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Shimamiya Eiko - Naraku no Hana (TV Size)

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Total Posts
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Topic Starter
Revy
Updated Undermine's Easy ~ :D
@Lally i fixed everything (I hope) Sorry but im totally noob -__-
Leader
Random mod solo per te. ♥ noob modder is noob ;_;

[General]
Dovrebbe essere Shimamiya Eiko l'artista, cognome nome e non nome cognome orz
Non vedo il nesso della tag "higurashinonakukoroni", nessuna map rankata precedentemente ha questo tag e dubito qualcuno lo utilizzi
Source: Higurashi no Naku Koro ni Kai

[Hard]
00:11:785 (1,1) - Togli NC da entrambe?
00:20:593 (1,1) - ^
00:27:198 (2) - Fixa lo spacing ==
00:49:216 (3) - Metti un beat al posto dello slider? o.o
01:20:317 (1,2) - Portali indietro di 1/4 (stessa cosa negli altri casi :x)
01:27:473 (1) - Togli NC
Ci sono un po' di difetti nello spacing e un po' di ripetività nel ritornello, ma è una bella diff tutto sommato ^^

[Normal]
00:08:482 (1,2,3) - Proprio brutti da giocare così ;_;
00:16:464 (3) - x348 y200? :x
00:32:977 (5) - Togli il beat?
00:50:317 (1,2,3,4) - http://puu.sh/1HjCe qualcosa del genere sarebbe più figo
Molto bella, soprattutto nel ritornello!

[Easy]
00:23:895 (2) - I kinda dislike this slider shape :\
00:41:785 (4) - Remove whistle (slider start)
01:04:078 (4) - x320 y248?
Nice diff anyway, just some suggestions :3
Topic Starter
Revy

Leader wrote:

Random mod solo per te. ♥ noob modder is noob ;_;

[General]
Dovrebbe essere Shimamiya Eiko l'artista, cognome nome e non nome cognome orz
Non vedo il nesso della tag "higurashinonakukoroni", nessuna map rankata precedentemente ha questo tag e dubito qualcuno lo utilizzi
Source: Higurashi no Naku Koro ni Kai

[Hard]
00:11:785 (1,1) - Togli NC da entrambe? Fixed
00:20:593 (1,1) - ^
00:27:198 (2) - Fixa lo spacing == Fixed
00:49:216 (3) - Metti un beat al posto dello slider? o.o Fixed
01:20:317 (1,2) - Portali indietro di 1/4 (stessa cosa negli altri casi :x) Fixed
01:27:473 (1) - Togli NC
Ci sono un po' di difetti nello spacing e un po' di ripetività nel ritornello, ma è una bella diff tutto sommato ^^ - Lo so , lo spacing lo fixerò ç_ç

[Normal]
00:08:482 (1,2,3) - Proprio brutti da giocare così ;_; - Fixed
00:16:464 (3) - x348 y200? :x Fixed
00:32:977 (5) - Togli il beat? Fixed
00:50:317 (1,2,3,4) - http://puu.sh/1HjCe qualcosa del genere sarebbe più figo - Fixed
Molto bella, soprattutto nel ritornello!
Grazie amore ♥ ~
UnderminE

Leader wrote:

[Easy]
00:23:895 (2) - I kinda dislike this slider shape :\ going all random since there is no rhythm there >.< Also that kind of slider shapes are pretty mainstream these days :P
00:41:785 (4) - Remove whistle (slider start) it kinda makes sense in taiko, so I want this to stay for a while <3
01:04:078 (4) - x320 y248? fixed~
Nice diff anyway, just some suggestions :3 thank chu~
http://puu.sh/1HrXm
Topic Starter
Revy
Undermine's Easy Updated! \:3/ ~
Lucyii
M4m ~

[Easy]
Ar+1, Cs+1
00:04:904 (1) - Delete nc
00:08:757 (2) - Like this: http://osu.ppy.sh/ss/552048
00:12:610 (3) - Add nc
00:17:565 (1) - Delete nc
00:21:418 (2) - Add nc
00:35:454 (1) - The spinner should starts at 00:37:381
00:37:381 (1) - Add nc.
00:50:592 (3) - Ctrl+g?
00:51:693 (4) - ^
01:06:005 (5) - Add nc.
01:06:831 (1) - Delete nc

[Normal]
Troppo facile, metti il Drain a 4 e l'Ar a 5.
00:17:565 (1) - Leva lo spinner e mappa quel pezzetto
00:26:372 (1) - Più distanziato dal beat che c'è prima
00:30:225 - Metti uno slider come quelli di prima
00:34:353 (1) - Lo spinner lo fai iniziare a 00:37:381 e finire a 00:38:482, e mappi il punto dove c'era prima lo spinner
00:38:757 - Add a note
00:39:032 - ^
00:39:308 - ^
00:50:317 (1) - Più distanziato dalla fine dello slider che c'è prima
00:52:243 (1) - Leva anche qui lo spinner e mappi il pezzo che resta vuoto
01:02:977 (3) - Ctrl+g
01:10:133 (1) - Delete nc
01:10:409 (2) - Add nc
01:18:115 (3) - Molto più distante dalla fine dello slider che c'è prima
01:22:519 (3) - Meh, fa abbastanza cagare lol, fixalo un po'
01:26:922 (3) - Molto più distante dalla fine dello slider che c'è prima

[Hard]
Ar +1, Drain +1
00:12:610 (2) - Metti uno slider tipo quello che c'è sulla normal
00:18:115 (1,2) - Difficile da leggere, cambia un po'
00:21:418 (2) - Metti uno slider tipo quello che c'è sulla normal
00:29:124 (4,5) - 'Sto jump non ci sta proprio, avvicina il 5 al 4
00:30:225 (1) - Metti uno slider tipo quello che c'è sulla normal
00:34:353 (1) - Delete nc
00:34:353 (1,2,3) - Ctrl+j
00:34:353 (1) - Lo spinner dovrebbe iniziare a 00:37:381 e finire a 00:38:482
00:39:583 (4) - Nc obbligatoria, dato che inizia il kiai
00:55:546 (5,1) - Meh, perché quest'antijump? Distanzia l'uno dalla fine del 5
00:57:748 (1) - Nc nonsense, toglila lol
01:05:730 (6,1) - Anche qui, l'antijump va malissimo, più distanti
01:10:133 (1) - Delete nc
01:10:409 (2) - Add nc
01:30:500 (2,3) - Difficile da leggere quel beat, spostalo
01:31:601 (1) - Io toglierei la nc.
Topic Starter
Revy

Kiyro wrote:

M4m ~

[Normal]
Troppo facile, metti il Drain a 4 e l'Ar a 5.
00:17:565 (1) - Leva lo spinner e mappa quel pezzetto
00:26:372 (1) - Più distanziato dal beat che c'è prima
00:30:225 - Metti uno slider come quelli di prima
00:34:353 (1) - Lo spinner lo fai iniziare a 00:37:381 e finire a 00:38:482, e mappi il punto dove c'era prima lo spinner
00:38:757 - Add a note
00:39:032 - ^
00:39:308 - ^
00:50:317 (1) - Più distanziato dalla fine dello slider che c'è prima
00:52:243 (1) - Leva anche qui lo spinner e mappi il pezzo che resta vuoto
01:02:977 (3) - Ctrl+g
01:10:133 (1) - Delete nc
01:10:409 (2) - Add nc
01:18:115 (3) - Molto più distante dalla fine dello slider che c'è prima
01:22:519 (3) - Meh, fa abbastanza cagare lol, fixalo un po'
01:26:922 (3) - Molto più distante dalla fine dello slider che c'è prima

