Okay, updated again 

=w=- t e n n y a - wrote:
misato aki uh uohhh ganbatte!
ah, thanksKonei wrote:
Oh, lol. Late for GD this time xD
Good luck :3
Okay, I added "CakiP's Hard" in my map. I will move to pending beatmap.CakiP wrote:
finish my diff~
hmm, I didn't understand and speak Spanish languageThoomyyxD wrote:
Te quiero dejar en claro, que trabajes los hits, y que trabajes bien, muy bien
El easy, parece insano, no ahi que confundir, porfavor trabaja los sonidos
Atte: ThomyyxD's
Konei wrote:
[alacat's Hard]
- 00:22:455 (6) - Tone is pretty high here, I guess adding a whistle would give a better sulution than leaving it without hitsound k
- 00:28:758 (3) - Shortening this to the blue tick fits the song better in this place. If you don't want to leave the beat on the end unsounded then, just add a note. Also give this a clap on start as it fits the music ~ fixed , put a slider blue tick ~ no add note ~
- 00:29:514 (4) - Also add a clap on start for the same reason as above nah
- 00:34:052 (4,5) - Please unstack this, guys gut get confused as you used your first stack on 00:31:027 Which has another rhythm. Another sulution would be just to add a note on 00:34:178 ... ? I want to keep current pattern :3
- 00:42:119 (5) - A bit too hidden for a hard diff in my opinion. Just try something like below, which should work also well. Nope~
- 01:04:052 (2) - Try drum finish, which fits the music much better in this place. I dont fit drum sound this map
- 01:38:086 (2) - Try to add clap to the start to fit the drum in the music ^
- 01:47:413 (1) - Shorten this to the blue tick as the sound ends here. Also add a clap to the end to fit the music. ok~
Thanks for modding Konei~ :3Konei wrote:
[Sekai's Easy]
- 00:37:329 - Consider to use your Slidertick sound for this part, as the drum is in the music. Also lower volume for it a bit then. ok
- 00:42:371 - Same as above, if you listen to music, you will hear the drum :3 ^
- 00:44:388 - Same aplies for this place - just listen for the parts it appears. ^
- 01:03:044 (1) - Well, I actually don't like this to start on the downbeat as there is not really a sound. Removing the repeat and moving the Slider to 01:03:296 should give a more pleasing sulution as you get a little break for beginners ^
- 01:07:077 (3) - Flows actually really odd - moving the mouse back the same road as above feels bad. CTRL + G would fix this easily. No, because it'll break my patterns and i like it. the way they are >< sorry
- 01:09:598 (2) - I'd prefer to have this whistle on end removed, it's pretty random and doesn't follow any high tone here no, this whistle wasnt for the vocal at all, I added it because i heared the whistle sound on the song~
- 01:13:128 (1) - New music part is starting here - you will want to give it a finish, also for the strong voice emphasize effect it gives ok
- 01:17:161 (1) - Same for this whistle as for the whistle on 01:09:598 same reason here 01:09:598 (2) -
- 01:19:682 (4) - This doesn't really follow music good at all. A better way to represent music on this place would be No, I think it'll be harder to read after that~
- 01:23:716 (3) - Actually you should use a shape which is simmilar to 1 to create a more pleasing and even pattern no, i liked those sliders ~ so i want to keep them ><
- 01:25:733 (5) - It's rotation makes it a bit wry, try to rotate it more like this ok
- 01:28:758 (4) - Nazi'd but the pattern looks a bit wry due to this note, try to move it a bit and come to a result like Fixed them~
- 01:29:262 (1) - Strong beat and emphasized vocal again, you should use a finish for the start therefore ok~
[BeatofIke's Normal]Sorry for delay. Fixed all, except the third mod. Updated!
- 01:04:052 (4) - Removing finish from this is much better. It's too loud to fit the sound proper. If you decide to keep it anyway, at least lower the volume please
- 01:20:943 (3) - Adding clap to this will give it a more pleasing sound according to the one before and to the drums in music.
- 01:25:229 (1) - Doesn't follow vocal and instruments proper. A good way of fixing it ist just extending it to the red tick and adding a note at 01:25:985 which will give the vocal a better emphazie and beat hitting for normal a more pleasing flow.
- 01:31:279 (1) - Start should have finish instead of whistle for being consistent with previous parts.
- 01:32:792 (2) - Remove clap here please. It's too single and sounds odd and as the drum sound is actually on 01:32:540 it is not a good idea to set it here for non-musical reasons.
Konei wrote:
[CakiP's Hard]
- In general, this diff has Slidershapes, which look too crumbled at times even if they shouldn't. You should check the diff and take a look on Insane's Slidershapes to correct some of them OK
- 00:25:985 (5) - This is one example for one of the shapes which doesnt look really pleasing. You should try to make them smoother. OK
- 00:30:523 (5) - Remove clap please, drum sound has ended on 2. OK
- 00:34:304 (7) - This should be shortended to the blue tick, as sound ends there OK
- 00:45:901 (3,4) - Stacks like this with short Slider and note stacked play really odd and irretating for most of time. Unstacking them would be really better for gameplay OK
- 00:54:724 (3) - For fitting the drum stream in music, it'd be a better idea to remove this and start a Slider from 00:54:598 and ending on 00:54:850 OK
- 00:59:010 (1,2,3,4,5) - Actually you should aim for a bit more beauty in your patterns. This one for example isn't really neat constructed. Just change it like. I cant see a picture. Im sorry.
