Thanks :3Lizellota wrote:
[Saten's Insane]
00:05:435 - whistle?
00:19:185 (1) - remove clap ><
00:24:185 - add a note don't know where to put it
00:55:123 (2) - clap
Nice diff :3 Awesome as always~
68,160,83977,6,0,B|32:104|68:48,2,120,4|2|8
108,232,85644,2,0,B|124:272|108:312,1,80,2|4
148,296,17310,5,4
148,296,17519,1,0
80,200,17935,1,0
148,104,18352,1,0
268,112,18769,2,0,B|336:100|400:160,1,120
412,192,19394,2,0,B|448:248,2,60,8|0|0
256,120,31060,5,2
184,216,31477,2,0,B|160:244|168:292,2,60,0|0|2
256,312,32310,1,0
328,216,32727,2,0,B|352:244|344:292,2,60,0|0|2
400,120,33560,2,0,B|444:160|448:232,1,120
328,216,34394,6,0,B|224:224|184:304|84:284,1,240,8|8
136,132,45644,5,0
36,184,45852,1,8
116,264,46060,1,8
216,216,46269,1,0
what do you mean by that lolKin wrote:
Saten's Fate :
00:28:769 (5,2) - http://puu.sh/19JuZ
Thanks for your star >A</Yu-Izanagi-12 wrote:
I couldn't find anything but please accept this star for good work on your map
176,72,5435,2,0,B|128:72|108:120|84:176|16:176,1,180,6|2,0:0|0:0,0:0:0
260,152,11060,2,0,B|328:196|376:156|428:112|504:160,1,240,8|8,0:0|0:0,0:0:0
120,164,47727,2,0,B|216:176|240:136|268:88|376:124,1,240,2|2,0:0|0:0,0:0:0
ThanksByakugan249 wrote:
[Saten'sInsaneFate]
00:30:227 (3) - maybe a stack on the beginning of (1) for a smoother transition to the diff? done, made some additional adjustments as well
01:12:102 (1,2,3,4) - i'm feeling Ctrl+J for this combo because i think going around in circles looks boring and it might be hard to hit the notes again at the same spot during gameplay IMO. it should look like this. I actually find the current pattern quite interesting
01:40:019 (4) - add a clap here. you did it at the previous claps to match the drums, so doing it here would look consistent since they match the drums in this part of the song. not sure, I only add claps and such when I can hear resembles in the actual music.
thank you~Byakugan249 wrote:
[Kosiga's Easy Fate]
00:16:060 (2) - maybe Ctrl+H so that this slider blankets (1)? i think the flow would look smoother during gameplay IMO. hmm.. I used a symmetrical here. http://puu.sh/1ellt ctrl+H: http://puu.sh/1elni I think this is it is more beautiful than the form of the Ctrl+H ==
00:33:560 (4) - perhaps you can un-stack this so that it'd be easier for beginners? I put the stack at several locations in this map. I think that all these are simple stack. and I think that these rarely confuse a play. I do not want to change it if possible >.<;
00:45:644 (2) - i find this finish too distracting because there's no cymbals and it sounds unfitting. you can do 2 things. remove the finish or add a timing point to reduce the volume of the finish to make it less distracting for other people. ok. reduce the volume to -20%(50%)
01:00:227 (4) - same as 00:33:560. same ==!
01:10:227 (6) - ^ ^
300,156,93977,2,0,B|364:156|372:124|380:88|460:88,1,160,0|2,0:0|0:0,0:0:0
~Byakugan249 wrote:
[Saten's Fate]
00:13:560 (1) - maybe a whistle at the repeat to show emphasis in the instrumental? I don't think a single whistle hitsound would do any good
00:20:227 (1) - add a timing point at the repeat and reduce the volume to 50%. same reason as hard. I love strong sounds though, and 50% is a bit low imo
00:46:894 (7,8) - add a clap at (7) and remove it on (8) to show emphasis in the drums. the clap on (8) was a mistake due to reversing (7,8)
01:36:269 (8) - i feel that this kick slider doesn't belong here because the transition from this note to the next plays awkwardly for me...i think it'd flow smoother if you can replace for a stacked stream. I'd rather not use 1/6 streams