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Atoguru - CalmDagger

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Topic Starter
remi5
This map has been deleted on the request of its creator. It is no longer available.
sirjuyt
Hi~ :)

-

[KNIFE MAID]

* rename the diff as [Knife Maid] ? Read it easily.
* Overall Difficulty +1~2 !

00:49:576 (1) - Ctrl+G?
00:59:420 (3) - move it to 00:59:302? (and readjust the distance snap)
01:37:154 (1,2,3,4) - copy 01:36:217 (1,2,3,4) and then Ctrl+V , Ctrl+J , more fun imo :3
02:09:732 (6) - delete?
03:11:842 (1,2,3,4,5,6,7,8,1,2) - wow ,love this part XD
03:15:826 (1) - end at 03:17:232
03:28:013 (1) - remove New Combo?
03:30:357 (3,1) - awesome <3
03:51:920 (4) - delete?
03:53:677 (x) - then add a circle here?
04:09:263 (1,2,3) - use slider?
04:28:717 (5) - don't put this behind (4)

enjoyable diff~! :D Yeah~

-

[Hard]

*Approach Rate +1~2 !

00:11:842 (1,2,3) - this - http://osu.ppy.sh/ss/457153
00:14:654 (5,6,7,8,9,10,11,12) - maybe too hard to hard diff XD
00:25:904 (x) - add a circle?
00:41:138 (5,6,7,1) - keep the distance snap unity?
00:48:638 (1,2,3,4) - ^
00:56:842 (1,2,3,4) - ^
01:19:342 (1,2) - confused~ don't put (2) behind (1)
01:43:717 (Time line) - use soft sampleset to fade out this spinner?
02:08:209 (8) - what? :P move it to 02:08:092
02:39:029 (2,3,4,5,6,1) - too hard to read at first play XD ,replace the circles.
03:19:810 (3,4,5,6,7) - delete (4)(5)(6)?
03:46:998 (1) - why change the direction of slider?
03:50:748 (x) - add a circle?
04:09:263 (1,2,3) - hard to predict at first play, use slider?

try not to map like 00:14:654 (5,6,7,8,9,10,11,12) - , 02:03:638 (1,2,3,4,5,6) - ... too many times in a hard diff~

-

[Normal]

*Approach Rate +1~2 ?
*Overall Difficulty -1 ?

00:20:279 (2) - avoid the overlap , like this - http://osu.ppy.sh/ss/457050
00:33:873 (6) - drag it out from the (5) slider? it might hard to see for newbie
00:36:217 (1,2,3,4) - follow the rhythm? this - http://osu.ppy.sh/ss/457070
00:56:842 ~ 01:00:592 - Insert a break time here or add something
01:04:342 (6) - make it horizontal?
01:05:748 (x) - add a circle?
01:24:967 (4,5) - this? - http://osu.ppy.sh/ss/457102
01:34:342 (1,2,3,4,1,2) - To me ,sliders - circles is better , example - http://osu.ppy.sh/ss/457110
01:41:373 (1,2,3) - delete (2) or use slider?
01:43:717 (T) - use soft sampleset to fade out this spinner?
01:56:842 - start mapping from here~
02:07:623 (6) - as 00:33:873
02:09:967 (1,2,3,4) - yep ,as 00:36:217
02:30:123 (3,4) - Ctrl+G? and insert a break after this.
02:38:092 (6) - as 01:04:342
02:39:498 (x) - add a circle?
02:58:717 (4) - copy&paste? ;w; , as 01:24:967
03:15:123 (1,2,3) - delete (2) or use slider?
03:26:842 (1,2,3) - make rhythm like this - http://osu.ppy.sh/ss/457133
03:50:279 (2) - avoid the overlap~
03:56:842 (1,2) - map it by 1/1 divisor?
04:00:592 (1,2,3,4,5) - make a polygon?
04:35:748 (1,2,3) - delete (2) or use slider?

Well ,can be better if it has more variety :3

-

Wonderful song >w<

Good luck! :D
Topic Starter
remi5

sirjuyt wrote:

Hi~ :)

-

[KNIFE MAID]

* rename the diff as [Knife Maid] ? Read it easily.rename!
* Overall Difficulty +1~2 !OD+1

00:49:576 (1) - Ctrl+G?fixed~
00:59:420 (3) - move it to 00:59:302? (and readjust the distance snap)fixed~
01:37:154 (1,2,3,4) - copy 01:36:217 (1,2,3,4) and then Ctrl+V , Ctrl+J , more fun imo :3hmm...it thinks to a slight degree><
02:09:732 (6) - delete?fixed~
03:11:842 (1,2,3,4,5,6,7,8,1,2) - wow ,love this part XDty! jump jump~ XD
03:15:826 (1) - end at 03:17:232fixed~
03:28:013 (1) - remove New Combo?ok~
03:30:357 (3,1) - awesome <3fixed!
03:51:920 (4) - delete?deleted!
03:53:677 (x) - then add a circle here?added!
04:09:263 (1,2,3) - use slider?fixed~
04:28:717 (5) - don't put this behind (4)ok~!

enjoyable diff~! :D Yeah~

-

[Hard]

*Approach Rate +1~2 !AR+1!

