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Misato Aki - DESIRE (Short Ver.)

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Topic Starter
Nichiyouki
Okay, updated again :?
10nya
misato aki uh uohhh ganbatte!
Konei
Oh, lol. Late for GD this time xD

Good luck :3
CakiP
finish my diff~ :D
Topic Starter
Nichiyouki

- t e n n y a - wrote:

misato aki uh uohhh ganbatte!
=w=

Konei wrote:

Oh, lol. Late for GD this time xD

Good luck :3
ah, thanks

CakiP wrote:

finish my diff~ :D
Okay, I added "CakiP's Hard" in my map. I will move to pending beatmap.
And add "(Short Ver.)" in title.

Thanks everyone for their diff ;)
Loooctav
Te quiero dejar en claro, que trabajes los hits, y que trabajes bien, muy bien
El easy, parece insano, no ahi que confundir, porfavor trabaja los sonidos
Atte: ThomyyxD's
ririco
Fixed some stuff by myself :3

http://puu.sh/1zGFr
Topic Starter
Nichiyouki

ThoomyyxD wrote:

Te quiero dejar en claro, que trabajes los hits, y que trabajes bien, muy bien
El easy, parece insano, no ahi que confundir, porfavor trabaja los sonidos
Atte: ThomyyxD's
hmm, I didn't understand and speak Spanish language :(
Please use English language >w<

Updated Sekai's Easy and CakiP's Hard diffs.
Konei
Hey, awesome song + on my Queue.


[General]

  1. Would be nice if you mapped the part in the intro but whatever~

[Sekai's Easy]

  1. 00:37:329 - Consider to use your Slidertick sound for this part, as the drum is in the music. Also lower volume for it a bit then.
  2. 00:42:371 - Same as above, if you listen to music, you will hear the drum :3
  3. 00:44:388 - Same aplies for this place - just listen for the parts it appears.
  4. 01:03:044 (1) - Well, I actually don't like this to start on the downbeat as there is not really a sound. Removing the repeat and moving the Slider to 01:03:296 should give a more pleasing sulution as you get a little break for beginners
  5. 01:07:077 (3) - Flows actually really odd - moving the mouse back the same road as above feels bad. CTRL + G would fix this easily.
  6. 01:09:598 (2) - I'd prefer to have this whistle on end removed, it's pretty random and doesn't follow any high tone here
  7. 01:13:128 (1) - New music part is starting here - you will want to give it a finish, also for the strong voice emphasize effect it gives
  8. 01:17:161 (1) - Same for this whistle as for the whistle on 01:09:598
  9. 01:19:682 (4) - This doesn't really follow music good at all. A better way to represent music on this place would be
  10. 01:23:716 (3) - Actually you should use a shape which is simmilar to 1 to create a more pleasing and even pattern
  11. 01:25:733 (5) - It's rotation makes it a bit wry, try to rotate it more like this
  12. 01:28:758 (4) - Nazi'd but the pattern looks a bit wry due to this note, try to move it a bit and come to a result like
  13. 01:29:262 (1) - Strong beat and emphasized vocal again, you should use a finish for the start therefore

[BeatofIke's Normal]

  1. 01:04:052 (4) - Removing finish from this is much better. It's too loud to fit the sound proper. If you decide to keep it anyway, at least lower the volume please
  2. 01:20:943 (3) - Adding clap to this will give it a more pleasing sound according to the one before and to the drums in music.
  3. 01:25:229 (1) - Doesn't follow vocal and instruments proper. A good way of fixing it ist just extending it to the red tick and adding a note at 01:25:985 which will give the vocal a better emphazie and beat hitting for normal a more pleasing flow.
  4. 01:31:279 (1) - Start should have finish instead of whistle for being consistent with previous parts.
  5. 01:32:792 (2) - Remove clap here please. It's too single and sounds odd and as the drum sound is actually on 01:32:540 it is not a good idea to set it here for non-musical reasons.

[alacat's Hard]

  1. 00:22:455 (6) - Tone is pretty high here, I guess adding a whistle would give a better sulution than leaving it without hitsound
  2. 00:28:758 (3) - Shortening this to the blue tick fits the song better in this place. If you don't want to leave the beat on the end unsounded then, just add a note. Also give this a clap on start as it fits the music ~
  3. 00:29:514 (4) - Also add a clap on start for the same reason as above
  4. 00:34:052 (4,5) - Please unstack this, guys gut get confused as you used your first stack on 00:31:027 Which has another rhythm. Another sulution would be just to add a note on 00:34:178
  5. 00:42:119 (5) - A bit too hidden for a hard diff in my opinion. Just try something like below, which should work also well.
  6. 01:04:052 (2) - Try drum finish, which fits the music much better in this place.
  7. 01:38:086 (2) - Try to add clap to the start to fit the drum in the music
  8. 01:47:413 (1) - Shorten this to the blue tick as the sound ends here. Also add a clap to the end to fit the music.

[CakiP's Hard]

  1. In general, this diff has Slidershapes, which look too crumbled at times even if they shouldn't. You should check the diff and take a look on Insane's Slidershapes to correct some of them
  2. 00:25:985 (5) - This is one example for one of the shapes which doesnt look really pleasing. You should try to make them smoother.
  3. 00:30:523 (5) - Remove clap please, drum sound has ended on 2.
  4. 00:34:304 (7) - This should be shortended to the blue tick, as sound ends there
  5. 00:45:901 (3,4) - Stacks like this with short Slider and note stacked play really odd and irretating for most of time. Unstacking them would be really better for gameplay
  6. 00:54:724 (3) - For fitting the drum stream in music, it'd be a better idea to remove this and start a Slider from 00:54:598 and ending on 00:54:850
  7. 00:59:010 (1,2,3,4,5) - Actually you should aim for a bit more beauty in your patterns. This one for example isn't really neat constructed. Just change it like.
  8. 01:11:111 (2) - Overlapping this with 7 looks really messy and ugly. You should figure out a place which works better or just try some mirroring.
  9. 01:15:523 - Here should really be a note according to the music. As you hear, this is a really prominent sound in music, which should be emphasized therefore.
  10. 01:17:413 (3) - This long Slider doesn't fit with vocal or instruments. Shortening this to by one tick and add a note at 01:17:918 would work much better for example.
  11. 01:31:027 (6) - End should have a finish and again: there should be a note on 01:31:657
  12. 01:37:329 (1) - Shorten this to the blue tick as the sound ends here.
  13. 01:38:968 - Here and on 01:39:094 should be notes as you can hear the drums in music. For this fact you should just make 3 a triple.
  14. For the end I also want to mention that you should listen more carefully to the music. Some rhythms could fit better to the music. And the Slidershape should also be improved - anyways a good diff for a beginner mapper.

[Insane]

  1. 00:36:825 (1,2,3) - Hm, would you mind moving them a bit around so that the start of 1 ends the previous pattern? Explanaition below
  2. 01:11:993 (4) - How about deleting 4 and change it to a Slider which ends on 01:12:119 This would improve rhythm and flow much imo
  3. 01:15:523 (2) - I recommend whistle for this note as it is a pretty high tone in relation to other tones.
  4. 01:21:195 (8) - As this is a new start of music and vocals, I actually would like to have a Slider here; having it on 01:21:699 feels too late, so I recommend to change rhyhtm here a bit.
  5. 01:31:657 (2) - As you have a whistle here, I guess you just missed it on previous place
  6. 01:45:901 (4) - Hm, as I would have a note on the blue tick before this, I suggest just making adding a note on 01:45:775 for flow improvement and to have a note on this high tone.
  7. 01:48:926 (2) - Add clap to difference this tone and the one before as they are completely different. Also if you listen to music, you will hear a drum sound on this place.


Well, that's it then :3
Hope it was helpful and good luck ~
alacat

Konei wrote:

[alacat's Hard]

  1. 00:22:455 (6) - Tone is pretty high here, I guess adding a whistle would give a better sulution than leaving it without hitsound k
  2. 00:28:758 (3) - Shortening this to the blue tick fits the song better in this place. If you don't want to leave the beat on the end unsounded then, just add a note. Also give this a clap on start as it fits the music ~ fixed , put a slider blue tick ~ no add note ~
  3. 00:29:514 (4) - Also add a clap on start for the same reason as above nah
  4. 00:34:052 (4,5) - Please unstack this, guys gut get confused as you used your first stack on 00:31:027 Which has another rhythm. Another sulution would be just to add a note on 00:34:178 ... ? I want to keep current pattern :3
  5. 00:42:119 (5) - A bit too hidden for a hard diff in my opinion. Just try something like below, which should work also well. Nope~
  6. 01:04:052 (2) - Try drum finish, which fits the music much better in this place. I dont fit drum sound this map
  7. 01:38:086 (2) - Try to add clap to the start to fit the drum in the music ^
  8. 01:47:413 (1) - Shorten this to the blue tick as the sound ends here. Also add a clap to the end to fit the music. ok~


ty for modding :3

http://puu.sh/1zNRK
ririco

Konei wrote:

[Sekai's Easy]

  1. 00:37:329 - Consider to use your Slidertick sound for this part, as the drum is in the music. Also lower volume for it a bit then. ok
  2. 00:42:371 - Same as above, if you listen to music, you will hear the drum :3 ^
  3. 00:44:388 - Same aplies for this place - just listen for the parts it appears. ^
  4. 01:03:044 (1) - Well, I actually don't like this to start on the downbeat as there is not really a sound. Removing the repeat and moving the Slider to 01:03:296 should give a more pleasing sulution as you get a little break for beginners ^
  5. 01:07:077 (3) - Flows actually really odd - moving the mouse back the same road as above feels bad. CTRL + G would fix this easily. No, because it'll break my patterns and i like it. the way they are >< sorry
  6. 01:09:598 (2) - I'd prefer to have this whistle on end removed, it's pretty random and doesn't follow any high tone here no, this whistle wasnt for the vocal at all, I added it because i heared the whistle sound on the song~
  7. 01:13:128 (1) - New music part is starting here - you will want to give it a finish, also for the strong voice emphasize effect it gives ok
  8. 01:17:161 (1) - Same for this whistle as for the whistle on 01:09:598 same reason here 01:09:598 (2) -
  9. 01:19:682 (4) - This doesn't really follow music good at all. A better way to represent music on this place would be No, I think it'll be harder to read after that~
  10. 01:23:716 (3) - Actually you should use a shape which is simmilar to 1 to create a more pleasing and even pattern no, i liked those sliders ~ so i want to keep them ><
  11. 01:25:733 (5) - It's rotation makes it a bit wry, try to rotate it more like this ok
  12. 01:28:758 (4) - Nazi'd but the pattern looks a bit wry due to this note, try to move it a bit and come to a result like Fixed them~
  13. 01:29:262 (1) - Strong beat and emphasized vocal again, you should use a finish for the start therefore ok~
Thanks for modding Konei~ :3

http://puu.sh/1AoL5
Topic Starter
Nichiyouki
Fixed some on my diff

Thanks Konei for mod :)

Updated~
BeatofIke
[BeatofIke's Normal]

  1. 01:04:052 (4) - Removing finish from this is much better. It's too loud to fit the sound proper. If you decide to keep it anyway, at least lower the volume please
  2. 01:20:943 (3) - Adding clap to this will give it a more pleasing sound according to the one before and to the drums in music.
  3. 01:25:229 (1) - Doesn't follow vocal and instruments proper. A good way of fixing it ist just extending it to the red tick and adding a note at 01:25:985 which will give the vocal a better emphazie and beat hitting for normal a more pleasing flow.
  4. 01:31:279 (1) - Start should have finish instead of whistle for being consistent with previous parts.
  5. 01:32:792 (2) - Remove clap here please. It's too single and sounds odd and as the drum sound is actually on 01:32:540 it is not a good idea to set it here for non-musical reasons.
Sorry for delay. Fixed all, except the third mod. Updated!
http://puu.sh/1BcDg


:D :D :D
CakiP
Thanks for MOD.

