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Kugimiya Rie & Kitamura Eri - Holy Night

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Topic Starter
Guy

jamxx wrote:

normal
01:13:860 (1) - ここからのパート、二拍目と四泊目はclapの方が盛り上がると思いますがどうでしょうか(hardも同様)
01:58:041 (x) - サークル追加?clapが抜けてしまっているのと、難易度的にも余裕があるので
02:01:859 (1,2,3) - 歌詞が「ゆらゆら」ですし、スライダーを曲げてゆらゆらしてみては(個人的な好みなので無視でも~)
02:07:859 (3) - ここはパターンから外れますが、whistleの方が合う気がします
02:25:314 (4) - 細かいですが(2)の終点に重ねると流れが綺麗に見える気がしました
02:40:041 (2) - whistle忘れ?
02:43:314 (1) - 終点whistle削除?

hard
01:02:405 (1,2,3,4,5) - (2,3,4)を少し膨らませるように曲げた方が叩きやすいかも知れません
01:12:769 (1) - ここからの連打がこのmapsetのhardにしては難しいかなと思ったので、(4)と(8)を削除? - 気に入っているストリームの場所ですので、少し難しいかもしれませんがこのままでいきたいです><
01:16:587 (2) - Ctrl+Gした方が面白いかなと思いました
02:01:859 (1) - ここもゆらゆら
02:07:314 (3) - 終点whitle(normalと同様)
02:20:405 (1) - 1番と同じ - 上記と同様の理由です~
02:43:314 (1) - normalと同じ
02:44:950 (2) - 02:45:496にfinishがほしいなと思ったので提案

nicemap :3
SBも練ってみます 8-)
何も書かれていない場所は修正しました!ゆらゆらの所なんか歌詞にあっていていいですねw
Modありがとうございました ;)  SBのほうも検討していただいて感謝してます!
B2IN
Hi~ Guy :3
m4m

[General]
fine :3
[Normal]
-> i recommend you to use slidertick as clap. For example, 01:22:584 (1) - 01:24:766 (3) - 01:29:129 (3) - etc..
01:01:857 (5) - overlap with 00:59:129 (2). and re-space next notes.
01:11:675 (5) - NC
01:22:584 (1) - add finish on the slider's start.
02:12:766 (3) - try it. like this http://osu.ppy.sh/ss/497328
02:19:311 (7) - NC
02:30:220 (1) - add finish on the slider's start.
[Hard]
00:54:220 (1) - add whistle on the slider's start. this better fit. (same as 02:01:856 (1) - )
00:54:220 (1) - re-spacing this. some x:260 y:328 ? 00:55:038 (2) - x:112 y:168
00:58:038 (5) - add clap on the slider's start.
01:02:538 (2) - i think this is unnecessary note.
01:22:584 (1) - add finish on the slider's start.
01:04:038 (7) - <Timing point> 01:04:311 (T) - down this clap sound to 30%. it's sounds better.(only this clap in slider)
02:11:675 (6) - add clap on the slider's end. and if follow above suggestion, make same as my suggestion in 01:04:038 (7).
02:20:402 (1,2,3) - add clap. same as 01:12:766 (1,2,3) .
02:30:220 (1) - add finish on the slider's start.
02:42:220 (1) - follow previous whistle sound patterns to here.

nice map ! good luck~
Topic Starter
Guy

B2IN wrote:

Hi~ Guy :3
m4m

[General]
fine :3
[Normal]
-> i recommend you to use slidertick as clap. For example, 01:22:584 (1) - 01:24:766 (3) - 01:29:129 (3) - etc..
01:01:857 (5) - overlap with 00:59:129 (2). and re-space next notes.
01:11:675 (5) - NC
01:22:584 (1) - add finish on the slider's start.
02:12:766 (3) - try it. like this http://osu.ppy.sh/ss/497328
02:19:311 (7) - NC
02:30:220 (1) - add finish on the slider's start.
[Hard]
00:54:220 (1) - add whistle on the slider's start. this better fit. (same as 02:01:856 (1) - )
00:54:220 (1) - re-spacing this. some x:260 y:328 ? 00:55:038 (2) - x:112 y:168
00:58:038 (5) - add clap on the slider's start.
01:02:538 (2) - i think this is unnecessary note.
01:22:584 (1) - add finish on the slider's start.
01:04:038 (7) - <Timing point> 01:04:311 (T) - down this clap sound to 30%. it's sounds better.(only this clap in slider)
02:11:675 (6) - add clap on the slider's end. and if follow above suggestion, make same as my suggestion in 01:04:038 (7).
02:20:402 (1,2,3) - add clap. same as 01:12:766 (1,2,3) .
02:30:220 (1) - add finish on the slider's start.
02:42:220 (1) - follow previous whistle sound patterns to here.

nice map ! good luck~
All fixed!!
thank you for modding ;)
Star Stream
M4M! Sorry for delay~

[General]
  1. Fine~
[Normal]
  1. 00:06:220 - (for all kiai effects) start kiai effect with note
  2. 00:26:947 (5) - expand it to 00:28:038 - ?
  3. 01:34:584 (4) - ^
  4. 02:45:493 (1) - end it at 02:49:857 -
[Hard]
  1. 00:06:220 - (for all kiai effects) start kiai effect with note
  2. 00:06:220 (2) - NC for slow down
  3. 00:10:311 (5) - too busy, delete?
  4. 01:12:766 (1,2,3,4,5,6,7,8) - although it has such low BPM, i don't recommend to use only-circles stream in hard diff because there's just a Normal diff under this diff
  5. 01:21:766 - add a circle
  6. 01:46:038 (5) - stack on 2?
  7. 02:45:493 (1) - end it at 02:49:857 -
Good luck~ :D
Topic Starter
Guy

Star Stream wrote:

M4M! Sorry for delay~

[General]
  1. Fine~
[Normal]
  1. 00:06:220 - (for all kiai effects) start kiai effect with note
  2. 00:26:947 (5) - expand it to 00:28:038 - ?
  3. 01:34:584 (4) - ^
  4. 02:45:493 (1) - end it at 02:49:857 -
[Hard]
  1. 00:06:220 - (for all kiai effects) start kiai effect with note
  2. 00:06:220 (2) - NC for slow down
  3. 00:10:311 (5) - too busy, delete?
  4. 01:12:766 (1,2,3,4,5,6,7,8) - although it has such low BPM, i don't recommend to use only-circles stream in hard diff because there's just a Normal diff under this diff
  5. 01:21:766 - add a circle
  6. 01:46:038 (5) - stack on 2?
  7. 02:45:493 (1) - end it at 02:49:857 -
Good luck~ :D
Thank you Star Stream!
some fixed~ ;)
alacat
Hi Guy さん 8-)

[General]
●ending のtagは不要です。19話あたりの挿入歌なので
http://osu.ppy.sh/s/11616 , http://osu.ppy.sh/s/34835

[Normal]
●OD or HPDrain -1 ? どちらとも4であると少し難しいと思います。
●00:06:220 - 静かなパートなので70%は少し大きい気がします。
●00:48:766 (6) - もう少し右に傾けた方が流れと見た目が良いと思います
●00:54:220 (1) - 始点にfinishを追加?
●01:02:947 (1) - finishを追加?
●01:06:220 (6) - curve sliderにしてみませんか?00:16:584 (2,3,4) - こんなかんじに~
●01:22:038 (5) - 01:22:311 - ここまでの1/2スライダーにしてみませんか?
●01:32:402 (2) - 始点にwhistleを追加?
●02:01:856 (1) - 始点にfinishを追加?
●02:07:311 (2,3) - vocalが伸びているのとclapの音を考えてsliderに?前のパートの方が違和感がなかったです00:59:675 (3) -
●02:10:584 (1) - 始点にfinishを追加?