Aspetto Lally per fixare dato che è una collab o3o

[Hard]
Ar +1, Drain +1
00:12:610 (2) - Metti uno slider tipo quello che c'è sulla normal ??
00:18:115 (1,2) - Difficile da leggere, cambia un po' Difficile? tutti quelli che l'hanno provata non hanno avuto problemi DD:
00:21:418 (2) - Metti uno slider tipo quello che c'è sulla normal ??
00:29:124 (4,5) - 'Sto jump non ci sta proprio, avvicina il 5 al 4
00:30:225 (1) - Metti uno slider tipo quello che c'è sulla normal ??
00:34:353 (1) - Delete nc No o.o non ci sta affatto bene senza nc
00:34:353 (1,2,3) - Ctrl+j Nope l'altro jump poi inizia sotto ci starebbe malissimo
00:34:353 (1) - Lo spinner dovrebbe iniziare a 00:37:381 e finire a 00:38:482 Fixed
00:39:583 (4) - Nc obbligatoria, dato che inizia il kiai Fixed
00:55:546 (5,1) - Meh, perché quest'antijump? Distanzia l'uno dalla fine del 5 Antijump? a me sembra buono così oO
00:57:748 (1) - Nc nonsense, toglila lol ??
01:05:730 (6,1) - Anche qui, l'antijump va malissimo, più distanti
01:10:133 (1) - Delete nc Fixed
01:10:409 (2) - Add nc Fixed
01:30:500 (2,3) - Difficile da leggere quel beat, spostalo Stessa cosa di sù T_T
01:31:601 (1) - Io toglierei la nc. Nah
Lally

Kiyro wrote:

[Normal]
Troppo facile, metti il Drain a 4 e l'Ar a 5. ar va bene cosi vedro altre opinioni hp ok
00:17:565 (1) - Leva lo spinner e mappa quel pezzetto no perche mi piace li o3o non l'ho fatto per pigrizia
00:26:372 (1) - Più distanziato dal beat che c'è primarevy lo spacing ecco cosa dovevo controllare qui fixo io
00:30:225 - Metti uno slider come quelli di prima qui non sono io a mappare ma credo che non revy non segue il mio stile ed è meglio differenziare secondo me
00:34:353 (1) - Lo spinner lo fai iniziare a 00:37:381 e finire a 00:38:482, e mappi il punto dove c'era prima lo spinner lo so che si sente come un risucchio del vento che potrebbe indurre a uno spinner ma personalmente non mi piace e sarebbe uno spinner troppo corto per una difficolta come questa magari è adatta a una hard o insane ma a una normal e una easy assolutamente no
00:38:757 - Add a note k
00:39:032 - ^k
00:39:308 - ^k
00:50:317 (1) - Più distanziato dalla fine dello slider che c'è prima lo so spacing ma per ora lo lascio cosi dato che non so che cavolo fare per aggiustare quel pattern senza che il flow si rovini ;;
00:52:243 (1) - Leva anche qui lo spinner e mappi il pezzo che resta vuoto no :3 mi piacciono gli spinner e qui ci sta bene cosi divide il secondo pezzo nel kiai e il vocal che sta per cominciare
01:02:977 (3) - Ctrl+g ja e modificato tutto il pezzo prima perche non era fatto bene con lo spacing <.< colpa mia lol
01:10:133 (1) - Delete nc ascolta il vocal
01:10:409 (2) - Add nc no^
01:18:115 (3) - Molto più distante dalla fine dello slider che c'è prima allora lo spacing qui è molto dificile da stabilire,nel senso che ci sono degli spazi che se li fai con il distance spacing escono schifosi e se li fai senza crei qualcosa di carino forse qui non modifico perche ci starebbe male modificarli e non voglio rovinare il flow
01:22:519 (3) - Meh,fa abbastanza cagare lol, fixalo un po' si dice BRUTTO o3o btw fatto meglio
01:26:922 (3) - Molto più distante dalla fine dello slider che c'è prima ^quello che ho detto prima

[Hard]
@Revy:quin hai messo dei punti di domanda ho cercato un po di chiarirteli a te e come la penso io su di cio :U
00:12:610 (2) - Metti uno slider tipo quello che c'è sulla normal se intendi http://puu.sh/1Iyue lo vedo malissimo nella hard non ci sono forme uguali anche se con il ritmo ti sembra che ci starebbe bene ma con tutto il resto non ha seguito un mapping e il flow del genere come nella normal quindi credo un consiglio sbagliato

00:21:418 (2) - Metti uno slider tipo quello che c'è sulla normal ^
00:29:124 (4,5) - 'Sto jump non ci sta proprio, avvicina il 5 al 4 mi sa di si avvicinali bubu :U
00:30:225 (1) - Metti uno slider tipo quello che c'è sulla normal quello che ho detto prima
00:57:748 (1) - Nc nonsense, toglila lol invece qui credo che serva per far vedere che si continua dentro la stella per non confondere
01:05:730 (6,1) - Anche qui, l'antijump va malissimo, più distanti stanno benissimo qui con il loro spacing non ci vedo un jump qui
01:30:500 (2,3) - Difficile da leggere quel beat, spostalo è solo il 01:30:776 (3) il problema che è una nota nascosta la dovresti rendere piu visibile e omg adoro ora la fine *-*
01:31:601 (1) - Io toglierei la nc.
ty for modding :3
Normal
osu file format v11

[General]
AudioFilename: Higurashi_no_Naku_Koro_ni_Kai_-_Naraku_no_Hana_TV_Size.mp3
AudioLeadIn: 0
PreviewTime: 38757
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: -49,22381,44399,66831,88711
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Naraku no Hana (TV Size)
TitleUnicode:Naraku no Hana (TV Size)
Artist:Shimamiya Eiko
ArtistUnicode:Shimamiya Eiko
Creator:Revy
Version:Normal
Source:Higurashi no Naku Koro Ni Kai
Tags:lally undermine when they cry wtc
BeatmapID:197771
BeatmapSetID:68176

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg2.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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3,100,163,162,255

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Topic Starter
Revy
Fixato o3o
UnderminE

Kiyro wrote:

M4m ~

[Easy]
Ar+1, Cs+1 You know this is an Easy diff right? There is no point with doing these.
00:04:904 (1) - Delete nc nope
00:08:757 (2) - Like this: http://osu.ppy.sh/ss/552048 done
00:12:610 (3) - Add nc
00:17:565 (1) - Delete nc If I remove this one, the 2 NCs at the beginning of the map won't make any sense. Since it was 1,2 and 1,2 but now it is 1,2,3,4.
00:21:418 (2) - Add nc
To sum up all these NC mods: tried making 1,2,3,4 all the time, it makes much more sense now imo.
00:35:454 (1) - The spinner should starts at 00:37:381 EH D: do you even spin
00:37:381 (1) - Add nc. there is already
00:50:592 (3) - Ctrl+g? I don't want to poot the spacing, so I will wait for other mods.
00:51:693 (4) - ^
01:06:005 (5) - Add nc. nope
01:06:831 (1) - Delete nc and nope
Thanks for mod! http://puu.sh/1IGnM
sorry for late reply :P
Topic Starter
Revy
updated o3o
Lally
star o3o
Topic Starter
Revy

Lally wrote:

star o3o
:3/
UnderminE
I will throw my stars on this as soon as I get kudosu since my own map is on the first page already >.<
Topic Starter
Revy

UnderminE wrote:

I will throw my stars on this as soon as I get kudosu since my own map is on the first page already >.<
yay thank you UnderminE :3
KokoroStudiox3
m4m from my queue

Inconsistency in Kiai Times:

- [Easy] :
Kiai #1: Starts on 00:39:583, ends on 01:06:005

- [Hard] :
Kiai #1: Starts on 00:39:583, ends on 01:14:262

- [Normal] :
Kiai #1: Starts on 00:39:583, ends on 01:05:867



[Easy ]
only suggestions
00:32:977 (3) - Move node #3 to {x:404 y:100}.
00:38:482 -audio 14 % ?

[normal ]
00:21:418 (2) - Consider adding a NC here, since this note follows a spinner.
only suggestions
00:56:647 (1) - above 00:58:024 (3) - ?

hard
only suggestions
01:03:528 (2) - Move to {x:4 y:92}.
01:03:803 (3) - Move to {x:108 y:24}.