Update plz :3
http://puu.sh/1BX4E


Konei wrote:

[CakiP's Hard]

  1. In general, this diff has Slidershapes, which look too crumbled at times even if they shouldn't. You should check the diff and take a look on Insane's Slidershapes to correct some of them OK
  2. 00:25:985 (5) - This is one example for one of the shapes which doesnt look really pleasing. You should try to make them smoother. OK
  3. 00:30:523 (5) - Remove clap please, drum sound has ended on 2. OK
  4. 00:34:304 (7) - This should be shortended to the blue tick, as sound ends there OK
  5. 00:45:901 (3,4) - Stacks like this with short Slider and note stacked play really odd and irretating for most of time. Unstacking them would be really better for gameplay OK
  6. 00:54:724 (3) - For fitting the drum stream in music, it'd be a better idea to remove this and start a Slider from 00:54:598 and ending on 00:54:850 OK
  7. 00:59:010 (1,2,3,4,5) - Actually you should aim for a bit more beauty in your patterns. This one for example isn't really neat constructed. Just change it like. I cant see a picture. Im sorry.
  8. 01:11:111 (2) - Overlapping this with 7 looks really messy and ugly. You should figure out a place which works better or just try some mirroring. OK
  9. 01:15:523 - Here should really be a note according to the music. As you hear, this is a really prominent sound in music, which should be emphasized therefore. OK
  10. 01:17:413 (3) - This long Slider doesn't fit with vocal or instruments. Shortening this to by one tick and add a note at 01:17:918 would work much better for example. OK
  11. 01:31:027 (6) - End should have a finish and again: there should be a note on 01:31:657 OK
  12. 01:37:329 (1) - Shorten this to the blue tick as the sound ends here.OK
  13. 01:38:968 - Here and on 01:39:094 should be notes as you can hear the drums in music. For this fact you should just make 3 a triple. OK
  14. For the end I also want to mention that you should listen more carefully to the music. Some rhythms could fit better to the music. And the Slidershape should also be improved - anyways a good diff for a beginner mapper. OK, Thanks.
Topic Starter
Nichiyouki
Updated
SilverJetter
Greetings from my queue ^^

sorry if i mad mistakes...im still modding beginner (:

Easy,Normal,alacats Hard: looks good ^^

CakiPs Hard: 00:27:876 (5) - 00:28:002 (6) - dont let them overlapping...place it in a row with 00:28:254 (1)

Insane: i think you can out two circles at 00:24:976 and 00:25:103 for a better insanely flow ;D

sorry for short mod ^^"
Topic Starter
Nichiyouki
Added circle only 00:24:976.

Thank you for mod :oops:
CakiP
Thanks for MOD.

Update plz
http://puu.sh/1C0sk

SilverJetter wrote:

CakiPs Hard: 00:27:876 (5) - 00:28:002 (6) - dont let them overlapping...place it in a row with 00:28:254 (1) OK
Konei
Nice improvements on the diffs :3
Just want to specify some points here.


[Sekai's Easy]

  1. Listen for yourself to the sound and add the Slidertick sounds
Seems like you either didn't do this or missed some.
For example 00:50:439 is still without it and 00:55:481
Just look for them either again - or if you didn't even - do it :3



[Insane]

  1. 01:21:195 (8) - As this is a new start of music and vocals, I actually would like to have a Slider here; having it on 01:21:699 feels too late, so I recommend to change rhyhtm here a bit.
Well, I still really feel like there should be a Slider. If you listen to the music, you'll hear normal singing starting from this downbeat again; also this is the downbeat which is kinda really prominent in the music at this place. So if you let stream end here and have a break after that, this will bring an odd effect. Like: Cool downbeat -> Stream ending on it -> break -> Slider start = Odd effect

Anyways, even if you don't agree with this - as I would like to know why - I really like the mapset and it's improvement.
So starred ~
CakiP
AR-1 my diff
update plz :3

http://puu.sh/1ChBn
Topic Starter
Nichiyouki
Okay, I fixed.

Thank you for recheck and star :)

Updated CakiPs Hard and Insane diff~
thzz
Hi~ from #modreqs
I'm newbie modder, so my mod is all suggestion.

[Sekai's Easy]
01:02:539 (4,1) - keep 1.10x
01:19:178 (3,4) - how about like this? (ignore green line)
[BeatofIke's Normal]
I couldn't find any problem.

[alacat's Hard]
Amazing map, I love this.

[CakiP's Hard]
00:44:388 (8) - how about like this?
SPOILER

copied 00:43:884 (6) and rotated(Ctrl+G,H,J) it.
00:46:909 (1,2) - (and similar) this rhythm looks unnaturally for me.
I recommend this pattern.
SPOILER

rhythm of vocal.
01:38:086 (2) - try this
SPOILER
348,216,98086,2,0,P|284:258|204:258,1,160,2|0,0:0|0:0,0:0:0
[Insane]
01:07:960 (5,6) - (and similar) how about changing Sampleset to Drum?
01:12:876 (7,8,1) - not straight.(very very small pointing out.)


I like this map set!
I give you a star~ :)
Topic Starter
Nichiyouki
I fixed only 01:12:876 (7,8,1) -

Thank you Cah-m for mod and star :)

Updated my diff~
CakiP
Thanks for MOD.
Update plz my diff.
http://puu.sh/1DEYt

Cah-m wrote:

Hi~ from #modreqs
I'm newbie modder, so my mod is all suggestion.

[CakiP's Hard]
00:44:388 (8) - how about like this? OK
SPOILER

copied 00:43:884 (6) and rotated(Ctrl+G,H,J) it.
00:46:909 (1,2) - (and similar) this rhythm looks unnaturally for me.
I recommend this pattern. OK
SPOILER

rhythm of vocal.
01:38:086 (2) - try this No.I want to Keep present Pattern.
SPOILER
348,216,98086,2,0,P|284:258|204:258,1,160,2|0,0:0|0:0,0:0:0

I like this map set!
I give you a star~ :)
Snowy Dream
Mod request from Snowy Dream's Queue
  1. Red - Important or Issue
  2. Blue - You'd better fix them
  3. Black - Normal Suggestions
[General]
Offset: +6

[Sekai's Easy]
00:30:775 to 00:36:321 - Why not use normal sound effect on 2,4 white ticks as the following part?
01:03:296 (1) - :< Wrong spacing
01:09:094 (1,2) - If I were you,I would rather exchange their timings.(put (2) on 01:11:111)
01:13:128 (1,2) - hmm..As above.
01:19:178 (3,4) - Try this? It sounds better to me.

01:49:430 (1) - I guess it will be better if you start this at 01:49:178.


[BeatofIke's Normal]
00:29:514 (4) - A missing note?..
01:03:296 (2) - Newcombo here..
01:08:842 (5) - You could remove a note here, a normal diff should not be so hard.
01:12:876 (5) - ^
01:14:892 (5) - ^
01:09:094 (1) - Consider adding finish at start.
01:29:514 (1) - Change this slider into a circle on 01:29:766


[alacat's Hard]
00:55:229 (2) - What about following the vocal? Make the slider end at 00:55:355
00:55:985 (4) - Something as above..and so as these following sliders .
01:03:296 (1) - Change this into 2 circles? This could make it more sensible.
01:14:640 (5) - Drag it up some grids, then it seems more fluent.
01:25:229 (1,2) - Try slider first? It fits the vocal more.


[CakiP's Hard]
00:21:195 (3) - Why not extend this slider to 00:21:573? As a hard diff, it could not only fit the music but also make ppl feel better.
00:30:901 (2) - Why put it here? It makes no sense and sounds bad :<
00:46:909 (1) - Wrong spacing !
00:47:161 (2) - So weird finish...Remove it plz
00:50:943 (1) - ^
01:09:094 (2) - ^ (so many about this, I will not mention more)
01:33:926 - It should be nothing here. :<


[Insane]
00:34:562 (7) - hmm.. I guess this slider could also start at 00:34:436
01:11:117 (1,2,3) - It could flow better if you try this..
01:16:915 (4,5,6) - Make it more fluent.
--------------------------------------------------------------------------------------------------
Wonderful Mapset :3
Good Luck ;)
Topic Starter
Nichiyouki
Fixed almost on my diff.

Thank you Snowy for your mod :)

Fixed offset is 2546ms all diff
BeatofIke
Fixed some! Updated :3
http://puu.sh/1EmhQ
CakiP
Thanks for MOD.
Update plz my diff.
http://puu.sh/1EoEz


Snowy Dream wrote:

Mod request from Snowy Dream's Queue
  1. Red - Important or Issue
  2. Blue - You'd better fix them
  3. Black - Normal Suggestions
[General]
Offset: +6

[CakiP's Hard]
00:21:195 (3) - Why not extend this slider to 00:21:573? As a hard diff, it could not only fit the music but also make ppl feel better. OK
00:30:901 (2) - Why put it here? It makes no sense and sounds bad :< OK
00:46:909 (1) - Wrong spacing ! oh...OK.
00:47:161 (2) - So weird finish...Remove it plz
00:50:943 (1) - ^
01:09:094 (2) - ^ (so many about this, I will not mention more) OK
01:33:926 - It should be nothing here. :< OK

--------------------------------------------------------------------------------------------------
Wonderful Mapset :3
Good Luck ;)
creampuff
Mod request from my queue

  • General

  1. Good

    Sekai's Easy

  2. 00:36:831 (1) Distance snap
    Nice diff~

    BeatofIke's Normal

  3. 00:28:764 (4) Add finish to slider tail
  4. 01:15:151 (1) Add finish to slider head
  5. 01:31:285 (1) ^
  6. 01:47:419 (1) Add finish to slider tail

    alacat's Hard

  7. Good~

    CakiP's Hard

  8. 00:47:167 (2) The finish here came at me randomly. I don't think it's needed here, but rather at 00:46:915 (1)

    Insane

  9. Very nice~
Nice! Beautiful song, amazing mapset, and I loved the hitsounds used for the map~

I wish you the best of luck on rank~
CakiP
Thanks for MOD.
Update plz my diff~
http://puu.sh/1F2mR


Tsusuko wrote:

Mod request from my queue


CakiP's Hard

[*]00:47:167 (2) The finish here came at me randomly. I don't think it's needed here, but rather at 00:46:915 (1) OK. and Besides it, I fixed some finish sound.


Nice! Beautiful song, amazing mapset, and I loved the hitsounds used for the map~

I wish you the best of luck on rank~
Topic Starter
Nichiyouki
Thank you Tsusuko for your mod :)

Updated~
BeatofIke
Thanks for the mod Tsusuko! I fixed Everything! Updated!
http://puu.sh/1F8NS
Oh and merry Chrismas Everyone! :)

Also, you may have to fix the Artist Unicode!
ArtistUnicode:美郷ã‚ãÂÂ
Topic Starter
Nichiyouki

BeatofIke wrote:

Also, you may have to fix the Artist Unicode!
ArtistUnicode:美郷ã‚ãÂÂ
Okay, fixed

Updated Normal diff~
alacat

Snowy Dream wrote:

[alacat's Hard]
00:55:229 (2) - What about following the vocal? Make the slider end at 00:55:355 Nope. dont follow vocal here >.<
00:55:985 (4) - Something as above..and so as these following sliders . ^
01:03:296 (1) - Change this into 2 circles? This could make it more sensible. Nope.
01:14:640 (5) - Drag it up some grids, then it seems more fluent. ^
01:25:229 (1,2) - Try slider first? It fits the vocal more. mm ... I want to keep current pattern.

Thank you for modding  :oops:
Sushi
Globally good map.
Sekai's easy, BeatofIke's Normal and alacat's Hard are fine.

[CakiP's Hard]
Please fix the artist on that difficulty :( http://puu.sh/1I3xz (happens only on that diff, so the mapper badly stored stuff.
I don't personally like the way this is mapped, because almost all the song itself is overlooked to keep only a simple rhythm with random triples across the map.
This makes the map not really fun to play imo.
Some patterns are totally on nothing in the music :
00:50:949 (1,2) - This double is huh... on nothing, really. Maybe you want to change it to stick to the lyrics, or modify it to be on the same usual rhythm (which is not really fun...)
00:54:226 (10,11,1,2) - This pattern too sounds completely off, on nothing. I suggest changing it.
01:17:167 (1,2,3,4) - Another example of random triple which sounds like not matching anything on the music...
01:25:739 (3) - I think you forgot a clap here :3 also that section (all the surrounding notes) cruelly lacks of some hitsounds :(
01:29:268 (x) - Forgot a note here? o.o
Yeah, globally the map is not fun :( after playing it, I have a very flat feeling :(

[Insane]
There are lots of jump that are playable but awkward, in my opinion. Sometimes you feel that they are there just to say "I put a jump" but there is nothing really on the music that would justify it, or it is a jump which would be better if there actually were some other jumps with it.

