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cYsmix - Flan in Wonderland

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Topic Starter
KokoroStudiox3

Flask wrote:

M4M \o\

[General]
  1. Tag: Regou U.N. Owen was her? added
  2. Is the title Flan in Wonderland (PV Ver.)? I saw the youtube
ok

[Easy]
  1. AR+1? ok
  2. 00:07:466 (4) - nc? because you nc at 00:09:915 (1) - lol ok
  3. 00:16:038 (1) - clap?ok
  4. 00:16:446 (2) - finishok
  5. 00:23:385 (4) - Why change spacing? D:ok
  6. 00:39:303 (1) - ^^ok
  7. 00:44:201 (2) - (end)clapok
  8. 00:49:099 (5,1) - nc at (5) and remove nc from (1)? Seems fit your NC rules lolok
  9. 00:52:889 - 00:54:329 - 00:56:009 - 00:57:209 - You don't need to add these green lines D:ok
  10. 01:17:849 (3) - clapok
  11. 01:29:369 (2) - ^ok
  12. 01:29:849 (3) - (end)^ok

[Hard] all done
  1. 00:11:854 (2) - Delete this note would be better to fit with song D:
  2. 00:16:446 - Increase the volume about 20% here please
  3. 00:27:875 (7) - nc?
  4. 00:29:303 (1,2) - I'd like to remove (1)'s nc and nc at (2) because the vocal
  5. 00:30:936 (1,2) - ^
  6. 00:45:834 - ~ 00:48:895 - no any clap added? Dx
  7. 01:07:529 (6) - why finish? Or you can try to low down the volume here and increase the volume at (1)
  8. 01:08:729 (3) - remove finish please

Good luck!
thanks Flask :3
Topic Starter
KokoroStudiox3
changed title. please reDL
Regou

Flask wrote:

M4M \o\

[General]
  1. Tag: Regou U.N. Owen was her?
  2. Is the title Flan in Wonderland (PV Ver.)? I saw the youtube
[Regou's Lunatic]
  1. 00:00:732 - 這裡空了一拍很怪 建議+個note疊在(1)上 故意的
  2. 00:16:446 - 突然很安靜啊。。。能不能放大聲一點? 很奇怪啦
  3. 00:40:936 (1,2,3,4,5) - 你用compose那边做個星吧 現在排的這個有點奇芭。。 隨便啦,,,改了下
  4. 01:18:809 (10) - 盡可能疊好一點 就算完全overlap也沒關係 0.0 嗯
Good luck!
Flanster

congaan wrote:

DJ LoliFlan
Pretty nice map. this diff is allowed to raise OD8(at least 7). OD8 please =w=/ OD7 should be fine
00:19:716 (7) - NC done
00:20:533 (1) - /remove NC done
00:21:349 (4) - /NC follow song (and your formation. done
01:20:129 (6) - 2~4 grids right? easier to read. moved 2


Flask wrote:

[DJ LoliFlan]
  1. 00:13:181 (1) - Delete 1 reserve and add a note at 00:13:589 - ? I don't like the reserve because here's a very strong vocal D: I like it that way D:
  2. 00:42:977 (2) - 1/3 longer? I dunno why you end at 1/3 point lol ... timing bug on submit, fixed
  3. 00:45:426 (7) - 1/3 longer here too, I think end at downbeat is great fixed
  4. 00:47:058 (7) - 1/3 longer fixed
  5. 01:14:969 (6) - clap added
    I dunno why you use 1/3, but I thought it could be vocal? That's not a big problem imo, because rhythm is more important D:!
    nope it was a bug, fixed everything
Thanks for your mods!
Topic Starter
KokoroStudiox3
update c:
h-728
ahhhhh my internet is fuck...
I’ll fix them later, sry;_;
Topic Starter
KokoroStudiox3
ok :3
h-728

Flask wrote:

[728's Normal]
  1. ar+1? I see.
  2. 00:00:528 (1) - I think you can add a reserve to instead (2) due to here's a bit quiet hmm..I see...I want to see the other modder's opinion.
  3. 00:52:889 - 00:54:329 - 00:56:009 - 00:57:209 - you don't need to add these green lines D: when I saw this map, nothing had been there :D
  4. 01:35:129 - spinner stop at here to keep consistency with other diff? hm..I think it's clear that the last note ends at downbeat.
thanks for mod, Flask~
Guy
hi from via in-game
you can ignore when you not favorite my mod.

 [General]

 BG is cute

 

DJ LoliFlan


 ● 00:27:364 (4,5,6) - this stream shepe is square-built. more round form.
 ● 00:32:671 (9) - 1grid up
 ● 00:47:058 (7) - slider length..
 ● 00:58:889 (5) - 1grid down

 

Regou's Lunatic


 ● 00:09:303 (3,4,5) - i think that should unify distance.
 ● 00:13:589 (1) - It thinks that it is difficult because it is the former slider and the same timing..
 ● 00:16:038 (1) - ^
 ● 01:02:009 (3,4,5,6) - slider length little short. (It may be my bug..)
 ● 01:03:929 (1,2,4,1,2) - ^

 

Hard


 ● 00:09:099 (4,5,6) - more make form beautiful
 ● 00:37:671 (4) - bad shape. copy (2) slider?

 

728's Normal


 nice diff.

 

Easy


 ● 00:00:528 (1,3) - I think that you should place it to the center line symmetrically.
 ● 00:05:017 (3) - ^

That's all~ nice mapset
Good luck ;)
kosiga
hello eLtigreXXx :3

thank you for the request~

here my mod~

[General]
  1. Song Folder - Flan in Wonderland.flv - still have sound. It needs to turn off the sound ==
  2. Song Folder - PV Flan in Wonderland.mp3 - This is a little low quality. noise is included in it. I recommend changes to the high-quality mp3.

    ↑above two ( when you use this mp3, a readjustment of offset is necessary )
    http://puu.sh/1jeTs
  3. Song Folder - soft-hitnormal2.wav - This silence sound. This is probably unrankable :? i think normalhitsound must have a sound something.
  4. Song Setup - Tags - 「regou」 「Regou」 - this two tags are not necessary for this to search it. plz delete one
[Easy]
  1. 01:15:929 (x) - 01:15:449~ rhythm changes from here, I do suggestion to increase rhythm here. for ex: http://puu.sh/1jfot
[728's Normal]
  1. 01:05:849 (1) - remove NC. 不要と思います
  2. 01:10:649 (2,1,2) - 間隔が狭いと感じるのと,流れが01:10:649 (2,1) - が同じ方向ではなく01:11:609 (1,2) - の方が良いと思ったのでこんな感じにしてはどうでしょうか? http://puu.sh/1jgPx
  3. 01:30:809 (1) - spinner の使い方が同じなのでendを Easy,Hard,Insane diffに合わせた方が良いです。 endを01:35:129に。
[Hard]
  1. HD & OD -1 ( diff balance between normal and lunatic, and lower than Lunatic diff )
  2. 00:00:528~00:06:446 - Why do you not use clap like easy o.o? clap matches than a whistle well here
  3. 00:12:773 (1) - remove NC and 00:13:181 (2) - add NC is better.
  4. 00:13:181 (2) - add whistle to end of the slider. ( 00:14:099 (3) - Since you are using the whistle on this, putting whistle here, a united feeling is improved )
  5. 00:29:303 (6) - The people may be confused in it with consecutive note. so i suggest put it like 00:27:058 (5,6) slightly in the distance. for ex: http://puu.sh/1jhuj
  6. 00:55:289~01:00:089 - These hitsound is too low & 01:00:89~ the difference in sound from here is too big ( 5%⇒45% )
    I recommend that you match volume with 01:00:89~. used by 25% as it insane for example
  7. 01:15:449~01:23:129 - when you put double craps , my pattern is like that ↓
    01:16:649 (4) - add clap
    01:17:609 (2) - remove clap to start of the slider. and 01:18:089 (3) - add clap
    01:20:489 (4) - add clap
    01:21:449 (2) - remove clap to start of the slider. and 01:21:929 (3) - add clap
[Regou's Lunatic]
  1. 00:13:589 (1) - Timing overlap with the 00:13:181 (1). 00:13:181 (1) - Probably end of this is 00:13:487. but 00:13:181 (1,1) - DS is too far to do so it ==;
  2. 00:16:038 (1) - ^
  3. 00:25:630 (3,4) - I suggest that do not completely stack it and move it a little and put it. like this : http://puu.sh/1ji63
  4. 00:52:889~01:00:089 - reason same as easy. Because all people do not set speaker volume highly, you must do it for a sound to hear~
  5. 00:52:889~01:07:529 - Is the rhythm between this time intentional? This 1/8 rhythm is usable only when it is completely correct. >_< I cannot say the reliable thing; only as for the advice. when I do not fix, I think that DS should perform a review because DS do not have consistency :o ( 00:53:369 (2,3,4) - ,00:54:329 (1,2,3) - etc )
  6. 01:24:809 (11) - Suggestion of the flow: http://puu.sh/1jiFL It can follow the flow of the next note imo
  7. 01:29:729 (3) - unsnapped slider end. maybe end to 01:29:849 o.o?
[DJ LoliFlan]
  1. 00:51:344 (1) - remove NC. Looks a little strange ><
  2. 01:19:289 (1,2,3,4,5,6) - I think it's a little confusing arrangement. because have various flows there, and It is crowded :?
good map :3 star☆

Good luck~ :)
h-728

kosiga wrote:

[728's Normal]
  1. 01:05:849 (1) - remove NC. 不要と思います ok
  2. 01:10:649 (2,1,2) - 間隔が狭いと感じるのと,流れが01:10:649 (2,1) - が同じ方向ではなく01:11:609 (1,2) - の方が良いと思ったのでこんな感じにしてはどうでしょうか? http://puu.sh/1jgPx ok
  3. 01:30:809 (1) - spinner の使い方が同じなのでendを Easy,Hard,Insane diffに合わせた方が良いです。 endを01:35:129に。 前のModでも言われたのですが、そのタイミングで終了する音が無く、それならば個人的にはDownbeatで終わる方がリズムとしては優れているように感じます。統一した方が譜面全体としては綺麗だと思うので、今度tigreさんと話してみます。ひとまずそのままにしておきます。
GuyさんkosigaさんModありがとうございました。
upload this plz :3
Topic Starter
KokoroStudiox3

Guy wrote:

hi from via in-game
you can ignore when you not favorite my mod.

 [General]

 BG is cute :3

 
 

Hard

all done

 ● 00:09:099 (4,5,6) - more make form beautiful
 ● 00:37:671 (4) - bad shape. copy (2) slider?



 

 

Easy

all done

 ● 00:00:528 (1,3) - I think that you should place it to the center line symmetrically.
 ● 00:05:017 (3) - ^

That's all~ nice mapset
Good luck ;)

kosiga wrote:

hello eLtigreXXx :3

thank you for the request~

here my mod~

[General]
  1. Song Folder - Flan in Wonderland.flv - still have sound. It needs to turn off the sound ==
  2. Song Folder - PV Flan in Wonderland.mp3 - This is a little low quality. noise is included in it. I recommend changes to the high-quality mp3

    ↑above two ( when you use this mp3, a readjustment of offset is necessary )
    http://puu.sh/1jeTs . >w<
  3. Song Folder - soft-hitnormal2.wav - This silence sound. This is probably unrankable :? i think normalhitsound must have a sound something.
  4. Song Setup - Tags - 「regou」 「Regou」 - this two tags are not necessary for this to search it. plz delete one
DONE

[Easy]
  • all done
  1. 01:15:929 (x) - 01:15:449~ rhythm changes from here, I do suggestion to increase rhythm here. for ex: http://puu.sh/1jfot

[Hard] all done
  1. HD & OD -1 ( diff balance between normal and lunatic, and lower than Lunatic diff )
  2. 00:00:528~00:06:446 - Why do you not use clap like easy o.o? clap matches than a whistle well here
  3. 00:12:773 (1) - remove NC and 00:13:181 (2) - add NC is better.
  4. 00:13:181 (2) - add whistle to end of the slider. ( 00:14:099 (3) - Since you are using the whistle on this, putting whistle here, a united feeling is improved )
  5. 00:29:303 (6) - The people may be confused in it with consecutive note. so i suggest put it like 00:27:058 (5,6) slightly in the distance. for ex: http://puu.sh/1jhuj
  6. 00:55:289~01:00:089 - These hitsound is too low & 01:00:89~ the difference in sound from here is too big ( 5%⇒45% )
    I recommend that you match volume with 01:00:89~. used by 25% as it insane for example
  7. 01:15:449~01:23:129 - when you put double craps , my pattern is like that ↓
    01:16:649 (4) - add clap
    01:17:609 (2) - remove clap to start of the slider. and 01:18:089 (3) - add clap
    01:20:489 (4) - add clap
    01:21:449 (2) - remove clap to start of the slider. and 01:21:929 (3) - add clap

good map :3 star☆

Good luck~ :)
thanks :) :) :)

changed audio and video. please reDL
Flanster
Guy

DJ LoliFlan


● 00:27:364 (4,5,6) - this stream shepe is square-built. more round form. rounded it better
● 00:32:671 (9) - 1grid up why? its at y:252 like other alligned notes
● 00:47:058 (7) - slider length.. ugh i thought i fixed these shits...done thanks!
● 00:58:889 (5) - 1grid down why?
kosiga
[DJ LoliFlan]
  1. 00:51:344 (1) - remove NC. Looks a little strange >< mm yeah changed
  2. 01:19:289 (1,2,3,4,5,6) - I think it's a little confusing arrangement. because have various flows there, and It is crowded :? true it is, I'll simplify it

Thanks for your mods!
Updated diff : DOWNLOAD
Saten
Sorry for the delay

[General]
I got 99 on the first offset (+8 till the second red section(do not move the 2nd red section)) http://puu.sh/1l4JA
and 52404 on the second one (+22 from the 2nd red section) http://puu.sh/1l4K8
What's the differences on soft-hitfinish.wav & soft-hitfinish2.wav? They differ in size but not sound lol

[Flan]
00:11:621 (4) - I personally find it better if you place it on a more steady beat than this
00:12:335 - something is missing here
00:12:948 (8,9,1) - NC on (8) instead? looks better on a triple stack imo
00:13:152 (1) - finish on end
00:39:274 (4) - shouldn't there be a NC here?
00:51:927 (1,2,3,4,5) - I think this part is somewhat mean because the timing changes on the last note
01:19:262 (1,2,3,4,5) - can't you do the same like you did on 01:17:342 (1,2,3,4) - ?
01:30:542 (2) - wtf xD I almost freaked out
01:30:782 (1) - why muted hitsound here? You'll still hear the loud bonuses

[Regou]
00:04:172 (3,4,5,1) - is this spacing on purpose?
00:15:601 (1,1) - wat!?
00:45:601 (5,6,1) - NC on (5)? looks better imo
00:47:233 (4,5,1) - ^
00:50:499 (4,5,1) - ^
00:52:131 (6) - weird timing, it should start much later actually but idunno
00:52:862 - from here on to 01:07:502 - the sliders are all messed up
01:11:342 (8,9,1) - NC on (8) instead
01:13:262 (4,5,1) - ^
01:18:302 (9,10) - weird stacking, looks strange in gameplay too
01:28:622 (5,6,1) - NC on (5) instead
01:29:342 (2,3) - use 0,5x spacing instead, looks much nice imo
01:30:062 - missing something
01:30:782 - add a spinner here? This diff is spinner-less otherwise

[Hard]
00:06:621 (1,2) - please avoid having the slider at the same direction like this. Move it the opposite direction instead
00:09:886 (1,2) - as above. I guess you know why, the overlap makes it look like it's gonna start earlier.
00:13:152 (4) - finish on repeat
01:25:502 (4) - place this on the center
01:25:982 (5,1) - move these more to the middle line
01:28:382 (2,3,4) - 1 grid left

[728]
Please use AR5. Gameplay looks much smoother
00:16:417 (1) - remove finish, I don't really hear anything resembling in the song
00:19:682 (1) - finish on start

[Easy]
00:13:152 (1) - finish on tail
00:26:213 - louder finish?


