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osu! minecraft server

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Kud-Chan
Can I link multiple Minecraft.net accounts to my osu! account? I don't want to use my legitimate copy because the name is something I chose over 2 years ago and I hate it(here's hoping for a name change system eventually), but Mineshafter can't link Minecraft accounts with emails and that's the only way to make Minecraft accounts anymore. So I figure I'll just use the account I don't want anymore until Mineshafter gets their new site up. And so, original question, can I link multiple Minecraft accounts to my osu! account?
whymeman
Okay, so how many times has the Mojang server been down for the last 3 months now? This is worse than the last time....

kwakkevin

whymeman wrote:

Okay, so how many times has the Mojang server been down for the last 3 months now? This is worse than the last time....

When this happens, you can go here to play until login is back online.

You're welcome.
whymeman
Wait... how can we still play on there if the site itself is down?
kwakkevin

whymeman wrote:

Wait... how can we still play on there if the site itself is down?
It was only in-game login process that was not working.
If you login via minecraft.net and start a game there, they will skip the login process, and you can play on servers. (Given that multiplayer session and minecraft.net are working)
whymeman
. . . . .

I'd like to use that method if JAVA wasn't such a great failure of burnt coffee. :|

Edit: Seems like the server is back to normal for now....
kwakkevin

whymeman
Good job Waffles o 3o.

Also, i've noticed the Dyna map is completely broken now as it fails to update for 3 ~ 4 days in a row. I thought the reactor I created caused it, but after taking care of it, it still didn't do a thing. Could it be the bukkit build currently not being stable with the old plugins?
Azure_Kite
Oh. So that is why my structure wasn't visible. I just thought it was too high or something silly like that.
Ephemeral

Kud-Chan wrote:

Can I link multiple Minecraft.net accounts to my osu! account? I don't want to use my legitimate copy because the name is something I chose over 2 years ago and I hate it(here's hoping for a name change system eventually), but Mineshafter can't link Minecraft accounts with emails and that's the only way to make Minecraft accounts anymore. So I figure I'll just use the account I don't want anymore until Mineshafter gets their new site up. And so, original question, can I link multiple Minecraft accounts to my osu! account?
your minecraft username is shown ingame as your osu! username upon connecting to the server - so there's no need to worry about that!
whymeman

EvilSeph wrote:

A new CraftBukkit Beta Build (1.4.6-R0.2) that provides Minecraft 1.4.6 compatibility and addresses issues found in the previous beta is now available in time for the holidays! Although Minecraft 1.4.7 is scheduled to release sometime after New Year's day, we've already fixed the issues it addresses in this beta.
*sigh* Was also trying to look into the towny thing, but it seems there's other issues involved. Also, is there a way to fix the Dynamap to make it update again or is it a no go?
Kud-Chan

Ephemeral wrote:

Kud-Chan wrote:

Can I link multiple Minecraft.net accounts to my osu! account? I don't want to use my legitimate copy because the name is something I chose over 2 years ago and I hate it(here's hoping for a name change system eventually), but Mineshafter can't link Minecraft accounts with emails and that's the only way to make Minecraft accounts anymore. So I figure I'll just use the account I don't want anymore until Mineshafter gets their new site up. And so, original question, can I link multiple Minecraft accounts to my osu! account?
your minecraft username is shown ingame as your osu! username upon connecting to the server - so there's no need to worry about that!
Oh, good to know, thanks. :)
kwakkevin
Now I won't be surprised if minecraft 1.4.10 comes out. :V
Kert
Corin

whymeman wrote:

EvilSeph wrote:

A new CraftBukkit Beta Build (1.4.6-R0.2) that provides Minecraft 1.4.6 compatibility and addresses issues found in the previous beta is now available in time for the holidays! Although Minecraft 1.4.7 is scheduled to release sometime after New Year's day, we've already fixed the issues it addresses in this beta.
*sigh* Was also trying to look into the towny thing, but it seems there's other issues involved. Also, is there a way to fix the Dynamap to make it update again or is it a no go?
dynmap is 1.4.6
kwakkevin

Kert wrote:

How about this:
http://dev.bukkit.org/server-mods/enderspawn/
I don't think we really have that many active players who actually want to kill ender dragon in this server.
If you need xp, build your own xp farm.
And "one dragon egg per world" is what makes jinx's "the dragon egg of the mage" unique ;)
Kert
But if someone wants that and connects to the server.. they don't have a chance to kill it anymore!
kwakkevin

Kert wrote:

But if someone wants that and connects to the server.. they don't have a chance to kill it anymore!
"Oh, so there is a server that has been up for at least 3 months and they had/have quite a lot of active members. I think none of those people have yet to kill ender dragon, so let's get on and kill the dragon!"
:V
Jinxy
Egg respawning can be disabled, anyway. It would be a cool time waster, like the Wither, as long as the dragon doesn't break blocks. Would be a cool plugin.