A good exemple is the first one you encounter, at 00:21:705 (3,4,5,6) - You can put a jump here, but considering the way it is sync with the piano, either all notes on mini jumps or no jumps would be ok, but not only one jump. it feels like "err, I'll put a jump to make it a little more difficult" which is not the way to thihnk of it :/

Another exemple is at 00:24:478 (6,7,8,1) - you end up wondering why there is a jump. It feels awkward imo.
Apart of that, globally it's ok.
However, The feeling fun-wise is a little like the CakiP's Hard, even it is not exactly the same. The map feels a little flat fun-wise, it feels that globally there is a basic rhythm used with triples (that are sometimes random and totally not relevant, like 00:36:327 (6,7,8) - which could be a way funnier pattern...)

That's all I'd say :3

Good luck o/
Poggo
hi from my mod Q~

CakiP's Hard

00:22:966(2,6) - will be looks better if you make this slider identical and put so http://puu.sh/1Ip3d
00:38:596 - uffrr plz correct this ugly overlap >.< http://puu.sh/1Ip4d maybe try something like this http://puu.sh/1Ip51
00:44:898 - add NC and remove from 00:45:907
01:18:176(5,6) - make this slider symmetry and idential http://puu.sh/1Ip6L
01:26:495(6,7) - correct spacing between this notes
01:29:394 - put this note on white tick

Plz check all NC~ Will be better if you will be put NC on every big white tick, it will be more follow for music~
This looks a little weird and not beautiful((

alacat's Hard

1 moment

01:49:184 - here better put note with finish and start spin on big white tick~

Sekai's Easy

00:36:327(4,1) - fix distance between this notes
00:47:419 - 1-2 grid in left for better blanket http://puu.sh/1Ipen
01:19:184 - http://puu.sh/1IpfF this rhythm will be sounds better

It's all for me~ good map~ good luck)
CakiP
Thanks for MOD~.
Update my diff plz
http://puu.sh/1IrJR

Sushi wrote:

Globally good map.
Sekai's easy, BeatofIke's Normal and alacat's Hard are fine.

[CakiP's Hard]
Please fix the artist on that difficulty :( http://puu.sh/1I3xz (happens only on that diff, so the mapper badly stored stuff.
I don't personally like the way this is mapped, because almost all the song itself is overlooked to keep only a simple rhythm with random triples across the map.
This makes the map not really fun to play imo.
Some patterns are totally on nothing in the music : ok
00:50:949 (1,2) - This double is huh... on nothing, really. Maybe you want to change it to stick to the lyrics, or modify it to be on the same usual rhythm (which is not really fun...) sorry.keep Current pattern.
00:54:226 (10,11,1,2) - This pattern too sounds completely off, on nothing. I suggest changing it. sorry.keep Current pattern.
01:17:167 (1,2,3,4) - Another example of random triple which sounds like not matching anything on the music...  sorry.keep Current pattern.
01:25:739 (3) - I think you forgot a clap here :3 also that section (all the surrounding notes) cruelly lacks of some hitsounds :( ok
01:29:268 (x) - Forgot a note here? o.o ok.
Yeah, globally the map is not fun :( after playing it, I have a very flat feeling :(

That's all I'd say :3

Good luck o/

Katty Pie wrote:

hi from my mod Q~

CakiP's Hard

00:22:966(2,6) - will be looks better if you make this slider identical and put so http://puu.sh/1Ip3d ok.
00:38:596 - uffrr plz correct this ugly overlap >.< http://puu.sh/1Ip4d maybe try something like this http://puu.sh/1Ip51 ok.
00:44:898 - add NC and remove from 00:45:907 ok.
01:18:176(5,6) - make this slider symmetry and idential http://puu.sh/1Ip6L ok.
01:26:495(6,7) - correct spacing between this notes ok.
01:29:394 - put this note on white tick ok.

Plz check all NC~ Will be better if you will be put NC on every big white tick, it will be more follow for music~
This looks a little weird and not beautiful(( ok.thanks xD

It's all for me~ good map~ good luck)
Topic Starter
Nichiyouki
Fixed notes was jump in Sushi's mod.

Thank you both for mods :)

Updated CakiP's Hard and my diffs, and fix the artist is same as other diffs in CakiP's Hard
ririco
Thanks everyone for your mods :3

http://puu.sh/1IzXO
Fumika
Topic Starter
Nichiyouki
Okay, I will remove (Short Ver.) because this song doesn't Full Ver.

Thanks Net :3
Melophobia
Topic Starter
Nichiyouki
Thank you Melo :)

I will be confident to add (Short Ver.) in title :D

Added (Short Ver.) in title again.
merchat7
Random mod

[General]

- I was going to say you can put (Short Ver.) if you want as there is full version, but Melophobia beat me to it :P

No problem.

[Easy]

*00:22:714 (3) - Whistle at begin & end
00:26:747 (2) - Whistle at begin
**just giving some suggestions of where you can put whistle here.
00:31:285 (2,3) - A bit better blanketing, try this code.
220,260,31285,2,0,P|300:336|380:260,1,240,2|0,0:0|0:0,0:0:0
422,187,33302,2,0,P|345:185|300:265,1,160,2|2,0:0|0:0,0:0:0
00:31:285 - 00:36:831 - I personally prefer this hitsound pattern. Whistle on stanza/big white tick, clap/normal-hitnormal on 2nd and 4th white tick.
00:37:335 - If for whatever reason, you don't want to do above, I recommend not doing custom tick sound here. This part is still part of the previous section. 00:38:848 - is when a new section begin.
00:38:848 (2,4) - To keep consistent with my whistle suggestions, whistle here.
00:41:369 (5,2) - Whistle at end. I think whistle would sound good on repeat of (5) so put if you want.
00:47:419 (1) - A bit nazi, but the end point of this slider one grid right for better blanket.
00:48:932 (2) - Because of piano here, I really think you should put whistle
00:49:436 (3) - ^ at end
00:52:966 (5) - ^ at begin
Also, you may want to just focus on piano for hitsound here so a suggestion is to remove whistle at begin from 00:47:419 (1,4) - and repeat of 00:52:966 (5) -
00:47:419 - 00:54:478 - Now that I think about it, why no clap/normal-hitnormal on 2nd and 4th white tick here. The rhythm you did here allow you to do this so I don't see why not.
00:56:999 (3) - Whistle at begin sound good to me
00:56:999 (3) - I really think doing this would look better http://puu.sh/1N7Z2, adjust the next notes.
01:02:041 (3) - Drums still play here so this also need a clap
01:03:302 (1) - I think finish should be at end too, but your choice
01:13:134 (1) - I hear cymbal at begin here, so I feel you should put finish there.
01:07:083 - 01:27:251 - Whistle on all stanza without finish.
01:40:361 (1,2,3) - I prefer this, whistle (1) > nothing (2) > whistle (begin of 3), or whistle on all. I feel first note after spinner should have hitsound to help you get back into rhythm. Also add to end of (3) to be consistent with my suggestion for 00:22:714 (3)

Just hitsounding to look at, everything else looks good to me.

[Normal]

- I feel difficulty jump to Hard would be a bit better if you +1hp/od (2hp/2od for Easy, 5 (or 6) hp/5od for Hard and then 3hp/3od for Normal, a bit unbalance imo.

00:22:714 (4,6) - Personally, I would add whistle to the begin, the whistle pattern is incomplete without those whistles imo.
00:24:730 (1,2,3,4,5,6) - I prefer this http://puu.sh/1N8bN, but it's your choice
00:27:756 (2) - Would be a better if you use the same slider shape as (1) then scale it. Or just try this code
196,328,27756,2,0,P|254:338|312:328,1,120
00:30:781 (1) - May be a bit annoying to adjust, but I would prefer if you move it up a bit so that it doesn't overlap with 00:28:764 (4). As you can see when you move the timeline to 00:29:772. You can see that they overlap, this is noticeable in gameplay so I suggest fixing this.
00:44:898 (1) - Rotate 90 degree clock wise and put in same spot to variate a bit? I notice 00:39:856 (3,3,1) - they all pointing to the right, so it feel a little tiresome to see this again.
00:47:924 (2,3) - Similar here Easiest solution is like this http://puu.sh/1N8iZ, but you can try something else of course.
01:01:033 (1) - Feel like a whistle should be at begin
01:03:302 (1,2) - Hmm, feel a bit hard to read this for me, I think it's because of the long slider before, hard to get back into rhythm after that. I prefer spacing it out so that you can use spacing to help you hit. Something like this for placement? http://puu.sh/1N8l7. Notice how (1,2) is the same as (4,5).
01:05:067 (1,1) - Not too fond of these slider shapes (red point) to be honest, but this is just my opinion, if you want to keep them, go ahead.
01:06:075 - 01:30:277 - Like Easy, I'm going to suggest putting whistle on stanza here. You can also put on the 3rd white tick as well - note that whistle on 3rd white tick doesn't sound good on places where you put whistle on the red ticks so don't put there.
01:41:369 (4,6) - Same as 01:05:067 and 00:22:714 (hitsound).
01:44:394 (4,5,6) - Same as 00:24:730.
01:46:411 (2) - Same as 00:27:756.

Need to add some more whistle at kiai, that's the main concern I have here.

[alacat's Hard]

00:27:503 (2) - Whistle for piano?

Can't find anything ^^

[CakiP's Hard]

00:23:470 (9) - The combo feel a bit too long, maybe new combo here? Or on (8) for look of pattern 00:22:966 (8,9,10,11,12) -
00:26:747 (1) - Hm, 1.3x distant snap, intentional? I think you want to put at x:140 y:92 instead.
00:28:512 (7,8,9,10,11,12,13,14) - I feel clap sound a little weird so try this. Clap on (7,8). Remove from end of (9). Clap at end of (11). Remove clap from (13), add clap on (14)
00:28:512 (7) - New combo here.
00:32:798 - 00:44:898 - Add whistle to stanza
00:45:907 (3) - Clap at end maybe?
00:47:293 (3) - Add a whistle at end
00:50:949 (1) - Add whistle
00:53:722 (9,10) - Add clap to repeat of (9), on begin of (10)
00:59:016 (1) - Whistle here sound nice
01:13:134 (2) - Add finish
01:29:268 (2) - ^
01:33:302 (2) - ^
01:06:075 - 01:32:293 - Add whistle to first and third white tick.
01:37:335 (1) - Clap at end
01:40:361 (3) - Feel like there should be a whistle at begin here
01:48:428 (7) - Sound better to me without clap at begin
01:45:403 (7) - Recommend to do finish instead of whistle.

Hmm, hitsound need a bit of work, but should be much better if you follow most of my suggestions.

[Insane]

00:21:201 (2) - Whistle at end?
00:23:470 (2) - Whistle here
00:26:747 (1) - Same as 00:21:201
00:28:764 (3) - Feel like there should be clap at begin
00:32:798 - 00:44:898 - Add whistle to stanza
00:47:419 (3) - Whistle at end
00:51:453 (3) - ^
01:01:033 (1) - No whistle here?
01:03:302 (1,2) - Perhaps a slightly bigger jump would be better here., try 1.8x?
01:06:075 - 01:34:310 - Add whistle to first and third white tick.
01:40:235 (3) - Whistle here?
01:40:865 (5) - Whistle at end
01:42:125 (3) - Whistle here.
01:45:781 (4) - Same as 01:40:235
01:46:159 (6) - Add whistle here.

Sorry for mainly hitsound mod in Insane, a bit tired from modding now. Also not good at streamy maps. But I'll come to recheck so maybe I'll find more stuff later.

Can't star yet due to hitsound issues, but I'll recheck later, good luck!
Topic Starter
Nichiyouki

merchat7 wrote:

Random mod

[General]

- I was going to say you can put (Short Ver.) if you want as there is full version, but Melophobia beat me to it :P

No problem.

[Insane]

01:01:033 (1) - No whistle here? ahh, I already don't have whistle on it :P
01:03:302 (1,2) - Perhaps a slightly bigger jump would be better here., try 1.8x? No. I prefer the original more.
01:40:235 (3) - Whistle here? No. I understand that has a rhythm to it should be add there, but it's weird for me.
01:45:781 (4) - Same as 01:40:235 ^

Sorry for mainly hitsound mod in Insane, a bit tired from modding now. Also not good at streamy maps. But I'll come to recheck so maybe I'll find more stuff later.