I guess that's all

Goodluck~
h-728

Saten wrote:

[728]
Please use AR5. Gameplay looks much smoother hm..I'm not sure of this. I'd like to fix this when the other modder mention to this.
00:16:417 (1) - remove finish, I don't really hear anything resembling in the song ok
00:19:682 (1) - finish on start ok
Thank you for modding, Saten-san
http://puu.sh/1l9fk
Topic Starter
KokoroStudiox3
ALL DONE
change offset
1# 99
2# 52404
easy, normal , hard and DJloliflan

thanks sasten C:

REGOU LUNATIC speed changes disappeared
Regou
Sorry that all inherited point in my diff just messed up :/
Still trying to fix it and still checking the mod ;?
Here, hope it won't mess up this time
SPOILER
osu file format v10

[General]
AudioFilename: PV Flan in Wonderland.mp3
AudioLeadIn: 2500
PreviewTime: 39308
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 512,6634,13777,27042,32757,36838,39287,45818,52903,67543,75463
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Flan in Wonderland (PV Ver.)
TitleUnicode:Flan in Wonderland (PV Ver.)
Artist:cYsmix
ArtistUnicode:cYsmix
Creator:eLtigreXXx
Version:Regou's Lunatic
Source:Touhou
Tags:Lolicore Flandre h-728 728 Scarlet Sisters flan chan regou Regou U.N. Owen was her
BeatmapID:185383
BeatmapSetID:61848

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Flan in Wonderland.flv"
0,0,"BG.png"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
120,408.163265306122,4,2,1,5,1,0
1135,-100,4,2,1,10,0,0
1752,-100,4,2,1,15,0,0
2364,-100,4,2,1,20,0,0
2977,-100,4,2,1,25,0,0
3385,-100,4,2,1,30,0,0
3793,-100,4,2,1,35,0,0
4201,-100,4,2,1,40,0,0
4609,-100,4,2,1,45,0,0
5017,-100,4,2,1,50,0,0
5426,-100,4,2,1,55,0,0
6242,-100,4,2,1,60,0,0
12569,-100,4,2,1,35,0,0
13181,-100,4,2,1,5,0,0
13589,-100,4,2,1,60,0,0
15630,-50,4,2,1,60,0,0
16038,-100,4,2,1,35,0,0
21344,-100,4,2,1,45,0,0
24813,-100,4,2,0,25,0,0
26242,-100,4,2,1,40,0,0
32773,-100,4,2,1,45,0,0
36038,-100,4,2,1,40,0,0
39303,-100,4,2,1,50,0,1
45834,-100,4,2,1,60,0,1
51956,-100,4,2,1,45,0,0
52364,-100,4,2,1,15,0,0
52409,480,4,2,1,5,1,0
52889,-133.333333333333,4,2,1,5,0,0
60089,-133.333333333333,4,2,1,45,0,0
67529,-100,4,2,1,50,0,0
90569,-100,4,2,2,5,0,0


[Colours]
Combo1 : 255,255,151
Combo2 : 100,72,253
Combo3 : 255,147,255
Combo4 : 255,111,111
SliderBorder : 255,255,255

[HitObjects]
28,120,528,5,2,0:0:0
116,156,936,1,2,0:0:0
116,156,1140,1,0,0:0:0
208,148,1344,2,0,B|244:116|240:64,1,90
160,24,1752,2,0,B|60:24,1,90,2|0,0:0|0:0,0:0:0
116,156,2160,5,0,0:0:0
104,248,2364,1,0,0:0:0
96,336,2568,2,0,B|152:336|188:296|188:296|288:320,2,180,2|8|2,0:0|0:0|0:0,0:0:0
16,272,3589,5,0,0:0:0
104,248,3793,2,0,B|148:156,1,90,10|0,0:0|0:0,0:0:0
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340,28,9507,1,10,0:0:0
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96,368,10732,6,0,B|244:356,1,135,2|0,0:0|0:0,0:0:0
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240,76,12568,1,0,0:0:0
236,80,12671,1,0,0:0:0
232,84,12773,1,2,0:0:0
116,144,12977,1,0,0:0:0
112,148,13079,1,0,0:0:0
108,152,13181,6,0,B|168:120|152:20|72:8,1,180
48,280,13589,5,4,0:0:0
204,336,13793,1,0,0:0:0
296,288,13997,2,0,B|304:240,1,45,2|0,0:0|0:0,0:0:0
344,208,14201,2,0,B|352:144,1,45
384,128,14405,6,0,B|320:144|240:112,1,135,4|0,0:0|0:0,0:0:0
251,116,14813,1,8,0:0:0
168,60,15017,1,0,0:0:0
168,60,15120,1,0,0:0:0
168,60,15222,2,0,B|188:28,3,22.5
124,72,15426,2,0,B|112:48,3,22.5
96,112,15630,6,0,B|116:320,1,180
424,340,16038,6,0,B|368:372|288:336|292:256,1,180,2|2,0:0|0:0,0:0:0
320,176,16650,1,0,0:0:0
396,240,16854,2,0,B|492:240,2,90,8|0|2,0:0|0:0|0:0,0:0:0
320,176,17466,1,0,0:0:0
416,144,17671,1,8,0:0:0
396,240,17875,1,0,0:0:0
308,272,18079,6,2,B|252:264|220:220|220:220|124:220,1,180,2|8,0:0|0:0,0:0:0
96,300,18691,1,0,0:0:0
96,300,18895,2,0,B|32:276|24:176|92:144,1,180,2|8,0:0|0:0,0:0:0
256,92,19507,1,0,0:0:0
433,152,19711,5,2,0:0:0
428,168,19915,1,0,0:0:0
420,184,20120,2,8,B|384:284,1,90
352,104,20528,5,2,0:0:0
336,140,20732,1,2,0:0:0
320,180,20936,2,0,B|280:280,1,90,8|8,0:0|0:0,0:0:0
260,56,21344,5,2,0:0:0
236,112,21548,1,2,0:0:0
216,168,21752,2,0,B|164:280,1,90,8|0,0:0|0:0,0:0:0
168,4,22160,5,2,0:0:0
136,76,22364,1,2,0:0:0
104,152,22568,2,8,B|56:256,1,90
159,288,22977,5,2,0:0:0
256,328,23181,1,0,0:0:0
352,288,23385,1,8,0:0:0
391,192,23589,1,8,0:0:0
352,95,23793,1,2,0:0:0
256,56,23997,1,0,0:0:0
159,95,24201,1,8,0:0:0
120,192,24405,1,8,0:0:0
472,340,24813,5,2,0:0:0
40,340,25222,1,2,0:0:0
472,340,25630,1,2,0:0:0
40,340,26038,1,2,0:0:0
144,308,26242,5,6,0:0:0
184,280,26344,1,0,0:0:0
208,240,26446,1,0,0:0:0
216,192,26548,1,0,0:0:0
212,144,26650,1,8,0:0:0
196,96,26752,1,0,0:0:0
156,64,26854,1,0,0:0:0
108,48,26956,1,0,0:0:0
60,56,27058,6,0,B|96:112|192:96|220:12,1,180,2|8,0:0|0:0,0:0:0
209,36,27568,1,0,0:0:0
209,36,27671,1,0,0:0:0
368,308,27875,5,2,0:0:0
328,280,27977,1,0,0:0:0
304,240,28079,1,0,0:0:0
296,192,28181,1,0,0:0:0
300,144,28283,1,8,0:0:0
316,96,28385,1,0,0:0:0
356,64,28487,1,0,0:0:0
404,48,28589,1,0,0:0:0
452,56,28691,6,0,B|416:112|320:96|292:12,1,180,2|8,0:0|0:0,0:0:0
302,36,29201,1,0,0:0:0
302,36,29303,1,0,0:0:0
192,116,29507,6,0,B|160:168,3,45,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0
200,220,29915,2,0,B|192:292,3,45,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0
216,304,30324,1,2,0:0:0
256,328,30426,1,0,0:0:0
304,320,30528,1,0,0:0:0
336,288,30630,1,0,0:0:0
328,244,30732,1,8,0:0:0
340,196,30834,1,0,0:0:0
384,176,30936,1,0,0:0:0
432,188,31038,1,0,0:0:0
444,232,31140,6,0,B|404:280|328:280|272:224,1,180,2|8,0:0|0:0,0:0:0
264,188,31650,1,0,0:0:0
260,144,31752,1,0,0:0:0
256,96,31854,1,0,0:0:0
256,44,31956,2,0,B|208:20,3,45,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0
152,72,32364,2,0,B|100:48,3,45,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0
96,132,32773,6,0,B|96:184|124:220|124:220|152:252|152:324,1,180,2|8,0:0|0:0,0:0:0
64,348,33385,1,0,0:0:0
64,348,33487,1,0,0:0:0
64,348,33589,2,0,B|16:312|28:256,1,90,2|0,0:0|0:0,0:0:0
168,184,33997,2,0,B|356:232,1,180,8|2,0:0|0:0,0:0:0
404,308,34609,5,0,0:0:0
404,308,34813,2,0,B|452:256|424:188|424:188|440:112,2,180,8|2|8,0:0|0:0|0:0,0:0:0
312,344,35834,1,0,0:0:0
312,344,35936,1,0,0:0:0
312,344,36038,5,2,0:0:0
216,316,36242,1,0,0:0:0
216,316,36446,2,0,B|176:308|128:320|128:320|80:336|32:312,2,180,8|2|8,0:0|0:0|0:0,0:0:0
380,216,37671,5,2,0:0:0
380,216,37773,1,0,0:0:0
380,216,37875,1,0,0:0:0
408,120,38079,1,8,0:0:0
312,144,38283,1,0,0:0:0
312,144,38385,1,0,0:0:0
312,144,38487,2,0,B|256:128|192:152,1,90,2|0,0:0|0:0,0:0:0
164,212,38895,2,0,B|116:220|68:208,1,90,8|0,0:0|0:0,0:0:0
48,164,39201,1,0,0:0:0
68,116,39303,6,0,B|108:160|72:224|16:208,1,135,2|0,0:0|0:0,0:0:0
26,210,39711,1,10,0:0:0
16,40,39915,1,0,0:0:0
148,72,40120,2,0,B|244:88,1,90,2|0,0:0|0:0,0:0:0
376,208,40528,2,0,B|280:192,1,90,10|0,0:0|0:0,0:0:0
368,112,40936,5,2,0:0:0
456,72,41140,1,0,0:0:0
512,152,41344,1,10,0:0:0
464,232,41548,1,0,0:0:0
376,208,41752,1,2,0:0:0
296,264,41956,1,0,0:0:0
296,264,42058,1,0,0:0:0
296,264,42160,2,0,B|256:272|256:272|248:268|248:268|200:280,1,90,10|0,0:0|0:0,0:0:0
128,336,42568,6,0,B|60:352|-8:296|16:200,1,180,2|10,0:0|0:0,0:0:0
116,228,43181,1,0,0:0:0
296,264,43385,2,2,B|320:308|296:364,1,90,2|0,0:0|0:0,0:0:0
236,188,43793,2,0,B|204:152|216:88,1,90,10|0,0:0|0:0,0:0:0
312,128,44201,5,2,0:0:0
380,200,44405,1,0,0:0:0
388,200,44507,1,0,0:0:0
396,200,44609,2,0,B|440:180|440:116|440:116|440:24,2,180,10|2|10,0:0|0:0|0:0,0:0:0
352,288,45630,5,0,0:0:0
352,288,45732,1,0,0:0:0
352,288,45834,2,0,B|304:272|244:300,1,90,2|0,0:0|0:0,0:0:0
184,352,46242,2,0,B|152:256,1,90,10|0,0:0|0:0,0:0:0
176,36,46650,2,0,B|260:112|220:232,1,180,2|10,0:0|0:0,0:0:0
64,264,47262,5,0,0:0:0
64,264,47364,1,0,0:0:0
64,264,47466,2,0,B|40:216|56:164,1,90,2|0,0:0|0:0,0:0:0
144,120,47875,1,10,0:0:0
152,216,48079,1,0,0:0:0
160,312,48283,2,0,B|128:352|76:364,1,90,2|0,0:0|0:0,0:0:0
352,312,48691,2,0,B|384:352|436:364,1,90,10|0,0:0|0:0,0:0:0
436,256,49099,6,0,B|392:204|312:200|264:252,1,180,2|10,0:0|0:0,0:0:0
248,336,49711,1,0,0:0:0
160,312,49915,2,0,B|116:264|144:200|144:200|140:116,1,180,2|10,0:0|0:0,0:0:0
32,56,50528,5,0,0:0:0
32,56,50630,1,0,0:0:0
32,56,50732,2,0,B|52:152,1,90,2|0,0:0|0:0,0:0:0
224,244,51140,2,0,B|256:208|252:148,1,90,10|0,0:0|0:0,0:0:0
192,80,51548,1,2,0:0:0
136,232,51752,1,0,0:0:0
300,296,51956,1,10,0:0:0
368,148,52160,1,0,0:0:0
252,184,52364,1,0,0:0:0
112,344,52889,6,0,B|24:340,1,67.5000025749208,2|0,0:0|0:0,0:0:0
188,336,53369,2,0,B|264:340,1,67.5000025749208,2|0,0:0|0:0,0:0:0
328,368,53849,1,2,0:0:0
408,368,54089,1,0,0:0:0
408,368,54329,6,0,B|444:300|416:208,1,135.000005149842,2|2,0:0|0:0,0:0:0
364,184,55049,1,0,0:0:0
296,140,55289,2,0,B|276:100|304:60,1,67.5000025749208,2|0,0:0|0:0,0:0:0
295,74,55649,1,0,0:0:0
295,74,55769,1,2,0:0:0
368,104,56009,1,0,0:0:0
440,144,56249,6,0,B|456:196|424:236|424:236|440:304,1,135.000005149842,2|10,0:0|0:0,0:0:0
256,348,57209,2,0,B|256:256,1,67.5000025749208,2|0,0:0|0:0,0:0:0
256,280,57569,1,0,0:0:0
256,280,57689,1,10,0:0:0
216,204,57929,1,0,0:0:0
144,172,58169,6,0,B|112:168|72:168,1,67.5000025749208,2|0,0:0|0:0,0:0:0
108,244,58649,2,10,B|80:252|48:276,1,67.5000025749208,10|0,0:0|0:0,0:0:0
112,324,59129,1,0,0:0:0
228,216,59369,1,0,0:0:0
228,216,59489,1,0,0:0:0
228,216,59609,1,10,0:0:0
80,172,59849,1,0,0:0:0
112,324,60089,6,0,B|172:360|264:340,1,135.000005149842,2|10,0:0|0:0,0:0:0
320,344,60809,1,0,0:0:0
328,352,60929,1,0,0:0:0
336,360,61049,2,0,B|348:240,1,101.250003862381,2|0,0:0|0:0,0:0:0
346,259,61529,1,10,0:0:0
444,116,61769,5,0,0:0:0
444,116,61889,1,0,0:0:0
444,116,62009,2,0,B|440:172|416:196,1,67.5000025749208,2|0,0:0|0:0,0:0:0
256,208,62489,2,0,B|260:172|284:136,1,67.5000025749208,10|0,0:0|0:0,0:0:0
396,264,62969,2,0,B|340:260|316:236,1,67.5000025749208,2|0,0:0|0:0,0:0:0
304,76,63449,2,0,B|340:80|376:104,1,67.5000025749208,10|0,0:0|0:0,0:0:0
420,348,63929,6,0,B|336:352|268:304,1,135.000005149842,2|10,0:0|0:0,0:0:0
152,352,64889,2,0,B|132:264,1,67.5000025749208,2|0,0:0|0:0,0:0:0
156,212,65249,1,0,0:0:0
156,212,65369,2,0,B|140:120,1,67.5000025749208,10|0,0:0|0:0,0:0:0
28,80,65849,6,0,B|24:124|48:156,1,67.5000025749208,2|0,0:0|0:0,0:0:0
28,288,66329,2,0,B|60:260|60:216,1,67.5000025749208,10|0,0:0|0:0,0:0:0
112,172,66809,2,0,B|268:172,1,135.000005149842,2|10,0:0|0:0,0:0:0
444,272,67529,5,0,0:0:0
444,272,67649,1,0,0:0:0
444,272,67769,2,0,B|404:300|352:272,1,90,6|0,0:0|0:0,0:0:0
312,192,68249,2,0,B|372:16,1,180,10|2,0:0|0:0,0:0:0
200,24,68969,1,0,0:0:0
200,24,69089,1,0,0:0:0
200,24,69209,2,0,B|160:68|176:136,1,90,10|0,0:0|0:0,0:0:0
92,156,69689,5,2,0:0:0
108,248,69929,1,0,0:0:0
240,340,70169,1,10,0:0:0
216,248,70409,1,0,0:0:0
172,100,70649,1,0,0:0:0
172,100,70769,1,0,0:0:0
172,100,70889,2,2,B|136:68|88:64,1,90,2|10,0:0|0:0,0:0:0
108,248,71369,5,0,0:0:0
108,248,71489,1,0,0:0:0
108,248,71609,2,0,B|136:324|64:380|-4:352,1,180,2|10,0:0|0:0,0:0:0
200,216,72329,1,0,0:0:0
200,216,72569,2,0,B|252:160|340:196|340:264,1,180,2|10,0:0|0:0,0:0:0
128,164,73289,5,0,0:0:0
128,164,73409,1,0,0:0:0
128,164,73529,2,0,B|112:120|124:64,1,90,2|0,0:0|0:0,0:0:0
212,112,74009,1,10,0:0:0
32,120,74249,1,0,0:0:0
40,40,74489,2,0,B|120:76|120:76|208:28,1,180,2|10,0:0|0:0,0:0:0
304,40,75209,2,0,B|368:56,1,45
388,76,75449,5,6,0:0:0
404,116,75569,1,0,0:0:0
384,160,75689,1,0,0:0:0
336,176,75809,1,0,0:0:0
292,160,75929,1,8,0:0:0
240,156,76049,1,0,0:0:0
200,188,76169,1,0,0:0:0
192,232,76289,1,0,0:0:0
220,272,76409,2,0,B|280:316|356:296,1,135,2|0,0:0|0:0,0:0:0
348,297,76889,1,8,0:0:0
440,256,77129,1,0,0:0:0
356,204,77369,5,2,0:0:0
324,160,77489,1,0,0:0:0
276,148,77609,1,0,0:0:0
228,164,77729,1,0,0:0:0
180,184,77849,1,10,0:0:0
128,184,77969,1,0,0:0:0
84,164,78089,1,0,0:0:0
64,120,78209,1,0,0:0:0
72,76,78329,2,0,B|96:40|176:44|196:100,1,135,2|0,0:0|0:0,0:0:0
188,89,78809,1,10,0:0:0
200,276,79049,1,0,0:0:0
108,320,79289,6,0,B|64:280,2,45,2|0|0,0:0|0:0|0:0,0:0:0
140,360,79649,1,0,0:0:0
192,372,79769,1,10,0:0:0
248,368,79889,1,0,0:0:0
292,336,80009,1,0,0:0:0
312,284,80129,1,0,0:0:0
304,232,80249,2,0,B|284:180|224:164|224:164|224:132,1,135,2|0,0:0|0:0,0:0:0
224,137,80729,1,10,0:0:0
408,56,80969,2,0,B|404:92|392:128,1,45
388,144,81209,6,0,B|384:172|392:208,2,45,2|0|0,0:0|0:0|0:0,0:0:0
348,104,81569,1,0,0:0:0
292,92,81689,1,10,0:0:0
236,100,81809,1,0,0:0:0
200,140,81929,1,0,0:0:0
196,192,82049,1,0,0:0:0
216,240,82169,2,0,B|216:308|160:336|112:332,1,135,2|0,0:0|0:0,0:0:0
96,316,82649,1,10,0:0:0
112,220,82889,1,2,0:0:0
316,316,83129,5,2,0:0:0
372,328,83249,1,0,0:0:0
424,312,83369,1,0,0:0:0
464,272,83489,1,0,0:0:0
476,216,83609,1,10,0:0:0
464,160,83729,1,0,0:0:0
428,120,83849,1,0,0:0:0
376,100,83969,1,0,0:0:0
320,108,84089,2,0,B|300:152|300:152|300:252,1,135,2|0,0:0|0:0,0:0:0
300,238,84569,1,10,0:0:0
256,380,84809,1,2,0:0:0
196,316,85049,5,2,0:0:0
140,328,85169,1,0,0:0:0
88,312,85289,1,0,0:0:0
48,272,85409,1,0,0:0:0
36,216,85529,1,10,0:0:0
48,160,85649,1,0,0:0:0
84,120,85769,1,0,0:0:0
136,100,85889,1,0,0:0:0
192,108,86009,2,0,B|212:152|212:152|212:252,1,135,2|0,0:0|0:0,0:0:0
212,238,86489,1,10,0:0:0
256,380,86729,1,2,0:0:0
304,240,86969,6,0,B|352:256|408:232,1,90,2|0,0:0|0:0,0:0:0
348,152,87449,2,0,B|360:112|344:52,1,90,10|0,0:0|0:0,0:0:0
252,108,87929,2,0,B|96:120,1,135,2|0,0:0|0:0,0:0:0
117,118,88409,1,10,0:0:0
76,336,88649,5,0,0:0:0
76,336,88769,1,0,0:0:0
76,336,88889,2,0,B|48:296|60:232,1,90,2|0,0:0|0:0,0:0:0
212,280,89369,2,0,B|312:300,1,90,10|0,0:0|0:0,0:0:0
308,292,89729,2,0,B|340:268,2,30
436,352,90209,1,0,0:0:0
436,352,90329,2,0,B|468:308|456:248,1,90,10|2,0:0|0:0,0:0:0
cYsmix
This is cYsmix here. Why are you stepping this old horrible song?!
(Though thank you)
Topic Starter
KokoroStudiox3

