ma
@Verdi: current offset seems better to me...Mythozz wrote:
~ Little Mod like promised :p
NormalSPOILERAR - 1 ?
OD -1 ? did OD-1 but not AR. it would be even harder to read.
00:39:803 (6,7) - I suggest you to add 2 circles here for a better flow like in the picture below, but I leave this up to you since this could be intended by you and it actually fits with the song, too. it's simply... too long 1/1s may be hard to Normal players.
00:44:603 (6,7) - ^ same as above ^
00:49:403 (6) - ^ same as above, but only 1 circle on the white mark before same. make 7 a slider is because it's the in-between part.
01:13:103 (3,1) - ^ same as above, maybe you wanna put 1 circle between both on the white mark. same thing...
01:34:403 (2,3) - ^ same as above
01:39:203 (2,3) - ^ same as above
01:47:003 (6,7) - ^ same as above
01:51:803 (6,7) - ^ same as above
00:53:303 (2,1,2,3) - This jump is way too hard for a normal diff. I suggest you to lower the distance spacing between the slider and the circles. (Take a look at 02:00:503 (2,1,2,3) - )
01:56:003 (6,7) - Maybe put a circle between those circles
HardSPOILERAR - 1 ? no..
02:42:503 (3) - Maybe you should add 3 circles after this and make a little stream, cause current distance spacing is really low and easy, maybe like this : not use the example you showed but yeah, another similar idea.
I love your map ~
tutuhaha wrote:
[Rin]
00:12:503 (3,4) - 要不搞成3和2那样,要不就搞开点? 没啥区别啊...
00:14:903 (3) - 微妙的往下移一格,和前面的slider看着就成了条直线 挪的slider
00:32:303 (5) - x344 y232 前面是1.4的距离这边变成1.3就有点微妙不适感,然后后面的那个调整下 没区别的..
00:55:403 (2) - 2和3靠的太近,虽然是格子的问题但是还是调整下比较好,重叠的那个也是 没贴上就行了
01:11:903 (1) - 畸形了调整一下 调了
01:38:003 (6,7) - 距离可以再控开点 没必要
01:45:203 (3,1) - 格子问题,但是还是调整下吧 看不出来的..
01:53:003 (2) - 尾巴和3重叠好 本来就没想叠
02:41:303 (3,4) - 这俩试试用可以分的更开的方式摆效果应该不错
02:41:903 (1,2) - 总觉得这边应该要更强调一下............很可惜我除了拉开间距之外没有什么好办法T_,T.. 这是我看到的第一句有用的话....
[Hard]
00:54:703 (4,1,1) - 三种颜色让我在玩的时候以为bug了 改了
01:54:103 (1,2) - 玩的时候看起来太近了很不顺眼 没懂
02:13:003 (1) - 往下走玩的时候有点不舒服 排列空间有限
02:15:403 (1) - 这个实在是有点难读..但是也不排除技术原因._. ... 可能吧...
02:44:903 (1,1) - 玩的时候中间不是要停顿一下嘛,然后那时候看起来有点太近了,可以再微微拉开一点点 不用..
02:50:903 (3,4) - 太近了拉开点 拉了一点
Genshin wrote:
from queue, as requested
let's MOD
[Easy]
00:22:703 (3) - 2nd tick: x88;y352 3rd: x24;y320 4rth: x32;y248 i think current one is fine enough...
00:52:703 (1) - remove new combo no because it's at a strange point (for newbies)
01:30:803 (4) - 1 grid left ...why?
02:31:103 (1,2,3,4,1,2,3,4,1,2,3) - this pattern is a bit hard for an Easy, especially for that stacking and the ending slider I'll consider this later if more modders think it's not fine.
[Normal]
00:10:103 (4) - 1 grid up changed but things like this really doesn't matter.
00:53:303 (2) - 1 grid up nah.
00:53:803 (1) - spaciiing (better avoid jumps on normal diff) should be obvious enough.
01:34:103 - 01:34:703 - and 01:34:103 - 01:34:703 - just a suggestion: add notes, as it is doesn't follow rhythm correctly, i mean it gives a feeling like a "hole", done on purpose ofc. no..
quite hard for a normal, especially for those time snapping. what about renaming it "normal+" I'll consider this though i prefer not.?
