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jippusu - Heisei Kataku Rhythm [Osu|Taiko]

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Zejky
hi HelloSCV
From Mod Queue
[Gerenal]
the break and the kiai in the diffculty I understand why there are differences,but we need a unified :S
[KK's Easy]
I think you should set a short distance back with hit clap. better for listening tone, there are different.
00:19:674 - this easy diffculty, should not have increased speed unexpected. delete green point !!
00:42:583 (1,2) - the distance between the two slider be balanced 0.96 < 1.00?
01:39:310 (1) - I know you take a lot of effort for this slider, but the slider slightly bad~
02:14:219 (1) - ^
02:14:219 (1,2,3) - no hit clap ? why ? just a hit Finsh, I see it other before and then ?
[Ufw's Normal]
I find have lie about the name ?
break is 18000 in when rule is 15000
00:36:038 (1) - slider beautiful, but distance jump, but if name diffculty changer, it is not a problem
01:47:492 (3) - NC, it not must is spam cambo
02:31:129 (1) - ^


01:06:310 (4,1,2) - try it a straight line, like http://puu.sh/1RtME or like 00:57:583 (4,1,2) -
01:58:674 (4,1,2) - ^
02:24:856 (4,1,2) - ^
02:33:583 (4,1,2) - ^
[Hard]
00:54:856 (6) - changer = 1 note
02:11:083 - add here a note, sound will customized by you
02:12:583 - ^
02:12:856 - ^
02:29:219 (1) - it's a bit hard to guess. I know the intention, but, if you over it with a note or previously is jump or the opposite of what you intend to do, it will be easier to guess. you can fixed
02:33:583 (1) - ^
02:37:947 (1) - ^
02:46:674 (1) - ^
[Insane]
00:15:719 (7,1) - not really overlap, but I think no one cares it - http://puu.sh/1Ruk2
00:33:856 (1) - it's a bit hard to guess. I know the intention, but, if you over it with a note or previously is jump or the opposite of what you intend to do, it will be easier to guess !!!
01:16:674 (5,6) - try to do it better here. it is not round
-----------------------------------------------------------------------
that's all for me
hope it will help you :D
Topic Starter
HelloSCV
Fixed some thx xD
Zejky
a~~~~~~
i forget
[Kiai]
hard and insane but easy and normal inconsistency
please edit kiai like hard ( insane ) or kiai of 2 difficulty must same
plz~ no ksd, i sorry forget :D
Himesaka Noa

Zejky wrote:

hi HelloSCV
From Mod Queue
[Ufw's Normal]
I find have lie about the name ? ?? What's mean?
break is 18000 in when rule is 15000 It is guideline. but if other people said about this, i would change this. No change for now.
00:36:038 (1) - slider beautiful, but distance jump, but if name diffculty changer, it is not a problem No change
01:47:492 (3) - NC, it not must is spam cambo I'll think about this.
02:31:129 (1) - ^ ^


01:06:310 (4,1,2) - try it a straight line, like http://puu.sh/1RtME or like 00:57:583 (4,1,2) - I think now is better. No change.
01:58:674 (4,1,2) - ^ Also, No change
02:24:856 (4,1,2) - ^ ^
02:33:583 (4,1,2) - ^ ^
-----------------------------------------------------------------------
that's all for me
hope it will help you :D
Thanks for modding :3

Zejky wrote:

a~~~~~~
i forget
[Kiai]
hard and insane but easy and normal inconsistency
please edit kiai like hard ( insane ) or kiai of 2 difficulty must same
plz~ no ksd, i sorry forget :D

Ranking Criteria wrote:

Kiai should be consistent throughout difficulties of your mapset (especially since it is shown on the main menu). If you have a guest difficulty from another mapper that uses different kiai, then it's fine as long as it still makes sense.
No problem. because Easy and Normal difficulty is guest difficulty :3
Kaburagi Kotetsu
Betsuto // all fixed

scanter // 00:36:038 (5) - 슬라모양이 약간 단순한 것 같기도 하네요. 『노 변경』
00:56:765 (2) - Finish 삭제 『노 변경』
01:41:492 (2) - NC? 『노 변경』
나머지는 전부 수정

Zejky // all fixed

http://puu.sh/1Rw1S
Zejky

Underflow wrote:

Ranking Criteria wrote:

Kiai should be consistent throughout difficulties of your mapset (especially since it is shown on the main menu). If you have a guest difficulty from another mapper that uses different kiai, then it's fine as long as it still makes sense.
No problem. because Easy and Normal difficulty is guest difficulty :3
ok. I can understand
but, 2 kiai i want said :
kiai 1 : 00:55:674 - to 01:12:583 -
kiai 2 : 01:48:038 - to 02:04:947 -
because, that's where the end tone and 02:05:492 - and 01:13:129 - is 1 tone new, it does not seem appropriate for kiai finish
Himesaka Noa
Hmm... i think now is better.
if other people said about this, i would change kiai time. @_@
Topic Starter
HelloSCV
Ok updated thank you for mod xD
Low
[General]
  1. The source should be "Vocaloid" and IA should be in the tags. Examples: http://osu.ppy.sh/s/63434, http://osu.ppy.sh/s/59982, http://osu.ppy.sh/s/52304
  2. The audio lead-in is too long. I suggest using 1500 rather than 3000.
[KK's Easy]
  1. 00:36:038 (5) - Add a finish to the beginning of this slider. It's present in the music.
  2. 00:55:674 (1) - In this kiai time, you're missing some finish hitsounds that should be in the same place as the claps.
Very well made difficulty, especially the sliders.

[Ufw's Normal]
  1. 00:48:583 (4) - Instead of having a very short break after this slider, I would put a note at 00:48:992 and delete the break. Without the break, the space that is not mapped gives a nice atmosphere for that part of the song.
  2. 00:51:310 (2) - It sounds and feels really awkward to have the reverse of this slider on a 1/2 tick. I would just extend the slider so that the reverse arrow landed on the next white tick and continue the pattern like this.
  3. 00:57:856 (1) - This slider sounds really awkward to play because it doesn't follow the vocals at all. I see that the vocals are a bit different in this part, but by putting a slider like this on that part, you're doing more harm than good. Just make it a normal 1/1 slider; it plays much better.
  4. 01:06:583 (1) - ^
  5. 01:28:401 (1) - You don't have to change this long slider if you don't want, though. There's a part of the background music that follows the reverse arrow of this slider and it sounds much better than the last long one.
  6. 01:40:947 (4) - Do the suggestion I said with adding a note and removing a break.
  7. 01:50:219 (1) - Make this a normal 1/1 slider for the same reason as stated before.
  8. 01:58:947 (1) - ^
  9. 02:25:129 (1) - ^ (You could also make them 1/2 sliders if you want, that plays well too.)
  10. 02:33:856 (1) - ^
  11. 02:33:856 (1) - ^
[Hard]
  1. HP drain 5 is way too easy for a hard difficulty. Raise it by 1 tick.
  2. 00:40:674 (1,2) - This feels really weird to play/read for the first time, even if it is following the music. I would just make them two 1/2 sliders.
  3. 01:33:242 (2) - ^
  4. 02:29:219 (1) - Please use distance snap for this. I wasn't able to read this properly and got a miss.
  5. 02:33:583 (1) - ^ In this case, you could either stack it below (7) or add note after (7) and before this slider.
  6. 02:37:947 (1) - ^
  7. 02:46:674 (1) - ^
[Insane]
  1. 00:02:492 (4,5,6) - Make these go normally from left to right or right to left. It felt really odd to play it like you have it right now.
  2. 00:39:174 (4,5) - Avoid these overlapping, it looks ugly and makes it slightly more confusing to read, especially at 00:40:265 (1,2,3)
  3. 00:40:265 (1,2) - ^
  4. 00:40:947 (3,4) - ^
  5. 01:55:674 (1,2,3,4) - For the sake of these notes not being properly stacked, I would turn the stack leniency up by 1 tick or manually stack them.
Very well done map.
Topic Starter
HelloSCV
Fixed almost thank you for star and mod both!
Kaburagi Kotetsu
Jacob//all fixed
SPOILER
osu file format v11

[General]
AudioFilename: IA.mp3
AudioLeadIn: 1500
PreviewTime: 107492
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 96298
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Heisei Kataku Rhythm
TitleUnicode:ヘイセイカタクリズム
Artist:jippusu
ArtistUnicode:じっぷす
Creator:HelloSCV
Version:KK's Easy
Source:Vocaloid
Tags:vocaloid3 Underflow Kaburagi Kotetsu Sanjenin Nagi IA
BeatmapID:205683
BeatmapSetID:71720

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"IA.png"
//Break Periods
2,73327,80415
2,142938,145870
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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18583,-100,4,1,1,70,0,0
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159856,-100,4,2,1,70,0,0
160401,-100,4,2,1,70,0,1
171310,-100,4,2,1,70,0,0


[Colours]
Combo1 : 0,255,255
Combo2 : 255,0,128
Combo3 : 17,136,255
Combo4 : 255,255,255