Can't star yet due to hitsound issues, but I'll recheck later, good luck!
In addition to things I mentioned earlier, I fixed.

Thank you for your mod :)
CakiP
Thanks for MOD.
Update my diff plz~ :D
http://puu.sh/1NeXK

merchat7 wrote:

[CakiP's Hard]

00:23:470 (9) - The combo feel a bit too long, maybe new combo here? Or on (8) for look of pattern 00:22:966 (8,9,10,11,12) - ok
00:26:747 (1) - Hm, 1.3x distant snap, intentional? I think you want to put at x:140 y:92 instead. ok
00:28:512 (7,8,9,10,11,12,13,14) - I feel clap sound a little weird so try this. Clap on (7,8). Remove from end of (9). Clap at end of (11). Remove clap from (13), add clap on (14) ok
00:28:512 (7) - New combo here. ok
00:32:798 - 00:44:898 - Add whistle to stanza sorry. keep current pattern.
00:45:907 (3) - Clap at end maybe? No~
00:47:293 (3) - Add a whistle at end ok
00:50:949 (1) - Add whistle ok
00:53:722 (9,10) - Add clap to repeat of (9), on begin of (10) ok
00:59:016 (1) - Whistle here sound nice ok
01:13:134 (2) - Add finish ok
01:29:268 (2) - ^ ok
01:33:302 (2) - ^ NO
01:06:075 - 01:32:293 - Add whistle to first and third white tick. OK
01:37:335 (1) - Clap at end ok
01:40:361 (3) - Feel like there should be a whistle at begin here OK
01:48:428 (7) - Sound better to me without clap at begin OK
01:45:403 (7) - Recommend to do finish instead of whistle. OK

Hmm, hitsound need a bit of work, but should be much better if you follow most of my suggestions. Okay~, thanks for mod xD
alacat
ty merchat <3

added whistle :)

puush server .... :<

osu file format v11

[General]
AudioFilename: Misato Aki - DESIRE.mp3
AudioLeadIn: 0
PreviewTime: 64514
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:DESIRE (Short Ver.)
TitleUnicode:DESIRE (Short Ver.)
Artist:Misato Aki
ArtistUnicode:美郷あき
Creator:Nichiyouki
Version:alacat's Hard
Source:Tsuki ni Yorisou Otome no Sahou
Tags:nich95 Navel opening eroge visual novel Sekai -Sekai- Sekai-nyan alacat BeatofIke CakiP
BeatmapID:193623
BeatmapSetID:64839

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Tsuki ni Yorisou Otome no Sahou OP.avi"
0,0,"BG.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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112209,-100,4,2,1,20,0,0
112966,-100,4,2,1,10,0,0
113470,-100,4,2,1,5,0,0


[Colours]
Combo1 : 255,255,128
Combo2 : 0,0,160
Combo3 : 192,192,192
Combo4 : 255,128,192

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96,260,47293,2,0,P|160:276|200:304,1,112.5,2|0,0:0|0:0,0:0:0
236,376,47924,1,2,0:0:0
316,348,48176,1,0,0:0:0
316,348,48302,2,0,P|336:272|336:236,1,112.5,2|0,0:0|0:0,0:0:0
272,184,48932,6,0,P|196:172,1,75,2|0,0:0|0:0,0:0:0
160,192,49310,2,0,P|80:180|56:160,1,112.5,2|0,0:0|0:0,0:0:0
24,84,49940,2,0,P|40:48|72:24,1,75,2|0,0:0|0:0,0:0:0
108,40,50319,2,0,P|168:60|220:56,1,112.5,2|0,0:0|0:0,0:0:0
300,72,50949,5,2,0:0:0
356,136,51201,1,0,0:0:0
356,136,51327,2,0,P|340:212|340:248,1,112.5,2|0,0:0|0:0,0:0:0
408,296,51957,2,0,P|416:252|416:220,1,75,2|0,0:0|0:0,0:0:0
392,188,52335,1,2,0:0:0
268,236,52714,5,0,0:0:0
268,236,52840,1,0,0:0:0
268,236,52966,2,0,P|224:236|192:244,1,75,2|0,0:0|0:0,0:0:0
156,260,53344,2,0,P|112:220|96:168,1,112.5,2|0,0:0|0:0,0:0:0
140,100,53974,2,0,P|180:88|212:72,1,75,2|0,0:0|0:0,0:0:0
244,52,54352,2,0,P|320:36|352:44,1,112.5,2|0,0:0|0:0,0:0:0
380,152,54982,5,4,0:0:0
460,176,55235,2,0,P|472:252,1,75,0|8,0:0|0:0,0:0:0
416,312,55739,1,0,0:0:0
416,312,55991,2,0,P|380:324|344:324,2,75,0|0|8,0:0|0:0|0:0,0:0:0
236,176,56999,5,2,0:0:0
236,176,57251,2,0,P|224:216|220:248,1,75,0|8,0:0|0:0,0:0:0
384,228,58008,2,0,P|396:188|400:156,2,75,0|0|8,0:0|0:0|0:0,0:0:0
196,352,59016,5,2,0:0:0
196,352,59268,2,0,P|152:348|120:352,2,75,0|8|0,0:0|0:0|0:0,0:0:0
276,328,60024,2,0,P|288:252,1,75
304,216,60403,1,0,0:0:0
332,188,60529,2,0,P|376:184|408:192,1,75,8|0,0:0|0:0,0:0:0
256,192,61033,12,8,62545,0:0:0
168,268,63302,6,0,P|176:192,1,75,4|4,0:0|0:0,0:0:0
268,56,64058,1,4,0:0:0
332,108,64310,1,8,0:0:0
332,108,64436,1,0,0:0:0
332,108,64562,2,0,P|372:112|408:108,1,75,8|0,0:0|0:0,0:0:0
304,192,65067,5,6,0:0:0
216,216,65319,2,0,P|208:256|212:292,1,75,0|8,0:0|0:0,0:0:0
260,368,65823,1,0,0:0:0
336,316,66075,2,0,P|376:312|412:316,1,75,2|0,0:0|0:0,0:0:0
492,284,66579,2,0,P|496:324|492:360,1,75,8|0,0:0|0:0,0:0:0
424,240,67083,6,0,P|428:184|456:136,1,112.5,2|0,0:0|0:0,0:0:0
492,112,67588,2,0,P|492:72|480:40,1,75,8|0,0:0|0:0,0:0:0
388,36,68092,1,2,0:0:0
388,36,68218,1,0,0:0:0
388,36,68344,1,0,0:0:0
304,64,68596,2,0,P|264:72|228:68,1,75,8|0,0:0|0:0,0:0:0
160,156,69100,5,2,0:0:0
160,156,69352,2,0,P|200:168|228:184,1,75,0|8,0:0|0:0,0:0:0
296,324,69856,1,0,0:0:0
376,223,70109,1,2,0:0:0
251,257,70361,1,0,0:0:0
372,302,70613,1,8,0:0:0
302,195,70865,1,0,0:0:0
176,240,71117,6,0,P|120:256|64:256,1,112.5,2|0,0:0|0:0,0:0:0
28,228,71621,2,0,P|24:180|16:152,1,75,8|0,0:0|0:0,0:0:0
48,68,72125,2,0,P|24:36,2,37.5,2|0|0,0:0|0:0|0:0,0:0:0
132,104,72630,1,8,0:0:0
112,192,72882,1,0,0:0:0
28,228,73134,6,0,P|24:268|32:304,1,75,6|0,0:0|0:0,0:0:0
108,348,73638,2,0,P|112:308|104:272,1,75,8|0,0:0|0:0,0:0:0
68,192,74142,1,2,0:0:0
100,108,74394,1,0,0:0:0
188,120,74646,2,0,P|264:120,1,75,8|0,0:0|0:0,0:0:0
360,205,75151,6,0,P|364:156|348:96,1,112.5,4|0,0:0|0:0,0:0:0
320,60,75655,1,8,0:0:0
188,88,75907,2,0,P|132:100|76:100,1,112.5,4|0,0:0|0:0,0:0:0
32,88,76411,2,0,P|28:128|16:164,1,75,0|8,0:0|0:0,0:0:0
40,248,76915,1,0,0:0:0
116,200,77167,6,0,P|152:192|192:196,1,75,6|0,0:0|0:0,0:0:0
236,272,77672,2,0,P|200:280|160:276,1,75,8|0,0:0|0:0,0:0:0
60,188,78176,2,0,P|60:144|72:116,1,75,2|0,0:0|0:0,0:0:0
204,132,78680,2,0,P|204:176|192:204,1,75,8|0,0:0|0:0,0:0:0
256,192,79184,12,8,80697,0:0:0
304,248,81201,5,6,0:0:0
356,172,81453,1,0,0:0:0
356,172,81579,1,0,0:0:0
356,172,81705,2,0,P|396:180|428:196,1,75,8|0,0:0|0:0,0:0:0
480,268,82209,2,0,P|468:344,1,75,2|0,0:0|0:0,0:0:0
384,368,82714,1,8,0:0:0
320,304,82966,1,0,0:0:0
424,216,83218,6,0,P|448:160|448:108,1,112.5,2|0,0:0|0:0,0:0:0
420,76,83722,2,0,P|376:72|340:76,1,75,8|0,0:0|0:0,0:0:0
268,120,84226,2,0,P|232:128,2,37.5,2|0|0,0:0|0:0|0:0,0:0:0
348,164,84730,2,0,P|352:204|348:240,1,75,8|0,0:0|0:0,0:0:0
216,272,85235,5,2,0:0:0
216,272,85487,2,0,P|212:232|216:196,1,75,0|8,0:0|0:0,0:0:0
252,116,85991,1,0,0:0:0
188,52,86243,1,2,0:0:0
252,116,86495,1,0,0:0:0
328,68,86747,1,8,0:0:0
416,72,86999,1,0,0:0:0
488,124,87251,6,0,P|472:200|480:240,1,112.5,2|0,0:0|0:0,0:0:0
500,272,87756,2,0,P|464:300|436:316,1,75,8|0,0:0|0:0,0:0:0
356,280,88260,1,2,0:0:0
356,280,88386,1,0,0:0:0
356,280,88512,1,0,0:0:0
380,192,88764,2,0,P|368:116,1,75,8|0,0:0|0:0,0:0:0
296,64,89268,6,0,P|256:68|216:60,1,75,6|0,0:0|0:0,0:0:0
140,104,89772,1,8,0:0:0
188,180,90024,1,0,0:0:0
148,260,90277,2,0,P|168:296|192:324,1,75,2|0,0:0|0:0,0:0:0
312,268,90781,2,0,P|292:232|268:204,1,75,8|0,0:0|0:0,0:0:0
140,164,91285,6,0,P|136:114|152:54,1,112.5,4|0,0:0|0:0,0:0:0
192,32,91789,1,8,0:0:0
316,84,92041,2,0,P|340:135|352:190,1,112.5,4|0,0:0|0:0,0:0:0
351,236,92546,2,0,P|390:230|424:235,1,75,0|8,0:0|0:0,0:0:0
492,296,93050,1,0,0:0:0
512,208,93302,6,0,P|512:164|504:132,1,75,6|0,0:0|0:0,0:0:0
444,68,93806,1,8,0:0:0
364,112,94058,1,0,0:0:0
344,200,94310,2,0,P|308:208|268:212,1,75,2|0,0:0|0:0,0:0:0
130,159,94814,2,0,P|166:151|204:148,1,75,8|0,0:0|0:0,0:0:0
256,192,95319,12,8,96831,0:0:0
76,288,97335,6,0,P|56:216|72:144,1,150,2|0,0:0|0:0,0:0:0
36,68,98092,2,0,P|100:116|168:128,1,150,10|0,0:0|0:0,0:0:0
240,92,98848,1,0,0:0:0
240,92,98974,1,0,0:0:0
240,92,99100,1,0,0:0:0
316,128,99352,6,0,P|328:168|332:200,1,75,4|0,0:0|0:0,0:0:0
276,264,99856,2,0,P|200:256|164:264,1,112.5,8|0,0:0|0:0,0:0:0
132,288,100361,2,0,P|136:336|144:368,1,75,2|0,0:0|0:0,0:0:0
40,312,100865,2,0,P|36:264|28:232,1,75,8|0,0:0|0:0,0:0:0
148,200,101369,6,2,P|188:136|180:64,1,150,2|8,0:0|0:0,0:0:0
104,96,102125,1,0,0:0:0
104,96,102251,1,0,0:0:0
104,96,102377,2,0,P|172:132|248:136,1,150,2|8,0:0|0:0,0:0:0
200,336,103386,5,4,0:0:0
156,264,103638,1,0,0:0:0
196,192,103890,2,0,P|256:172|300:144,1,112.5,8|0,0:0|0:0,0:0:0
324,116,104394,2,0,P|320:76|324:40,1,75,2|0,0:0|0:0,0:0:0
420,96,104898,2,0,P|424:136|420:172,1,75,8|0,0:0|0:0,0:0:0
352,216,105403,6,0,P|340:292|344:328,1,112.5,6|0,0:0|0:0,0:0:0
368,360,105907,1,10,0:0:0
248,328,106159,2,0,P|172:332,1,75,2|0,0:0|0:0,0:0:0
96,304,106663,1,0,0:0:0
128,228,106915,2,0,P|132:188|128:152,1,75,10|0,0:0|0:0,0:0:0
172,36,107419,6,0,P|232:40|276:68,1,112.5,2|8,0:0|0:0,0:0:0
324,200,108176,2,0,P|248:192|192:144,1,150,2|8,0:0|0:0,0:0:0
193,146,108932,1,8,0:0:0
256,192,109184,12,0,113470,0:0:0
BeatofIke
Fixed almost everything! Very useful mod from merchat7 :3
http://puu.sh/1NjBM
Updated!
Topic Starter
Nichiyouki
Updated~
Kiiwa
Hi~

General
The combo colours don't really fit very well. Maybe consider changing the grey combo colour into a light green? Grey combo colours are best to be avoided because of Multiplayer TAG games, and grey colour doesnt really fit this map, right?