Suichi wrote:

This is cYsmix here. Why are you stepping this old horrible song?!
(Though thank you)
Well there for all tastes
sorry that this is not of his

C:
update change offset all diff
Flanster
Saten
[Flan]
00:11:621 (4) - I personally find it better if you place it on a more steady beat than this ikr,now its better
00:12:335 - something is missing here fixed!
00:12:948 (8,9,1) - NC on (8) instead? looks better on a triple stack imo dont really see any reason to put a NC there
00:13:152 (1) - finish on end done!
00:39:274 (4) - shouldn't there be a NC here? fixed new combos
00:51:927 (1,2,3,4,5) - I think this part is somewhat mean because the timing changes on the last note hmm was thinkin myself what to place here so.. adjusted patterns and replaced with a slider
01:19:262 (1,2,3,4,5) - can't you do the same like you did on 01:17:342 (1,2,3,4) - ? true that, was so focused on fixing it, I didn't notice, fixed!
01:30:542 (2) - wtf xD I almost freaked out I see you liked it =w=
01:30:782 (1) - why muted hitsound here? You'll still hear the loud bonusesWHERE IS SPINNERBONUS.WAV ill fix it :I

Thanks for the mod Saten :3/

eLtigreXXx: Put these in the song folder
Topic Starter
KokoroStudiox3
update :) :)
cYsmix
Well, my music has changed a lot since then! That was probably one of the first 10 songs I ever made!
Flanster

Suichi wrote:

Well, my music has changed a lot since then! That was probably one of the first 10 songs I ever made!
Everyone improves overtime, mapping your music was very fun 8-)
Tenshichan
M4M From my queue~

[Easy]

  1. 00:16:425 (1) - I think you can make this slider better, it looks really weird right now imo
  2. 00:18:058 (2) - Move reverse arrow 1 grid up, so the slider goes more smooth around (1)
  3. 00:29:486 (2) - Move it 1 grid down, so it is in a line with (3)? Looks better
  4. 00:32:752 - Unneded Green Line
  5. 00:50:303 (2) - 1 grid left
  6. 01:22:164 (3) - 1 grid up for them being in a perfect line
[728's Normal]

  1. 00:47:241 (3) - Delete this note to keep the rhythm?
  2. 00:50:507 (3) - ^
  3. 01:06:324 - Add note? Because it fits there and avoids a gap
  4. 01:19:764 (2) - 1 or 2 grid left looks better
[Hard]

  1. 00:02:139 (1) - I would suggest to move it to the same height as (1) and (2) from the previous combo or the other way around
  2. 00:19:486 (5) - 2 grid up for aesthetics ;) (adjust next slider if you change)
  3. 00:21:731 (1) - Adjust it more to the right so the combo looks like a semi circle?
  4. 00:57:204 (1) - Random overlap? I think you can do the slider a bit better (For example, let it go more smooth around (2)) :D
[Regou's Lunatic]

  1. 00:12:956 (5,6) - It doesn't look very well how they are stacked, maybe from the other side?
  2. 00:25:201 (2,3) - CTRL + J on both to use whole playfield?
  3. 00:31:629 (2,3,4) - Move all of them 2 grid right (look better :))
  4. 01:18:804 (10) - Not exactly stacked under the slider
  5. 01:29:724 (5) - ^
nice diff :D

[DJ LoliFlan]

  1. 00:57:924 (5) - Move to x:276 y:184
  2. 00:58:884 (5) - ^
  3. 01:00:084 - Unneeded Green line
  4. 01:27:684 (5) - Perhaps make an exact horizontal symmetry to (1) here
very nice diff

The song was awesome and I had a lot of fun modding this map! This should be ranked asap ^w^ Good luck! :D
Topic Starter
KokoroStudiox3
easy hard

alll done thanks :)
h-728

Tenshichan wrote:

[728's Normal]

  1. 00:47:241 (3) - Delete this note to keep the rhythm? it's same rhythm as 00:43:364 (2,3). I think no need to change.
  2. 00:50:507 (3) - ^ ^
  3. 01:06:324 - Add note? Because it fits there and avoids a gap I want to emphasize 1 and 2 so I did like this. and to back to usual tempo, I added a note to 01:07:284. if you add a note to 01:06:324, it will break this pattern.
  4. 01:19:764 (2) - 1 or 2 grid left looks betterok
thanks for modding, Tenshichan.

tigre-san, move 01:19:764 (2) just 2 grid left plz
Topic Starter
KokoroStudiox3

h-728 wrote:

Tenshichan wrote:

[728's Normal]


tigre-san, move 01:19:764 (2) just 2 grid left plz
oks ^^
done 2 grid left :3
[Yue]
IRC MOD
12:30 [Yue]: ewe
12:30 [Yue]: puedes IRC mod?
12:30 eLtigreXXx: okas
12:31 [Yue]: ACTION is editing [http://osu.ppy.sh/b/184100 cYsmix - Flan in Wonderland (PV Ver.) [Easy]]
12:31 [Yue]: easy
12:31 [Yue]: 00:16:425 (1) -
12:31 [Yue]: en mi opinion se veria mejor si lo pones justo al centro
12:31 [Yue]: x:144 y:212
12:32 eLtigreXXx: done
12:32 [Yue]: 00:39:282 (1) -
12:32 [Yue]: el ultimo punto
12:32 [Yue]: esta chueco
12:32 [Yue]: x.x
12:33 eLtigreXXx: areglado c::::
12:33 [Yue]: por cierto
12:33 [Yue]: en General
12:33 [Yue]: no encontre nada
12:33 [Yue]: (hasta ahora)
12:34 [Yue]: bueno... tus mapas son perfectos
12:34 [Yue]: para mi xD
12:34 eLtigreXXx: xD
12:34 [Yue]: vayamos con la hard
12:36 [Yue]: 00:36:833 (2,3) -
12:36 [Yue]: uhmm
12:36 [Yue]: creo que seria mejor si a (2)
12:36 [Yue]: le hiciera un control+h
12:36 [Yue]: y lo pongas en (3)
12:36 [Yue]: rompera el spacing
12:36 [Yue]: pero.. es una hard asi que no debe haber problema
12:37 [Yue]: por un poquito
12:37 [Yue]: luego esto lo pones al centro :3 00:38:466 (4) -
12:38 eLtigreXXx: done
12:38 eLtigreXXx: *O*
12:38 [Yue]: 01:16:644 (4) -
12:38 [Yue]: creo que deberias quitar el clap
12:38 [Yue]: para seguir tu patron
12:39 [Yue]: aunque en
12:39 [Yue]: 01:17:604 (2,3) -
12:39 eLtigreXXx: o ai son dobles de clap
12:39 [Yue]: tamibien usas lo mismo
12:39 [Yue]: dejalo asi
12:39 [Yue]: n.n
12:39 [Yue]: estoy loco x.x
12:39 eLtigreXXx: c:
12:39 eLtigreXXx: xD
12:40 [Yue]: por dios.. porque no puedo hacer mapas perfectos como tu? D:
12:40 eLtigreXXx: SI TUS MAPAS SON MUI BUENOS
12:40 [Yue]: no ;w;
12:41 [Yue]: bueno.. eso seria todo con tus diff
12:41 eLtigreXXx: oks
12:41 eLtigreXXx: gurda la conversasion
12:41 eLtigreXXx: i posteala
12:41 [Yue]: la creo encontrar algo en las otras pero de todas maneras lo vere
12:41 [Yue]: see
12:41 [Yue]: ahorita la mando
12:41 [Yue]: no no encuentro nada en las otras diff solamente mandare esto x.x
12:41 eLtigreXXx: para un kudosito c:::::
12:42 eLtigreXXx: mui buenos mapers tengo ai
12:42 [Yue]: omg
12:42 [Yue]: que buenos sliders
12:42 [Yue]: ACTION is editing [http://osu.ppy.sh/b/185245 cYsmix - Flan in Wonderland (PV Ver.) [728's Normal]]
12:42 eLtigreXXx: el es mi inspiracion
12:43 [Yue]: solamente creo que el deberia usar un spacing
12:43 [Yue]: un poco mas alto
12:43 [Yue]: de 1.0
12:43 [Yue]: y no de 0.9
12:44 eLtigreXXx: croe que si pero aver como lo mira el
12:44 eLtigreXXx: detodos modos ais eta mui bien
12:44 eLtigreXXx: c::::::::
12:45 [Yue]: xD
12:45 [Yue]: no encontre nada en su diff
12:45 [Yue]: YEY
12:45 eLtigreXXx: regou es un lunatico
12:45 [Yue]: encontre algo :3
12:45 [Yue]: 01:17:604 (2,3) -
12:45 [Yue]: ksdnas
12:45 [Yue]: eso no
12:45 [Yue]: 00:38:874 (8,9,1,2) -
12:45 [Yue]: esto
12:45 [Yue]: xD
12:46 [Yue]: creo que esta muy pegado
12:46 [Yue]: a mi me confunde
12:46 [Yue]: xD
12:46 eLtigreXXx: si pero es una lunatic tiene su dificultad
12:46 [Yue]: :okay:
12:47 [Yue]: por dios
12:47 [Yue]: viendo estos mapas
12:47 [Yue]: me doy cuenta de que soy basura modeando
12:47 [Yue]: orz
12:48 [Yue]: (PV Ver.) = Pervert Ver.? :P
12:48 eLtigreXXx: heheheheheh
12:48 eLtigreXXx: oies i del mod enverdad con eso que me mandast ede verdad me sirve mucho
12:50 [Yue]: u_u
12:50 [Yue]: nada mas encontrado
12:50 [Yue]: para mi deberia estar ranked
12:50 [Yue]: ahi posteo la conversacion

Me hubiera gustado poder ayudarte mas pero como sabras aun me falta mucho xD
Suerte con el map y estrella :3!
Topic Starter
KokoroStudiox3
:) :) :)
BeatofIke
Sorry for Delay! Request from my modding queue!

[General]
-> The 2nd Red timing section at 00:52:343 is off beat with the music. Try 52,364.
-> Not sure whether the BG is NSFW or not. :? Consider asking a MAT/BAT about it!

[Regou's Lunatic]
00:51:527 (5,6,7,8) - Not a perfect square.

Good Map! Almost ready for bubble. No Kudosu please!
yurunneram
Design, Timing and General
Great skin! :D It looks awesome~ Except the spinner says “shall I teach you fear” -.- errr... In comparison to the really kawaii background isn’t it a bit weird? The combo colours are good. Although the hitsound audio should be louder, I can hardly hear it at some parts in the middle after the break.

Easy
01:30:804 (1) - Actually this is for all the diffs. I don’t see why you should stretch the spinner so far till the end. I would end it after one stanza but by all means, keep it if you want. But the spinner in normal ends on stanza 22:0 while the others end at 22:1 and lunatic doesn’t even have a spinner at the end…

Normal
No prob ^^”

Hard
01:23:124 (1,2,3,4,5,1,2,3,4) and 00:32:752 (1,2,3,4,5,1,2,3,4,1,2) - Suddenly the rhythm is simple in comparison to the other parts of the song… If it’s to go with the music then I’m fine with that (the song is too synthesized for me to get it

The diffs after that is too hard for me. (btw shouldn’t you name the last diff instead of putting it as just “DJ LoliFlan”?)

That's all sorry for lousy mod, I'll giv u a star as a sorry but the map is good ((_ _))7
You have been modded out by Yurun Neram
Topic Starter
KokoroStudiox3
thancks :) :) 52,364. done all diff
Rei Hakurei
hi~
m4m request via PM

[Timing]
i'm not sure about this song's timing.. because there's unsnapped red... well~ i think need more timing test
but from what i've got.. i'll try to find it more accurately later
1. Offset: 100ms	BPM: 147,00
2. Offset: 51.935ms BPM: 136,00
3. Offset: 52.376ms BPM: 125,00

[Hitsound]
- Soft Whistle 1 Replacement .. why don't try Drum Clap Addition instead? it gives similar sound instead replacing the nice Soft Whistle.. Also the Custom Soft Whistle gives no sound instead here, the hitsound is not really loud :(

[Easy]
i think it's fine for patterns
00:06:629 (1,2) - hitsound swap. because it feels about lower tone instead higher tone
00:32:752 (1) - (slider start)add whistle
00:36:017 (1) - ^
00:39:282 (1) - ^
01:15:404 (5) - move down 1 grid, as make some symmetry-ish with (3)
01:19:244 (1) - use circular here?
332,248,79244,6,0,P|404:216|476:256,2,160,4|0|0,0:0|0:0|0:0,0:0:0
01:26:924 (1) - (both slider edge) add whistle

[Normal]
00:16:425 (1) - no NC?
00:51:935 (2) - give one more repeat
01:04:844 (1,3) - remove whistle
01:07:724 (1) - (slider start) remove whistle
01:08:684 (2) - ^
01:08:684 (2,1,1,2,1) - ^
01:10:604 (2) - (slider end) remove clap

[Hard]
00:06:629 (1) - (slider 5th end) move the hitsound to the slider 4th end (Finish - No - No - Clap - No)
00:09:894 (1) - ^
00:10:915 (4) - add whist/clap here
00:24:792 (1,2) - remove whistle here because the (3,4) gives higher tone than this one
00:27:037 (5) - put hitsound at each slider end point no - clap - clap - no - clap
00:39:690 (3) - (slider 2nd end) add whistle
00:42:956 (2) - ^
00:42:547 (1) - (slider start) add whistle
i think it's fine

[Lunatic]
> Too many NCs @_@
00:06:935 (4,5) - swap the whistle
00:07:241 (7) - add whistle
00:07:956 (3,4) - ^
00:13:160 (1,1) - http://puu.sh/1qpo2 oh my! it's two combo at same time
00:15:201 (5) - why not move the haste green timing here?
01:29:684 (5) - give this object haste green timing (2x) it more fits because there's a 1/8 between 01:29:684 - 01:29:804

[EXTRA]
> This one is a bit hitsoundless maybe?
00:15:201 (10) - (slider 2nd-8th end) add whistle
00:25:609 (1,2,3,4) - ^
00:51:935 (9) - give whistle to slider and remove the whistle at the end of slider to make similar effect with the song
00:52:844 - giving this part soft default is the best for me till certain time.. as default soft whistle here would work well
sub mod here
00:53:804 (4,5) - add whistle
00:54:284 (1) - remove NC, to make slow part as draining part
00:54:284 (1,2) - add whistle at nearest slider end between both sliders [ (1)'s slider end + (2)'s slider start ]
00:55:724 (5) - add whistle
00:55:964 (1) - (slider start) ^
00:56:444 (2,3) - nearest part add whistle [ (2)'s slider end + (3) ]
00:57:164 (1) - previous combo is too short imo, how about removing the NC?
00:58:124 (1) - ^
00:57:644 (4,5) - add whistle
(if you keep the whistling till 00:59:084 it could make better ^^)
00:59:084 (1) - (slider end) add whistle
01:00:044 (1) - ^
01:01:004 (3) - (slider 2nd end) add whistle
01:04:844 (3) - ^
01:02:204 (4,5) - add whistle [ (4)'s slider 3rd end + (5) ]
01:02:924 (6,7) - add whistle [ (6)'s slider 3rd end + (7) ]
01:04:364 (2) - (slider start) add whistle
01:06:284 (6,7) - add whistle
01:07:244 (10,11) - ^
as the map is good enough for me so i decided to see if the hitsounding is similar or not~
GL ^^
h-728

Rei_Fan49 wrote:

[Normal]
00:16:425 (1) - no NC? I think 00:16:017 (3) and this spinner should be separated.
00:51:935 (2) - give one more repeat The sound I wanted to follow ends at 00:52:139.
01:04:844 (1,3) - remove whistle Hm, why?
01:07:724 (1) - (slider start) remove whistle The accent is here. The whistle sounds natural for me.
01:08:684 (2) - ^ ^
01:08:684 (2,1,1,2,1) - ^ ^
01:10:604 (2) - (slider end) remove clap In fact, there is no clap:P
Hmm, sorry no change, but thank you for modding, Rei-san.
Topic Starter
KokoroStudiox3

Rei_Fan49 wrote:

hi~
m4m request via PM

[Timing]
i'm not sure about this song's timing.. because there's unsnapped red... well~ i think need more timing test
but from what i've got.. i'll try to find it more accurately later
1. Offset: 100ms	BPM: 147,00 ← all dif
2. Offset: 51.935ms BPM: 136,00
3. Offset: 52.376ms BPM: 125,00

[Hitsound]
- Soft Whistle 1 Replacement .. why don't try Drum Clap Addition instead? it gives similar sound instead replacing the nice Soft Whistle.. Also the Custom Soft Whistle gives no sound instead here, the hitsound is not really loud :(

[Easy] all done
i think it's fine for patterns
00:06:629 (1,2) - hitsound swap. because it feels about lower tone instead higher tone
00:32:752 (1) - (slider start)add whistle
00:36:017 (1) - ^
00:39:282 (1) - ^
01:15:404 (5) - move down 1 grid, as make some symmetry-ish with (3)
01:19:244 (1) - use circular here?
332,248,79244,6,0,P|404:216|476:256,2,160,4|0|0,0:0|0:0|0:0,0:0:0
01:26:924 (1) - (both slider edge) add whistle


[Hard]
00:06:629 (1) - (slider 5th end) move the hitsound to the slider 4th end (Finish - No - No - Clap - No)
00:09:894 (1) - ^
00:10:915 (4) - add whist/clap here ok
00:24:792 (1,2) - remove whistle here because the (3,4) gives higher tone than this one ok
00:27:037 (5) - put hitsound at each slider end point no - clap - clap - no - clap ok
00:39:690 (3) - (slider 2nd end) add whistle ok
00:42:956 (2) - ^ ok
00:42:547 (1) - (slider start) add whistle ok
i think it's fine


as the map is good enough for me so i decided to see if the hitsounding is similar or not~
GL ^^
Topic Starter
KokoroStudiox3
thanks :) :) :) :)
Regou

Tenshichan wrote:

M4M From my queue~

[Regou's Lunatic]

  1. 00:12:956 (5,6) - It doesn't look very well how they are stacked, maybe from the other side? D:
  2. 00:25:201 (2,3) - CTRL + J on both to use whole playfield? Nope, it would be difficult to click 00:26:222 (1) -
  3. 00:31:629 (2,3,4) - Move all of them 2 grid right (look better :)) Ok :3
  4. 01:18:804 (10) - Not exactly stacked under the slider Opps, fixed
  5. 01:29:724 (5) - ^ Snapped wronly, this is actually 1/6, snapping it to 1/4 make this looks weird, fixed
nice diff :D

The song was awesome and I had a lot of fun modding this map! This should be ranked asap ^w^ Good luck! :D

BeatofIke wrote:

Sorry for Delay! Request from my modding queue!