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Himesaka Noa

Jacob wrote:

[Ufw's Normal]
  1. 00:48:583 (4) - Instead of having a very short break after this slider, I would put a note at 00:48:992 and delete the break. Without the break, the space that is not mapped gives a nice atmosphere for that part of the song.
  2. 00:51:310 (2) - It sounds and feels really awkward to have the reverse of this slider on a 1/2 tick. I would just extend the slider so that the reverse arrow landed on the next white tick and continue the pattern like this.
  3. 00:57:856 (1) - This slider sounds really awkward to play because it doesn't follow the vocals at all. I see that the vocals are a bit different in this part, but by putting a slider like this on that part, you're doing more harm than good. Just make it a normal 1/1 slider; it plays much better.
  4. 01:06:583 (1) - ^
  5. 01:28:401 (1) - You don't have to change this long slider if you don't want, though. There's a part of the background music that follows the reverse arrow of this slider and it sounds much better than the last long one. If i came up with other pattern, i would change this. No change for the meanwhile.
  6. 01:40:947 (4) - Do the suggestion I said with adding a note and removing a break.
  7. 01:50:219 (1) - Make this a normal 1/1 slider for the same reason as stated before.
  8. 01:58:947 (1) - ^
  9. 02:25:129 (1) - ^ (You could also make them 1/2 sliders if you want, that plays well too.)
  10. 02:33:856 (1) - ^
  11. 02:33:856 (1) - ^
Very well done map.
Thanks for modding.
but i don't change for now.
Topic Starter
HelloSCV
Updated
Kiiwa
Hi~

General
Maybe Easy and Normal can have the same Kiai times.
I don't think you should ignore clap in music when you want to make certain parts of your map softer, you should still add the clap hitsound, but turn the volume down for that section!

Insane
00:06:992 - Add clap to match music.
00:10:265 - Add clap to match music.
00:18:447 - I can hear something in the music here, add a note?
00:20:083 (4,5) - Maybe reverse there two notes locations? Because once I've jumped from 00:20:083 (4,5) - I wanna go to 00:20:492 (1) - as well.
00:20:492 (1,2,3,4) - Why not make there all Normal hitsample set to match music?
00:22:674 - Add clap.
00:22:810 (6) - Add clap.
00:24:856 (5) - Add clap.
01:25:947 (1) - Remove new combo, 01:26:219 (2) - Add new combo.
01:41:697 (2) - Delete note, 01:41:356 (1) - Extend this to 01:41:697 - to match music. Just like 01:42:174 (6,7) - :3
01:43:401 (1,2) - Look at your new combo placement at 00:51:037 (7,1) - they should be consistent.

Hard
00:06:992 - Add clap.
00:10:265 - Add clap.
00:11:629 - Add clap.
00:20:492 (4) - Same with Insane here, just make it normal sample set?
02:18:310 (1) - Remove new combo, 02:18:583 (2) - Add new combo.
02:21:719 (5,3) - Stack (3) on (5)?
02:39:856 (1) - Remove new combo, 02:40:401 (2) - Add new combo (recommend this because of Kiai time too).

KK's Easy
AR-1?

Easy and Normal look really good.
Good luck~
Topic Starter
HelloSCV
Fixed little thx xD
Kaburagi Kotetsu
#modhelp
21:04 Garven: 01:48:038 (1) - This is too soon after a spinner for an Easy
21:04 HelloSCV: Oh ok
21:04 HelloSCV: I'll tell it to guest mapper
21:04 Garven: Some fo the longer sliders really need some work too
21:05 Garven: Like 00:03:310 (1,3) - are pretty bad on the eyes
21:05 Garven: Needs a more defined curve and end point. Right now it just looks uneven and sloppy
21:05 Dark Fang: certainly that note too soon by spinner :o
21:06 Garven: 00:12:583 (1,3) - This overlap is pretty bad looking too.
21:06 Garven: 00:55:674 (1) - This was too soon after a spinner too
21:07 Garven: 01:28:401 (3) - This will probably take a lot of work, but if you could make the curve length more even and possibly avoid the sharp corners on the inside of the curves, it would be much better on the eyes
21:07 Garven: 01:28:401 (3) - This will probably take a lot of work, but if you could make the curve length more even and possibly avoid the sharp corners on the inside of the curves, it would be much better on the eyes
21:07 Kaburagi Kotetsu: :3
21:07 Kaburagi Kotetsu: I see
21:07 Garven: Though at this slider velocity, it might be a bit on the impossible side, hehe
21:07 Gloria Guard: lol good moding Garven
21:08 Kaburagi Kotetsu: Thank you, Garven

all fixed.

Thank you :3

SPOILER
osu file format v11

[General]
AudioFilename: IA.mp3
AudioLeadIn: 1500
PreviewTime: 107492
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 88401,96298
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Heisei Kataku Rhythm
TitleUnicode:ヘイセイカタクリズム
Artist:jippusu
ArtistUnicode:じっぷす
Creator:HelloSCV
Version:KK's Easy
Source:Vocaloid
Tags:vocaloid3 Underflow Kaburagi Kotetsu Sanjenin Nagi IA
BeatmapID:205683
BeatmapSetID:71720