Insane.
00:33:554 (3,4) - Better to remove (4) and extend (3) by 1/4 if you listen to the music.
00:34:436 (6,7) - Delete (6) and move (7) forwards to it's place so the slider stats at 00:34:436 - and ends at 00:34:814 -
00:38:470 (6,7) - Same as above, 00:38:470 (6) - delete, 00:38:596 (7) - starts at 00:38:470 - and ends at 00:38:848 -
01:04:562 (3) - Better to stream through this slider if you listen to the music.
01:24:100 (5,7) - Add claps to there notes?
01:26:369 - A note can be added here with custom clap/normal hitsample set.
01:29:016 (1,2,3) - judging by how you place combos at 01:12:882 (7,8,1) - they should be the same pattern.
01:32:419 (4) - New combo here to match with pattern at 01:15:907 (3,1) -

CakiP's Hard
00:30:403 (7) - Add clap.
00:37:966 (10) - You can delete this note.
00:45:151 (2,3,4) - Spacing is a little too strange...
00:46:537 - 00:46:663 - You can add notes here to match the music better.
00:48:302 (6,7) - Best to increase the spacing here to avoid confusion during play.
00:50:949 (1,2) - Better to make the rhythm like:
00:54:604 (11) - Really awkward to play around here, maybe extend this slider by 1/4 and delete the next note with finish.
00:55:109 (2) - Start this slider at 00:55:235 - and end at 00:55:487 -
01:19:184 (1) - Better to map through this spinner. (it's a little too short for a Hard, right? Also, it really dosen't have a very definitive ending, so it's best to remove it.)

alacat's Hard
00:26:747 (1) - Add whistle here to match piano.
01:17:167 (1,2,3,4) - You arrange this a little better?
Good difficulty.

BeatofIke's Normal
01:28:008 (2,3,4) - Just wanna say I think you can make a better rhythm and design here...
01:37:335 - This break... lol Maybe just remove?
Also good difficulty.

Sekai's Easy
01:05:067 (1,2) - You can improve the blanket here.
01:13:134 - Add finish?

Good luck~
Topic Starter
Nichiyouki

Kiiwa wrote:

Hi~ Hi >w<

General
The combo colours don't really fit very well. Maybe consider changing the grey combo colour into a light green? Grey combo colours are best to be avoided because of Multiplayer TAG games, and grey colour doesnt really fit this map, right? no, grey colour is not a problem in using it. The reason I use this is because it is hair color of characters in this story. However, I think that it's suitable for this map.

Insane.
00:33:554 (3,4) - Better to remove (4) and extend (3) by 1/4 if you listen to the music. I fixed 00:34:436 (6,7). So I will not fix these.
01:04:562 (3) - Better to stream through this slider if you listen to the music. I used to listening the vocal of song, and I would like both sliders to parallel. So I will no change it.
01:24:100 (5,7) - Add claps to there notes? no, I think that it isn't suitable for rhythm of song, and if I add them, I will have to add it on 01:07:966 (5,7), too.
01:26:369 - A note can be added here with custom clap/normal hitsample set. It's weird for me.

Good luck~
In addition to what I mentioned, I fixed.

Thank you for your mod :)
CakiP
Thanks for MOD~
Update my diiff plz~
http://puu.sh/1SyzX

Kiiwa wrote:

Hi~

CakiP's Hard
00:30:403 (7) - Add clap. OK~
00:37:966 (10) - You can delete this note. OK~
00:45:151 (2,3,4) - Spacing is a little too strange... OK~ fixed
00:46:537 - 00:46:663 - You can add notes here to match the music better. OK~
00:48:302 (6,7) - Best to increase the spacing here to avoid confusion during play. OK~
00:50:949 (1,2) - Better to make the rhythm like: OK
00:54:604 (11) - Really awkward to play around here, maybe extend this slider by 1/4 and delete the next note with finish. OK~
00:55:109 (2) - Start this slider at 00:55:235 - and end at 00:55:487 - OK
01:19:184 (1) - Better to map through this spinner. (it's a little too short for a Hard, right? Also, it really dosen't have a very definitive ending, so it's best to remove it.) sorry. No~
BeatofIke
Removed Break Time! Updated! :3
http://puu.sh/1SyIL

This map should be ready for MAT now!
merchat7
Hi Nichiyouki,

The reason why i haven't recheck your beatmap yet is I'm waiting for Sekai to look at the mod for Easy. So just pm me when Easy is updated and I'll come recheck this.
alacat
ty for modding ~ Kiiwa:3

fix all. :)

http://puu.sh/1SNJt
Topic Starter
Nichiyouki

BeatofIke wrote:

This map should be ready for MAT now!
I will try to find MAT after merchat come recheck this map, and I'm ready >.<

merchat7 wrote:

Hi Nichiyouki,

The reason why i haven't recheck your beatmap yet is I'm waiting for Sekai to look at the mod for Easy. So just pm me when Easy is updated and I'll come recheck this.
Okay, I will pm you when Sekai checked her diff.

Updated~

Waiting Sekai to check Sekai's Easy diff
ririco
ok Fixed everything on my diff~

Thanks everyone for modding :3

http://puu.sh/1ToUa
Topic Starter
Nichiyouki
Updated~
merchat7
Recheck, prioritizing this request due to it being recheck

[Easy]

00:35:319 (2,4) - Hmm listening to drum here, I think clap/normal sampleset instead of whistle would be better
00:43:386 (1) - Sorry for nazi, one grid down (grid 4), I think blanket looks better
00:47:419 (1) - Nazi, one grid right, same reason
01:05:067 (1) - Nazi again but I think 1 grid right makes blanket look better to me.
01:19:184 (3) - Finish instead of whistle?
01:19:688 (4) - Hmm, shouldn't it be finish at end? Pretty sure I would have caught this on my first check, so maybe you misunderstood what I mean with my hitsound suggestion. Keep the finish with cymbal, but where there is no cymbal, to put whistle in this section.
01:43:386 (1) - Recommend finish instead at begin.

Hmm, a couple more hitsounding stuff, but after that, it should be perfect. I notice some blanketing is not too perfect, but they are easily fix by moving stuff one grid.

[Normal]

00:48:932 (3,1,4) - Whistle at begin for piano and emphasis of music on stanza. The main reason I mention this is because it sound like you're missing a couple whistles here.
00:56:999 (3,1) - Same as above
01:23:218 (1,3) - I don't understand why no whistle at begin here when you did it on 01:07:083 (1,3) -
01:27:251 (1,3) - Whistle at begin, same reason as above
01:30:277 (3) - ^
01:45:403 (1) - Really think finish at begin fit better with music.

A couple more hitsound suggestions, also notice some whistle inconsistency at kiai time, don't really a reason why so I highly recommend fixing them.

[CakiP's Hard]

00:47:293 (3) - I feel clap on red tick sound horrible, I think only whistle at end is better
00:51:327 (3) - ^
00:53:722 (10) - No drum sound at begin of this slider, so I don't think there should be clap at begin
01:33:302 (2) - Every other diff used finish here, I highly recommend doing it here.

I really hope you remove those claps I mentioned

[Insane]

00:21:705 (3,4,5) - The spacing inconsistency seem a bit odd to me, why not keep everything snap to 1.0x/1.1x/1.2x etc. spacing? For example, move 00:21:957 (4) - two grid down.
00:27:756 (4,5,6,7) - I really prefer if you space the stream out, make it easier to read for me http://puu.sh/1TBmN. Applies to part like 01:07:840 (4,5,6,7) - 01:23:974 (4,5,6,7) - etc.
01:01:033 (1) - Sorry for bad wording, I write it like this since I think you've made a mistake. I actually mean you should add whistle here since you add on the other big white tick here in this section.
01:03:302 (1) - Hmm stack on 01:03:050 (14) - ?
01:06:327 (6) - x:24 y:204, I don't understand why spacing is inconsistent here.
01:12:125 - I really think you need something here, to be honest, I prefer a pattern like this to keep the slider > hit circle pattern going http://puu.sh/1TBAD. But if not, try adding a hit circle there or add 1/4 slider and end it on 01:12:251.
01:28:260 - ^
01:30:529 (4) - Similar to 01:06:327, why not keep spacing more consistent? Try x:44 y:184

I try my best modding this, streamy maps are the maps I can't mod well. But overall, I can't find any problem, diff looks good to me. Everything is just suggestion.

Star, good luck! Recheck took a while so if you feel this post also deserve a kudosu, you can kudosu it.
Snowy Dream
Mod request from Snowy Dream's Queue.
OK, Recheck time?
  1. Red - Important or Issue
  2. Blue - You'd better fix them
  3. Black - Normal Suggestions
[General]
Fine!
[Sekai's Easy]
  1. 01:15:151 - I guess finish here is more suitable for the music, so why not use finish instead of the whistle? It could make more sense.
  2. 01:17:167 (1) - Also, finish here could make more sense too, since the vocal "ki" is a downbeat.
  3. 01:19:184 (3) - ^^^, music has downbeat here, why not use finish? (ok I admit I'm keen on adding finish :p)
  4. 01:19:940 - Background music has a downbeat here too... Why you do not put anything here :<
[BeatofIke's Normal]
  1. 00:28:512 (3) - Overlap it on 00:28:764 (4) please, you put this behind (3) may confuse some beginners.
  2. 01:28:764 (4) - Since the long white tick on 01:29:268, so I think it is a not good choice to make this slider return to the long white tick. My suggestion is to remove the return and start
  3. 01:29:520 (1) this slider at 01:29:268 instead.
  4. 01:47:167 (3) - Overlap it on 01:47:420 (1) please, you put this behind (3) may confuse some beginners.
[alacat's Hard]
  1. 00:25:739 (4,5) - What about exchanging their position on timing? Then it could sound better in my view.
  2. 01:21:201 (1) - Needless whistle on this note, finish here is enough, also whistle here sounds not good to me :P
[CakiP's Hard]
  1. 00:31:159 (3) - It can be reduced by 1/4, and put it on 00:31:159, then add a note on 00:31:033.
  2. 00:38:092 (10) - Highly recommend putting it to free space like x:168 y:152, where you put is so crowded and it may confuse ppl.
  3. 01:31:537 (11) - This combo is too long.. Add newcombo to this note.
[Insane]
Fine!
--------------------------------------------------------------------------------------------------
CakiP
Thanks for MOD.
Update my diff plz~
http://puu.sh/1TTn1


merchat7 wrote:

[CakiP's Hard]

00:47:293 (3) - I feel clap on red tick sound horrible, I think only whistle at end is better OK
00:51:327 (3) - ^ OK
00:53:722 (10) - No drum sound at begin of this slider, so I don't think there should be clap at begin OK
01:33:302 (2) - Every other diff used finish here, I highly recommend doing it here. OK

I really hope you remove those claps I mentioned


quote="Snowy Dream":19cde]
[CakiP's Hard]
  1. 00:31:159 (3) - It can be reduced by 1/4, and put it on 00:31:159, then add a note on 00:31:033. No~
  2. 00:38:092 (10) - Highly recommend putting it to free space like x:168 y:152, where you put is so crowded and it may confuse ppl. OK
  3. 01:31:537 (11) - This combo is too long.. Add newcombo to this note.
OK
Topic Starter
Nichiyouki

merchat7 wrote:

Recheck, prioritizing this request due to it being recheck

[Insane]

01:03:302 (1) - Hmm stack on 01:03:050 (14) - ? no, I prefer the original more.