:) :)
UnderminE

eLtigreXXx wrote:

m4m from my queue

Inconsistency in Kiai Times:

- [Easy] :
Kiai #1: Starts on 00:39:583, ends on 01:06:005

- [Hard] :
Kiai #1: Starts on 00:39:583, ends on 01:14:262

- [Normal] :
Kiai #1: Starts on 00:39:583, ends on 01:05:867

Well this is like this because we used different kind of rhtyhms in all diffs. It happened because we snapped timing sections on the objects imo. I think 01:06:005 - this is the better place to end it since it will be on the white tick. Anyways.


[Easy ]
only suggestions
00:32:977 (3) - Move node #3 to {x:404 y:100}. too close?
00:38:482 -audio 14 % ? dunno why 14% but well. Done
Thanks for mod! http://puu.sh/1JwtG Also Revy, you can call me Miina instead of undermine >.<
Topic Starter
Revy

UnderminE wrote:

eLtigreXXx wrote:

m4m from my queue

Inconsistency in Kiai Times:

- [Easy] :
Kiai #1: Starts on 00:39:583, ends on 01:06:005

- [Hard] :
Kiai #1: Starts on 00:39:583, ends on 01:14:262

- [Normal] :
Kiai #1: Starts on 00:39:583, ends on 01:05:867

Well this is like this because we used different kind of rhtyhms in all diffs. It happened because we snapped timing sections on the objects imo. I think 01:06:005 - this is the better place to end it since it will be on the white tick. Anyways.


[Easy ]
only suggestions
00:32:977 (3) - Move node #3 to {x:404 y:100}. too close?
00:38:482 -audio 14 % ? dunno why 14% but well. Done
Thanks for mod! http://puu.sh/1JwtG Also Revy, you can call me Miina instead of undermine >.<
okay Miina >w<
UnderminE
Take my starz bby ( ͡° ͜ʖ ͡°)
Topic Starter
Revy

UnderminE wrote:

Take my starz bby ( ͡° ͜ʖ ͡°)
thankyou miina ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ♥
Deni
General

normal : should fix
italic : suggestion
red: unrankable, have to fix


Hi! Modding this because of Lally! (^∇^)

Inconsistency in Kiai Times:
Kiai

- [Easy] :
Kiai #1: Starts on 00:39:583, ends on 01:06:005

- [Hard] :
Kiai #1: Starts on 00:39:583, ends on 01:14:262

- [Normal] :
Kiai #1: Starts on 00:39:583, ends on 01:05:867

Ignore this if it's intentionally.

Rest of the folder seems fine!

Use grid level 4 when mapping, it improves your spacing.

Easy

00:35:454 (1) - Add a inherited point with 5% Volume at the end of the spinner to make it silent, like the music is.

Good difficulty, didn't find anything more!

Normal

00:17:565 (1) - I don't see a reason to use a spinner here, just use a slider like in Easy and Hard.
00:29:124 (4) - No hitsounds here? Seems a bit weird since you used a lot of hitsounds on the slider before! Maybe just add a whistle to the head of this slider or reduce the hitsounds you used on 00:26:372 (1,2,3) - before.
00:34:353 (1) - I would use this spinner like UnderminE did in Easy. So just expand this spinner to 00:38:482 - , add a inherited point (at the end) with 5% Volume. If you expand this spinner delete 00:38:757 (1,2,3) - so that it doesn't get too hard for a Normal.
(If you don't expand this slider and leave at as it is I suggest removing the finish (or making it more quiet) at the end since it's too loud)
00:40:409 (2) - I suggest you to remove the claps and just use your costum whistle, since it just fits better!
00:42:610 (6) - same as above ^
00:43:711 (2,3,4) - This spacing seems a bit confusing for a normal. If some other modders note that, I would change it.
00:43:711 (2) - same as 00:40:409 (2) -
00:44:262 (3) - ^
00:45:363 (1) - ^ \:3/

Hard

01:06:831 (1,2,3,4) - Why did you use this spacing here? I don't think it actually fits here. Maybe just to use a normal one.
01:14:812 (1) - This slider doesn't look nice. Maybe just use a symmetrical slider or a line?
01:14:812 - To End : You didn't use any hitsounds at all in this part. Try to add some! Sounds really boring without them ;)
01:32:152 (8) - I suggest moving that circle to x:304 y:112

That's it! If you have any questions ask them via PM or ingame!
Lally
Ty Deni :3 I'll fix Normal and Hard (and reply to mod) as Revy asked me, you become your KD in some days >u< Revy is afk à.à

Edit:

Deni wrote:

General

normal : should fix
italic : suggestion
red: unrankable, have to fix


Hi! Modding this because of Lally! (^∇^)

Inconsistency in Kiai Times:
Kiai

- [Easy] :
Kiai #1: Starts on 00:39:583, ends on 01:06:005

- [Hard] :
Kiai #1: Starts on 00:39:583, ends on 01:14:262

- [Normal] :
Kiai #1: Starts on 00:39:583, ends on 01:05:867

Ignore this if it's intentionally.
fixed Kiai on Normal now is the same as easy but hard i wanna ask before revy
Rest of the folder seems fine!

Use grid level 4 when mapping, it improves your spacing.

Normal

00:17:565 (1) - I don't see a reason to use a spinner here, just use a slider like in Easy and Hard.yup >.< mapped is my part >_<
00:29:124 (4) - No hitsounds here? Seems a bit weird since you used a lot of hitsounds on the slider before! Maybe just add a whistle to the head of this slider or reduce the hitsounds you used on 00:26:372 (1,2,3) - before. revy's part baka o3o i addedI rehitsounded all diff again D:
00:34:353 (1) - I would use this spinner like UnderminE did in Easy. So just expand this spinner to 00:38:482 - , add a inherited point (at the end) with 5% Volume. If you expand this spinner delete 00:38:757 (1,2,3) - so that it doesn't get too hard for a Normal.
(If you don't expand this slider and leave at as it is I suggest removing the finish (or making it more quiet) at the end since it's too loud) no changes here :o just silenced the spinner u.u
00:40:409 (2) - I suggest you to remove the claps and just use your costum whistle, since it just fits better! i'll changed all hitsounds >.<
00:42:610 (6) - same as above ^ ^
00:43:711 (2,3,4) - This spacing seems a bit confusing for a normal. If some other modders note that, I would change it.ups fixed
00:43:711 (2) - same as 00:40:409 (2) -fixed o3o
00:44:262 (3) - ^^
00:45:363 (1) - ^ \:3/^ \:3/

Hard

01:06:831 (1,2,3,4) - Why did you use this spacing here? I don't think it actually fits here. Maybe just to use a normal one. i leave it to revy here
01:14:812 (1) - This slider doesn't look nice. Maybe just use a symmetrical slider or a line?yap
01:14:812 - To End : You didn't use any hitsounds at all in this part. Try to add some! Sounds really boring without them ;) hitsounded this part hope you'll like it o3o
01:32:152 (8) - I suggest moving that circle to x:304 y:112ai ai
Ty for modding Deni <3

Normal
osu file format v11

[General]
AudioFilename: Higurashi_no_Naku_Koro_ni_Kai_-_Naraku_no_Hana_TV_Size.mp3
AudioLeadIn: 0
PreviewTime: 38757
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: -49,22381,44399,66831,88711
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Naraku no Hana (TV Size)
TitleUnicode:Naraku no Hana (TV Size)
Artist:Shimamiya Eiko
ArtistUnicode:Shimamiya Eiko
Creator:Revy
Version:Normal
Source:Higurashi no Naku Koro Ni Kai
Tags:lally undermine when they cry wtc
BeatmapID:197771
BeatmapSetID:68176

[Difficulty]
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CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg2.jpg"
Video,-1200,"Higurashi No Naku Koro Ni Opening.AVI"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Hard
osu file format v11

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AudioLeadIn: 0
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[Metadata]
Title:Naraku no Hana (TV Size)
TitleUnicode:Naraku no Hana (TV Size)
Artist:Shimamiya Eiko
ArtistUnicode:Shimamiya Eiko
Creator:Revy
Version:Hard
Source:Higurashi no Naku Koro Ni Kai
Tags:lally undermine when they cry wtc
BeatmapID:197494
BeatmapSetID:68176