[Regou's Lunatic]
00:51:527 (5,6,7,8) - Not a perfect square. Trying to fix this ;__;

Good Map! Almost ready for bubble. No Kudosu please!
[Lunatic]
> Too many NCs @_@ LOL what
00:06:935 (4,5) - swap the whistle Okay
00:07:241 (7) - add whistle Nope, don't like it
00:07:956 (3,4) - ^ ^
00:13:160 (1,1) - http://puu.sh/1qpo2 oh my! it's two combo at same time buged, fixed. The first one is a 2.0x slider
00:15:201 (5) - why not move the haste green timing here? no thanks
01:29:684 (5) - give this object haste green timing (2x) it more fits because there's a 1/8 between 01:29:684 - 01:29:804 ^

Thanks!
Topic Starter
KokoroStudiox3
update
:) :)
Dark Fang
hi

[General]

nothing

[Easy]

00:16:426 (1) - note symmetry. why don't you try make symmetry?
144,212,16426,6,0,B|192:232|220:200|220:200|256:216|292:200|292:200|320:232|368:212,1,240,4|4,0:0|0:0,0:0:0
00:20:100 (1) - if you change by above code, move to (368,212) and adjust DS next notes
00:39:283 (1) - same as 00:16:426 (1) -
264,180,39283,6,0,B|216:180|184:160|184:160|148:172|112:160|112:160|80:180|32:180,1,240,4|0,0:0|0:0,0:0:0
00:42:140 (3) - 1 grid down
00:42:957 (1) - move to (276,344)
00:44:181 (2) - 1 grid left and adjust next notes
01:08:684 (1) - move to (400,200), 4th point of slider move to (292,244) and adjust next notes. cuz symmetry with 01:06:764 (4) -
01:18:284 (3) - keep DS 1.10x

[728's Normal]

00:05:814 (2) - use clipboard with 00:04:997 (1) - and Ctrl + H and + G pls.
00:14:793 (1) - 1 grid left
00:16:018 (3) - try make triangle with 00:14:793 (1,2) -
00:50:304 (2) - why don't you stack with 00:47:446 (1) - and adjust other notes
01:07:724 (1) - last point of slider put on (264,64) pls
01:09:644 (1) - like 01:07:724 (1) -

[Hard]

00:02:140 (1) - move to (420,200) and 00:03:773 (1) - stack with this?
00:46:630 - ~ i think clap is awkward for this part. if you want use clap 00:47:446 (4) - remove clap at start of slider . and use that rhythm. IMO
01:04:604 (5,1) - move to (268,268)

[Regou's Lunatic]

00:21:732 (3) - move to (212,168)
00:47:855 (4) - move to (136,108) and 00:48:059 (5) - (148,208)
00:51:528 (5,6,7,8,9) - why don't you use like this? just suggestion
196,72,51528,1,2,0:0:0
136,252,51732,1,0,0:0:0
316,312,51936,1,10,0:0:0
376,132,52140,1,0,0:0:0
256,192,52364,1,0,0:0:0
00:55:964 (6) - use distance 1.2x and 00:56:204 (1) - 1 grid down
00:56:924 - add a note?
01:29:684 (5) - resnap
awesome good map <3

[DJ LoliFlan]

00:57:884 (5) - move to (280,180) and 00:58:844 (5) - move to (232,128) i think that's good than now
Unsnapped inherited (green) timing point(s) at:
SPOILER
01:00:084 -
nothing special awesome map xD


sorry for my poor mod
Have a nice day :)
Topic Starter
KokoroStudiox3
my diff done :) :) :)
thanks
Flanster
Tenshichan
[DJ LoliFlan]

  1. 00:57:924 (5) - Move to x:276 y:184 looks good to DS, applied
  2. 00:58:884 (5) - ^ uuuuh, thats a no, too jumpy
  3. 01:00:084 - Unneeded Green line removed
  4. 01:27:684 (5) - Perhaps make an exact horizontal symmetry to (1) here nah...

Dark Fang
[DJ LoliFlan]

00:57:884 (5) - move to (280,180) and 00:58:844 (5) - move to (232,128) i think that's good than now not applied, earlier mod was better
Unsnapped inherited (green) timing point(s) at:
SPOILER
01:00:084 - fixed on earlier mods
Topic Starter
KokoroStudiox3
update :) :) :)
h-728
SPOILER

Dark Fang wrote:

[728's Normal]

00:05:814 (2) - use clipboard with 00:04:997 (1) - and Ctrl + H and + G pls.
00:14:793 (1) - 1 grid left
00:16:018 (3) - try make triangle with 00:14:793 (1,2) -
00:50:304 (2) - why don't you stack with 00:47:446 (1) - and adjust other notes
01:07:724 (1) - last point of slider put on (264,64) pls
01:09:644 (1) - like 01:07:724 (1) -
It's meh all done
SPOILER
osu file format v10

[General]
AudioFilename: PV Flan in Wonderland.mp3
AudioLeadIn: 2500
PreviewTime: 39283
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 60080,75440
DistanceSpacing: 0.9
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Flan in Wonderland (PV Ver.)
TitleUnicode:Flan in Wonderland (PV Ver.)
Artist:cYsmix
ArtistUnicode:cYsmix
Creator:eLtigreXXx
Version:728's Normal
Source:Touhou
Tags:Lolicore Flandre h-728 728 Scarlet Sisters flan chan Regou U.N. Owen was her
BeatmapID:185245
BeatmapSetID:61848

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Flan in Wonderland.flv"
0,0,"BG.png"
//Break Periods
2,52340,58169
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
100,408.163265306122,4,2,1,5,1,0
1120,-100,4,2,1,10,0,0
1732,-100,4,2,1,15,0,0
2344,-100,4,2,1,20,0,0
2957,-100,4,2,1,25,0,0
3365,-100,4,2,1,30,0,0
3773,-100,4,2,1,35,0,0
4181,-100,4,2,1,40,0,0
4589,-100,4,2,1,45,0,0
4997,-100,4,2,1,50,0,0
5406,-100,4,2,1,55,0,0
6222,-100,4,2,1,60,0,0
12548,-100,4,2,1,35,0,0
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Low
General

- Nothing's wrong here. I like the song choice.

Easy

00:08:263 (3) - Remove the whistle from the body of this slider. It gives it a weird sounding noise.
00:23:365 (4) - This is slightly overlapping the previous slider.
01:02:924 (5) - This slider could be improved to blanket the previous circle. Try something like this.
- This difficulty is very well made with nice patterns and sliders in my opinion.

728's Normal

00:31:120 (1) - This overlaps with 00:32:753 (1) in a rather ugly way. Perhaps you could tilt 00:32:753 (1) a bit so that they didn't overlap so much.
00:51:936 (2) - Drag the breaks start at the end of this note to where the red line is. It looks neat and follows the rhythm in game.

Hard

00:13:161 (4,1) - I like how the super fast slider stream starts with the end of (4). It gives a nice rhythm and spice to the map.
- I really have no complaints. This flows so well.

Regou's Lunatic

00:07:855 (2) - At first, I couldn't tell that this was in 1/4 from the previous slider. Try un-stacking it to give players the idea that it's in 1/4 easily.
01:30:284 (7) - You should add a quiet spinner to the end of this slider to be consistent with the other difficulties.

DJ LoliFlan

No complaints.
h-728
Thx Jacob for your modding, all done :3
SPOILER
osu file format v10

[General]
AudioFilename: PV Flan in Wonderland.mp3
AudioLeadIn: 2500
PreviewTime: 39283
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 60080,75440
DistanceSpacing: 0.9
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Flan in Wonderland (PV Ver.)
TitleUnicode:Flan in Wonderland (PV Ver.)
Artist:cYsmix
ArtistUnicode:cYsmix
Creator:eLtigreXXx
Version:728's Normal
Source:Touhou
Tags:Lolicore Flandre h-728 728 Scarlet Sisters flan chan Regou U.N. Owen was her
BeatmapID:185245
BeatmapSetID:61848

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Flan in Wonderland.flv"
0,0,"BG.png"
//Break Periods
2,52364,58169
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Topic Starter
KokoroStudiox3
all done thanks :) :)
update
Nichiyouki


Hi, eLtigreXXx

My mod from your request in my modding queue (Sorry for mod delay.)

Red = Unrankable
Biue = You should modified
Black = My suggestion

General

  1. Fine

Easy

  1. 00:30:304 (4,5) - Spacing is close. Please increase the spacing them.
  2. 00:39:283 (1,2) - Spacing is far. Please reduce the spacing them.

728's Normal

  1. 00:15:202 (2,3) - Move (2) to right 1 grid, then move (3) to up 1 grid. It would be more beautiful.
  2. 00:36:108 (1) - Move to down 1 grid.
  3. 01:30:764 (1) - Spinner end at 01:35:084? Order to the same as other diff.

Hard

  1. 01:29:324 (3) - Move it to down 1 grid. Order to the symmetry of (1).

Regou's Lunatic

  1. 00:00:508 (1,2) - Move (2) to stack with (1), or increase the spacing between those.
  2. 00:17:242 (5) - It looks weird. I think that add NC here be better.
  3. 00:19:691 (1) - Move to right 1 grid.
  4. 00:25:610 (3) - Try move to somewhere else that not here, would be better.
  5. 01:10:724 (6) - The note is weird for me. Maybe remove it imo.
  6. 01:30:764 - Add a circle, or add spinner to same as other diff?

DJ LoliFlan

  1. 00:23:773 - I hear rhythm on this. So you should add a circle here.
  2. 00:37:651 (5) - Add NC?

That's all that I can find them, and hope that my mod will be useful for you.

Good luck~
h-728

Nichiyouki wrote:

728's Normal

  1. 00:15:202 (2,3) - Move (2) to right 1 grid, then move (3) to up 1 grid. It would be more beautiful.Oops I forgot to fix this.
  2. 00:36:108 (1) - Move to down 1 grid.ok
  3. 01:30:764 (1) - Spinner end at 01:35:084? Order to the same as other diff.ok
Thanks for modding Nichiyouki.

SPOILER
osu file format v10

[General]
AudioFilename: PV Flan in Wonderland.mp3
AudioLeadIn: 2500
PreviewTime: 39283
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 60080,75440
DistanceSpacing: 0.9
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Flan in Wonderland (PV Ver.)
TitleUnicode:Flan in Wonderland (PV Ver.)
Artist:cYsmix
ArtistUnicode:cYsmix
Creator:eLtigreXXx
Version:728's Normal
Source:Touhou
Tags:Lolicore Flandre h-728 728 Scarlet Sisters flan chan Regou U.N. Owen was her
BeatmapID:185245
BeatmapSetID:61848

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Flan in Wonderland.flv"
0,0,"BG.png"
//Break Periods
2,52364,58169
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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MoodyRPG
Blurrrp

General
  • • El BG es algo provocador por asi decirlo, podrias buscar algo mejor mas relacionado con Touhou
Easy
  • - 01:15:404 (5) - Para seguir tu patron de combos, añade uno aqui y remuevelo de aca 01:16:364
    - 01:25:964 (4) - Como el puush esta malo xD, queria hacerte la siguiente sugerencia, porque no alineas esta nota con (2)?
728's Normal
  • - 00:21:732 (1) - In my opinion, you should to remove this new combo to follow your combo pattern
    - 00:24:793 (1) - Same ^
Hard
  • - 01:09:644 (5) - Añade un new combo aqui y remuevelo de aca 01:10:604
Regou's Lunatic
  • -- Good stuff
DJ LoliFlan
  • - 00:37:651 (5) - New combo to follow your combo pattern
<3
Topic Starter
KokoroStudiox3
todo lo mío echo :3
gracias c:

estar ebuscando otro bg
h-728

MoodyRPG wrote:

728's Normal
  • - 00:21:732 (1) - In my opinion, you should to remove this new combo to follow your combo pattern Hm.. I tried to put NC on each first downbeats, so I don't think this breaks my pattern.
    - 00:24:793 (1) - Same ^
thanks for modding.
Topic Starter
KokoroStudiox3
change BG
redowload
Eirene
Well... I didn't see anything bad in the mapset

[Regou's Lunatic]
01:09:644 (1,2,3,4,5,6,7) - don't really like the jump to between (4) and (5), the cursor movement doesn't feel cool...not sur how to fix this, maybe swap 1 with 2 and 3 with 4 or something like this ?

I guess that's all ._.
Topic Starter
KokoroStudiox3
thanks Eirene :) :) :)
DakeDekaane
Hi~

Sorry for taking too long after your request, but it's mod time /o/

[General]
In my opinion, all diffs should begin in 00:01:120 or 00:01:324, the bass sound before is very, very, very~ bassy? (I had to put my headphones to listen 00:00:100 - 00:01:120 )
Tags:Lolicore Flandre h-728 728  Scarlet Sisters flan chan Regou U.N. Owen was her
You have a double space between "728" and "Scarlet" tags, fix. Maybe add "Loliflan" in tags too. Btw, why is "chan" in tags D:

[728's Normal]
00:15:202 (2) - This gets slightly covered by the HP bar, move the last node a bit down.

[Hard]
00:06:630 (1) - You can make the parts where you use this kind of slider more fun, in my opinion, try this.

This apply for all similar sliders you use in this diff, (00:09:895 (1), 00:27:038 (5) , 00:28:671 (5) , 00:30:304 (5) , 00:31:936 (6) )

[DJ Loliflan]
01:10:964 (2,3,4,5) - Maybe curve this a bit more.
That laugh in the end it's scary >->

That's all from my part, short mod as this is a nice mapset, good luck /o/
B2IN
Hi~ eLtigreXXx :3
from my q

[General]
fine
[728's Normal]
fine
[Hard]
00:10:508 (2) - might be confusing. remove , then end the 00:09:895 (1) note till 00:10:304.
00:11:018 (5) - i recommend you to remove note.
[Regou's Lunatic]
00:21:732 (3) - not straight with 00:21:324 (1,2) . move to x208 y164

[DJ LoliFlan]
00:14:385 (6) - re-spacing. x304 y68 ?
01:06:044 (2,3,4) - should make same distance.
01:09:164 (4) - move x368 y:192 will better blanket with 01:08:444 (3)
01:10:364 (1) - if follow above suggestion, re-spacing.

that's all ~
Gl~
Regou
Fixed some, thanks!

http://puu.sh/1DMnY
Topic Starter
KokoroStudiox3
done :) :)
update
h-728

DakeDekaane wrote:

[728's Normal]
00:15:202 (2) - This gets slightly covered by the HP bar, move the last node a bit down. Actually I don't think it interfere with the game-play so much.
Thanks for modding.
Flanster
dead?
P A N
Hi ><
m4m

[Easy]

00:39:275 (1) - move the first red point (from left) to the left 1 grid

[728's Normal]

00:37:643 (1) - move to 252|212
00:39:275 (1) - move tail to to 224|60
00:51:928 (2) - repeat this? maybe better >_>

[Hard]

00:35:398 (7) - NC?
00:17:234 (3) - move to x:59
*2 option here*
00:23:765 (3) - move down 2 grid OR
00:24:173 (4) - move up 2 grid

00:30:908 (1) - remove NC here and NC at 00:31:112 (2) to follow the old one
00:33:153 (2) - move up 1-2 grid
00:37:643 (3) - right 1 grid
00:51:826 (8) - move to x:389
00:56:684 (2) - left 1 grid
01:13:964 (4) - right 1 grid
01:24:524 (7) - NC here and reomve NC the next note

[Regou's Lunatic]

00:16:010 (1,1) - I think people probably can't play this. look at auto's cursor >_>
00:34:581 (4,2) - up 2 grid
00:43:153 (2) - down 2 grid would be great
00:49:071 (1) - move tail down 3 grid or 264|264
01:27:404 (2) - left 1 grid

[DJ LoliFlan]

01:03:884 (6) - move center to 224|240 and move tail to 204|272
01:04:844 (1) - left 1 grid and down 1 grid
01:22:364 (8,9,10) - move them right 3 grid

very good map good song
all diff are good OMG why this not rank
Topic Starter
KokoroStudiox3
.
Topic Starter
KokoroStudiox3

Lolicore Flandre wrote:

dead?
I will continue this

all done
thaks P A N
:) :) :) :) :)
GugUCorn
Sorry for late mod~~ :o

[Hard]

  1. 01:30:764 (1) - Change Hitsound S:default to S:2
[728's normal]

  1. 00:52:364 - i think Don't need to Inherited Point 00:52:336.and this point is unsnap! so delete green point. and you need to expand breaktime? if you ok, please expand this unsnaped breaktime
  2. 01:30:764 (1) - same Hard Diff ; Change Hitsound S:default to S:2
[Easy]

  1. 00:52:604 - you need to expand breaktime? (same to 728's normal)
  2. 01:02:924 (5) - 2nd point 1 grid down, 3rd red point 1 grid down, 4th point 1 grid down and 1grid right
  3. 01:30:764 (1) - Same~
sorry it's all...:(
sorry for late mod and short mod
take my star~~
Good LUCK for Rank! 8-)
Topic Starter
KokoroStudiox3
hard easy all done
:) :)
LunarSakuya
hey

General
- Getting a custom slider ball (sliderb0.png...sliderb9.png) would complete the skin :)
- Change TitleUnicode to 不思議の国のフラン (PV Ver.)