- 01:11:111 (2) - Overlapping this with 7 looks really messy and ugly. You should figure out a place which works better or just try some mirroring. OK
- 01:15:523 - Here should really be a note according to the music. As you hear, this is a really prominent sound in music, which should be emphasized therefore. OK
- 01:17:413 (3) - This long Slider doesn't fit with vocal or instruments. Shortening this to by one tick and add a note at 01:17:918 would work much better for example. OK
- 01:31:027 (6) - End should have a finish and again: there should be a note on 01:31:657 OK
- 01:37:329 (1) - Shorten this to the blue tick as the sound ends here.OK
- 01:38:968 - Here and on 01:39:094 should be notes as you can hear the drums in music. For this fact you should just make 3 a triple. OK
- For the end I also want to mention that you should listen more carefully to the music. Some rhythms could fit better to the music. And the Slidershape should also be improved - anyways a good diff for a beginner mapper. OK, Thanks.
SilverJetter wrote:
CakiPs Hard: 00:27:876 (5) - 00:28:002 (6) - dont let them overlapping...place it in a row with 00:28:254 (1) OK
348,216,98086,2,0,P|284:258|204:258,1,160,2|0,0:0|0:0,0:0:0
Cah-m wrote:
Hi~ from #modreqs
I'm newbie modder, so my mod is all suggestion.
[CakiP's Hard]
00:44:388 (8) - how about like this? OKSPOILER00:46:909 (1,2) - (and similar) this rhythm looks unnaturally for me.
copied 00:43:884 (6) and rotated(Ctrl+G,H,J) it.
I recommend this pattern. OKSPOILER01:38:086 (2) - try this No.I want to Keep present Pattern.
rhythm of vocal.SPOILER348,216,98086,2,0,P|284:258|204:258,1,160,2|0,0:0|0:0,0:0:0
I like this map set!
I give you a star~
Snowy Dream wrote:
Mod request from Snowy Dream's Queue[General]
- Red - Important or Issue
- Blue - You'd better fix them
- Black - Normal Suggestions
Offset: +6
[CakiP's Hard]
00:21:195 (3) - Why not extend this slider to 00:21:573? As a hard diff, it could not only fit the music but also make ppl feel better. OK
00:30:901 (2) - Why put it here? It makes no sense and sounds bad :< OK
00:46:909 (1) - Wrong spacing ! oh...OK.
00:47:161 (2) - So weird finish...Remove it plz
00:50:943 (1) - ^
01:09:094 (2) - ^ (so many about this, I will not mention more) OK
01:33:926 - It should be nothing here. :< OK
--------------------------------------------------------------------------------------------------
Wonderful Mapset :3
Good Luck
Tsusuko wrote:
Mod request from my queueCakiP's Hard
[*]00:47:167 (2) The finish here came at me randomly. I don't think it's needed here, but rather at 00:46:915 (1) OK. and Besides it, I fixed some finish sound.
Nice! Beautiful song, amazing mapset, and I loved the hitsounds used for the map~
I wish you the best of luck on rank~
ArtistUnicode:美郷ã‚ãÂÂ
Okay, fixedBeatofIke wrote:
Also, you may have to fix the Artist Unicode!ArtistUnicode:美郷ã‚ãÂÂ
Snowy Dream wrote:
[alacat's Hard]
00:55:229 (2) - What about following the vocal? Make the slider end at 00:55:355 Nope. dont follow vocal here >.<
00:55:985 (4) - Something as above..and so as these following sliders . ^
01:03:296 (1) - Change this into 2 circles? This could make it more sensible. Nope.
01:14:640 (5) - Drag it up some grids, then it seems more fluent. ^
01:25:229 (1,2) - Try slider first? It fits the vocal more. mm ... I want to keep current pattern.
Sushi wrote:
Globally good map.
Sekai's easy, BeatofIke's Normal and alacat's Hard are fine.
[CakiP's Hard]
Please fix the artist on that difficultyhttp://puu.sh/1I3xz (happens only on that diff, so the mapper badly stored stuff.
I don't personally like the way this is mapped, because almost all the song itself is overlooked to keep only a simple rhythm with random triples across the map.
This makes the map not really fun to play imo.
Some patterns are totally on nothing in the music : ok
00:50:949 (1,2) - This double is huh... on nothing, really. Maybe you want to change it to stick to the lyrics, or modify it to be on the same usual rhythm (which is not really fun...) sorry.keep Current pattern.
00:54:226 (10,11,1,2) - This pattern too sounds completely off, on nothing. I suggest changing it. sorry.keep Current pattern.
01:17:167 (1,2,3,4) - Another example of random triple which sounds like not matching anything on the music... sorry.keep Current pattern.
01:25:739 (3) - I think you forgot a clap here :3 also that section (all the surrounding notes) cruelly lacks of some hitsoundsok
01:29:268 (x) - Forgot a note here? o.o ok.
Yeah, globally the map is not funafter playing it, I have a very flat feeling
That's all I'd say :3
Good luck o/
Katty Pie wrote:
hi from my mod Q~
CakiP's Hard
00:22:966(2,6) - will be looks better if you make this slider identical and put so http://puu.sh/1Ip3d ok.
00:38:596 - uffrr plz correct this ugly overlap >.< http://puu.sh/1Ip4d maybe try something like this http://puu.sh/1Ip51 ok.
00:44:898 - add NC and remove from 00:45:907 ok.
01:18:176(5,6) - make this slider symmetry and idential http://puu.sh/1Ip6L ok.
01:26:495(6,7) - correct spacing between this notes ok.
01:29:394 - put this note on white tick ok.
Plz check all NC~ Will be better if you will be put NC on every big white tick, it will be more follow for music~
This looks a little weird and not beautiful(( ok.thanks xD
It's all for me~ good map~ good luck)
220,260,31285,2,0,P|300:336|380:260,1,240,2|0,0:0|0:0,0:0:000:31:285 - 00:36:831 - I personally prefer this hitsound pattern. Whistle on stanza/big white tick, clap/normal-hitnormal on 2nd and 4th white tick.