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Combo2 : 85,255,255
Combo3 : 125,125,255
Combo4 : 255,255,255

[HitObjects]
68,128,4354,1,0,0:0:0
20,192,4629,1,0,0:0:0
68,256,4904,1,0,0:0:0
116,192,5179,2,0,P|268:192,1,140
332,312,6280,5,0,0:0:0
256,332,6555,1,0,0:0:0
180,312,6831,1,0,0:0:0
256,332,7106,1,0,0:0:0
256,332,7381,2,0,P|256:188,1,140
256,52,8482,5,0,0:0:0
256,52,8620,1,0,0:0:0
256,52,8757,2,0,P|256:196,1,140
332,192,9583,2,0,P|364:256|332:328,1,140,0|0,0:0|0:0,0:0:0
180,192,10409,2,0,P|148:256|180:328,1,140
332,192,11234,6,0,P|396:192,2,35,0|0|0,0:0|0:0|0:0,0:0:0
180,192,11785,2,0,P|116:192,2,35,0|0|0,0:0|0:0|0:0,0:0:0
256,144,12335,5,0,0:0:0
256,272,12610,1,0,0:0:0
256,120,12886,1,4,0:0:0
256,304,13161,6,0,P|320:296|336:280,1,70,2|0,0:0|0:0,0:0:0
360,228,13711,1,0,0:0:0
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192,56,15087,5,0,0:0:0
192,56,15363,1,0,0:0:0
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372,112,16464,2,0,P|256:176|136:108,1,280,2|0,0:0|0:0,0:0:0
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128,152,22794,1,0,0:0:0
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472,184,39720,1,0,0:0:0
452,128,39858,1,0,0:0:0
352,68,40133,1,4,0:0:0
352,68,40409,2,0,P|304:92|224:76,1,105.000004005432,0|4,0:0|0:0,0:0:0
148,48,40959,5,0,0:0:0
148,48,41097,1,0,0:0:0
148,48,41234,1,4,0:0:0
76,136,41509,2,0,P|52:184|68:256,1,105.000004005432,0|4,0:0|0:0,0:0:0
92,344,42060,1,0,0:0:0
92,344,42198,1,0,0:0:0
92,344,42335,1,4,0:0:0
208,332,42610,2,0,P|256:352|304:332,1,105.000004005432,0|4,0:0|0:0,0:0:0
416,360,43161,5,0,0:0:0
448,248,43436,1,4,0:0:0
448,248,43711,2,0,P|432:184|464:120,1,105.000004005432,0|4,0:0|0:0,0:0:0
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332,136,44537,1,4,0:0:0
272,36,44812,1,2,0:0:0
272,36,44950,1,0,0:0:0
272,36,45087,1,4,0:0:0
160,60,45363,5,2,0:0:0
112,28,45500,1,0,0:0:0
68,64,45638,1,4,0:0:0
120,168,45913,2,0,P|88:216|104:260,1,105.000004005432,2|4,0:0|0:0,0:0:0
204,316,46464,2,0,P|256:336|304:320,1,105.000004005432,2|4,0:0|0:0,0:0:0
256,216,47014,2,0,P|312:200|368:224,1,105.000004005432,2|4,0:0|0:0,0:0:0
412,312,47565,1,2,0:0:0
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344,124,48665,2,0,P|316:88|256:88,1,105.000004005432,0|6,0:0|0:0,0:0:0
216,192,49216,1,0,0:0:0
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52,184,50454,1,0,0:0:0
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108,316,51142,2,0,P|156:336|212:316,1,105.000004005432,6|0,0:0|0:0,0:0:0
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256,88,52519,1,0,0:0:0
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136,116,54996,2,0,P|88:72,2,52.5000020027161,2|0|0,0:0|0:0|0:0,0:0:0
164,228,55546,2,0,P|215:206|239:161,1,105.000004005432,0|4,0:0|0:0,0:0:0
342,164,56372,5,0,0:0:0
206,266,56647,1,0,0:0:0
256,104,56922,1,0,0:0:0
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172,167,57473,1,0,0:0:0
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256,192,58023,2,0,P|256:304,1,105.000004005432,0|6,0:0|0:0,0:0:0
144,324,58574,5,0,0:0:0
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208,276,60225,2,0,P|256:300|304:280,1,105.000004005432,0|6,0:0|0:0,0:0:0
256,176,60776,5,0,0:0:0
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408,156,61326,2,0,P|456:180|472:240,1,105.000004005432,0|10,0:0|0:0,0:0:0
364,260,61876,2,0,P|348:324|300:348,1,105.000004005432,0|10,0:0|0:0,0:0:0
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213,70,71509,1,6,0:0:0
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276,128,87473,2,0,P|292:180|256:264,1,105.000004005432,8|0,0:0|0:0,0:0:0
184,292,88023,6,0,P|256:316|320:292,1,105.000004005432,4|0,0:0|0:0,0:0:0
340,312,88436,2,0,P|332:368,1,52.5000020027161,0|8,0:0|0:0,0:0:0
416,284,88849,2,0,P|384:240|380:148,1,105.000004005432,0|2,0:0|0:0,0:0:0
364,76,89399,1,0,0:0:0
364,76,89537,1,0,0:0:0
364,76,89675,1,8,0:0:0
256,120,89950,6,0,P|216:156|160:164,1,105.000004005432,0|4,0:0|0:0,0:0:0
52,184,90500,2,0,P|-4:260,1,52.5000020027161
32,284,90776,1,8,0:0:0
140,324,91051,1,0,0:0:0
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252,324,91326,1,2,0:0:0
368,328,91601,2,0,P|404:272|396:208,1,105.000004005432,0|8,0:0|0:0,0:0:0
304,112,92152,1,0,0:0:0
256,192,92427,12,0,94353,0:0:0
Topic Starter
Revy
Sorry i am in hospital at moment ;_; forgive me , i will back soon >w<
UnderminE
Okay fixed, thanks for mod! http://puu.sh/1OCoG

Also hope anything bad didn't happen ;_; /me hugs Revy
Topic Starter
Revy

UnderminE wrote:

Okay fixed, thanks for mod! http://puu.sh/1OCoG

Also hope anything bad didn't happen ;_; /me hugs Revy
aww /me hugs back <3

btw updated o3o
Aurele
As asked ingame, here's my mod!

Easy

Flows/Emplacements of the objects
To make sure there's no random jumps, has great flows, do not have random objects placed on the timeline that doesn't fit with the song;
  1. 00:48:115 (1) - That's the thing I don't suggest to have on an Easy difficulty.. It looks so hard to catch! First, this object is placed on a red line. Second, the previous slider has two reverse arrow and ends at the opposite side of the next slider. So actually, I could suggest you to move this slider, but you can keep it as your choose..
  2. 01:01:876 (2) - You could make this slider parallel as the previous one owo
Hitsounds
In case there's inconsistencies with your hitsounds, useless hitsounds. I may also suggest you some things to make your hitsounds better;
  1. 00:41:234 - You should be adding a drum sampleset here to keep the consistency with your upbeats sounds, which was drums samplesets.
  2. 00:56:647 (1,2) - There's an inconsistency problem here. The drum sampletset should be on the circle (2), but at the end of the slider (1)! c:
  3. 01:02:152 - forgot to add this drum sounds here? You should be adding one to keep the consistency!
  4. 01:14:812 - Are these sliderticks supposed to be there? There's no drum ticksounds to this slider -> 01:19:216 (1) -
New combos
New combos are one of the things I think it's important for a beatmap. Combos shouldn't be overused, have too much objects in a combo and should fit with the song;
  1. 00:08:207 (3) - I highly suggest you to add a new combo here.. it will mostly follow the vocal (I know there's none here, but it will follow the vocal on the next object) I suggest you to do the same for 00:17:565 (4) -