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"IA.png"
//Break Periods
2,73327,80415
2,142938,145870
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Garven
Did some IRC modding. Crashed halfway through, so I lost the log bleh. Anyway, poke me back if you can fix up the spread~
Kaburagi Kotetsu
Garven's mod
21:03 Garven: HelloSCV: You in this channel?
21:03 HelloSCV: Yea
21:04 Garven: Just poking at Heisei kataku rizamu
21:04 Dark Fang: SCV is always in this channel
21:04 Garven: 01:48:038 (1) - This is too soon after a spinner for an Easy
21:04 HelloSCV: Oh ok
21:04 HelloSCV: I'll tell it to guest mapper
21:04 Garven: Some fo the longer sliders really need some work too
21:05 Garven: Like 00:03:310 (1,3) - are pretty bad on the eyes
21:05 Garven: Needs a more defined curve and end point. Right now it just looks uneven and sloppy
21:05 Dark Fang: certainly that note too soon by spinner :o
21:06 Garven: 00:12:583 (1,3) - This overlap is pretty bad looking too.
21:06 Garven: 00:55:674 (1) - This was too soon after a spinner too
21:07 Garven: 01:28:401 (3) - This will probably take a lot of work, but if you could make the curve length more even and possibly avoid the sharp corners on the inside of the curves, it would be much better on the eyes
21:07 Garven: 01:28:401 (3) - This will probably take a lot of work, but if you could make the curve length more even and possibly avoid the sharp corners on the inside of the curves, it would be much better on the eyes
21:07 Kaburagi Kotetsu: :3
21:07 Kaburagi Kotetsu: I see
21:07 Garven: Though at this slider velocity, it might be a bit on the impossible side, hehe
21:07 Gloria Guard: lol good moding Garven
21:08 Kaburagi Kotetsu: Thank you, Garven
21:08 HelloSCV: Nice xD
21:08 mintong89: 0.0
21:10 Gloria Guard: hi mint XD
21:10 mintong89: hi o.o
21:10 Dark Fang: o_O
21:12 Garven: The rest seems fine though
21:14 HelloSCV: Thank you for taking look at xD
21:14 Dark Fang: btw good mapper ByeSCV
21:14 Dark Fang: gimme GD
21:14 Garven: Sorry, going kinda slow. Right when I started, suddenly others need help too haha
21:14 HelloSCV: I'm not byeSCV xDd
21:15 HelloSCV: lol that's ok hehe
21:15 HelloSCV: BATs are always busy xD
21:15 Sonnyc: SCV is the busiest
21:16 HelloSCV: No no i'm so free these days
21:16 Dark Fang: really?
21:16 Kaburagi Kotetsu: Yes
21:16 Dark Fang: can you make GD for me? loool
21:17 Bass: hi
21:17 Bass: Dark Fang :D
21:17 Dark Fang: hi Bass :D
21:18 mintong89: hi Dark o.o
21:18 Dark Fang: mint o.O
21:24 MystykAMV: hi #modhelp!
21:24 HelloSCV: Hello!
21:24 [Ranger]: hi
21:24 MystykAMV: sup? :3
21:24 MystykAMV: i can't wait to continue my map *.*
21:25 HelloSCV: lol
21:25 *MystykAMV is listening to Marina and the Diamonds - Power & Control
21:25 MystykAMV: :333
21:25 Garven: Normal is looking pretty good. Just a small suggestion so far: Those small breaks would feel a littl ebetter if yo umanaged to extend the slider to the red tick
21:25 Garven: Normal is looking pretty good. Just a small suggestion so far: Those small breaks would feel a littl ebetter if yo umanaged to extend the slider to the red tick
21:27 HelloSCV: Ok i'll tell it too
21:28 Kaburagi Kotetsu: Easy is bad :(..
21:28 HelloSCV: Easy is awesome haha have proud of your map
21:29 Dark Fang: KK's diff in my map too
21:29 *Dark Fang is editing [http://osu.ppy.sh/b/210984 jippusu - Heisei Kataku Rhythm [KK's Normal]]
21:30 Garven: Hm, instead of having that giant break in the Normal, maybe map through that and leavea break where the bookmarks are?
21:30 Garven: Hm, instead of having that giant break in the Normal, maybe map through that and leavea break where the bookmarks are?
21:30 Garven: It would be more consistent with the rest of the set, and you don't have a giant break. :P
21:31 HelloSCV: I see xD
21:31 Kaburagi Kotetsu: .savelog
21:32 Garven: Remove vocaloid from source please
21:33 Garven: Hard: OD +1-3 please
21:33 Dark Fang: is that impossible vocaloid in source?
21:33 HelloSCV: Then what should i add on source?
21:33 Jenny: nothing at all
21:33 Garven: Nothing unless it's from a game or movie
21:34 Garven: 00:17:219 (5,6) - Slightly misaligned. Try to center it on the slider
21:34 Garven: Tick rate 2 would fit the Hard/Insane a bit better considering the dominant rhythms used
21:34 Garven: The SV jump from Normal -> Hard is pretty high too
21:34 Garven: Might be a big barrier for progressing
21:35 HelloSCV: Should i reduce SV on har diff?
21:35 HelloSCV: *hard
21:35 Garven: I woudln't
21:35 Garven: It might be better to just make a difficulty to go between the current Normal/Hard
21:35 Garven: Otherwise the jump from Hard -> Insane might be too much haha
21:36 HelloSCV: That's what i worried lol
21:36 Garven: 00:45:447 (4) - I'd delete this to keep with the piano. Gives a better feeling of a drastic change with the music to undermap it a bit
21:36 Garven: 00:45:447 (4) - I'd delete this to keep with the piano. Gives a better feeling of a drastic change with the music to undermap it a bit
21:37 Garven: 00:51:310 (1) - When that drum kicks in, I expect things to go a little faster, not slower.
21:38 Garven: 01:37:674 (3) - Same comment from the :45
21:39 Garven: 01:41:356 (1,2,3,4) - This was kind of weird to play. It's hard to hear when the slider ends since the sound muddles with the soft set normal and whistle
21:39 Garven: 01:41:356 (1,2,3,4) - This was kind of weird to play. It's hard to hear when the slider ends since the sound muddles with the soft set normal and whistle
21:39 Garven: 01:43:674 (1) - Same comment about the pace slowing instead of speeding up again
21:40 Garven: 02:28:674 (3,1) - bad place for an anti jump
21:41 Garven: 02:33:038 (7,1) - ^
21:41 Garven: 02:37:401 (3,1) - ^ etc
21:41 Garven: COmpared to the other kiai sections, these just stood out and felt inconsistent.
21:42 Garven: ..did any of that go through? I just dced hehe
21:43 TicClick: they did
21:43 HelloSCV: Yep
21:44 Garven: k
21:44 Garven: Anyway, to Insane~
21:44 TicClick: at least, the last message is "COmpare to the other kiai sections, ..."
21:44 HelloSCV: lol
21:44 Garven: OD +1 or 2 please
21:44 Garven: Ah, then one missed message. :P
21:44 Garven: "There weren't enough other differences to make this feel like it's a good change"
21:47 HelloSCV: I'm wirtting on my note that haha
21:47 Garven: 00:35:901 (2) - Eh, I'd remove all the new combo spam here
21:47 Garven: It's not needed.
21:47 MMzz: actuall modding in modhelp?
21:47 MMzz: holy crap
21:47 Garven: I got bored and grabed something from #modreqs. :P
21:47 Garven: Wanna join in?
21:47 mintong89: anyone BAT here? please mod my poor maps >///<
21:47 Garven: Maybe we can just tag rank it~
21:47 MMzz: Yeah sure why not
21:48 *Garven is editing [http://osu.ppy.sh/b/205379 jippusu - Heisei Kataku Rhythm [Insane]]
21:48 MMzz: when you finish up send it my way
21:48 HelloSCV: lol
21:48 Sonnyc: SCV's super lucky day :3
21:48 MMzz: oh jesus
21:48 HelloSCV: Yea xD
21:48 MMzz: this sounds hard
21:48 Garven: Only the Insane, and it's not stupid-hard
21:48 Garven: The main gripe I have so far is the diff spread from n -> h
21:48 Garven: everything else is pretty solid
21:49 Garven: (haven't looked at the taikos yet)
21:49 Gloria Guard: SCV lol
21:49 Dark Fang: maybe i think Hard diff need little reduce difficult
21:50 Garven: The diff is good as it is imo
21:50 Garven: Adding a new difficulty would be the best solution
21:50 MMzz: I'm not thinking something like this is very smart 00:07:401 (8) -
21:50 MMzz: With the BPM and how fast the approach circles are flying by
21:50 Garven: The same pacing commentary applies to the Insane too, btw with the slowdowns
21:50 Dark Fang: you mean Normal+?
21:50 MMzz: putting something under a stack is like, a break guarentee
21:50 *Garven is used to those :U
21:51 MMzz: But on the other hand, there is a new combo for the slider under the stack.
21:51 HelloSCV: MMzz: you mean insane diff?
21:51 MMzz: Still on shaky ground imo
21:51 MMzz: yeah
21:51 Garven: Then again I just ranked The Creator earlier haha
21:51 -kevincela-: what are you checking?
21:51 MMzz: haha
21:51 -kevincela-: I could help :)
21:51 HelloSCV: lol
21:51 Dark Fang: http://osu.ppy.sh/s/71720
21:51 Sonnyc: lol
21:52 Garven: 00:58:401 (1) - Remove new combo
21:52 MMzz: SCV There is an easy fix for it
21:52 Milkshake: halo garven i am in modhalp 2 /slap
21:52 MMzz: Just add a note :D
21:52 Garven: :P
21:53 Milkshake: hi mmzz kawaii
21:53 MMzz: there is a beat on that blue tick anyways
21:53 HelloSCV: lol ok
21:53 Garven: 01:02:492 (3) - This slider is partially covered by 01:01:674 (5) - 's hitburst
21:53 MMzz: if you listen at 25%
21:53 Garven: Might be better to make that earlier pattern a jump pattern instead of an anti-jump one
21:53 Garven: 01:07:128 (1) - remove new combo
21:53 Garven: 01:10:401 (5,1) - These play better stacked instead of moving slightly to the right after that gap in the rhythm
21:54 MMzz: I'll just make a forum post
21:54 MMzz: So you don't get overwhelmed by me and garven lol