[Hard]
OD 5 no.. OD6 better, i don't want this to be a diff for DT/HR players.
00:48:203 (2) - flip in this way http://puu.sh/1bi0R I changed the direction to show there's a new pattern (also new combo)
00:56:203 (1) - reverse this slider (ctrl + r)
00:58:603 (1) - ^ same
01:01:003 (1) - and this too
01:08:203 (1) - 01:10:603 (1) - ^same
mh i noticed u kept this pattern for along the map, i suggest you to reverse those too ..then spacing is simply wrong, btw this effect is on purpose.
[Rin]
just OD 7
00:58:103 (3,1) - this overlapping makes the pattern hard to be read on purpose
01:07:703 (3,1) - ^ same on purpose
[Wa]
didn't find anything
yanguoke wrote:
M4M here. 不会mod太鼓难度,抱歉
[General]
-不用换一张尺寸合适的BG吗 这个是这样的,原BG用的就是这样的尺寸,而且这个系列作都是这么处理的,所以我觉得可能保持作者本意会好些。
[Easy]
00:06:503 (2,3) 这两个之间的间距是不是近了些?肉眼不可见就算了吧。。。
00:10:403 (4) 我感觉这个clap在这里并不明显,很难听到(也可能因为我耳机渣),再加个whistle? 对我会太吵。。
00:12:203 在这里缺失一个whistle的音,如果要跟前面对应的话。。。貌似不能通过加slidertick音效解决,那就看是要改note还是干脆无视这
个问题 纯粹是Easy的悲哀,前面那样放了星数太高我这里就稍微砍一砍节奏。
00:12:503 (3,4) 3的尾端和4略近,和右边的00:13:103(1)一对比则更加明显。其实这种地方貌似还挺多,看看是不是开最小格都调整一下 调了。
00:14:603 whistle缺失 没办法
00:18:803 (4) add clap? 加了
00:23:603 (4) 同上 加了
00:25:403 (3) 尾端添加whistle? 有点多。
00:28:403 (4) add clap? 加了。
00:49:703 (4) 首尾添加whistle? 有尾就够了,头和之前重复
01:26:003 (4) add clap? 这不用
01:30:803 (4) 同上 不加,这段本身比较明显。
01:56:903 (4) 首尾添加whistle? 加了尾
02:09:203 (3) 尾端添加clap? 不。
02:18:803 (3) 同上 ^
02:21:803~02:30:803 (看似)无用的绿线? 懒得管了,反正不影响什么
02:41:903 (2) 头中尾加clap? 不了,Easy本身节奏不够密,加这个影响后面
02:50:003 (3) 尾端添加whistle? 不。
[Normal]
00:18:803 (4) 尾端添加clap? 这个难度就已经没必要了,因为我觉得map节奏本身能有一定影响了,不用完全跟,间断的给有时能给不错的效果
00:23:603 (4) 同上
00:29:603 (2) 同上
00:34:403 (2) 尾端添加clap/whistle?