[Hard]
●00:06:220 - Normalと同じです
●00:19:038 - noteを追加?
●00:35:675 (3) - 始点にwhistleを追加、始点のclapを終点に移動?
●00:53:129 (4) - whistleを追加
●00:53:402 (5) - clapを追加
●00:53:402 (5) - すこしジャンプを作ってみてはどうですか?00:44:402 (4,5,6) - こんな感じのが好きです:3
●00:54:220 (1) - 始点にfinishを追加?
●01:02:947 (3) - ^
●01:16:584 (2) - 始点をy:172あたりに移動?同じくらいの間隔だと綺麗に見えます
http://osu.ppy.sh/ss/502669
●01:46:311 - こういった音とりはどうでしょう?
●02:01:038 (4) - clapを追加
●02:01:856 (1) - 始点にfinishを追加?
●02:10:584 (3) - ^

ここのパートにもっとwhistleがほしいです
●00:55:311 (3) - 始点
●00:56:129 (4) - 終点
●00:57:493 (4) - 始点
●00:58:584 (1) - ^
●01:00:766 (5) - ^
●01:02:129 (6) -

ほーりーほーりー

がんばってくださいヽ(*´∀`*)ノ
Topic Starter
Guy

alacat wrote:

Hi Guy さん 8-)

[General]
●ending のtagは不要です。19話あたりの挿入歌なので
http://osu.ppy.sh/s/11616 , http://osu.ppy.sh/s/34835

[Normal]
●OD or HPDrain -1 ? どちらとも4であると少し難しいと思います。
●00:06:220 - 静かなパートなので70%は少し大きい気がします。
●00:48:766 (6) - もう少し右に傾けた方が流れと見た目が良いと思います
●00:54:220 (1) - 始点にfinishを追加?
●01:02:947 (1) - finishを追加?
●01:06:220 (6) - curve sliderにしてみませんか?00:16:584 (2,3,4) - こんなかんじに~
●01:22:038 (5) - 01:22:311 - ここまでの1/2スライダーにしてみませんか?
●01:32:402 (2) - 始点にwhistleを追加?
●02:01:856 (1) - 始点にfinishを追加?
●02:07:311 (2,3) - vocalが伸びているのとclapの音を考えてsliderに?前のパートの方が違和感がなかったです00:59:675 (3) -
●02:10:584 (1) - 始点にfinishを追加?

[Hard]
●00:06:220 - Normalと同じです
●00:19:038 - noteを追加? - ここにnoteを配置してしまうといろいろと前後のパターンを作り直す必要がありそうなので保留です~ また別の方に指摘された場合は考えてみます
●00:35:675 (3) - 始点にwhistleを追加、始点のclapを終点に移動?
●00:53:129 (4) - whistleを追加
●00:53:402 (5) - clapを追加
●00:53:402 (5) - すこしジャンプを作ってみてはどうですか?00:44:402 (4,5,6) - こんな感じのが好きです:3 - いろいろ試してみましたがここは単発と連打で円を作る感じの配置がしっくりくるのでno changeです><
●00:54:220 (1) - 始点にfinishを追加?
●01:02:947 (3) - ^
●01:16:584 (2) - 始点をy:172あたりに移動?同じくらいの間隔だと綺麗に見えます
http://osu.ppy.sh/ss/502669
●01:46:311 - こういった音とりはどうでしょう? - このままの音とりでいきたいと思います!
●02:01:038 (4) - clapを追加
●02:01:856 (1) - 始点にfinishを追加?
●02:10:584 (3) - ^

ここのパートにもっとwhistleがほしいです
●00:55:311 (3) - 始点
●00:56:129 (4) - 終点
●00:57:493 (4) - 始点
●00:58:584 (1) - ^
●01:00:766 (5) - ^
●01:02:129 (6) -

ほーりーほーりー - 8-)

がんばってくださいヽ(*´∀`*)ノ
何も書いてないとこはfixedです~
Modありがとうございました ;)
Lally
Just suggestion no kd please

[Hard]