Normal

  1. 00:04:629 (2,4) - These two sliders are pretty close to each others, I meant.. the curves of these slider are touching each others. You could fix this by moving the slider 2 a bit at the left, replace the circle 3 to make a consistent spacing and then, you place the slider 4 perfectly stacked with the previous slider and after that: Do Ctrl+H to reverse it. It should at the end, make like the example on the box. I just saw that you've stacked this circle 00:07:656 (3) - with the beginning of the slider 4, well, after making the changes, restack it!
  2. 00:08:482 (1,2,3,4) - I understand what you wanted to make here.. but it doesn't sounds pretty good. Make it 1/4 farther, it will be following the vocals that way.
  3. 00:13:711 (1) - This slider is unfortunately.. not symmetric. I suggest you to make it symmetric for making it looking better.
  4. 00:31:601 (2) - The spacing between the previous and the next slider is not consistent, it will be better if you make it consistent, so the spacing won't be broken.
  5. 00:43:987 - It sounds like there's missing a whistle here. Most of your downbeats have a whistle sound and you've skipped that one. You've also forgot it to 00:57:198 - , 00:59:399 -
  6. 00:54:445 (1,2,3,4) - These circles should have been placed in a way that (3,4) will be a reflect of the circle (1,2), right? Well right now, these circles are not aligned.. Wouldn't it look better if these circles were aligned?
  7. 01:31:326 - I suggest you to add two 1/2 sliders here because right now, there's actually nothing, which makes a little break before the spinner but I would like you to add something to get rid off that "long" breaktime. By adding these sliders, it's going to make like you've done before this, which is pretty good but! like said.. that takes too much times before the spinner.
This difficulty is perfect!

Hard

Flows/Emplacements of the objects
To make sure there's no random jumps, has great flows, do not have random objects placed on the timeline that doesn't fit with the song;
  1. 00:10:409 (5) - For this slider, I thought you could make a better blanket here because right now, the slider is a copy/paste of the previous slider, so the direction goes down when you have to go at the right to catch the next object. I suggest you to do Ctrl+G to reverse the beginning and the end of the slider. By doing this, there's going to have a better flow since the previous slider will be able to catch this slider and then, it will catch the next slider more easily.
  2. 00:12:335 (1,2,3,1) - These objects would look better in the editor if you move them all four grids up. By doing this, there's going to be perfectly centered. To make sure that it's really centered, highlights the objects (1,3) and do Ctrl+H. If they're stacked to the objects (2,1) you're in business! After you made that change, make sure that the spacing with the next objects are still consistent, if not they are going to look like this;
  3. 00:15:363 (2,3) - I recommend you to reverse both of these objects like this, it's going to focus more on that vocal if you do that. I personally thought that it wasn't a good place for these objects and would have sound better if they are reversed.. It could do like this combo 00:21:968 (1) -. Make sure that the spacing is not breaking while you're doing this! (:
  4. 00:35:179 - I highlight suggest you to make something here before the spinner. That's a "long" and useless break here.. If you need some help with what to add here, you can look at different ranked beatmaps of this song to help you a bit. (I'm totally not saying that you should steal their work! owo)
  5. 00:42:610 (8) - To make a good flow difference here, you could actually make a straight slider here that is placed to x:204 y:316. While we're at it, you could also stack the next circle with the previous triplets and make a reverse (By doing Ctrl+H) So, it will actually do something nice like that:
  6. 00:44:812 (6,7,8) - There's something wrong with these circles.. they aren't aligned with the circle (4) and they are not having a perfect spacing with the two previous circles. You will be able to fix that by moving these circles one grid at the left and one grid down. By doing this, you will be sure that the spacing is going to be consistent and will also be aligned with the previous circle (4).
  7. 01:02:427 (5) - Don't you think it would look better if this slider was the same as the previous one? I personally think it look better if you copy/paste the previous slider and make a reverse.
  8. 01:09:583 (9) - This slider's form is not looking well, can you try to make something else that will look better? ;w;
Hitsounds
In case there's inconsistencies with your hitsounds, useless hitsounds. I may also suggest you some things to make your hitsounds better;
  1. At the beginning of the song, there's barely no hitsounds.. and that's a bit boring. You could try to add some to make the consistency with the upbeats.. or downbeats..
  2. I suggest you to review your Kiai time hitsounds with these options:
New combos
New combos are one of the things I think it's important for a beatmap. Combos shouldn't be overused, have too much objects in a combo and should fit with the song;
  1. 01:07:931 (5) - I feel like suggesting you to add a new combo here because the combo is actually pretty long and also.. it will separate these objects with the four previous circles.
  2. 01:24:996 (1) - I understand what you've done previously to follow the vocals but you've added this new combo a b
  3. t too early. I suggest you to delete this new combo and then, add a new combo on the next slider.
Lally
Gabe o3o

Gabe wrote:

As asked ingame, here's my mod!

[notice]Normal

  1. 00:04:629 (2,4) - These two sliders are pretty close to each others, I meant.. the curves of these slider are touching each others. You could fix this by moving the slider 2 a bit at the left, replace the circle 3 to make a consistent spacing and then, you place the slider 4 perfectly stacked with the previous slider and after that: Do Ctrl+H to reverse it. It should at the end, make like the example on the box. I just saw that you've stacked this circle 00:07:656 (3) - with the beginning of the slider 4, well, after making the changes, restack it! fixed o3o
  2. 00:08:482 (1,2,3,4) - I understand what you wanted to make here.. but it doesn't sounds pretty good. Make it 1/4 farther, it will be following the vocals that way. changed :V
  3. 00:13:711 (1) - This slider is unfortunately.. not symmetric. I suggest you to make it symmetric for making it looking better. fixed
  4. 00:31:601 (2) - The spacing between the previous and the next slider is not consistent, it will be better if you make it consistent, so the spacing won't be broken.fixed
  5. 00:43:987 - It sounds like there's missing a whistle here. Most of your downbeats have a whistle sound and you've skipped that one. You've also forgot it to 00:57:198 - , 00:59:399 - kk
  6. 00:54:445 (1,2,3,4) - These circles should have been placed in a way that (3,4) will be a reflect of the circle (1,2), right? Well right now, these circles are not aligned.. Wouldn't it look better if these circles were aligned? my unperfect star fixed
  7. 01:31:326 - I suggest you to add two 1/2 sliders here because right now, there's actually nothing, which makes a little break before the spinner but I would like you to add something to get rid off that "long" breaktime. By adding these sliders, it's going to make like you've done before this, which is pretty good but! like said.. that takes too much times before the spinner. added :O
This difficulty is perfect!
He he he ( ͡° ͜ʖ ͡°)
Ty for modding Gabe o3o you see this time i was not so wrong with hitsounds \o3o\ wuuuh
osu file format v11

[General]
AudioFilename: Higurashi_no_Naku_Koro_ni_Kai_-_Naraku_no_Hana_TV_Size.mp3
AudioLeadIn: 0
PreviewTime: 38757
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: -49,22381,44399,66831,88711
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Naraku no Hana (TV Size)
TitleUnicode:Naraku no Hana (TV Size)
Artist:Shimamiya Eiko
ArtistUnicode:Shimamiya Eiko
Creator:Revy
Version:Normal
Source:Higurashi no Naku Koro Ni Kai
Tags:lally undermine when they cry wtc
BeatmapID:197771
BeatmapSetID:68176

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg2.jpg"
Video,-1200,"Higurashi No Naku Koro Ni Opening.AVI"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
4354,550.45871559633,4,2,0,50,1,0
4354,-100,4,2,1,35,0,0
8895,-100,4,2,1,5,0,0
9170,-100,4,2,1,35,0,0
10271,-100,4,2,1,5,0,0
10546,-100,4,2,1,35,0,0
10959,-100,4,2,1,35,0,0
13161,-100,4,2,0,35,0,0
13711,-100,4,2,1,35,0,0
16464,-100,4,2,1,35,0,0
21968,-100,4,2,0,35,0,0
25133,-100,4,2,1,35,0,0
25409,-100,4,2,0,35,0,0
34353,-100,4,2,0,10,0,0
37381,-100,4,2,0,65,0,0
39583,-100,4,2,1,65,0,1
48115,-100,4,2,0,65,0,1
48184,-100,4,2,1,65,0,1
60776,-100,4,2,0,65,0,1
60844,-100,4,2,1,65,0,1
61876,-100,4,2,0,65,0,1
61945,-100,4,2,1,65,0,1
66005,-100,4,2,0,65,0,0
66142,-100,4,2,1,65,0,0
94353,-100,4,2,1,5,0,0


[Colours]
Combo1 : 255,128,255
Combo2 : 85,255,255
Combo3 : 125,125,255
Combo4 : 255,255,255

[HitObjects]
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@Revy: bubu aggiungi ''Collab'' alle tag e poi la cosa che volevo dire mi sa che dovremo fare i nomi e comunque se vuoi chiedo io :U pero' ne sono insicura perchè c'è il video >_<'') nyaaa
Topic Starter
Revy

Gabe wrote:

As asked ingame, here's my mod!



