Meta Knight's Revenge got pretty good press for how the characters interacted with the player, but I decided to do something a little more traditional for the Talk Like a Pirate Day project, though still keeping to the "play a different game while playing osu!" paradigm. With this in mind, I present Pirates' Island, from the game Sonic Rush Adventure.
I got a bit long-winded with the opening and closing scenes, but just press space and skip them if you don't like plot in Sonic games (i.e., all of you). Those who have actually played this game will find the plotline (and the setting) to be mostly whole-cloth, though I attempted to stay within the camp bounds of the original text. There are two separate endings (good and bad) - longtime fans might want to check out the bad ending.
Note that there's no voice-acting, so be happy about that.
As you play through the level, Sonic will automatically advance, as per his usual way, to the right side of the screen. Of course, Sonic is really staying in one place as the stage moves around him, but you know what I mean. Get a perfect combo and Sonic will burst forth with his ultimate speed, but mess up and the hedgehog will slow to a stroll. The environments, while pretty straightforward, contain bad guys, rings, and a couple instances of background/foreground objects scrolling at a different rate due to the camera angle. Not technically parallax, but whatever.
There's also a HUD replacement, in leiu of the games themselves.
Of course, Sonic Rush is a 2.5D game series, so I used sprites from various sources. The majority of them (the cutscenes, the enemies, the tilesets, the background) were from the game proper, but Sonic himself is a 3D model in the DS version, so I substituted his sprites from Sonic Advance 2. I hope you don't mind.
Big thanks to LuigiHann for sponsoring this holiday pack and encouraging me/pressuring me to get this map done. The full credits can be seen in the storyboard itself, immediately prior to the countdown. Look closely, and you might even be informed of something yourself!
I got a bit long-winded with the opening and closing scenes, but just press space and skip them if you don't like plot in Sonic games (i.e., all of you). Those who have actually played this game will find the plotline (and the setting) to be mostly whole-cloth, though I attempted to stay within the camp bounds of the original text. There are two separate endings (good and bad) - longtime fans might want to check out the bad ending.
Note that there's no voice-acting, so be happy about that.
As you play through the level, Sonic will automatically advance, as per his usual way, to the right side of the screen. Of course, Sonic is really staying in one place as the stage moves around him, but you know what I mean. Get a perfect combo and Sonic will burst forth with his ultimate speed, but mess up and the hedgehog will slow to a stroll. The environments, while pretty straightforward, contain bad guys, rings, and a couple instances of background/foreground objects scrolling at a different rate due to the camera angle. Not technically parallax, but whatever.
There's also a HUD replacement, in leiu of the games themselves.
Of course, Sonic Rush is a 2.5D game series, so I used sprites from various sources. The majority of them (the cutscenes, the enemies, the tilesets, the background) were from the game proper, but Sonic himself is a 3D model in the DS version, so I substituted his sprites from Sonic Advance 2. I hope you don't mind.
Big thanks to LuigiHann for sponsoring this holiday pack and encouraging me/pressuring me to get this map done. The full credits can be seen in the storyboard itself, immediately prior to the countdown. Look closely, and you might even be informed of something yourself!