00:51:203 (2) add clap? 不成体系的加的话可能只是更乱。。。
00:52:403 (4) 同上 ^
00:53:803 (1,2,3) 这三个初见时并不容易找准节奏。考虑换成折返slider? 也对
01:13:703 (1) add clap? 加了。
01:26:003 (4) 尾端添加clap? 不。
01:30:803 (4) 同上 不。
02:01:003 (1,2,3,1) 同00:53:803,并且3,1间距突减,是有意为之吗?但看着又不像坑的感觉。。。 好看点的两个不同摆法而已……
02:08:003 (3,4) 挨的稍近了点 改了
02:20:903 (1) 头部添加clap? 加了
02:22:703 (3) 形状似乎略歪 没感觉
02:34:703 (3) 同上 希望好了点
02:40:403 (5) 尾端添加clap? 不。除了突兀这个没什么意义啊。。
02:41:903 在这里加条N:C2的绿线?和前面的vocal很连续,换似乎没必要
02:44:903 (1) 头部添加clap? 。。。这声音很怪耶。
[Hard]
-跟前两个难度一样,依然有一些个人感觉应该加clap等却没有加音效的地方,不再赘述
00:33:803 (2,3) 不是完全对称的? 本来就没想这事。。玩的时候又不可能看的到
01:43:703 (3) 尝试使其头部与01:42:703(5)重叠?最开始就那样,转的角度太大难度提的有点多
01:50:303 (1) 中间的锚点往右移一格?。。。我拉了但是有任何区别吗
02:52:103 (1,2,3,1,2,3) 向上移3格?。。本意是让后面对在一条线上吧。。但不是我的意思。
[Rin]
-略有既视感
00:08:303 (1) 头部跟00:07:003(1)的头部位置重叠?没必要强求这个去拉间距。。事实上在这个间隔下差一格已然看不出。
00:12:803 (4) X:248 Y:192 。。。3和前后间距很接近啊为什么要动这个。。。
01:09:503 (1,2,3) 这三个好像摆得不是太好?如果一直按正对摆下去就会突破天际,没办法的。。
02:40:103 (2) 形状 改了一点
intoon wrote:
my M4M is here
[Normal]
00:54:703 - add(?) i want to catch "meow~". as you wish.
02:01:903 - ^
[Hard]
00:40:003 - add note(?) (follow this partten 00:39:203 (4,5,1) - ) because that's the "ah~" part, put something before would sounds not that good...
00:44:803 - ^ ^
[Rin]
hp7(?) (this diff use high OD, just for keeping balance,) Nah. Reason is for the slowdown part. For HP6 when you can't hit all 300 your HP will be still draining. HP7 is a bit harsh.
00:15:103 (5,6) -emm why?
00:26:003 (4) - (nazi) #3 point : x328 y136 ..ok.
00:45:203 (4) - follow drum(?)![]()
also, put clap(S:C1) at all. In fact this is a mistake i made (after i realized that when mapping second part), but i keep it to see who can tell me this part first...grats!
01:27:503 (1,2,3,4) - add something in this part? simply added 2 notes. hope that won't be hard...
becosz, this part is a little bored.....
01:44:503 (1) - (nazi) #3 point : x240 y336 is looking better for me.. i can't really tell the difference but as you said.
01:45:503 (1) - (nazi) x496 y208 (a bit short distance snap with 01:45:203 (3) - ) I think the effect is not as good as current one.
02:28:403 (1) - (nazi) x496 y88 (same "Y" grid with 02:28:103 (8) - ) nice...i haven't noticed...
88,232,173803,2,0,B|104:280|168:304|216:280,1,149.333333333333,2|2
W h i t e wrote:
My M4M... (N..Newbie Mod, Sorry)Normal
00:37:303 (1) - : how about 1 gird up to second point(Start the number circle)..? changd but this doesn't really matter...
02:53:803 (4) - : how about this? emm ok.Like this88,232,173803,2,0,B|104:280|168:304|216:280,1,149.333333333333,2|2Hard
01:41:303 (3) - : how about change to this >> 01:41:003 (2) - , it looks good k.
02:04:103 (3) - : how about x:224, y:64? Second kiai time parttern is always straight no.Rin
01:29:903 (5) - : This cover is very weird, 1 left grid to third point(Start the number circle) hope better now
00:25:703 (3) - : how about change to this >> 00:26:003 (4) - ,it looks good, too used another way to change.
That's all, Fantastic map and Fantastic song, I'm your fan!
I hope this mod can help you
192,125,119903,6,0,B|128:144|80:93,1,112,8|8
24,200,120503,2,0,B|88:224|96:296,1,112,8|8
176,224,121003,5,2
176,224,121303,1,2
176,224,121603,1,2
176,224,121903,2,0,B|168:288|224:320,1,112,2|0
jonathanlfj wrote:
m4m~~(so many m4m lol)
cant mod taiko sorry orz
Black is suggestion
Blue is Highly recommended
Red is unrankable
[General]
omg all those hitsounds...pro
nothing to mention here
[Easy]
00:03:503 (1) - consider adding a slider here until 00:05:603 and silence the slider end. do that for all diffs if u wish to make the addition Fun idea, but it's too long so i can't really add it in higher diffs. I tried spinner too but the effect is not as good.