I try my best modding this, streamy maps are the maps I can't mod well. But overall, I can't find any problem, diff looks good to me. Everything is just suggestion.

Star, good luck! Recheck took a while so if you feel this post also deserve a kudosu, you can kudosu it.
In addition to what I mentioned, I fixed.

Snowy Dream wrote:

Mod request from Snowy Dream's Queue.
OK, Recheck time? \:D/
Thank you both for your recheck and thank you merchat for star :)

I think that both post also deserve to get kudosu.
BeatofIke
I decided to change the soft-whistle behavior. It should be a lot more consistent now! Updated! :D
http://puu.sh/1TUHD
Topic Starter
Nichiyouki
Updated CakiP's Hard, BeatofIke's Normal, and my diffs~
alacat
Thank you for modding Snowy~ :3

both fix ~

http://puu.sh/1TVOO
ririco
Thanks everyone for modding

Fixed everything: http://puu.sh/1TVVM

:3
Topic Starter
Nichiyouki
Updated again~
Frostmourne
hi !

take it from #modreqs

General
I still think the first part is mappable. I would be more comfortable to bubble this if you chose to map this part..
as the song is really great, I think everyone,who plays this,should enjoy this amazing first part too (at least, I feel sad that you didn't map the first part)
not that trouble , it's just about 18 second

others seem fine

Sekai's Easy
01:04:562 (3) - clap here ? it fits here imo
01:13:134 (1) - remove clap at the end , I feel this sounds bad with 01:14:646 (2) - (it doubles themselves)
01:40:865 (2) - miss clap here as I believe

BeatofIke's Normal
01:47:420 (4) - remove NC here according to 00:28:512 (3,4) - , I find it a bit odd for this couple of notes

alacat's Hard
AR-1 , it's quite too fast for this diff , it's not jumpy so it's better on AR6
00:26:747 (1) - as this sliders start on piano sound , players may expect to hear piano sound on the end of slider too. I will do like this
about distance , you can change whatever you want~
(don't forget to add clap on the new note and whistle on the tail of slider if you choose to fix)
01:15:907 (3) - clap on the tail ? sounds really better imo
01:32:041 (3) - add clap on the tail too ^ if you fixed this already

CakiP's Hard
AR-1 ? , same reason as alacat's Hard ~ and if you chose to fix it , you should do HP-1 too for more balance
00:32:924 (2) - this note should be removed, it plays strangely because this triplet is started on the white tick and the song doesn't have sound here
00:34:940 (2) - ^
as you hear , you may want to add it because of vocal .. but if you remove this note and shorten this slider 00:35:067 (3) - to end at 00:35:193
it will sound perfectly
00:44:394 (8) - clap on the head of this slider ? , feel empty .. I guess you may miss it
00:48:932 (7) - this one is a bit unintuitive. as the sound from 00:48:176 (5,6) - , it should end at 00:49:184 for this slider and 00:49:436 (9) - should be on
00:49:310 , don't forget to fix spacing if you already fixed it
00:52:966 (8,9) - same as above. the way to fix it is to shorten this slider end at 00:53:218 (9) - and move 00:53:470 (10) - to 00:53:344
01:09:226 (3) - remove it for better sound. the reason is alike. the triplet starts on the white tick
01:13:260 (3) - ^
01:14:772 (8) - ^
01:17:293 (8) - ^
01:23:344 (8) - ^
01:30:907 (9) - ^
01:33:428 (3) - ^
01:33:554 (4) - add clap at the tail here
01:47:167 (2) - spacing error , I can't find why you let the gap between this and next note so move it to x:424 y:180

Insane
OD+1 plzz, it's too easy I think (at least, it shouldn't be different between AR and OD by 2)
00:29:898 (5) - clap ? sounds better imo
add clap there? according to the music !
01:01:915 (5) -
01:02:041 (6) -
01:02:545 (10) -
01:02:672 (11) -
01:02:798 (12) -
01:07:966 (5,6) - clap both ?
01:11:999 (4) - clap both head and tail
01:16:285 (1,2) - clap both note (slider's head included)
01:19:562 (1) - ^
01:20:319 (3) - ^
01:24:100 (5,6) - clap both?
01:28:134 (4) - ^ both head and tail
01:32:419 (1,2) - ^
01:35:697 (2) - ^
01:36:201 (4) - ^ both head and tail
01:37:083 (7,8) - ^
01:44:268 (5,6) - ^
01:46:285 (7,8) - ^

this mapset looks pretty nice, CakiP's Hard still needs a bit work but I think it's good enough
call me back once you are done for a recheck
Topic Starter
Nichiyouki

Frostmourne wrote:

hi ! Hi :)

take it from #modreqs

General
I still think the first part is mappable. I would be more comfortable to bubble this if you chose to map this part..
as the song is really great, I think everyone,who plays this,should enjoy this amazing first part too (at least, I feel sad that you didn't map the first part)
not that trouble , it's just about 18 second
I have no idea to map first part >< but thanks for your suggestion. Okay, it's interesting.
others seem fine

Insane
01:16:285 (1,2) - clap both note (slider's head included)
01:32:419 (1,2) - ^
01:35:697 (2) - ^
I feel sounds weird when I put clap on notes these. So I will not add it on notes, but I will add it on slider's head (01:16:285 (1,2) & 01:32:419 (1,2)).
However, aside from what I mentioned those, I added clap all & fixed OD.

this mapset looks pretty nice, CakiP's Hard still needs a bit work but I think it's good enough
call me back once you are done for a recheck
Thanks for your mod :) Then I will call you for recheck when this map's ready =w=
ririco
ok fixed and mapped the first part~

http://puu.sh/20Tub

Thanks for modding Frost ww

EDIT: Nich if you wont going to map the first part, then just delete on my diff.

It's up to you.
BeatofIke
I knew that someone is going to mention that combo XD. Anyways, Updated!
http://puu.sh/20Tw1
Topic Starter
Nichiyouki
Updated~

@Sekai-nyan: I tried to think again. It's interesting for map first part. So I will update it.
alacat

Frostmourne wrote:

alacat's Hard
AR-1 , it's quite too fast for this diff , it's not jumpy so it's better on AR6 mm... AR 6 makes all objects appear less cramped ,in my opinion
.

00:26:747 (1) - as this sliders start on piano sound , players may expect to hear piano sound on the end of slider too. I will do like this
about distance , you can change whatever you want~ yes, i want to put so .. but this is hard diff >.< it is hard to take a little for me.
(don't forget to add clap on the new note and whistle on the tail of slider if you choose to fix)
01:15:907 (3) - clap on the tail ? sounds really better imo okey :3
01:32:041 (3) - add clap on the tail too ^ if you fixed this already ^
I added clap sound same as my part at kiai time.

Thank you for modding ,frost ^^// http://puu.sh/20XDn
CakiP
Hi~
Thanks for MOD~ xD
update my diff plz~
http://puu.sh/21fra

Frostmourne wrote:

hi !

take it from #modreqs

CakiP's Hard
AR-1 ? , same reason as alacat's Hard ~ and if you chose to fix it , you should do HP-1 too for more balance sorry... no change. I think to be very easy hard diff if this map`s HP and AR
00:32:924 (2) - this note should be removed, it plays strangely because this triplet is started on the white tick and the song doesn't have sound here OK~
00:34:940 (2) - ^ OK
as you hear , you may want to add it because of vocal .. but if you remove this note and shorten this slider 00:35:067 (3) - to end at 00:35:193
it will sound perfectly OK~
00:44:394 (8) - clap on the head of this slider ? , feel empty .. I guess you may miss it yea~! thanks!ok!
00:48:932 (7) - this one is a bit unintuitive. as the sound from 00:48:176 (5,6) - , it should end at 00:49:184 for this slider and 00:49:436 (9) - should be on
00:49:310 , don't forget to fix spacing if you already fixed it OK. fixed~
00:52:966 (8,9) - same as above. the way to fix it is to shorten this slider end at 00:53:218 (9) - and move 00:53:470 (10) - to 00:53:344 OK~,fixed.
01:09:226 (3) - remove it for better sound. the reason is alike. the triplet starts on the white tick OK
01:13:260 (3) - ^ OK
01:14:772 (8) - ^ OK
01:17:293 (8) - ^ OK
01:23:344 (8) - ^ OK
01:30:907 (9) - ^ OK
01:33:428 (3) - ^ OK
01:33:554 (4) - add clap at the tail here OK~
01:47:167 (2) - spacing error , I can't find why you let the gap between this and next note so move it to x:424 y:180 I dont find....Thanks~ \:D/
Topic Starter
Nichiyouki
Updated again~

Note: Now I think I will remove first part on Sekai's Easy diff and my diff ><
because it may cause confusion for mapping of each one.
Kawayi Rika
Hi ~ Nichiyouki ~ :)

Mod time for my Random Queue ~



Red : Must be fixed
Pink : Need to consider
Purple : Just suggestions

[General]


  1. Please remove AudioLeadIn for easy diff.
  2. I agree with Frost 00:02:545 ~ is mappable.
  3. 01:57:503 - For last spinner,how about end to here? it's really suitable.

[CakiP's Hard]


  1. 00:28:764 (3) - Try change a 1/2 slider to here,sound much better.
  2. 00:52:966 (8) - Add new combo,a bit long IMO.
  3. 01:33:554 (3,4,6) - These notes overlapping looks bad to me,
    i suggest 01:34:814 (6) - move to X:368 Y:136 make a small jump,like this.
  4. 01:34:814 - Remove whistle and Add clap.

[alacat's Hard]


  1. 00:49:814 - Add a circle to here,follow with lyrics.

[BeatofIke's Normal]


  1. HP+1.OD+1 for better diff spread.
  2. 00:30:277 - Add a circle to here,follow with drum.
  3. 00:55:991 (2,3) - These sliders are not symmetrical.

[Sekai's Easy]


  1. 00:34:310 - Why use whistle to here?
  2. 00:38:344 ~ 00:46:915 - I don't understand why change another clap to here,sound bad to me,
    also some slider tick on 40% volume sound weird.

OK ~ That's all ~ I see frost will recheck this ~

Good luck with rank ~
;)
BeatofIke
Moe~ Rika! /hugs Rika :3
Fixed Everything! Updated!
http://puu.sh/22iYE
alacat
Thank you Rika chan :3

fix one point

http://puu.sh/22rkm
CakiP
Hi~ Thanks for MOD~
Update my diff plz~
http://puu.sh/22Lpg

Kawayi Rika wrote:

[CakiP's Hard]


  1. 00:28:764 (3) - Try change a 1/2 slider to here,sound much better. sorry.I want to keep current pattern.
  2. 00:52:966 (8) - Add new combo,a bit long IMO. OK~
  3. 01:33:554 (3,4,6) - These notes overlapping looks bad to me, OK~
    i suggest 01:34:814 (6) - move to X:368 Y:136 make a small jump,like this. Thanks nice idea!
  4. 01:34:814 - Remove whistle and Add clap.OK
Topic Starter
Nichiyouki

Kawayi Rika wrote:

Hi ~ Nichiyouki ~ :) Hi \:D/

Mod time for my Random Queue ~



Red : Must be fixed
Pink : Need to consider
Purple : Just suggestions

[General]


  1. Please remove AudioLeadIn for easy diff. I forget change AudioLeadIn. So I change to 0ms.
  2. I agree with Frost 00:02:545 ~ is mappable. It really interesting, but it may have the problem. Particular CakiP was a newbie mapper. If he/she made it himself/herself, It may have to more mod than this certainly. However, I may consider it again, if guest everyone on my map are agree.
  3. 01:57:503 - For last spinner,how about end to here? it's really suitable. I don't like very long spinner.