Hard

Flows/Emplacements of the objects
To make sure there's no random jumps, has great flows, do not have random objects placed on the timeline that doesn't fit with the song;
  1. 00:10:409 (5) - For this slider, I thought you could make a better blanket here because right now, the slider is a copy/paste of the previous slider, so the direction goes down when you have to go at the right to catch the next object. I suggest you to do Ctrl+G to reverse the beginning and the end of the slider. By doing this, there's going to have a better flow since the previous slider will be able to catch this slider and then, it will catch the next slider more easily. fixed :3
  2. 00:12:335 (1,2,3,1) - These objects would look better in the editor if you move them all four grids up. By doing this, there's going to be perfectly centered. To make sure that it's really centered, highlights the objects (1,3) and do Ctrl+H. If they're stacked to the objects (2,1) you're in business! After you made that change, make sure that the spacing with the next objects are still consistent, if not they are going to look like this;
    fixed :3
  3. 00:15:363 (2,3) - I recommend you to reverse both of these objects like this, it's going to focus more on that vocal if you do that. I personally thought that it wasn't a good place for these objects and would have sound better if they are reversed.. It could do like this combo 00:21:968 (1) -. Make sure that the spacing is not breaking while you're doing this! (: i changed the patterns because i don't know how i can change them T^T
  4. 00:35:179 - I highlight suggest you to make something here before the spinner. That's a "long" and useless break here.. If you need some help with what to add here, you can look at different ranked beatmaps of this song to help you a bit. (I'm totally not saying that you should steal their work! owo) fixed :3
  5. 00:42:610 (8) - To make a good flow difference here, you could actually make a straight slider here that is placed to x:204 y:316. While we're at it, you could also stack the next circle with the previous triplets and make a reverse (By doing Ctrl+H) So, it will actually do something nice like that:
    fixed :3
  6. 00:44:812 (6,7,8) - There's something wrong with these circles.. they aren't aligned with the circle (4) and they are not having a perfect spacing with the two previous circles. You will be able to fix that by moving these circles one grid at the left and one grid down. By doing this, you will be sure that the spacing is going to be consistent and will also be aligned with the previous circle (4). fixed :3
  7. 01:02:427 (5) - Don't you think it would look better if this slider was the same as the previous one? I personally think it look better if you copy/paste the previous slider and make a reverse. fixed :3v
  8. 01:09:583 (9) - This slider's form is not looking well, can you try to make something else that will look better? ;w;
fixed i guess o.o

Hitsounds
In case there's inconsistencies with your hitsounds, useless hitsounds. I may also suggest you some things to make your hitsounds better;
  1. At the beginning of the song, there's barely no hitsounds.. and that's a bit boring. You could try to add some to make the consistency with the upbeats.. or downbeats.. - i will fix that later o3o
  2. I suggest you to review your Kiai time hitsounds with these options:
fixed :3

New combos
New combos are one of the things I think it's important for a beatmap. Combos shouldn't be overused, have too much objects in a combo and should fit with the song;
  1. 01:07:931 (5) - I feel like suggesting you to add a new combo here because the combo is actually pretty long and also.. it will separate these objects with the four previous circles. fixed :3
  2. 01:24:996 (1) - I understand what you've done previously to follow the vocals but you've added this new combo a b
  3. t too early. I suggest you to delete this new combo and then, add a new combo on the next slider. fixed :3
THANKS GABE!! :333
UnderminE

Gabe wrote:

As asked ingame, here's my mod!

Easy

Flows/Emplacements of the objects
To make sure there's no random jumps, has great flows, do not have random objects placed on the timeline that doesn't fit with the song;
  1. 00:48:115 (1) - That's the thing I don't suggest to have on an Easy difficulty.. It looks so hard to catch! First, this object is placed on a red line. Second, the previous slider has two reverse arrow and ends at the opposite side of the next slider. So actually, I could suggest you to move this slider, but you can keep it as your choose.. tried to change it a bit
  2. 01:01:876 (2) - You could make this slider parallel as the previous one owo it's fine like this
Hitsounds
In case there's inconsistencies with your hitsounds, useless hitsounds. I may also suggest you some things to make your hitsounds better;
  1. 00:41:234 - You should be adding a drum sampleset here to keep the consistency with your upbeats sounds, which was drums samplesets. true
  2. 00:56:647 (1,2) - There's an inconsistency problem here. The drum sampletset should be on the circle (2), but at the end of the slider (1)! c: tried a different thing
  3. 01:02:152 - forgot to add this drum sounds here? You should be adding one to keep the consistency! ah yeah ><
  4. 01:14:812 - Are these sliderticks supposed to be there? There's no drum ticksounds to this slider -> 01:19:216 (1) - oh right, fixed
New combos
New combos are one of the things I think it's important for a beatmap. Combos shouldn't be overused, have too much objects in a combo and should fit with the song;
  1. 00:08:207 (3) - I highly suggest you to add a new combo here.. it will mostly follow the vocal (I know there's none here, but it will follow the vocal on the next object) I suggest you to do the same for 00:17:565 (4) - Yeah that was what I used at first, then I changed it due to some mods ;_; Fixed it back~
Thank you for your mod, I like these kind of mods~ http://puu.sh/1Ryda
Topic Starter
Revy
updated o3o
riffy
HAAAI~ Italian mappers everywhere <3

