:399, and then start at 01:06:732 ? so the 2nd kiai part can start at the downbeat, I think maybe this feels better. fixed
[Insane]
00:21:066 (7) - two timing sections at the same place here, delete one of them. fixed
[Taiko diffs]
disable letterbox in all diffs. fixed
call me and I will be back asap =3=
See.. y mas tarde se viene tangananica y tangananaZexion_Vi wrote:
Gero es ya todo un maestro jajaja
DakeDekaane wrote:
Go go :u
Edit: Que spread tan perfecto <3
Strawberry wrote:
- there should be added "SliderBorder : 255,255,255" into the list of [Colours] in .osu file of each standard diff for the custom skin.
like thisFixed ><!
- one more thing, consider to extend the length of that spinner 01:20:066 (1) for ending at the downbeat 01:25:399? listen in playback rating 25% and you can find that the correct destination should be on the long white tick. however there is just a fade-in effect from music, rather than the ending point.. (keep the current situation on taiko diffs is ok since the hitsound of the ending of the denden is really suitable for the song. mmm No changes I Don't Like :c
340,306,75399,2,0,B|292:344|256:312|216:276|170:310,1,180,8|0,0:0|0:0,0:0:0:0:
Oh.. Esto es simple, para completar el 'rombo' hace un flip horizontal en esta nota (Ctrl+H)eLtigreXXx wrote:
esta parte no la entendi 01:11:732 (5)
All Fixed Mancuso Thanks a lot For The Modmancusojuanmattos wrote:
I'd like to give you some suggestions before the Rebubble :3 (In english, so Nymph can understand my mod).
[General:]
• Tags: --> Add Taiko in tags since you have two taiko difficulties in the mapset without the word Taiko in the difficulty name. In general taiko players, try searching taiko maps typing the word Taiko, so it is a good idea if you do that.
--> Remove Spanish from here. If your map gets ranked, Spanish will be appear in the Language of the song, so it is useless here.
-->This is a Short Ver. of the songMeh.. forget that
[Easy:]
Settings:
--> The Approach Rate feels a bit low to me, it fits better with the Slider Velocity if you increase it by 1 Tick (AR+1)
• 00:15:399 (2) - For a better flow with (1,3) move this Note up to these Sliders. I mean, move this Note to x:256 y:32
• 00:31:399 (4) - Actually this Slider is not covering pretty well the music. To follow better the music reduce the Slider Lenght in 1/2, after that add a Note in 00:32:006 (With New Combo this Note, will give an excellent effect with the Storyboard imo)
• 00:53:399 (x) - Sometimes, the beat changes are Hard to read to New Players when you make a little stop (I said that because (3) is in a White Tick and the Next (1) in a Red Tick). So, a Note in this downbeat will fix the mistake
• 01:11:399 (4,5) - To reduce the density of this pattern, Replace this two Notes in a 1/2 Slider
• 01:06:732 (3,1) - Here start a New Kiai Section, so in my opinion it is better if you add a New Combo in (3) and then Remove it in (1). Btw, it'll give a well looking in the pattern too.
- Well Done, just minor things :3
[Normal:]
• 00:50:732 (2,3) -*Nazi* This pattern could be better if you do it symetrical (with respect of the y axis). I mean that you have to do some like this, after to do that move (4) to x:88 y:120 to keep the spacing consistent:
• 00:53:399 (x) - Same as Easy, add a Note here pls.
• 00:56:066 (3,1) - Swap the combo placement please, remember that, the Kiai is the most important part of the map (because it is the song chorus), so try to add New Combo when a New Kiai section starts.
• 01:06:399 (5) - This 1/2 Slider with repetition doesn't fit that good with the music, and with the New kiai either. So, try doing something like this:
• 01:15:399 (3) - *Nazi* I'd fix a bit this Slider, it looks a aesthetical. Try something like this:Screenshoot + Code• 01:19:066 (3,4) - The double clap would fit perfectly with the drums, so try adding a Clap in (3) as well340,306,75399,2,0,B|292:344|256:312|216:276|170:310,1,180,8|0,0:0|0:0,0:0:0:0:
[Xin:]
--> I highly suggest you to rename this diff. to Xin's Hard for consistency with the other difficulties. Have just the mapper name makes sense when the map it is the most difficult in the map or when you just have 1 guest mapper (Actually this diff is a Hard when there is a Insane, and you have 3 guest mappers as well)
• 00:18:066 (1,2) - Will help to keep your comboing much more consistent, and will help you to keep the symetry pattern with combos if you swap this combo placement
• 00:20:732 (5,6) - Plays much better if you unstack these Notes, sincerely I don't know why they are stacked, at least I couldn't find any coherent reason
• 00:23:889 (2) - Will help with the Symetry and flow if you move this Note some grids up, I'd try moving that to x:256 y:16
• 00:27:399 (5,6,1,2,3) - This stright pattern, doesn't make the map enjoyable because it is a really simple thing. I know that you can make something much more enjoyable here, try it please.