Easy
00:29:887 (3) - Clap
00:32:745 (1) - ^ on tail
00:34:785 (4) - ^
00:36:010 (1) - ^ on tail
00:38:051 (4) - ^
01:15:404 (1) - ^ on tail
very nice

728's Normal
00:01:724 (1,3) - Claps on these? i hear them in the bgm
00:13:153 (1) - NC, delete NC on next note to mark the change in tone
00:51:928 (2) - maybe move this up here so the pattern's not so clustered https://osu.ppy.sh/ss/730024
01:23:084 (1) - Clap on tail
01:25:004 (1) - ^
01:27:404 (2) - clap on head
01:29:324 (2) - ^

Hard
00:10:500 - Add note, stay consistent with 00:07:234 (2) -
00:51:112 (6) - Whistle on head

Regou's Lunatic
00:00:908 (2) - NC, change in rhythm vs. spacing
00:39:275 (1) - Finish on head sounds nice
00:52:844 (1) - can't have silent notes, try at least 10% for this little section; and make sure the other notes are audible

DJ LoliFlan
00:59:084 (1) - Delete NC, i feel like it's part of the same stanza as the pink combo
01:00:044 (3) - then NC here
01:01:004 (1) - Delete NC for similar reason above
01:03:884 (6) - NC
01:04:844 (1) - Delete nc
01:11:564 (6) - NC, delete NC on 01:12:284 (1) -
01:15:404 (1,2,3) - Consider orienting these another way to be safe i guess, the hitbursts from (1,2) almost cover the reverse of the following notes?
01:30:524 (2) - holy shit was that a giggle i just heard

call me back ^^
Topic Starter
KokoroStudiox3
added slider ball and change title
easy normal hard all done
thanks :) :) :) :)
Flanster

LunarSakuya wrote:

DJ LoliFlan
00:59:084 (1) - Delete NC, i feel like it's part of the same stanza as the pink combo
01:00:044 (3) - then NC here
01:01:004 (1) - Delete NC for similar reason above
01:03:884 (6) - NC
01:04:844 (1) - Delete nc
01:11:564 (6) - NC, delete NC on 01:12:284 (1) -
All applied.
01:15:404 (1,2,3) - Consider orienting these another way to be safe i guess, the hitbursts from (1,2) almost cover the reverse of the following notes?
yeah it can be changed, done.
01:30:524 (2) - holy shit was that a giggle i just heard
Yes it was.

call me back ^^
There we go.
cYsmix - Flan in Wonderland (PV Ver.) (eLtigreXXx) [DJ LoliFlan]
Topic Starter
KokoroStudiox3
easy normal hard insane lunatic all done

update :) :) :) :) :) :)
Flanster
Submit the beatmap again, something went wrong while you were submitting.
NoVid link is not present on the OP and the map failed to import.

reason wrote:

D:\_GAMES\osu!\Songs\Failed\61848 cYsmix - Flan in Wonderland (PV Ver.).osz: Unexpected end of archive
LunarSakuya
Yeah my maps are failing to import too. Pretty sure this is a glitch orz
Topic Starter
KokoroStudiox3
update
LunarSakuya
Finally xD
Kyubey
So good BG... Can't resist, too cute. And skin is cute too
LunarSakuya
wait is it just me or does DJ LoliFlan not have the video

Edit: I could've just popped it orz
Low

LunarSakuya wrote:

wait is it just me or does DJ LoliFlan not have the video
you're right. the DJ LoliFlan difficulty does not have the code in the .osu file to play the video. popping the map's bubble for now; i will do a full mod once the issue has been fixed.
Elly-chan
oh, i already should have popped this bubble a while ago

y u no update eltigre!! oh well my fault for being too lazy to fully mod \o\

fixed bpm issues, unsnapped notes, pointed out the video, something else i'm sure of it. lost the log though, sorry eltigre. :(
Topic Starter
KokoroStudiox3
oks :3

update
Low
[General]
- the first offset is incorrect by about 10 ms. offset 80 is much better than the current one. also, make sure to resnap all notes and the inherited timing sections so each one works properly. if you leave the green lines unsnapped, then they won't function properly when they are supposed to.
- remove "flan" from the tags; it's already in the title.
- you should use tick rate 2 for all difficulties. it fits very well for this song.

[Easy]
00:13:153 (1) - objects (besides spinners) can never have 5% volume as that is essentially silencing them. raise the volume of the beginning of this slider to 10% at least.
01:30:776 (1) - this should be in S:C2 so it's completely silent like the rest of the difficulties.

[728's Normal]
00:13:153 (3) - raise the volume of this circle to 10%. 5% volume objects are unrankable.
00:22:949 (1) - rather than having a hitsound at the end of this slider, i would remove the hitsound and reduce the volume to 10% since there's no sound in the music here.
00:40:092 (2) - i would tilt this slider so it aligned with the last straight part of 00:39:275 (1), like this.
01:19:736 (2) - there should be a clap on this circle.
01:21:656 (2) - same as above.

[Hard]
00:13:153 (4) - raise the volume of the start of this slider to 10% for the same reason as stated previously multiple times.
01:30:776 (1) - same concern as the easy difficulty.

[Regou's Lunatic]
- why is both the HP drain and OD 6 on a lunatic difficulty? you should raise at least one to 7, if not both of them.
00:13:153 (1) - you need to raise the volume on the start of this slider to 10%. sliders cannot be 5% volume, as that is essentially silencing it and is unrankable.
00:15:602 (1) - same thing as above for this entire slider.
01:29:696 (5) - this slider is incorrectly snapped. if you listen to it at 25% speed, it should start at 01:29:656 (5) which is snapped to 1/6.
01:30:296 (7) - raise the volume of the end of this slider so the laughing sound is more audible.

[DJ LoliFlan]
00:13:153 (1) - raise the volume of the start of this slider to 10%. 5% is unrankable.
00:42:540 (1,2,3) - the overlap between these sliders is ugly. spacing them just a bit farther apart could fix this with minimal change.
Topic Starter
KokoroStudiox3

Jacob wrote:

[General]all done
- the first offset is incorrect by about 10 ms. offset 80 is much better than the current one. also, make sure to resnap all notes and the inherited timing sections so each one works properly. if you leave the green lines unsnapped, then they won't function properly when they are supposed to.
- remove "flan" from the tags; it's already in the title.
- you should use tick rate 2 for all difficulties. it fits very well for this song.

[Easy]all done
00:13:153 (1) - objects (besides spinners) can never have 5% volume as that is essentially silencing them. raise the volume of the beginning of this slider to 10% at least.
01:30:776 (1) - this should be in S:C2 so it's completely silent like the rest of the difficulties.

[728's Normal]all done
00:13:153 (3) - raise the volume of this circle to 10%. 5% volume objects are unrankable.
00:22:949 (1) - rather than having a hitsound at the end of this slider, i would remove the hitsound and reduce the volume to 10% since there's no sound in the music here.
00:40:092 (2) - i would tilt this slider so it aligned with the last straight part of 00:39:275 (1), like this.
01:19:736 (2) - there should be a clap on this circle.
01:21:656 (2) - same as above.


[Hard]all done
00:13:153 (4) - raise the volume of the start of this slider to 10% for the same reason as stated previously multiple times.
01:30:776 (1) - same concern as the easy difficulty.

[DJ LoliFlan]all done
00:13:153 (1) - raise the volume of the start of this slider to 10%. 5% is unrankable.
00:42:540 (1,2,3) - the overlap between these sliders is ugly. spacing them just a bit farther apart could fix this with minimal change.

[Regou's Lunatic]all done
- why is both the HP drain and OD 6 on a lunatic difficulty? you should raise at least one to 7, if not both of them.
00:13:153 (1) - you need to raise the volume on the start of this slider to 10%. sliders cannot be 5% volume, as that is essentially silencing it and is unrankable.
00:15:602 (1) - same thing as above for this entire slider.
01:29:696 (5) - this slider is incorrectly snapped. if you listen to it at 25% speed, it should start at 01:29:656 (5) which is snapped to 1/6.
01:30:296 (7) - raise the volume of the end of this slider so the laughing sound is more audible.
thanks :) :) :) :)
Low
[Hard]
00:13:141 (4) - volume of this slider needs to be raised to 10%
01:30:776 (1) - should be S:C2

it seems you forgot to fix these two issues. i'll rebubble when the changes are made.
Topic Starter
KokoroStudiox3
done :3
update
Low
alright, rebubbled.
Topic Starter
KokoroStudiox3
>w<
eldnl
Creo que tienes que agregar LoliFlan a los tag, ademas, recomiendo que cambies el stack leniency en las dificultades mas dificiles porque despues del cambio de bpm las notas en 1/2 no se apilan bien.
Topic Starter
KokoroStudiox3
ya ai una diff con el nombre de loliflan o:
no creo que tenga caso como cuando agrego Touhou en los tags lla esta en source

eddit:
aaa ya vi porque xD


agrege loliflan en los tags
Luna-
please rank this! щ(゚Д゚щ)
Topic Starter
KokoroStudiox3
no te preocupes un dia de estos se ba arankear xDdDDD
Jenny
p3n requested me to have a look at this, so... hello.

Attention!! - To mapped patterns (-> the objects you placed), I will refer to as "object patterns"; to musical patterns (-> sounds in the song), I will refer to as "musical pattern"; eitherhow, you will probably understand it from the context anyways.

I will address problems quite thoroughly in my modding, but I will shorten the explanations down when they re-occur over time, so please be sure to have understood what I mean as you progress through the mod.



[General]

I find it sad that you only mapped 2 out of 5 diffs in your own set, more specifically, just parts of the lower half of the spread - like this, people will most likely not even play your difficulties and mapping, but only that of your guests and that is quite... sad; I'd say you should reconsider mapsets like this, specifically for the future.

You should enable epilepsy warning on this, as the video is very likely to trigger it on people that have it!! (specifically ~00:13:957)

Your combobreak.wav doesn't really suit this song - I know it's Touhou-related, but still, it really crashes with the song's atmosphere, and therefore, to be honest, would really be a reason for me not to play this map if I was unable to clear it without any misses, because really... it sounds bad to have this sound when listening to this song. I know, a combobreak is meant to punish the player, but really... this is not needed.

EDIT: 01:30:296 - if you want the laughter here in all difficulties, you should just put it in your storyboard, as there's no reason to add an object at that timestamp.

Your .osb data should have the following content in order for it to work:

[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
Sample,90536,0,"soft-hitwhistle2.wav",80



[Easy]

I don't quite see a reason to pick 0.8SV, as it feels sort of... clunchy, so to speak - you use 1.1x spacing to compensate this, but really, it'd do better if you just used a higher velocity so you could put 1.0x spacing.
As you use many long sliders her, and therefore are missing out on hitsounds on these, I suggest you to use custom sliderticks to compensate the lack of hitsounding during these - works very well if done correctly and I think you can handle that bit of additional work o:

00:00:488 (1) - first off: this is not symmetrical; you can simply redo this with the new slider algorhythm and fix it on the axis (do not forget to check with CTRL-H for whether it really is exactly symmetric on the y-axis) secondly, why does it start on this tick - the song feels like you're supposed to click 1/1 earlier, on the big white one, because that's where it starts; right now, it just feels badly timed to hit this
00:02:120 (3) - kinda same thing, fix this along with 1
00:04:977 (3) - ^
00:04:569 (2) - you could move this so it makes a balanced triangle with 1 and previous 3, just looks and feels better to me
00:04:977 (3,4,1) - if you take a look at the movement the player has to perform, you see that it's very edgy here, and that's kinda unintuitive, specifically for newer players; you go straight up after 3, then you have to turn your movement's angle by 90° to hit 1 after 4 and that's just... not nice - use something more balanced
00:09:875 (1) - I do not see why you put a slider here when you just had the same musical pattern on previous 1-2-3; it should consist of similar objects to be consistent with the song and come more natural to the player
00:16:406 (1) - this is a bit netpicky of me, but this is not exactly simmetric; you should fix it
00:23:345 (4) - either this or 3 should have a new combo; your choice, mostly
00:24:569 (1) - may be me but I don't feel this stop-and-go momentum in the song very suiting for a spinner... would rather just leave it empty as this is an Easy diff and therefore should be beginner friendly and not so packed
00:29:467 (2) - new combo, as there's a new musical pattern starting here
00:34:365 (3) - ^
00:35:998 (1,2) - this is such an ugly 90° angle again; move 2 to 499|168 or smth so it feels less edgy (adjust following 1 to this, then)
00:37:631 (3) - new combo
00:42:120 (3) - I am highly against this slider, as it's starting on a weak beat and ending on a strong one; if you want to have hitsounds on these spots, I suggest you to replace it with a circle and a slider (1/1 apart from each other) [do not forget to add a new combo on the big white tick]
00:47:426 (3) - this is better!
00:51:916 (4) - this should end on the red line, as that's where the section swaps
00:58:136 - you should put the... the thing that shows that the breaktime ends here; currently it's a bit off
01:00:056 (1,2,3,4) - I don't enjoy these straight line-buildings (1,2,3 are plainly one line on the x-axis and that's... not so pretty), can't you variate on this? (also, the angle to 4 appears to be rather sharp once again)
01:02:936 (5) - picky: you can make the start of this slider blanket 4 better if you use more sliderpoints (...but be careful on that please)
01:04:376 (1,2,3,4) - given that 5 was pointing downwards, it feels unnatural to have 1 where it is; also, you have such a straight line-buildup once again, please variate this combo
01:08:696 (1) - as with sliders from the start, please redo this one
01:10:136 (2,3,4) - these 90° angles and straight lines do not feel nice :< (also, I feel like 3 should be a slider)
01:12:536 (1) - same thing for the slidercurve as mentioned before
01:16:376 (2,3,4) - this wiggle-slider feels unbalanced and clunky; also, the distance to the next objects appears to be unbalanced or off
01:19:256 (1,2,3) - please reposition 2 and 3 so it's not just one straight line again (and while you're at it, you can make 1 lead into them better)
01:26:936 (1) - same slidercurve thing as earlier
01:30:296 (5) - I don't really like this circle; would remove it as the previous musical pattern ends 1/1 earlier and therefore, this feels unnatural (to me)

No groundbreaking issues, but still... you should polish this more out; I think I addressed all the issues I had, so work on these and that'll be okay o:


[728's Normal]

The slider velocity in this feels similar as with Easy, just... the other way around - it'd feel better if you put one so that you could map with 1.0x snap instead of 0.9x.

00:00:488 (1) - same thing about this timestamp as in Easy; I think you should start 1/1 earlier or so
00:04:161 (2) - this is not exactly like 1; CTRL-C-V-H-G 1 for this and that's fixed
00:04:977 (1,2) - similarly, these are not exactly like previous 1,2 while they are trying to and should - just CTRL-C-V-H-J-G the previous combo for this
00:09:059 (2,3) - currently, you have a passive hitsound on where the clap is (end of 3) and that feels rhythmically confusing, specifically for new players (which this diff should be addressed to), so I advise you to shift the rhythm on this to a slider-circle rather than a circle-slider combo, if you get me
00:12:324 (2,3,1) - I don't like this, as it's not building up any smooth motion but rather feels like you have to play every note independantly and that's... meh; I'll give you an example of what I think suits better below
00:47:222 (3) - that's mostly just me, but I don't like straight lines leading into curves; move this one to 200|182 and it feels and looks much nicer
00:50:488 (3) - ^ similar thing
00:50:692 (1) - could you please arrange it so this doesn't touch previous 1? looks ugly as-is
00:58:136 - same about the breaktime thing as in Easy; please move it here
01:11:576 (1,2,1,2) - I'd like it more if you just CTRL-C-V-J the two previous combos; fits with the spacing and feels more consistent (you'll have to fix the spacing to 01:15:416 (1) - then, though)
01:16:376 (2) - meh, use the new slider algorhythm for this, this curve is too clunky with a three-point bezier slider (...basically, what it currently is)
01:18:296 (2) - ^
01:19:256 (1,2,3) - as I said with passive hitsounding earlier, I don't like how 3 starts on a weak (off-)beat and ends on a strong one; that feels wrong and confusing, specifically for newbies; please fix this
01:21:176 (1,2,3) - ^
01:23:096 (1) - it'd feel better if this slider was going downwards rather than left; currently, it looks very clustered with 3
01:24:056 (3) - same thing about slidercurves as with 01:19:256
01:25:976 (3) - ^
01:27:896 (3) - ^
01:28:856 (1,2) - this feels too... edgy; please make it so the player doesn't have to change directions so drastically between these sliders; it also doesn't really look pretty, so that's worth a fix
01:29:816 (3) - slidercurve thing again

Other than these things, I find the Normal to be pretty okay - just please fix what I pointed out, specifically on passive hitsounds/weak beats and the slidercurves/buildings.