Of course, A warp plugin would be higher priority, imo

just saying
kwakkevin
Minecraft 1.4.7 Pre-release
by Jens Bergensten on December 28, 2012
Unfortunately we managed to include two “null pointer exception” cases in 1.4.6, and we feel they should be patched.

This release is compatible with 1.4.6 and has almost no bytecode changes, so mods that have been updated for 1.4.6 should work in 1.4.7 too. The only affected file is the one called “qz”, which is the arrow projectile’s class. This also means that 1.4.6 clients can play on 1.4.7 servers, and 1.4.7 clients on 1.4.6 servers… so we’ll wait until after New Year’s Eve before we publish it in the launcher. Download the pre-release if you want these problems fixed before then!
If this is true, there should be little to no issue with bukkit 1.4.7 rb release?
(unless the "qz" file is important for bukkit plugin)
whymeman

Corin wrote:

dynmap is 1.4.6
Then why is it not updating? Unless having the "old" bookmark for the map doesn't work properly?
kwakkevin
Corin is clearly the best person in the world when in comes to explaining how programs work.
Also at explaining how we can fix things.

Anyways, I think what he means is that having a dynamap that is meant for servers with newer minecraft versions for a server with old mc version will not update properly.
So how2downgrade dynamap?
whymeman
I just realized what he said...

1.4.5 =/= 1.4.6

Also, a News Alert. marcin19962's home was griefed extremely. The most obvious and one of the most devastating parts was the destroyed animal farm. If you happen to see any griefers around, feel freel to kill them on sight (and report as needed).

Edit 1: It seems the town BALLZ got raided as well. Trees chopped lazy then stacked under with dirt. Crops was stolen too.

Edit 2 : Investigated Magika and noticed some terrain changes. Turns out, it got griefed as well...

Edit 3 : It seems Valhalla was hit as well seeing a sign that some soul sand was missing outside... The Villager "village" got affected too and some even got turned into zombies.

Edit 4 : Rustic Town was hit with some light griefing, but doesn't mean it's good.

Edit 5 : Traversal was hit too seeing a missing cheek on the Creeper waterway....

Edit 6 : Even more news. Misao got hit by the griefers as well. Some Farm damage and a destroyed house.


Crime Scene



And from Magika...



And some shots from Valhalla...



Rustic Town...

Traversal...


Misao...
Marcin
Oh i'm not playing anymore on this server, because minecraft got bored for me :/ So i'm fine for griefing my house.
Ephemeral
such is the result of inactive players not logging on to resecure their claims with griefprevention

had i enabled towny upkeep, the exact same thing would have happened anyway
whymeman
Well, this is just my thoughts on the matter, but if the server seems too "untidy" to work with due to the broken plugins and such, there could be something worked out for starting a new map like from before with being able to keep a limited number of items from the previous game and some form of compensation. And Plugins could be checked for stability before converting to the new server as well.

I know it won't replace the hard work that was done now, but it would completely update the world map to make things more easier do. If you have some thoughts on the matter as well, then don't be afraid to post it (constructively of course).
Jinxy
I personally think we should wait for 1.5 first, there seems to quite a sum of changes including a new ore. Wouldn't make sense to change it now and be in the same situation in a month or so when 1.5 appears
Kert
I am not trying to sound rude, I appreciate the work done on the sever to this moment, but is there any person that can update the server more frequently once everything is out (new plugin versions)?
Minecraft has updates like a few times every month and it seems that current admin is busy with studies/work (correct me if I am wrong) and we get updated version on the server when Mojang announces the release of an even newer one
kwakkevin
With the current state of key plugins, I think it is wise to get a fresh map for this server.
But I want a few things before getting a new map:
1. No more towny. One of the biggest downside of towny was that you had to recruit people into your town to gain more plots, thus strictly limiting some towns' sizes. It is true that this method prevents abusive players conquering the entire land surrounding spawn, but collateral damage from such measurement is too big. Instead of towny, I think griefprevntion has done a pretty good job for last few weeks. And to replace /t outpost, alternative plugins like mywarp could be cool too.
2. If we are keeping economy, the spawn store we have right now should be rebuilt.
3. Players should be able to keep some of their items. Someone suggested about players being able to keep their items in enderchest and character inventory. I like that idea.
4.

