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Nekomata Master - Last Hometown

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NewRulerNA
hi

[General]
  1. Lead-inを1000msに設定
    0msの今の設定はEasyで曲開始時に既に最初のnoteが僅かに見えている状態になっており、これが設定として悪く思えました
[Easy]
  1. NCのパターンについて
    00:32:591 (1) - 00:37:035 (1) - これらのnoteとそれ以前の前半のパート、01:17:035 - 以降のパートでNCのパターンが異なっています
    私はこれを大きな問題とは思いませんが、一番簡単な難易度ということもあり、強拍2つ毎にNCを挟むパターンで統一をし、一貫性をもたせた方が良いように思えました
    もし強拍2つ毎に設定を行うならば以下のすべての箇所にNCを入れてください
    なお、注意点として以下のNCは主にパターンから来ているものなので、
    noteの配置を基準にNCを使用している場合、それが譜面にとって悪い影響をもたらす可能性があります
    SPOILER
    00:08:146 (4) -
    00:18:146 (4) -
    00:28:146 (4) -
    00:45:924 (5) -
    00:54:813 (5) -
    01:03:702 (4) -
    01:12:591 (4) -
これだけです
私にはこの譜面に配置とヒットサウンドに関して問題はなく、バランスも良い譜面であるように思えました

[Normal]
  1. 00:09:535 (3,4,5) - この箇所の流れは綺麗ですが、(4,5)のスライダーの角度(と流れ)が好きではありません
    (4,5)の対となっているスライダーの位置にズレが生じており、見た目が悪く思えました
    00:12:313 (6,1) の位置調節が必要になりますが、画像のように綺麗に整えてみてはどうでしょう
  2. 00:45:924 (6) - NC追加
    ここにNCが無いことでパターンが崩れ、またこの部分のコンボ数がかなり多くなってしまっています
  3. 00:54:813 (5) - ^
  4. 00:56:202 (6) - かなり細かいところですが、00:56:202 (6,7)の細かく見た時の流れが(6)のカーブが少しだけ合っていないように思いました
    節を上に持ってくるほうが最も良い流れとなるように思えました
    ただ正直好みの範囲なので修正はしなくても構いません
  5. 01:25:924 (2) - 音量を50-55-60とそれぞれ上げ、ターンにFinishを追加
    01:17:591 (2) と 01:17:035 - 01:17:591 - 01:18:146 のパターンを考えると音量の変化をここで付けるべきです
    ただFinishだけは好みの問題があるので変更を保留にしても構いません
    単に私はあった方が好きというだけの理由です
[Hard]
  1. fine

どの難易度も流れは良く、他も問題は全くといっていい程ありません

good luck
Topic Starter
Muya
thanks o/
Lami
hi~ relax song > <

[General]

01:41:542 (6) - Unsnapped slider (end). easy and normal diff, too.
but i don't know why it's unsnapped.
but AIBAT catch it
need check about this....

[Normal]

01:18:702 (4,5,6,7) - decreaing volume? about 50%~55%, look like a bit loud at this part.

[Hard]

00:54:813 (1) - (nazi) x248 y376
(this note a little touch HP bar in hard rock mode...
i know it don't happen problem. just.. if you don't mind this note's position, how about fix it.)
00:58:146 (7) - use soft-whistle hitsound?
01:42:461 (7,8) - increaing space? low bpm here....
01:42:794 - unused redline(?) i don't think this red line have some effect...

just only different..

now :
remove : [

spinner's end placed red or white line..

exist another effect?... i don't know about that.. im newbie mapper..

sorry for my short modding....
Topic Starter
Muya
thanks><
01:41:542 - these is cant better snapping when use a slider.
last redline is resnap rhythm.
so fine now
Birdy
Muya why so perfect ;___;
Topic Starter
Muya
D:
alacat
こんにちは! from My queue.

