some suggestions might be duplicate as I started this mod yesterday. T_T
[General]
[General]
- the original video has been changed as it has some flashy scenes. and I think the current video may bother ppl with them while playing so better to use new one. http://www.youtube.com/watch?v=jWWGYrQ4BKY
- combo color 2 and 3 are kinda similar to each other, I think you should avoid using them continuously. Try this code instead.SPOILER
[Colours]
Combo1 : 128,255,128
Combo2 : 0,128,192
Combo3 : 255,128,192
Combo4 : 255,128,128 - Since taiko BG is no longer rankable, remove it from the folder and insert normal BG instead.
- Why is Kotone-sama in tags? >_>
- 00:02:675 (5,6) - Like what the spacing of this stream shows, there are some snaredrum sounds here. Thus normal sampleset can be more matched with it imo.
- 00:02:846 - A finish would fit nicely with this beginning of the new stanza and the emphasis.
- 00:04:389 (6) - Add a newcombo here since this combo counts up to 10, and as far as I can see, almost all of your newcombos are coming every downbeat.
- 00:12:446 (5) - Kinda same with what I said above. Add a newcombo here for the sake of consistency with the rest of this difficulty.
- 00:33:189 (1) - Considering your previous flow and playabilities, this slider should be placed at x:336 y:340 or so. I think the current pattern is kinda uncomfortable for playing, honestly.
- 00:40:732 (4,5,6,7) - As you can see here, The drum sounds are stronger than 00:40:046 (1,2,3) - . So it would be cool if you have some jumps here; for instance CTRL+G for 00:40:903 (5,6) - etc. I'm sure you can make it more exciting.
- 00:43:475 (5) - Feels hard to hit to be honest. I personally think it plays/flows better if this note is placed at x:392 y:16 so that it can be stacked with the previous (3).
- 00:56:503 (1,2,3,4,5) - This stream is placed so close to the previous note due to the function of stacking and considering that 00:55:989 (7,8,9) - has a larger spacing. It might be bothering players while playing so I'd suggest placing it at x:306 y:280
- 01:07:989 (2,3,4,5) - Consider using higher volume (I want you to increase it by 20% at least) for this gradual ascent of volume, because I think it's currently too low and kinda inaudible.
- 01:13:989 (6,7) - umm can you use higher volume for these notes? I can understand why you used this lower volume but it's too low and uncomfortable for playing honestly.
- 01:23:932 (1,2,3,1,2,3,1,2,3) - How about increasing the volume gradually like 50% > 55% > 60% ..? it would fit well with this kind of pattern/background music imo.
- 01:26:846 (1) - I think you don't have to stick so much to downbeat as for this pattern; looks better if you remove this newcombo and add it to 01:27:361 (3) - instead.
- 01:27:960 - How about adding a spinner here? it fits this sound pretty well and feels a bit weird without it. Not only because of that, but this difficulty doesn't have any spinner, consider adding it here for varied scores.
- 00:00:275 (1) - Considering the your whislte pattern, I suppose there can be one here too. and it sounds nice to me.
- 00:02:675 (6,7) - There are some snaredrum sounds here, therefore normal-hitnormal can fit them better than soft ones imo
- 00:13:303 (3) - would be nicer if they are just 2 circles instead of a slider. As you can see these drum sounds are louder than the others so should be emphasized by using circles, imo. (also I think a small jump for this section would be nice as well.)
- 00:28:046 (4,5,6) - plays better if they have a larger spacing than current ones; the previous jump makes this pattern so hard to hit imo. not sure how it looks, feel free to ignore.
- 00:44:846 (5) - This note can be stacked with the end of the previous slider in a better way. I'd still push this even if you intentionally stacked them manually because it doesn't make sense.
- 01:06:789 - You should use soft sampleset here because there's no bassdrum sounding here as you can see.
- 01:07:989 (6,1,2,3,4,5,6) - The volume is way too low and it might be confusing while playing; I mean the ascent is too abrupt and the denomination of increment should be under 10% (like 50% > 60% > 70% > 80%.. )
- 01:12:960 - I think there can be a finish here since the song itself has crush cymbal and vocal is strong enough to use it.
- 01:13:817 - ^ same here. this one obviously needs a finish.
- 01:15:360 (4) - Move this slider leftward by 1 grid so that it can be stacked with the previous slider. And you need to adjust the shape of this slider and grids closely.
- 01:22:217 (5) - I suppose a whistle would fit nicely with the instrument. why not?
- 01:23:932 (1,2,3,1,2,3) - How about increasing the volume gradually like 50% > 55% > 60% ..? it would fit well with this kind of pattern/background music imo.