01:07:857 (3) - stack thisone with 01:07:311
01:25:584 (4) - stack this with 01:24:766
01:48:220 (5) - stack with 01:47:675
02:05:675 (5) - stack with 02:05:129
02:13:584 (4) - stack with 02:13:038
02:32:947 (3) - stack with 02:32:402
Topic Starter
Guy

Lally wrote:

Just suggestion no kd please

[Hard]

01:07:857 (3) - stack thisone with 01:07:311
01:25:584 (4) - stack this with 01:24:766
01:48:220 (5) - stack with 01:47:675
02:05:675 (5) - stack with 02:05:129
02:13:584 (4) - stack with 02:13:038
02:32:947 (3) - stack with 02:32:402
sorry, not stack all. this is my style lol
anyway, thank you for modding :D
Milkshake
random mod taken from Gabe's queue since I was bored
I'd like to see a reply for my mod, to see what you fixed or didn't and why, since it's quite important for me as a modder
(sort of)

Hard
(all suggestions about flow and such. the hitsounds were fine, nothing really special to say about them)
00:09:766(3,4,5)- maybe like http://osu.ppy.sh/ss/519344 ? 5 is stacked with 1 in the new combo. it makes better flow. (you should move 2 a bit to make it look good. disabled DC to do that)
00:11:129- make this a bit curved like 1 before?
00:14:402- http://osu.ppy.sh/ss/519352 i think a slider would fit, both in rhythm and playing.
00:26:947- http://osu.ppy.sh/ss/519360 maybe create a pattern like this? it has a nice flow, if you ask me.
00:29:675- http://osu.ppy.sh/ss/519363 maybe like this? better flow to 1 in the new combo. (copypasted (3) )
00:31:038 - http://osu.ppy.sh/ss/519365 maybe like this? i added a note in the blue line, it fits better the drums in the bg and plays nice.
00:35:402(2,3,4,5)-http://osu.ppy.sh/ss/519368 i curved 3 a bit and got it a bit upper, also, created a jump with 4 5 (instead of a triple here). i think it can create a nice flow, and it fits that part.
00:44:675(5,6)- http://osu.ppy.sh/ss/519378 this jump in 5,6 feels a bit forced. so i think doing it creates a nice flow less ''forced''.
01:04:038- ctrl+g?
01:14:974(3,4,5,6)-
http://osu.ppy.sh/ss/519383 you can do this jump instead. (4) is stacked with 01:16:038(1) 's end.
01:16:584- ctrl+h ctrl+j 1 instead of that slider. for good-looking sliders! :'D
01:25:584- not stacked well
01:48:220 - ^
found a few more like this, and i'm not sure if its in purpose or not. if not, please fix them.

01:53:129 - think you can rotate this slider by 45digrees and make it look like that: http://osu.ppy.sh/ss/519441
02:07:331 - it sounds too strong. maybe low the volume a bit.
02:24:220- http://osu.ppy.sh/ss/519446 like this would look better. used 'rotate by..' and moved it so it'd make a ^ look.

some combo crap:
00:08:402- RNC
00:12:766-RNC
01:19:857- RNC
01:22:0380 NC


Normal
the normal is pretty nice, and not too much to say about it. only a few things-
00:55:311- remove finish
00:57:493- whistle
00:59:675- whistle instead of clap

nice map!
Topic Starter
Guy

Milkshake wrote:

random mod taken from Gabe's queue since I was bored
I'd like to see a reply for my mod, to see what you fixed or didn't and why, since it's quite important for me as a modder
(sort of)