422,187,33302,2,0,P|345:185|300:265,1,160,2|2,0:0|0:0,0:0:0
196,328,27756,2,0,P|254:338|312:328,1,12000:30:781 (1) - May be a bit annoying to adjust, but I would prefer if you move it up a bit so that it doesn't overlap with 00:28:764 (4). As you can see when you move the timeline to 00:29:772. You can see that they overlap, this is noticeable in gameplay so I suggest fixing this.
In addition to things I mentioned earlier, I fixed.merchat7 wrote:
Random mod
[General]
- I was going to say you can put (Short Ver.) if you want as there is full version, but Melophobia beat me to it
No problem.
[Insane]
01:01:033 (1) - No whistle here? ahh, I already don't have whistle on it![]()
01:03:302 (1,2) - Perhaps a slightly bigger jump would be better here., try 1.8x? No. I prefer the original more.
01:40:235 (3) - Whistle here? No. I understand that has a rhythm to it should be add there, but it's weird for me.
01:45:781 (4) - Same as 01:40:235 ^
Sorry for mainly hitsound mod in Insane, a bit tired from modding now. Also not good at streamy maps. But I'll come to recheck so maybe I'll find more stuff later.
Can't star yet due to hitsound issues, but I'll recheck later, good luck!
merchat7 wrote:
[CakiP's Hard]
00:23:470 (9) - The combo feel a bit too long, maybe new combo here? Or on (8) for look of pattern 00:22:966 (8,9,10,11,12) - ok
00:26:747 (1) - Hm, 1.3x distant snap, intentional? I think you want to put at x:140 y:92 instead. ok
00:28:512 (7,8,9,10,11,12,13,14) - I feel clap sound a little weird so try this. Clap on (7,8). Remove from end of (9). Clap at end of (11). Remove clap from (13), add clap on (14) ok
00:28:512 (7) - New combo here. ok
00:32:798 - 00:44:898 - Add whistle to stanza sorry. keep current pattern.
00:45:907 (3) - Clap at end maybe? No~
00:47:293 (3) - Add a whistle at end ok
00:50:949 (1) - Add whistle ok
00:53:722 (9,10) - Add clap to repeat of (9), on begin of (10) ok
00:59:016 (1) - Whistle here sound nice ok
01:13:134 (2) - Add finish ok
01:29:268 (2) - ^ ok
01:33:302 (2) - ^ NO
01:06:075 - 01:32:293 - Add whistle to first and third white tick. OK
01:37:335 (1) - Clap at end ok
01:40:361 (3) - Feel like there should be a whistle at begin here OK
01:48:428 (7) - Sound better to me without clap at begin OK
01:45:403 (7) - Recommend to do finish instead of whistle. OK
Hmm, hitsound need a bit of work, but should be much better if you follow most of my suggestions. Okay~, thanks for mod xD
osu file format v11
[General]
AudioFilename: Misato Aki - DESIRE.mp3
AudioLeadIn: 0
PreviewTime: 64514
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:DESIRE (Short Ver.)
TitleUnicode:DESIRE (Short Ver.)
Artist:Misato Aki
ArtistUnicode:美郷あき
Creator:Nichiyouki
Version:alacat's Hard
Source:Tsuki ni Yorisou Otome no Sahou
Tags:nich95 Navel opening eroge visual novel Sekai -Sekai- Sekai-nyan alacat BeatofIke CakiP
BeatmapID:193623
BeatmapSetID:64839
[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:1
[Events]
//Background and Video events
Video,0,"Tsuki ni Yorisou Otome no Sahou OP.avi"
0,0,"BG.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
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316,348,48176,1,0,0:0:0
316,348,48302,2,0,P|336:272|336:236,1,112.5,2|0,0:0|0:0,0:0:0
272,184,48932,6,0,P|196:172,1,75,2|0,0:0|0:0,0:0:0
160,192,49310,2,0,P|80:180|56:160,1,112.5,2|0,0:0|0:0,0:0:0
24,84,49940,2,0,P|40:48|72:24,1,75,2|0,0:0|0:0,0:0:0
108,40,50319,2,0,P|168:60|220:56,1,112.5,2|0,0:0|0:0,0:0:0
300,72,50949,5,2,0:0:0
356,136,51201,1,0,0:0:0
356,136,51327,2,0,P|340:212|340:248,1,112.5,2|0,0:0|0:0,0:0:0
408,296,51957,2,0,P|416:252|416:220,1,75,2|0,0:0|0:0,0:0:0
392,188,52335,1,2,0:0:0
268,236,52714,5,0,0:0:0
268,236,52840,1,0,0:0:0
