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Fujiwara Marina - Daydream Syndrome (TV Size)

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Frostmourne

-Gamu- wrote:

hi~

Request from in-game (Normal only)

[Normal]

●00:24:464 (2) - Remove whistle (00:24:464). and Add whistle (00:25:046) I thunk so. I think so o.o
●00:31:017 (2) - hmm... Remove slider. and 00:30:871~00:31:163 - Add slider. Will be easy to take the rhythm. http://puu.sh/YmI4 I fixed it with my way , don't know how to elaborate them =_=
●00:46:017 (2) - whistle → finish change (00:46:599) [volume 40%] a.. whistle becomes more epic so , keep it as it is
●01:13:978 (3) - Move (x:440 y:160). I think it will be good. emm, I prefer that pattern =_= sorry for that

That's all~

good luck~ :3

meiikyuu wrote:

mod from request ~~

Frostmourne's Normal
  1. 00:10:774 (3) - place a whistle at the end so that it stays consistent with the whistles on 00:08:735 (4,5) - okay !
  2. 00:23:298 (1) - place whistle at the beginning instead so that it matches the whistle at 00:24:464 (2) - ? did from previous mod
  3. 00:30:289 (1,2,3) - this pattern with these notes seemed a little funny on first play through (and i also noticed that 00:30:871 - has a beat but theres no note), so how about this pattern xD: so complicated so explain =.='' but I fixed some ~~

  4. 01:02:910 (3) - NC sure :3
  5. 01:14:269 (4) - not a big deal, but maybe you can make this curve neater (i posted a code too if you want): Thanks for code so much , I tried to fix it by myself as you guided from picture

    452,272,74269,2,0,B|416:292|372:276,1,69.9999999999999,10|4
  6. 01:27:959 (2) - shorten to 1/2 slider ~ follows the rock instrument sure, my mistake Dx
    If you followed the above suggestion, then remove the finish at the end (:
nice map and hitsounds, gl ~♥
Thank you guys for modding much :o/ o:\
Frostmourne's Hard
osu file format v9

[General]
AudioFilename: Daydream Syndrome (TV Size).mp3
AudioLeadIn: 1000
PreviewTime: 55337
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Daydream Syndrome (TV Size)
Artist:Fujiwara Marina
Creator:Mythol
Version:Frostmourne's Normal
Source:Yumekui Merry
Tags:dream eater opening Laurier Melophobia Frostmourne

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:0.699999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"daydream.jpg"
Video,-167,"Merry.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

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65167,-100,4,1,1,70,0,1
74561,-100,4,1,1,70,0,0


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Melophobia
[Normal]
00:00:580 (1) - start this at 00:00:871 - like other diffs!
00:20:677 (3) - i think this slider should start from 00:20:531 - since the beginning doesnt follow anything
00:25:629 (1,2) - use 1.2x here
00:26:794 (4) - try this rhythm~
http://puu.sh/YnkW
00:26:939 - whistle here cuz 00:29:269 - has it
00:31:454 (3,1) - why jump here..? yeah it suits the music very well but i think you shouldnt make jump in Normal
00:34:949 (1) - place this at 1.5x to make spacing look same as 1.2x
00:46:017 (2) - since 00:46:599 - is much louder than others. you shouldnt follow it with slider end. also feels the next section empty. so try this rhythm~
http://puu.sh/Ynta
00:55:774 (1,2,3,4,5,1,2,3,4,5) - i think you can make this section a bit easier since compared with next part(01:05:095 (1,2,3,1,2,3)) - it's too hard
01:11:939 (4) - mb this rhythm is better http://puu.sh/YnBH
01:27:959 (2) - i agree with meiikyuu but dont remove finish plz~ it fits music well and hard and insane have it

not a full mod>< maybe i will recheck after some mods
Frostmourne

Melophobia wrote:

[Normal]
00:00:580 (1) - start this at 00:00:871 - like other diffs! ! ah my mistake =_=
00:20:677 (3) - i think this slider should start from 00:20:531 - since the beginning doesnt follow anything huh? it does actually follow keyboard sound in the music o_o!!
00:25:629 (1,2) - use 1.2x here ok !
00:26:794 (4) - try this rhythm~ ahh thanks for that but I want to follow guitar here o.o''
http://puu.sh/YnkW
00:26:939 - whistle here cuz 00:29:269 - has it added~~~~~~~~~
00:31:454 (3,1) - why jump here..? yeah it suits the music very well but i think you shouldnt make jump in Normal ahh it should not be made in normal diff but I want to keep 1.0SV part at 1.2x and 0.8SV at 1.4x so between these SV, I have already set it to 1.4x \:D/
This is totally for consistency of the diff ._.

00:34:949 (1) - place this at 1.5x to make spacing look same as 1.2x I don't really no how it is better but fixed
00:46:017 (2) - since 00:46:599 - is much louder than others. you shouldnt follow it with slider end. also feels the next section empty. so try this rhythm~ I have some.. idea about following the vocal as you have suggested me but I want to let it blank at this period , with almost maximum of volume here , it can emphasize its voice and fit it very well so leave it here~~ it's my intention in the first place
http://puu.sh/Ynta
00:55:774 (1,2,3,4,5,1,2,3,4,5) - i think you can make this section a bit easier since compared with next part(01:05:095 (1,2,3,1,2,3)) - it's too hard a.. Laurier's Easy is not that easy so I think I should distinguish this spread more clearly. That's why I make it harder than normal because your hard diff also almost becomes Insane diff xDxD , kidding :P , sorry for that , leave it as it is here~~~
01:11:939 (4) - mb this rhythm is better http://puu.sh/YnBH good rhythm :3 but my intention is to follow the vocal at (4) and change to follow bass sound after that so I will leave it here
01:27:959 (2) - i agree with meiikyuu but dont remove finish plz~ it fits music well and hard and insane have it fixed accordingly ~~

not a full mod>< huh?? isn't it full DxDx ??? maybe i will recheck after some mods
Thanks Melo for modding :P