Hard
(all suggestions about flow and such. the hitsounds were fine, nothing really special to say about them)
00:09:766(3,4,5)- maybe like http://osu.ppy.sh/ss/519344 ? 5 is stacked with 1 in the new combo. it makes better flow. (you should move 2 a bit to make it look good. disabled DC to do that) - no changed. I feel that both this placement and spacing are enough as it is
00:11:129- make this a bit curved like 1 before? - ok
00:14:402- http://osu.ppy.sh/ss/519352 i think a slider would fit, both in rhythm and playing. - hmm, nice idea. but, no change it because it is difficult to break triangular form (2) (3) (4).
00:26:947- http://osu.ppy.sh/ss/519360 maybe create a pattern like this? it has a nice flow, if you ask me. - Rhythm matches the present conditions. no changed
00:29:675- http://osu.ppy.sh/ss/519363 maybe like this? better flow to 1 in the new combo. (copypasted (3) ) - no change
00:31:038 - http://osu.ppy.sh/ss/519365 maybe like this? i added a note in the blue line, it fits better the drums in the bg and plays nice. - ah, good.. but i make triangular 00:30:220 (1,2,3,4) - no changed
00:35:402(2,3,4,5)-http://osu.ppy.sh/ss/519368 i curved 3 a bit and got it a bit upper, also, created a jump with 4 5 (instead of a triple here). i think it can create a nice flow, and it fits that part. - no change. 00:36:220 (4,5,6) - is drum sound set notes.
00:44:675(5,6)- http://osu.ppy.sh/ss/519378 this jump in 5,6 feels a bit forced. so i think doing it creates a nice flow less ''forced''. - yes. i know. but this jump style is my favorite ><
01:04:038- ctrl+g? - so nice. fixed
01:14:974(3,4,5,6)-
http://osu.ppy.sh/ss/519383 you can do this jump instead. (4) is stacked with 01:16:038(1) 's end. - hmm, it has bad connection to next note, ot change it
01:16:584- ctrl+h ctrl+j 1 instead of that slider. for good-looking sliders! :'D - no change, They are enough as it is
01:25:584- not stacked well -
01:48:220 - ^ - ^
found a few more like this, and i'm not sure if its in purpose or not. if not, please fix them.[/color] - ^
01:53:129 - think you can rotate this slider by 45digrees and make it look like that: http://osu.ppy.sh/ss/519441 - ok, fixed~
02:07:331 - it sounds too strong. maybe low the volume a bit. - ok
02:24:220- http://osu.ppy.sh/ss/519446 like this would look better. used 'rotate by..' and moved it so it'd make a ^ look.

some combo crap:
00:08:402- RNC
00:12:766-RNC
01:19:857- RNC
01:22:0380 NC


Normal
the normal is pretty nice, and not too much to say about it. only a few things-
00:55:311- remove finish - oops, fixed
00:57:493- whistle - ok
00:59:675- whistle instead of clap - no, I feel a drum sound here

nice map!
Thank you for modding ;)
Wreath
from my queue
hi, Guy-san :oops:
sorry for late...
all suggestions

[General]
  1. looks fine
[Hard]
  1. 00:31:175 - add note 私が聞く限り、音取りは音源の方に合わせているみたいなのでここも忠実にしてはどうでしょう
  2. 00:29:129 (3,4,1,2,3) - をXにしてXmasを表現してみてはどうでしょう、NCに赤を使うとよりGOODです(真顔
  3. 00:35:538 - add note 上記と同じ理由から
  4. 00:51:493 (4) - 180度回転したほうが綺麗に見えました
  5. 01:35:675 (1) - 01:35:675 - ここにタムの音かな?があるので最高難易度なら忠実に、02:44:947 (2,1) - これのように、ここも打たせたほうがいいかなと思いました
    ですので01:35:675 - ここにノートを置くか01:35:129 (4) - これを往復させて、スピンの開始を01:35:811 - ここにしてみてはいかがでしょう、統一性もうまれてより良いと思います
  6. 02:25:584 (1,2) - 02:37:857 (3,4) - ここと同じように曲がったスライダーにしたほうが統一感がでて綺麗だと思います
[Normal]
  1. 01:57:493 (5) - 直線のほうが綺麗にみえます
  2. 02:41:129 (4) - ずれているのがかなり気になりました
    お使いください
    336,124,163311,6,0,P|241:64|150:132,1,240,2|0,0:0|0:0,0:0:0
以上です、もうクリスマスですねー :oops:
good luck ;)
Topic Starter
Guy