[General]
●Lead-inを1500に変更?
1000だと早く感じ、2000だと遅く感じました

[Easy]
●00:32:591 (1) - spacingを揃えるためにx:256 y:88 に移動?
●01:01:480 (2,3,1) - 01:10:369 (2,3,1) - と同じように内側にnoteを配置してみてはいかがでしょうか
●01:26:480 - 折り返しにfinishを追加
●01:42:794 (4) - ここからspinnerを開始?finishの音がなくなってしまいますが、
BPMの変更もあって初心者には難しいかなと思いました。

[Normal]
●00:12:591 (1) - 逆側にまげてみてはどうでしょう?
●00:28:146 (1) - 始点にwhistleを追加
●00:43:980 (2,3) - こういった音とりはどうでしょう?
http://puu.sh/196Sx
●01:26:480 - 折り返しにfinishを追加

[Hard]
●00:24:072 (2) - 難しいリズムなのでこの先と同じようにsliderをつかってみてはどうでしょうか?
http://puu.sh/1971D
●01:26:480 - 始点にfinishを追加
●01:09:535 (2) - 逆側にまげてみてはどうでしょう?

お役に立てたらうれしいです :)

ふぁいと~!


間違えてもう1つのMuyaさんの譜面にpostしてしまいました。ごめんなさい
Topic Starter
Muya
ありがとう :)
Kryptogram
Hi Muya

General


  1. Good. Just maybe ask some MAT/BAT about that Unnsnaped slider end if it's rankeable or no (Sorry but i don't know)
Easy

  1. 00:17:035 (1) - Add whistle at the begin, it follows the instrumental and keeps the consistency
  2. 00:47:591 (2) - Move this note to x:353 y:217 and this slider 00:48:146 (3) to x:319 y:250 to get them aligned perfectly whit 00:45:924 (1)
  3. 01:05:369 (2) - Move this note to x:319 y:275 to get aligned whit 01:03:702 (1,3)
  4. 01:25:924 (1) - Add finish in the reverse arrow to be consistents whit 01:17:035 (1) since its the same part of the instrumental
  5. 01:41:542 (3) - This slider is usnnaped at the end (due the offset change)
Normal

  1. 00:36:480 (5) - I think that the whistle at the end doesn't really flows whit the music, consider removing it
  2. 00:49:258 (4) - A whistle there sounds good whit the instrumental IMO
  3. 01:18:702 (4) - Sounds better the whistle at the begin, so add it at the begin and remove it at the end
  4. 01:25:924 (2) - Add finish in the reverse arrow to be consistents whit 01:17:591 (2)
  5. 01:41:542 (4) - The slider end is unnsnaped (Due the change of the offset)
Hard

  1. 00:04:813 (2) - A whistle in the reverse arrow sounds good, try it before saying no
  2. 00:13:702 (2) - Same as above
  3. 00:24:674 (x) - Add a note the in 1/4 to make a little stream that flows whit the instrumental
  4. 00:25:924 (7) - A NC there should flow nice, follows the high instrumental note and prevents high combos like this 00:27:869 (9)
  5. 00:33:563 (x) - Add a note there in 1/4 to make a little stream that flows whit the instrumental
  6. 01:19:258 (6) - I think that a NC there flows very well whit the Insstrumental
  7. 01:26:480 (2) - Add finish at the begin, to be consistents whit 01:17:591 (2)
  8. 01:28:146 (1) - A NC there flows well whit the instrumental
  9. 01:41:542 (6) - This slider is unnsnapes at the end (Offset change)
Good mapset, just hitsounds and stetical mod, so hope it help in something.

Good Luck ! And Star !
Topic Starter
Muya
thanks~ :)
Barney Stinson
YOOOO

Easy nothing


Normal:
00:02:591 (2) remove this note
01:01:480 (6) - correct spacing


Hard:

01:18:702 (4,5) - delete those ones and copy and ctrl+j (2)



Nothing more. That's pretty nice map GL!
Topic Starter
Muya
thanks o/
Leorda
Muya-sama~

[General]
* Since your hard diff are pretty easy to me, would be nice if you add Insane diff


[Easy]
* AR -1? Your current approach rate is bit fast

01:41:542 (3) - Unsnapped slider (end)


[Normal]
* AR -1? Your current approach rate is bit fast

01:41:542 (4) - Unsnapped slider (end)


[Hard]
01:41:542 (6) - Unsnapped slider (end)


That's all I got.... hope it's help!
Lally
(๑╹ω╹๑)/ hi from my Mod Queue

[Normal]
~ 01:28:980 - add a circle i think it sounds better (?)
or just replace the circle here : 01:28:702 wit a slider from 01:28:980 to 01:28:980

~ 01:42:960 - finish or whistle

[Hard]

~ 00:34:535 (4) - nc

~ 00:36:758 nc and remove it here -> 00:37:035

~ 00:58:702 nc and remove it here -> 00:59:258

~ 01:07:869 nc and remove it here -> 01:08:146

~01:20:924 nc and remove it here -> 01:21:480

~01:25:646 nc and remove it here -> 01:25:924

~01:43:016 - finish or whistle
Topic Starter
Muya
thanks Leorda and Lally ;)
kanpakyin
Hi! As promised.