Frostmourne's Hard
osu file format v9

[General]
AudioFilename: Daydream Syndrome (TV Size).mp3
AudioLeadIn: 1000
PreviewTime: 55337
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Daydream Syndrome (TV Size)
Artist:Fujiwara Marina
Creator:Mythol
Version:Frostmourne's Normal
Source:Yumekui Merry
Tags:dream eater opening Laurier Melophobia Frostmourne

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:0.699999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"daydream.jpg"
Video,-167,"Merry.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

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208,136,52425,2,0,B|268:180|344:152,2,140,10|10|6
164,208,53881,6,0,B|168:288,1,69.9999999999999,10|10
244,308,54464,1,10
324,332,54755,2,0,B|372:332,2,35,10|10|10
116,356,55774,6,0,B|72:260,1,105,4|10
116,188,56502,1,0
184,240,56794,1,10
216,268,56939,2,0,B|300:316|388:268,1,175,0|2
440,208,57959,2,0,B|448:136,1,69.9999999999999,8|4
391,75,58541,5,10
312,104,58832,1,0
228,88,59124,2,0,B|192:76,1,35,10|0
136,136,59561,2,0,B|92:144,1,35,2|8
68,220,59997,2,0,B|96:268|164:264,1,105,2|4
272,212,60871,6,0,B|340:176|416:208,1,140,8|10
324,348,62036,2,0,B|256:384|180:352,1,140,10|10
108,328,62910,6,0,B|88:216,1,105,2|2
176,132,63784,2,0,B|200:100,1,35,10|2
272,68,64221,2,0,B|380:88,1,105,10|10
464,176,65095,6,0,B|484:268|424:340,1,175,4|0
340,328,66114,2,0,B|272:300|200:336,1,140,10|10
124,312,66988,2,0,B|88:236,1,69.9999999999999,2|8
12,264,67570,6,0,B|-16:192|12:124,1,140,4|0
92,156,68444,2,0,B|152:200|232:176,1,140,10|8
280,116,69318,2,0,B|320:76|380:96,1,105,2|4
428,212,70192,6,0,B|440:292,1,69.9999999999999,8|0
360,312,70774,2,0,B|337:276,1,35,8|2
232,344,71357,2,0,B|152:320,1,69.9999999999999,10|0
192,244,71939,2,0,B|272:268,1,69.9999999999999,10|4
304,192,72522,5,8
360,132,72813,2,0,B|388:80|448:72,2,105,10|10|8
408,200,73978,1,8
448,272,74269,2,0,B|416:292|380:276,1,69.9999999999999,10|4
268,228,74997,6,0,B|216:204|168:228,1,105,10|6
116,344,75871,2,0,B|168:368|216:344,1,105,10|2
296,308,76599,1,10
268,228,76891,6,0,B|304:184|364:196,1,105,6|10
452,284,77764,2,0,B|472:176,1,105,10|2
236,356,79221,6,0,B|132:308|124:192,1,210,4|0
352,80,80968,2,0,B|424:116,1,69.9999999999999
360,176,81551,6,0,B|244:212|148:152,1,210,4|0
324,348,83298,2,0,B|400:316,1,69.9999999999999
436,252,83881,6,0,B|456:144,2,105,4|0|0
204,348,85629,2,0,B|128:356|80:296,1,140,0|4
72,212,86502,6,0,B|72:72,1,140
324,80,87959,2,0,B|324:128,1,35,0|4
Quilt
frost!!!!!!!

SPOILER
00:18:347 (4) - http://puu.sh/Yn0O like this?

00:26:794 (4) - reverce slider?

01:18:638 - add note?

01:18:930 - ^

01:27:959 (2) - 1/2 slider better~~

that's all~

fight mythol!!
Frostmourne

Quilt wrote:

frost!!!!!!!

SPOILER
00:18:347 (4) - http://puu.sh/Yn0O like this? thank you xD but no =_=a

00:26:794 (4) - reverce slider? it might be harder ;o

01:18:638 - add note?

01:18:930 - ^

I will consider it once again ^ :3

01:27:959 (2) - 1/2 slider better~~ yep, sure :D

that's all~

fight mythol!!
Thank you for modding Quilt :D
Topic Starter
Mythol

Frostmourne wrote:

Quilt wrote:

frost!!!!!!!

SPOILER
00:18:347 (4) - http://puu.sh/Yn0O like this? thank you xD but no =_=a

00:26:794 (4) - reverce slider? it might be harder ;o

01:18:638 - add note?