JInxyjem wrote:

I personally think we should wait for 1.5 first, there seems to quite a sum of changes including a new ore. Wouldn't make sense to change it now and be in the same situation in a month or so when 1.5 appears
As far as I know, 1.5 should be coming out in a month or two. If this is true, it wouldn't make sense to explore a huge chunk of land before update and forcing players to go further for the said new ore when the server is updated.

Also, if we could assign a second permanent admin (as in, a person who can actually update server) for this server, that would be great too. As far as I know, whymeman is only a temporary admin with some admin commands in-server only, and ephemeral is the only active permanent admin. With ephemeral being too busy with his schoolwork (right?), we should have another person keeping up with plugin and minecraft updates.

That's all I have to say for this matter.
Blue Stig

Marcin wrote:

Oh i'm not playing anymore on this server, because minecraft got bored for me :/ So i'm fine for griefing my house.
Yeah me too.
I made the mistake of building too close to spawn.


Marcin wrote:

Tekkit will never get 1.4.6 /me sad
If you're looking for something like an updated Tekkit DNS is a viable option.



Not sure how stable it is but still might be worth checking out.
kwakkevin
So I got my own mc account (I used to use my friend's account). Who should I contact for account change?
(I tried sending chat messages to peppy, no response...)
MillhioreF
Don't send chat messages to peppy, he usually ignores those. E-mail him instead (or PM Ephemeral, I think he can reset the association too)
whymeman
Well, as long as there's enough thoughts being put in from those that still want to play on the server, then it would make things easier for when 1.5 comes out [and hopefully more stable than early 1.4 releases].
celinexion
when will this server update to 1.4.6? it says it's outdated.
Elit3noob
same here, just wanted to join in btw
Jinxy
When a Recommended Build (R1.0) is released. 1.4.6/7 doesn't add too much anyway, so while I'm still on the stance that Betas are good enough to use as long as the plugins have been updated before we update, I'm not going to push for it because I don't care enough. Just downgrade your client.
kwakkevin

JInxyjem wrote:

Just downgrade your client.
If you need to find a proper jar, google is your friend.
celinexion

kwakkevin wrote:

JInxyjem wrote:

Just downgrade your client.
If you need to find a proper jar, google is your friend.
what's the server's version?
Corin

kwakkevin wrote:

Corin is clearly the best person in the world when in comes to explaining how programs work.
Also at explaining how we can fix things.

Anyways, I think what he means is that having a dynamap that is meant for servers with newer minecraft versions for a server with old mc version will not update properly.
So how2downgrade dynamap?
I don't explain how to fix things because people don't listen to me.

If you read dynmaps dbo page it CLEARLY says that there is a 1.4.6 version available on the minecraftforum page.

Also you use PermissionsEX.
Don't do that.

Ever.

Also you're still on 1.4.5

how is this even possible, every server that I either own, play on or have some form of admin on is on 1.4.6 already.
Jinxy

Corin wrote:

Also you use PermissionsEX.
Don't do that.

Ever.
I'll just ask, why not permsEX and what's a good replacement or is it unnecessary?

Corin wrote:

Also you're still on 1.4.5

how is this even possible, every server that I either own, play on or have some form of admin on is on 1.4.6 already.
because eph doesn't trust betas or something
whymeman
Well, i've been doing some research myself on how to add modifications to the minecraft.jar which lead to some interesting results like the Arrows Mod and the TMI mod.

I was also looking into the Industrial Craft Mod, but not sure if there's a 1.4.6 version for it since I saw a post from the person making it that they stopped updating and went on to other projects. Maybe I got the sources mixed up, but that's what I found out so far.