00:19:103 (1,2,3,4) - try to make a perfect square out of this? should be beter now.
01:54:103 (2) - there is a rough edge on the blanket...make it like this I think the current one is fine enough.02:02:303 (1) - one grid up and right for better blanket (nazi) done.
02:22:003 - clear the unused green lines in this break [/color]
[Normal]
star rating looks kinda scary meh...
00:52:703 (1,2) - spacing kinda hard for such a small time gap...how bout ctrl+r on 00:53:303 (2)? I think a small jump like this should be fine. plus it's a slider and gives some leniency.
00:59:303 (5) - blanket this (rotate 00:58:603 (4) if necessary) ehh i was planned to make the next (1) just at top of 5, so if blanket, next combos went too "high"
01:52:403 (7) - how bout just use a note here? looks kinda hard for normal diff emm when playing it makes no difference, and i had some player tested... no one failed this.
01:59:903 (1,2,1) - this combo can look better changed.SPOILER192,125,119903,6,0,B|128:144|80:93,1,112,8|8
24,200,120503,2,0,B|88:224|96:296,1,112,8|8
176,224,121003,5,2
176,224,121303,1,2
176,224,121603,1,2
176,224,121903,2,0,B|168:288|224:320,1,112,2|0
[Hard]
this hard plays like an insane...i guess its cause of the spacing and bpm orz only large spacing for the sliders.. so it's still a Hard imo. (Hard= I could FC, Insane= I could or couldn't pass ww)
00:33:803 (2,3) - make these 2 symmetrical? just bring down each node on 00:33:803 (2) by 1 grid no one will really notice but changed a bit.
01:12:203 (2) - one grid right and one grid down (nazi) ok.
02:09:503 (1,2,3,4,5) - this star looks kinda fat, make it skinner ^_^ loool as you wish.
[Rin]
00:32:303 (5) - move the last node right by 1 grid, makes the blanket look better (sorry if i go too nazi) ok...
01:04:103 (1,2,3,4,5,6) - for a mouse user like me this is...lolol orz ....
02:02:903 (3) - bring it inside a bit don't need to...
02:33:503 (1) - this slider is a bit overcurved compared to the rest of them ok...
amazing flow~~
LQA20Ans wrote:
Thanks for give a chance to M4M.
But I'm not good at modding...
Besides, I'm poor at english...
[General]
-Extra round is finished. Add guest mapper's name at tag. ahh true. (yep i forget...)
(Just for remind when you forget this...)
[Normal]
01:13:403 - How about add note here? no.
[Hard]
01:04:403 (1) - remove NC to make the triples more clear.
01:14:303 (8) - NC(for emphsize) added
02:52:403 (1) - remove NC same thing.
03:00:503 (3) - How about using curved slider like other one... i use straight-curve-straight-curve here.
03:02:303 (8) - NC(same reason with 01:14:303 (8)) added
[Rin]
00:28:403 (2) - move end of slider by 1 grid left ..current one seems better
03:02:303 (8) - NC...?(for emphasize) added
mintong89 wrote:
[Taiko Oni]
01:01:403 - k no.
01:14:303 - k k k d (better than k d d d) ok.
01:16:303 - d k (可能这part加点 d k? 我觉得 k d 太多了.) 为了让d都压到重音
01:16:303 - d k
01:25:303 - 觉得放了有点奇怪, 把他移到 01:25:403 ? 歌词.
01:30:103 - 移到 01:30:203 ^
[Taiko Muzukashii]
大致上都可以,没任何错误.
可能我mod得很差,如果不好那对不起啦~
CoroQuetz wrote:
Taiko mod~
All are suggestions unless in red.
[General]
Use default hitsounds
Delete unnecessary timing points ...But there's no... Unnecessary points?[/color]
[Muzukashii]
Seems all fine, can't find anything wrong~
[Oni]
00:06:403 - dk sounds better? nah, because i use d to follow the main beats here.