01:18:930 - ^

I will consider it once again ^ :3

01:27:959 (2) - 1/2 slider better~~ yep, sure :D

that's all~

fight mythol!!
Thank you for modding Quilt :D
so where's the diff? ww
Frostmourne
damn forgot -*-

NormallllllllllllllllllllllllllllllllllllllllllllllllllllLLLLLLLLLLLLLLLLLLLLLLLLLLLLL
osu file format v9

[General]
AudioFilename: Daydream Syndrome (TV Size).mp3
AudioLeadIn: 1000
PreviewTime: 55337
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Daydream Syndrome (TV Size)
Artist:Fujiwara Marina
Creator:Mythol
Version:Frostmourne's Normal
Source:Yumekui Merry
Tags:dream eater opening Laurier Melophobia Frostmourne

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:0.699999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"daydream.jpg"
Video,-167,"Merry.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
-2,291.26213592233,4,2,0,10,1,0
2328,-100,4,1,1,80,0,0
6988,-100,4,1,1,70,0,0
7061,-100,4,1,1,60,0,0
15289,-100,4,2,1,50,0,0
16308,-125,4,2,1,70,0,0
16381,-125,4,2,1,50,0,0
25629,-100,4,1,1,40,0,0
32036,-100,4,1,1,50,0,0
34949,-125,4,2,1,50,0,0
39464,-100,4,1,1,80,0,0
39536,-100,4,1,1,70,0,0
43978,-125,4,2,1,50,0,0
46599,-125,4,2,1,80,0,0
46672,-125,4,2,1,50,0,0
48784,-100,4,1,1,80,0,0
48857,-100,4,1,1,70,0,0
53590,-100,4,1,1,70,0,0
55774,-100,4,1,1,100,0,1
55847,-100,4,1,1,70,0,1
65095,-100,4,1,1,100,0,1
65167,-100,4,1,1,70,0,1
74561,-100,4,1,1,70,0,0


[Colours]
Combo1 : 255,104,104
Combo2 : 255,128,192
Combo3 : 165,255,74
Combo4 : 234,0,234

[HitObjects]
256,192,871,12,12,2328
312,324,3201,6,0,B|196:338|119:264,1,210,2|2
200,60,4658,2,0,B|316:46|393:120,1,210,4|2
436,196,5823,2,0,B|472:216,1,35,0|2
364,284,6405,2,0,B|328:264,1,35,0|6
216,308,6988,6,0,B|168:240,1,69.9999999999999,4|8
92,248,7570,2,0,B|88:212|120:184,1,69.9999999999999,2|8
156,164,8007,2,0,B|204:132|256:148,1,105,2|8
332,188,8735,1,2
332,188,9027,1,10
408,220,9318,6,0,B|444:284,1,69.9999999999999,4|8
392,348,9900,2,0,B|332:364|292:320,1,105,2|2
248,208,10774,2,0,B|232:136,2,69.9999999999999,8|2|10
176,252,11648,6,0,B|140:276|96:252,1,69.9999999999999,4|8
136,176,12231,2,0,B|164:68,1,105,2|2
284,48,13104,1,0
364,72,13396,1,2
408,144,13687,1,10
372,220,13978,6,0,B|372:264,1,35,2|2
288,252,14415,2,0,B|288:296,1,35,2|2
204,292,14852,2,0,B|204:336,1,35,2|6
80,340,15434,6,0,B|36:328|24:284,2,69.9999999999999,2|2|2
112,260,16308,6,0,B|112:200,1,55.9999999999999,4|0
192,212,16891,2,0,B|228:160,1,55.9999999999999
264,160,17328,2,0,B|328:200|400:164,1,140,0|2
428,188,18201,2,0,B|472:112,1,83.9999999999999,0|2
412,64,18930,6,0,B|324:48,1,83.9999999999999,2|2
260,84,19658,2,0,B|188:112|124:72,1,140,0|2
48,52,20677,2,0,B|36:84|56:108,1,55.9999999999999,0|2
104,164,21260,6,0,B|128:204|104:248,1,83.9999999999999,0|2
52,300,21988,2,0,B|196:300,1,140,0|2
336,360,23298,6,0,B|388:332|380:260,1,112,0|2
480,144,24464,2,0,B|492:80|440:42,1,112,0|2
252,80,25629,5,4
168,100,25920,2,0,B|96:88,1,69.9999999999999,2|8
56,92,26357,2,0,B|40:128|64:168,1,69.9999999999999,2|2
80,196,26794,2,0,B|104:236,1,35,0|2
196,308,27376,2,0,B|268:320,1,69.9999999999999,2|2
344,352,27959,6,0,B|388:364|416:336,2,69.9999999999999,4|2|8
316,320,28687,2,0,B|304:248,1,69.9999999999999,2|2
364,192,29269,2,0,B|324:152|268:172,1,105,2|2
188,204,29997,1,10
104,212,30289,6,0,B|24:212,1,69.9999999999999,4|2
32,88,31017,2,0,B|112:64,1,69.9999999999999,2|2
184,80,31599,2,0,B|304:72,1,105,2|2
460,152,32619,6,0,B|488:224|432:284,1,140,4|10
288,200,33784,2,0,B|220:180|152:216,1,140,2|0
232,364,34949,6,0,B|284:396|340:372,1,112,2|0
448,260,36114,2,0,B|468:144,1,112,2|0
312,116,37279,2,0,B|288:228|380:300,1,196,2|0
180,344,39027,2,0,B|160:312,1,28,2|0
84,304,39464,6,0,B|60:252|88:200,1,105,4|8
160,160,40192,2,0,B|208:148,1,35,0|2
256,208,40629,2,0,B|304:228|368:200,1,105,6|8
432,168,41357,2,0,B|460:196,1,35,0|2
460,276,41794,6,0,B|444:324|376:348,1,105,6|8
300,336,42522,2,0,B|240:300|164:324,2,140,10|2|10
348,212,44269,6,0,B|348:92,2,112,2|0|2
196,252,46017,2,0,B|136:260|96:208,1,112,2|2
288,64,48347,6,0,B|324:40|368:52,1,83.9999999999999,0|4
428,164,49221,2,0,B|448:276,1,105,10|2
380,320,49949,2,0,B|344:276|284:284,1,105,2|10
208,316,50677,2,0,B|168:316,1,35,0|2
92,336,51114,6,0,B|36:256|68:168,1,175,6|10
128,112,52133,1,10
208,136,52425,2,0,B|268:180|344:152,2,140,10|10|6
164,208,53881,6,0,B|168:288,1,69.9999999999999,10|10
244,308,54464,1,10
324,332,54755,2,0,B|372:332,2,35,10|10|10
116,356,55774,6,0,B|72:260,1,105,4|10
116,188,56502,1,0
184,240,56794,1,10
216,268,56939,2,0,B|300:316|388:268,1,175,0|2
440,208,57959,2,0,B|448:136,1,69.9999999999999,8|4
391,75,58541,5,10
312,104,58832,1,0
228,88,59124,2,0,B|192:76,1,35,10|0
136,136,59561,2,0,B|92:144,1,35,2|8
68,220,59997,2,0,B|96:268|164:264,1,105,2|4
272,212,60871,6,0,B|340:176|416:208,1,140,8|10
324,348,62036,2,0,B|256:384|180:352,1,140,10|10
108,328,62910,6,0,B|88:216,1,105,2|2
176,132,63784,2,0,B|200:100,1,35,10|2
272,68,64221,2,0,B|380:88,1,105,10|10
464,176,65095,6,0,B|484:268|424:340,1,175,4|0
340,328,66114,2,0,B|272:300|200:336,1,140,10|10
124,312,66988,2,0,B|88:236,1,69.9999999999999,2|8
12,264,67570,6,0,B|-16:192|12:124,1,140,4|0
92,156,68444,2,0,B|152:200|232:176,1,140,10|8
280,116,69318,2,0,B|320:76|380:96,1,105,2|4
428,212,70192,6,0,B|440:292,1,69.9999999999999,8|0
360,312,70774,2,0,B|337:276,1,35,8|2
232,344,71357,2,0,B|152:320,1,69.9999999999999,10|0
192,244,71939,2,0,B|272:268,1,69.9999999999999,10|4
304,192,72522,5,8
360,132,72813,2,0,B|388:80|448:72,2,105,10|10|8
408,200,73978,1,8
448,272,74269,2,0,B|416:292|380:276,1,69.9999999999999,10|4
268,228,74997,6,0,B|216:204|168:228,1,105,10|6
116,344,75871,2,0,B|168:368|216:344,1,105,10|2
296,308,76599,1,10
268,228,76891,6,0,B|304:184|364:196,1,105,6|10
452,284,77764,2,0,B|472:176,1,105,10|2
236,356,79221,6,0,B|132:308|124:192,1,210,4|0
352,80,80968,2,0,B|424:116,1,69.9999999999999
360,176,81551,6,0,B|244:212|148:152,1,210,4|0
324,348,83298,2,0,B|400:316,1,69.9999999999999
436,252,83881,6,0,B|456:144,2,105,4|0|0
204,348,85629,2,0,B|128:356|80:296,1,140,0|4
72,212,86502,6,0,B|72:72,1,140
324,80,87959,2,0,B|324:128,1,35,0|4