Edit: Also, amusing screenshot.

kwakkevin
I've been playing on a server I set up on my laptop, so I had to leave osucraft for a bit.
Do we still have active players? I know it was me, whyme, and jinx who were the most active players and 2 out of the 3 clearly moved onto something else... (or at least for the time being)

Corin wrote:

I don't explain how to fix things because people don't listen to me.
I think the reason why no one listens to you is because you don't explain your reasoning enough, and thus people find it hard to believe.
So how about actually explaining why we should/shouldn't do such?
Corin

JInxyjem wrote:

Corin wrote:

Also you use PermissionsEX.
Don't do that.

Ever.
I'll just ask, why not permsEX and what's a good replacement or is it unnecessary?

Corin wrote:

Also you're still on 1.4.5

how is this even possible, every server that I either own, play on or have some form of admin on is on 1.4.6 already.
because eph doesn't trust betas or something
Here's a long list of issues that PEX either creates or invokes.
https://docs.google.com/document/d/1BIg ... edit?pli=1
Also it's written by a member of Bukkit Dev staff (mbaxter) so I would put my money on him being more right than anyone.
Also it's confirmed that it's a terrible plugin because 80% people who I see have issues with things like permissions or server things suddenly not working is caused by PEX, at least 4 people a day that comes though #essentials has some issue that PEX has caused.

Best replacement would have to be GroupManager, seeing as you already use Essentials and both are developed by the same team. Also GM is atleast active unlike PEX, which is preeeeety dead, the developer only updates it when it needs to be patched IE for a new Bukkit build. (Take note of the 6-7 month update gap that PEX had)


As for updating...
All Bukkit betas 0.2+ are stable, I can assure you that.
There's' a little proof for you.

Really, there's no excuse at all.

You also have no excuse for using CB++, there is little to no gain for a server that has less than 50 players on at any given time, if you wish to tweak mob spawning then do it with a plugin, not a whole new piece of server software.
FrzR
I'm not sure about this guys, but i guess mineshafter discontinued their project. I don't know if this is it for pirated players but it is said here. http://mineshafter.info/downloads
kwakkevin

Fr33z3R wrote:

I'm not sure about this guys, but i guess mineshafter discontinued their project. I don't know if this is it for pirated players but it is said here. http://mineshafter.info/downloads
discontinued =/= unavailable.
I don't know how mineshafter works since I've been using legit copy this whole time, but I doubt its gonna suddenly stop working just because the dev team dropped the project.
My guess is that it should work until mojang releases an update with better security or something.
whymeman
Hmm.... so PEX has been infamous for breaking things?
Corin

whymeman wrote:

Hmm.... so PEX has been infamous for breaking things?
Very much so. If you throw me the permissions.yml I'll convert it to GM for you if you want seeing as that's what I'm infamous for apparently.
whymeman

Corin wrote:

whymeman wrote:

Hmm.... so PEX has been infamous for breaking things?
Very much so. If you throw me the permissions.yml I'll convert it to GM for you if you want seeing as that's what I'm infamous for apparently.
Interesting.... Though I did notice some loop holes at one time. :|
theowest
It would be pretty swell to be able to play this Super Smash map on a/the server.


Developer Commentary
Jinxy
While I agree, you can't just plop the thing into the current server, it'd need its own server, I think.

A good thing with it is that its 100% vanilla and in Adventure Mode so no blocks can be broken, no upkeep and bukkit required at all
kwakkevin

theowest wrote:

SPOILER
It would be pretty swell to be able to play this Super Smash map on a/the server.


Developer Commentary
But do we have enough active players to even have that map worth installing?
I have officially paused, if not quit, playing osucraft for time being because of increased workload and handling my own private server.
And I was one of the 3 most active players...

If we had ~5 active players, I would actually support getting this map in server, since it does seem fun :O
whymeman
Well, i'm still curious on the future of the server when 1.5.0 hits. I know a map restart is most likely since the new ores and everything isn't going to show unless you walk 1000 miles where there wasn't any pre-loaded areas. It was already hard enough to find a Witch hut.
Jinxy

whymeman wrote:

Well, i'm still curious on the future of the server when 1.5.0 hits. I know a map restart is most likely since the new ores and everything isn't going to show unless you walk 1000 miles where there wasn't any pre-loaded areas. It was already hard enough to find a Witch hut.
Actually a Witch hut was pretty easy, if you explore by boat. Would have been easier with dynmap working, though.
Source: Me

A map restart is definitely needed, but what this server needs is someone who can help Eph with administrating the server, since I doubt he has enough time to fully administrate the server by checking bukkit and each and every plugin everytime they update, what with his studies and upgrade to Pinkness on osu
whymeman
I would like to, but lack of coding experience would be a downfall for me...