268,236,52966,2,0,P|224:236|192:244,1,75,2|0,0:0|0:0,0:0:0
156,260,53344,2,0,P|112:220|96:168,1,112.5,2|0,0:0|0:0,0:0:0
140,100,53974,2,0,P|180:88|212:72,1,75,2|0,0:0|0:0,0:0:0
244,52,54352,2,0,P|320:36|352:44,1,112.5,2|0,0:0|0:0,0:0:0
380,152,54982,5,4,0:0:0
460,176,55235,2,0,P|472:252,1,75,0|8,0:0|0:0,0:0:0
416,312,55739,1,0,0:0:0
416,312,55991,2,0,P|380:324|344:324,2,75,0|0|8,0:0|0:0|0:0,0:0:0
236,176,56999,5,2,0:0:0
236,176,57251,2,0,P|224:216|220:248,1,75,0|8,0:0|0:0,0:0:0
384,228,58008,2,0,P|396:188|400:156,2,75,0|0|8,0:0|0:0|0:0,0:0:0
196,352,59016,5,2,0:0:0
196,352,59268,2,0,P|152:348|120:352,2,75,0|8|0,0:0|0:0|0:0,0:0:0
276,328,60024,2,0,P|288:252,1,75
304,216,60403,1,0,0:0:0
332,188,60529,2,0,P|376:184|408:192,1,75,8|0,0:0|0:0,0:0:0
256,192,61033,12,8,62545,0:0:0
168,268,63302,6,0,P|176:192,1,75,4|4,0:0|0:0,0:0:0
268,56,64058,1,4,0:0:0
332,108,64310,1,8,0:0:0
332,108,64436,1,0,0:0:0
332,108,64562,2,0,P|372:112|408:108,1,75,8|0,0:0|0:0,0:0:0
304,192,65067,5,6,0:0:0
216,216,65319,2,0,P|208:256|212:292,1,75,0|8,0:0|0:0,0:0:0
260,368,65823,1,0,0:0:0
336,316,66075,2,0,P|376:312|412:316,1,75,2|0,0:0|0:0,0:0:0
492,284,66579,2,0,P|496:324|492:360,1,75,8|0,0:0|0:0,0:0:0
424,240,67083,6,0,P|428:184|456:136,1,112.5,2|0,0:0|0:0,0:0:0
492,112,67588,2,0,P|492:72|480:40,1,75,8|0,0:0|0:0,0:0:0
388,36,68092,1,2,0:0:0
388,36,68218,1,0,0:0:0
388,36,68344,1,0,0:0:0
304,64,68596,2,0,P|264:72|228:68,1,75,8|0,0:0|0:0,0:0:0
160,156,69100,5,2,0:0:0
160,156,69352,2,0,P|200:168|228:184,1,75,0|8,0:0|0:0,0:0:0
296,324,69856,1,0,0:0:0
376,223,70109,1,2,0:0:0
251,257,70361,1,0,0:0:0
372,302,70613,1,8,0:0:0
302,195,70865,1,0,0:0:0
176,240,71117,6,0,P|120:256|64:256,1,112.5,2|0,0:0|0:0,0:0:0
28,228,71621,2,0,P|24:180|16:152,1,75,8|0,0:0|0:0,0:0:0
48,68,72125,2,0,P|24:36,2,37.5,2|0|0,0:0|0:0|0:0,0:0:0
132,104,72630,1,8,0:0:0
112,192,72882,1,0,0:0:0
28,228,73134,6,0,P|24:268|32:304,1,75,6|0,0:0|0:0,0:0:0
108,348,73638,2,0,P|112:308|104:272,1,75,8|0,0:0|0:0,0:0:0
68,192,74142,1,2,0:0:0
100,108,74394,1,0,0:0:0
188,120,74646,2,0,P|264:120,1,75,8|0,0:0|0:0,0:0:0
360,205,75151,6,0,P|364:156|348:96,1,112.5,4|0,0:0|0:0,0:0:0
320,60,75655,1,8,0:0:0
188,88,75907,2,0,P|132:100|76:100,1,112.5,4|0,0:0|0:0,0:0:0
32,88,76411,2,0,P|28:128|16:164,1,75,0|8,0:0|0:0,0:0:0
40,248,76915,1,0,0:0:0
116,200,77167,6,0,P|152:192|192:196,1,75,6|0,0:0|0:0,0:0:0
236,272,77672,2,0,P|200:280|160:276,1,75,8|0,0:0|0:0,0:0:0
60,188,78176,2,0,P|60:144|72:116,1,75,2|0,0:0|0:0,0:0:0
204,132,78680,2,0,P|204:176|192:204,1,75,8|0,0:0|0:0,0:0:0
256,192,79184,12,8,80697,0:0:0
304,248,81201,5,6,0:0:0
356,172,81453,1,0,0:0:0
356,172,81579,1,0,0:0:0
356,172,81705,2,0,P|396:180|428:196,1,75,8|0,0:0|0:0,0:0:0
480,268,82209,2,0,P|468:344,1,75,2|0,0:0|0:0,0:0:0
384,368,82714,1,8,0:0:0
320,304,82966,1,0,0:0:0
424,216,83218,6,0,P|448:160|448:108,1,112.5,2|0,0:0|0:0,0:0:0
420,76,83722,2,0,P|376:72|340:76,1,75,8|0,0:0|0:0,0:0:0
268,120,84226,2,0,P|232:128,2,37.5,2|0|0,0:0|0:0|0:0,0:0:0
348,164,84730,2,0,P|352:204|348:240,1,75,8|0,0:0|0:0,0:0:0
216,272,85235,5,2,0:0:0
216,272,85487,2,0,P|212:232|216:196,1,75,0|8,0:0|0:0,0:0:0
252,116,85991,1,0,0:0:0
188,52,86243,1,2,0:0:0
252,116,86495,1,0,0:0:0
328,68,86747,1,8,0:0:0
416,72,86999,1,0,0:0:0
488,124,87251,6,0,P|472:200|480:240,1,112.5,2|0,0:0|0:0,0:0:0
500,272,87756,2,0,P|464:300|436:316,1,75,8|0,0:0|0:0,0:0:0
356,280,88260,1,2,0:0:0
356,280,88386,1,0,0:0:0
356,280,88512,1,0,0:0:0
380,192,88764,2,0,P|368:116,1,75,8|0,0:0|0:0,0:0:0
296,64,89268,6,0,P|256:68|216:60,1,75,6|0,0:0|0:0,0:0:0
140,104,89772,1,8,0:0:0
188,180,90024,1,0,0:0:0
148,260,90277,2,0,P|168:296|192:324,1,75,2|0,0:0|0:0,0:0:0
312,268,90781,2,0,P|292:232|268:204,1,75,8|0,0:0|0:0,0:0:0