oh btw, Frostmourne's Hard is wrong. I am used to writing that from my previous guest diff in Darksonic's map -_-
those
A reminder you still have an outstanding mod(s) yet to be addressed.
Topic Starter
Mythol

those wrote:

[Insane]
  1. 00:09:318 (1,2,3,4,1,2,3,4) - What kind of spacing are you using here, and how is it justified? normal 1.0 spacing..? ._.
  2. 00:20:531 (2,4) - It would be in your interest to find a pattern where you can stack these two objects, based on how the drum sounds. Additionally, 00:18:201 (2,4) - is good, try to branch from there. current is fine to me \o.o/
  3. 00:33:784 (1,2,3,1,2,3,1,2,3) - The degree of overlapping and the inconsistency in spacing makes it very hard to play, especially for a player with opaque or less transparent hitbursts. Additionally, combo pattern here doesn't make a lot of sense; (1,2,3,4,1,2,3,4,1) or (1,2,3,4,5,6,7,8,1) would make more sense.agree, fixed
  4. 00:40:629 (5) - If you flip this vertically, it flows better from (4), and allows you to create a more aesthetically pleasing pattern when you blanket (6). fixed
  5. 00:44:706 (4,6) - What's in the music here that isn't at 00:45:871 - or 00:46:454 - (the empty spaces between 00:45:434 (1,2,3) - )? fixed
  6. 00:57:959 (6,7,1) - Between this combo pattern and 01:07:425 (1,2,3) - , which is being mapped to the same music, which combo pattern are you going to be using? Try to pick a consistent pattern to use throughout the entire Kiai section; you have multiple instances of inconsistent combo patterns when it comes to a triple before a slider.fixed
  7. 01:18:638 (1) - You may want to silence the slider tail at 01:18:930 - , since rhythm effectively falls to 0% volume at the end of "Daydream". Since sliderslide and slidertick both cannot be blank, I suggest a very low volume normal-sliderslide for the whole slider, and silencing the slider tick, and finally silencing the end of the slider, for full effect. lowered vol. a little
  8. 01:23:298 (1,2,3,4,1) - Knowing that 01:23:881 (1) - and onward is just copy and paste, you can work with the four earlier objects to fix up the spacing a little bit.sure.
Mod turned out pretty helpful despite its true intentions, ty~

Xakyrie wrote:

I thought I might as well mod the normal (and look at a few other things in the other diffs) before it gets bubbled. :v
Mythol, you're quick to get bubbles aren't you o.o

All of the following suggestions are made based on the most recent update for each colour-coded section.