Wreath wrote:

from my queue
hi, Guy-san :oops:
sorry for late...
all suggestions

[General]
  1. looks fine
[Hard]
  1. 00:31:175 - add note 私が聞く限り、音取りは音源の方に合わせているみたいなのでここも忠実にしてはどうでしょう
  2. 00:29:129 (3,4,1,2,3) - をXにしてXmasを表現してみてはどうでしょう、NCに赤を使うとよりGOODです(真顔
  3. 00:35:538 - add note 上記と同じ理由から
  4. 00:51:493 (4) - 180度回転したほうが綺麗に見えました
  5. 01:35:675 (1) - 01:35:675 - ここにタムの音かな?があるので最高難易度なら忠実に、02:44:947 (2,1) - これのように、ここも打たせたほうがいいかなと思いました
    ですので01:35:675 - ここにノートを置くか01:35:129 (4) - これを往復させて、スピンの開始を01:35:811 - ここにしてみてはいかがでしょう、統一性もうまれてより良いと思います
  6. 02:25:584 (1,2) - 02:37:857 (3,4) - ここと同じように曲がったスライダーにしたほうが統一感がでて綺麗だと思います
[Normal]
  1. 01:57:493 (5) - 直線のほうが綺麗にみえます
  2. 02:41:129 (4) - ずれているのがかなり気になりました
    お使いください
    336,124,163311,6,0,P|241:64|150:132,1,240,2|0,0:0|0:0,0:0:0
以上です、もうクリスマスですねー :oops: - i hate christmas 8-)
good luck ;)
Mod&Starありがとうございました!!
All fixedです ;)
XinCrin
Hi Guy M4M

[Easy]

• 00:23:675 (1) Not if you noticed but the tail slider is hitting the tail of 00:21:493 (3), I feel a little
uncomfortable that, in my opinion try to move the slider above or wherever you want
• 00:54:220 (1) Put a whistle to start the slider , sounds good with the music in my opinion
• 01:47:675 (5) I really feel this flow, strange. I suggested that we use this blanket that I feel better imo
• 02:43:311 (1) Make a CTRL + G in this slider, you'd better flow . Maybe so :

[Hard]

• 00:05:675 (1) Put a whistle to start the slider. I think that would highlight the whistle well, because it is the
beginning of the map and also sounds good because it follows the music
• 00:14:675 (x) You should put a circle here, because it follows the music. Maybe you led them by your patterns,
but you forgot to follow the music
• 00:37:584 (3) Try to keep a steady rhythm. This slider loses the rhythm that you wear to the music. Because you
keep the same rhythm, I feel better?
• 01:58:584 (3) The voice has a stop in the middle of the slider , Maybe you could follow this rhythm :

Good Luck , nice mapset ;)
Topic Starter
Guy

XinCrin wrote:

Hi Guy M4M

[Easy]

• 00:23:675 (1) Not if you noticed but the tail slider is hitting the tail of 00:21:493 (3), I feel a little
uncomfortable that, in my opinion try to move the slider above or wherever you want - OK. fixed
• 00:54:220 (1) Put a whistle to start the slider , sounds good with the music in my opinion - fixed
• 01:47:675 (5) I really feel this flow, strange. I suggested that we use this blanket that I feel better imo - hmm, ok
• 02:43:311 (1) Make a CTRL + G in this slider, you'd better flow . Maybe so : - no changed, my placement flow is very simple.