140,164,91285,6,0,P|136:114|152:54,1,112.5,4|0,0:0|0:0,0:0:0
192,32,91789,1,8,0:0:0
316,84,92041,2,0,P|340:135|352:190,1,112.5,4|0,0:0|0:0,0:0:0
351,236,92546,2,0,P|390:230|424:235,1,75,0|8,0:0|0:0,0:0:0
492,296,93050,1,0,0:0:0
512,208,93302,6,0,P|512:164|504:132,1,75,6|0,0:0|0:0,0:0:0
444,68,93806,1,8,0:0:0
364,112,94058,1,0,0:0:0
344,200,94310,2,0,P|308:208|268:212,1,75,2|0,0:0|0:0,0:0:0
130,159,94814,2,0,P|166:151|204:148,1,75,8|0,0:0|0:0,0:0:0
256,192,95319,12,8,96831,0:0:0
76,288,97335,6,0,P|56:216|72:144,1,150,2|0,0:0|0:0,0:0:0
36,68,98092,2,0,P|100:116|168:128,1,150,10|0,0:0|0:0,0:0:0
240,92,98848,1,0,0:0:0
240,92,98974,1,0,0:0:0
240,92,99100,1,0,0:0:0
316,128,99352,6,0,P|328:168|332:200,1,75,4|0,0:0|0:0,0:0:0
276,264,99856,2,0,P|200:256|164:264,1,112.5,8|0,0:0|0:0,0:0:0
132,288,100361,2,0,P|136:336|144:368,1,75,2|0,0:0|0:0,0:0:0
40,312,100865,2,0,P|36:264|28:232,1,75,8|0,0:0|0:0,0:0:0
148,200,101369,6,2,P|188:136|180:64,1,150,2|8,0:0|0:0,0:0:0
104,96,102125,1,0,0:0:0
104,96,102251,1,0,0:0:0
104,96,102377,2,0,P|172:132|248:136,1,150,2|8,0:0|0:0,0:0:0
200,336,103386,5,4,0:0:0
156,264,103638,1,0,0:0:0
196,192,103890,2,0,P|256:172|300:144,1,112.5,8|0,0:0|0:0,0:0:0
324,116,104394,2,0,P|320:76|324:40,1,75,2|0,0:0|0:0,0:0:0
420,96,104898,2,0,P|424:136|420:172,1,75,8|0,0:0|0:0,0:0:0
352,216,105403,6,0,P|340:292|344:328,1,112.5,6|0,0:0|0:0,0:0:0
368,360,105907,1,10,0:0:0
248,328,106159,2,0,P|172:332,1,75,2|0,0:0|0:0,0:0:0
96,304,106663,1,0,0:0:0
128,228,106915,2,0,P|132:188|128:152,1,75,10|0,0:0|0:0,0:0:0
172,36,107419,6,0,P|232:40|276:68,1,112.5,2|8,0:0|0:0,0:0:0
324,200,108176,2,0,P|248:192|192:144,1,150,2|8,0:0|0:0,0:0:0
193,146,108932,1,8,0:0:0
256,192,109184,12,0,113470,0:0:0
In addition to what I mentioned, I fixed.Kiiwa wrote:
Hi~ Hi >w<
General
The combo colours don't really fit very well. Maybe consider changing the grey combo colour into a light green? Grey combo colours are best to be avoided because of Multiplayer TAG games, and grey colour doesnt really fit this map, right? no, grey colour is not a problem in using it. The reason I use this is because it is hair color of characters in this story. However, I think that it's suitable for this map.
Insane.
00:33:554 (3,4) - Better to remove (4) and extend (3) by 1/4 if you listen to the music. I fixed 00:34:436 (6,7). So I will not fix these.
01:04:562 (3) - Better to stream through this slider if you listen to the music. I used to listening the vocal of song, and I would like both sliders to parallel. So I will no change it.
01:24:100 (5,7) - Add claps to there notes? no, I think that it isn't suitable for rhythm of song, and if I add them, I will have to add it on 01:07:966 (5,7), too.
01:26:369 - A note can be added here with custom clap/normal hitsample set. It's weird for me.
Good luck~
Kiiwa wrote:
Hi~
CakiP's Hard
00:30:403 (7) - Add clap. OK~
00:37:966 (10) - You can delete this note. OK~
00:45:151 (2,3,4) - Spacing is a little too strange... OK~ fixed
00:46:537 - 00:46:663 - You can add notes here to match the music better. OK~
00:48:302 (6,7) - Best to increase the spacing here to avoid confusion during play. OK~
00:50:949 (1,2) - Better to make the rhythm like: OKSPOILER00:54:604 (11) - Really awkward to play around here, maybe extend this slider by 1/4 and delete the next note with finish. OK~or
00:55:109 (2) - Start this slider at 00:55:235 - and end at 00:55:487 - OK
01:19:184 (1) - Better to map through this spinner. (it's a little too short for a Hard, right? Also, it really dosen't have a very definitive ending, so it's best to remove it.) sorry. No~
I will try to find MAT after merchat come recheck this map, and I'm ready >.<BeatofIke wrote:
This map should be ready for MAT now!