- 01:27:960 - How about adding a spinner here? it fits this sound pretty well and feels a bit weird without it. Not only because of that, but this difficulty doesn't have any spinner, consider adding it here for varied scores.
- 00:02:332 (1,2) - Honestly I don't think this transition looks that great. and in my opinion it's not so good that the slider shape of (2) is pretty different from that of (3). I have no alternative for this pattern but I'm sure that you can do this in a better way.
- 00:11:075 - I think this obviously needs a finish. why not? xD
- 00:13:989 (5) - Newcombo should be here not at 00:14:332 - because actual change of melody does exist on here.
- 00:21:189 (8) - would fit perfectly with vocal if this slider has a repeat. and considering the level of this difficulty 2 beats of blank might be boring for players.
- 00:55:132 (6) - I think there can be a finish here since the song itself has crush cymbal and vocal is strong enough to use it.
- 01:04:046 - Feels quite weird to me to leave this point empty because of the bassdrum sound. so consider adding a note here.
- 01:07:475 (1,2) - to be honest this pattern doesn't look so good to me. I'm afraid this pattern could be improved considering that your all other patterns are looking so cool and neat. so how about doing like this?
- 01:08:160 (3,4) - Consider using higher volume (I want you to increase it by 20% at least) for this gradual ascent of volume, because I think it's currently too low and kinda inaudible.
- 01:12:960 - How about adding a finish here to follow the crush cymbal in the music?
- 01:13:817 - ^ same here. and this one obviously needs to be added.
- 01:21:189 (8) - a bit nazi mod but feels much better if this slider moved a bit upward like this;
- 01:27:960 - How about adding a spinner here? it fits this sound pretty well and feels a bit weird without it. Not only because of that, but this difficulty doesn't have any spinner, consider adding it here for varied scores.
This difficulty is a bit too hard for Hard diff but still acceptable and really awesomely made. good job here~
- wtf is happened with green lines..?
- 00:06:103 (4) - I personally think it'd flow much better if this slider was curved. it would also better to have the same shape of (3).
- 00:23:932 (1) - This finish sounds a bit noisy and doesn't fit pretty well with the instruments. better to use normal-hitnormal imo.
- 00:48:275 (3,4) - nanka nagare waruku nai..? this flow can be a bit better; refer to what you did at 00:51:017 (3,4) - .
- 01:01:989 (4) - hmm this slider doesn't fit at all with the song and sounds a bit bad to be honest. try to follow background music more? (at least please remove clap from the end of this slider since it doesn't follow anything noticeable.)
- 01:08:160 (2) - How about shortening this slider by 1/4 and adding note at 01:08:846 - ? it'll folow the bassdrum better and sounds nice to me.
- 01:12:960 (4) - Obviously better to remove the repeat from this slider and add something to 01:13:817 - .
- 01:21:189 (2,3) - Personally prefer something like this so that it can follow instruments in a better way. (I think the bassdrum at 01:22:046 - is stronger than others and should be emphasized so I think you should follow it as well o.o)
ぽきえさん神mapperだった
- This difficulty has an unsnapped green line at 00:00:375. It wouldn't hurt anything or be hard to snap this just in case.
- 00:02:332 (2,1) - Since you haven't used 3/2 beats of blank elsewhere, you should avoid using it here imo (both 01:02:675 (4,1) - and 01:25:303 (1,2,3) - have no problem imo because the following note is just a slider, so it wouldn't cause beginners to fail to get their 300 or something so yeah) also I think it's better to follow 00:02:846 - with a slider beginning or a circle because the emphasis is much stronger than others and new stanza begins from here. therefore consider changing rhythm.
- 00:13:475 - personally think 00:13:475 - has a stronger sound so I want you to follow it rather than 00:13:303 - . I would suggest something like this;
- 00:28:046 (2,3,4,5) - Don't you think this rhombus is shaped too wide? it's just personal taste but I think it's best if it has less wide shape. like this;
- 00:52:389 (1) - it would be cool if you have a whistle on slider repeating like what you did for 01:07:475 (2) - because of lack of clap here.
- 01:01:303 - It feels quite empty so how about adding a note here? by doing this it'll be more consistant with 01:12:275 - and the pattern itself will be even more easy because it'll fit perfectly with the vocal.
- 01:05:075 (3) - it would look better and more fitting with each other if this slider has the same shape as that of (1).
- 01:08:846 (1) - I can understand why you did place this note like that but honestly it doesn't flow well I think. better to stack it with the end of the previous (1).
- 01:13:475 - How about adding a whistle here since there's no clap at 01:13:303 - ? it can fill emptiness up and sounds nice to me.
- 01:16:732 (4) - Considering the previous pattern, this pattern is honestly flowing so badly imo. it will flow more nicely if you rotate it clockwise like this;