[Hard]

• 00:05:675 (1) Put a whistle to start the slider. I think that would highlight the whistle well, because it is the
beginning of the map and also sounds good because it follows the music - fixed
• 00:14:675 (x) You should put a circle here, because it follows the music. Maybe you led them by your patterns,
but you forgot to follow the music - ah, ok added circle
• 00:37:584 (3) Try to keep a steady rhythm. This slider loses the rhythm that you wear to the music. Because you
keep the same rhythm, I feel better? - no change. i like this timing
• 01:58:584 (3) The voice has a stop in the middle of the slider , Maybe you could follow this rhythm : - no change sorry ><

Good Luck , nice mapset ;)
Thank you for modding ;)
Kawayi Rika
Checked map for my Queue ~ Cute song and nice map ~

★ ~ Merry Christmas ~ ★

Topic Starter
Guy

Kawayi Rika wrote:

Checked map for my Queue ~ Cute song and nice map ~

★ ~ Merry Christmas ~ ★
Thank you moe Rika ;)
Weez
Suuure why not a 5th Holy Night :3

The more the..... merry :P
blissfulyoshi
Me and Gonzvlo both said this map needs +8ms for the offset, so offset should be 1865

Normal:
Normal mod:
02:10:584 (1) - you can barely see the curve in this slider, so I would advise you move the middle anchor point a bit to have a more visible curve

Combo mod:
01:57:493 (5,1) - Remove 1's new combo and add a new combo to 5 to follow the downbeat?

Hard:
Normal mod:
01:24:766 (1,4) - you didn't want these notes to be directly on top of each other?
01:47:675 (3,5) - ^ (Are you trying to do the stacking yourself? If you don't want things to stack, turn down the stack leniency)
02:05:129 (3,5) - ^
02:32:402 (1,3) - ^

Combo mod:
01:00:766 (5) - new combo to follow your pattern of 1 new combo every downbeat

====================
Mostly a bunch of minor things. Respond to my post and I'll rank (assuming I can after changing the offset).
Topic Starter
Guy

blissfulyoshi wrote:

Me and Gonzvlo both said this map needs +8ms for the offset, so offset should be 1865

Normal:
Normal mod:
02:10:584 (1) - you can barely see the curve in this slider, so I would advise you move the middle anchor point a bit to have a more visible curve

Combo mod:
01:57:493 (5,1) - Remove 1's new combo and add a new combo to 5 to follow the downbeat?

Hard:
Normal mod:
01:24:766 (1,4) - you didn't want these notes to be directly on top of each other?
01:47:675 (3,5) - ^ (Are you trying to do the stacking yourself? If you don't want things to stack, turn down the stack leniency)
02:05:129 (3,5) - ^
02:32:402 (1,3) - ^

Combo mod:
01:00:766 (5) - new combo to follow your pattern of 1 new combo every downbeat

====================
Mostly a bunch of minor things. Respond to my post and I'll rank (assuming I can after changing the offset).
OK, All fixed~!
Thank you for modding ;)
blissfulyoshi
Reubbled (Had to because of timing change)
Topic Starter
Guy

blissfulyoshi wrote:

Reubbled (Had to because of timing change)
Thank you blissfulyoshi teacher :)
Andrea
Increased HP Drain by 1 tick on Hard difficulty, nothing else.

Ranked~
maaagic
おめ!
Topic Starter
Guy
Thank you Andrea! ;)
Darksonic
Toradora <3
Gamu
おめでとう!
Suimya

-Gamu- wrote:

おめでとう!
BeatofIke

-Gamu- wrote:

おめでとう!
NewRulerNA

-Gamu- wrote:

おめでとう!
alacat

-Gamu- wrote:

おめでとう!
B2IN
ohhhhhhhhhhh おめでとう!
h-728
おめでとうございます。
Satellite

-Gamu- wrote:

おめでとう!
_Azusa_
This song again :o
Topic Starter
Guy
thank you guys ;)
P o M u T a

Guy wrote:

thank you guys ;)
ありがとう 自分に見えるwww
おめでとうw
Kanari
Congrats on rank ~
[Yue]
ToraDora <333333!

I love this song <3
Topic Starter
Guy

P o M u T a wrote:

Guy wrote:

thank you guys ;)
ありがとう 自分に見えるwww
おめでとうw
仕方ない・・・俺はGuyなのだから・・・
ありがとうございます ;)
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