[General]
  1. Clear!
[Easy]
  1. Issue/unrankable stuff
    (Something bad in gameplay or unrankable staff,you should take a look on it.)
    1. 01:41:542 (3) - AIBAT indicates the end of the slider isn't correctly snapped, please comfirm it can fix it.
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:12:591 (1) - I think you can add a whistle at the end of the slider to follow your whistle pattern!
    2. 00:21:480 (1) - I would change the end of the slider to normal hitsound if I were you because of the drum sound.
[Normal]
  1. Issue/unrankable stuff
    (Something bad in gameplay or unrankable staff,you should take a look on it.)
    1. 01:41:542 (4) - Same as Easy.
  2. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:04:813 (2) - The rhythm problem here. Listen to the music, there is 1/3, not 1/4, thus, please end the slider in 1/3, that means to end it at 00:05:554 - , not 00:05:646 - . In either way, you can use a 1/3 reverse slider at 00:04:813 -
  3. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:22:591 (3) - I would change this to normal hitsound if I were you because of the drum sound.
    2. 00:57:035 (3) - How about removing the normal hitsound here and then change it to soft-finish hitsound sound to follow the cymbals behind the instrument? You may turn it back to normal hitsounds at 00:57:869 - .
[Hard]
  1. Issue/unrankable stuff
    (Something bad in gameplay or unrankable staff,you should take a look on it.)
    1. 01:41:542 (6) - Same as easy.
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:22:591 (3) - I would change the beginning of the slider to normal hitsound if I were you because of the drum sound.
    2. 00:57:035 (5) - How about removing the normal hitsound at the end of the slider and then change it to soft-finish hitsound sound to follow the cymbals behind the instrument? You may turn it back to normal hitsounds at 00:57:869 - .
Topic Starter
Muya
thanks~
almost fixed
kanpakyin
Bubbled~

(ノ・ω・)ノ
Topic Starter
Muya
(ノ・ω・)ノ
Mercurial
Yey, Muya bubble :3
Niva
No need to set negative offset I think, first offset can be moved to 00:01:480... But:

After moving offset, add +7ms to ALL of your timing section (don't forget to resnap notes though)

Also consider moving 'limelight' to tags orz, all ranked map from REFLEC BEAT only have 'REFLEC BEAT' (without the series) on source (http://osu.ppy.sh/p/beatmaplist?q=reflec)

--------------------------------------------------------------

I'm not going to pop the bubble, the map is great already + I already modded it previously, charming map (:
If you can find a rebubble after your self-pop, I'll rank this :3

EDIT : I can't instarank with timing change as well orz ._.
Topic Starter
Muya
thanks again o/
I think source is fine

edit:

kanpakyin wrote:

Sorry, I can't rebubble because of timing change.
:o
Fumika
Muyaaaaaaaaaaaaaaaaaa

Sorry for delay mod, my bad T_T
Kawayi Rika
Hi Muya ~ :)

Checked map for my Queue ~

[General]


  1. Inconsistent Artist/TitleUnicode,pls check osu file and fix.
  2. Remove unused countdown pls.

Other all fine to me,nice job ~

No kds for this post ~ Call me back ~ ;)
Topic Starter
Muya
thanks Kawayi Rika, both fixed!
Kawayi Rika
OK ~ Looks all fine now ~

Here you go :3


Niva
N ♥ E ♥ K ♥ O ♥ M ♥ A ♥ T ♥ A
M ♥ A ♥ S ♥ T ♥ E ♥ R

I will definitely recheck this when I got home...
Please wait for me >_<
Sent a forum PM, please take a look (:

I want to rank Nekomataaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

-------------------------------------------------

EDIT : Changed lead-in, all good now~
(we should map more nekomata songs yeah! :3)

Ranked ~
Topic Starter
Muya
thanks :)
Flask
yay
Mercurial

Muya wrote:

we should map more nekomata song.
I'm agree with you.
Konei
Congratz :3 ~
-zer0-_old
yes, is amazing
Pokie
:idea: おめでとう
IchiGUN
Graz Muya \:D/
nanda2009
yeah moar nekomata song :D
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