21:54 Garven: 01:28:401 (1) - New combo spammm
21:54 HelloSCV: Hard to note them all haha
21:54 Garven: Haha, just take your time
21:54 HelloSCV: Thank you MMzz
21:55 Garven: 01:40:128 (3,4) - Slightly misaligned
21:57 Garven: Wow, computer completely froze. Don't get that often
21:58 HelloSCV: lol that's why you left xD
21:58 Kaburagi Kotetsu: SCV, What happened to you today?
21:58 Kaburagi Kotetsu: You're so lucky
21:58 HelloSCV: I have no idea haha
21:59 Garven: Anyway, your new combos are pretty consistent, so remove at the same places later on
21:59 HelloSCV: Sure :D
21:59 Kaburagi Kotetsu: :3 /savelog !
22:00 Garven: Check your delayed break at 02:22:947 - btw. they seem to be unsnapped
22:03 Garven: 01:16:947 (3,1) - Not stacking this felt odd too considinering the majority of your patterns with this type of transition
22:03 MMzz: hey just saying
22:03 MMzz: 1,122 offset
22:03 MMzz: current offset sounds late
22:04 MystykAMV: meh what should I do? the combo is too long << 11 but i dont want to add new combo cuz there shouldnt be one according to the song
22:04 MystykAMV: meh what should I do? the combo is too long << 11 but i dont want to add new combo cuz there shouldnt be one according to the song
22:04 HelloSCV: Could you recommend another offset?
22:04 Garven: 1122 is -7 q:
22:04 HelloSCV: Thanks xD
22:04 Zarerion: Mystyk: 11 is okay
22:04 MystykAMV: i know but it doesnt look so good xD
22:04 MystykAMV: oh well
22:05 Garven: 01:28:401 (1) - This pattern is a lot easier in comparison to 00:36:037 (3) -
22:06 Garven: 02:09:174 (3) - I liked the flow of this if the position of the start of the slider was reversed (and spaced accordingly)
22:07 Garven: I'm scared to look at the taiko maps haha
22:08 HelloSCV: haha don't be scared xD
22:09 Garven: Kataiko: 00:45:242 (266,267,268,269,270,271) - If you're going to do grace notes like this, you should add one at 00:44:969 - too
22:09 Garven: Kataiko: 00:45:242 (266,267,268,269,270,271) - If you're going to do grace notes like this, you should add one at 00:44:969 - too
22:10 Garven: 00:55:265 (332,333,334,335) - eh. Don't like it when you're drumming through an obvious solo part. Takes away from the song
22:10 Garven: 00:55:265 (332,333,334,335) - eh. Don't like it when you're drumming through an obvious solo part. Takes away from the song
22:10 MMzz: i got the taikos
22:10 MMzz: don't worry~
22:10 -kevincela-: MystykAMV: where is that think you are talking about?
22:11 Garven: Haha, cool beans. I'll still poke at what little I can. Need to get some practice in haha
22:11 Psychotic Maid: Can y'all look at my map and tell what you think of it so far? (It's incomplete, suffering from lack of creativity >3<)
22:11 Psychotic Maid: Can y'all look at my map and tell what you think of it so far? (It's incomplete, suffering from lack of creativity >3<)
22:11 HelloSCV: lol
22:11 HelloSCV: Great mods xD
22:11 MMzz: Also can I suggest something important?
22:11 MMzz: Normal hitsounds. >_>
22:11 MMzz: Soft is too hard to hear
22:11 HelloSCV: Sure!
22:12 MMzz: And it's really hard to connect with the rhythm
22:12 MystykAMV: -kevincela-: want me to puush it? i havent uploaded yet
22:12 HelloSCV: Then Normal hit sound is better then soft?
22:12 -kevincela-: hmm,okay
22:12 MMzz: Yes
22:12 Garven: In this context, yeah
22:12 MMzz: It's really only crucial on the Insane, I don't really mind it on the hard or below
22:12 MMzz: Because the rhythms aren't as complicated
22:12 Garven: It's a loud song anyway, and so many streams are difficult to discern the sounds when accuracy is concerned
22:13 HelloSCV: Hmm...ok i'll check it too
22:13 MystykAMV: -kevincela-: http://puu.sh/1SSXI
22:13 HelloSCV: Thank you for suggestion :D
22:13 -kevincela-: okay
22:13 Garven: 01:30:447 (592) - I'd suggest a k here to finish up the interpolation here
22:14 MystykAMV: starting here 01:23:412 (1) -
22:14 Garven: 01:37:538 (638,639) - And only having the one grace note here after the previous set feels really odd.
22:14 -kevincela-: 01:23:412 (1,2,3,4,5,6,7,8,9,10,11) - you mean this MystykAMV?
22:15 MystykAMV: yes
22:16 Garven: 01:41:492 (672) - During this part, a rhythm like this feels more natural: http://puu.sh/1ST0x
22:16 -kevincela-: hmm,a possible solution would be to move the new combo at 01:23:412 (1) - to 01:24:162 (4) -,to follow the downbeat and to follow the vocal's pitch whis gets quite high
22:16 -kevincela-: hmm,a possible solution would be to move the new combo at 01:23:412 (1) - to 01:24:162 (4) -,to follow the downbeat and to follow the vocal's pitch whis gets quite high
22:16 Garven: 01:47:629 (708,709,710) - again with the beats during an obvious solo part
22:16 MMzz: need to go afk
22:16 MMzz: will finish my mod when I return
22:16 HelloSCV: Ok :D
22:16 MystykAMV: hmmm
22:17 MystykAMV: what if I just added new combo on (4)?
22:17 MystykAMV: because i think 1 2 3 is necessary cuz of the lyrics
22:17 -kevincela-: that was my second option xD
22:17 MystykAMV: oh okay
22:17 -kevincela-: a 3-combo there is fine
22:18 Garven: 02:25:265 (1068,1069,1070,1071,1072,1073,1074,1075,1076,1077,1078,1079,1080,1081,1082) - Following with the lyrics felt like a bit much for a slower part of the song. Kind of takes away from the moment's rest to get back into the last piece of the song
22:18 Garven: 02:25:265 (1068,1069,1070,1071,1072,1073,1074,1075,1076,1077,1078,1079,1080,1081,1082) - Following with the lyrics felt like a bit much for a slower part of the song. Kind of takes away from the moment's rest to get back into the last piece of the song
22:18 Garven: 02:25:265 (1068,1069,1070,1071,1072,1073,1074,1075,1076,1077,1078,1079,1080,1081,1082) - Following with the lyrics felt like a bit much for a slower part of the song. Kind of takes away from the moment's rest to get back into the last piece of the song
22:18 MystykAMV: thanks
22:18 -kevincela-: no problem ^^
22:19 Psychotic Maid: Can anyone look at my map because I'm confused on the timing also with it, the offsets is confusing @_@
22:19 Garven: Why not end the taiko where the normal maps end? That way you can end on a crazy high note instead of going through death streams, then finishing off with an easy part
22:19 Garven: Why not end the taiko where the normal maps end? That way you can end on a crazy high note instead of going through death streams, then finishing off with an easy part
22:20 HelloSCV: Guest taiko mapper want to finish at song's end, and all diffs finish same part is guide line so i think it's ok
22:20 HelloSCV: Sorry for bad english :p
22:20 Garven: It's more a matter of map pacing rather than a ranking guideline
22:20 Garven: Where you finish the normal maps is a good place
22:20 Garven: The taiko just goes on to the end even though the intensity drops immensely
22:21 Garven: You lose a lot of that "I just finished something awesome" high
22:21 Psychotic Maid: lol
22:22 Garven: 00:45:856 - d 00:45:992 - d
22:22 HelloSCV: Hmm... Ok i see :)
22:22 Garven: For inner oni
22:22 *Garven 's eyes glaze over for the giant streams in the kiai
22:22 HelloSCV: lol
22:23 Garven: 01:38:219 - d 01:38:356 - d
22:24 Garven: 02:25:265 (1166,1167,1168,1169,1170,1171,1172,1173,1174,1175,1176,1177,1178,1179) - Kind of the same thing from the other taiko: this doesn't feel like much of a rest moment when you're spamming away with the super-fast vocals during a slower part
22:24 Garven: 02:25:265 (1166,1167,1168,1169,1170,1171,1172,1173,1174,1175,1176,1177,1178,1179) - Kind of the same thing from the other taiko: this doesn't feel like much of a rest moment when you're spamming away with the super-fast vocals during a slower part
22:24 Garven: 02:25:265 (1166,1167,1168,1169,1170,1171,1172,1173,1174,1175,1176,1177,1178,1179) - Kind of the same thing from the other taiko: this doesn't feel like much of a rest moment when you're spamming away with the super-fast vocals during a slower part
22:25 Garven: 02:30:583 (1206) - Maybe end the slider at 02:31:129 - and add a k at 02:31:401 -
22:25 Jenny: NCs much
22:25 Psychotic Maid: Hi Jenny
22:26 MystykAMV: hi Jenny
22:26 Garven: taiko dakara iranai yo
22:26 -kevincela-: Garven for founder please
22:26 Garven: wha
22:27 Garven: Anyway, same thing about the end of the inner oni as well. Feels better ending where the normal diffs ended
22:27 Garven: aaaa Kaburagi_Kotetsu spoilerbox your code please q:
22:28 HelloSCV: lol ww
22:28 Kaburagi Kotetsu: a
22:29 Kaburagi Kotetsu: I don't know how it works
22:29 HelloSCV: Just click spoilerbox
22:29 Garven: Select all the text, then click on the Spoilerbox button
22:29 Garven: It will put the code around the text you want to put inside the spoilerbox
22:33 Kaburagi Kotetsu: Done
22:34 HelloSCV: Great xD
22:34 Garven: Since I lost the log halfway, you mind posting it?
22:35 Kaburagi Kotetsu: I stored
22:36 HelloSCV: Yep
22:37 HelloSCV: Plz posting that xD
22:37 Kaburagi Kotetsu: ok
22:40 HelloSCV: Oh and thank you for awesome mod Garven and MMzz xD
22:40 Kaburagi Kotetsu: lol..
Deni
Hi!