[Hard]

Again, why do you put a velocity that you then map to with 1.1x spacing, it doesn't make sense to me :<

00:00:488 (1) - kinda the same thing as in Easy and Normal, I think you should start the map 1/1 earlier
00:01:304 (3) - as with Easy, not symmetrical and should be fixed
00:02:528 (2) - ^
00:00:488 (1,2,3,1,2) - this whole start appears to want to bring a feeling of symmetry, but then all your notes are somewhat offset from the angles; you should fix this, really, at the moment it looks clunky and unwanted
00:03:753 (1) - as mentioned earlier (weak hitsounds/passive hitsounding), the end of this should not be a sliderend... what I mean by this is, there should be something you click on on that white tick, and not something you release on; like this it feels like you enter the following pattern 1/2 too late
00:04:365 (2,3,4,5,6,7) - you should balance this curve more, as currently it feels like you wanted to create a circular flow, but somehow got hit by a fly swatter, so to speak
00:05:386 (7,8,9) - I don't like how you drop out of 7 here; basically, the player will not follow the slider (7) to its end, but rather drop out at about where 8 is, and then move straight downwards - this is not what is intended to be played here (I suppose?) and you should reconsider this pattern (specifically, 8's spacing)
00:07:631 (4) - may be me but I find such things (1/4 sliders that are played as 1/2 notes) pretty... dangerous on lower difficulties (and a Hard diff is a lower difficulty, so to speak); as there's no reason for the 1/4 here (because there are no hitsounds on it whatsoever), I suggest you to simply replace it with a circle
00:10:896 (4) - ^ similar, but here I can see somewhat of a reason for the 1/4, as it gets more momentum by the clap on the sliderstart (and a slider is more powerful than a circle, so to say; at least for the initial click)
00:14:059 (1) - No. Do not do this - this slider starts 1/4 too late and therefore is a pain up the butt to catch; please change this, really - basically, the player has to click 1/4 late (-> click NOT on the initial beat) to catch this and that's bad.
00:15:182 (3) - this one is one, as it starts on a white tick (still, I got something to complain about here!); please move it so that it gets more of 2's movement - let me give you an example below of what I think suits better
00:16:406 (1,3) - again, these sliders are not really balanced; please remake them, won't be hard with the new algorhythm
00:17:018 (2) - as meantioned earlier, I do not like such buildings, as they take away the continuous motion of the pattern; also, this circle is inconsistent in distance to the two sliders; move it to 43|175 to fix this (if you decide to keep the curves as they are, that is - if not, then it'll obviously be a different position)
00:17:835 (1) - this is inconsistent in distance; 1.2x to previous, 1.1x to next note - move it to 218|178 to fix this and make it an equal triangle with the three objects
00:21:100 (5) - this slider starts on a weak beat - please make it start on the white tick before, as that will make it way more natural to catch and play (-> passive hitsounding/weak beats)
00:27:631 (6) - this is technically fine, but practically, it feels too close to 5, like, 5 as a sliderbody, not just the end - I'd put it on 107|94 to make an equal triangle with 4 and 5, but then you'll have to think of something for the following combo (still, do it, please)
00:29:263 (6) - similar case, please think of something for this aswell
00:30:896 (6) - see, you don't have this problem here, as the circle is nowhere near as close to the sliderbody as before; this is fine
00:33:141 (2) - this slider starts on a weak beat and ends on a strong one; that's the wrong way around (and generally, I feel like this combo should make a square out of circles; just feels like it'll go well with the song)
00:35:998 (1) - this curve is unbalanced as said earlier
00:36:814 (2) - just as with the wiggle-ish slider in Easy, this feels unbalanced; add another sliderpoint and move the existing ones around to improve it (well, like in Easy \o3o/)
00:37:631 (3) - ^
00:38:447 (4) - this is not symmetric, as in earlier examples
00:39:671 (3) - ^
00:42:937 (2) - please fix this curve, same as earlier examples
00:45:794 (1,2) - ^
00:49:467 (2) - ^
00:51:100 (6) - ^ (also, why is 5 stacked on top of this? I don't hear a reason for that?)
00:51:916 (8) - ^ :I
00:53:816 (3) - you can balance this curve more
00:55:256 (1) - ^
00:57:176 (1,1) - it looks ugly how these are nearly overlapping, please think of something else
^this'll do well, I suppose


you'll have to reposition 00:58:856 (2) - then, though
01:02:936 (1,2,3,4) - this straight line is not nice, as with earlier examples; please think of something to not make this part look so 'static' (or so to speak)
01:04:616 (5,1) - if you want to place this as-is now, it'd be a good idea to make 4 blanket 5 and 1's start here (so I suggest you to remake 4 with the new slider algorhythm and have it blanket 5, basically... though coming to think of this, having the two of them stacked makes them offset, so it'd be a better idea to make a triangle... wait, I'll show you an example below)
01:08:696 (3) - you could make the end of this slider blanket 4 more; would feel better (don't forget to adjust pink 1 then!)
01:11:096 (4) - improve this curve pleeeeease
01:12:536 (1) - ^
01:17:336 (1,2,3,4,5) - WOW THATS SOME HUGE SPACING HERE (basically speaking, this feels too sudden to increase your spacing and you shouldn't be doing this now out of all times ._.)
01:21:416 (1,2,3,4) - ^
01:24:536 (7) - curves :I
01:25:256 (1,2,3,4) - spacing + curves :I
01:27:416 (1) - curves :I
01:29:336 (4) - ^
01:30:536 (5) - I still don't like this note, even if you have a hitsound on it :<

This diff's pretty okay, but still, polishment to do, so get on that train yo o:


[DJ LoliFlan]

Is that me or does the video get stuck in this diff? Doesn't happen in the other ones whatsoever... someone check this?

00:00:488 (1) - I still think you should start earlier.
00:00:692 (2,2) - I do not agree with these sliders, as they end in stronger beats than they start on; basically same thing as with... all the other diffs :/
00:02:937 (5,6,1,2,3,4,1,2,3,4,1,2) - I don't see this featuring the song's momentum any well, as basically you're repeating the same 1-2 jump all the time, and really, that's not what the song's rhythm goes like
00:13:141 (1) - similar as with 00:00:692, I do not see a reason why this slider should end on a stronger beat than it starts on, that's just confusing and wrong
00:13:753 (2) - basically, you're supposed to hit on no sound at the start of this slider; that's wrong and bad, change this
00:15:998 (1) - this could blanket 9 better, even if that was not your intention, still looks better if you do it (also, is there a reason for this to be a 1/2 reverse slider rather than a simple 1/1 one? I don't hear any, as there's no destint beat or sound on the arrow, so why not change this to a 1/1 slider)
00:18:039 (1,4) - make these blanket 2,3, just feels more organized that way
00:21:508 (2,6) - same thing as with 00:00:692, that's very meh here (-> passive hitsound/weak beats...); specific issue with 6, as it ends on where there really should be a circle, as the big white tick indicates a new rhythmical pattern here
00:24:773 (1,2,3,4,1,2) - well this feels just confusing to play as 2*1/4 pairs each; there is nothing audible that'd call for it, so either make it 1/4 sliders each or just delete the second note each
00:39:467 (2) - (-> passive hitsounding/weak beats)
00:40:692 (6) - ^
00:41:508 (3) - ^
00:44:161 (1,3,5) - due to osu!'s stacking system, this will look bad and offset when actually playing, so please consider thinking of an alternative for this pattern
00:51:916 (9) - this could really blanket 7,8 better
00:54:296 (1) - this should blanket 2 better (if you're done with this, you should remake 00:52:856 (1) - aswell, as these are basically just mirrored versions)
00:55:976 (1,2) - (-> passive hitsounding/weak beats)
00:58:856 (5) - I don't see why you could put this where it is; it's way too close to 1 and the previous combo's 5, so it'll be overlapped by hitbursts from both sides and generally just feels way too narrowly squeezed in this "gap"
01:03:416 (7) - this slider should have a different shape; I see what kind of pattern you're building with the next combo but it is exactly that - the next combo, not this one; it doesn't make sense to put a slider that is part of that pattern when the music has not even arrived at the point where it'd make sense to do so
01:04:856 (3) - you can improve this blanket
01:06:536 (7,8,9,10,11) - may be me but I don't really see a system or point behind putting these circles like that?
01:07:736 (1) - make this blanket 11 better
01:08:456 (3) - (-> passive hitsounding/weak beats)
01:09:896 (6) - ^
01:10:976 (2,3,4,5) - No. Do not make a stream start like this - basically, this is meant to be a stream, isn't it? Then why does the player start to actually play it on a blue tick, not on where it starts in the music? That's just wrong and really, really, really feels bad to play.
^inb4 "youjustcantplayit"
01:12:296 (4) - (-> passive hitsounding/weak beats)
01:13:736 (6) - ^
01:17:336 (1,2,3,4) - No. You mapped this rhythmically correct in the combo before, as these are pairs of 3 1/4 beats each in here, so if you map it like this (-> click on every 1/2), that's basically hitting between the beats when you are aiming for consistent 1/4 following the song's rhythm, so please redesign this like you did it in the combo before.
01:19:256 (1,2,3,4) - ^
01:25:016 (1,2,3,4) - you mapped this as a 1/4 part all the time before, why not this time? i don't hear a particular reason for this
01:26:936 (1,2,3,4,5) - this is rhythmically wrong. you hit the first 3, then pause, and then you hit between the actual accents of the melody; just as with previous examples, please redesign and fix this
01:30:536 (2) - ...whatever, at least it has an audible (normal) hitsound :/

You have some issues with following the song here, please fix this as pointed out, and while you're at it, please polish the overall mapping and reconsider things as stated, it'll make the map much more pleasant to play.


[Regou's Lunatic]

OD6 on a "Lunatic"... no, raise this to 7 at least.

00:00:488 (1) - usual thing, in my opinion, you should start on where the offset lies and the song starts
00:02:528 (3) - make the start of this slider (anything up to the red sliderpoint) blanket 2, that'll feel better and more organized
00:04:977 (1,3) - these sliders actually feel kinda fine, but I think you could potentially make them better with the new algorhythm
00:13:141 (1) - WEEEEEEEEEEEEEEEEEEEE (don't get me wrong, I like this)
00:18:855 (3) - you can improve this blanket
00:22:937 (1,2,3,4,5,6,7,8) - is this a perfect circle? i'm not sure, so you could check whether you can make a better one with the polygon feature in the editor
00:27:018 (1,2,3) - as I talked about passive hitsounding earlier, I'm... let's say, tempted to ask you to end this slider 1/4 earlier and map an actually tripplet at it's end, as currently, you basically just play 2 of the 3 beats in the song and that's sorta meh, if you get me, so please consider this
00:28:651 (1,2,3) - ^
00:31:100 (1) - ^ similar, you start the stream 1/4 too late
00:32:733 (1) - you can make this better without the red sliderpoint; right now it feels a little clunky around where the tick is
00:34:773 (2) - make this blanket 1's end better please (-> add another sliderpoint before the red one)
00:36:406 (3) - same as 00:32:733
00:39:263 (1) - tough choice... I like this, but it's a bit risky... just see whether you can make a better one with the new slider algorhythm, I'd say
00:42:528 (1) - make this blanket 2 correctly
00:43:753 (4) - this could blanket 1 better (adjust 3 when you do this)
00:49:059 (1) - could blanket 7's start better, really
00:55:256 (3,4,5) - as with earlier examples, I am not too certain about the passive hitsounding in here... consider replacing this with something so you get an actual tripplet? (oh, also, 4 and 5 appear to be incorrectly stacked, so fix that too)
00:57:176 (2,3,4) - ^
00:58:136 (1,2) - you really don't notice that these are three point sliders; you could make them blanket each other (and the following note), that'd feel nice
01:04:856 (2,3,4) - aaaah, passive hitsounding ;a; (though it looks nice...)
01:30:296 (7) - here, that's fine!! that's totally fine to have the laughter thing-hitsound at the end!! way better than a circle (...though you could also just SB the hitsound... which really is the best way of doing this, brb adding to opening of this post)

I like this diff; nothing much to complain about, just make sure to polish it where stated and that's pretty superb, actually o3o



Okay, I'm done, hi /o/
Regou

Jenny wrote:

p3n requested me to have a look at this, so... hello.

Attention!! - To mapped patterns (-> the objects you placed), I will refer to as "object patterns"; to musical patterns (-> sounds in the song), I will refer to as "musical pattern"; eitherhow, you will probably understand it from the context anyways.

I will address problems quite thoroughly in my modding, but I will shorten the explanations down when they re-occur over time, so please be sure to have understood what I mean as you progress through the mod.


[Regou's Lunatic]

OD6 on a "Lunatic"... no, raise this to 7 at least. k

00:00:488 (1) - usual thing, in my opinion, you should start on where the offset lies and the song starts added a circle 00:00:079 (1) -
00:02:528 (3) - make the start of this slider (anything up to the red sliderpoint) blanket 2, that'll feel better and more organized Done
00:04:977 (1,3) - these sliders actually feel kinda fine, but I think you could potentially make them better with the new algorhythm yes
00:13:141 (1) - WEEEEEEEEEEEEEEEEEEEE (don't get me wrong, I like this) WEEEEEEEEEEEEEEEEEEEEEEEEE
00:18:855 (3) - you can improve this blanket ok
00:22:937 (1,2,3,4,5,6,7,8) - is this a perfect circle? i'm not sure, so you could check whether you can make a better one with the polygon feature in the editor should be ok :P
00:27:018 (1,2,3) - as I talked about passive hitsounding earlier, I'm... let's say, tempted to ask you to end this slider 1/4 earlier and map an actually tripplet at it's end, as currently, you basically just play 2 of the 3 beats in the song and that's sorta meh, if you get me, so please consider this
00:28:651 (1,2,3) - ^
mmmmmm I don't really get what you mean sry ;w;
00:31:100 (1) - ^ similar, you start the stream 1/4 too late k
00:32:733 (1) - you can make this better without the red sliderpoint; right now it feels a little clunky around where the tick is ok
00:34:773 (2) - make this blanket 1's end better please (-> add another sliderpoint before the red one) perhaps it works now
00:36:406 (3) - same as 00:32:733 ok
00:39:263 (1) - tough choice... I like this, but it's a bit risky... just see whether you can make a better one with the new slider algorhythm, I'd say Alright
00:42:528 (1) - make this blanket 2 correctly ok
00:43:753 (4) - this could blanket 1 better (adjust 3 when you do this) ok
00:49:059 (1) - could blanket 7's start better, really done
00:55:256 (3,4,5) - as with earlier examples, I am not too certain about the passive hitsounding in here... consider replacing this with something so you get an actual tripplet? (oh, also, 4 and 5 appear to be incorrectly stacked, so fix that too) k
00:57:176 (2,3,4) - ^ done
00:58:136 (1,2) - you really don't notice that these are three point sliders; you could make them blanket each other (and the following note), that'd feel nice done
01:04:856 (2,3,4) - aaaah, passive hitsounding ;a; (though it looks nice...) ;a; not for this one plz
01:30:296 (7) - here, that's fine!! that's totally fine to have the laughter thing-hitsound at the end!! way better than a circle (...though you could also just SB the hitsound... which really is the best way of doing this, brb adding to opening of this post) owo

I like this diff; nothing much to complain about, just make sure to polish it where stated and that's pretty superb, actually o3o
Okay, I'm done, hi /o/
This mod is useful, thanks o3o
http://puu.sh/464IZ.osu
Jenny
You can also remove the "U.N." tag, as it will not show your map in beatmap searchesas it only consists of two actual letters - try for yourself, you will see.
Topic Starter
KokoroStudiox3
ok
Topic Starter
KokoroStudiox3
state

Jenny wrote:

p3n requested me to have a look at this, so... hello.

Attention!! - To mapped patterns (-> the objects you placed), I will refer to as "object patterns"; to musical patterns (-> sounds in the song), I will refer to as "musical pattern"; eitherhow, you will probably understand it from the context anyways.

I will address problems quite thoroughly in my modding, but I will shorten the explanations down when they re-occur over time, so please be sure to have understood what I mean as you progress through the mod.



[General]

I find it sad that you only mapped 2 out of 5 diffs in your own set, more specifically, just parts of the lower half of the spread - like this, people will most likely not even play your difficulties and mapping, but only that of your guests and that is quite... sad; I'd say you should reconsider mapsets like this, specifically for the future.
You should enable epilepsy warning on this, as the video is very likely to trigger it on people that have it!! (specifically ~00:13:957)fixed

Your combobreak.wav doesn't really suit this song - I know it's Touhou-related, but still, it really crashes with the song's atmosphere, and therefore, to be honest, would really be a reason for me not to play this map if I was unable to clear it without any misses, because really... it sounds bad to have this sound when listening to this song. I know, a combobreak is meant to punish the player, but really... this is not needed.removed

EDIT: 01:30:296 - if you want the laughter here in all difficulties, you should just put it in your storyboard, as there's no reason to add an object at that timestamp.

Your .osb data should have the following content in order for it to work:

[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
Sample,90536,0,"soft-hitwhistle2.wav",80



[Easy]
I don't quite see a reason to pick 0.8SV, as it feels sort of... clunchy, so to speak - you use 1.1x spacing to compensate this, but really, it'd do better if you just used a higher velocity so you could put 1.0x spacing.
As you use many long sliders her, and therefore are missing out on hitsounds on these, I suggest you to use custom sliderticks to compensate the lack of hitsounding during these - works very well if done correctly and I think you can handle that bit of additional work o:
all done

00:00:488 (1) - first off: this is not symmetrical; you can simply redo this with the new slider algorhythm and fix it on the axis (do not forget to check with CTRL-H for whether it really is exactly symmetric on the y-axis) secondly, why does it start on this tick - the song feels like you're supposed to click 1/1 earlier, on the big white one, because that's where it starts; right now, it just feels badly timed to hit this
00:02:120 (3) - kinda same thing, fix this along with 1
00:04:977 (3) - ^
00:04:569 (2) - you could move this so it makes a balanced triangle with 1 and previous 3, just looks and feels better to me
00:04:977 (3,4,1) - if you take a look at the movement the player has to perform, you see that it's very edgy here, and that's kinda unintuitive, specifically for newer players; you go straight up after 3, then you have to turn your movement's angle by 90° to hit 1 after 4 and that's just... not nice - use something more balanced
00:09:875 (1) - I do not see why you put a slider here when you just had the same musical pattern on previous 1-2-3; it should consist of similar objects to be consistent with the song and come more natural to the player
00:16:406 (1) - this is a bit netpicky of me, but this is not exactly simmetric; you should fix it
00:23:345 (4) - either this or 3 should have a new combo; your choice, mostly
00:24:569 (1) - may be me but I don't feel this stop-and-go momentum in the song very suiting for a spinner... would rather just leave it empty as this is an Easy diff and therefore should be beginner friendly and not so packed
00:29:467 (2) - new combo, as there's a new musical pattern starting here
00:34:365 (3) - ^
00:35:998 (1,2) - this is such an ugly 90° angle again; move 2 to 499|168 or smth so it feels less edgy (adjust following 1 to this, then)
00:37:631 (3) - new combo
00:42:120 (3) - I am highly against this slider, as it's starting on a weak beat and ending on a strong one; if you want to have hitsounds on these spots, I suggest you to replace it with a circle and a slider (1/1 apart from each other) [do not forget to add a new combo on the big white tick]
00:47:426 (3) - this is better!
00:51:916 (4) - this should end on the red line, as that's where the section swaps
00:58:136 - you should put the... the thing that shows that the breaktime ends here; currently it's a bit off
01:00:056 (1,2,3,4) - I don't enjoy these straight line-buildings (1,2,3 are plainly one line on the x-axis and that's... not so pretty), can't you variate on this? (also, the angle to 4 appears to be rather sharp once again)
01:02:936 (5) - picky: you can make the start of this slider blanket 4 better if you use more sliderpoints (...but be careful on that please)
01:04:376 (1,2,3,4) - given that 5 was pointing downwards, it feels unnatural to have 1 where it is; also, you have such a straight line-buildup once again, please variate this combo
01:08:696 (1) - as with sliders from the start, please redo this one
01:10:136 (2,3,4) - these 90° angles and straight lines do not feel nice :< (also, I feel like 3 should be a slider)
01:12:536 (1) - same thing for the slidercurve as mentioned before
01:16:376 (2,3,4) - this wiggle-slider feels unbalanced and clunky; also, the distance to the next objects appears to be unbalanced or off
01:19:256 (1,2,3) - please reposition 2 and 3 so it's not just one straight line again (and while you're at it, you can make 1 lead into them better)
01:26:936 (1) - same slidercurve thing as earlier
01:30:296 (5) - I don't really like this circle; would remove it as the previous musical pattern ends 1/1 earlier and therefore, this feels unnatural (to me)

No groundbreaking issues, but still... you should polish this more out; I think I addressed all the issues I had, so work on these and that'll be okay o:


[728's Normal][b][/b]updated

The slider velocity in this feels similar as with Easy, just... the other way around - it'd feel better if you put one so that you could map with 1.0x snap instead of 0.9x.