[General]
  1. Kiai times are inconsistent. While [Laurier's Easy] and [Insane]'s kiai ends at 01:14:269, [Cilvery's Normal] and [Melo's Hard] end at 01:14:561. really its all preference~
  2. Lots of images are used to compensate for the non-native english speakers. Sorry if it's a lot for you to read ><

[Insane]
  • Beatmap Design/Arrangement
    (The basis of the map, such as flow, consistency, and aesthetic design are found here.)
  1. Quick mod (I only meant to mod the normal but oh well)
  2. 00:09:318 (1,2) - spacing = what? don't know == fixed
  3. 00:16:308 (4) - For aesthetics, you should stack this on (1). feels better being further away than the rest, actually nc'd it too
  4. 00:18:930 (1,2,3,4,5,1,2,3,4,1) - You should attempt to be more consistent with the previous section. For example, 00:20:386 (1,2,3,4,1) should be reflective of 00:18:056 (1,2,3,4,5). eh..
  5. 00:18:056 (1,2,3,4,5) - Rearrange the pattern so that (4,5) goes from the top of the diamond to the bottom, so it creates a feeling for the flow into the next pattern, which is very similar in nature. current flow feels much better to the song
  6. 00:20:968 (1) - Why not just two notes instead of a slider where it begins and ends to accentuate the sounds here while retaining consistency? boring~
  7. 00:33:784 (1,2,3,1,2,3,1,2) - How is this even possible to read :v You might want to fix the new combos too. yeah fixed from those
  8. 00:37:279 (2) - o_ob ><b
  9. 00:40:629 (5) - Better flow if you flip. This will enable you to blanket the next slider, too.yup fixed from those
  10. 00:46:599 (3) - Can you justify your use of the squiggle? It doesn't fit at all ._. sounds like her voice is squirming to get out of a small space~
  11. 00:48:638 (1,2,3) - The triple doesn't fit, maybe remove the (2)? It still flows nicely. fine as current
  12. 00:55:629 (1,2,3) - And this sounds silly even if it's silent. I suggest the same :< ^
  13. 01:02:910 (1) - Flip for better flow.what that's not good x.x
  14. 01:04:949 (3,4,1) - Again with the triple.
  15. 01:18:638 (1) - Justify the use of this please. voice going up and down, why not have slider do the same \o.o/
  16. 01:23:735 (4,1) - dat spacingis fine
Hitsounds
(Listed sounds can be used as an overture, feel free to ignore. Based on mapper's style.)
  1. 00:02:328 (1) - Evident finish at the beginning? As well at 00:04:658 (1). yup~
  2. 00:14:997 (6) - Finish at beginning?nah
Inherited Timing Points/Volume
(Overall volume of the beatmap to induce a certain style and effect on the player.)
  1. 00:48:784 (3) - Does any other difficulty have a kiai burst? Might want to look into that.kiai burst is my preference
New Combos
(Used to introduce a new phrase and/or pattern, the following suggest consistency within your map.)
  1. 00:09:900 (1,2,3,4) - Remove new combo on (1), new combo on (4) to keep consistent with your new combos.
  2. 00:12:667 (4) - New combo.
  3. 00:20:386 (1) - Why the new combo?
  4. 00:22:425 (5) - New combo?
  5. 00:33:784 (1,2,3,1,2,3) - These new combos are so hard to read, can't you just keep consistent please? ;w;
  6. 00:40:629 (5) - New combo.
  7. 00:46:599 (3) - New combo? The combo is too long in comparison to your previous switches of the same section before.
  8. 00:49:512 (5,6,1) - New combo on (5), remove new combo on (1) to keep consistent with the vocals like it already is.
  9. 01:18:638 (1) - Remove new combo? Unless it's used to help with the drain since this section is less dense than others.
combos are fine now, so no changes~
Makar will mod the easy actually he decided to mod the whole set... sorry ;w;
If you have any questions, contact me in any form.
thx~
Melophobia
sorry for the late reply ><!

those wrote:

[Hard]
  1. 00:25:046 (5,6,1) - A 200% sv increase and some pretty large spacing makes this play really uncomfortably. Keep in mind, it's not only the spacing or the slider velocity that you've gotta fix here; both have to be changed. remapped there. 00:25:774 (2) - is a repeating slider so they are readable enough imo o.o
  2. 00:43:687 (8,9) - Stacking here is not recommended. With the amount of speed and flow you have with 00:42:522 (3,4,5,6,7,8) - it's best if you turned this section into something more like 00:34:658 (4,5,1) - . agreed
  3. 00:47:619 (3) - Ends a bit too late. Vocals stop at 00:48:056 - white. Additionally, 00:47:619 (3,4) - has a 2.40x spacing, which isn't that great in this context to change the pace. ok~
  4. 00:58:104 - Perhaps you can add a circle here, so that 00:57:667 (6,7,8,1) - makes the melody in the Bass stand out. the current one is more rhythmic for me. so I'd like keep my own rhythm as it is here
  5. 01:06:988 (6) - Perhaps you can change this into two 1/2 sliders with 180 degree rotation, for the same reason as the above. ^
thanks for the mod~
http://puu.sh/Zxuc
cRyo[iceeicee]
evil \(▼□▼メ)/

wc3 sword's [Frostmourne's Normal]