Sorry your map is really great, I could only find 1 thing:

Inconsistency in Source

AIBat v3.1 wrote:

General and Metadata

- [Hard] : Volcaloid
- [Insane] : Vocaloid
- [KK's Easy] : Vocaloid
- [S-Nagi's Inner Oni] : Vocaloid
- [S-Nagi's Kataiko Rhythm] : Vocaloid
- [Ufw's Normal] : Vocaloid

Unrankable, please fix that. :)

...(wait you're right Vocaloid only belongs to the tags, not source or artist)

(ノ・ω・)ノ
Topic Starter
HelloSCV
Fixed almost

- delete source
- fixed NC problem
- reduce hard's difficult little
- changed offset
- fixed hitsound ( but i didn't change Soft -> Normal , it hears weird when i playing 00:57:849 (1,2,3,4,5,6,7,8,9,10,11,12) - here ( and other same part too ) so i want to keep this )
- fixed some note placement
- changed song setup ( OD )

and waiting guest mapper xD

thank you!
Sanjenin Nagi

Kaburagi Kotetsu wrote:

Garven's mod
21:03 Garven: HelloSCV: You in this channel?
21:03 HelloSCV: Yea
21:04 Garven: Just poking at Heisei kataku rizamu
21:04 Dark Fang: SCV is always in this channel
21:04 Garven: 01:48:038 (1) - This is too soon after a spinner for an Easy
21:04 HelloSCV: Oh ok
21:04 HelloSCV: I'll tell it to guest mapper
21:04 Garven: Some fo the longer sliders really need some work too
21:05 Garven: Like 00:03:310 (1,3) - are pretty bad on the eyes
21:05 Garven: Needs a more defined curve and end point. Right now it just looks uneven and sloppy
21:05 Dark Fang: certainly that note too soon by spinner :o
21:06 Garven: 00:12:583 (1,3) - This overlap is pretty bad looking too.
21:06 Garven: 00:55:674 (1) - This was too soon after a spinner too
21:07 Garven: 01:28:401 (3) - This will probably take a lot of work, but if you could make the curve length more even and possibly avoid the sharp corners on the inside of the curves, it would be much better on the eyes
21:07 Garven: 01:28:401 (3) - This will probably take a lot of work, but if you could make the curve length more even and possibly avoid the sharp corners on the inside of the curves, it would be much better on the eyes
21:07 Kaburagi Kotetsu: :3
21:07 Kaburagi Kotetsu: I see
21:07 Garven: Though at this slider velocity, it might be a bit on the impossible side, hehe
21:07 Gloria Guard: lol good moding Garven
21:08 Kaburagi Kotetsu: Thank you, Garven
21:08 HelloSCV: Nice xD
21:08 mintong89: 0.0
21:10 Gloria Guard: hi mint XD
21:10 mintong89: hi o.o
21:10 Dark Fang: o_O
21:12 Garven: The rest seems fine though
21:14 HelloSCV: Thank you for taking look at xD
21:14 Dark Fang: btw good mapper ByeSCV
21:14 Dark Fang: gimme GD
21:14 Garven: Sorry, going kinda slow. Right when I started, suddenly others need help too haha
21:14 HelloSCV: I'm not byeSCV xDd
21:15 HelloSCV: lol that's ok hehe
21:15 HelloSCV: BATs are always busy xD
21:15 Sonnyc: SCV is the busiest
21:16 HelloSCV: No no i'm so free these days
21:16 Dark Fang: really?
21:16 Kaburagi Kotetsu: Yes
21:16 Dark Fang: can you make GD for me? loool
21:17 Bass: hi
21:17 Bass: Dark Fang :D
21:17 Dark Fang: hi Bass :D
21:18 mintong89: hi Dark o.o
21:18 Dark Fang: mint o.O
21:24 MystykAMV: hi #modhelp!
21:24 HelloSCV: Hello!
21:24 [Ranger]: hi
21:24 MystykAMV: sup? :3
21:24 MystykAMV: i can't wait to continue my map *.*
21:25 HelloSCV: lol
21:25 *MystykAMV is listening to Marina and the Diamonds - Power & Control
21:25 MystykAMV: :333
21:25 Garven: Normal is looking pretty good. Just a small suggestion so far: Those small breaks would feel a littl ebetter if yo umanaged to extend the slider to the red tick
21:25 Garven: Normal is looking pretty good. Just a small suggestion so far: Those small breaks would feel a littl ebetter if yo umanaged to extend the slider to the red tick
21:27 HelloSCV: Ok i'll tell it too
21:28 Kaburagi Kotetsu: Easy is bad :(..
21:28 HelloSCV: Easy is awesome haha have proud of your map
21:29 Dark Fang: KK's diff in my map too
21:29 *Dark Fang is editing [http://osu.ppy.sh/b/210984 jippusu - Heisei Kataku Rhythm [KK's Normal]]
21:30 Garven: Hm, instead of having that giant break in the Normal, maybe map through that and leavea break where the bookmarks are?
21:30 Garven: Hm, instead of having that giant break in the Normal, maybe map through that and leavea break where the bookmarks are?
21:30 Garven: It would be more consistent with the rest of the set, and you don't have a giant break. :P
21:31 HelloSCV: I see xD
21:31 Kaburagi Kotetsu: .savelog
21:32 Garven: Remove vocaloid from source please
21:33 Garven: Hard: OD +1-3 please
21:33 Dark Fang: is that impossible vocaloid in source?
21:33 HelloSCV: Then what should i add on source?
21:33 Jenny: nothing at all
21:33 Garven: Nothing unless it's from a game or movie
21:34 Garven: 00:17:219 (5,6) - Slightly misaligned. Try to center it on the slider
21:34 Garven: Tick rate 2 would fit the Hard/Insane a bit better considering the dominant rhythms used
21:34 Garven: The SV jump from Normal -> Hard is pretty high too
21:34 Garven: Might be a big barrier for progressing
21:35 HelloSCV: Should i reduce SV on har diff?
21:35 HelloSCV: *hard
21:35 Garven: I woudln't
21:35 Garven: It might be better to just make a difficulty to go between the current Normal/Hard
21:35 Garven: Otherwise the jump from Hard -> Insane might be too much haha
21:36 HelloSCV: That's what i worried lol
21:36 Garven: 00:45:447 (4) - I'd delete this to keep with the piano. Gives a better feeling of a drastic change with the music to undermap it a bit
21:36 Garven: 00:45:447 (4) - I'd delete this to keep with the piano. Gives a better feeling of a drastic change with the music to undermap it a bit
21:37 Garven: 00:51:310 (1) - When that drum kicks in, I expect things to go a little faster, not slower.
21:38 Garven: 01:37:674 (3) - Same comment from the :45
21:39 Garven: 01:41:356 (1,2,3,4) - This was kind of weird to play. It's hard to hear when the slider ends since the sound muddles with the soft set normal and whistle
21:39 Garven: 01:41:356 (1,2,3,4) - This was kind of weird to play. It's hard to hear when the slider ends since the sound muddles with the soft set normal and whistle
21:39 Garven: 01:43:674 (1) - Same comment about the pace slowing instead of speeding up again
21:40 Garven: 02:28:674 (3,1) - bad place for an anti jump
21:41 Garven: 02:33:038 (7,1) - ^
21:41 Garven: 02:37:401 (3,1) - ^ etc
21:41 Garven: COmpared to the other kiai sections, these just stood out and felt inconsistent.
21:42 Garven: ..did any of that go through? I just dced hehe
21:43 TicClick: they did
21:43 HelloSCV: Yep
21:44 Garven: k
21:44 Garven: Anyway, to Insane~
21:44 TicClick: at least, the last message is "COmpare to the other kiai sections, ..."
21:44 HelloSCV: lol
21:44 Garven: OD +1 or 2 please
21:44 Garven: Ah, then one missed message. :P
21:44 Garven: "There weren't enough other differences to make this feel like it's a good change"
21:47 HelloSCV: I'm wirtting on my note that haha
21:47 Garven: 00:35:901 (2) - Eh, I'd remove all the new combo spam here
21:47 Garven: It's not needed.
21:47 MMzz: actuall modding in modhelp?
21:47 MMzz: holy crap
21:47 Garven: I got bored and grabed something from #modreqs. :P
21:47 Garven: Wanna join in?
21:47 mintong89: anyone BAT here? please mod my poor maps >///<
21:47 Garven: Maybe we can just tag rank it~
21:47 MMzz: Yeah sure why not
21:48 *Garven is editing [http://osu.ppy.sh/b/205379 jippusu - Heisei Kataku Rhythm [Insane]]
21:48 MMzz: when you finish up send it my way
21:48 HelloSCV: lol
21:48 Sonnyc: SCV's super lucky day :3
21:48 MMzz: oh jesus
21:48 HelloSCV: Yea xD
21:48 MMzz: this sounds hard
21:48 Garven: Only the Insane, and it's not stupid-hard
21:48 Garven: The main gripe I have so far is the diff spread from n -> h
21:48 Garven: everything else is pretty solid
21:49 Garven: (haven't looked at the taikos yet)
21:49 Gloria Guard: SCV lol
21:49 Dark Fang: maybe i think Hard diff need little reduce difficult
21:50 Garven: The diff is good as it is imo
21:50 Garven: Adding a new difficulty would be the best solution
21:50 MMzz: I'm not thinking something like this is very smart 00:07:401 (8) -
21:50 MMzz: With the BPM and how fast the approach circles are flying by
21:50 Garven: The same pacing commentary applies to the Insane too, btw with the slowdowns
21:50 Dark Fang: you mean Normal+?
21:50 MMzz: putting something under a stack is like, a break guarentee
21:50 *Garven is used to those :U
21:51 MMzz: But on the other hand, there is a new combo for the slider under the stack.
21:51 HelloSCV: MMzz: you mean insane diff?
21:51 MMzz: Still on shaky ground imo
21:51 MMzz: yeah
21:51 Garven: Then again I just ranked The Creator earlier haha
21:51 -kevincela-: what are you checking?
21:51 MMzz: haha
21:51 -kevincela-: I could help :)
21:51 HelloSCV: lol
21:51 Dark Fang: http://osu.ppy.sh/s/71720
21:51 Sonnyc: lol
21:52 Garven: 00:58:401 (1) - Remove new combo
21:52 MMzz: SCV There is an easy fix for it
21:52 Milkshake: halo garven i am in modhalp 2 /slap
21:52 MMzz: Just add a note :D
21:52 Garven: :P
21:53 Milkshake: hi mmzz kawaii
21:53 MMzz: there is a beat on that blue tick anyways
21:53 HelloSCV: lol ok
21:53 Garven: 01:02:492 (3) - This slider is partially covered by 01:01:674 (5) - 's hitburst
21:53 MMzz: if you listen at 25%
21:53 Garven: Might be better to make that earlier pattern a jump pattern instead of an anti-jump one