00:00:488 (1) - same thing about this timestamp as in Easy; I think you should start 1/1 earlier or so
00:04:161 (2) - this is not exactly like 1; CTRL-C-V-H-G 1 for this and that's fixed
00:04:977 (1,2) - similarly, these are not exactly like previous 1,2 while they are trying to and should - just CTRL-C-V-H-J-G the previous combo for this
00:09:059 (2,3) - currently, you have a passive hitsound on where the clap is (end of 3) and that feels rhythmically confusing, specifically for new players (which this diff should be addressed to), so I advise you to shift the rhythm on this to a slider-circle rather than a circle-slider combo, if you get me
00:12:324 (2,3,1) - I don't like this, as it's not building up any smooth motion but rather feels like you have to play every note independantly and that's... meh; I'll give you an example of what I think suits better below
00:47:222 (3) - that's mostly just me, but I don't like straight lines leading into curves; move this one to 200|182 and it feels and looks much nicer
00:50:488 (3) - ^ similar thing
00:50:692 (1) - could you please arrange it so this doesn't touch previous 1? looks ugly as-is
00:58:136 - same about the breaktime thing as in Easy; please move it here
01:11:576 (1,2,1,2) - I'd like it more if you just CTRL-C-V-J the two previous combos; fits with the spacing and feels more consistent (you'll have to fix the spacing to 01:15:416 (1) - then, though)
01:16:376 (2) - meh, use the new slider algorhythm for this, this curve is too clunky with a three-point bezier slider (...basically, what it currently is)
01:18:296 (2) - ^
01:19:256 (1,2,3) - as I said with passive hitsounding earlier, I don't like how 3 starts on a weak (off-)beat and ends on a strong one; that feels wrong and confusing, specifically for newbies; please fix this
01:21:176 (1,2,3) - ^
01:23:096 (1) - it'd feel better if this slider was going downwards rather than left; currently, it looks very clustered with 3
01:24:056 (3) - same thing about slidercurves as with 01:19:256
01:25:976 (3) - ^
01:27:896 (3) - ^
01:28:856 (1,2) - this feels too... edgy; please make it so the player doesn't have to change directions so drastically between these sliders; it also doesn't really look pretty, so that's worth a fix
01:29:816 (3) - slidercurve thing again

Other than these things, I find the Normal to be pretty okay - just please fix what I pointed out, specifically on passive hitsounds/weak beats and the slidercurves/buildings.


[Hard]

Again, why do you put a velocity that you then map to with 1.1x spacing, it doesn't make sense to me :<

00:00:488 (1) - kinda the same thing as in Easy and Normal, I think you should start the map 1/1 earlierok
00:01:304 (3) - as with Easy, not symmetrical and should be fixedok
00:02:528 (2) - ^ok
00:00:488 (1,2,3,1,2) - this whole start appears to want to bring a feeling of symmetry, but then all your notes are somewhat offset from the angles; you should fix this, really, at the moment it looks clunky and unwantedok
00:03:753 (1) - as mentioned earlier (weak hitsounds/passive hitsounding), the end of this should not be a sliderend... what I mean by this is, there should be something you click on on that white tick, and not something you release on; like this it feels like you enter the following pattern 1/2 too lateok
00:04:365 (2,3,4,5,6,7) - you should balance this curve more, as currently it feels like you wanted to create a circular flow, but somehow got hit by a fly swatter, so to speakok
00:05:386 (7,8,9) - I don't like how you drop out of 7 here; basically, the player will not follow the slider (7) to its end, but rather drop out at about where 8 is, and then move straight downwards - this is not what is intended to be played here (I suppose?) and you should reconsider this pattern (specifically, 8's spacing)ok
00:07:631 (4) - may be me but I find such things (1/4 sliders that are played as 1/2 notes) pretty... dangerous on lower difficulties (and a Hard diff is a lower difficulty, so to speak); as there's no reason for the 1/4 here (because there are no hitsounds on it whatsoever), I suggest you to simply replace it with a circleok
00:10:896 (4) - ^ similar, but here I can see somewhat of a reason for the 1/4, as it gets more momentum by the clap on the sliderstart (and a slider is more powerful than a circle, so to say; at least for the initial click)ok
00:14:059 (1) - No. Do not do this - this slider starts 1/4 too late and therefore is a pain up the butt to catch; please change this, really - basically, the player has to click 1/4 late (-> click NOT on the initial beat) to catch this and that's bad.ok
00:15:182 (3) - this one is one, as it starts on a white tick (still, I got something to complain about here!); please move it so that it gets more of 2's movement - let me give you an example below of what I think suits betterok
00:16:406 (1,3) - again, these sliders are not really balanced; please remake them, won't be hard with the new algorhythmok
00:17:018 (2) - as meantioned earlier, I do not like such buildings, as they take away the continuous motion of the pattern; also, this circle is inconsistent in distance to the two sliders; move it to 43|175 to fix this (if you decide to keep the curves as they are, that is - if not, then it'll obviously be a different okposition)
00:17:835 (1) - this is inconsistent in distance; 1.2x to previous, 1.1x to next note - move it to 218|178 to fix this and make it an equal triangle with the three objectsok
00:21:100 (5) - this slider starts on a weak beat - please make it start on the white tick before, as that will make it way more natural to catch and play (-> passive hitsounding/weak beats)ok
00:27:631 (6) - this is technically fine, but practically, it feels too close to 5, like, 5 as a sliderbody, not just the end - I'd put it on 107|94 to make an equal triangle with 4 and 5, but then you'll have to think of something for the following combo (still, do it, please)ok
00:29:263 (6) - similar case, please think of something for this aswellok
00:30:896 (6) - see, you don't have this problem here, as the circle is nowhere near as close to the sliderbody as before; this is fineC:
00:33:141 (2) - this slider starts on a weak beat and ends on a strong one; that's the wrong way around (and generally, I feel like this combo should make a square out of circles; just feels like it'll go well with the song)ok
00:35:998 (1) - this curve is unbalanced as said earlierok
00:36:814 (2) - just as with the wiggle-ish slider in Easy, this feels unbalanced; add another sliderpoint and move the existing ones around to improve it (well, like in Easy \o3o/)
00:37:631 (3) - ^ok
00:38:447 (4) - this is not symmetric, as in earlier examplesok
00:39:671 (3) - ^ok
00:42:937 (2) - please fix this curve, same as earlier examplesok
00:45:794 (1,2) - ^ok
00:49:467 (2) - ^ok
00:51:100 (6) - ^ (also, why is 5 stacked on top of this? I don't hear a reason for that?)ok
00:51:916 (8) - ^ :Iok
00:53:816 (3) - you can balance this curve moreok
00:55:256 (1) - ^ok
00:57:176 (1,1) - it looks ugly how these are nearly overlapping, please think of something elseok
^this'll do well, I suppose


you'll have to reposition 00:58:856 (2) - then, though
okok
01:02:936 (1,2,3,4) - this straight line is not nice, as with earlier examples; please think of something to not make this part look so 'static' (or so to speak)
01:04:616 (5,1) - if you want to place this as-is now, it'd be a good idea to make 4 blanket 5 and 1's start here (so I suggest you to remake 4 with the new slider algorhythm and have it blanket 5, basically... though coming to think of this, having the two of them stacked makes them offset, so it'd be a better idea to make a triangle... wait, I'll show you an example below)ok
01:08:696 (3) - you could make the end of this slider blanket 4 more; would feel better (don't forget to adjust pink 1 then!)ok
01:11:096 (4) - improve this curve pleeeeeaseok
01:12:536 (1) - ^ok
01:17:336 (1,2,3,4,5) - WOW THATS SOME HUGE SPACING HERE (basically speaking, this feels too sudden to increase your spacing and you shouldn't be doing this now out of all times ._.)ok
01:21:416 (1,2,3,4) - ^ok
01:24:536 (7) - curves :Iok
01:25:256 (1,2,3,4) - spacing + curves :Iok
01:27:416 (1) - curves :Iok
01:29:336 (4) - ^ok
01:30:536 (5) - I still don't like this note, even if you have a hitsound on it :<ok
:3
This diff's pretty okay, but still, polishment to do, so get on that train yo o:


[DJ LoliFlan]

Is that me or does the video get stuck in this diff? Doesn't happen in the other ones whatsoever... someone check this?

00:00:488 (1) - I still think you should start earlier.ok
00:00:692 (2,2) - I do not agree with these sliders, as they end in stronger beats than they start on; basically same thing as with... all the other diffs :/I will keep this
00:02:937 (5,6,1,2,3,4,1,2,3,4,1,2) - I don't see this featuring the song's momentum any well, as basically you're repeating the same 1-2 jump all the time, and really, that's not what the song's rhythm goes likeI will keep this
00:13:141 (1) - similar as with 00:00:692, I do not see a reason why this slider should end on a stronger beat than it starts on, that's just confusing and wrongI will keep this
00:13:753 (2) - basica
00:13:753 (2) - basically, you're supposed to hit on no sound at the start of this slider; that's wrong and bad, change thisI will keep this
00:15:998 (1) - this could blanket 9 better, even if that was not your intention, still looks better if you do it (also, is there a reason for this to be a 1/2 reverse slider rather than a simple 1/1 one? I don't hear any, as there's no destint beat or sound on the arrow, so why not change this to a 1/1 slider)I will keep this
00:18:039 (1,4) - make these blanket 2,3, just feels more organized that wayI will keep this
00:21:508 (2,6) - same thing as with 00:00:692, that's very meh here (-> passive hitsound/weak beats...); specific issue with 6, as it ends on where there really should be a circle, as the big white tick indicates a new rhythmical pattern hereI will keep this
00:24:773 (1,2,3,4,1,2) - well this feels just confusing to play as 2*1/4 pairs each; there is nothing audible that'd call for it, so either make it 1/4 sliders each or just delete the second note eachI will keep this
00:39:467 (2) - (-> passive hitsounding/weak beats)I will keep this
00:40:692 (6) - ^I will keep this
00:40:692 (6) - ^I will keep this
00:41:508 (3) - ^I will keep this
00:44:161 (1,3,5) - due to osu!'s stacking system, this will look bad and offset when actually playing, so please consider thinking of an alternative for this pattern I will keep this
00:51:916 (9) - this could really blanket 7,8 better fixed
00:54:296 (1) - this should blanket 2 better (if you're done with this, you should remake 00:52:856 (1) - aswell, as these are basically just mirrored versions)fixed
00:55:976 (1,2) - (-> passive hitsounding/weak beats) I will keep this
00:58:856 (5) - I don't see why you could put this where it is; it's way too close to 1 and the previous combo's 5, so it'll be overlapped by hitbursts from both sides and generally just feels way too narrowly squeezed in this "gap"moved from place
01:03:416 (7) - this slider should have a different shape; I see what kind of pattern you're building with the next combo but it is exactly that - the next combo, not this one; it doesn't make sense to put a slider that is part of that pattern when the music has not even arrived at the point where it'd make sense to do soI will keep this
01:04:856 (3) - you can improve this blanketI will keep this
01:06:536 (7,8,9,10,11) - may be me but I don't really see a system or point behind putting these circles like that?I will keep this
01:07:736 (1) - make this blanket 11 betterI will keep this
01:08:456 (3) - (-> passive hitsounding/weak beats)I will keep this
01:09:896 (6) - ^I will keep this
01:10:976 (2,3,4,5) - No. Do not make a stream start like this - basically, this is meant to be a stream, isn't it? Then why does the player start to actually play it on a blue tick, not on where it starts in the music? That's just wrong and really, really, really feels bad to play.
^inb4 "youjustcantplayit"I will keep this
01:12:296 (4) - (-> passive hitsounding/weak beats)I will keep this
01:13:736 (6) - ^I will keep this
01:17:336 (1,2,3,4) - No. You mapped this rhythmically correct in the combo before, as these are pairs of 3 1/4 beats each in here, so if you map it like this (-> click on every 1/2), that's basically hitting between the beats when you are aiming for consistent 1/4 following the song's rhythm, so please redesign this like you did it in the combo before.No. You mapped this rhythmically correct in the combo before, as these are pairs of 3 1/4 beats each in here, so if you map it like this I will keep this
01:19:256 (1,2,3,4) - ^I will keep this
01:25:016 (1,2,3,4) - you mapped this as a 1/4 part all the time before, why not this time? i don't hear a particular reason for thisI will keep this
01:26:936 (1,2,3,4,5) - this is rhythmically wrong. you hit the first 3, then pause, and then you hit between the actual accents of the melody; just as with previous examples, please redesign and fix thisI will keep this
01:30:536 (2) - ...whatever, at least it has an audible (normal) hitsound :/ I will keep this

You have some issues with following the song here, please fix this as pointed out, and while you're at it, please polish the overall mapping and reconsider things as stated, it'll make the map much more pleasant to play.


[Regou's Lunatic]updated

OD6 on a "Lunatic"... no, raise this to 7 at least.

00:00:488 (1) - usual thing, in my opinion, you should start on where the offset lies and the song starts
00:02:528 (3) - make the start of this slider (anything up to the red sliderpoint) blanket 2, that'll feel better and more organized
00:04:977 (1,3) - these sliders actually feel kinda fine, but I think you could potentially make them better with the new algorhythm
00:13:141 (1) - WEEEEEEEEEEEEEEEEEEEE (don't get me wrong, I like this)
00:18:855 (3) - you can improve this blanket
00:22:937 (1,2,3,4,5,6,7,8) - is this a perfect circle? i'm not sure, so you could check whether you can make a better one with the polygon feature in the editor
00:27:018 (1,2,3) - as I talked about passive hitsounding earlier, I'm... let's say, tempted to ask you to end this slider 1/4 earlier and map an actually tripplet at it's end, as currently, you basically just play 2 of the 3 beats in the song and that's sorta meh, if you get me, so please consider this
00:28:651 (1,2,3) - ^
00:31:100 (1) - ^ similar, you start the stream 1/4 too late
00:32:733 (1) - you can make this better without the red sliderpoint; right now it feels a little clunky around where the tick is
00:34:773 (2) - make this blanket 1's end better please (-> add another sliderpoint before the red one)
00:36:406 (3) - same as 00:32:733
00:39:263 (1) - tough choice... I like this, but it's a bit risky... just see whether you can make a better one with the new slider algorhythm, I'd say
00:42:528 (1) - make this blanket 2 correctly
00:43:753 (4) - this could blanket 1 better (adjust 3 when you do this)
00:49:059 (1) - could blanket 7's start better, really
00:55:256 (3,4,5) - as with earlier examples, I am not too certain about the passive hitsounding in here... consider replacing this with something so you get an actual tripplet? (oh, also, 4 and 5 appear to be incorrectly stacked, so fix that too)
00:57:176 (2,3,4) - ^
00:58:136 (1,2) - you really don't notice that these are three point sliders; you could make them blanket each other (and the following note), that'd feel nice
01:04:856 (2,3,4) - aaaah, passive hitsounding ;a; (though it looks nice...)
01:30:296 (7) - here, that's fine!! that's totally fine to have the laughter thing-hitsound at the end!! way better than a circle (...though you could also just SB the hitsound... which really is the best way of doing this, brb adding to opening of this post)

I like this diff; nothing much to complain about, just make sure to polish it where stated and that's pretty superb, actually o3o



Okay, I'm done, hi /o/

Jenny wrote:

You can also remove the "U.N." tag, as it will not show your map in beatmap searchesas it only consists of two actual letters - try for yourself, you will see.
fixed


:) :) :) 8-) 8-) 8-)

>W</
h-728
SPOILER

Jenny wrote:

[728's Normal]

The slider velocity in this feels similar as with Easy, just... the other way around - it'd feel better if you put one so that you could map with 1.0x snap instead of 0.9x. I couldn't see a clear difference between 0.9x and 1.0x.

00:00:488 (1) - same thing about this timestamp as in Easy; I think you should start 1/1 earlier or so Reversed, then Ctrl+G.
00:04:161 (2) - this is not exactly like 1; CTRL-C-V-H-G 1 for this and that's fixed It seems fine to me, but ok, I redid.
00:04:977 (1,2) - similarly, these are not exactly like previous 1,2 while they are trying to and should - just CTRL-C-V-H-J-G the previous combo for this ok
00:09:059 (2,3) - currently, you have a passive hitsound on where the clap is (end of 3) and that feels rhythmically confusing, specifically for new players (which this diff should be addressed to), so I advise you to shift the rhythm on this to a slider-circle rather than a circle-slider combo, if you get me I don't think what's confusing. Also a slider after a circle will be easier to play than the reverse.
00:12:324 (2,3,1) - I don't like this, as it's not building up any smooth motion but rather feels like you have to play every note independantly and that's... meh; I'll give you an example of what I think suits better below The flow of the song isn't so smooth like your placement. Bending the flow among these notes will be better.
00:47:222 (3) - that's mostly just me, but I don't like straight lines leading into curves; move this one to 200|182 and it feels and looks much nicer ok
00:50:488 (3) - ^ similar thing ^
00:50:692 (1) - could you please arrange it so this doesn't touch previous 1? looks ugly as-is oh yes
00:58:136 - same about the breaktime thing as in Easy; please move it here ok
01:11:576 (1,2,1,2) - I'd like it more if you just CTRL-C-V-J the two previous combos; fits with the spacing and feels more consistent (you'll have to fix the spacing to 01:15:416 (1) - then, though) changed a little.
01:16:376 (2) - meh, use the new slider algorhythm for this, this curve is too clunky with a three-point bezier slider (...basically, what it currently is) ok
01:18:296 (2) - ^ ^
01:19:256 (1,2,3) - as I said with passive hitsounding earlier, I don't like how 3 starts on a weak (off-)beat and ends on a strong one; that feels wrong and confusing, specifically for newbies; please fix this tried to make them easier
01:21:176 (1,2,3) - ^ ^
01:23:096 (1) - it'd feel better if this slider was going downwards rather than left; currently, it looks very clustered with 3 ok
01:24:056 (3) - same thing about slidercurves as with 01:19:256 ^
01:25:976 (3) - ^ ^
01:27:896 (3) - ^ ^
01:28:856 (1,2) - this feels too... edgy; please make it so the player doesn't have to change directions so drastically between these sliders; it also doesn't really look pretty, so that's worth a fix surely
01:29:816 (3) - slidercurve thing again ^

Other than these things, I find the Normal to be pretty okay - just please fix what I pointed out, specifically on passive hitsounds/weak beats and the slidercurves/buildings.
thanks for the mod.