OK ~ That's all ~ I see frost will recheck this ~

Good luck with rank ~
;)
Thanks for your mod Rika-chan :)

Updated~
Fumika
As Nich's Requested.

[CakiP's Hard]
  1. HD -1
  2. 00:22:714 (7) - This note should be NC and delete this NC 00:23:470 (1) -
  3. 00:28:512 (1,2,3) - This triplet is kinda too hard imo, How about to change it like this ? http://osu.ppy.sh/ss/615005
  4. 00:35:067 (2) - I recommend you to use 1/2 slider instead of 1/4 for this slider.
  5. 00:50:193 (10) - Change it to 1/4 like this will fit the music more. http://osu.ppy.sh/ss/615011
  6. 00:53:344 (2) - Remove clap and add whistle instead.
  7. 00:53:722 (3) - Add clap at reverse.
  8. 01:10:613 (7) - NC here.
  9. 01:17:419 (8) - This slider doesn't make sense imo, so 1/2 is better.
  10. 01:41:369 (6) - NC.
  11. 01:45:151 (6) - Move down under (7) ? http://osu.ppy.sh/ss/615014

You should improve your diff more -..-
CakiP
Thanks for MOD.
update my diff plz~
http://puu.sh/23IPm

Fumika wrote:

[CakiP's Hard]
  1. HD -1 sorry. no change. I want to keep current HD.
  2. 00:22:714 (7) - This note should be NC and delete this NC 00:23:470 (1) - OK
  3. 00:28:512 (1,2,3) - This triplet is kinda too hard imo, How about to change it like this ? http://osu.ppy.sh/ss/615005 nice idea. I think so too.
  4. 00:35:067 (2) - I recommend you to use 1/2 slider instead of 1/4 for this slider. OK
  5. 00:50:193 (10) - Change it to 1/4 like this will fit the music more. http://osu.ppy.sh/ss/615011 OK~
  6. 00:53:344 (2) - Remove clap and add whistle instead. OK
  7. 00:53:722 (3) - Add clap at reverse. sorry. I want to keep current sound.
  8. 01:10:613 (7) - NC here. OK
  9. 01:17:419 (8) - This slider doesn't make sense imo, so 1/2 is better. OK~
  10. 01:41:369 (6) - NC. OK
  11. 01:45:151 (6) - Move down under (7) ? http://osu.ppy.sh/ss/615014 OK
Satellite
Request -Gamu-
CakiP's Hard only~~

CakiP's Hard

  • Suggestion

  1. 00:30:781 (1,2) - 音取りをこの部分と同じように拾ってみてはどうでしょう?? 00:46:915 (1,2,3) -
  2. 00:41:117 (7) - Ctrl+Hした形のほうが次の流れに対して見やすくいいと思いました
  3. 00:49:436 - この位置にも音が欲しいので 00:49:310 - ここから 00:49:436 - ここまで短いスライダーを引いてみてはどうですか?
  4. 00:53:470 - こちらも同じように
  5. 00:54:982 - この位置の緑線は 00:30:781 - この位置と設定も音量も同じなのでどちらか削除するか音量調整をかけてみては?
  6. 01:15:403 (1,2,3,4,5,6) - こんな感じで綺麗に左右対称を作ってみてはどうでしょうか(´・ω・`)?
  7. 01:38:092 (2) - 2grid右に移動させることによって見た目が綺麗になるのかな・・・?

    Hitsound

  8. 01:13:134 (2) - 01:31:033 (9) - 01:33:302 (2) - 他DiffではwhistleがなくFinishのみなのでwhistleをremoveしてみてはどうでしょうか?( 01:09:100 (2) - この位置や
    01:17:167 (7) - この位置を強調させるためにもwhistleはなくてもいいと思います)
  9. 00:55:991 - whistle追加?
  10. 00:58:008 - whistle追加?
久々にmodしたら糞すぎて提案にすらなってませんごめんなさい;^;
CakiP
Thanks for MOD and Gamu~
update my diff plz~
http://puu.sh/24yfd

Satellite wrote:

Request -Gamu-
CakiP's Hard only~~

CakiP's Hard

  • Suggestion

  1. 00:30:781 (1,2) - 音取りをこの部分と同じように拾ってみてはどうでしょう?? 00:46:915 (1,2,3) - わかりましたー。
  2. 00:41:117 (7) - Ctrl+Hした形のほうが次の流れに対して見やすくいいと思いました 直しました。
  3. 00:49:436 - この位置にも音が欲しいので 00:49:310 - ここから 00:49:436 - ここまで短いスライダーを引いてみてはどうですか? 修正しました。
  4. 00:53:470 - こちらも同じように 同じく修正しました。
  5. 00:54:982 - この位置の緑線は 00:30:781 - この位置と設定も音量も同じなのでどちらか削除するか音量調整をかけてみては? 前者のほうの緑線をなくしました。
  6. 01:15:403 (1,2,3,4,5,6) - こんな感じで綺麗に左右対称を作ってみてはどうでしょうか(´・ω・`)? 作ってみました~ http://puu.sh/24yay
    [box=]
01:38:092 (2) - 2grid右に移動させることによって見た目が綺麗になるのかな・・・? 直しました。

Hitsound

01:13:134 (2) - 01:31:033 (9) - 01:33:302 (2) - 他DiffではwhistleがなくFinishのみなのでwhistleをremoveしてみてはどうでしょうか? 消しました。
( 01:09:100 (2) - この位置や
01:17:167 (7) - この位置を強調させるためにもwhistleはなくてもいいと思います) なくしました。00:55:991 - whistle追加? 追加しました。00:58:008 - whistle追加? 追加しました。
久々にmodしたら糞すぎて提案にすらなってませんごめんなさい;^; いえいえ、すごく助かりました!ありがとうございます!><[/box]
Topic Starter
Nichiyouki
Updated~
kosiga
Hi~ Nichiyouki :3

request from CakiP :D

here my mod~

[General]
  1. Song Setup - Audio Lead-in - only Insane diff is different from AIBat. (Insane:500ms, other diff:0ms. ) The beginning of this map is slow in all diff, therefore it does not have a meaning to set it. so plz change to 500⇒0ms for insane diff. :P
[CakiP's Hard]
  1. 00:21:957 (5,6) - 流れの提案: http://puu.sh/252J7
  2. 00:22:461 (6,1) - whistle 3連続で置くよりも、6のwhistle消して1にwhistle追加でアクセントとして使ったほうが私的にはいい感じに聞こえます。 :P
  3. 00:23:470 (3,4,5,6,7) - リズムの提案: http://puu.sh/2534a 00:23:848の青線にも音があるので、ここで音を空けるよりもスライダーで繋げちゃったほうが音がスムーズになるかな?と思ったのと、 1/2リズムでのスライダーが多いなと感じましたのでここで1/1スライダーを使うのもありかなと。 変更する場合は00:23:722のとこにもwhistle置いても良いかも。
  4. 00:24:730~ ここの緑線から音量70⇒50%の変更はいらないかなと思います。 そこまで歌の音量が下がってるような気はしませんので。
  5. 00:26:747 (1) - スライダーend 00:27:125の方が合うかと。 + endにwhistle
  6. 00:28:512 (7) - add NC(New combo) 長いです。 あと多分リピートとend部にclap?
  7. 00:30:781~00:46:915 - whistleが00:31:159 (3) - のendにしか無く、寂しい音に感じます。 歌に合うような感じで穏やかな一定のwhistleを置いてみては?
    for ex:
    SPOILER
    ・00:31:159 (3) - endのwhistle削除
    ・00:31:789 (4) - startにwhistle
    ・00:32:798 (1) - whistle
    ・00:34:814 (1) - ^
    ・00:35:571 (3) - endにwhistle
    ・00:36:831 (6) - startにwhistle
    ・00:38:848 (1) - ^
    ・00:39:856 (4) - whistle
    ・00:40:613 (6) - endにwhistle
    ・00:42:882 (3) - whistle
    ・00:43:890 (6) - startにwhistle
    ・00:44:898 (1) - whistle
  8. 00:32:798 (1,2) - リズムの提案: http://puu.sh/253yK 変えない場合でもvocalはどちらかというと伸びている感じなので、スタックはあまり合わない気がします。 vocalに合わせない様なリズムでいきたいのなら00:33:050 (2) - もサークルに変えて、00:32:798 (1,2,3,4,5,6,7) - ここで少しのジャンプパターンを使うようにしてみては?
  9. 00:36:831 (6) - add NC
  10. 00:36:831 (6,7,8,9,10) - リズムの提案: http://puu.sh/253HT 00:38:092 (9,10) - 特にここのリズム、一定にするよりもギター音に合わせたほうが良いかと。 00:34:310 (6) - と同じようなリズムで統一性も出るかと。
  11. 00:41:117 (7) - add NC & 次のnote 8との間隔が窮屈に見えます。 http://puu.sh/253N9 このような形で十分かと。
  12. 00:42:377 (1,2) - リズムの使い方を00:38:092 (9,10)の提案、00:34:310 (6)と同じようにしてみては。 ( 変更する場合はコンボカラーも同じように。)
  13. 00:48:932 (7) - add NC
  14. 00:49:310 (8) - startのwhistle削除。 endにwhistle追加。
  15. 00:49:688 (9) - endにwhistle
  16. 00:52:966 (1,2,3,4,5) - 00:52:966 (1,2) - ここはvocalと合っている、00:53:722 (3,4,5) - ここは合っていないというようなリズムになってるので私の提案としては、00:52:966 (1,2) - ここを無理してvocalに沿わせないリズム 2を消して1のスライダーを00:53:470に延長。
    ヒットサウンド: 00:53:470の位置にclap, 00:53:722 (3) - repeatとend部にclap, 00:54:226 (4) - startにclap追加, 00:54:604 (5) - startにclap追加。
  17. 00:55:739 (2,3,4,5) - リズムの提案: http://puu.sh/254mY 3連打をドラムに合わせるようなリズム
  18. 00:56:999 (6) - add NC 長いです。
  19. 00:57:251 (7) - 流れ http://puu.sh/254xj のような流れにしたほうがスムーズかと。
  20. 00:57:756 (8) - repeatのwhistle削除。
  21. 00:58:512 - 緑線の音量変更は無くて良いと思います。
  22. 00:59:016 - ^
  23. 00:59:016 (1) - 00:56:999 (6) - でfinishを使ってるのであれば、ここもwhistleではなくfinishの方が合うと思います。
  24. 01:00:024 (4) - startにwhistle追加
  25. 01:03:050 (1) - 音がないところにnoteを置くよりも、01:01:033 (1) - スピナーを伸ばしたほうがvocalにも合うしリズムが良いんじゃないかと。 http://puu.sh/254H2 BPMが遅い&ハードなのでスピナー後で特に問題になるようなことは無いと思います。
  26. 01:07:083 (7) - add NC
  27. 01:08:596 (1,2,3) - リズムとデザイン&流れの提案: http://puu.sh/254Xj イメージです。 2,3のスタックはあまり合わない感じがあったので ><; リズムは2,3のサークルとスライダーの入れ替えだけです。
  28. 01:12:125~ ここから音量80%⇒60% 01:19:184までというのはちょっと突然すぎると思います。私は音量低下不要だと思います。 もし残すのであれば01:12:630に音量70%、 01:13:134に音量80%と通常のkiai timeで使う音量にすぐ戻してあげたほうがベターかと
  29. 01:16:663 (6) - add NC
  30. 01:17:167 (7,8) - リズムの提案: スライダー、サークルのリズムを逆に。
  31. 01:18:176 (10) - endのwhistle削除
  32. 01:19:184 (1) - リズムの提案: http://puu.sh/255jU endがあまり音をフォローできていないのと短いので、このような感じで良いのではないかと。 :P
  33. 01:22:714 (6) - add NC & 流れ、リズムの提案: http://puu.sh/255tD http://puu.sh/255u8 形はあくまでイメージです。 変更する際は後のnoteのフォローも忘れずに。
  34. 01:26:747 (7) - 01:25:739 (3,4,5,6) - と同様の形でジャンプさせたほうがよいかも。 http://puu.sh/255BK
  35. 01:27:251 (8) - add NC
  36. 01:34:310 (5,6) - 同じ形のスライダーを使ったほうがきれいかと。 http://puu.sh/255Fa
  37. 01:34:814 (6) - endのwhistle削除。 startにwhistle追加。
  38. 01:35:319 (1) - add clap
  39. 01:37:335 (1) - startをclapに変更。 endのclap削除
  40. 01:38:092 (2) - startをclapに変更。
  41. 01:40:361 (3) - endのwhistle削除。 白線だけで十分かと。
  42. 01:41:117 (5) - whistle削除
  43. 01:42:377 (4) - add whistle
  44. 01:42:630 (5) - endのwhistle削除
  45. 01:42:125 (2,3,4,5) - リズムの提案: http://puu.sh/255Sv ( 理由は00:23:470 (3,4,5,6,7)と同じです)
  46. 01:44:646 (5) - startにwhistle
  47. 01:45:403 (7) - add NC and 01:46:915 (1) - remove and 01:47:419 (3) - add NC. & endを01:45:781に。 + endにwhistle
  48. 01:47:419 (3,4,5) - リズムの提案: http://puu.sh/2562V 01:47:419 (3,4,5) - これがオーバーに感じましたので ><