21:53 Garven: 01:07:128 (1) - remove new combo
21:53 Garven: 01:10:401 (5,1) - These play better stacked instead of moving slightly to the right after that gap in the rhythm
21:54 MMzz: I'll just make a forum post
21:54 MMzz: So you don't get overwhelmed by me and garven lol
21:54 Garven: 01:28:401 (1) - New combo spammm
21:54 HelloSCV: Hard to note them all haha
21:54 Garven: Haha, just take your time
21:54 HelloSCV: Thank you MMzz
21:55 Garven: 01:40:128 (3,4) - Slightly misaligned
21:57 Garven: Wow, computer completely froze. Don't get that often
21:58 HelloSCV: lol that's why you left xD
21:58 Kaburagi Kotetsu: SCV, What happened to you today?
21:58 Kaburagi Kotetsu: You're so lucky
21:58 HelloSCV: I have no idea haha
21:59 Garven: Anyway, your new combos are pretty consistent, so remove at the same places later on
21:59 HelloSCV: Sure :D
21:59 Kaburagi Kotetsu: :3 /savelog !
22:00 Garven: Check your delayed break at 02:22:947 - btw. they seem to be unsnapped
22:03 Garven: 01:16:947 (3,1) - Not stacking this felt odd too considinering the majority of your patterns with this type of transition
22:03 MMzz: hey just saying
22:03 MMzz: 1,122 offset
22:03 MMzz: current offset sounds late
22:04 MystykAMV: meh what should I do? the combo is too long << 11 but i dont want to add new combo cuz there shouldnt be one according to the song
22:04 MystykAMV: meh what should I do? the combo is too long << 11 but i dont want to add new combo cuz there shouldnt be one according to the song
22:04 HelloSCV: Could you recommend another offset?
22:04 Garven: 1122 is -7 q:
22:04 HelloSCV: Thanks xD
22:04 Zarerion: Mystyk: 11 is okay
22:04 MystykAMV: i know but it doesnt look so good xD
22:04 MystykAMV: oh well
22:05 Garven: 01:28:401 (1) - This pattern is a lot easier in comparison to 00:36:037 (3) -
22:06 Garven: 02:09:174 (3) - I liked the flow of this if the position of the start of the slider was reversed (and spaced accordingly)
22:07 Garven: I'm scared to look at the taiko maps haha
22:08 HelloSCV: haha don't be scared xD
22:09 Garven: Kataiko: 00:45:242 (266,267,268,269,270,271) - If you're going to do grace notes like this, you should add one at 00:44:969 - too
22:09 Garven: Kataiko: 00:45:242 (266,267,268,269,270,271) - If you're going to do grace notes like this, you should add one at 00:44:969 - too
22:10 Garven: 00:55:265 (332,333,334,335) - eh. Don't like it when you're drumming through an obvious solo part. Takes away from the song
22:10 Garven: 00:55:265 (332,333,334,335) - eh. Don't like it when you're drumming through an obvious solo part. Takes away from the song
22:10 MMzz: i got the taikos
22:10 MMzz: don't worry~
22:10 -kevincela-: MystykAMV: where is that think you are talking about?
22:11 Garven: Haha, cool beans. I'll still poke at what little I can. Need to get some practice in haha
22:11 Psychotic Maid: Can y'all look at my map and tell what you think of it so far? (It's incomplete, suffering from lack of creativity >3<)
22:11 Psychotic Maid: Can y'all look at my map and tell what you think of it so far? (It's incomplete, suffering from lack of creativity >3<)
22:11 HelloSCV: lol
22:11 HelloSCV: Great mods xD
22:11 MMzz: Also can I suggest something important?
22:11 MMzz: Normal hitsounds. >_>
22:11 MMzz: Soft is too hard to hear
22:11 HelloSCV: Sure!
22:12 MMzz: And it's really hard to connect with the rhythm
22:12 MystykAMV: -kevincela-: want me to puush it? i havent uploaded yet
22:12 HelloSCV: Then Normal hit sound is better then soft?
22:12 -kevincela-: hmm,okay
22:12 MMzz: Yes
22:12 Garven: In this context, yeah
22:12 MMzz: It's really only crucial on the Insane, I don't really mind it on the hard or below
22:12 MMzz: Because the rhythms aren't as complicated
22:12 Garven: It's a loud song anyway, and so many streams are difficult to discern the sounds when accuracy is concerned
22:13 HelloSCV: Hmm...ok i'll check it too
22:13 MystykAMV: -kevincela-: http://puu.sh/1SSXI
22:13 HelloSCV: Thank you for suggestion :D
22:13 -kevincela-: okay
22:13 Garven: 01:30:447 (592) - I'd suggest a k here to finish up the interpolation here
22:14 MystykAMV: starting here 01:23:412 (1) -
22:14 Garven: 01:37:538 (638,639) - And only having the one grace note here after the previous set feels really odd.
22:14 -kevincela-: 01:23:412 (1,2,3,4,5,6,7,8,9,10,11) - you mean this MystykAMV?
22:15 MystykAMV: yes
22:16 Garven: 01:41:492 (672) - During this part, a rhythm like this feels more natural: http://puu.sh/1ST0x
22:16 -kevincela-: hmm,a possible solution would be to move the new combo at 01:23:412 (1) - to 01:24:162 (4) -,to follow the downbeat and to follow the vocal's pitch whis gets quite high
22:16 -kevincela-: hmm,a possible solution would be to move the new combo at 01:23:412 (1) - to 01:24:162 (4) -,to follow the downbeat and to follow the vocal's pitch whis gets quite high
22:16 Garven: 01:47:629 (708,709,710) - again with the beats during an obvious solo part
22:16 MMzz: need to go afk
22:16 MMzz: will finish my mod when I return
22:16 HelloSCV: Ok :D
22:16 MystykAMV: hmmm
22:17 MystykAMV: what if I just added new combo on (4)?
22:17 MystykAMV: because i think 1 2 3 is necessary cuz of the lyrics
22:17 -kevincela-: that was my second option xD
22:17 MystykAMV: oh okay
22:17 -kevincela-: a 3-combo there is fine
22:18 Garven: 02:25:265 (1068,1069,1070,1071,1072,1073,1074,1075,1076,1077,1078,1079,1080,1081,1082) - Following with the lyrics felt like a bit much for a slower part of the song. Kind of takes away from the moment's rest to get back into the last piece of the song
22:18 Garven: 02:25:265 (1068,1069,1070,1071,1072,1073,1074,1075,1076,1077,1078,1079,1080,1081,1082) - Following with the lyrics felt like a bit much for a slower part of the song. Kind of takes away from the moment's rest to get back into the last piece of the song
22:18 Garven: 02:25:265 (1068,1069,1070,1071,1072,1073,1074,1075,1076,1077,1078,1079,1080,1081,1082) - Following with the lyrics felt like a bit much for a slower part of the song. Kind of takes away from the moment's rest to get back into the last piece of the song
22:18 MystykAMV: thanks
22:18 -kevincela-: no problem ^^
22:19 Psychotic Maid: Can anyone look at my map because I'm confused on the timing also with it, the offsets is confusing @_@
22:19 Garven: Why not end the taiko where the normal maps end? That way you can end on a crazy high note instead of going through death streams, then finishing off with an easy part
22:19 Garven: Why not end the taiko where the normal maps end? That way you can end on a crazy high note instead of going through death streams, then finishing off with an easy part
22:20 HelloSCV: Guest taiko mapper want to finish at song's end, and all diffs finish same part is guide line so i think it's ok
22:20 HelloSCV: Sorry for bad english :p
22:20 Garven: It's more a matter of map pacing rather than a ranking guideline
22:20 Garven: Where you finish the normal maps is a good place
22:20 Garven: The taiko just goes on to the end even though the intensity drops immensely
22:21 Garven: You lose a lot of that "I just finished something awesome" high
22:21 Psychotic Maid: lol
22:22 Garven: 00:45:856 - d 00:45:992 - d
22:22 HelloSCV: Hmm... Ok i see :)
22:22 Garven: For inner oni
22:22 *Garven 's eyes glaze over for the giant streams in the kiai
22:22 HelloSCV: lol
22:23 Garven: 01:38:219 - d 01:38:356 - d
22:24 Garven: 02:25:265 (1166,1167,1168,1169,1170,1171,1172,1173,1174,1175,1176,1177,1178,1179) - Kind of the same thing from the other taiko: this doesn't feel like much of a rest moment when you're spamming away with the super-fast vocals during a slower part
22:24 Garven: 02:25:265 (1166,1167,1168,1169,1170,1171,1172,1173,1174,1175,1176,1177,1178,1179) - Kind of the same thing from the other taiko: this doesn't feel like much of a rest moment when you're spamming away with the super-fast vocals during a slower part
22:24 Garven: 02:25:265 (1166,1167,1168,1169,1170,1171,1172,1173,1174,1175,1176,1177,1178,1179) - Kind of the same thing from the other taiko: this doesn't feel like much of a rest moment when you're spamming away with the super-fast vocals during a slower part
22:25 Garven: 02:30:583 (1206) - Maybe end the slider at 02:31:129 - and add a k at 02:31:401 -
22:25 Jenny: NCs much
22:25 Psychotic Maid: Hi Jenny
22:26 MystykAMV: hi Jenny
22:26 Garven: taiko dakara iranai yo
22:26 -kevincela-: Garven for founder please
22:26 Garven: wha
22:27 Garven: Anyway, same thing about the end of the inner oni as well. Feels better ending where the normal diffs ended
22:27 Garven: aaaa Kaburagi_Kotetsu spoilerbox your code please q:
22:28 HelloSCV: lol ww
22:28 Kaburagi Kotetsu: a
22:29 Kaburagi Kotetsu: I don't know how it works
22:29 HelloSCV: Just click spoilerbox
22:29 Garven: Select all the text, then click on the Spoilerbox button
22:29 Garven: It will put the code around the text you want to put inside the spoilerbox
22:33 Kaburagi Kotetsu: Done
22:34 HelloSCV: Great xD
22:34 Garven: Since I lost the log halfway, you mind posting it?
22:35 Kaburagi Kotetsu: I stored
22:36 HelloSCV: Yep
22:37 HelloSCV: Plz posting that xD
22:37 Kaburagi Kotetsu: ok
22:40 HelloSCV: Oh and thank you for awesome mod Garven and MMzz xD
22:40 Kaburagi Kotetsu: lol..