  • bpm is high !
    star rating also high!
    theoretically AR-5 would be better ^^
    y not use blanket sample for sliderticks, some of them sounds weird /x.x\
  1. 00:06:988 (1) - body whistle ?
  2. 00:08:007 (3) - remove whistle from head and add body whistle (+previous sounds funny \o.o/)
  3. 00:09:318 (1) - body w
  4. 00:11:648 (1) - body w
  5. 00:10:774 (3,1,2) - cute placement o: http://puu.sh/ZYqd
  6. 00:18:201 (4) - clap !
  7. 00:20:677 (3) - hmm, maybe make similar pattern like 00:17:328 (3,4) - to follow beat sound
  8. 00:23:007 - note !
  9. 00:23:298 (1) - i think better to place whistle on head cause you can hear some loud sound that appears in music on big white tick, also this 00:24:464 (2) - whistle head + clap tail (clap surely following music better! )
  10. 00:27:959 (1,2,3,4) - hmm http://puu.sh/ZYxh
  11. 00:30:289 (1,2,3) - hmm http://puu.sh/ZYzG or maybe this http://puu.sh/ZYAC (i just think that you shouldnt skip this 00:30:871 tick, both sliders dont follow perfectly vocal or music for me and its hard to catch pattern rhytm, placing both sliders on white tick also not perfectly following music/vocal but at least its easier to play it ww)
  12. 00:33:784 (2) - maybe also clap o:
  13. 00:39:464 (1) - also whistle !
  14. 00:48:347 (1,2,3) - maybe same rhytm with small sliders ? i think it sounds good ! http://puu.sh/ZYFI
  15. 00:59:997 (5,1) - hmmm http://puu.sh/ZYHb
  16. 01:04:221 (3) - small slideeeeerssss \oo/ http://puu.sh/ZYIK
  17. 01:18:638 - you can add note with S sound
  18. 01:19:221 - until end - sound similar with begining part, so you can add same whistles there
  19. 01:25:629 (2,1) - and last hmm maybe this ? http://puu.sh/ZYP5

not evil (◕‿◕✿)
Frostmourne

cRyo[iceeicee] wrote:

evil \(▼□▼メ)/

wc3 sword's [Frostmourne's Normal]


  • bpm is high !
    star rating also high!
    theoretically AR-5 would be better ^^ , oh wow , it does work very well
    y not use blanket sample for sliderticks, some of them sounds weird /x.x\ nah, I don't think it's a big problem much , fixed some anyways
  1. 00:06:988 (1) - body whistle ?
  2. 00:08:007 (3) - remove whistle from head and add body whistle (+previous sounds funny \o.o/)
  3. 00:09:318 (1) - body w
  4. 00:11:648 (1) - body w
    orz sorry for not body whistle , I hate adding whistle or hitsound element on the body of slider =.='' so leave it here (I can't listen to those sound clearly also o_oa)
  5. 00:10:774 (3,1,2) - cute placement o: http://puu.sh/ZYqd thank you for that :D but I think my current is also good too !. I intended to let 00:12:231 (2) - far from 00:10:774 (3) - with main distance (1.2) around x:192 y:136 approximately
  6. 00:18:201 (4) - clap ! didn't notice that it has soft custom 1 there o_o , added
  7. 00:20:677 (3) - hmm, maybe make similar pattern like 00:17:328 (3,4) - to follow beat sound ahh sorry , I prefer keyboard sound as I already told Melo , sorry for not fixing it ..
  8. 00:23:007 - note ! added !
  9. 00:23:298 (1) - i think better to place whistle on head cause you can hear some loud sound that appears in music on big white tick, also this 00:24:464 (2) - whistle head + clap tail (clap surely following music better! ) added ~~
  10. 00:27:959 (1,2,3,4) - hmm http://puu.sh/ZYxh no -.-
  11. 00:30:289 (1,2,3) - hmm http://puu.sh/ZYzG or maybe this http://puu.sh/ZYAC (i just think that you shouldnt skip this 00:30:871 tick, both sliders dont follow perfectly vocal or music for me and its hard to catch pattern rhytm, placing both sliders on white tick also not perfectly following music/vocal but at least its easier to play it ww) fixed by emm... starting the slider at 00:30:871 (2) - and extended it 1/2 beat
  12. 00:33:784 (2) - maybe also clap o: not maybe but sure !
  13. 00:39:464 (1) - also whistle ! kk , both head and tail :D
  14. 00:48:347 (1,2,3) - maybe same rhytm with small sliders ? i think it sounds good ! http://puu.sh/ZYFI emm, harder ? , I prefer current rhythm so leave it here ~~
  15. 00:59:997 (5,1) - hmmm http://puu.sh/ZYHb the current is ok =.= !! but thank you for suggestion again !
  16. 01:04:221 (3) - small slideeeeerssss \oo/ http://puu.sh/ZYIK !!!!!
  17. 01:18:638 - you can add note with S sound added slider o.o''
  18. 01:19:221 - until end - sound similar with begining part, so you can add same whistles there tried to add accordingly from first part :D
  19. 01:25:629 (2,1) - and last hmm maybe this ? http://puu.sh/ZYP5 I... think it's ok :) so leave it here (I try to follow the sound that makes more interesting and sounds good to me) :D

not evil (◕‿◕✿)
I'm not evil xDxDxDxD

Thank you for modding cRyo ! :D

Frostmourne's Normal
osu file format v9

[General]
AudioFilename: Daydream Syndrome (TV Size).mp3
AudioLeadIn: 1000
PreviewTime: 55337
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Daydream Syndrome (TV Size)
Artist:Fujiwara Marina
Creator:Mythol
Version:Frostmourne's Normal
Source:Yumekui Merry
Tags:dream eater opening Laurier Melophobia Frostmourne