[General]
  1. try to find a better video. I'm sure you can do it! Current one seems to be low quality. :<
  2. Collaboration tag probably should be added.
  3. Disable letterboxing during breaks. no breaks = no letterboxes \o3o/
[Hard]
  1. AR7 will fit here better! AR6 is EXTREMLY SLOW for this map. (kiai-part)
  2. 00:12:335 (1,2,3,1) - not really sure about jumps here. I'd plcae jump only between 00:12:610 (2,3) - to make it CLOSER to music. This part is so calm and relaxing. I wouldn't like to see any jumps here.
  3. 00:13:161 (1,2,3) - nazi - spacing inconsistency. Looks weird and will confuse players! (x0.9 > x1.1 > x1.5 >..) Try to make consistent beatspacing between 00:13:161 (1,2,3) - if it's possible.
  4. 00:18:390 (2) - if you disable Snaking Slider feature, this slider is very hard to read. Try to unstack (1) it will make pattern easier to read.
  5. 00:28:023 (3,4,5) - spacing inconsistency again. Tr y to NOT break your spacing when it's possible. distance-snapped pattern which doesn't looks bad
  6. 00:30:225 (1) - this part sounds exactly like 00:12:335 (1,2,3,1) - try to use same pattern for both parts. If map is consistent, it's much more enjoyale to play!
  7. 00:34:353 (1) - if it's possible, distance-snap this circle. It will be MUCH easier to play with hidden. also, players don't want to see inconsistent spacing during CALM parts :/
    note: if you don't want to use distance snap here, just stack 00:32:702 (5,1) - it will be okay, too. I think)
  8. 00:39:583 (1,2,3) - instead of using triplets everywhere, try to add some 1/4 sliders. (for example you can mix sliders and triplets to make map a bit better. 1/4 slider with reverse > triplet > slider > triplet...) it's more common for [Hard] diffs, then triplets spam. :/ how it works
  9. 00:51:693 (1,2,3,4,5,6) - triplet 00:52:519 (4,5,6) - is covered by (2)'s hitburst! It makes map messy. Doesn't looks good, imo. Try to replace it with something different, I know you're creative enoug to find better pattern!
  10. 00:57:748 (6,1) - I'd swap new combo here. (6) is an end of JUMPY pattern, so NC here will help us to read this pattern!
  11. 01:02:977 (1,2,3) - actually, parts like this one are PERFECT for jumps. If you place some jumps, make sure that they're reasonable. Jumps here will be PERFECT, because they follow vocals and fits with kiai \o3o/
  12. 01:06:280 - missed slider here? Or circle? This enmpty space breaks everything and doesn't plays so good
[Normal]
  1. Approach Rate (AR) 4 will fot here better. It's more common for normal diffs and makes your diff more balanced.
  2. 00:08:482 - since you haven't ignored vocals at 00:15:087 - you should place circle at 00:08:482 to be consistent
  3. 00:29:124 (4) - adding reverse here will be a good idea because vocals end at 00:29:675 - note: probably you should silince 00:29:675 - to get better efferct
  4. 00:30:225 - you haven't ignored previous "weird sound" at 00:21:418 - , so you shouldn't ignore this one, too!
  5. 00:32:977 - this beat FEELS empty. You can conver (4) into slider and finish it at 00:32:977 - it will make your rhythm a bit more consistent.
  6. 00:47:289 - same as above. Adding circle here, or coverting previous circle into 1/2 slider would be great to follow both music and voicals
  7. 00:56:647 (1,2,3,4,2) - this pattern is kinda hard to read. Mostly because of low AR. It's unexpected and looks a bit hard-to-read. I'd recommend you to make something easier here.
  8. 00:56:647 (1,2,3,4,2) - even if you follow vocals, ignoring THAT loud beat wouldn't be a good idea. So, place a circle hgere.
  9. 01:17:014 - if there's no vocals - follow music! I feel like placing slider here would be good. o3o/
  10. 01:21:418 - same as above. + beat here sounds MUCH louder, I don't recommend you to ignore it!
  11. 01:25:821 - exactly tyhe same as above. Inconsistent rhythm confuse players. (same for 01:30:225 - )
[Easy]
  1. 00:04:354 (1,1) - two or more new combos in a row will confuse beginners, please, remove second new combo!
  2. 00:11:097 - DO NOT LEAVE playfield empty. It will stress begiunners a lot. For example, here, you can use spinner or something like thisto avoid leaving playfield empty.
  3. 00:19:766 - same as above. This time you should use something different from the spinner, because overusing spinners is a bad idea.
  4. 00:39:032 (1) - TOO SOON after spinner for EASIEST diff. Please, don't do it, it will sress beginners a lot!
  5. 00:56:647 (1) - wild kliai-fountain appears IN THE MIDDLE of a slider. If I were a beginner I would cry in the corner afraid of the fountain :V kiai start = new object. you MUST have a really good reason to break this guideline
  6. 01:32:565 (1) - spinner appears too soon. it will confuse beginners.
~~~~~~~~~~

Good luck!
UnderminE

-Bakari- wrote:

[General]
  1. Disable letterboxing during breaks. no breaks = no letterboxes \o3o/
okke

[Easy]
  1. 00:04:354 (1,1) - two or more new combos in a row will confuse beginners, please, remove second new combo! nah i will keep that
  2. 00:11:097 - DO NOT LEAVE playfield empty. It will stress begiunners a lot. For example, here, you can use spinner or something like thisto avoid leaving playfield empty. i was going to try this until i saw your next statement. I would like to do it but there is almost no sound. And using spinner for only one of them is a bad idea I think.
  3. 00:19:766 - same as above. This time you should use something different from the spinner, because overusing spinners is a bad idea. explained
  4. 00:39:032 (1) - TOO SOON after spinner for EASIEST diff. Please, don't do it, it will sress beginners a lot! okay tried something else
  5. 00:56:647 (1) - wild kliai-fountain appears IN THE MIDDLE of a slider. If I were a beginner I would cry in the corner afraid of the fountain :V kiai start = new object. you MUST have a really good reason to break this guideline okke, i dont even know why is that timing section waiting there without an object lol
  6. 01:32:565 (1) - spinner appears too soon. it will confuse beginners. i will wait for another mods
~~~~~~~~~~
Thanks for mod! http://puu.sh/222OP
(Sorry for late reply ><)
Lally

-Bakari- wrote:

HAAAI~ Italian mappers everywhere <3

[General]
  1. Disable letterboxing during breaks. no breaks = no letterboxes \o3o/
uguu


[Normal]
  1. Approach Rate (AR) 4 will fot here better. It's more common for normal diffs and makes your diff more balanced. ok :O
  2. 00:08:482 - since you haven't ignored vocals at 00:15:087 - you should place circle at 00:08:482 to be consistent sure
  3. 00:29:124 (4) - adding reverse here will be a good idea because vocals end at 00:29:675 - note: probably you should silince 00:29:675 - to get better efferct ok
  4. 00:30:225 - you haven't ignored previous "weird sound" at 00:21:418 - , so you shouldn't ignore this one, too!i think this part is ok :c even if a ignoring dat sound
  5. 00:32:977 - this beat FEELS empty. You can conver (4) into slider and finish it at 00:32:977 - it will make your rhythm a bit more consistent. uguu
  6. 00:47:289 - same as above. Adding circle here, or coverting previous circle into 1/2 slider would be great to follow both music and voicals
  7. 00:56:647 (1,2,3,4,2) - this pattern is kinda hard to read. Mostly because of low AR. It's unexpected and looks a bit hard-to-read. I'd recommend you to make something easier here. tryed
  8. 00:56:647 (1,2,3,4,2) - even if you follow vocals, ignoring THAT loud beat wouldn't be a good idea. So, place a circle hgere. it's ok here
  9. 01:17:014 - if there's no vocals - follow music! I feel like placing slider here would be good. o3o/
  10. 01:21:418 - same as above. + beat here sounds MUCH louder, I don't recommend you to ignore it!
  11. 01:25:821 - exactly tyhe same as above. Inconsistent rhythm confuse players. (same for 01:30:225 - )
    in the last part i follow vocal, i think is ok how it is atm

Good luck!
osu file format v11

[General]
AudioFilename: Higurashi_no_Naku_Koro_ni_Kai_-_Naraku_no_Hana_TV_Size.mp3
AudioLeadIn: 0
PreviewTime: 38757
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: -49,22381,44399,66831,88711
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Naraku no Hana (TV Size)
TitleUnicode:Naraku no Hana (TV Size)
Artist:Shimamiya Eiko
ArtistUnicode:Shimamiya Eiko
Creator:Revy
Version:Normal
Source:Higurashi no Naku Koro ni Kai
Tags:lally undermine when they cry wtc collab
BeatmapID:197771
BeatmapSetID:68176

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg2.jpg"
Video,-1200,"Higurashi No Naku Koro Ni Opening.AVI"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Topic Starter
Revy
UPDATED! o3o
Frostmourne
hi again !