00:11:842 (1,2,3) - this - http://osu.ppy.sh/ss/457153fixed~
00:14:654 (5,6,7,8,9,10,11,12) - maybe too hard to hard diff XDhard~ (~ ´∀`)~
00:25:904 (x) - add a circle?added~
00:41:138 (5,6,7,1) - keep the distance snap unity?changed >.<
00:48:638 (1,2,3,4) - ^changed~
00:56:842 (1,2,3,4) - ^changed~
01:19:342 (1,2) - confused~ don't put (2) behind (1)ok fixed~ >A<
01:43:717 (Time line) - use soft sampleset to fade out this spinner?
02:08:209 (8) - what? :P move it to 02:08:092lol chandged!
02:39:029 (2,3,4,5,6,1) - too hard to read at first play XD ,replace the circles.i think>< changed~!
03:19:810 (3,4,5,6,7) - delete (4)(5)(6)?deleted~
03:46:998 (1) - why change the direction of slider?oh,changed
03:50:748 (x) - add a circle?fixed~
04:09:263 (1,2,3) - hard to predict at first play, use slider?used slider~!

try not to map like 00:14:654 (5,6,7,8,9,10,11,12) - , 02:03:638 (1,2,3,4,5,6) - ... too many times in a hard diff~>A< changed!

-

[Normal]

*Approach Rate +1~2 ?AR+2!
*Overall Difficulty -1 ?OD-1!

00:20:279 (2) - avoid the overlap , like this - http://osu.ppy.sh/ss/457050 changed>ω<
00:33:873 (6) - drag it out from the (5) slider? it might hard to see for newbiechanged~
00:36:217 (1,2,3,4) - follow the rhythm? this - http://osu.ppy.sh/ss/457070ty~ changed!
00:56:842 ~ 01:00:592 - Insert a break time here or add somethingadded break time~
01:04:342 (6) - make it horizontal?changed curve><
01:05:748 (x) - add a circle?fixed~
01:24:967 (4,5) - this? - http://osu.ppy.sh/ss/457102o~!ty!changed~
01:34:342 (1,2,3,4,1,2) - To me ,sliders - circles is better , example - http://osu.ppy.sh/ss/457110oh~ changed!
01:41:373 (1,2,3) - delete (2) or use slider?fixed~
01:43:717 (T) - use soft sampleset to fade out this spinner?
01:56:842 - start mapping from here~ok~!
02:07:623 (6) - as 00:33:873 changed~
02:09:967 (1,2,3,4) - yep ,as 00:36:217 ^
02:30:123 (3,4) - Ctrl+G? and insert a break after this. ok><
02:38:092 (6) - as 01:04:342changed~
02:39:498 (x) - add a circle?added~
02:58:717 (4) - copy&paste? ;w; , as 01:24:967ty changed ;w;
03:15:123 (1,2,3) - delete (2) or use slider?changed~
03:26:842 (1,2,3) - make rhythm like this - http://osu.ppy.sh/ss/457133fixed~
03:50:279 (2) - avoid the overlap~changed~
03:56:842 (1,2) - map it by 1/1 divisor?
04:00:592 (1,2,3,4,5) - make a polygon?maked ☆!
04:35:748 (1,2,3) - delete (2) or use slider?fixed~

Well ,can be better if it has more variety :3

-

Wonderful song >w<

Good luck! :D
thank u modding!!
It is very helpful~

ty~>ω<
banvi
Modreq from in-game

約束通り一番上の難易度だけ見ます!

Blue: You should fix it, but it's up to you.
Black: Just suggestion

[Knife Maid]
  1. mp3が320kbpsなので128kbps~192kbpsにする必要があります。
    192kbpsに変換したのでよろしければ使ってください→http://puu.sh/1e5HB
  2. うーむ、正直なところ、BPM的にも譜面的にもAR8の方が…読みやすいと思います…
  3. 00:37:623 (9) - ここは↓のように1/4スライダーにした方がリズム的に良いと感じました

  4. 00:59:302 (2,3) - スペーシングが狭すぎです>< (1,2)を上手く動かすと簡単に解決できると思います
  5. 01:08:092 (1) - 先頭にfinish
  6. 01:08:443 - ここにサークル置くのはどうでしょう?入れるなら配置を変える必要がありますが…
  7. 01:21:217 (6) - new combo
  8. 01:27:545 (3,4) - スペーシングが少々狭いです
  9. 01:42:076 (1) - 1個前(01:41:959)から始めると良いと思います
  10. 02:26:842 (5) - new combo
  11. 02:34:342 (1,2) - こういうパターンは完全に平行にした方が良いと思います。スライダーをコピペ((1)をCtrl+CしてCtrl+V)すれば簡単にできると思います
  12. 02:35:279 (3,4) - ↑と同様の意見です
  13. 03:00:474 (1) - ボーカルと合わせて↓のリズムをとった方が良いかと思います

  14. 02:41:842 (1) - 先頭にfinish
  15. 03:08:795 (2) - 後方が(1)の後方と被って見栄えが少し悪いので↓のように変えると良いと思います

  16. 03:15:826 (1) - 1個前(03:15:709)から始めると良いと思います
  17. 03:27:779 (1,2) - スペーシングが狭いので(1)をもう少し下へ移動すると良いと思います
  18. 03:30:357 (1) - remove new combo
  19. 03:30:592 (1) - ど真中に置いた方が良いんじゃないかなあと個人的に思います
  20. 03:52:037 - スペーシングの問題もあるので(4)の上にサークル置くと良いと思います
  21. 04:16:763 (4) - スライダーではなく連打(サークル2個)に変えるのはどうでしょう?
良い曲良い譜面だと思います! :)
BanchoBot
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