SPOILER
osu file format v12

[General]
AudioFilename: PV Flan in Wonderland.mp3
AudioLeadIn: 2500
PreviewTime: 39283
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 60080,75440
DistanceSpacing: 0.9
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Flan in Wonderland (PV Ver.)
TitleUnicode:不思議の国のフラン (PV Ver.)
Artist:cYsmix
ArtistUnicode:cYsmix
Creator:eLtigreXXx
Version:728's Normal
Source:Touhou
Tags:LoliFlan Lolicore Flandre h-728 Scarlet Sisters flanchan Regou U.N. Owen was her
BeatmapID:185245
BeatmapSetID:61848

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.1
SliderTickRate:2

[Events]
//Background and Video events
Video,0,"Flan in Wonderland.flv"
0,0,"BG22.png",0,0
//Break Periods
2,52364,58136
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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124,96,71576,6,0,B|231:125,1,110,2|8,0:0|0:0,0:0:0:0:
200,32,72536,2,0,B|306:60,1,110,2|8,0:0|0:0,0:0:0:0:
404,76,73496,6,0,B|433:183,1,110,2|8,0:0|0:0,0:0:0:0:
340,152,74456,2,0,B|368:258,1,110,2|8,0:0|0:0,0:0:0:0:
468,272,75416,6,0,B|468:368,2,82.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
468,224,76376,2,0,B|416:192|364:224,1,110,0|8,0:0|0:0,0:0:0:0:
264,224,77336,6,0,B|264:141,2,82.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
264,272,78296,2,0,B|212:304|160:272,1,110,0|8,0:0|0:0,0:0:0:0:
61,272,79256,6,0,B|16:230|34:171,1,110,0|8,0:0|0:0,0:0:0:0:
52,124,79976,2,0,B|66:69,1,55,2|0,0:0|0:0,0:0:0:0:
165,70,80696,1,8,0:0:0:0:
264,70,81176,6,0,B|322:52|364:96,1,110,0|8,0:0|0:0,0:0:0:0:
389,140,81896,2,0,B|389:196,1,55,2|0,0:0|0:0,0:0:0:0:
391,296,82616,1,8,0:0:0:0:
292,296,83096,6,0,B|264:344,2,55,2|0|8,0:0|0:0|0:0,0:0:0:0:
316,252,83816,1,2,0:0:0:0:
292,208,84056,2,0,B|240:176|188:208,1,110,0|8,0:0|0:0,0:0:0:0:
88,207,85016,6,0,B|88:268,2,55,2|0|8,0:0|0:0|0:0,0:0:0:0:
64,163,85736,1,2,0:0:0:0:
88,119,85976,2,0,B|140:87|192:119,1,110,0|8,0:0|0:0,0:0:0:0:
282,135,86936,6,0,B|338:135,1,55,2|0,0:0|0:0,0:0:0:0:
372,170,87416,2,0,B|428:170,1,55,8|2,0:0|0:0,0:0:0:0:
464,204,87896,2,0,B|496:256|464:308,1,110,0|8,0:0|0:0,0:0:0:0:
380,256,88856,6,0,B|316:273,1,55,2|0,0:0|0:0,0:0:0:0:
277,270,89336,2,0,B|223:255,1,55,2|0,0:0|0:0,0:0:0:0:
174,255,89816,2,0,B|142:307|174:359,1,110,0|8,0:0|0:0,0:0:0:0:
256,192,90776,12,0,95096,0:0:0:0:
Topic Starter
KokoroStudiox3
done :3
mancuso_JM_
Hi Tigre! It has passed a long time after the bubble pop. I'm here from #modreqs

[General:]

  1. A Silenced Spinner Spin is not the best option, at least a little sound when you are spinning during the gameplay is necessary (at least to me). I think I can be more concentrated in the gameplay, so my suggestion is delete it from the folder and reduce the volume manually when a spinner appear.
  2. 01:30:776 (Spin) - This Spinner should finish in 01:33:656 - because at this point the music ends entirely, the rest of the Spinner is just useless. Make sure to do that in all the difficulties.
[Easy:]

  1. 00:04:977 (3,4) - Actually this pattern is not matching the song really well. I think you should use a Ctrl+G in this pattern to use a rhythmical pattern like this. You'll need to fix some some spacing here and there but anyway you don't need to do that much changes.
  2. 00:09:875 (1) - This slider sounds empty in some way. Maybe adding some Whsitles in the repetition and in the Slider beginning will fix that.
  3. 00:13:141 (1) - Increase the Volume till 35% and add a Whistle (S:C1) at the beginning of the Slider. It'll fit better with the effect in the music
  4. 00:16:406 (1) - A bit nazi, but let's do this Slider symetric! xD.. Here you have:
Screenshoot + Code

148,212,16406,6,0,B|196:232|220:200|220:200|256:232|292:200|292:200|316:232|364:212,1,240,4|4,0:0|0:0,0:0:0:0:
  1. 00:26:202 (T) - The hitsounding in this section sounds really low, at least try increasing the hitsounding till 60%, doing that it'll sound accurate with the song.
  2. 00:34:365 (1) - Remove this New Combo to avoid the combo spam, this fits as well anyway.
  3. 00:35:998 (T) - Increase the volume here in 20%, same thing as I stated before.
  4. 00:39:263 (T) - Try using 65% at least in this section, hitsounds are almost inaudible.
  5. 00:51:916 (4) - This part is really confusing (at the time to map I mean), because there is no sound in 00:52:324 - on the other side this slider should finish in 00:52:376 - but this is imposible. My recomendation is finish this Slider in 00:52:120 - instead, because over the red tick there is a little sound, and it'd be easier than put two notes in 00:51:916 - and 00:52:376 -for newbies. So, yeah.. Reduce this Slider length in 1/2 pls
  6. 01:07:736 (T) - Hitsounds sound low in this section too. Increase the volume, at least in 15%.
  7. 01:28:856 (2,3,4) - I would use a 3/1 Slider instead of all these notes, because I think is easier for beginners and follow better the music. Give it a try pls.
- The diff itself is ok but the low volume bother me during the gameplay. I highly recommend you to increase the volume in the mentioned places.
Note!: Check if the stuff mentioned about the volume is aplicable in the other diffs. too. If it is, make sure to add it in all difficulties

[728's Normal:]

  1. Settings:
--> I'd increase the Overall Difficulty, HP Drain Rate and Approach Rate by 1 tick for a better spread. Actually, the spread is a bit unbalanced (in settings) (HP,AR,OD+1)

  1. 00:04:977 (1) - There is no need to overuse the combos here. I think removing this one will fit perfectly with the music and with your symetry.
  2. 00:13:549 (1) - *Nazi* But I'd like to see this slider center (like this). I personally find it better, especially for aesthetically stuff.
  3. 00:14:773 (1,2) - Swap these combos (? It'll look better in my opinion, and will fit with the 1/8 sound in the instrumental
  4. 00:32:733 (1,2,1,2,1,2,1,2) - Two things here (and both are a bit nazi :P). You know, those blankets can look much better if you use the ''circular'' Sliders (ask me if you need help fixing that), btw.. combos look pretty overused in this single pattern. I personally think is better if you Remove the New combo from 00:34:365 (1) - and from 00:37:631 (1) - to do a better variety.
  5. 01:09:656 (1) - As I explained before, remove this New Combo.
  6. 01:13:496 (1) - (^).
  7. 01:29:336 (2,3) - Add a Clap on the beginning of (2) and a Whistle at the beginning of (3).
- Sorry for the little mod here xD, but this diff. looks ok in general. The rhythm that you used here is fine and the patterns flow fine. Nice!
Just check what I said in ''Easy'' and we will have in set.


[Hard:]

  1. 00:04:773 (5) - 00:06:406 - 00:08:855 (3) - 00:09:671 (7) - 00:12:120 - In all these points you can add claps, actually the double clap fits pretty much perfect if you listen the music. You should give it a try.
  2. 00:17:835 (1,2) - Swap this combo placement (? Actually is not following anything as it is.
  3. 00:26:202 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - Actually I don't like the transition and the flow in all of this patterns, definetly all of these notes followed by a kick slider with a lot of repetitions don't have a good transition at all. My recomendation here is add some 1/2 slider in the middle of the pattern (mixed with the notes ofc) to make the flow and the transition much better (I personally didn't enjoy this pattern that much).
  4. 00:42:528 (1,2) - Wait.. This is not consistent at all, the previous combo has 8 notes and this one only 2. Try to be more consistent in this aspect, I recommend you to remove the New Combo from 00:44:161 (1).
  5. 00:51:916 (8) - This is so weird, really. The Slider end should be in 00:52:376 - instead. Hmm.. Try using 2 Single notes here instead of the 1/1 slider.
- Not bad, but I suggest you a double check in your comboing.. Looks inconsistent actually.

[DJLoliFlan:]

  1. 00:23:957 (1) - Remove this New Combo, during the gameplay it looks like this continue the previous 1/2 pattern but it's not.
  2. 00:24:875 (2,4,2,4) - Oh no.. Remove this notes. They play pretty bad (there is a little sound, but it doesn't make that muh sense follow them). It is better if you start with the 1/4 patterns in 00:26:202 -
  3. 00:51:916 (9) - Check my mod in Hard pls.
  4. 00:53:696 (3) - Useless note, there is no sound in there, remove it pls.
  5. 01:02:936 (6) - This kick Slider is in there just for symetry, it is not following the music at all. Recommend you to use two notes in 1/2 instead
  6. 01:06:536 (7,8,9,10,11) - Make the spacing a bit more similar in this pattern for a better flow. Flow pretty awkward actually for me.
- Check if the timing points mentioned in Easy are aplicable in this diff. too.

[Regou's Lunatic:]

  1. 00:33:957 (5) - This pattern plays better if you reduce this Slider in 1/2 and then add a Note in 00:34:365 -
  2. 00:37:426 (x) - The flow feels weird if you leave this space without any note, especially for the following 1/4 pattern. Try adding a note here pls
  3. 00:52:324 (9) - This note should be placed in 00:52:376 -.
  4. 01:04:856 (2,3,4) - Meh.. This flow just weird, the 1/4 jump and then the stack. Moving (3) to x:144 y:248 will make the flow even better, and it'll be better to play
  5. 01:29:696 (5) - This should be 1/8 back if you want to follow the music in a better way.
- Check if the timing points mentioned in Easy are aplicable in this diff. too.

Well, Tigre.. I'll leave this for know. I'm really tired right now, and I'm going to sleep.
I'll complete my mod in the Harder diffs. tomorrow (and hope this can help you for now).
I'll see you tomorrow! :)


Ok, I'm done here. The diffs. itself are ok to me but the timing is just weird.
I recommend you a double check on it to be sure before to move this map on.
After you check my mod and we are sure with the timing, you can call me back!
Topic Starter
KokoroStudiox3

mancuso_JM_ wrote:

Hi Tigre! It has passed a long time after the bubble pop. I'm here from #modreqs

[General:] all done

  1. A Silenced Spinner Spin is not the best option, at least a little sound when you are spinning during the gameplay is necessary (at least to me). I think I can be more concentrated in the gameplay, so my suggestion is delete it from the folder and reduce the volume manually when a spinner appear.
  2. 01:30:776 (Spin) - This Spinner should finish in 01:33:656 - because at this point the music ends entirely, the rest of the Spinner is just useless. Make sure to do that in all the difficulties.
[Easy:] all done

  1. 00:04:977 (3,4) - Actually this pattern is not matching the song really well. I think you should use a Ctrl+G in this pattern to use a rhythmical pattern like this. You'll need to fix some some spacing here and there but anyway you don't need to do that much changes.
  2. 00:09:875 (1) - This slider sounds empty in some way. Maybe adding some Whsitles in the repetition and in the Slider beginning will fix that.
  3. 00:13:141 (1) - Increase the Volume till 35% and add a Whistle (S:C1) at the beginning of the Slider. It'll fit better with the effect in the music
  4. 00:16:406 (1) - A bit nazi, but let's do this Slider symetric! xD.. Here you have:
Screenshoot + Code

148,212,16406,6,0,B|196:232|220:200|220:200|256:232|292:200|292:200|316:232|364:212,1,240,4|4,0:0|0:0,0:0:0:0:
  1. 00:26:202 (T) - The hitsounding in this section sounds really low, at least try increasing the hitsounding till 60%, doing that it'll sound accurate with the song.
  2. 00:34:365 (1) - Remove this New Combo to avoid the combo spam, this fits as well anyway.
  3. 00:35:998 (T) - Increase the volume here in 20%, same thing as I stated before.
  4. 00:39:263 (T) - Try using 65% at least in this section, hitsounds are almost inaudible.
  5. 00:51:916 (4) - This part is really confusing (at the time to map I mean), because there is no sound in 00:52:324 - on the other side this slider should finish in 00:52:376 - but this is imposible. My recomendation is finish this Slider in 00:52:120 - instead, because over the red tick there is a little sound, and it'd be easier than put two notes in 00:51:916 - and 00:52:376 -for newbies. So, yeah.. Reduce this Slider length in 1/2 pls
  6. 01:07:736 (T) - Hitsounds sound low in this section too. Increase the volume, at least in 15%.
  7. 01:28:856 (2,3,4) - I would use a 3/1 Slider instead of all these notes, because I think is easier for beginners and follow better the music. Give it a try pls.
- The diff itself is ok but the low volume bother me during the gameplay. I highly recommend you to increase the volume in the mentioned places.
Note!: Check if the stuff mentioned about the volume is aplicable in the other diffs. too. If it is, make sure to add it in all difficulties


[Hard:]all done

  1. 00:04:773 (5) - 00:06:406 - 00:08:855 (3) - 00:09:671 (7) - 00:12:120 - In all these points you can add claps, actually the double clap fits pretty much perfect if you listen the music. You should give it a try.
  2. 00:17:835 (1,2) - Swap this combo placement (? Actually is not following anything as it is.
  3. 00:26:202 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - Actually I don't like the transition and the flow in all of this patterns, definetly all of these notes followed by a kick slider with a lot of repetitions don't have a good transition at all. My recomendation here is add some 1/2 slider in the middle of the pattern (mixed with the notes ofc) to make the flow and the transition much better (I personally didn't enjoy this pattern that much).
  4. 00:42:528 (1,2) - Wait.. This is not consistent at all, the previous combo has 8 notes and this one only 2. Try to be more consistent in this aspect, I recommend you to remove the New Combo from 00:44:161 (1).
  5. 00:51:916 (8) - This is so weird, really. The Slider end should be in 00:52:376 - instead. Hmm.. Try using 2 Single notes here instead of the 1/1 slider.
- Not bad, but I suggest you a double check in your comboing.. Looks inconsistent actually.




Well, Tigre.. I'll leave this for know. I'm really tired right now, and I'm going to sleep.
I'll complete my mod in the Harder diffs. tomorrow (and hope this can help you for now).
I'll see you tomorrow! :)


Ok, I'm done here. The diffs. itself are ok to me but the timing is just weird.
I recommend you a double check on it to be sure before to move this map on.
After you check my mod and we are sure with the timing, you can call me back!
DJloliflan update

mancuso_JM_ wrote:

[728's Normal:]

  1. Settings:
--> I'd increase the Overall Difficulty, HP Drain Rate and Approach Rate by 1 tick for a better spread. Actually, the spread is a bit unbalanced (in settings) (HP,AR,OD+1) done

  1. 00:04:977 (1) - There is no need to overuse the combos here. I think removing this one will fit perfectly with the music and with your symetry.done
  2. 00:13:549 (1) - *Nazi* But I'd like to see this slider center (like this). I personally find it better, especially for aesthetically stuff.done
  3. 00:14:773 (1,2) - Swap these combos (? It'll look better in my opinion, and will fit with the 1/8 sound in the instrumentaldone
  4. 00:32:733 (1,2,1,2,1,2,1,2) - Two things here (and both are a bit nazi :P). You know, those blankets can look much better if you use the ''circular'' Sliders (ask me if you need help fixing that), btw.. combos look pretty overused in this single pattern. I personally think is better if you Remove the New combo from 00:34:365 (1) - and from 00:37:631 (1) - to do a better variety.done lo de los combos
  5. 01:09:656 (1) - As I explained before, remove this New Combo.done
  6. 01:13:496 (1) - (^).done
  7. 01:29:336 (2,3) - Add a Clap on the beginning of (2) and a Whistle at the beginning of (3).
done

- Sorry for the little mod here xD, but this diff. looks ok in general. The rhythm that you used here is fine and the patterns flow fine. Nice!
Just check what I said in ''Easy'' and we will have in set.
done
Regou

mancuso_JM_ wrote:

Hi Tigre! It has passed a long time after the bubble pop. I'm here from #modreqs


[Regou's Lunatic:]

  1. 00:33:957 (5) - This pattern plays better if you reduce this Slider in 1/2 and then add a Note in 00:34:365 -
  2. 00:37:426 (x) - The flow feels weird if you leave this space without any note, especially for the following 1/4 pattern. Try adding a note here pls
  3. 00:52:324 (9) - This note should be placed in 00:52:376 -.
  4. 01:04:856 (2,3,4) - Meh.. This flow just weird, the 1/4 jump and then the stack. Moving (3) to x:144 y:248 will make the flow even better, and it'll be better to play
  5. 01:29:696 (5) - This should be 1/8 back if you want to follow the music in a better way.
- Check if the timing points mentioned in Easy are aplicable in this diff. too.

Well, Tigre.. I'll leave this for know. I'm really tired right now, and I'm going to sleep.
I'll complete my mod in the Harder diffs. tomorrow (and hope this can help you for now).
I'll see you tomorrow! :)


Ok, I'm done here. The diffs. itself are ok to me but the timing is just weird.
I recommend you a double check on it to be sure before to move this map on.
After you check my mod and we are sure with the timing, you can call me back!
sorry for being so late ;w; now checking
all fixed, thanks!
http://puu.sh/4TJEY.osu
Topic Starter
KokoroStudiox3
all update :) :) :)
_none_old
hi

i just say fix Regou's Lunatic title.
show more
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