    とても長くごちゃごちゃしてます↑ 申し訳ない..orz
    全てを直す必要はありません。 同意できる部分だけでも見直してみてください。
    所々NCが長い部分が見受けられるので、そこは直したほうが良いと思います。
    スライダーについて、上にも書いてますが1/2でのスライダー等が主となっており、リズムが単調になりがちかなという印象を受けます。vocalで伸びがある部分等では1/1でのスライダーを使ったりしてバランスよく作るともっと良くなると思います。次回のご参考に>_<!
Good luck~ :)
Topic Starter
Nichiyouki

kosiga wrote:

Hi~ Nichiyouki :3 Hi kosiga \:D/

request from CakiP :D

here my mod~

[General]
  1. Song Setup - Audio Lead-in - only Insane diff is different from AIBat. (Insane:500ms, other diff:0ms. ) The beginning of this map is slow in all diff, therefore it does not have a meaning to set it. so plz change to 500⇒0ms for insane diff. :P I forget change AudioLeadIn XD So I change to 0ms.
Good luck~ :)
Thanks for your mod, kosiga :)

Waiting CakiP to check his/her diff.
CakiP
Thanks for MOD kosiga san~ :D
Update my diff plz~
http://puu.sh/25stk

kosiga wrote:

[CakiP's Hard]
  1. 00:21:957 (5,6) - 流れの提案: http://puu.sh/252J7
  2. 00:22:461 (6,1) - whistle 3連続で置くよりも、6のwhistle消して1にwhistle追加でアクセントとして使ったほうが私的にはいい感じに聞こえます。 :P
  3. 00:23:470 (3,4,5,6,7) - リズムの提案: http://puu.sh/2534a 00:23:848の青線にも音があるので、ここで音を空けるよりもスライダーで繋げちゃったほうが音がスムーズになるかな?と思ったのと、 1/2リズムでのスライダーが多いなと感じましたのでここで1/1スライダーを使うのもありかなと。 変更する場合は00:23:722のとこにもwhistle置いても良いかも。
  4. 00:24:730~ ここの緑線から音量70⇒50%の変更はいらないかなと思います。 そこまで歌の音量が下がってるような気はしませんので。
  5. 00:26:747 (1) - スライダーend 00:27:125の方が合うかと。 + endにwhistle
  6. 00:28:512 (7) - add NC(New combo) 長いです。 あと多分リピートとend部にclap?
  7. 00:30:781~00:46:915 - whistleが00:31:159 (3) - のendにしか無く、寂しい音に感じます。 歌に合うような感じで穏やかな一定のwhistleを置いてみては?
    for ex:
    SPOILER
    ・00:31:159 (3) - endのwhistle削除
    ・00:31:789 (4) - startにwhistle
    ・00:32:798 (1) - whistle
    ・00:34:814 (1) - ^
    ・00:35:571 (3) - endにwhistle
    ・00:36:831 (6) - startにwhistle
    ・00:38:848 (1) - ^
    ・00:39:856 (4) - whistle
    ・00:40:613 (6) - endにwhistle
    ・00:42:882 (3) - whistle
    ・00:43:890 (6) - startにwhistle
    ・00:44:898 (1) - whistle
  8. 00:32:798 (1,2) - リズムの提案: http://puu.sh/253yK 変えない場合でもvocalはどちらかというと伸びている感じなので、スタックはあまり合わない気がします。 vocalに合わせない様なリズムでいきたいのなら00:33:050 (2) - もサークルに変えて、00:32:798 (1,2,3,4,5,6,7) - ここで少しのジャンプパターンを使うようにしてみては?
  9. 00:36:831 (6) - add NC
  10. 00:36:831 (6,7,8,9,10) - リズムの提案: http://puu.sh/253HT 00:38:092 (9,10) - 特にここのリズム、一定にするよりもギター音に合わせたほうが良いかと。 00:34:310 (6) - と同じようなリズムで統一性も出るかと。
  11. 00:41:117 (7) - add NC & 次のnote 8との間隔が窮屈に見えます。 http://puu.sh/253N9 このような形で十分かと。
  12. 00:42:377 (1,2) - リズムの使い方を00:38:092 (9,10)の提案、00:34:310 (6)と同じようにしてみては。 ( 変更する場合はコンボカラーも同じように。)
  13. 00:48:932 (7) - add NC
  14. 00:49:310 (8) - startのwhistle削除。 endにwhistle追加。
  15. 00:49:688 (9) - endにwhistle
  16. 00:52:966 (1,2,3,4,5) - 00:52:966 (1,2) - ここはvocalと合っている、00:53:722 (3,4,5) - ここは合っていないというようなリズムになってるので私の提案としては、00:52:966 (1,2) - ここを無理してvocalに沿わせないリズム 2を消して1のスライダーを00:53:470に延長。
    ヒットサウンド: 00:53:470の位置にclap, 00:53:722 (3) - repeatとend部にclap, 00:54:226 (4) - startにclap追加, 00:54:604 (5) - startにclap追加。
  17. 00:55:739 (2,3,4,5) - リズムの提案: http://puu.sh/254mY 3連打をドラムに合わせるようなリズム
  18. 00:56:999 (6) - add NC 長いです。
  19. 00:57:251 (7) - 流れ http://puu.sh/254xj のような流れにしたほうがスムーズかと。
  20. 00:57:756 (8) - repeatのwhistle削除。
  21. 00:58:512 - 緑線の音量変更は無くて良いと思います。
  22. 00:59:016 - ^
  23. 00:59:016 (1) - 00:56:999 (6) - でfinishを使ってるのであれば、ここもwhistleではなくfinishの方が合うと思います。
  24. 01:00:024 (4) - startにwhistle追加
  25. 01:03:050 (1) - 音がないところにnoteを置くよりも、01:01:033 (1) - スピナーを伸ばしたほうがvocalにも合うしリズムが良いんじゃないかと。 http://puu.sh/254H2 BPMが遅い&ハードなのでスピナー後で特に問題になるようなことは無いと思います。
  26. 01:07:083 (7) - add NC
  27. 01:08:596 (1,2,3) - リズムとデザイン&流れの提案: http://puu.sh/254Xj イメージです。 2,3のスタックはあまり合わない感じがあったので ><; リズムは2,3のサークルとスライダーの入れ替えだけです。
  28. 01:12:125~ ここから音量80%⇒60% 01:19:184までというのはちょっと突然すぎると思います。私は音量低下不要だと思います。 もし残すのであれば01:12:630に音量70%、 01:13:134に音量80%と通常のkiai timeで使う音量にすぐ戻してあげたほうがベターかと
  29. 01:16:663 (6) - add NC
  30. 01:17:167 (7,8) - リズムの提案: スライダー、サークルのリズムを逆に。
  31. 01:18:176 (10) - endのwhistle削除
  32. 01:19:184 (1) - リズムの提案: http://puu.sh/255jU endがあまり音をフォローできていないのと短いので、このような感じで良いのではないかと。 :P
  33. 01:22:714 (6) - add NC & 流れ、リズムの提案: http://puu.sh/255tD http://puu.sh/255u8 形はあくまでイメージです。 変更する際は後のnoteのフォローも忘れずに。
  34. 01:26:747 (7) - 01:25:739 (3,4,5,6) - と同様の形でジャンプさせたほうがよいかも。 http://puu.sh/255BK
  35. 01:27:251 (8) - add NC
  36. 01:34:310 (5,6) - 同じ形のスライダーを使ったほうがきれいかと。 http://puu.sh/255Fa
  37. 01:34:814 (6) - endのwhistle削除。 startにwhistle追加。
  38. 01:35:319 (1) - add clap
  39. 01:37:335 (1) - startをclapに変更。 endのclap削除
  40. 01:38:092 (2) - startをclapに変更。
  41. 01:40:361 (3) - endのwhistle削除。 白線だけで十分かと。
  42. 01:41:117 (5) - whistle削除
  43. 01:42:377 (4) - add whistle
  44. 01:42:630 (5) - endのwhistle削除
  45. 01:42:125 (2,3,4,5) - リズムの提案: http://puu.sh/255Sv ( 理由は00:23:470 (3,4,5,6,7)と同じです)
  46. 01:44:646 (5) - startにwhistle
  47. 01:45:403 (7) - add NC and 01:46:915 (1) - remove and 01:47:419 (3) - add NC. & endを01:45:781に。 + endにwhistle
  48. 01:47:419 (3,4,5) - リズムの提案: http://puu.sh/2562V 01:47:419 (3,4,5) - これがオーバーに感じましたので ><

    とても長くごちゃごちゃしてます↑ 申し訳ない..orz
    全てを直す必要はありません。 同意できる部分だけでも見直してみてください。
    所々NCが長い部分が見受けられるので、そこは直したほうが良いと思います。
    スライダーについて、上にも書いてますが1/2でのスライダー等が主となっており、リズムが単調になりがちかなという印象を受けます。vocalで伸びがある部分等では1/1でのスライダーを使ったりしてバランスよく作るともっと良くなると思います。次回のご参考に>_<!
Good luck~ :)


ほとんど全部参考にさせてもらい、修正させてもらいました~。
ただ、下から二行目の
「01:47:419 (3) - add NC. & endを01:45:781に。 + endにwhistle」というところがいまいちわかりませんでした。
一応ほかのところはすべて修正したので、よろしければその点も合わせてリチェックしてもらえると助かります!
お忙しいところ急にMOD頼んでしまい、申し訳ないです。それとすごく助かりました、ありがとうございます。
Topic Starter
Nichiyouki
Updated~
CakiP
Thanks for recheck kosiga san~ :D
Frostmourne
Recheck

BeatofIke's Normal
00:28:764 (1) - remove NC here to make it consistent with 01:47:420 (4) -

Cakip's Hard
01:03:302 (1) - new combo here

fix these and I will bubble :D
BeatofIke

Frostmourne wrote:

Recheck

BeatofIke's Normal
00:28:764 (1) - remove NC here to make it consistent with 01:47:420 (4) -

Cakip's Hard
01:03:302 (1) - new combo here

fix these and I will bubble :D
@Nichiyouki - Feel free to fix this for me and CakiP's. :D
It's only a minor fix, so it's not a big deal.

Nevermind XD
CakiP
Thanks for recheck Frost~
Update my diff plz~
http://puu.sh/25zn7

Frostmourne wrote:

Recheck

Cakip's Hard
01:03:302 (1) - new combo here Okay~

fix these and I will bubble :D
BeatofIke
Thanks Nichiyouki :3
Good luck for Rank! :)
Topic Starter
Nichiyouki

BeatofIke wrote:

Frostmourne wrote:

Recheck

BeatofIke's Normal
00:28:764 (1) - remove NC here to make it consistent with 01:47:420 (4) -

Cakip's Hard
01:03:302 (1) - new combo here

fix these and I will bubble :D
@Nichiyouki - Feel free to fix this for me and CakiP's. :D
It's only a minor fix, so it's not a big deal.
Okay, I already fix it for you, and update CakiP's Hard diff.
Frostmourne
CakiP diff is good enough


so here you go
Topic Starter
Nichiyouki
Thank you Frost :)
BeatofIke
Yay! :)
CakiP
Thanks Frost~
I am glad to have you say so. xD
Kawayi Rika
Rechecked and Looks good enough ~

Here you go <3


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