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:0.699999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"daydream.jpg"
Video,-167,"Merry.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
-2,291.26213592233,4,2,0,10,1,0
2328,-100,4,1,1,80,0,0
6988,-100,4,1,1,70,0,0
7061,-100,4,1,1,60,0,0
15289,-100,4,2,1,50,0,0
16308,-125,4,2,1,70,0,0
16381,-125,4,2,1,50,0,0
25629,-100,4,1,1,40,0,0
32036,-100,4,1,1,50,0,0
34949,-125,4,2,1,50,0,0
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39536,-100,4,1,1,70,0,0
43978,-125,4,2,1,50,0,0
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48784,-100,4,1,1,80,0,0
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53590,-100,4,1,1,70,0,0
55774,-100,4,1,1,100,0,1
55847,-100,4,1,1,70,0,1
65095,-100,4,1,1,100,0,1
65167,-100,4,1,1,70,0,1
74561,-100,4,1,1,70,0,0
78565,-100,4,2,1,70,0,0
79075,-100,4,1,1,70,0,0


[Colours]
Combo1 : 255,104,104
Combo2 : 255,128,192
Combo3 : 165,255,74
Combo4 : 234,0,234

[HitObjects]
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wonders
hi
[insane]
00:34:949 i think volume to 30% is better :D
Topic Starter
Mythol

angelfix wrote:

hi
[insane]
00:34:949 i think volume to 30% is better :D
wow didn't notice this D:
fixed to 35% for both slow parts~~
ty :)
Chewin
Hi Mythol, here's my mod from my special queue :3

[General]
Maybe It can be just me but I dislike the huge difficulty jump from the Easy and Normal diff. I think the actual Normal is too hard to be just the second diff of the mapset :\

[Laurier's Easy]
00:04:658 (2) - I'd use finish to match the cymbals in the song
00:13:978 (3) - New combo according the new rhythm?
00:23:298 (3) - I think new combo here would flow better because you are starting to map following the vocal while during the previous part: 00:17:182 (1,2,1,2) you were mapping following the music
00:37:279 (4) - You should reduce this slider by 1/4 like the normal diff to fit the vocal sound
00:51:842 (1,3) - Claps?
01:04:658 (1) - I can hear a sound similar to the custom hitclap, add it then?
01:26:211 (3) - New combo to keep consistency with 01:21:551 (1)

[Frostmourne's Normal]
00:05:823 (3) - To use just a whistle on the slider's end could be confusing or at least I think it is.
I'd add whistle on the head too like you did for 00:03:201 (1)
00:06:405 (4) - ^
The map is really flowing but there is the problem I wrote above in General :\

[Melo's Hard]
00:15:434 (4) - I'd new combo according the new sound
00:25:629 (1,2) - This sudden increase of speed between 2 elements snapped by 1/2 is enough confusing and unexpected during gameplay. Honestly, I'd move this slider 1/2 later to fit the vocal's sound
01:14:561 (1,3,5,6) - I think that some whistles on (1), (3), (5,6)'s heads would be awesome
01:16:891 (1,3) - ^
01:21:551 (1) - Finish to match the cymbals in the song
01:23:881 (1) - ^
01:26:211 (1) - ^

[Insane]
00:16:308 (1) - Overlap with 00:16:308 (1)?
00:17:182 (3) - I would remove this circle to keep consistency with 00:19:803. It seems so overmapped to me
00:21:842 (3) - ^

That's all, good luck mythol ;3
Topic Starter
Mythol

Chewin wrote:

Hi Mythol, here's my mod from my special queue :3 Sorry for late reply :<

[General]
Maybe It can be just me but I dislike the huge difficulty jump from the Easy and Normal diff. I think the actual Normal is too hard to be just the second diff of the mapset :\ Agree Easy and Normal difficulty spread is big.. but I think it is even with other diffs (E>N, N>H, H>I) All diffs are very hard ;~;

[Frostmourne's Normal]
00:05:823 (3) - To use just a whistle on the slider's end could be confusing or at least I think it is.
I'd add whistle on the head too like you did for 00:03:201 (1)
00:06:405 (4) - ^
The map is really flowing but there is the problem I wrote above in General :\
All fixed~

[Insane]
00:16:308 (1) - Overlap with 00:16:308 (1)?
00:17:182 (3) - I would remove this circle to keep consistency with 00:19:803. It seems so overmapped to me
00:21:842 (3) - ^
No changes here.. ;_;
That's all, good luck mythol ;3
ty ^^/
Frostmourne
why are you so slow mapper like this Mythol !!! ;_;
Topic Starter
Mythol

Frostmourne wrote:

why are you so slow mapper like this Mythol !!! ;_;
sorry.. ;_;
YTYuyu
hmm...alright i'll see what i can do to help out.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm just curious about something.

[General]
CLEAR!

[Laurier's Easy]
00:04:658 (2) - remove the repeat on this slider and add a 1/1 slider beside this slider for a smoother flow in the guitar. i'm not feeling the flow in this repeat slider at all during gameplay.
00:27:959 (3) - i'm feeling a soft finish here, but at the same time, add a timing point to reduce the volume of the finish because without it, it sounds too loud IMO.
00:30:289 (1) - ^
00:37:279 (4) - i'm sorry but this is unrankable. silent notes are a no no in mapping. increase the volume to at least 20% to make it rankable.
00:46:599 (3) - ^
00:59:997 (4) - i'm feeling a finish at the end for emphasis in the vocals and guitar.
01:03:493 (3) - reduce this slider by 1/2 because that's where the vocals end, and there nothing but the hold in the guitar that follows that end.
01:26:211 (3) - make this a NC for consistency in the combos in this part of the song.