Inner Oni
Kataiko Rhythm

thx Mod to Garven :>
Topic Starter
HelloSCV
Updated
Himesaka Noa
Okay. i'll remap my difficulty :(
Topic Starter
HelloSCV
D:
Topic Starter
HelloSCV
Normal was remapped by myself because Underflow has quit on this mapset :(

- Normal remapped
Kite
Not your average modding queue / Loctav's and p3n's crowded modding queue

[General]
Source = Vocaloid

[Timing]
Offset -7 ms

[Easy]
00:20:758 - I think soft sample-set works better for this section
00:25:122 (1,2,3,4,5) - replace claps for whistles once you set soft sample-set
02:01:122 (1) - remove clap at slider-end and replace it with a finish instead
02:03:304 (2) - Clap and Finish on slider-start to keep your hitsounding pattern
02:04:394 (3) - consider adding whistles to both start and end
02:07:667 (4) - missing clap at slider-end
02:16:940 (3) - add clap to slider-start?
02:19:667 (2) - clap on reverse and remove clap at slider-end + add finish instead
02:21:304 (3) - clap on start and clap+finish at end
02:46:940 (1) - remove new combo

[Hard]
00:34:394 (4) - shortening this by 1/4 plays a lot better IMO
01:41:690 (2,3,4) - this plays really bad and the rhythm is kinda unpredictable if you dont know the song, and besides i think the vocals dont land on the blue ticks here anyways so just keep it simple and map beats on white / red (something like this http://osu.ppy.sh/ss/590561)

[Insane]
00:33:712 - add a triplet on-top of the slider-start here, the way you designed it right now is deceiving because you expect the slider to be part of the mini-jumps without 1/1 wait
00:40:940 (3) - add clap
00:41:894 (3) - add clap at end
00:42:440 (5) - remove this beat, and add a repeat to the slider (4) with a clap at the end
01:05:212 (5,6) - i suggest to ctrl+g these beats, it plays a lot smoother this way IMO (don't forget to adjust the clap hitsound to the right beat if you do this)
01:33:303 (3) - clap
01:34:258 (3,4) - clap at ends
01:41:690 (2,7) - remove those, they play bad and don't fit IMO
01:54:167 - consider adding a triplet on-top of 01:54:303 (1) - , same reason as before its kinda deceiving
01:55:803 (2,3) - consider to ctrl+g these beats, it improves the playability IMO
02:02:349 (2,5) - ctrl+g here too?
02:02:894 - triplet again IMO
02:10:940 (5,6,7) - this plays kinda bad IMO, consider to rearrange the placing a bit? (this seems to work better http://osu.ppy.sh/ss/590592)
02:50:485 (3,4,5,6,7,1) - move this up a bit, plays better than linear pattern IMO (http://osu.ppy.sh/ss/590596)
02:50:758 (7,1) - I think it would be more epic to replace this with a 0,5x BPM section slow-down slider instead

Nice map you got there, keep it up!
Topic Starter
HelloSCV
Fixed hard diff, thanks~ xD
Carlos
helloooo thanks for requesting my help! hope i... help!

jujuju i love hard taiko diffs and S-nagi's inner make me cry!!! (for hapyness ewe) ewe just for say i think its overmapped, just a little but its fine.

S-nagi's kataiko rythm its a little out of rythm, just a little,. but its fine tough. everything its fine.

you know, I have never encountered bad maps!!! so i will continue modding until I die or left the osu! world ewe.
DaxMasterix
Hello~ Mod from my Emporium :33
IA IS SO WWWWWW <3

KK's Easy:
  1. 00:01:122 (1) - Move this to x:144|y:48 [Grid lvl: OFF].. Yeah.. the Mirrored place of 00:03:304 (1) ~ .. For a good.. MirrowSimmetry ;D
  2. 00:14:213 (3) - This Slider Isn't perfect.. :c .. Try move the 2nd SliderPoint to x:255|y:369 [Grid lvl: OFF] and the Last SliderPoint to x:367|y:332 [Grid lvl: OFF]
  3. 00:24:031 (4) - Move this Object to x:188|y:292 [Grid lvl: 4]
Normal:
  1. 00:41:349 (3,4) - This is Hard for Normal Players.. I recommend.. Change it.. or add a NC. XDD
Hard:
  1. Nothing Bad = 1 Star o3o
Insane:
  1. 01:50:485 (4,5,6) - Ctrl+G (?
  2. 01:51:030 (10,11,12) - Ctrl+G (?
  3. 01:55:940 (3,4) - Move this Circles like This
0108:
  1. Wait.. Why this map don't have a 0108 diff.. lel
OKAY- That is all... Awesome map.. So.. I Will add 2 stars more.. You win 3 stars.. ewe.. I really like this one.. xD Good luck in the rank! ^A^)b :)
Topic Starter
HelloSCV
Thank you for mod and 3! stars xDD

and actually, i asked val0108 to make 0108 diff but i think val decided to make 0108 diff in http://osu.ppy.sh/s/72217 this mapset
you should expect that map haha
Kaburagi Kotetsu
Kite, DaxMasterix // all fixed

SPOILER
osu file format v11

[General]
AudioFilename: IA.mp3
AudioLeadIn: 1500
PreviewTime: 107485
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 88401,96298
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Heisei Kataku Rhythm
TitleUnicode:ヘイセイカタクリズム
Artist:jippusu
ArtistUnicode:じっぷす
Creator:HelloSCV
Version:KK's Easy
Source:
Tags:vocaloid3 Kaburagi Kotetsu Sanjenin Nagi IA
BeatmapID:205683
BeatmapSetID:71720

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"IA.png"
//Break Periods
2,73321,80409
2,142938,145864
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1122,272.727272727273,4,2,2,45,1,0
3303,-100,4,2,1,70,0,0
18576,-100,4,1,1,70,0,0
20212,-100,4,1,1,80,0,0
20758,-100,4,2,1,80,0,0
29485,-100,4,2,1,80,0,0
55667,-100,4,2,1,70,0,1
73122,-100,4,2,1,70,0,0
108031,-100,4,2,1,70,0,1
108576,-100,4,2,1,5,0,1
109121,-100,4,2,1,70,0,1
125485,-100,4,2,1,70,0,0
151667,-100,4,2,1,70,0,1
159849,-100,4,2,1,70,0,0
160394,-100,4,2,1,70,0,1
171303,-100,4,2,1,70,0,0


[Colours]
Combo1 : 0,255,255
Combo2 : 255,0,128
Combo3 : 17,136,255
Combo4 : 255,255,255

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Sonnyc
Quick check

KK's Easy:

00:45:849 (4) - 더 이쁘게!
00:53:486 (1) - 00:54:576에서 끝내는게 제일 좋아요
00:58:940 (4) - 끝에 피니시
01:08:758 (1) - 피니시
01:10:940 (5) - NC?
01:27:849 (2) - 거리 조정 바라요 (364,56)?
01:39:304 (1,2) - 여기는 휘슬 없으니 좀 빈 느낌이에요
01:45:849 (1) - 01:46:940
02:03:304 (2) - 시작에 피니시? 앞서 했듯이..