Okay, I will pm you when Sekai checked her diff.merchat7 wrote:
Hi Nichiyouki,
The reason why i haven't recheck your beatmap yet is I'm waiting for Sekai to look at the mod for Easy. So just pm me when Easy is updated and I'll come recheck this.
merchat7 wrote:
[CakiP's Hard]
00:47:293 (3) - I feel clap on red tick sound horrible, I think only whistle at end is better OK
00:51:327 (3) - ^ OK
00:53:722 (10) - No drum sound at begin of this slider, so I don't think there should be clap at begin OK
01:33:302 (2) - Every other diff used finish here, I highly recommend doing it here. OK
I really hope you remove those claps I mentioned
In addition to what I mentioned, I fixed.merchat7 wrote:
Recheck, prioritizing this request due to it being recheck
[Insane]
01:03:302 (1) - Hmm stack on 01:03:050 (14) - ? no, I prefer the original more.
I try my best modding this, streamy maps are the maps I can't mod well. But overall, I can't find any problem, diff looks good to me. Everything is just suggestion.
Star, good luck! Recheck took a while so if you feel this post also deserve a kudosu, you can kudosu it.
Thank you both for your recheck and thank you merchat for starSnowy Dream wrote:
Mod request from Snowy Dream's Queue.
OK, Recheck time? \:D/
Thanks for your modFrostmourne wrote:
hi ! Hi![]()
take it from #modreqs
General
I still think the first part is mappable. I would be more comfortable to bubble this if you chose to map this part..
as the song is really great, I think everyone,who plays this,should enjoy this amazing first part too (at least, I feel sad that you didn't map the first part)
not that trouble , it's just about 18 secondI have no idea to map first part >< but thanks for your suggestion.Okay, it's interesting.
others seem fine
Insane
01:16:285 (1,2) - clap both note (slider's head included)
01:32:419 (1,2) - ^
01:35:697 (2) - ^
I feel sounds weird when I put clap on notes these. So I will not add it on notes, but I will add it on slider's head (01:16:285 (1,2) & 01:32:419 (1,2)).
However, aside from what I mentioned those, I added clap all & fixed OD.
this mapset looks pretty nice, CakiP's Hard still needs a bit work but I think it's good enough
call me back once you are done for a recheck
Frostmourne wrote:
alacat's Hard
AR-1 , it's quite too fast for this diff , it's not jumpy so it's better on AR6 mm... AR 6 makes all objects appear less cramped ,in my opinion
.
00:26:747 (1) - as this sliders start on piano sound , players may expect to hear piano sound on the end of slider too. I will do like this
about distance , you can change whatever you want~ yes, i want to put so .. but this is hard diff >.< it is hard to take a little for me.
(don't forget to add clap on the new note and whistle on the tail of slider if you choose to fix)
01:15:907 (3) - clap on the tail ? sounds really better imo okey :3
01:32:041 (3) - add clap on the tail too ^ if you fixed this already ^
I added clap sound same as my part at kiai time.
Frostmourne wrote:
hi !
take it from #modreqs
CakiP's Hard
AR-1 ? , same reason as alacat's Hard ~ and if you chose to fix it , you should do HP-1 too for more balance sorry... no change. I think to be very easy hard diff if this map`s HP and AR
00:32:924 (2) - this note should be removed, it plays strangely because this triplet is started on the white tick and the song doesn't have sound here OK~
00:34:940 (2) - ^ OK
as you hear , you may want to add it because of vocal .. but if you remove this note and shorten this slider 00:35:067 (3) - to end at 00:35:193
it will sound perfectly OK~
00:44:394 (8) - clap on the head of this slider ? , feel empty .. I guess you may miss it yea~! thanks!ok!
00:48:932 (7) - this one is a bit unintuitive. as the sound from 00:48:176 (5,6) - , it should end at 00:49:184 for this slider and 00:49:436 (9) - should be on
00:49:310 , don't forget to fix spacing if you already fixed it OK. fixed~
00:52:966 (8,9) - same as above. the way to fix it is to shorten this slider end at 00:53:218 (9) - and move 00:53:470 (10) - to 00:53:344 OK~,fixed.
01:09:226 (3) - remove it for better sound. the reason is alike. the triplet starts on the white tick OK
01:13:260 (3) - ^ OK
01:14:772 (8) - ^ OK
01:17:293 (8) - ^ OK
01:23:344 (8) - ^ OK
01:30:907 (9) - ^ OK
01:33:428 (3) - ^ OK
01:33:554 (4) - add clap at the tail here OK~
01:47:167 (2) - spacing error , I can't find why you let the gap between this and next note so move it to x:424 y:180 I dont find....Thanks~ \:D/
Kawayi Rika wrote:
[CakiP's Hard]
- 00:28:764 (3) - Try change a 1/2 slider to here,sound much better. sorry.I want to keep current pattern.
- 00:52:966 (8) - Add new combo,a bit long IMO. OK~
- 01:33:554 (3,4,6) - These notes overlapping looks bad to me, OK~
i suggest 01:34:814 (6) - move to X:368 Y:136 make a small jump,like this. Thanks nice idea!- 01:34:814 - Remove whistle and Add clap.OK
Thanks for your mod Rika-chanKawayi Rika wrote:
Hi ~ Nichiyouki ~Hi \:D/
Mod time for my Random Queue ~
Red : Must be fixed
Pink : Need to consider
Purple : Just suggestions[General]
- Please remove AudioLeadIn for easy diff. I forget change AudioLeadIn. So I change to 0ms.
- I agree with Frost 00:02:545 ~ is mappable. It really interesting, but it may have the problem. Particular CakiP was a newbie mapper. If he/she made it himself/herself, It may have to more mod than this certainly. However, I may consider it again, if guest everyone on my map are agree.
- 01:57:503 - For last spinner,how about end to here? it's really suitable. I don't like very long spinner.