[Ahh Frosty~]
maybe it's just me, but perhaps you can increase the HP and OD by 1 for a bit of a challenge for players since the BPM in this is high?
00:56:939 (4) - this slider should be reduced by 1/1 and a circle should be there to follow the instrumental accurately. as well as the flow. i feel that by doing this, it'll increase during gameplay IMO.
hmm i like this diff. nice use of hitsounds, flow can be better but what can you do :P.

[Melo-chan~]
00:02:328 (1) - i'm feeling a finish at the beginning to give off a nice start to the song, and also i think this plays nicely with the guitar during gameplay IMO.
00:04:658 (1) - ^
00:15:434 (4) - NC here. it follows the mini clashes in the cymbals.
00:16:017 (3) - missing a whistle here? add it because the clash is still going.

[Insane]
00:55:629 - change this to a soft sampleset and remove the claps because it gets in the way in the vocals during gameplay IMO.

i'll be honest i'm hesitant in bubbling this because the gap from easy to normal is too big...if Laurier can get the diff to 2 stars, then i'll be happy to re-check this mapset.
Topic Starter
Mythol
Mine and Frost diff all fixed~
I'll ask Laurier about Easy.. :<
Melophobia
> byaku
Fixed everything, thanks a lot!
YTYuyu
ok re-check~. no kd for this post.

[Laurier's Easy]
01:16:599 (1) - replace this for a circle and a slider ending at the red tick as it follows the vocals accurately. this slider doesn't fit in the change of the lyrics because the lyrics change at the downbeat, and the hold ruins the flow in the vocals.

[Insane]
00:10:337 (4) - try to make this a 4 point slider so that it'd look parallel to (6)...something like this
SPOILER
208,212,10337,2,0,B|248:176|248:80|176:40,1,180,0|0,0:0|0:0,0:0:0
00:39:464 (1) - can you stack this on (5) perfectly? i think doing this would make the transition look smoother in this part IMO.

and that's all for now.
Laurier
http://puu.sh/1fpVu
It's mean this ...?
YTYuyu
yes like that and also, can you add a whistle at the beginning for consistency with the other parts since they follow the cymbals?

EDIT:alright now that it's added, i think it's ready, so here you go~

Yuzeyun
/rage

Why didn't I know about that map to make two taiko diffs... ;______;
Topic Starter
Mythol
;_;
Yuzeyun
I can make them but reallly it is a dilemma since you got bubbled and I would only slow down the ranking of your map. ;_______;

If you are really confident and and trust me I can make them but you will wait a little longer for the ranking... /cryMoely
Topic Starter
Mythol
sorry can't wait..
this map took much longer than I hoped already :<
Andrea
IRC Modded.

SPOILER
01:33 *Andrea is editing [http://osu.ppy.sh/b/162682 Fujiwara Marina - Daydream Syndrome (TV Size) [Laurier's Easy]]
01:34 Mythol: :D
01:35 *Andrea is editing [http://osu.ppy.sh/b/174229 Fujiwara Marina - Daydream Syndrome (TV Size) [Frostmourne's Normal]]
01:35 Andrea: OD +1?
01:35 Mythol: ok
01:37 *Andrea is editing [http://osu.ppy.sh/b/161224 Fujiwara Marina - Daydream Syndrome (TV Size) [Melo's Hard]]
01:38 Andrea: 00:25:629 (1) - remove new combo and add it on next note?
01:38 Mythol: I think current is better..
01:39 Andrea: 01:14:269 (7) - new combo and remove on 1?
01:39 Andrea: 01:16:308 (5) - same
01:39 *Andrea is editing [http://osu.ppy.sh/b/159335 Fujiwara Marina - Daydream Syndrome (TV Size) [Insane]]
01:40 Mythol: same for those.. orz
01:41 Andrea: 00:55:337 (4) - new combo
01:41 Mythol: kk
01:42 Andrea: 01:16:308 (7) - same and remove on next note
01:42 Mythol: er.. thats the same suggestion as hard
01:42 Andrea: 01:27:959 (1,2) - place them at the center?
01:42 Mythol: i prefer this combo o:
01:42 Andrea: kk
01:42 Andrea: nothing else

Ranked~
Topic Starter
Mythol
ty<333333333333
Kawayi Rika
Omedeto Mythol :)
MiLu
:) :) :) :) :) :) :) :) :) :) :) :)
Darksonic
Gratz :3
xsrsbsns

MiLu wrote:

:) :) :) :) :) :) :) :) :) :) :) :)
S_Wings
OMG <3333
Gratz Mythol!
Stefan
Nice, I like this song. :D
Congrats
Nyquill
gratss
hoLysoup
:>!!
Hinacle
omedeto~!!
Frostmourne
\:D/
rui
Congrats
NewRulerNA
gratz~
donpen
omedetou :)
Melophobia
ome~
cRyo[iceeicee]
good morning !
Grats!!!!!
alacat
°˖✧◝(⁰▿⁰)◜✧˖°
Rare
OyasuMythol
S o r d a
yatta~
Laurier
yay
Gamu
\^^/ Congratu★lations
Topic Starter
Mythol
ty all :D
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