Normal:

00:28:121 (2) - ... 노말에서 이런 식의 배치는 피해주세요
00:32:212 (2) - 1칸 왼쪽?
02:09:849 (2) - 패턴상 여기에서 NC
02:51:303 (1) - 마지막 슬라이더와 호응할때 중앙이 최적의 장소인지 잘 모르겠네요. 음.. 조금 위쪽으로 옮기는건 어떨까요?

Hard:

00:07:394 (1) - 이런 식의 패턴이 몇개 있던데, 개인적으로 여기는 풀고 다음 슬라이더에 NC하는게 나을거라고 봐요. 나름 속임수 인데..
00:16:121 (1) - ^
00:33:576 (1) - ^
01:25:940 (1) - ^
00:46:803 (5) - (1) 끝에 놓아보는건 어때요? 일단 가독성 문제는 없고, 흐름에는 이게 좋을듯요

Insane:

-- 02:26:690 - 브레이크 당긴 이유라도..?

01:12:303 (2) - 흐름 위해 ctrl+G?
02:04:667 (2) - 위에 바꾸셨다면 이거도 ctrl+G 해야 연계성이 생깁니다.
02:22:121 (2) - ^
01:41:349 (1,2,3) - (2) 삭제하고 (1) 늘리는게 나을듯요

맵이 어려움
Topic Starter
HelloSCV
하드 노말 고쳤슴다 인세인 브레이크 타임 당긴 이유는 하드 나 다른 난이도 같은경우는 스냅에 맞게 브레이크가 끝나는데
인세인은 언스냅으로 되있더라구요 그래서 일부러 같게 해줄려고 스냅시킨거에요

감사합니다 :D
Kaburagi Kotetsu
스핀은 이지에서는 흰 선 2개가 있어야 된다고 누구누구가 말했습니다.

SPOILER
osu file format v11

[General]
AudioFilename: IA.mp3
AudioLeadIn: 1500
PreviewTime: 107485
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 88401,96298
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Heisei Kataku Rhythm
TitleUnicode:ヘイセイカタクリズム
Artist:jippusu
ArtistUnicode:じっぷす
Creator:HelloSCV
Version:KK's Easy
Source:
Tags:vocaloid3 Kaburagi Kotetsu Sanjenin Nagi IA
BeatmapID:205683
BeatmapSetID:71720

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"IA.png"
//Break Periods
2,73321,80409
2,142938,145864
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1122,272.727272727273,4,2,2,45,1,0
3303,-100,4,2,1,70,0,0
18576,-100,4,1,1,70,0,0
20212,-100,4,1,1,80,0,0
20758,-100,4,2,1,80,0,0
29485,-100,4,2,1,80,0,0
55667,-100,4,2,1,70,0,1
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159849,-100,4,2,1,70,0,0
160394,-100,4,2,1,70,0,1
171303,-100,4,2,1,70,0,0


[Colours]
Combo1 : 0,255,255
Combo2 : 255,0,128
Combo3 : 17,136,255
Combo4 : 255,255,255

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Topic Starter
HelloSCV
updated
Garven
[Easy]
00:53:486 (1) - This spinner feels rather short, and the slider afterward is still a little soon. Probably best to map through it.
01:06:576 (2,3) - This overlap is really ugly
01:45:849 (1) - Same thing as the last spinner. Short, and note after is too soon.
02:16:940 (1) - Remove new combo

[Normal]
Strange to hear the soft claps instead of the custom claps during the kiai. Is that intended?

[Inner Oni]
Lower HP Drain please. Probably -2/3 please. See this post for details.
p/1718636

[Kataiko]
Same here. HP Drain -1/2
Kaburagi Kotetsu
all fixed
SPOILER
osu file format v11

[General]
AudioFilename: IA.mp3
AudioLeadIn: 1500
PreviewTime: 107485
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 88401,96298
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Heisei Kataku Rhythm
TitleUnicode:ヘイセイカタクリズム
Artist:jippusu
ArtistUnicode:じっぷす
Creator:HelloSCV
Version:KK's Easy
Source:
Tags:vocaloid3 Kaburagi Kotetsu Sanjenin Nagi IA
BeatmapID:205683
BeatmapSetID:71720

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"IA.png"
//Break Periods
2,73321,80409
2,142938,145864
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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Topic Starter
HelloSCV
updated all!
Saten
Hello SCV

[Insane]
00:04:940 (6,7,8) - Stack properly. It looks a bit odd when playing
00:10:940 (5) - clap on start
00:11:349 (6,7) - Re-arrange a bit so that you can make a 1/4 triple here instead? In other words, add a beat at 00:11:417 - and add a clap on it
00:24:849 (5) - add a clap here
00:26:758 (3) - clap on end
00:28:394 (1,2,3,4) - Instead of a square pattern, how about this instead? 00:37:599 (5) - clap here
00:47:349 (2,4) - stack these two properly
00:51:030 (7) - Change to Drum instead?
00:51:303 (1) - finish on start
01:43:394 (1) - Change to Drum
01:50:212 (1,2,3,4,5,6,7,8,9,10,11,12) - The triples should start on 01:50:349 - (offbeats/red lines) in that pattern if you listen carefully
02:07:667 (1,2,3,4,5,6,7,8,9,10,11,12) - same as above. 02:07:803 - triples are commonly placed on offbeats in terms of music.
02:33:576 (1,2) - NC on (2) instead
02:33:849 (1,2,3,4,5,6,7,8,9,10,11,12) - same as the other two parts I mentioned
02:42:576 (1,2,3,4,5,6,7,8) - ^ I would like to point it out here too, but you use both sliders and circles in this part. It's easier to follow triples if they are on offbeats. Take a look at your other triples in your map and see if they start on red lines.

[Hard]
00:34:394 (3,4,5,6) - This part kills the current flow that you are using
00:45:712 (1,2,3,4) - I think you should start on a regular 1/1 beat. Right now, it plays a bit awkward imo
00:51:030 (3) - Drum instead?
00:51:303 (1) - finish on start
01:43:394 (3) - drum perhaps
01:43:667 (1) - finish on start
01:48:030 (1,3) - stack these two properly

[Normal]
With the current speed, I think AR+1 is more suited
00:51:030 (1) - Make this Drum instead?
00:51:303 (2) - finish on start
01:43:394 (1) - Drum here

[Easy]
00:45:849 (4) - Move the red slider section to x:88 y:232 so you make a nice blanket for the next object 00:53:485 (4) - Add Finish on both sides and here's another suggestion 01:45:849 (4) - Same as above, and another suggestion 02:07:667 (4) - finish on start
02:12:031 (3) - ^
02:14:213 (1) - ^
02:19:667 (2) - finish on repeat & end
02:21:304 (3) - finish on start & end
02:22:940 - Snap this break. Nothing important, but yeah
02:31:667 (1) - Want to curve it a bit more? 02:39:849 (3) - finish
02:45:849 (2) - finish on end
02:46:940 (1) - same as above
02:48:031 (2) - finish on all 3 points
02:50:212 (2) - finish or whistle at the end, either of them fits pretty well


Fast, but really fun to play~
Normal is above an average Normal difficulty. But yeah, you got an easier difficulty in the map-set so it's kinda fair

Good luck!
Topic Starter
HelloSCV
Fixed thanks :D
Kaburagi Kotetsu
all fixed

SPOILER
osu file format v11

[General]
AudioFilename: IA.mp3
AudioLeadIn: 1500
PreviewTime: 107485
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 88401,96298
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Heisei Kataku Rhythm
TitleUnicode:ヘイセイカタクリズム
Artist:jippusu
ArtistUnicode:じっぷす
Creator:HelloSCV
Version:KK's Easy
Source:
Tags:vocaloid3 Kaburagi Kotetsu Sanjenin Nagi IA
BeatmapID:205683
BeatmapSetID:71720

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"IA.png"
//Break Periods
2,73321,80409
2,142594,145864
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Combo2 : 255,0,128
Combo3 : 17,136,255
Combo4 : 255,255,255

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Topic Starter
HelloSCV
updated
Garven
[Normal]
02:49:122 - Suddenly using the custom claps?


[Inner-Oni]
I misinterpreted the taiko thing, so Drain 5 is probably best here.
Topic Starter
HelloSCV
Updated
Garven

:U
Topic Starter
HelloSCV
yay~ finally! thanks Garven :D

Edit : i got 100th post LOL
Sonnyc
:U
Sanjenin Nagi
앙녕!
Charles445
Hey I'm supposed to find something to point out
but I can't with this

~Ranked!~
Garven
Sorry about that. Grats SCV!
Topic Starter
HelloSCV
lolol thank you charles xDD

And thank you for all of you guys
inaba-tan
where is Muzukashii diff ?
Sonnyc
ㅊㅋ
Pokie
;) Grats
B2IN
츅하해요
NatsumeRin
grats~
Spectator
축하드립니다.
Natsu
Congratz :3
scanter
축축 !!
LQA20Ans
축하드려요!
-Neipezi

Natsu wrote:

Congratz :3
Wreath
축하합니다~ :oops:
Yales
Awesome map :).
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