Still working around with adding the mods though and will look into learning how to add plugins.
Ephemeral
i really want to sit down somewhen and start working on a proper themed enclosed map to give people an actual goal and drive to play beyond creating inane shit
kwakkevin

JInxyjem wrote:

A map restart is definitely needed, but what this server needs is someone who can help Eph with administrating the server, since I doubt he has enough time to fully administrate the server by checking bukkit and each and every plugin everytime they update, what with his studies and upgrade to Pinkness on osu
I would love to help with server administering, but coding was never my forte, just like whymeman ;-;
I have some experience in plugin installing and configuring, but that's actually about as easy as installing client mods.
whymeman


Just some random crafting I did (Note: Not in osu!craft).
theowest
that's beautiful
Stefan
If I get MCNostalgia to downgrade my MC, I'll try to play so often as possible. :<
whymeman

theowest wrote:

that's beautiful
Well, I can do some interesting things such as that within 45 minutes. If I was to add floating islands on the server, it would be one great deathrace to get there since it was crafted around +230 feet. I would go higher, but not sure about the block limit in height and some might lag to death trying to get there.
kwakkevin

whymeman wrote:

If I was to add floating islands on the server, it would be one great deathrace to get there since it was crafted around +230 feet. I would go higher, but not sure about the block limit in height and some might lag to death trying to get there.
As far as i know, the height limit is 256 blocks, so assuming that the dirt portion lies at 230 blocks, you built it barely under the height limit.
Ruirize

kwakkevin wrote:

As far as i know, the height limit is 256 blocks, so assuming that the dirt portion lies at 230 blocks, you built it barely under the height limit.
It's 255 blocks, yeah.
kwakkevin

SilentCipher wrote:

It's 255 blocks, yeah.
Close enough.
Clawsmash
pft is it still the same server?
there were lag & faction thing which was so irritating for me >.<
kwakkevin
is this "starting a fresh map when 1.5 comes out" thing still up?
because if not, i think maintaining a server that i see almost no player isn't worth it...
Jinxy

Clawsmash wrote:

pft is it still the same server?
there were lag & faction thing which was so irritating for me >.<
lolwhat, GriefPrevention is the furthest thing from Factions
Corin
use
logblock
and
lwc
Jinxy
LWC has been there since forever, and I'd ask about why logblock would be required because you don't really have to log whatever's already protected by Griefprev but honestly the server doesn't have anyone, let alone griefers
Corin
Use those two instead of Grief prevention, logblock IS your grief prevention, and it doesn't play havok with timings either.
>Find grief
>Bedrock it to see who it was
>Ban them
>/lb rollback area 5 since 3d player corin1
>???
>PROFIT
Jinxy
Griefprev:
> Find grief
> Can't actually find any because things in a griefprev plot can't be touched in any way
> PROFIT, no ?'s needed

Getting an admin to undo != preventing grief

Corin wrote:

and it doesn't play havok with timings either.
I'm not sure what this means, though. Could you clarify?
Corin
Timings is how long each event takes to process, IE the playerMove Eventmonitors the players movements ect ect

The thing is, you WANT to catch the griefers, the way I was when I owned my server and when I moderate others is I just let them grief, then I know that they're legit culprits, after they're done, just roll it back and ban.

It's nicer that way.

ztrot
FTB is pretty cool I guess? No idea what I'm doing in this thread.
Xhinryuu
Guess i'll give this server a chance, All other servers are full of annoying people <.<
Kert
Anyone wants to play on the Walls map?

whymeman
I just laughed at that fail @ 0:25

Seems interesting though. Also just finished a village on my map too.

Jinxy
There're a ton of cool minecraft special maps/modes, but no good servers to play it in :/
whymeman
Well, i'm just making this map for the time being till 1.5.0 comes out. I thought maybe adding a few features could make it interesting for the server in a case of a map restart. But that's if it's "okay" to use.
kwakkevin

whymeman wrote:

Well, i'm just making this map for the time being till 1.5.0 comes out. I thought maybe adding a few features could make it interesting for the server in a case of a map restart. But that's if it's "okay" to use.
If you mean osucraft could use your WIP map, all I have to say as the map tester is that I wouldn't want people to use a sword that has thorn enchantment :n
whymeman
Well, it's still an "experimental" thing i'm trying out :u
PROGUY
Odd, I can't connect to this server because it's outdated :/
kwakkevin

PROGUY wrote:

Odd, I can't connect to this server because it's outdated :/
That's because it is outdated.
Current server version is 1.4.5. I believe we are waiting for 1.5 and then we will start a new map from scratch.
PROGUY
Well, I managed to get into the server by downloading the 1.4.5 version with MultiMC. It was pretty fun, even though I'm forever alone in there.