OK ~ That's all ~ I see frost will recheck this ~
Good luck with rank ~
Fumika wrote:
[CakiP's Hard]
- HD -1 sorry. no change. I want to keep current HD.
- 00:22:714 (7) - This note should be NC and delete this NC 00:23:470 (1) - OK
- 00:28:512 (1,2,3) - This triplet is kinda too hard imo, How about to change it like this ? http://osu.ppy.sh/ss/615005 nice idea. I think so too.
- 00:35:067 (2) - I recommend you to use 1/2 slider instead of 1/4 for this slider. OK
- 00:50:193 (10) - Change it to 1/4 like this will fit the music more. http://osu.ppy.sh/ss/615011 OK~
- 00:53:344 (2) - Remove clap and add whistle instead. OK
- 00:53:722 (3) - Add clap at reverse. sorry. I want to keep current sound.
- 01:10:613 (7) - NC here. OK
- 01:17:419 (8) - This slider doesn't make sense imo, so 1/2 is better. OK~
- 01:41:369 (6) - NC. OK
- 01:45:151 (6) - Move down under (7) ? http://osu.ppy.sh/ss/615014 OK
Satellite wrote:
Request -Gamu-
CakiP's Hard only~~
CakiP's Hard
Suggestion
- 00:30:781 (1,2) - 音取りをこの部分と同じように拾ってみてはどうでしょう?? 00:46:915 (1,2,3) - わかりましたー。
- 00:41:117 (7) - Ctrl+Hした形のほうが次の流れに対して見やすくいいと思いました 直しました。
- 00:49:436 - この位置にも音が欲しいので 00:49:310 - ここから 00:49:436 - ここまで短いスライダーを引いてみてはどうですか? 修正しました。
- 00:53:470 - こちらも同じように 同じく修正しました。
- 00:54:982 - この位置の緑線は 00:30:781 - この位置と設定も音量も同じなのでどちらか削除するか音量調整をかけてみては? 前者のほうの緑線をなくしました。
- 01:15:403 (1,2,3,4,5,6) - こんな感じで綺麗に左右対称を作ってみてはどうでしょうか(´・ω・`)? 作ってみました~ http://puu.sh/24yay
[box=]
Thanks for your mod, kosigakosiga wrote:
Hi~ Nichiyouki :3 Hi kosiga \:D/
request from CakiP![]()
here my mod~
[General]Good luck~
- Song Setup - Audio Lead-in - only Insane diff is different from AIBat. (Insane:500ms, other diff:0ms. ) The beginning of this map is slow in all diff, therefore it does not have a meaning to set it. so plz change to 500⇒0ms for insane diff.
I forget change AudioLeadIn XD So I change to 0ms.
kosiga wrote:
[CakiP's Hard]Good luck~
- 00:21:957 (5,6) - 流れの提案: http://puu.sh/252J7
- 00:22:461 (6,1) - whistle 3連続で置くよりも、6のwhistle消して1にwhistle追加でアクセントとして使ったほうが私的にはいい感じに聞こえます。
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- 00:23:470 (3,4,5,6,7) - リズムの提案: http://puu.sh/2534a 00:23:848の青線にも音があるので、ここで音を空けるよりもスライダーで繋げちゃったほうが音がスムーズになるかな?と思ったのと、 1/2リズムでのスライダーが多いなと感じましたのでここで1/1スライダーを使うのもありかなと。 変更する場合は00:23:722のとこにもwhistle置いても良いかも。
- 00:24:730~ ここの緑線から音量70⇒50%の変更はいらないかなと思います。 そこまで歌の音量が下がってるような気はしませんので。
- 00:26:747 (1) - スライダーend 00:27:125の方が合うかと。 + endにwhistle
- 00:28:512 (7) - add NC(New combo) 長いです。 あと多分リピートとend部にclap?
- 00:30:781~00:46:915 - whistleが00:31:159 (3) - のendにしか無く、寂しい音に感じます。 歌に合うような感じで穏やかな一定のwhistleを置いてみては?
for ex:SPOILER・00:31:159 (3) - endのwhistle削除
・00:31:789 (4) - startにwhistle
・00:32:798 (1) - whistle
・00:34:814 (1) - ^
・00:35:571 (3) - endにwhistle
・00:36:831 (6) - startにwhistle
・00:38:848 (1) - ^
・00:39:856 (4) - whistle
・00:40:613 (6) - endにwhistle
・00:42:882 (3) - whistle
・00:43:890 (6) - startにwhistle
・00:44:898 (1) - whistle- 00:32:798 (1,2) - リズムの提案: http://puu.sh/253yK 変えない場合でもvocalはどちらかというと伸びている感じなので、スタックはあまり合わない気がします。 vocalに合わせない様なリズムでいきたいのなら00:33:050 (2) - もサークルに変えて、00:32:798 (1,2,3,4,5,6,7) - ここで少しのジャンプパターンを使うようにしてみては?