Normal
00:56:647 (1) - no NC here , add this 00:57:198 (6) - instead to form the pentagon here 00:54:445 (1,2,3,4,5) - and the next note fits better

Hard
HP and OD +1 they are too close to the Normal diff and feel like the same
first red line (00:04:354 (1) - ) reduce volume to around 20% because the first part is quite quiet but notes sound quite loudly here
00:34:904 (3) - nazi left and up 1 grid because it looks unbalance as is and remove whistle here , sounds strangely
01:11:234 (3) - move to x:104 y:112
01:12:060 (6) - move to x:216 y:214
fix these to shape the pentagon form
01:32:152 (8) - whistle here
Lally
fixed nc o3o
o3o
osu file format v11

[General]
AudioFilename: Higurashi_no_Naku_Koro_ni_Kai_-_Naraku_no_Hana_TV_Size.mp3
AudioLeadIn: 0
PreviewTime: 38757
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: -49,22381,44399,66831,88711
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Naraku no Hana (TV Size)
TitleUnicode:Naraku no Hana (TV Size)
Artist:Shimamiya Eiko
ArtistUnicode:Shimamiya Eiko
Creator:Revy
Version:Normal
Source:Higurashi no Naku Koro ni Kai
Tags:lally undermine when they cry wtc collab
BeatmapID:197771
BeatmapSetID:68176

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.4
SliderTickRate:2

[Events]
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//Break Periods
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316,316,26372,6,0,P|253:347|191:315,1,140,4|2,0:0|0:0,0:0:0
120,256,27198,2,0,P|92:191|129:132,1,140,0|0,0:0|0:0,0:0:0
192,64,28023,2,0,P|256:36|315:73,1,140,2|4,0:0|0:0,0:0:0
464,192,29124,2,0,P|464:280,2,70,2|0|0,0:0|0:0|0:0,0:0:0
188,128,30776,6,0,P|167:228|201:267,1,140,4|2,0:0|0:0,0:0:0
256,319,31601,1,0,0:0:0
328,253,31876,2,0,P|348:152|314:113,1,140,0|2,0:0|0:0,0:0:0
256,64,32702,2,0,P|216:52|188:28,1,70,0|4,0:0|0:0,0:0:0
256,192,34353,12,4,37381,0:0:0
216,164,38757,5,0,0:0:0
132,216,39032,1,8,0:0:0
108,312,39308,1,0,0:0:0
200,344,39583,38,0,P|260:312|320:352,1,140,6|8,0:0|0:0,0:0:0
416,328,40409,1,0,0:0:0
352,256,40684,2,0,P|333:166|386:130,1,140,2|8,0:0|0:0,0:0:0
440,192,41509,1,0,0:0:0
456,96,41785,2,0,P|408:40|328:48,1,140,6|8,0:0|0:0,0:0:0
264,88,42610,1,0,0:0:0
168,80,42886,6,0,P|200:160|256:184,1,140,2|8,0:0|0:0,0:0:0
340,168,43711,2,0,P|372:184|380:232,1,70,0|6,0:0|0:0,0:0:0
348,308,44262,2,0,P|316:292|308:244,1,70,0|8,0:0|0:0,0:0:0
340,168,44812,1,0,0:0:0
480,304,45363,6,0,P|436:368|372:376,2,140,0|4|0,0:0|0:0|0:0,0:0:0
480,204,46739,1,8,0:0:0
452,112,47014,2,0,P|416:76|384:68,1,70,0|2,0:0|0:0,0:0:0
116,264,48115,6,0,P|172:216|172:140,1,140,4|0,0:0|0:0,0:0:0
256,96,48941,1,8,0:0:0
336,152,49216,2,0,P|340:214|396:262,1,140,0|0,0:0|0:0,0:0:0
292,320,50317,6,0,P|208:320,1,70,0|4,0:0|0:0,0:0:0
124,320,50867,1,0,0:0:0
26,320,51142,1,8,0:0:0
72,232,51418,2,0,P|76:152|124:112,1,140,0|0,0:0|0:0,0:0:0
256,192,52243,12,2,53895,0:0:0
97,227,54445,5,8,0:0:0
158,41,54996,1,6,0:0:0
355,41,55546,1,8,0:0:0
414,227,56097,1,2,0:0:0
256,343,56647,1,8,0:0:0
248,148,57198,6,0,P|316:174|340:242,1,140,6|8,0:0|0:0,0:0:0
296,320,58024,1,0,0:0:0
200,340,58299,2,0,P|132:314|116:252,1,140,2|8,0:0|0:0,0:0:0
168,172,59125,6,0,P|212:136|220:104,2,70,0|6|0,0:0|0:0|0:0,0:0:0
104,96,59951,2,0,P|62:156|84:218,1,140,8|2,0:0|0:0,0:0:0
168,172,60776,6,0,P|208:228|176:300,1,140,4|0,0:0|0:0,0:0:0
344,176,61876,2,0,P|304:232|336:304,1,140,4|0,0:0|0:0,0:0:0
292,100,62977,2,0,P|353:72|413:104,1,140,2|0,0:0|0:0,0:0:0
256,192,63803,12,4,66005,0:0:0
144,288,66831,5,0,0:0:0
104,200,67106,1,2,0:0:0
192,160,67381,2,0,P|214:78|184:24,1,140
320,32,68207,2,0,P|297:113|328:168,1,140,4|8,0:0|0:0,0:0:0
416,176,69032,2,0,P|392:232|304:248,1,140,2|0,0:0|0:0,0:0:0
128,312,70133,5,0,0:0:0
128,312,70409,2,0,P|152:248|128:176,1,140,4|8,0:0|0:0,0:0:0
32,168,71234,1,0,0:0:0
80,88,71509,2,0,P|144:64|208:96,1,140,2|8,0:0|0:0,0:0:0
256,192,72198,12,2,74262,0:0:0
184,284,74812,6,0,P|128:268|112:312|72:276,2,105,4|2|0,0:0|0:0|0:0,0:0:0
256,216,75913,2,0,P|296:172|332:188|312:152|344:104,1,140,0|8,0:0|0:0,0:0:0
396,148,78115,2,0,P|428:176|440:204,1,70,2|0,0:0|0:0,0:0:0
388,284,78665,2,0,P|356:256|344:228,1,70,8|0,0:0|0:0,0:0:0
284,156,79216,6,0,P|256:120|256:120|224:96|192:88,2,105,4|2|0,0:0|0:0|0:0,0:0:0
252,248,80317,2,0,P|216:280|208:368,1,140,2|8,0:0|0:0,0:0:0
32,80,82519,2,0,P|84:140|116:36|168:112,1,140,2|8,0:0|0:0,0:0:0
348,64,83620,6,0,P|384:44|416:64|416:64|448:40,2,105,4|2|0,0:0|0:0|0:0,0:0:0
260,20,84720,2,0,P|244:92|292:148,1,140,2|8,0:0|0:0,0:0:0
204,176,86922,2,0,P|204:256,1,70,2|0,0:0|0:0,0:0:0
304,244,87473,2,0,P|304:156,1,70,8|0,0:0|0:0,0:0:0
316,76,88023,6,0,P|356:48|380:44|380:44|408:12,2,105,4|2|0,0:0|0:0|0:0,0:0:0
220,84,89124,2,0,P|160:60|156:132|92:132,1,140,2|8,0:0|0:0,0:0:0
232,148,91326,2,0,P|192:172|180:212,1,70,2|0,0:0|0:0,0:0:0
268,240,91876,2,0,P|308:216|320:176,1,70,8|0,0:0|0:0,0:0:0
256,192,92427,12,0,94353,0:0:0

edit : 1000 post ftw o3o
Frostmourne
wat , I modded once so no kudo plzz =_=a"

@Lally 1000 post congratz haha
Lally
\o3o/ gratz bubu <3
Aurele
Congratz♥
Topic Starter
Revy
yayy :33
Andrea
Congratulations, it's time to go!

Ranked~
Enzo_old
congratulazioni curò
Frostmourne
gratz for 1st ranked map Revy !
Diasios
MiLu
congratz !!!
kosiga
already ranked o.o!

congratz anyway~ :)

Please call me again~ :D
Leader
Oddio Riccà ;_; complimenti, spero che non ti lamenterai anche di questo lol
Lally
waaaah Bubu pro \o3o/
Poggo
Ehuuuuuu gratz moe with first rank \o/ :oops:
-Neipezi
nice maps(/^o^)/
Topic Starter
Revy
Yaayyyy!! *d* thanks!!
Dark_Ai
omedeto <33333 >w<

Your first ranked omg >o< Good job moe moe moe Ricc-- Revy >A<///

Go for more o3o

Topic Starter
Revy

Dark_Ai wrote:

omedeto <33333 >w<

Your first ranked omg >o< Good job moe moe moe Ricc-- Revy >A<///

Go for more o3o

<333
Chewin
*_*
UnderminE
Oh wow didn't even notice! Yay \:D/
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