First thoughts, you guys did a nice job building a giant castle/fortress to the left of the spawn building.

Second thought... what the hell is THAT? It makes me wonder why the heck you guys would go that far sometimes :|

I guess I'll just stop right there. I did actually make my own house in the server not far from the fortress, but it wasn't worth going any further. I'll wait for the map wipe and the upcoming update.
kwakkevin
That castle, credit goes to buttersea, Markie_, and a few more people known as Valhallans back when towny wasn't broken.
And I forgot what they called the floating house thing. whymeman told me once and I forgot :u

Btw, anyone know if we are still up for that fresh map start thing?
Jinxy
It isn't an "up for" thing, I feel it's completely necessary due to how our Nether is very explored, unless we move the spawn up 10k blocks or something. A fresh map would make it easier for new people to join in too, I think. It's just that we need more people who have the time to maintain the server and check mod compatibilty with bukkit betas or it'll just die out again when it becomes outdated.
FrzR
When the Server gets to 1.5, is the server still for premium users?
kwakkevin

JInxyjem wrote:

It isn't an "up for" thing, I feel it's completely necessary due to how our Nether is very explored, unless we move the spawn up 10k blocks or something. A fresh map would make it easier for new people to join in too, I think. It's just that we need more people who have the time to maintain the server and check mod compatibilty with bukkit betas or it'll just die out again when it becomes outdated.
Well I also think it's necessary in order to revive the near-dead server.
I'm willing to do the plugin compatibility thing if needed, seeing how eph is usually busy with his work.

Fr33z3R wrote:

When the Server gets to 1.5, is the server still for premium users?
All minecraft games (or the typical versions that the most people play) have been/are/will be for premium users only, unless you find a way to get around the security.
There used to be minshafter, but the dev team dropped the project. I think it still works, but who knows if it still will work after 1.5 update.
whymeman
So it would be best to pay for the official copy just that one time for that account since that's all you have to do. There's no monthly payments or time frames to deal with as far as I know and you won't have to worry about mineshafter breaking or failing after a major update.

As for the new map thing, i'd rather go for it since updating without doing so at this point is useless. There's been enough major updates without a map restart at this point to take advantage of them.

Edit: Just to show some fun stuff I was making.

The the WIP apartment in the mini-city (supplied with redstone power for lighting)


Working power plant [that won't explode on you].
kwakkevin

whymeman wrote:

Working power plant [that won't explode on you].



Also is the server down permanently? I tried checking dynmap and got this:
whymeman
I'm getting the same webpage search error too. Did something happen with the server?
Stefan
I don't know. I've tried to check it some days ago and it was offline. :/
Corin
mfw whyme is on one of the servers I manage.

Did not expect.
MillonzKub
oh nice a server :)
kwakkevin
Just checked and confirmed the server is back online. But I think it's still outdated.
Sakura
If there's a map restart on the latest update i might come back, i miss playing minecraft
OnosakiHito

Sakura wrote:

If there's a map restart on the latest update i might come back, i miss playing minecraft
Stefan
To not only quote Sakura's post I write something before but

Sakura wrote:

If there's a map restart on the latest update i might come back, i miss playing minecraft
Alex311360
WAS going to join the server and introduced with this:


ppy plz update the server, I don't want to downgrade :c
whymeman
I've been looking into the release date of 1.5, but there's no ETA for when. I would place a guess around late March or early in April since they are "secretly" going to release it. I guess there's a lot more to be expected than the new redstone features (and bug fixes). Still, it feels good in a way that they are taking their time to work on the update to avoid major breaks like the previous 1.4.x builds.
kwakkevin
http://www.mojang.com/2013/03/minecraft-redstone-update-pre-release/
Looks like the 1.5 release date is March 13th.
Except that doesn't mean bukkit build will be released by then, so I would say a few days after that.
Kert
Aaaand 1.5 is out~
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