00:08:803 - ^ ^
00:11:203 - ^ ^
00:13:603 - ^ ^
Also seems mostly fine~
Wow, the taiko diffs are really really good. A-anyway, sorry there's not much I cannitpickmod
Kiiwa wrote:
yoyoyo
NTR
00:27:503 (5) - Should extend to next 1/3 to match song fixed.
00:54:803 (5) - Start this slider at 00:54:703 (4) - instead? cause the change is still obvious i decied to keep.
01:42:803 (5) - Better as 1/3 stream prefer current one...
02:44:903 (1) - Remove new combo? removed.
02:50:303 (1,2,3,4) - Personally I find this really awkward to play = = ...
03:01:703 (2,3,4,5,6,7,1) - Better if its same spacing and liniar like 02:20:903 (2,3,4,5,6,7,1) - & 01:13:703 (2,3,4,5,6,7,1) - ? ehh as it's the end i decide to make something different.
I'm lazy modder ,bye
Scorpiour wrote:
Hi there~~~mod for request~~~
[General][Easy]
- 真的没有4:3的BG么……………… 没有...
- Taiko模式需要手动把video去掉吧? 没这规矩应该.
[Normal]
- 00:55:103 (1) - whistle感觉略轻,建议头finish 不..会影响整体.
- 另外kiai段的音量感觉有点小了……试试100%? 没有吧...
- 02:02:303 (1) - 和前面一样的建议~ ^
- 02:41:603 - 感觉这里可以有个note的样子 加了
[Hard]
- 00:55:103 (1) - 同Easy, finish & kiai段的音量建议~ 同...
- 01:13:703 (1,2) - 这里的节奏我感觉01:13:403 - 可以放一个note,然后后面做成1/3的3连+4连的折返这种?哦我今天puush崩了只好游戏内截大图……………… 这个是怕两个1/3不好看.一个的话又嫌太长,故意断了
- 01:25:703 (4) - 形状好像应该是这个样子更舒服点?…………我恨没有puush的日子……
因其本身有错无法显示...这有点意思,改了[Rin]
- 00:48:703 - 感觉这里应该有个note的样子 Hard被迫切了点 下同
- 00:49:303 - ^
- 00:49:603 - ^
- 01:46:303 - ^
- 01:55:903 - ^
- 02:01:603 (3,1,2) - 这种带入stream的排列有些坑了,很难看清楚到底是中间有空拍的还是直接就接了stream,建议(3)不要放stack而是做成和后面stream一样的间距(比如放到156:76) 不改,觉得这个一动韵味要差很多
- 02:10:703 (5) - 这里试试这样的节奏?(对齐到1/3) 不了
- 02:42:503 (3,4,5,6) - 这个真不好………………作为player在Hard里遇到这个梗感觉会炸毛………… 改了比较简单的
- 00:30:203 (2) - 直觉上这note似乎放在256:136附近然后00:30:503 (3) - 放到128:272附近会更舒服~ 不会和前面的段落重复吗...
- 02:53:003 (2,3) - 分别ctrl+g(以前的ctrl+r)一下?感觉flow会更舒服 考虑是这样的,3如果左下-右上的话,下一个的位置会很为难,这样才把23这么摆.
嗯差不多就这些了~~~Good luck with rank~
2个星期=-=!Andrea wrote:
Did a short IRC Mod about some new combos, everything looks great now.
Ranked~
非常Flask wrote:
厲害
Milkshake wrote:
rin pro mapper
misspell powerVerdisphena wrote:
this map is sex <3
this guy is always being a pessimist 0_oAlduric wrote:
These sliders... :C It's no longer art, it's trash!
早生贵子?Pokie wrote:
早生貴子
i don't know why he always blamed... just ignoreResien Udongein wrote:
this guy is always being a pessimist 0_oAlduric wrote:
These sliders... :C It's no longer art, it's trash!
Pokie wrote:
早生貴子
but from what i know he is a mapperTarantino wrote:
You don't need to be a pro mapper to have an opinion?Milkshake wrote:
^you're sure pro mappre to say that
I really enjoyed this map though!
NatsumeRin wrote:
Milkshake is a moe girl.