• 00:36:066 (4,5) - Follow better the Vocal if you replace these two Notes in a Slider instead
• 00:48:732 (2,3) - A lot of stacked Notes, this don't make the map enjoyable sincerely, try to do that so you can keep the symetry and make the map enjoyable at the same time
• 00:56:399 (1,2) - I didn't understand this jump, in addition it doesn't flow fine. After spinners, breaks or at the map starts is better if you don't add jumpy patterns. To fix that, you just have to do a Reverse Selection (Ctrl+G) in (1)
• 01:17:399 (1,2) - A bit nazi but this Stright pattern doesn't work here, why don't you try something like this?
- Good diff. in general, just a little tip to your next maps, when you Stack notes, don't do that randomly, try to check when the Stack is needed.
[eLtXXx's Insane:]
• 00:11:066 (2,3,4) - In general, reversed patterns don't have good flow and this is not an exception. Try something like this to increase the flow in this pattern:
• 00:26:066 (1,2,3) - The high pitch in the vocal it is in all this pattern, in the 3 Notes, but you just have a jump between (1,2). To follow the music closely increase the spacing between (2,3) as well.
• 00:28:732 (1,2,3) - (^)
• 00:31:732 (1,1,1) - Combo Spam? wtf??.. This doesn't fit here, so remove the Combo in 00:31:732 and the combo in 00:32:399
• 00:32:399 (1,2,3) - In this pattern there is not high pitch in the Vocal, so the Spacing increase is totally unnecessary here. Just keep the 1.0x between these Notes please
• 00:36:732 (1,2,3) - High pitch in the Vocal between these 3 Notes, so keep the 1.70x between them please
• 00:39:399 (1,2,3) - (^)
• 00:44:732 (1,2) - Hmm.. Swap the Combos? Will follow better the Vocal imo
• 00:56:066 (6,1) - In the previous difficulties, I suggested to add a New combo in (6) and remove it in (1). I think the same in this diff. too
• 01:01:732 (1,2) - This flow pretty bad to me, you should move the Note (2) to the right side of the Slider to increase the flow
• 01:11:732 (5) - Would be good a Flip Horizontally in this Note to complete the rhombus
• 01:20:066 (5) - Try to add a New Combo here
- Some jumps looks random, and the spacing is not consistent in general, but anyways is not that bad.
And that's about it, Gero
Best of Luck with this project (I don't have time to mod the Taiko maps right now :/)
Fixed nwnmancusojuanmattos wrote:
Oh.. Esto es simple, para completar el 'rombo' hace un flip horizontal en esta nota (Ctrl+H)eLtigreXXx wrote:
esta parte no la entendi 01:11:732 (5)
Nymph wrote:
fine now~ let's go :3~
Natsu wrote:
go go Gero YAOI good luck in rank baka
Loctav wrote:
Hi. Hi
Just one thing
[General]
sliderfollowcircle.png is missing, please add one. Fixed
[Normal]
00:42:732 (1,2) - shouldnt they have the same angle? Fixed
Etto.. Note: Well i checked all about your mod but i can't update because Grumd is helping me with the new osu's skin so i have to wait 4 him until he gives me the new skin elements of the skin. i hope you can understand. Thanks a lot for the mod, All Fixed
Loctav wrote:
Sure. Just call me back when everything is settled.
If you can't even stand to play a map ONCE with the skin and story board the mapper intended the map to be played with, you're free to leave. No one is forcing you to play the game in the first place.Lokovodo wrote:
no offense but the beatmap skin is terrible you should remove because theres alot of people who wont play for that simple reason cba to clear once than disable
Thanks Heibel :3Heibel wrote:
If you can't even stand to play a map ONCE with the skin and story board the mapper intended the map to be played with, you're free to leave. No one is forcing you to play the game in the first place.Lokovodo wrote:
no offense but the beatmap skin is terrible you should remove because theres alot of people who wont play for that simple reason cba to clear once than disable