- 00:36:831 (6) - add NC
- 00:36:831 (6,7,8,9,10) - リズムの提案: http://puu.sh/253HT 00:38:092 (9,10) - 特にここのリズム、一定にするよりもギター音に合わせたほうが良いかと。 00:34:310 (6) - と同じようなリズムで統一性も出るかと。
- 00:41:117 (7) - add NC & 次のnote 8との間隔が窮屈に見えます。 http://puu.sh/253N9 このような形で十分かと。
- 00:42:377 (1,2) - リズムの使い方を00:38:092 (9,10)の提案、00:34:310 (6)と同じようにしてみては。 ( 変更する場合はコンボカラーも同じように。)
- 00:48:932 (7) - add NC
- 00:49:310 (8) - startのwhistle削除。 endにwhistle追加。
- 00:49:688 (9) - endにwhistle
- 00:52:966 (1,2,3,4,5) - 00:52:966 (1,2) - ここはvocalと合っている、00:53:722 (3,4,5) - ここは合っていないというようなリズムになってるので私の提案としては、00:52:966 (1,2) - ここを無理してvocalに沿わせないリズム 2を消して1のスライダーを00:53:470に延長。
ヒットサウンド: 00:53:470の位置にclap, 00:53:722 (3) - repeatとend部にclap, 00:54:226 (4) - startにclap追加, 00:54:604 (5) - startにclap追加。- 00:55:739 (2,3,4,5) - リズムの提案: http://puu.sh/254mY 3連打をドラムに合わせるようなリズム
- 00:56:999 (6) - add NC 長いです。
- 00:57:251 (7) - 流れ http://puu.sh/254xj のような流れにしたほうがスムーズかと。
- 00:57:756 (8) - repeatのwhistle削除。
- 00:58:512 - 緑線の音量変更は無くて良いと思います。
- 00:59:016 - ^
- 00:59:016 (1) - 00:56:999 (6) - でfinishを使ってるのであれば、ここもwhistleではなくfinishの方が合うと思います。
- 01:00:024 (4) - startにwhistle追加
- 01:03:050 (1) - 音がないところにnoteを置くよりも、01:01:033 (1) - スピナーを伸ばしたほうがvocalにも合うしリズムが良いんじゃないかと。 http://puu.sh/254H2 BPMが遅い&ハードなのでスピナー後で特に問題になるようなことは無いと思います。
- 01:07:083 (7) - add NC
- 01:08:596 (1,2,3) - リズムとデザイン&流れの提案: http://puu.sh/254Xj イメージです。 2,3のスタックはあまり合わない感じがあったので ><; リズムは2,3のサークルとスライダーの入れ替えだけです。
- 01:12:125~ ここから音量80%⇒60% 01:19:184までというのはちょっと突然すぎると思います。私は音量低下不要だと思います。 もし残すのであれば01:12:630に音量70%、 01:13:134に音量80%と通常のkiai timeで使う音量にすぐ戻してあげたほうがベターかと
- 01:16:663 (6) - add NC
- 01:17:167 (7,8) - リズムの提案: スライダー、サークルのリズムを逆に。
- 01:18:176 (10) - endのwhistle削除
- 01:19:184 (1) - リズムの提案: http://puu.sh/255jU endがあまり音をフォローできていないのと短いので、このような感じで良いのではないかと。
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- 01:22:714 (6) - add NC & 流れ、リズムの提案: http://puu.sh/255tD http://puu.sh/255u8 形はあくまでイメージです。 変更する際は後のnoteのフォローも忘れずに。
- 01:26:747 (7) - 01:25:739 (3,4,5,6) - と同様の形でジャンプさせたほうがよいかも。 http://puu.sh/255BK
- 01:27:251 (8) - add NC
- 01:34:310 (5,6) - 同じ形のスライダーを使ったほうがきれいかと。 http://puu.sh/255Fa
- 01:34:814 (6) - endのwhistle削除。 startにwhistle追加。
- 01:35:319 (1) - add clap
- 01:37:335 (1) - startをclapに変更。 endのclap削除
- 01:38:092 (2) - startをclapに変更。
- 01:40:361 (3) - endのwhistle削除。 白線だけで十分かと。
- 01:41:117 (5) - whistle削除
- 01:42:377 (4) - add whistle
- 01:42:630 (5) - endのwhistle削除
- 01:42:125 (2,3,4,5) - リズムの提案: http://puu.sh/255Sv ( 理由は00:23:470 (3,4,5,6,7)と同じです)
- 01:44:646 (5) - startにwhistle
- 01:45:403 (7) - add NC and 01:46:915 (1) - remove and 01:47:419 (3) - add NC. & endを01:45:781に。 + endにwhistle
- 01:47:419 (3,4,5) - リズムの提案: http://puu.sh/2562V 01:47:419 (3,4,5) - これがオーバーに感じましたので ><
とても長くごちゃごちゃしてます↑ 申し訳ない..orz
全てを直す必要はありません。 同意できる部分だけでも見直してみてください。
所々NCが長い部分が見受けられるので、そこは直したほうが良いと思います。
スライダーについて、上にも書いてますが1/2でのスライダー等が主となっており、リズムが単調になりがちかなという印象を受けます。vocalで伸びがある部分等では1/1でのスライダーを使ったりしてバランスよく作るともっと良くなると思います。次回のご参考に>_<!
ほとんど全部参考にさせてもらい、修正させてもらいました~。
ただ、下から二行目の「01:47:419 (3) - add NC. & endを01:45:781に。 + endにwhistle」というところがいまいちわかりませんでした。
一応ほかのところはすべて修正したので、よろしければその点も合わせてリチェックしてもらえると助かります!
お忙しいところ急にMOD頼んでしまい、申し訳ないです。それとすごく助かりました、ありがとうございます。
@Nichiyouki - Feel free to fix this for meFrostmourne wrote:
Recheck
BeatofIke's Normal
00:28:764 (1) - remove NC here to make it consistent with 01:47:420 (4) -
Cakip's Hard
01:03:302 (1) - new combo here
fix these and I will bubble
Okay, I already fix it for you, and update CakiP's Hard diff.BeatofIke wrote:
@Nichiyouki - Feel free to fix this for me and CakiP's.Frostmourne wrote:
Recheck
BeatofIke's Normal
00:28:764 (1) - remove NC here to make it consistent with 01:47:420 (4) -
Cakip's Hard
01:03:302 (1) - new combo here
fix these and I will bubble![]()
It's only a minor fix, so it's not a big deal.